Alive Studios
Alive Studios
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I’m making an AR Game (Devlog 1)
This is the first Devlog for my AR Game "AIRCADE" :)
Thanks for watching my journey. I want to build the most exciting AR Experiences including games, movies and productive apps. My background is mainly in 2D / 3D Animation using Blender and After Effects, but I always loved the idea auf Augmented Reality. Furthermore I liked to code. So in late 2022 I decided to learn Unity and get deeper into AR Software Development. Let's see how far we can come :)
Check out my AR Asset for Unity*:
assetstore.unity.com/packages/tools/utilities/ar-magic-bar-ar-foundation-lightship-3d-284853?aid=1100lumXw
My Unity AR tutorials:
th-cam.com/play/PL5g7DLqxoknizynWvzBaz1HQ_HunIf97d.html&si=vf0VwTFalOY4Y-ft
3D Assets that are great for AR purposes*:
URP Shadowcatcher (Free)
prf.hn/click/camref:1100lumXw/destination:assetstore.unity.com/packages/vfx/shaders/shadow-receiver-urp-free-228074
URP Shadowcatcher:
assetstore.unity.com/packages/vfx/shaders/shadow-receiver-urp-directional-additional-light-shadows-228069?aid=1100lumXw
URP Water Shader:
assetstore.unity.com/packages/vfx/shaders/stylized-water-2-170386
URP Grass Shader:
assetstore.unity.com/packages/vfx/shaders/brute-force-grass-shader-192388
Beautiful, Low-Poly Packs:
Low Poly Hummingbird, Animated:
prf.hn/click/camref:1100lumXw/destination:assetstore.unity.com/packages/3d/characters/animals/birds/low-poly-bird-hummingbird-199904
Low Poly, Animated Dinosaurs:
assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-110313?aid=1100lumXw&pubref=AliveStudios
Low Poly, Animated Animals:
assetstore.unity.com/packages/3d/characters/animals/poly-art-animal-forest-set-128568?aid=1100lumXw&pubref=AliveStudios
Low Poly Jungle:
assetstore.unity.com/packages/3d/environments/fantasy/polygon-tropical-jungle-nature-biomes-low-poly-3d-art-by-synty-234253?aid=1100lumXw
Low Poly Forest:
assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-low-poly-3d-art-by-synty-120152?aid=1100lumXw&pubref=Alive_Studios
Fantasy Kingdom:
assetstore.unity.com/packages/3d/environments/fantasy/polygon-fantasy-kingdom-low-poly-3d-art-by-synty-164532?aid=1100lumXw
Dungeon Realms:
assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeon-realms-low-poly-3d-art-by-synty-189093?aid=1100lumXw&pubref=AliveStudios
Explorer Character Pack:
assetstore.unity.com/packages/3d/characters/humanoids/humans/polygon-explorer-low-poly-3d-art-by-synty-128996?aid=1100lumXw
VFX ( Particles, Fire, Magic, Smoke etc.)
Epic Toon VFX
assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772?aid=1100lumXw&pubref=AliveStudios
Convert Terrain to Mesh (For Transforming a Terrain to view in AR):
assetstore.unity.com/packages/tools/terrain/terrain-to-mesh-195349?aid=1100lumXw
*(The given links are part of Unity’s affiliate program and help support the channel at no extra cost)
มุมมอง: 1 230

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ความคิดเห็น

  • @krlosconk
    @krlosconk 2 ชั่วโมงที่ผ่านมา

    how could i possibly make the player be able to "collect" the pre placed objects?

  • @Hansapils
    @Hansapils 3 วันที่ผ่านมา

    Very interesting! Viel Erolg!

  • @velociraptor5962
    @velociraptor5962 3 วันที่ผ่านมา

    That's really clever. ❤

  • @MelroyvandenBerg
    @MelroyvandenBerg 3 วันที่ผ่านมา

    seems cool!!

