zbrush dynamesh boolean subtraction

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  • @pixelpump22
    @pixelpump22 10 ปีที่แล้ว +17

    Zbrush is so convoluted at times. Never a non frustrating moment.

  • @Machinepriest
    @Machinepriest 7 ปีที่แล้ว +2

    Oh my sweet glob thank you!
    I've been chipping away with ZbrushCore for a year now and finally learned how to subtract with any subtool no matter the shape thanks to this.
    It will be extremely helpful for making multi-part models fit for 3D Printing!

  • @MotionDesignersCommunityTV
    @MotionDesignersCommunityTV 9 ปีที่แล้ว

    Quand on oubli certaines petites choses ça fait plaisir de voir un p'tit tuto comme ça :3

  • @kitebabe05
    @kitebabe05 4 ปีที่แล้ว +1

    Very helpful Video!! Thank you!

  • @raol635
    @raol635 5 ปีที่แล้ว +1

    Wow. Thank you. I have been watching tons of videos. The way you explained Boolean is brilliant. Bravo.

  • @MarkusRomulusMaximus
    @MarkusRomulusMaximus 6 ปีที่แล้ว +1

    Much better than doing all of this in a 3d application and performing re-topology operations manually! Thanks for the effort mate!

  • @Master_KayOz
    @Master_KayOz 8 ปีที่แล้ว +28

    Don't know about earlier versions but in 4r7 you can just set one SubTool to negative, merge down, then dynamesh and it's all done :)

  • @TheHylden
    @TheHylden 9 ปีที่แล้ว

    I also forgot what I was doing wrong, even though I've done this before thanks to this. You're tutorial helped me yet again, until the next time I forget... I had my subtools reversed in order. Thank you again.

  • @HannesGrebin
    @HannesGrebin ปีที่แล้ว +1

    Thanks for your good energy! Your last Sub-tip solved my issue!

  • @ashkanaliyar6247
    @ashkanaliyar6247 4 ปีที่แล้ว +1

    Dude Thanks ! Solved both Dynamesh Shell and Subtraction issues .

  • @edersouza1881
    @edersouza1881 8 ปีที่แล้ว +1

    Thanks for sharing your knowledge. It's simple stuff but sometimes we forget the steps. :)

  • @BillBNT
    @BillBNT 8 ปีที่แล้ว

    I LOVE IT finally a way to do clean boolean work in ZB.
    Thanks for the VID!

  • @cfworks1307
    @cfworks1307 5 ปีที่แล้ว

    Thanks for this video. I had a friend explain it. But always had some issue somewhere where I didn't activate an option or what ever. This video makes it very easy. thanks

  • @glennslingsby2630
    @glennslingsby2630 10 ปีที่แล้ว

    Thanks for that. I actually watched a Pixologic video that showed this technique but without the "Group as Dynamesh Sub" part. I even duplicated that. Now, when I try it again it doesn't work. No matter how I arranged them (exactly the same as your final example here) the sphere always cut the tube leaving two tube parts! Just watched your video and will now give this a try once I get home.

    • @glennslingsby2630
      @glennslingsby2630 10 ปีที่แล้ว +4

      Just replying to my own comment. Ran this using your instructions and had the same result as my own before. Hitting the "Group as Dynamesh Sub" did not turn the subtool white and the boolean created was the sphere cutting the tube. After numerous frustrating tries I had a eureka moment: I noticed that the sphere's polygon count was almost 44k and the tube 72k. So I hit Divide on the sphere tool once making it 175k. THEN I hit the Merge Down button WITHOUT using the "Group as..." option. And THEN it worked! .... So it would seem from this that the tool being cut FROM has to have a higher polygon count than the CUTTING tool.

    • @3Rton
      @3Rton 9 ปีที่แล้ว +1

      Glenn Slingsby You have no clue how grateful I am for this comment. Also note that anyone who is trying to replicate this exact process: this is still applicable. You won't be able to subtract denser mesh from lighter one.

  • @joelwalden5504
    @joelwalden5504 9 ปีที่แล้ว

    A great, effective tutorial. Thank you for taking the time to post it!

