Happy new yera, splitsy the destroyer came back, to smack. Btw Thought about a small grid wall spider? have four retractable wheels, a piston arm to flip it upside down where the drills are and tehn lower down, punsh mining, gib wall with a piston duo 90 degre and amagplate lower the spinder more, punsh, repead with a second lowering arm, throw out stonen and then climb back up, flip on the wheels and connect with a connector that is nestled between the drills. Redicules, and fun with allowed right click mining since some poor sod can stand on it upside down^^ another technicaly legal but slightly against the spirit of teh challenge but respecting everyones time, switch to a small grid rotorhead use small grid miners and give capac a roundrobin ride.
Physics is why the larger the drill span the slower you have to go. The recommended RPM and feed rates for wood and metal drills demonstrate this principle. SE note, I have found that 0.2 m/s is safe on all servers I have played on, both official and modded. The most efficient SE rotating drill has pistons to expand the bore hole after you reach ore depth. But you don’t need that much ore. Collecting and refining ore can become an obsession detracting from the fun in SE. This obsession will drive away friends that you convince to play SE. This causes these friends to quit SE after reaching space. I realized this to late…
This rover is giving me hope for large grid rovers again. Actually, I made a similar small grid rover once , but I drove both sets of rotors for ridiculous speeds (search Michelin Mayhem on workshop). I put the wheels on normally though, so you can still drive them if you load SWCS, but the script definitely isn't happy if you try and spin the rotors too. Not sure why I never tried it on a large grid, probably in the middle of a failed attempt at active suspension. I'm sure others can attest to the same, but your videos are what got me into Space Engineers and kept the building aspects interesting for me. Thanks a bunch.
The issue with the suspensions being mounted so that the wheels can still work is that they're still very vulnerable to uneven ground. This setup, while a rougher ride, puts the at risk components as far away from the contact points as possible :)
Even though its not constantly in front of you, your right click control unit's forward retical provides a decent dept gauge, just need a quick caculation from your seat to elevation for a nice get close to go to regular drilling so you can skip all the extra stone if not wanted.
I made a rover that uses steering wheel. Steering is made with double rotor setup and bunch of sensors detecting subgrid. Another rotor set is managing speed (forward and reverse) and another set is counter rotating to make tank steering possible. It is published in steam workshop: GH steering rover mark2
I've found the ideal feed rate for a single drill in a plunge is 0.02 M/s for a clean hole with max diameter, you can go slower but it's diminishing returns. That speed allows the drill enough dwell time to hit maximum vertices in the voxel. So in a big rotator drill like that, I set my rotation to get that same velocity at the outer drill head. Then I feed the pistons at half a meter per turn. I've also found that a single line of drills out from the axis is perfectly fine, maybe better since you will be able to use more of the drilling AOE as this feed arrangement results in a "step" 0.5M tall in the bottom of the hole that the drill will be constantly cutting against as is rotates. Last tip, place a hinge last before the drill heads and angle the line of drills up 10 degrees, this will make the cut wider at the path of the action end of the drill on the outside than the conveyor end. Also, once you think you have it all figured out and get it all automated and running smooth enough to walk away for 5 seconds...
For stowing the rig, I would suggest folding the first two segments under the main arm (the one with the counterweight), such that they lie directly on the refinery. Then you can have the next two going up and backwards at 45° or so. If you fix the head rotor at 45° as well you can even fold the head most of the way downwards with the drills going to either side of the pistons. I think this would be more compact and look quite interesting (less on-grid as well). The deployment sequence would be more complicated and involve tilting the whole arm upwards slightly but that seems doable with the new go-to actions. For the inital plunge with the hinges, the speed should be calculated as such: hinge-speed [rpm] = (drill-speed [m/s] / 2.5*16) * (60 / 2π) * (1/sin(hinge-angle)) ≈ 0.238 * drill-speed [m/s] * (1/sin(hinge-angle)) At these angles that means: 90° : [rpm] ≈ 0.238 * [m/s] 60° : [rpm] ≈ 0.275 * [m/s] 45° : [rpm] ≈ 0.337 * [m/s] 30° : [rpm] ≈ 0.477 * [m/s] 20° : [rpm] ≈ 0.698 * [m/s] 15° : [rpm] ≈ 0.922 * [m/s] 10° : [rpm] ≈ 1.374 * [m/s] 05° : [rpm] ≈ 2.739 * [m/s] You can pick which ones to speed up at as you desire. Ps: I would once again advocate adding some small grid wheels to the access ramp at the back. That should help with the exploding problem.
