TH-cam algorithm brought me here. I don't play AoE4 but can still appreciate the entertaining cast + the beautiful defensive layers of walls at choke points. This shit fulfills my LOTR Helms Deep scene. I was rooting for the blue guy even though I don't know any of them.
Ya, lazy of them. VERY lazy. It should have been scaled. Like 2k of each resource for 1v1 player; 6k for 2v2; 12k for 3v3. Or something like that. It's like 1/3rd of the victory conditions doesn't exist.
@@wademichalski768 I really enjoyed this as opposed to seeing someone dropping really weird walls everywhere on weird angles, generally on the way to some cheesy strat.
Kaup was absolutely masterful. When you were saying that Kaup's roaming back and forth along the back lines was a wasted effort, I was looking at how Viper was looking behind him, instead of forward at Kaup. Outstanding return on investment, 4 knights and a scout buying invaluable time to build up defenses and infrastructure.
@@Colphin It was an all-around great play. Distraction, forcing Viper to spread out his units to pin them down, pulling villagers away from their jobs, and generally just creating confusion and screwing with decision-making for Viper. I think Aussie was just so focused on the Abbey that he assumed Kaup wouldn't be using disposable units anymore.
I think it beautifully depicted the film of Fury where 1 American tank with just 4 crew managed to hold off the entire SS German Batallion from attacking the supply route. Those scout and horseman may died but their efforts bring enough time for Kaup to prepare.😂❤
The strategy was to bleed out viper's units & resources at an impenetrable chokepoint. Viper was also unlucky to have his trade route crossing the battlefield. Great game!!
Viper could've "shifted" his traders here by making a wall/palisade to redirect them to the back edge of the map. Not as efficient, but would've been safer
Yeah he never really needed those traders anyways, always had close to 5K gold mid-late game. Could have had more pop go into an army. Def had a spawn advantage considering the starting point gave him 60% of the map.
Those walls from Kaup and the small harassing raids from Kaup from the beginning were key to his Victory.. very cool tactics both thematically and strategically.. a hard fought battle from both sides.. A job well done too from the commentary as well.
The key to his victory was his good spawns and Vipers absolutely horrendous spawns. Dude literally couldn’t even trade. Vipers starting point was as far as possible from the choke, where as Kaups was perfectly positioned just ahead of it. Viper made some mistakes, Kaup made some good plays, but rng won him this game.
I never knew I needed this in my life, but I love it!!! I'm trash at AOE, have been ever since 2001, but damn I love watching people that know what they are doing
This is why I've always loved AE4, always an ebb and flow to the match, back and forth win -loss-win-loss moving the line forward and back, RTS's like starcraft seem to always end in a surrender after a battle with no chance to come back, just a big clash and that's that.
here is a tip for that trade situation: wall the market in with a long line, forcing the traders to walk in from the far safe side. little longer route, but defo safe.
I'd love to see unique upgrades for abbey of kings and / or maybe makes any future monastery to have the abbey of kings passive. Would be interesting to have forward monasteries to do some skirmishes, have low HP units retreat, or do a full retreat to a more fortified position, heal up all units without needed a monk
I would like double or triple the radius, remove the out of combat modifier, but also reduce the heal rate a bit. So it doesn't massively impacts a battle, but overall it will help to keep villagers alive between raids.
English trebs are one the strongest super late game units in choke point games. Reason: They out range everything, shatter projectiles make their AoE actually "okay," and network of castles dramatically increases their attack speed. Of course they need ranged/melee support. In the multiple max resource 4v4 games I've played, I found that opponents just can't deal with mass treb + castles (even chinese bombard/nest-of-bees death army gets completely destroyed by it). The downside is that it is just an insanely slow push and requires a massive amount of resources+wood. (Also villagers adding castles//towers)
The landmark effect could either apply to keeps, or to network of castles. It’s not very versatile as is, made worse because it’s the first landmark you drop so you can’t really set up for a forward drop where it could be useful.
Might make the English tower rush even more oppressive haha. Same with just making it out of combat, honestly. Iono. I feel like increase the range and maybe reduce the out of combat timer from a full 15 seconds, and that might be fine.