  • @animal9633
    @animal9633 4 ปีที่แล้ว

    This method still works, but rather look into using Live Boolean in the newer versions which makes the whole process a lot easier.

  • @MorganDesigns182
    @MorganDesigns182 8 ปีที่แล้ว

    Beyond helpful. thank you so much. I have referred to this video a dozen times.

  • @vinotinto8547
    @vinotinto8547 7 ปีที่แล้ว

    I'm using version 4r7, and for every IMM brushes (like insert sphere and such), one can simply alt+brush, re dynamesh and that's all. Brush to add a primitive, alt+brush to substract a primitive. It's that simple.

  • @alphonseu2
    @alphonseu2 6 ปีที่แล้ว +1

    Por fin encontré una manera fácil de hacerlo, gracias totales

  • @VoidloniXaarii
    @VoidloniXaarii 10 ปีที่แล้ว

    very cool. thanks! for me it works without group as dynames just mark as substraction and merge. however what i can't figure out is that you can also mark it as intersect but that also substracts for me

  • @pursesandhats
    @pursesandhats 3 ปีที่แล้ว +1

    Brilliant!! Thank you!!

    • @cresshead
      @cresshead  3 ปีที่แล้ว

      Glad it helped!

  • @soady58
    @soady58 8 ปีที่แล้ว

    Thank you! Quick and to the point. :)

  • @Jorgemejiaca
    @Jorgemejiaca 7 ปีที่แล้ว

    Thanks for sharing. Can you please show how you can use live boolean for addition instead of substraction?

  • @MartinVlkMrnous
    @MartinVlkMrnous 9 ปีที่แล้ว

    Helped me wonderfully with my project, thank you very much!

  • @erikm9768
    @erikm9768 8 ปีที่แล้ว

    this is pretty cool, but i guess there a limits enough for pixologic wanting a dedicated boolean operation in the new 4r8 ?

  • @doomersnek3878
    @doomersnek3878 6 ปีที่แล้ว

    Thanks for posting this video!
    It really helped me a lot on my sculpt!

  • @noumaankhan9884
    @noumaankhan9884 3 ปีที่แล้ว +1

    Thanks Mate!

  • @jasminelevasseur4446
    @jasminelevasseur4446 6 ปีที่แล้ว +1

  • @jimstruth6093
    @jimstruth6093 10 ปีที่แล้ว +2

    Thanks mate! That solved my problem :) I could never get dynamesh subtractions to work, hehe

  • @MS3DChannel
    @MS3DChannel 7 ปีที่แล้ว

    thx u man ... i was searching for this technique for along time

  • @Mystic-realm
    @Mystic-realm 6 ปีที่แล้ว +2

    Thanks for taking the time to post this very helpful video! Be blessed in all you put your hand to - fj

  • @darrengreen4515
    @darrengreen4515 8 ปีที่แล้ว

    Thanks, excellent tutorial!

  • @raphael10596
    @raphael10596 3 ปีที่แล้ว +1

    THANK YOU, I WAS FUCKIGN DYING, i just wanted a simple boolean, fucking ui

    • @cresshead
      @cresshead  3 ปีที่แล้ว

      yeh has a unique user interface that's challenging!

    • @raphael10596
      @raphael10596 3 ปีที่แล้ว +1

      @@cresshead ohh didnt expect you to reply to this old tut. thanks alot dude! this is my first day of trying zbrush Y_Y ive only been using c4d.

  • @vestina6177
    @vestina6177 5 ปีที่แล้ว +1

    It works! Thank you so much :)

  • @jeallnet
    @jeallnet 9 ปีที่แล้ว +1

    Muito obrigado, tirou todas as minhas dúvidas!!!

  • @michaelmilano1
    @michaelmilano1 10 ปีที่แล้ว +1

    Video was a huge help, thank you!

  • @MattSkalski
    @MattSkalski 8 ปีที่แล้ว

    Very helpful thank you.

  • @shohrehshayestehfar5695
    @shohrehshayestehfar5695 6 ปีที่แล้ว +1

    perfect tutorial thanks a lot

  • @sayard
    @sayard 7 ปีที่แล้ว +1

    So helpful... thanks!

  • @TheRossCam
    @TheRossCam 10 ปีที่แล้ว

    This was very helpful, thanks!