When you are on the correct depth for the ore, you can rotate the most downward hinge back to 90° and drill into the ore sideways. Idealy the drills are "horizontal" for that. After the hinge is at 90° you can rotate the drills back to vertical and start the rotor again. This way you can excavate way more ore with one down drill. For a small cross shaped drill you could put in a hinge to fold them sideways.
idea for drag drill, put the drill head on a hinged arm, use the spring script so the arm is spring loaded to the ground. add a wheel to the side of the drill so the drill cuts into the ground, the wheel will ride on the ground keeping the drill depth the same as it moves up and down with gourd level. been watch since 2016 thanks for the almost decade of entertainment.
1:34:35 After the initial suggestion about the X-Wing style small grid drill setup, an idea started to murmur in the back of my head... Keep the current mid drill and it's conveyor junctions, but remove the rest. Add 2 straight conveyor tubes out from both left and right from each junction with a 90° elbow outwards horizontally and a hinge on the end. Then add on the same staggering of drills and junctions as the original setup had. Why the elbows? So there's clearance both ways no matter if the hinges are in their 0 or 90° end point. For extra options for folding, some advanced rotors could be added instead for a straight pipe on each arm or just after the elbows. All thought out in my head, without paper or the game available, so some adjustments might be needed to make it function as intended. So I hope I'm close to the finished system. A couple of questions still linger in addition to the possible alterations needed; 1. If the center drill was 1-2 blocks lower than the other drills, would that be a benefit for guiding the drill rig, a negative as it gets all the damage if something bad happens, or just more cumbersome without any gains? 2. If we double up the number of drills compared to the original setup, could we also nearly double the speed for both the pistons and hinges in this setup, since there's effectively double the number of drills? Anyway, now there's a new sub here too!
skip the rotor near the drills, use a hinge, use a timer block to reverse the hinge every 180 degrees, cutting a square hole, speed it up reducing to 70 degrees as the last distance results in minimal resources recovered.
I would go with a simple infinite drill design. I made one that can easily be adapted with the 3 blocks width. It's pretty light and you can go as deep as you want while building a "spine". Once you're done, you can detach the spine and optionally delete it (for performance purposes) and move on. The only down side is that it's somewhat slow, because when you're done, you have to take it back up and it's a slow process to do manually and it's a nightmare to automate. Also, for very large, massive drills (like 18 drills large) it is slower to drill but, if you're using only 3 drills, then it's not so bad.
you can also extend and fold differently WITH the same configuration so you can almost be flat (but the drills will be over the helm): D = drill C = conveyor R = rotor H = hinge _=empty DCRHPHHPPH ____HPHHPPH ____HPPC ________H ________R but when deploying you'll have to change the limits of the hinges at every operations (deploy-drill-ploy)
@Splitsie you as a bonus with the small grid drills, you can reinforce the conveyor network at the drills by layering them across the top, as well between the drills. And if you’re not stowing the drill upward, you only need the one hinge. Also, you should load *that* Wrongco into the world for everyone and start the stream with "So... I was messing around a bit between streams, and something happened..."
Also, if you seperated the drills by elbow conveyors you would have a bigger hole radius. So more ore dug out, and prevents the hinge elbow joint (around 57:00) to remain free.
Now that I'm late to the party, have you considered a scissor-lift style design for a drill rig? Two crossing arms with rotors connecting them at midpoints and ends, with a piston connecting the two arms at the top. Retracting the piston would compress the arms together, extending the farthest midpoint away from the piston. Put a drill on that and you have a drill arm that may be able to extend more per length of arm than with pistons. Note: I have never tried this idea myself and have no concept of how Clang will participate...
th-cam.com/video/86iWWQDdCqE/w-d-xo.htmlsi=qcPMgSQxKoYoRiUo Top is a game called Gladiabots: A.I. Combat Arena. You should try and blend it with Space Engineers. Build ships and have them battle, but once you say go that's it.
You could greatly increase the speed you drill down by adding side drills and not rotating the head until you hit the ore deposit. Then you just need a controller that re-locks the rotor at the right angle to pull the drills back up through the slot you carved out.