    • @AliveStudios_
      @AliveStudios_ 3 วันที่ผ่านมา

      Glad you like it!

  • @kairu_b
    @kairu_b 3 วันที่ผ่านมา

    This is cool!

    • @AliveStudios_
      @AliveStudios_ 3 วันที่ผ่านมา

      Happy to hear that :)

  • @Slagemer1
    @Slagemer1 3 วันที่ผ่านมา

    Cool idea man! I like it. Make it mmorpg: mobs to farm, and pvp for players

    • @AliveStudios_
      @AliveStudios_ 3 วันที่ผ่านมา

      That’s a good idea!

  • @nabildevlogs
    @nabildevlogs 4 วันที่ผ่านมา

    do you happen to know how to replicate Ar meshing over the network

    • @AliveStudios_
      @AliveStudios_ 3 วันที่ผ่านมา

      Good question. It would definitely be a welcomed feature, though extremely resource intensive. I would guess you’d have to implement this algorithm by yourself at the current moment, but it will probably make the phone overheat in a few seconds.

  • @OniWare-m8d
    @OniWare-m8d 4 วันที่ผ่านมา

    is there a link tat you know that would tell me what version of ligtship is needed depending on what phone? i ave galaxy a12

    • @AliveStudios_
      @AliveStudios_ 3 วันที่ผ่านมา

      The versions of lightship are not made for specific phones but simply improving and adding features. If you have an older phone or a rather low end one, AR foundations features like plane detection might work better as they are less resource intense.

  • @OniWare-m8d
    @OniWare-m8d 5 วันที่ผ่านมา

    man my pone must suck cant download whatever that google store thing is??

  • @siraaron4462
    @siraaron4462 5 วันที่ผ่านมา

    How did you get the shadows to roughly align with the actual lighting of the scene?

    • @AliveStudios_
      @AliveStudios_ 5 วันที่ผ่านมา

      It uses light / shadow estimation based on the camera image :)

  • @feryanwibowo241
    @feryanwibowo241 10 วันที่ผ่านมา

    can i use unity editor 2021 for AR Magic Bar?

    • @AliveStudios_
      @AliveStudios_ 10 วันที่ผ่านมา

      Yes, be aware though that the setup for an AR scene is a bit different and that there is no XR simulator in 2021

    • @feryanwibowo241
      @feryanwibowo241 3 วันที่ผ่านมา

      ​@@AliveStudios_ so I can immediately put the object on Android?

  • @LongPham-ud7zk
    @LongPham-ud7zk 13 วันที่ผ่านมา

    Can you help me, i don't know why i cant't Instantiate bullet

    • @AliveStudios_
      @AliveStudios_ 13 วันที่ผ่านมา

      Hi mate, do you get any error message?

    • @LongPham-ud7zk
      @LongPham-ud7zk 13 วันที่ผ่านมา

      I fix it already, thank you 😂

    • @LongPham-ud7zk
      @LongPham-ud7zk 13 วันที่ผ่านมา

      @@AliveStudios_i don’t know why when i take the photo but it don’t spawn character for me to play

  • @flyingulat7967
    @flyingulat7967 15 วันที่ผ่านมา

    could i possibly build this on windows pc and run it on ios phone without using virtual machine for macos?

    • @AliveStudios_
      @AliveStudios_ 13 วันที่ผ่านมา

      Hi mate, sadly it is currently not possible to build from windows to iOS. The best option I found when researching was this: assetstore.unity.com/packages/tools/utilities/ios-project-builder-for-windows-15522 I don't know if this actually works though.

    • @flyingulat7967
      @flyingulat7967 12 วันที่ผ่านมา

      @@AliveStudios_ Thanks for the reply! I still have 2 more doubts since its my first time building an AR project. 1. should i be concerned about this warning that pops up in my console: Package Lightship World Positioning System (WPS) Plugin has no loader metadata. Skipping loader initialization. UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) 2. once i have all things set up, how do i get the project to run on my android device after i click build and run? like do I just have to connect my laptop to my android device via usb and the project would just appear? Hope i could get some clarification on this. thank you so much for the great help :)

  • @bayusp
    @bayusp 15 วันที่ผ่านมา

    When is the 50 percent discount again?

