Remaking My First Game 3 Years Later
ฝัง
- เผยแพร่เมื่อ 25 มิ.ย. 2024
- #gamedev
I remade my first game 3 years later.
-Summary
I challenged myself to redesign my first game Pyrospace, about building spaceships to fight other spaceships(yes very deep topic) 3 years later in a completely different programming language and game engine.
While remaking the game I chose to switch from the Unity 3D game engine to the Bevy game engine and from the C Sharp programming language to the Rust Programming language. I swapped from a 3D perspective to 2D while completely changing the art style and controls of the old game.
Although this new version of the game is still a prototype and doesn't look too visually impressive, I do think it improves upon the one 3 years ago which I spent a lot more time developing.
-Time Stamps
0:00 - Intro
2:50 - Basic Building System
3:52 - Core Visuals
4:54 - Environment
5:25 - Control Scheme
6:27 - Ship Engines
6:56 - Weapon Systems
7:30 - Enemy Spaceships/Final Result
-Links
Join my discord!:
/ discord
-Music
Evan King - Beyond Light
Super Mario Galaxy 2 - Sky Station Galaxy
Toby Fox - Bonetrousle
Antonio Vivaldi - Winter - วิทยาศาสตร์และเทคโนโลยี
Sorry for the late upload
What a huge difference to the old version. Looks very smooth already!
I love the Concept. I always wanted a game like raft, but in space and you can fight aliens and go into first person to man the spaceship
It's really interesting to see how you've approached the game 3 years later. It looks fantastic!
This looks like a really amazing progress 😮
Very creative and good thinking logic is hard work!...
Looks interesting
1:10 Well, I'd say that it still applies 😅. You've added performance, but the first video shows much more ambitious project (that went nowhere), whereas second one shows something rather simpler, albeit more finished by comparison. I don't mock either, it's just funny in the context of that timestamp.
Great video! :) Are you planing to continue this project?
possibly, idk tho
👀💧
I'm cooked..
same 🙏🙏🙏
Please stop falling for hype of rust.
Use a Zig or Odin for gamedev.
Rust is trash for gamedev where you need fast iteration times.
Rust has ridiculously slow compile times. And iteration times.
Yeah so I kinda agree with the slow compile times but personally its been a rather positive experience for me aside from that.
I think people just enjoy writing stuff in rust. For projects on this scale you'd simply pick whatever you enjoy the most. The best tool for gamedev overall are not Zig nor Odin but to use a game engine anyway
@@emionyt I mean, yeah. It's just that rust works best for "I know exactly what I need to do" type of code, whereas games are exactly on the opposite side of it. I'd say that one of the biggest wins for any "game" language is the ability to prototype/iterate/refactor fast.
@@GonziHere I mean, I agree with your point. Doesn't invalidate my comment though, right?
@@emionyt Yes, wa agree :)