Gyros on in a few places on drill arm bits will lower klangs wiggles. Possibly on the longer double piston sides on cantilever arm and drill head. Assuming you already toyed with toques and forces.
As regards phantom forces from landing gear "stabilizers": would it help to turn off the autolock on the landing gear and use a timing block to lock the landing gear after a few seconds to let things "settle"? I'm relatively new to the game, but that sounds like something I might try.
I am so very happy now. The banana came out for a play on stream. And to be fair. The TH-cam short did not grab my attention because of banana but because of them wheels. They are freaking amazing
2hrs in .... when you stow, you don't need to keep the accordian configuration ...refold into 2 longer sections, since you have the counterweight extension anyway. keeps it lower and more streamlined and evenly distributed. and with the 8 drill arms, put 6 arms on hinges then fold them in flat to stow
You really only need one hinge (after the arm and shoulder). After that, you build a piston tower up and straight down again. the purpose of the hinge is only to lay that tower flat when stowed. on single player i even lock that down with a landing gear at each end but might be a bad idea on multiplayer. 90m = 9 pistons, split 1:3, so lets round up to 12, 3 up 9 down, enough to reach 10 blocks to the ground plus 95 m into it. Stowed length is 20 blocks, should match well with this vehicle's dimension.
hmm ok... another thing a only boulder muncher, whide wheels on pistons bottom with drills, drive over teh bolder go down munch munch munch and drive back to the big critter^^
бур, батарея, таймер. строишь, запускаешь на Х секунд в режиме бурения. под гравитацией эта штука сама прокопает вертикальный туннель на нужну. глубину (смотря как настроишь таймер на отключение). в получившуюся шахту загоняешь дрон/корабль для горизонатльного бурения. легко и просто. П.С. копать шахту надо сбоку от месторождения
what I do to compact piston's vertical space is, zig zag pistons, p = piston c = conveyor x = air ppc ccc cppc xccc xcpp etc. hope that kinda makes sense the downside being it takes up more horizontal space
57:00 i would add 2 more drills - horizontal and directly connected to that conveyor junction .... that should make hole wide enough for hinges ... 1:52:00 idk if w4sted will be annoyed but i am - not because of hinges, but because you didnt put conveyor between drills! ... also can you connect those 4 hinge head grids into one? ... ya know ... for science ... 2:25:04 ... not this way .... tie it to you lever contraption in front :D
Cool! First time I've seen a mobile base with trailer variation of my old monster truck wheel design! :) Many big gyros will give you steering without using a special trailer. To avoid wheel damage from tall trees, use heavy armour all around the wheel's base and use batteries as wheel hubs. Jet engines also help with going uphill.... a lot... Varying the wheel grip on the fly can also help, serves as a handbrake too. The monster wheel design can handle serious terrain at serious speeds! :D
Those would be great suggestions but splitsie is splitsie and the series theyre using it in has special rare comps for gyros, no thrusters for large grids and very scarce cobalt so no heavy armour.
38:50 Could you make a rotorhead suspension with a regular wheel or column piece on it? its collision mesh is a cylinder. (Rotor suspension = Rotorhead attached to suspension base via buildvision)
I guess a way to use that would be as an augment to the hinge method I used on the banana. Since you'd have subgrids interacting with one another they shouldn't get damaged, but there is a part of me that fears what reloading a server with a contraption like that on it would do :D
Can you drill down faster with a static large grid drill head(not a spinner) in "left click" mode than a small grid spinning cross in "right click"? If so what might be more efficient would be a drill designed to plunge to ore depth and then rotate. What I am envisioning would be a line of six drills this the rotor attached at drill three. Drills 1 and 5 would have horizontally mounted drills on top pointed in the direction of the intended rotation and drill six would have one on top pointed directly outward to clear the way for those first hinges that hit as they were straightening out in your testing. you would have to make sure the rotor was back to the plunge angle to retract. As for locking down when stowed, while it was still jiggling some I then the biggest improvement would be seen during travel. Could an event controller be used to prevent phantom forces? Like "if this landing gear is locked, set these velocities to 0, or turn off these rotors/hinges/pistons" or some combination of these?
I guess if you drill down with right click then spin that would be the fastest. It certainly has its benefits for us even if the drill head itself might look a bit weird once I'm done with it :P
Drag miners work fine. I use them all the time. I dont know what the issue is. You just need to have sorters to shift the weight forward so it doesnt all collect at the back.
