This video is majorly underrated. I looked at the views and was astonished to see them so low! Personally, I think you explain things really well and I think this was a great analysis. It was presented really well and didn’t get me bored. Great job 👏
A lot of good points, one minor thing though. Your point on Mendez and Saddler being scarier or better characters with the full-on religious orientation kinda fell flat for me. I just feel it's way overdone at this point and generic. Saddler and Salazar also get way less screentime with there being no hijacking of the radio. Tonally it's understandable, as those were some of the cheesiest moments, but something could've been done to give Saddler especially something other than "muh religion"
For me , Méndez was a better character in the Remake, more menacing and screw over Leon a bit more, Furthermore I love his crazy Talk. For other side Saddler sadly I agree, they could had done much more with him, like using the mind control to directly Talk with Leon or create Illusions, they didn't even need the radio. For last, Ramón is a weird case. Im sure that It was made for comic relief in the OG, but in the remake im not sure what they wanted to make with him, some times he is very serious while others León says jokes, also knowing he has far less screen time.
I skip cutscenes and never saw saddler once in the entire game, think about that. In the original it forces you at times to know and see who saddler is
I think the axe Ganado showing up to kill Leon and Luis actually was put there as a makeshift prison guard to keep watch on Leon and Luis All the commotion they caused from trying to dislodge the pulley from the ceiling alerted the guard so he came in to check on the prisoners
In the original game he's the same man from the house in the intro and he's coming for revenge on Leon. You can tell it's the same guy because he's all busted up.
Your defense for the stagger inconsistency criticism is, to put it bluntly, not good. For starters, it often felt like this game was cheating me out of my victories on Hardcore and Professional whenever the stagger didn't work. The last thing you should ever want a game to do is to cheat you out of guaranteed victories. If you die in a game like this, it should be entirely your fault. The only way you can learn from your mistakes, is if they were your mistakes to begin with, not the game's. Having a game screw you out of your guaranteed victories doesn't create fun, it creates frustration, and not the good kind of frustration that asks you to rethink your approach which should guarantee a victory if done right. Second, the knife parry is still a limited resource as I believe it still does take damage when you use it. Even it didn't, not all attacks in the game are able to parried and followed up with a kick, so if the stagger is inconsistent against an enemy's whose attack are unparriable, again it's another case of the game cheating you out of a victory. Also, parrying with a knife was possible in the original game, it just required you to swing the knife at the right moment when a Ganado strikes you, and can even be followed up with a kick if swung at their face. Even if you make the argument that it's there to make sure the player doesn't abuse the headshot > kick method which unfortunately was a problem in the original game, Capcom and Resident Evil solved that problem before in RE6 with the combat gauge which limited the amount of melee attacks, dodges, and even counters/parries the player could do, all while keeping the headshot > kick mechanic 100% consistent and having melee weapons that don't break. I vastly prefer that instead of what RE4R did here, because if both the knife breaks and your out of ammo and resources for an encounter; You're fucked for the rest of the playthrough.
This is dumb, you're trying to play the remake like the original game You're supposed to keep your distance, make good use of quick swap to shoot rushing grabbing ganados with a shotgun or a bolt thrower (WHICH STAGGERS ENEMIES INSTANTLY), and go for melee attacks when you have the opportunity - not every single time. The knife parry completes the system by allowing you to block the enemies that you let yourself too close to yourself, and yes, it's a resource now that you have to manage - you know, like in a survival horror game. As for unlockable attacks, other than bosses and grabs (duh), you can either parry everything or dodge with a button prompt tldr git gut
@@TheExFatalFirst of all, it’s pretty hard to keep your distance when Leon, a highly trained Secret Service agent, runs as fast as frozen molasses. It also doesn’t help when your enemies can blitzkrieg you with Flash levels of sprinting speed. As for the shotgun/bolt thrower argument, nobody uses the bolt thrower. It’s fucking pathetic and nobody’s gonna use a weapon for the sole purpose of staggering enemies. As for the shotgun, there’s not enough shotgun ammo to justify using it on any enemies who get too close (every single enemy). Before you throw any arguments my way, there’s no reason to force players to use these weapons for these specific reasons. Encourage play styles, don’t force them. As for sniping with a handgun, it’s nearly impossible, as your crosshair breaks at the slightest camera movement. It’s funny how RE2 Remake, a TRUE survival horror game, didn’t have this crosshair issue. Yet the action horror game pretending to be survival horror game has this issue for some reason. I get they wanted balance, but once again it encourages everybody to use the Red 9 + stock. I thought they were trying to get people not to main that weapon? There’s literally no reason to use any other handgun. TLDR: Your precious little game sucks and you’re too blind to see it
@@TheExFatalfor me the gameplay in the remake is the problem. Its not so fun and it's very unreliable. With mods i can stand it but without? Not so much and that's a problem. While i think the remake is overall good i also think that the reviews are vastly overrated
@@meiser5198 Bolt Thrower with upgraded capacity is pretty OP for the Cabin 1st half because of the stagger (just camp the stairs). It also easily kills mini-bosses and bosses. Matilda is also much superior than Red9 imo cause at least it instantly staggers, deals good DPS and you don't have insane aim bloom. High capacity weapons also have more ammo drops but ye I agree the stagger system in this game is too bonkers. its alright on Standard and HC but on Pro it breaks itself especially if you start from a fresh save since it's tied to weapon damage. couple that with the insane enemy tracking and nerfed melee prompts, and the game just devolves to circle strafing
@@desudesudesudesudesudesu Ok I will admit, my only experience with the Bolt Thrower was the “5 kills” challenge, so it very well could be better than I initially thought. As for the Matilda, it’s biggest weakness is the burst fire capability. You aren’t able to control the amount of bullets you fire with each trigger pull. Since I’m a sucker for ammo conservation and precision, I don’t fancy the idea of wasting ammo. Now I’m not aware about the full extent of the higher ammo drops, so it’s possible that it could fix the ammo wasting flaw. Even then, I don’t like burst weapons in general, but that’s just gameplay bias. As for the Red 9, there’s a reason why I said Red 9 + stock. The shoulder stock completely fixes the Red 9’s insane aim bloom to the point where the crosshair won’t break no matter how fast you look around (while standing still of course). The Red 9 also deals great damage and is amazing at consistently staggering enemies due to high damage and fully zoomed in crosshair increasing crit chance (shoulder stock makes it a killing machine). They tried so hard to nerf it and yet, accidentally made it the best handgun in the game. The irony tickles me silly. I wasn’t aware of the staggering problems with Pro difficulty since I only ran infinite ammo weapons on higher difficulties haha. Thank you for admitting the game’s flaws. I’m glad to know I’m not debating with a “RE4 Remake is the most perfect game to ever exist” person. Aside from that, I had a little experience with the insane enemy tracking when Mercenaries Mode first came out. Thank god they fixed the enemy difficulty in it.