    • @AliveStudios_
      @AliveStudios_ 13 วันที่ผ่านมา

      Hi mate, currently there is no discount planned :)

  • @AliveStudios_
    @AliveStudios_ 16 วันที่ผ่านมา

    Find the AR Magic Bar here: assetstore.unity.com/packages/tools/utilities/ar-magic-bar-ar-foundation-lightship-3d-284853?aid=1100lumXw That update was a lot of work, but I think it was worth it ! (The given link is part of Unity’s affiliate program and help support the channel at no extra cost)

  • @ETLxStuart
    @ETLxStuart 16 วันที่ผ่านมา

    Hi, I want to know how you added the buttons like "Back To Menu". I want to add such buttons so I can manage multiple scenes in single app. While the scenes will start only if the specific button is clicked. Hoping a reply and a solution from you. Thanks

  • @adilelhariti
    @adilelhariti 18 วันที่ผ่านมา

    bro i have an ar app idea could you help me develop it

    • @AliveStudios_
      @AliveStudios_ 17 วันที่ผ่านมา

      Hi mate, currently I do not have any time / resources for more projects. But I highly encourage you to continue developing the idea and maybe even learn a bit coding yourself :)

  • @activemotionpictures
    @activemotionpictures 18 วันที่ผ่านมา

    0:51 - Yes, I am TOTALLY commited to learn how to trigger events with Effect House using hand recognition poses (with fingers). I would be most interested in that kind of "advanced" tutorial. Don't leave anything for a later tutorial, even if it takes a 50 minute video. I'll watch. Thanks.

  • @AliveStudios_
    @AliveStudios_ 19 วันที่ผ่านมา

    Find the AR Magic Bar here: assetstore.unity.com/packages/tools/utilities/ar-magic-bar-ar-foundation-lightship-3d-284853?aid=1100lumXw That update was a lot of work, but I think it was worth it ! (The given link is part of Unity’s affiliate program and help support the channel at no extra cost)

  • @jeremyimmordino986
    @jeremyimmordino986 19 วันที่ผ่านมา

    Hey ! I see you are using Unity for Lightship but do you think Unity for Zappar is also worth it compared to their Mattercraft option? Thanksss 🙏🙏🙏

    • @AliveStudios_
      @AliveStudios_ 13 วันที่ผ่านมา

      Zappar SDK for Unity looks quite interesting for Web AR purposes, however it does not seem to support XR headsets yet, which Mattercraft does as far as I'm concerned. I might give it a try in the future.

  • @edwinsunny7679
    @edwinsunny7679 19 วันที่ผ่านมา

    bro i have many errors i don't know how to correct it

    • @AliveStudios_
      @AliveStudios_ 19 วันที่ผ่านมา

      What kind of errors do you have :) ?

    • @edwinsunny7679
      @edwinsunny7679 18 วันที่ผ่านมา

      ​@@AliveStudios_when i click start room button 1 character appears also when i touch the plane another character appears if i click again nothing happens but 2 characters is present . these are the errors i am facing

  • @imashnipun9525
    @imashnipun9525 20 วันที่ผ่านมา

    Hey Tobi! I love your content. It's been really helpful for my university projects. I'm currently building a game using AR, and I'm using Lightship for that. Lately, I've been trying to create a starting point for my game, and I need to find a place on the mesh using an indicator. I'm using a mesh with a mesh collider and the method Physics.Raycast(ray, out meshHit, Mathf.Infinity, layerMask) to find the hit position. However, my indicator isn't stable, and I'm having trouble finding a flat surface on the mesh using that method. Can you please help me with this?