I got to ask cause I don't really know if this has been considered or if it make sense... If you made the middle drill a little but proud of the main drill face would the drill self center?
Could you do the steering with a hinge in the center, and two pistons from the corner of the front vehicle to the corner of the back vehicle? Hinge would be off with no braking to act as a pivot point, and the two pistons are set opposite speeds. It would be more complicated than what you have but have more power and be more realistic as thats basically what heavy equipment often uses
If the hinges weren't strong enough, yeah I'd consider it, but only with pistons on one side. The issue I have with pistons on both sides though is that it's full on clang bait. Since the lengths of the pistons would change at different rates I think, creating some nasty phantom forces :/
Conspiracy time: Did anyone else hear Splitsie say around 1:22:42 mark that he didn't have any insider info on THAT. What insider info does he have, eh?
Would it be worth also developing a drill head that could drill down to the depth of ore, then expand out sideways with pistons? That way you could have a single relatively small hole down, then get a much larger amount of ore. Would be another advantage of going small grid potentially
Could you store it in the upright position, and then build a crane off the back? It could serve as counterweight and a crane. You should include a welder on it too. It could make building far easier. Maybe the end is a rotor with a landing gear and welder you could switch between?
So... where can i see the Rock Lobster miner in action? anyone can tell me what series does it belong to?? is it available on workshop? i tried many times to do a wheeled miner i could dig underground driving and not flying...
Okay, I've been missing out. Haven't seen Wrong Way Out, but if this rig is in there, and (atleast) selectively functional, I really need to get my head out of a very very dark place 😅
2:26:10 looking at that position, I'm wondering if it would help at all, if the entire arm were collapsed on top of itself (like a switchblade) with the drillbits pointing upwards, or forwards if there's room for that. Probably still jiggle some, but maybe lower it's center of mass so it might jiggle less during transit...?
I just started watching your stream for Stationeers, first one for 2025, and had a thought. I wonder if Keen might add the ability to remove our space suit in SE2?
Need rover ai 🗣️ Yoo you could totally use the new speak to player ~ block to tell you when the drill is at full extension!! Use an event controller to detect a hinge or piston at its full extension and then that triggers the block that can send a message in chat to tell you it’s done
Your need to plunge has outgrown the amount WWO supplies. You've now dedicated an entire stream to it. When you eat a cookie with your tea, do you plunge it too? If yes, then maybe it's time to visit a Plungers Anonymous support group! (Consisting of you, Steve as the group and W4sted as guidance councilor) 😆
To be fair splistie, there are four cats on that series. One of the cats is hosting, though.
2 cats a Ferrit and a Stote
3:18 - wasted opportunity. The banana didn't get smooshed, it got split... a banana splitsie. :D
When the Wrongco flipped and the drill arm broke, it reminded me of a dying spider as the broken pieces folded away.
Happy new yera, splitsy the destroyer came back, to smack. Btw Thought about a small grid wall spider? have four retractable wheels, a piston arm to flip it upside down where the drills are and tehn lower down, punsh mining, gib wall with a piston duo 90 degre and amagplate lower the spinder more, punsh, repead with a second lowering arm, throw out stonen and then climb back up, flip on the wheels and connect with a connector that is nestled between the drills. Redicules, and fun with allowed right click mining since some poor sod can stand on it upside down^^ another technicaly legal but slightly against the spirit of teh challenge but respecting everyones time, switch to a small grid rotorhead use small grid miners and give capac a roundrobin ride.
Physics is why the larger the drill span the slower you have to go. The recommended RPM and feed rates for wood and metal drills demonstrate this principle. SE note, I have found that 0.2 m/s is safe on all servers I have played on, both official and modded. The most efficient SE rotating drill has pistons to expand the bore hole after you reach ore depth. But you don’t need that much ore. Collecting and refining ore can become an obsession detracting from the fun in SE. This obsession will drive away friends that you convince to play SE. This causes these friends to quit SE after reaching space. I realized this to late…
This rover is giving me hope for large grid rovers again. Actually, I made a similar small grid rover once , but I drove both sets of rotors for ridiculous speeds (search Michelin Mayhem on workshop). I put the wheels on normally though, so you can still drive them if you load SWCS, but the script definitely isn't happy if you try and spin the rotors too. Not sure why I never tried it on a large grid, probably in the middle of a failed attempt at active suspension.