@@Cyrribrae It’s still way back away from anywhere it would be useful. England are one of the less mobile civs as well. Like I said, make it an upgrade on the tower so it’s not useable in a rush, could even make it an age 3 upgrade on towers and make the tower unable to fire or garrison units.. or, if that truly won’t work, make it available on keeps.
Watched this game and wanted to play exactly like that. The other day I had a boom game with 200 vills/traders and 0 military and 200 military when attacking :) Such a nice map to learn late game and use every unit available in the game
It’s what i love in âge of empire, building à City with a strong défense. We see that too rarely… I know it is not stronghold but i really like défense
If you look at Vipers main TC, to the right of the monument there's a cart with OPEN sacks around it. The other TC has closed sacks. But if you look at Kaup's TC's they both have closed sacks, but his second TC has a smaller cart along the left wall. So there are other, probably randomized, differences.
In Armies of Exigo, there is Temple building (Empire faction). Temple heals all nearby non mechanical units. Players usually were building a wall using various buildings, and the Temple was placed in the pass in the wall to heal units defending the pass.
I rarely leave comments but dude you are incredibly entertaining to watch. Good commentary w/ a mix of gameplay/strat analysis and casual talk. I don't even like AoE IV but watched this whole thing. Keep it up man!
Tbh I think this game displays one of the key issues this game has. You destroy a big defensive landmark and your opponent just rebuilds it instantly, and you just end up in a stalemate game where you keep destroying the same building over and over again
The Treb meta is welcome imo they have their own war with the other trebs and buildings while the main armies can clash free of being one shot by the dreaded mango
Back in the day, I remember my team mates lost their battles and I ended up against 4 people and held my defences strong and they couldn’t penetrate it! It was a hell of a defence! This game was a master piece and can still be relevant in recent times..❤❤❤
Nice narration mate u just earned a new subscriber. I love every aspect of the commentary it's just amazing. The players are amazing too. I'm planning to invest my time in AOE 3 so I hope I could really play like them.
25:50 i know its really hard when you're in the moment, and the commentating was amazing. The likelihood this ever happens again is slim, but quicker than "A chokepoint of death" is "a fatal funnel" the term we use for door frames and whatnot, but same concept. Just food for thought; great work regardless.
I feel like building the berkshire around the corner of that mountain pass would protect it from the Trebs? I wonder if the Trebs can fire over the mountain? If they can't Id build a double wall or a V at the mountain pass and build the berkshire and castles on either sides of the V to lower the effectiveness of the Trebs and force them to move into the choke a bit more and away from their defensive structures to fling their projectiles ... Kaup already committed to his straight defense path when he built his walls so he wouldn't have been able to do the same
Ohh, nice. If you mean a inward V this could work. I would have springalds on either sides with a gate to slide them in and out to snipe the trebs while berkshire and keep gets any troops trying to close the gap. If you play against a good opponent he will switch to mass bombards and tear down everything at second try so I would just wait until he gets there, once he starts attacking I would rush him with mass cavalry. He will need min 60pop dedicated to siege that you will have in offense. Depending how late game this is I would commit and kill some villagers too. Ill def try this tonight when I get home Edit: lmao I just read this and this sounds so toxic ^^
well I'll be damned i though i never gonna see a treb def/ siege combo tho the keep and the walls played huge roles in the defense too . GG to both players !
I always wonder why the attacking armies can see the defending ones inside a wall. They've break down the wall before just directly shooting arrows at the armies inside.
Bombards seem incredibly balans. They can demolish walls with a few salvos, walk into range of trebuchets and castles and then walk right out with barely 20% health lost while being focus fired upon. Ezy.
as a shooter and RPG fan I must say I always was interested in these kind of games. I played Age of Mythology but I mostly lost when playing against other players. So the thing that keeps me from buying this one is probably the fact that I might not get the hang of it lol I would not have a clue how to start or to plan strategy, so much to chose from and to do haha. Thanks for sharing the video m8, greetings from the Netherlands!