  • @sakanfar
    @sakanfar 23 วันที่ผ่านมา

    when i open the app the camera stay black screen ?, why

    • @AliveStudios_
      @AliveStudios_ 21 วันที่ผ่านมา

      Maybe because you are using URP as a render pipeline? I made a tutorial on using lightship / ar foundation with urp here th-cam.com/video/FLNE_ZwJlYU/w-d-xo.html

    • @sakanfar
      @sakanfar 21 วันที่ผ่านมา

      @@AliveStudios_ thnx

  • @noxdomii
    @noxdomii 25 วันที่ผ่านมา

    Woah That's cool i will expecting this to be a great game

    • @AliveStudios_
      @AliveStudios_ 24 วันที่ผ่านมา

      Yeah it could be :) But it’s showcasing a tool that allows anyone to build a game like this

  • @adilelhariti
    @adilelhariti 25 วันที่ผ่านมา

    Hi bro, i have a great AR app game idea but i am not a coder, are you interested in developping it with me!!

  • @yuukiasuna3739
    @yuukiasuna3739 25 วันที่ผ่านมา

    Thank you so much!!!

    • @AliveStudios_
      @AliveStudios_ 25 วันที่ผ่านมา

      Your very welcome :)

    • @yuukiasuna3739
      @yuukiasuna3739 23 วันที่ผ่านมา

      @@AliveStudios_ Hi, is it possible to add more VPS locations like when i reach Location A, it will spawn Content A while at Location B, it will spawn Content B which other Location Content will be disable/stop tracking in the same project? Cuz it seems only able to fix to one Location Content...🥺

    • @AliveStudios_
      @AliveStudios_ 21 วันที่ผ่านมา

      @@yuukiasuna3739 Yes absolutely, you can add as many locations as you wish :)

  • @Sylar395
    @Sylar395 26 วันที่ผ่านมา

    hey, thank you for this tutorial, but i get problems around 14.20 when i start client it wont conect it says this Trying to send ClientConnectedMessage to client 0 which is not in a connected state. UnityEngine.Debug:LogWarning (object) do you know what to do?

    • @AliveStudios_
      @AliveStudios_ 13 วันที่ผ่านมา

      Hi mate, make sure you’re calling NetworkManager.StartClient() after the server has been initialized and is ready to accept connections. If the client attempts to connect too early, it could result in this error. Ensure that the server has successfully started before the client attempts to connect. You can verify this by checking if NetworkManager.Singleton.IsServer is true on the server instance. Debug.Log("IsServer: " + NetworkManager.Singleton.IsServer); Debug.Log("IsClient: " + NetworkManager.Singleton.IsClient); Debug.Log("IsConnected: " + NetworkManager.Singleton.IsConnectedClient);

  • @adamabdulrazak761
    @adamabdulrazak761 หลายเดือนก่อน

    do you think its possible to do this with 3D models of an object of a real world object but have the camera view correct the placement of the object? the gps location is not accurate enough, so i get misaligned objects with its real world counterpart a lot. i was thinking of using openCV edge and corner detection to identify real objects and line it up with the 3d object.let me know what you think,

    • @AliveStudios_
      @AliveStudios_ 25 วันที่ผ่านมา

      Yes, I think what you are referring to is already implemented in the VPS system from Lightship ARDK. Made a tutorial in that too: th-cam.com/video/o1Efx52tdsU/w-d-xo.htmlsi=JbWPF4peE3wkdOjS

    • @adamabdulrazak761
      @adamabdulrazak761 25 วันที่ผ่านมา

      @@AliveStudios_ yes thank you for the rpely i saw the video after posting my comment. I am thinking if niantic VPS can cover a whole building or not as I am tryingot implement a digitl twin of it and have accurate alignment from 360 degree angle of the building. will give it a shot but it seems niantic VPS is more focused onto smaller objects

  • @LordCinn
    @LordCinn หลายเดือนก่อน

    OH look! its my helmeeeet!!!