I'm sure others can attest to the same, but your videos are what got me into Space Engineers and kept the building aspects interesting for me. Thanks a bunch.
The issue with the suspensions being mounted so that the wheels can still work is that they're still very vulnerable to uneven ground. This setup, while a rougher ride, puts the at risk components as far away from the contact points as possible :)
Even though its not constantly in front of you, your right click control unit's forward retical provides a decent dept gauge, just need a quick caculation from your seat to elevation for a nice get close to go to regular drilling so you can skip all the extra stone if not wanted.
I made a rover that uses steering wheel. Steering is made with double rotor setup and bunch of sensors detecting subgrid. Another rotor set is managing speed (forward and reverse) and another set is counter rotating to make tank steering possible. It is published in steam workshop: GH steering rover mark2
I've found the ideal feed rate for a single drill in a plunge is 0.02 M/s for a clean hole with max diameter, you can go slower but it's diminishing returns. That speed allows the drill enough dwell time to hit maximum vertices in the voxel. So in a big rotator drill like that, I set my rotation to get that same velocity at the outer drill head. Then I feed the pistons at half a meter per turn. I've also found that a single line of drills out from the axis is perfectly fine, maybe better since you will be able to use more of the drilling AOE as this feed arrangement results in a "step" 0.5M tall in the bottom of the hole that the drill will be constantly cutting against as is rotates. Last tip, place a hinge last before the drill heads and angle the line of drills up 10 degrees, this will make the cut wider at the path of the action end of the drill on the outside than the conveyor end. Also, once you think you have it all figured out and get it all automated and running smooth enough to walk away for 5 seconds...
sometimes the simplest answer is the best answer, but over-engineering a simple thing can be entertaining at least
For stowing the rig, I would suggest folding the first two segments under the main arm (the one with the counterweight), such that they lie directly on the refinery. Then you can have the next two going up and backwards at 45° or so. If you fix the head rotor at 45° as well you can even fold the head most of the way downwards with the drills going to either side of the pistons.
I think this would be more compact and look quite interesting (less on-grid as well). The deployment sequence would be more complicated and involve tilting the whole arm upwards slightly but that seems doable with the new go-to actions.
For the inital plunge with the hinges, the speed should be calculated as such:
hinge-speed [rpm] = (drill-speed [m/s] / 2.5*16) * (60 / 2π) * (1/sin(hinge-angle)) ≈ 0.238 * drill-speed [m/s] * (1/sin(hinge-angle))
At these angles that means:
90° : [rpm] ≈ 0.238 * [m/s]
60° : [rpm] ≈ 0.275 * [m/s]
45° : [rpm] ≈ 0.337 * [m/s]
30° : [rpm] ≈ 0.477 * [m/s]
20° : [rpm] ≈ 0.698 * [m/s]
15° : [rpm] ≈ 0.922 * [m/s]
10° : [rpm] ≈ 1.374 * [m/s]
05° : [rpm] ≈ 2.739 * [m/s]
You can pick which ones to speed up at as you desire.
Ps: I would once again advocate adding some small grid wheels to the access ramp at the back. That should help with the exploding problem.
When you are on the correct depth for the ore, you can rotate the most downward hinge back to 90° and drill into the ore sideways.
Idealy the drills are "horizontal" for that.
After the hinge is at 90° you can rotate the drills back to vertical and start the rotor again.
This way you can excavate way more ore with one down drill.
For a small cross shaped drill you could put in a hinge to fold them sideways.
idea for drag drill, put the drill head on a hinged arm, use the spring script so the arm is spring loaded to the ground. add a wheel to the side of the drill so the drill cuts into the ground, the wheel will ride on the ground keeping the drill depth the same as it moves up and down with gourd level. been watch since 2016 thanks for the almost decade of entertainment.
1:34:35 After the initial suggestion about the X-Wing style small grid drill setup, an idea started to murmur in the back of my head...
Keep the current mid drill and it's conveyor junctions, but remove the rest.
Add 2 straight conveyor tubes out from both left and right from each junction with a 90° elbow outwards horizontally and a hinge on the end.
Then add on the same staggering of drills and junctions as the original setup had.
Why the elbows?
So there's clearance both ways no matter if the hinges are in their 0 or 90° end point.