Just practice against ai, learn the controls and buildings/tech. Then hop into an online game, and find the civilization that suits your play style. AI plays different than most players and will crush most players as it attacks very early. So it’ll help you get a start as most real players attack later in the game.
I think for Viper, Positioning few mangonels behind Berkshire palace would have done considerable damage to the frontline units. Anyway this was a fun battle to watch.
Stopping at 4 mins to comment this: here's the reason that I go wheelbarrow first (improved wheelbarrow as mongols) faster movement=faster resource gain, extra carry weight= faster resource gain, you take a slight hit in the short term but long term those bonuses snowball with each villager carrying and getting resources faster
I would argue that the deciding factor in this match was Kaup getting control over that choke point. At that point he dictated the flow of the battle. It was almost always Kaup being the one pushing into enemy territory, especially the enemy core. This meant that it was the Viper's economy being harassed the most, meaning he would have a harder time keeping up in resource gathering and unit production, meaning he would always be in the inferior position in the ongoing fight. Now, what decided who got the choke point? Starting position, pure and simple. Kaup was closer to it, therefore he was always the most likely to build up that choke point. Of course that doesn't mean the Viper was destined to lose from the start. Certainly had he played differently, he could've pulled off a win here. Being that he was further away from the choke point, he really needed to play more aggressively and prevent Kaup from gaining control over the choke point and he needed to harass Kaup's economy. Basically Kaup was playing the game the Viper should've played. Now even at the end of the match, the Viper could've dragged the fight on for at least a few more minutes (perhaps even as much as ten minutes). I think the Viper, with some effort, could've pushed back Kaup back to the choke point, but not much further. It only would've delayed the inevitable. Honestly, this was the Viper being dignified in defeat, which is definitely good to see.
When you push a good player in late game, never start with bombard only. Make sure either Mango/ Brits Treb being enough. Supply them with armored units.
Abbey of kings is OP if you use it to it's fullest, bringing weakened vills and soldiers weary from the battle home to a kingly feast for rest and recouperation.
I always put a “decoy” fense in front of my stone walls and towers, computer always gets confused and starts attacking the wooden barrier while getting shot 😅😂😂
Great game. Those six trebs were delivering insane amount of dps non-stop which Viper clearly realized but not sure why he didn't counter with Springalds
TH-cam algorithm brought me here. I don't play AoE4 but can still appreciate the entertaining cast + the beautiful defensive layers of walls at choke points. This shit fulfills my LOTR Helms Deep scene. I was rooting for the blue guy even though I don't know any of them.
Hahaha same
@Yeast Yeast Bruh, what?
@Yeast Yeast Hey brother, I'm sure there's someone out there who can love you. Stay strong.
If you want to play it it's on game pass.
did you know there was a LOTR RTS? you can actually recreate the seige, Saruman's mines are even in the game
now THIS game is what I imagine when I think "Age of Empires". this has been the greatest game to watch so far, very exciting!
Ya, lazy of them. VERY lazy. It should have been scaled. Like 2k of each resource for 1v1 player; 6k for 2v2; 12k for 3v3. Or something like that. It's like 1/3rd of the victory conditions doesn't exist.
No way, this game is boring compared to other games out there...
@@wademichalski768
I really enjoyed this as opposed to seeing someone dropping really weird walls everywhere on weird angles, generally on the way to some cheesy strat.
@@samblack5313 I like the creative strats more!
@@wademichalski768
Sometimes they are fun, for sure. This was a good ole fashioned brawl.
Kaup was absolutely masterful. When you were saying that Kaup's roaming back and forth along the back lines was a wasted effort, I was looking at how Viper was looking behind him, instead of forward at Kaup. Outstanding return on investment, 4 knights and a scout buying invaluable time to build up defenses and infrastructure.
think they were horsemen not knights. but besides the point. beautiful play
Not just that, he kept pulling villagers off resources, giving him a slight edge in econ
@@Colphin It was an all-around great play. Distraction, forcing Viper to spread out his units to pin them down, pulling villagers away from their jobs, and generally just creating confusion and screwing with decision-making for Viper. I think Aussie was just so focused on the Abbey that he assumed Kaup wouldn't be using disposable units anymore.
