Can AR become mainstream or might it "fail" ?

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Thanks for watching my journey. I want to build the most exciting AR Experiences including games, movies and productive apps. My background is mainly in 2D / 3D Animation using Blender and After Effects, but I always loved the idea auf Augmented Reality. Furthermore I liked to code. So in late 2022 I decided to learn Unity and get deeper into AR Software Development. Let's see how far we can come :)
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ความคิดเห็น • 5

  • @metehansirin
    @metehansirin หลายเดือนก่อน

    What a funny headline from T3N. Is it allowed to work there on alcohol or do they not know the mixed reality's basic definition? I'll skip the MR concept and just talk about VR in order to criticise those blindfolding & fully digital vision providing headsets. They have to evolve into lightweight items for casual users, they need stronger computing powers, that is right. VR already have some crucial apps for education and simulation cases, that is also right. However, unless VR usage becomes a culture, I don't see any future of it. By culture I mean VR has to hold me in it's border for a critical reason for my whole life time. I need smart phones because I do calls and text message daily. I have a computer because I need to do precise 3D models. For that reason I have a computer desk and set up at my home. It is that crucial for me that I sacrificed a room for this culture / living style. So, if they want to keep profiting from their hardware sells, they need to think of how to add value to casual users lives, in the most comfortable and ergonomic way. I used Metaquest 2, owned a Pico 4, well, they are not there yet. With that being said, I believe with the power and possibilities of artificial intelligence has to offer, the VR market won't die. Because I trust the end users to create useful and critical purposes for the device with the power of AI.

  • @Techne89
    @Techne89 หลายเดือนก่อน

    I believe and admire professional and exhibition & installation base products and services . On the hands, I am trying cut my usage of screen and tech off the work . As parents and creative I hope we will not try to replace, mimic nature and social interactions XR headsets. Also I believe lens base or actual glass shaped devices only option to make XR mass consumer product….I hope we will have balance focus on aesthetics of interaction and soma aesthetics. Multi modality interaction and device less time. As mentioned in the beginning professional and educational potential too great to let XR die out….

    • @Techne89
      @Techne89 หลายเดือนก่อน

      There is great article on medium spatial design I am sure you will find if you Google. It is written by one of the ground breaking academic in USA who focus on spatial UX.

  • @TronikXR
    @TronikXR หลายเดือนก่อน

    I'd say them using the Apple Vision Pro as a barometer is absurd. What "normal" person has 4k to throw away on a non-necessity like this in this economy?

    • @AliveStudios_
      @AliveStudios_  25 วันที่ผ่านมา

      I'd guess what they mean is, that if the people who are able to afford the Vision Pro have no use-case for it , no one will. But I still strongly disagree with that..