For extra options for folding, some advanced rotors could be added instead for a straight pipe on each arm or just after the elbows.
All thought out in my head, without paper or the game available, so some adjustments might be needed to make it function as intended.
So I hope I'm close to the finished system.
A couple of questions still linger in addition to the possible alterations needed;
1. If the center drill was 1-2 blocks lower than the other drills, would that be a benefit for guiding the drill rig, a negative as it gets all the damage if something bad happens, or just more cumbersome without any gains?
2. If we double up the number of drills compared to the original setup, could we also nearly double the speed for both the pistons and hinges in this setup, since there's effectively double the number of drills?
Anyway, now there's a new sub here too!
skip the rotor near the drills, use a hinge, use a timer block to reverse the hinge every 180 degrees, cutting a square hole, speed it up reducing to 70 degrees as the last distance results in minimal resources recovered.
I would go with a simple infinite drill design. I made one that can easily be adapted with the 3 blocks width. It's pretty light and you can go as deep as you want while building a "spine". Once you're done, you can detach the spine and optionally delete it (for performance purposes) and move on. The only down side is that it's somewhat slow, because when you're done, you have to take it back up and it's a slow process to do manually and it's a nightmare to automate. Also, for very large, massive drills (like 18 drills large) it is slower to drill but, if you're using only 3 drills, then it's not so bad.
you can also extend and fold differently WITH the same configuration so you can almost be flat (but the drills will be over the helm):
D = drill C = conveyor R = rotor H = hinge _=empty
DCRHPHHPPH
____HPHHPPH
____HPPC
________H
________R
but when deploying you'll have to change the limits of the hinges at every operations (deploy-drill-ploy)
All hinges go the same speed. each hinge matches a perfect horizontal/vertical with the common slant angle. This includes the end hinges.
@Splitsie you as a bonus with the small grid drills, you can reinforce the conveyor network at the drills by layering them across the top, as well between the drills. And if you’re not stowing the drill upward, you only need the one hinge.
Also, you should load *that* Wrongco into the world for everyone and start the stream with "So... I was messing around a bit between streams, and something happened..."
1:01:27 put the "side mounted drill" on the top of the drill head to get clearance and neat stowage in the gap left by the rotor.
Before your unattended rover crashed (1:45:45), it was acting up. Something to troubleshoot before you go active with this setup, I think.
Also, if you seperated the drills by elbow conveyors you would have a bigger hole radius. So more ore dug out, and prevents the hinge elbow joint (around 57:00) to remain free.
Now that I'm late to the party, have you considered a scissor-lift style design for a drill rig? Two crossing arms with rotors connecting them at midpoints and ends, with a piston connecting the two arms at the top. Retracting the piston would compress the arms together, extending the farthest midpoint away from the piston. Put a drill on that and you have a drill arm that may be able to extend more per length of arm than with pistons.
Note: I have never tried this idea myself and have no concept of how Clang will participate...
th-cam.com/video/86iWWQDdCqE/w-d-xo.htmlsi=qcPMgSQxKoYoRiUo
Top is a game called Gladiabots: A.I. Combat Arena.
You should try and blend it with Space Engineers.
Build ships and have them battle, but once you say go that's it.
I love how Splitise is building the son of Texfire's crane arm from the previous series and I am hoping for all the same clang.
You could greatly increase the speed you drill down by adding side drills and not rotating the head until you hit the ore deposit. Then you just need a controller that re-locks the rotor at the right angle to pull the drills back up through the slot you carved out.
Yeah, I might end up giving that a go to speed things up a bit as it would be nice to reach the proper depth without having to wait so long
Gyros on in a few places on drill arm bits will lower klangs wiggles. Possibly on the longer double piston sides on cantilever arm and drill head. Assuming you already toyed with toques and forces.
As regards phantom forces from landing gear "stabilizers": would it help to turn off the autolock on the landing gear and use a timing block to lock the landing gear after a few seconds to let things "settle"? I'm relatively new to the game, but that sounds like something I might try.
LOVE YOUR VIDEOS! You are the reason I got into SE and now I'm hooked.
Oh sure, use the Wrongco to accidentally create the Space Engineers version of quantum tunneling with hinges and pistons. You absolute madlad.
Yay, a behind the scenes episode of WWO!