I think it beautifully depicted the film of Fury where 1 American tank with just 4 crew managed to hold off the entire SS German Batallion from attacking the supply route.
Those scout and horseman may died but their efforts bring enough time for Kaup to prepare.😂❤
i dig that enthusiasm of yours, really can see the difference, when you are excited about a match and when not so much.
Excited Drongo vs Rus Boulder Bay Drongo
The strategy was to bleed out viper's units & resources at an impenetrable chokepoint. Viper was also unlucky to have his trade route crossing the battlefield. Great game!!
Viper could've "shifted" his traders here by making a wall/palisade to redirect them to the back edge of the map. Not as efficient, but would've been safer
after seeing enclosures preform that well, he probably could have bought more seige instead of traders at all!
Yeah he never really needed those traders anyways, always had close to 5K gold mid-late game. Could have had more pop go into an army. Def had a spawn advantage considering the starting point gave him 60% of the map.
Greedy!
Could've put the market in the South corner; would've been much safer!
36:30 Shout out to that mad lad villager who starts an enclosure/farm next to a destroyed landmark and the front lines.
Narration. Game. Players. Trebuchets. Tactics. Choke points. Tension. This has it all. Finally a worthy AoE game again.
YAY! Finally a late-game cast where the English can't possibly lose!
the English was lost ... to another English
@@EdocsilM More like English was guaranteed to win :P
@@EdocsilM i used the english to destroy the english
English was guaranteed to lose
@@bernardocarvalho5004 War of the Roses :)
Recently got the RTS fever again and this is by far the most enjoyable cast I've found so far. That's an easy sub for me.
Those walls from Kaup and the small harassing raids from Kaup from the beginning were key to his Victory.. very cool tactics both thematically and strategically.. a hard fought battle from both sides.. A job well done too from the commentary as well.
The key to his victory was his good spawns and Vipers absolutely horrendous spawns. Dude literally couldn’t even trade. Vipers starting point was as far as possible from the choke, where as Kaups was perfectly positioned just ahead of it. Viper made some mistakes, Kaup made some good plays, but rng won him this game.
I never knew I needed this in my life, but I love it!!! I'm trash at AOE, have been ever since 2001, but damn I love watching people that know what they are doing
thats the same for me. I love medieval era and i love aoe. However, i sitll suck at the game.
This is why I've always loved AE4, always an ebb and flow to the match, back and forth win -loss-win-loss moving the line forward and back, RTS's like starcraft seem to always end in a surrender after a battle with no chance to come back, just a big clash and that's that.
Not gonna lie, that was a SICK game. Great job Kaup.
Watching someone actually beat Viper is incredibly satisfying.
Maybe in AOE2 where he is a master. He isn't that great in AOE4. AOE2 is much more techinal as well.
@@drakZes Its also much more refined. Give AOE4 some time and it ll get more technical etc too.
@Francois Smit "isn't that great" by what metric?
@@drakZes excuses.
@@Tracker947 I think he just compare "He" in AOE2 and "He" in AOE4. no metric here (Im not sure which one Francois talking about. someone or viper)
here is a tip for that trade situation: wall the market in with a long line, forcing the traders to walk in from the far safe side. little longer route, but defo safe.
I'd love to see unique upgrades for abbey of kings and / or maybe makes any future monastery to have the abbey of kings passive. Would be interesting to have forward monasteries to do some skirmishes, have low HP units retreat, or do a full retreat to a more fortified position, heal up all units without needed a monk
Absolute beast of a game to watch. Probably one of my favourite AOE4 games to date.
I would like double or triple the radius, remove the out of combat modifier, but also reduce the heal rate a bit. So it doesn't massively impacts a battle, but overall it will help to keep villagers alive between raids.
English trebs are one the strongest super late game units in choke point games.