  • @CGPacifica
    @CGPacifica 9 ปีที่แล้ว

    Thanks for the video. I can't tell you how many times I have had to reference it. ;)

  • @mojtabaaryan4028
    @mojtabaaryan4028 8 ปีที่แล้ว

    cool tip man...this is what i want...thank you .

  • @ronaldlee5324
    @ronaldlee5324 7 ปีที่แล้ว

    hi!, how to reduce the polygon after dynamesh boolean subtraction or there are other ways to boolean to keep lower polygon??

  • @runsbuns3675
    @runsbuns3675 3 ปีที่แล้ว +1

    how come in ur view port ur objects are grey and a different mat , but in ur subtool palette there all mat cap red or w/e

    • @cresshead
      @cresshead  3 ปีที่แล้ว

      that's just a zbrush thing i think

  • @Teiwari
    @Teiwari 9 ปีที่แล้ว +2

    PS: it will only work if the Dynamesh is turned on ;-)

    • @cresshead
      @cresshead  9 ปีที่แล้ว +2

      hence me saying dynamrsh booleans

  • @LoidHDGaming
    @LoidHDGaming 5 ปีที่แล้ว

    wow. it... it... worked. 1st time too. Hm Thanks!

  • @konraddobson
    @konraddobson 10 ปีที่แล้ว

    Nice. Thanks!

  • @ElGhoulSoufedj
    @ElGhoulSoufedj 8 ปีที่แล้ว

    Thank you mate

  • @ariush_music
    @ariush_music 10 ปีที่แล้ว

    tq so much man , u r doing great job, u know how many students do u have around the world ? :D

  • @cnnhean
    @cnnhean 8 ปีที่แล้ว

    wow great technic!

  • @vitu_fpv
    @vitu_fpv 6 ปีที่แล้ว

    Thx men!

  • @KirklandShunk
    @KirklandShunk 8 ปีที่แล้ว

    How do you get the subtools back you used to make negative cuts once its all merged together like that? Lets say I took a sphere and used a cylinder insert mesh, and made the negative cut with the cylinder. Since I had to merge down, Its all merged together and that cylinder dissapears. But what if I wanted to 3D print them two pieces out(the sphere with the negative cutout and the exact sized cylinder I used? How would I bring that same sized cylinder back without inserting another one and trying to resize it to match the one I used before? Thanks man!

    • @mardrom1
      @mardrom1 8 ปีที่แล้ว

      +Kirkland Shunk Duplicate the cutter tool before you use it. :)

    • @KirklandShunk
      @KirklandShunk 8 ปีที่แล้ว

      +mardrom1 True! Thanks a lot, didn't think of that :)

  • @webeburnin333
    @webeburnin333 9 ปีที่แล้ว

    cheers cresshead

  • @Victorh300
    @Victorh300 4 ปีที่แล้ว +1

    :))

  • @nicolashernanhoyosrodrigue4696
    @nicolashernanhoyosrodrigue4696 9 ปีที่แล้ว

    Thanks a lot!

  • @DarksiderDarmoset
    @DarksiderDarmoset 6 ปีที่แล้ว

    My sphere's holes fill in when I dynamesh subtract them! Why would this be?

  • @AndreyBelly
    @AndreyBelly 6 ปีที่แล้ว +1

    Thanx)

  • @hugo3655
    @hugo3655 4 ปีที่แล้ว

    Thank you soo much 😭😭

    • @cresshead
      @cresshead  4 ปีที่แล้ว

      No problem 😊

  • @carolcheny
    @carolcheny 9 ปีที่แล้ว

    thanks!

  • @TomSilvaDesigner
    @TomSilvaDesigner 8 ปีที่แล้ว

    Cool Man, my savior

  • @zblender6946
    @zblender6946 9 ปีที่แล้ว

    thanks for trick friend

  • @TheFlyingVyse
    @TheFlyingVyse 8 ปีที่แล้ว

    Thanks!

  • @Nekotico
    @Nekotico 4 ปีที่แล้ว +1

    this is the most confusing way to do a tool....why zbrush.....i have to swich to blender all the time to do booleans cuz i cant run the last version, and sometimes this method doesnt work at all

    • @cresshead
      @cresshead  3 ปีที่แล้ว +1

      Fair enough!