Hahahaha Mr Splitsie and Mr clang did not meet this time. Happy new year. Love the crazy shenanigans so far 🤣
I am so very happy now. The banana came out for a play on stream. And to be fair. The TH-cam short did not grab my attention because of banana but because of them wheels. They are freaking amazing
2hrs in .... when you stow, you don't need to keep the accordian configuration ...refold into 2 longer sections, since you have the counterweight extension anyway. keeps it lower and more streamlined and evenly distributed. and with the 8 drill arms, put 6 arms on hinges then fold them in flat to stow
at 2:25 you almost had it... i thought you were going to make me delete my comment
You really only need one hinge (after the arm and shoulder). After that, you build a piston tower up and straight down again. the purpose of the hinge is only to lay that tower flat when stowed. on single player i even lock that down with a landing gear at each end but might be a bad idea on multiplayer.
90m = 9 pistons, split 1:3, so lets round up to 12, 3 up 9 down, enough to reach 10 blocks to the ground plus 95 m into it. Stowed length is 20 blocks, should match well with this vehicle's dimension.
I specifically wanted to avoid the gigantic piston tube design in this instance and wanted something more compact in that direction :)
hmm ok... another thing a only boulder muncher, whide wheels on pistons bottom with drills, drive over teh bolder go down munch munch munch and drive back to the big critter^^
бур, батарея, таймер. строишь, запускаешь на Х секунд в режиме бурения. под гравитацией эта штука сама прокопает вертикальный туннель на нужну. глубину (смотря как настроишь таймер на отключение). в получившуюся шахту загоняешь дрон/корабль для горизонатльного бурения. легко и просто. П.С. копать шахту надо сбоку от месторождения
what I do to compact piston's vertical space is,
zig zag pistons,
p = piston
c = conveyor
x = air
ppc
ccc
cppc
xccc
xcpp
etc.
hope that kinda makes sense
the downside being it takes up more horizontal space
Could you have hinges before the front wheel assemblies before the rotors to make them steerable?
Those custom wheels look so cool still trying to figure out how to make
57:00 i would add 2 more drills - horizontal and directly connected to that conveyor junction .... that should make hole wide enough for hinges ...
1:52:00 idk if w4sted will be annoyed but i am - not because of hinges, but because you didnt put conveyor between drills! ... also can you connect those 4 hinge head grids into one? ... ya know ... for science ...
2:25:04 ... not this way .... tie it to you lever contraption in front :D
Cool!
First time I've seen a mobile base with trailer variation of my old monster truck wheel design! :)
Many big gyros will give you steering without using a special trailer.
To avoid wheel damage from tall trees, use heavy armour all around the wheel's base and use batteries as wheel hubs.
Jet engines also help with going uphill.... a lot...
Varying the wheel grip on the fly can also help, serves as a handbrake too.
The monster wheel design can handle serious terrain at serious speeds! :D
Those would be great suggestions but splitsie is splitsie and the series theyre using it in has special rare comps for gyros, no thrusters for large grids and very scarce cobalt so no heavy armour.
38:50 Could you make a rotorhead suspension with a regular wheel or column piece on it? its collision mesh is a cylinder. (Rotor suspension = Rotorhead attached to suspension base via buildvision)
I guess a way to use that would be as an augment to the hinge method I used on the banana. Since you'd have subgrids interacting with one another they shouldn't get damaged, but there is a part of me that fears what reloading a server with a contraption like that on it would do :D
@Flipsie it shouldn't be any worse than having it on a wheel, but C(K)lang is always lurking 😂
Can you drill down faster with a static large grid drill head(not a spinner) in "left click" mode than a small grid spinning cross in "right click"? If so what might be more efficient would be a drill designed to plunge to ore depth and then rotate. What I am envisioning would be a line of six drills this the rotor attached at drill three. Drills 1 and 5 would have horizontally mounted drills on top pointed in the direction of the intended rotation and drill six would have one on top pointed directly outward to clear the way for those first hinges that hit as they were straightening out in your testing. you would have to make sure the rotor was back to the plunge angle to retract.
As for locking down when stowed, while it was still jiggling some I then the biggest improvement would be seen during travel. Could an event controller be used to prevent phantom forces? Like "if this landing gear is locked, set these velocities to 0, or turn off these rotors/hinges/pistons" or some combination of these?