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      Thank you for the nice helmet! 🎉

    • @sargaa8471
      @sargaa8471 11 วันที่ผ่านมา

      were you using nodes with materiels in blender ? I can't put an image on the effect house material

  • @metehansirin
    @metehansirin หลายเดือนก่อน

    What a funny headline from T3N. Is it allowed to work there on alcohol or do they not know the mixed reality's basic definition? I'll skip the MR concept and just talk about VR in order to criticise those blindfolding & fully digital vision providing headsets. They have to evolve into lightweight items for casual users, they need stronger computing powers, that is right. VR already have some crucial apps for education and simulation cases, that is also right. However, unless VR usage becomes a culture, I don't see any future of it. By culture I mean VR has to hold me in it's border for a critical reason for my whole life time. I need smart phones because I do calls and text message daily. I have a computer because I need to do precise 3D models. For that reason I have a computer desk and set up at my home. It is that crucial for me that I sacrificed a room for this culture / living style. So, if they want to keep profiting from their hardware sells, they need to think of how to add value to casual users lives, in the most comfortable and ergonomic way. I used Metaquest 2, owned a Pico 4, well, they are not there yet. With that being said, I believe with the power and possibilities of artificial intelligence has to offer, the VR market won't die. Because I trust the end users to create useful and critical purposes for the device with the power of AI.

  • @Techne89
    @Techne89 หลายเดือนก่อน

    I believe and admire professional and exhibition & installation base products and services . On the hands, I am trying cut my usage of screen and tech off the work . As parents and creative I hope we will not try to replace, mimic nature and social interactions XR headsets. Also I believe lens base or actual glass shaped devices only option to make XR mass consumer product….I hope we will have balance focus on aesthetics of interaction and soma aesthetics. Multi modality interaction and device less time. As mentioned in the beginning professional and educational potential too great to let XR die out….

    • @Techne89
      @Techne89 หลายเดือนก่อน

      There is great article on medium spatial design I am sure you will find if you Google. It is written by one of the ground breaking academic in USA who focus on spatial UX.

  • @fx_node
    @fx_node หลายเดือนก่อน

    I would really like some one to do this for the quest headset

  • @TronikXR
    @TronikXR หลายเดือนก่อน

    I'd say them using the Apple Vision Pro as a barometer is absurd. What "normal" person has 4k to throw away on a non-necessity like this in this economy?

    • @AliveStudios_
      @AliveStudios_ 25 วันที่ผ่านมา

      I'd guess what they mean is, that if the people who are able to afford the Vision Pro have no use-case for it , no one will. But I still strongly disagree with that..

  • @ausbro80_
    @ausbro80_ หลายเดือนก่อน

    awesome!! i want to learn!!

  • @DotsAndDashesInteractives
    @DotsAndDashesInteractives หลายเดือนก่อน

    Big fan of yours man❤

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      Thank you I really appreciate it

  • @PEACEHUB567
    @PEACEHUB567 หลายเดือนก่อน

    This based on vuforia SDK or Arcore?

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      It’s made with lightship which extends AR Core :)

  • @SarahMeier-d9s
    @SarahMeier-d9s หลายเดือนก่อน

    Thank you for the great tutorial! Just a quick addition for everyone stuck at the PlayerData + PlayerDataManager section with the AllPlayerDataManager script, getting a NullReference error. You need to add an empty GameObject, call it PlayerData, add a Network Object and the AllPlayerDataManager script. Then you should be fine. Thanks to everyone in the comments who saved me! I did not spot it in the video... Now, back to enjoying the rest of the tutorial :)

  • @Demisemæn
    @Demisemæn หลายเดือนก่อน

    Dat Asset Labels u use for stuff remember me ARF on the beggining xD

  • @carfox1860
    @carfox1860 หลายเดือนก่อน

    Lightship is a Niantic product and Niantic owns 8th Wall, so Light ship is not exclusive to Unity. It is also part of 8th Wall & their very expensive monthly price. lol.