Reason: They out range everything, shatter projectiles make their AoE actually "okay," and network of castles dramatically increases their attack speed. Of course they need ranged/melee support. In the multiple max resource 4v4 games I've played, I found that opponents just can't deal with mass treb + castles (even chinese bombard/nest-of-bees death army gets completely destroyed by it). The downside is that it is just an insanely slow push and requires a massive amount of resources+wood. (Also villagers adding castles//towers)
The landmark effect could either apply to keeps, or to network of castles. It’s not very versatile as is, made worse because it’s the first landmark you drop so you can’t really set up for a forward drop where it could be useful.
if it was out of combat and applied to network of castles i would main english
@@HIIIBEAR
Possibly it could be an upgrade option on outposts so it’s not so freely available, and standard on keeps, as they’re a larger investment.
Might make the English tower rush even more oppressive haha. Same with just making it out of combat, honestly. Iono. I feel like increase the range and maybe reduce the out of combat timer from a full 15 seconds, and that might be fine.
@@Cyrribrae
It’s still way back away from anywhere it would be useful. England are one of the less mobile civs as well. Like I said, make it an upgrade on the tower so it’s not useable in a rush, could even make it an age 3 upgrade on towers and make the tower unable to fire or garrison units.. or, if that truly won’t work, make it available on keeps.
can we get a casted game with sfx turned off and he is doing all the sfx himself? it would be BEAUTIFUL XD
that would actually be hilarious. just a bunch of stupid noises replacing the fx
Watched this game and wanted to play exactly like that. The other day I had a boom game with 200 vills/traders and 0 military and 200 military when attacking :) Such a nice map to learn late game and use every unit available in the game
It’s what i love in âge of empire, building à City with a strong défense. We see that too rarely…
I know it is not stronghold but i really like défense
Damn this game was fun to watch no matter which age fan you are. At one point in the game I was like, now this is what Age of Empires is all about!!
If you look at Vipers main TC, to the right of the monument there's a cart with OPEN sacks around it. The other TC has closed sacks. But if you look at Kaup's TC's they both have closed sacks, but his second TC has a smaller cart along the left wall. So there are other, probably randomized, differences.
Wish this happened more in all RTS games. People playing, with a commentator over the top. Makes it all so much easier to follow and enjoy
Thank you for releasing this Drongo, hope you have a blast in Berlin !
Saw this live 2 years ago but it still holds up as one of the best AOE4 games ever played!
This is one of the best English mirror matches I've ever seen. Great casting too, keep it up.
In Armies of Exigo, there is Temple building (Empire faction).
Temple heals all nearby non mechanical units. Players usually were building a wall using various buildings, and the Temple was placed in the pass in the wall to heal units defending the pass.
His commentary makes me feel like I'm watching some kind of sport, it's fantastic
One of the funner games I've seen. Excellent commentary as well, per usual.
That's the sound of the army of the dead
Living on the mountains , send a knight and they'll fight for you
I rarely leave comments but dude you are incredibly entertaining to watch. Good commentary w/ a mix of gameplay/strat analysis and casual talk. I don't even like AoE IV but watched this whole thing. Keep it up man!
Tbh I think this game displays one of the key issues this game has. You destroy a big defensive landmark and your opponent just rebuilds it instantly, and you just end up in a stalemate game where you keep destroying the same building over and over again
Congrats on your first video with 1M views!
What an action packed non-stop game
The Treb meta is welcome imo they have their own war with the other trebs and buildings while the main armies can clash free of being one shot by the dreaded mango
Back in the day, I remember my team mates lost their battles and I ended up against 4 people and held my defences strong and they couldn’t penetrate it! It was a hell of a defence! This game was a master piece and can still be relevant in recent times..❤❤❤
Dude that was one of the best casting of an aoe game ever. Putting others to shame here. Big sub!
the total war series allows you to follow ranged shots with the camera too!
In AOE2 we also have also a tech that defeated Viper; we called it 'Fatslob'
Having those landmarks early to hold the pass was really good. Viper couldn't bring his own closer to the pass anymore
Thumbnail: "He made only bombards!'