I guess if you drill down with right click then spin that would be the fastest. It certainly has its benefits for us even if the drill head itself might look a bit weird once I'm done with it :P
Or you put sensors on the drill head and only let the hinges lower when there are no voxels to be detected.
Drag miners work fine. I use them all the time. I dont know what the issue is. You just need to have sorters to shift the weight forward so it doesnt all collect at the back.
Might be partly a server issue aswell
@JK-bg3wx maybe, though i dont understand how that would affect it. Point is they are not radioactive or something like splitsie was saying.
add a second drill at each end of the drill head, just a thought
I got to ask cause I don't really know if this has been considered or if it make sense... If you made the middle drill a little but proud of the main drill face would the drill self center?
Could you do the steering with a hinge in the center, and two pistons from the corner of the front vehicle to the corner of the back vehicle? Hinge would be off with no braking to act as a pivot point, and the two pistons are set opposite speeds. It would be more complicated than what you have but have more power and be more realistic as thats basically what heavy equipment often uses
If the hinges weren't strong enough, yeah I'd consider it, but only with pistons on one side. The issue I have with pistons on both sides though is that it's full on clang bait. Since the lengths of the pistons would change at different rates I think, creating some nasty phantom forces :/
will previous giant jalopies/rover versions be available on the workshop?
This rover is great. could you make it available as a blueprint somewhere ?
Conspiracy time: Did anyone else hear Splitsie say around 1:22:42 mark that he didn't have any insider info on THAT. What insider info does he have, eh?
Lol 🤣
The RBLF is sure the Splitsie will forget to retract his drill crane at some point…
It’s rather inevitable… 😂😂😂😂😂
But catpac and the feline event are only two cats
Would it be worth also developing a drill head that could drill down to the depth of ore, then expand out sideways with pistons? That way you could have a single relatively small hole down, then get a much larger amount of ore. Would be another advantage of going small grid potentially
Could you store it in the upright position, and then build a crane off the back? It could serve as counterweight and a crane. You should include a welder on it too. It could make building far easier. Maybe the end is a rotor with a landing gear and welder you could switch between?
how about as counterweight lock that connector ?
I see you are getting your weekly quota of plunges in.
Gotta plunge fast. 😅
So... where can i see the Rock Lobster miner in action? anyone can tell me what series does it belong to?? is it available on workshop? i tried many times to do a wheeled miner i could dig underground driving and not flying...
That's on my main channel as part of the Survival Impossible series and yes, it's on the workshop :)
Okay, I've been missing out.
Haven't seen Wrong Way Out, but if this rig is in there, and (atleast) selectively functional, I really need to get my head out of a very very dark place 😅
1:43:00 that drill arm should be named "The Jiggery Pokery" 😊
2:26:10 looking at that position, I'm wondering if it would help at all, if the entire arm were collapsed on top of itself (like a switchblade) with the drillbits pointing upwards, or forwards if there's room for that. Probably still jiggle some, but maybe lower it's center of mass so it might jiggle less during transit...?
I just started watching your stream for Stationeers, first one for 2025, and had a thought. I wonder if Keen might add the ability to remove our space suit in SE2?
ok, i am watching this, and either you need to add more drills to the drills, or you need to limit to 2 pistons that go down.
This looks like something chat GPT would come up with.
Need rover ai 🗣️
Yoo you could totally use the new speak to player ~ block to tell you when the drill is at full extension!!
Use an event controller to detect a hinge or piston at its full extension and then that triggers the block that can send a message in chat to tell you it’s done
I'd say next challenge, make a Super mario map, using space engineers assets!
Hmm... I wonder how much of it could be done without any scripts. I may give this a go at some point - it's going in my ideas list :)
Could you drill all the way through the planet/moon?
Yeah, gravity gets a bit weird at the core, but that's about it :)
Your need to plunge has outgrown the amount WWO supplies. You've now dedicated an entire stream to it.
When you eat a cookie with your tea, do you plunge it too? If yes, then maybe it's time to visit a Plungers Anonymous support group!
(Consisting of you, Steve as the group and W4sted as guidance councilor)
😆
Yeah, there are loads of bits like that which would probably be helpful :P
You deleted the whole part with a single click? or was this a video edit? because deleting 2,000 parts is a pain in the neck!
Which bit do you mean? I'm not sure if you're referring to something I did with the admin menu or another thing I can share some insight on :)
Hell yeah!