Remaking My First Game 3 Years Later

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • #gamedev
    I remade my first game 3 years later.
    -Summary
    I challenged myself to redesign my first game Pyrospace, about building spaceships to fight other spaceships(yes very deep topic) 3 years later in a completely different programming language and game engine.
    While remaking the game I chose to switch from the Unity 3D game engine to the Bevy game engine and from the C Sharp programming language to the Rust Programming language. I swapped from a 3D perspective to 2D while completely changing the art style and controls of the old game.
    Although this new version of the game is still a prototype and doesn't look too visually impressive, I do think it improves upon the one 3 years ago which I spent a lot more time developing.
    -Time Stamps
    0:00 - Intro
    2:50 - Basic Building System
    3:52 - Core Visuals
    4:54 - Environment
    5:25 - Control Scheme
    6:27 - Ship Engines
    6:56 - Weapon Systems
    7:30 - Enemy Spaceships/Final Result
    -Links
    Join my discord!:
    / discord
    -Music
    Evan King - Beyond Light
    Super Mario Galaxy 2 - Sky Station Galaxy
    Toby Fox - Bonetrousle
    Antonio Vivaldi - Winter
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ความคิดเห็น • 19

  • @bipedpotato
    @bipedpotato  15 วันที่ผ่านมา +2

    Sorry for the late upload

  • @flwi
    @flwi 7 วันที่ผ่านมา +1

    What a huge difference to the old version. Looks very smooth already!

  • @alwaysangry7012
    @alwaysangry7012 14 วันที่ผ่านมา +1

    I love the Concept. I always wanted a game like raft, but in space and you can fight aliens and go into first person to man the spaceship

  • @Skeffles
    @Skeffles 13 วันที่ผ่านมา +1

    It's really interesting to see how you've approached the game 3 years later. It looks fantastic!

  • @LifEsYouTubeChannel
    @LifEsYouTubeChannel 14 วันที่ผ่านมา +2

    This looks like a really amazing progress 😮

  • @darknetworld
    @darknetworld 15 วันที่ผ่านมา +2

    Very creative and good thinking logic is hard work!...

  • @kantallive
    @kantallive 14 วันที่ผ่านมา +2

    Looks interesting

  • @GonziHere
    @GonziHere 14 วันที่ผ่านมา +2

    1:10 Well, I'd say that it still applies 😅. You've added performance, but the first video shows much more ambitious project (that went nowhere), whereas second one shows something rather simpler, albeit more finished by comparison. I don't mock either, it's just funny in the context of that timestamp.

  • @emionyt
    @emionyt 14 วันที่ผ่านมา +2

    Great video! :) Are you planing to continue this project?

    • @bipedpotato
      @bipedpotato  14 วันที่ผ่านมา

      possibly, idk tho

  • @roboj05
    @roboj05 14 วันที่ผ่านมา +1

    👀💧
    I'm cooked..

    • @bipedpotato
      @bipedpotato  14 วันที่ผ่านมา

      same 🙏🙏🙏

  • @RichardLofty
    @RichardLofty 14 วันที่ผ่านมา +2

    Please stop falling for hype of rust.
    Use a Zig or Odin for gamedev.
    Rust is trash for gamedev where you need fast iteration times.
    Rust has ridiculously slow compile times. And iteration times.

    • @bipedpotato
      @bipedpotato  14 วันที่ผ่านมา +2

      Yeah so I kinda agree with the slow compile times but personally its been a rather positive experience for me aside from that.

    • @emionyt
      @emionyt 14 วันที่ผ่านมา +2

      I think people just enjoy writing stuff in rust. For projects on this scale you'd simply pick whatever you enjoy the most. The best tool for gamedev overall are not Zig nor Odin but to use a game engine anyway

    • @GonziHere
      @GonziHere 14 วันที่ผ่านมา

      @@emionyt I mean, yeah. It's just that rust works best for "I know exactly what I need to do" type of code, whereas games are exactly on the opposite side of it. I'd say that one of the biggest wins for any "game" language is the ability to prototype/iterate/refactor fast.

    • @emionyt
      @emionyt 13 วันที่ผ่านมา

      @@GonziHere I mean, I agree with your point. Doesn't invalidate my comment though, right?

    • @GonziHere
      @GonziHere 13 วันที่ผ่านมา

      @@emionyt Yes, wa agree :)