Beastyqt: Makes springalds, mangonels, trebuchets and bombards
Love a good mountain pass meat grinder. English and HRE have a lot of potential after the 1 hour mark to keep the steamroller going.
Nice narration mate u just earned a new subscriber. I love every aspect of the commentary it's just amazing. The players are amazing too. I'm planning to invest my time in AOE 3 so I hope I could really play like them.
25:50 i know its really hard when you're in the moment, and the commentating was amazing. The likelihood this ever happens again is slim, but quicker than "A chokepoint of death" is "a fatal funnel" the term we use for door frames and whatnot, but same concept. Just food for thought; great work regardless.
I feel like building the berkshire around the corner of that mountain pass would protect it from the Trebs? I wonder if the Trebs can fire over the mountain? If they can't Id build a double wall or a V at the mountain pass and build the berkshire and castles on either sides of the V to lower the effectiveness of the Trebs and force them to move into the choke a bit more and away from their defensive structures to fling their projectiles ... Kaup already committed to his straight defense path when he built his walls so he wouldn't have been able to do the same
Ohh, nice. If you mean a inward V this could work. I would have springalds on either sides with a gate to slide them in and out to snipe the trebs while berkshire and keep gets any troops trying to close the gap.
If you play against a good opponent he will switch to mass bombards and tear down everything at second try so I would just wait until he gets there, once he starts attacking I would rush him with mass cavalry. He will need min 60pop dedicated to siege that you will have in offense. Depending how late game this is I would commit and kill some villagers too.
Ill def try this tonight when I get home
Edit: lmao I just read this and this sounds so toxic ^^
@@bullseye2468 How is it toxic?
@@ArawnOfAnnwn Because of how frustrating this would be to play against ^^ I say this in good spirit, I love me some cheese!
Aussie drongo you commentate as if it's a fucking football match between France vs Brazil. I just love the way you make it so interesting man.
I was just having a conversation with a group about Abby of Kings and seeing it actually played really makes me want to run it more.
Why? It was worthless.
I don't think it healed a single unit that game lol
well I'll be damned i though i never gonna see a treb def/ siege combo tho the keep and the walls played huge roles in the defense too . GG to both players !
I'm just imagining both of these players smashing their keyboard nonstop for 20 minutes. lmfao
This was legit exciting lmao. great commentary!
you do a great job talking the game through. Keep up the solid work!
That was brilliant, and brilliantly casted too.
Great commentary my dude! Felt like i was watching a football game lol. Great enthusiasm!
I always wonder why the attacking armies can see the defending ones inside a wall. They've break down the wall before just directly shooting arrows at the armies inside.
Ive watched a few of your videos since AOE4 launchesdbut your commentary here made me sub! :D The trebuchet sounds effects killed me.
This was the type of game I've always wanted to watch! Ty for this one😍
wow I dont even play this game but the commentator and gameplay was amazing and very interesting to watch!
holy shit feels like im watching a bloody movie mate
I saw "Theviper" in the title and was severely upset it wasn't our lord and saviour, the Viper Schnake, Francis Higgins
Bombards seem incredibly balans. They can demolish walls with a few salvos, walk into range of trebuchets and castles and then walk right out with barely 20% health lost while being focus fired upon. Ezy.
as a shooter and RPG fan I must say I always was interested in these kind of games. I played Age of Mythology but I mostly lost when playing against other players. So the thing that keeps me from buying this one is probably the fact that I might not get the hang of it lol
I would not have a clue how to start or to plan strategy, so much to chose from and to do haha.
Thanks for sharing the video m8, greetings from the Netherlands!
Just practice against ai, learn the controls and buildings/tech. Then hop into an online game, and find the civilization that suits your play style. AI plays different than most players and will crush most players as it attacks very early. So it’ll help you get a start as most real players attack later in the game.
there are lots of guides for those new to RTS, try it and you will like it
Kaup Fatslobing it up as we say in AoE2.
I am so happy you treat this like watching a sports game :P
You can follow the Projectiles in like every Total War Game. At least from Rome II. Greetings
All Total War games have a projectile tracking function. I think you press "insert" to activate it.
watching games with kaup is just something else for me
I think for Viper, Positioning few mangonels behind Berkshire palace would have done considerable damage to the frontline units. Anyway this was a fun battle to watch.