    • @Nekotico
      @Nekotico 3 ปีที่แล้ว

      @@cresshead nvm i upgraded my zbrush to a new version with live bolean, and its pure fun now

  • @ritad7986
    @ritad7986 4 ปีที่แล้ว

    This does not work. It merges them together and that is all. I've retraced all the steps for about 6 times and I get the same resut each time.

  • @gnightrow4020
    @gnightrow4020 5 ปีที่แล้ว

    it is weird how there are so many steps for something so simple ??

  • @belislemathieu2061
    @belislemathieu2061 2 ปีที่แล้ว

    I have to high ply models that I want to substract. It dosen't seem to work with this technique :(

    • @cresshead
      @cresshead  2 ปีที่แล้ว +1

      turn off sublevels or if its real polys try a different method

  • @artbyjs
    @artbyjs 9 ปีที่แล้ว

    SO I am doing this, and nomatter what I do, the shape that is supposed to be subtracted FROM is actually being used as a negative mesh and subtracting instead. Can someone explain this garbage to me? Please? thanks!

    • @mrkjeld
      @mrkjeld 8 ปีที่แล้ว

      +Jonathan Silva Thanks for this video, to clarify some doubts someone people were having including me. The order of the subtool must be your issue, also as another issue for it to be negative, I wen't quick by the video, make sure to click on the second icon next to your subtool. I was forgetting to do that and it was adding it.

    • @artbyjs
      @artbyjs 8 ปีที่แล้ว

      Hey! thanks dude. I still have issues sometimes though. There are times when no matter what I try, the boolean happens backwards. the cutting shape ends up being what is booleaned by the shape that is supposed to be cut. Any Idea why this happens? Sometimes I sculpt a little more where the cutting is taking place and it fixes it, other times I have to export all the stls to Rhino and use their mesh tools to get the desired effect.

  • @sinemorales2612
    @sinemorales2612 7 ปีที่แล้ว

    gracias amigo

  • @netrarajpun
    @netrarajpun 7 ปีที่แล้ว

    Lovely

  • @Azzazel_
    @Azzazel_ 9 ปีที่แล้ว +2

    There´s must be a faster way, thats a load of clicking for just an extraction!!

    • @izvarzone
      @izvarzone 8 ปีที่แล้ว

      Zbrush in nutshell

    • @vinotinto8547
      @vinotinto8547 7 ปีที่แล้ว

      Yes, take a primitive brush (like insert sphere, or cylinder), then Alt+brush and re dynamesh. Done.

    • @kitebabe05
      @kitebabe05 4 ปีที่แล้ว

      @@vinotinto8547 Could be, but its not hard surface sculpting with sharp edges.

  • @PetersAnimation
    @PetersAnimation 3 ปีที่แล้ว +1

    I'm from 2021

  • @itailu
    @itailu 9 ปีที่แล้ว

    T H A N K Y O U!!

  • @richardmissin3498
    @richardmissin3498 8 ปีที่แล้ว +7

    What a truly awful over convoluted workflow for doing something so simple as subtracting a mesh! Has any thought gone into this UI whatsoever ?

    • @GWinterbornYT
      @GWinterbornYT 7 ปีที่แล้ว

      ZBrush started out as 2D software. The 3D features were added as extras, but people enjoyed the sculpting tools so much that they became the primary feature. The UI was never completely overhauled, to avoid alienating existing users, but it's why a lot of the wording, naming, and workflow is so bizarre to first-time users.
      You quickly get used to it, and learn to use shortcut keys for most operations, including this one.

    • @doomersnek3878
      @doomersnek3878 6 ปีที่แล้ว

      it's meant for beginners that don't know the hotkeys and make custom UI.

  • @dottormoggi
    @dottormoggi 9 ปีที่แล้ว

    it doesn't work !! why??????

    • @dottormoggi
      @dottormoggi 9 ปีที่แล้ว

      +dottormoggi no it works instead!!!!

  • @AbyssalSoda
    @AbyssalSoda 2 ปีที่แล้ว

    Does not work =) nice