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      Hi mate, you are right that Niantic owns 8th wall and Lightship ARDK. Lightship, however, is a separate product made for Unity and as far as I'm concerned, the only shared features in between those two are VPS and Shared AR, although Lightship can use fully scanned meshes for VPS and 8th wall can't. AR Meshing, Object detection, Semantic Segmentation, WPS , Nav Mesh Agent System etc. are exclusive to Lightship at the moment.

  • @muhdanwar4824
    @muhdanwar4824 หลายเดือนก่อน

    If I want to develop for Apple ecosystems, which Macbook do you recommend for starters? Been solely a Windows user but I want to branch out a bit.

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      It depends on what you want to build. For my AR apps, I currently use a M1 MacBook Air with 16gb of ram. It’s doing fine, but I’d recommend a higher version e.g. M2 or M1 Pro or higher with 16 Gb of ram and ideally 1Tb of storage. You can also work with externals SSDs but this can become a bit annoying if you are dependent on it.

    • @muhdanwar4824
      @muhdanwar4824 หลายเดือนก่อน

      @@AliveStudios_ I see, alright thank you!

  •  หลายเดือนก่อน

    Great finding and thank you for sharing all of these platforms. As we live in same viertel, I would love to meet and discuss on building new things. I have a huge interest building Mix Reality app as a web developer.

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      Hi,that’s awesome :) what would you like to discuss?

  • @bayusp
    @bayusp หลายเดือนก่อน

    When will the 50 percent discount be again?

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      I am currently working on a big update for the Magic Bar, maybe at launch for the update there will a discount but it's not guaranteed :)

  • @metehansirin
    @metehansirin หลายเดือนก่อน

    Hello, in the NextGenTech forum, Justin from the the Niantic team said that the ARDK is written in C++ and it could be available for Unreal Engine as well if a meaningfull amount of users asks for it. Do you think that could be happen in the near future? Because I would like to develop a project with Niantic ARDK but haven't learned a game Engine yet. And it would be cool if I could solve the programming part with visual coding.

    • @kiranbharadia
      @kiranbharadia หลายเดือนก่อน

      Unity has visual scripting also, at the end of the day even though they are different engines, if you learn the theory around game design and how to make games in one engine that's the most valuable part. Transferring that knowledge between the engines would not be the hard part. You're better off just starting one right now, that'll be what helps you most!

    • @metehansirin
      @metehansirin หลายเดือนก่อน

      @@kiranbharadia Hello Kiran, thanks for your answer. You know, there is some kind of cat & water relationship between the artist and the programming language :) Yes when it comes to coding it is very important for us to construct an efficient workflow in the very beginning and that is the crucial case. For me, I guess there is no escape from learning the good old Bolt with it's new name. I am planning to get help from Unity's Muse for the worst scenario cases, if I choose to advance with Unity as an engine. Thanks for the chat & have a nice day.

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      Hi mate :) I can only take a wild guess what Niantic will do in the future. But from the current stance, I'd say it is very unlikely to come to unreal anytime soon. Niantic developed all of their games like Pokemon and Monster Hunter using Unity. Lightship ARDK is basically the collection of all their technology they built for these games over the years, meaning it's tightly coupled with Unity. Therefore there is little incentive to port all that technology to Unreal, which they do not use themself. Then Unity is known for it's focus on mobile and XR platforms, thats why most developers in these fields choose Unity, while Unreals focus is on high end AAA games. So in conclusion I'd always choose the tool that is currently suitable for what I want to do (Not maybe in the future), it makes life much easier :)