I always love trebuchet when I play AOE 2 doing a massive vandalism
If they make that change to abbey of the kings, you'd see moa rushes with aggressively placed abbeys
I was thinking about Abby of Kings with van guard men at arms on hybrid maps. Might be able to kill opponents dock.
Stopping at 4 mins to comment this: here's the reason that I go wheelbarrow first (improved wheelbarrow as mongols) faster movement=faster resource gain, extra carry weight= faster resource gain, you take a slight hit in the short term but long term those bonuses snowball with each villager carrying and getting resources faster
I would argue that the deciding factor in this match was Kaup getting control over that choke point. At that point he dictated the flow of the battle.
It was almost always Kaup being the one pushing into enemy territory, especially the enemy core. This meant that it was the Viper's economy being harassed the most, meaning he would have a harder time keeping up in resource gathering and unit production, meaning he would always be in the inferior position in the ongoing fight.
Now, what decided who got the choke point? Starting position, pure and simple. Kaup was closer to it, therefore he was always the most likely to build up that choke point. Of course that doesn't mean the Viper was destined to lose from the start. Certainly had he played differently, he could've pulled off a win here. Being that he was further away from the choke point, he really needed to play more aggressively and prevent Kaup from gaining control over the choke point and he needed to harass Kaup's economy. Basically Kaup was playing the game the Viper should've played.
Now even at the end of the match, the Viper could've dragged the fight on for at least a few more minutes (perhaps even as much as ten minutes). I think the Viper, with some effort, could've pushed back Kaup back to the choke point, but not much further. It only would've delayed the inevitable. Honestly, this was the Viper being dignified in defeat, which is definitely good to see.
The only game where I'd rather watch than play. Bravo, great voice, great commentary. 👏
When you push a good player in late game, never start with bombard only. Make sure either Mango/ Brits Treb being enough. Supply them with armored units.
Fantastic commentary. Great match!
Abbey of kings is OP if you use it to it's fullest, bringing weakened vills and soldiers weary from the battle home to a kingly feast for rest and recouperation.
Monks can do that in castle age. It's not worth giving up the essentially double archery range that Council house provides.
I always put a “decoy” fense in front of my stone walls and towers, computer always gets confused and starts attacking the wooden barrier while getting shot 😅😂😂
You know, if that first English landmark that heals was built on the mountain pass chokepoint, couldve acc been pretty useful
Or if Kaup did more early game poking with horsemen. But horsemen not rly good for raiding...
Great game. Those six trebs were delivering insane amount of dps non-stop which Viper clearly realized but not sure why he didn't counter with Springalds
"aoe2 days are over" it has 5000 more average players
this kinda battle is what I want to play in aoe, but I always end up just building villages purely to look cute
damn that was a great match viper couldn't get pass the mountain pass blockade shows how good a defender corp was
viper crushed aoe4 and now hes back to the real game
Sounds effects is dope! New lvl of commenting 😄 Love it!
THIS WAS BRUTAL!!!
In Reign of Kings you could watch the missle flying
for a moment i thought i was at the races watching the horses run, cool AOE video !
Think on this: Abbey of Kings healing power also applies to town centers and/or castles.
Abbey of kings should apply to network of castles (with an upgrade)
Viper got caught with his hands int he cookie jar and then just got snowballed
when you said it sounds like an airplane is taking off.... IRL it thundered here as you said it.... creepy!
Gotta go with the flow. This was incedible. You did a great job sir!
Loving this.. if I didn't end up watching more adverts than gameplay. TH-cam doing a number on me. Keep up the good content.
The most aggressive g'day I've heard yet
29:28 Generals: Command and Conquer has a feature that can follow nukes in the air its so cool
I just came across your channel and I love your videos
Keep up the good work
can we get a recording date placed at the start of the video or on the screen somewhere?
Just read video info?
@@samblack5313 Doesnt say
alot of quality players matching viper the community is getting better