    • @metehansirin
      @metehansirin หลายเดือนก่อน

      @@AliveStudios_ Oh hello Tobi. I guess I just took a free consultancy from you :D Thanks for the precise guidance. Also, It would be so cool if an old 2D artist who is also capable of making awesome 3D games with Unity&Lightship decide to make a tutorial for the very beginners of both softwares on Udemy platform. I'm just thinking out loud :) Because we can't find any tutorial that teaches both the Unity and the Lightship at the same time from the ground. As far as I see, the existing Lightship beginner tutorials assumes that you already know the Unity and the Unity beginner tutorials assumes that you don't look for learning the Lightship. By the way it is possible make a RPG-like game with Lightship by using only Visual Scripting, right? 😬

  • @Daggeroo
    @Daggeroo หลายเดือนก่อน

    Mr why my effect wont show in preview.. please helpp 👏

  • @윤종석-u9r
    @윤종석-u9r หลายเดือนก่อน

    I'm using this!! Thank you ~~!!

    • @AliveStudios_
      @AliveStudios_ หลายเดือนก่อน

      I'm very glad to hear that! If you like it, writing a review in the Unity Asset Store would really help me out a lot.

  • @potato_sirius
    @potato_sirius 2 หลายเดือนก่อน

    video was really great but i cant find the lightship hub anywhere !!??

    • @AliveStudios_
      @AliveStudios_ 2 หลายเดือนก่อน

      Sadly the lightship hub is not available anymore, however there are the lightship samples. I made a video on that here: th-cam.com/video/WAMl0lIz8MA/w-d-xo.htmlsi=IscjJBm96yCN15hs

    • @potato_sirius
      @potato_sirius 2 หลายเดือนก่อน

      @@AliveStudios_ 😭

  • @fadlhlisl
    @fadlhlisl 2 หลายเดือนก่อน

    What if i want to test it? Do we need ar foundation remote?

    • @AliveStudios_
      @AliveStudios_ 2 หลายเดือนก่อน

      You can just test it in editor with the XR simulator :)

  • @saranganayanajith
    @saranganayanajith 2 หลายเดือนก่อน

    Hi Tobi, Your tutorials are very impressive and I have created a mobile application to Visualize a 3D object created using blender (with textures) in real world using AR Lightship. In here we used WPS (VPS). I can see the object in exact position (GPS coordinates) , but I'm facing several problems like I'm not able to see the model textures and other thing is the object is positioned bit high from the ground level. Is there any reason for this issue? I want to move down it to ground level. I'm glad if you can suggest a way to solve this. Thank you in advance!

    • @AliveStudios_
      @AliveStudios_ 2 หลายเดือนก่อน

      Sure :) So first of all are you using VPS or WPS (They sound similar but are very different) and did you follow some kind of tutorial or documentation? About the texture issue, is this something that happens only when using Location based AR or does this also happen in a normal ar scene?

  • @danayitmulugeta5545
    @danayitmulugeta5545 2 หลายเดือนก่อน

    Hello been following your content for a week now, very helpful so far. any day you would cover about super imposition based AR ?

    • @AliveStudios_
      @AliveStudios_ 2 หลายเดือนก่อน

      Hi mate, you mean like a overlay e.g. over the body or hands?

    • @danayitmulugeta5545
      @danayitmulugeta5545 2 หลายเดือนก่อน

      @@AliveStudios_ yes something like that

    • @AliveStudios_
      @AliveStudios_ 2 หลายเดือนก่อน

      @@danayitmulugeta5545 So the issue is that as far as I know only iOS / AR-Kit has full body tracking, while Lightship / AR Core do not support this feature. But it would be quite cool. On XR Glasses this is definitely a thing.

    • @danayitmulugeta5545
      @danayitmulugeta5545 2 หลายเดือนก่อน

      @@AliveStudios_ Actually what i was trying to do was, I followed your tutorial on the object detection and works wonderfully the issue is I want to spawn a 3d on the specific detected object for example if I detect a couch I want to replace that with 3d couch fully instead of spawning it on top or near but fully cover it with the new 3d object, is that possible ??

  • @jsy704
    @jsy704 2 หลายเดือนก่อน

    nice