One detail i loved is how Luis tells you about the plaga in the original it didn't make sense for Saddler to tell you his entire plan and i love how in the remake they specify in the files that they gave Ashley a superior plaga type so she would maintain her intelligence and makes the plan make much more sense . Gameplay wise i feel hardcore is the best way to play the game professional on the other hand is riddled with bs such as lack of staggers and the parry doesn't work as well and i feel like the game could've used a dodge roll like that one mod out there but the game does get much easier when leveling up the sniper and the riot gun to level3 damage and higher i find and i generally agree with you about the grab and the aiming specially the grab which wasn't broken in RE2R and should've stayed the same
The original definitely has better gameplay, the aiming is so much smoother and the fact you can't move while aiming makes the gameplay so much easier to learn since it forces you to be careful instead of panic through the whole game
I barely see anyone acknowledge the bloom issue. I can’t comprehend how people prefer the remake over the og despite its other improvements. The laser was just so iconic so for it to be replaced by a mechanic which straight up neuters magnums and smgs… Bit of a ramble but the flow of combat in the og is far superior.
I really appreciate you talking about the knife durability inconsistencies and especially the bloom. The bloom really pissed me off. I can deal with it in most encounters, but the shooting range is an absolute nightmare if you’re trying to get all the skull tokens.
Your critiques may be arguably one of the best I have ever seen. Its incredible how a lot of critics are completely subjective with their reviews utilizing those to make objective claims. Then people heard them and becomes an universal flaw from mouth to mouth. Its refreshing to see such good reviewer that knows how to balance the critique, has at the very least arguments that are understandable, and the editing its very good as well. Great job, sir, you earnt a sub.
@@Lycan072 I'm sorry, don't take this the wrong way but I can't watch a 50 minute video on the subject. Overal, did you enjoy RE4make? I think the surpassed the original personally.
@@SweetChildofMine-l5y In summary, yes he did. Gave it about a 8/10 being 5 average and 10 unreachable perfection. Some issues like the unnecesary bloom to keep in mind.
As good as RE4 Remake was and it was f'n amazing. I still prefer the original( IN MY OPINION) what was improved upon isn't worth what we lost from RE4 2005
I was bored by it. The original had many more enemies come at you at once. Combat was more a chess match. The remake is pretty much the most generic action shooter possible.
I hate that fanboys are so vicious that you have to clarity that it's your opinion otherwise they would attack you. But you are right, the original is better. The remake has good qualities but the bad ones feel like they intentionally made the controls worse under the disguise of making the game "scarier" but instead is just frustrating.
@JT-cx2ev dude tell me about it. Even when I start with that I did enjoy the remake and this is just my opinion. I just get hate comments from butt hurt fanboys like guys.. I'm criticizing a video game, not your first born child. Calm down
Sat through the whole video, liked & subscribed! Knuckle bump * I didn't see any indicators I was leaving a map full of treasure, but probably clicked thru it.
@@thatlonzoguyHe should've, since the merchant clearly transcends the games' universe and exists in some kind of meta state. Personally I found the merchant's dialogue in the remake to be obnoxious. He never shuts the f up
It's true, both movement systems are valid designs. The difference is in how well they're executed. Re4 is extremely tight, rem4ke is loose. On enemy models, I dont know why this has a full minute dedicated to it. I still notice repeats but dont mind them. Last Stand, the flash game from I think 2007, has procedurally generated zombies, so if they wanted to have more models they couldve done that I guess. The grabs are aggregious here since theyre not only instant damage, but they come out faster than you can react. This means you're discouraged from ever being close, which would be fine, but 1. resident evil has been made around point blank buckshot to the face for decades 2. resident evil 4 added melees, another reason to fight up close 3. the remake adds parries, ANOTHER reason close quarters is the focal point of the game I have no idea where the game wants me to be. The argument stagger inconsistancy also makes no sense. With a gunshot you are wasting a bullet for the _chance_ of staggering the enemy vs a very tiny amount of knife durability for the same effect. That's not a good risk reward, the parry is just flat out better. A better defense would be to say that the stagger is purely offensive now - it's a chance based effect that makes combat feel more dynamic. I still think it makes gunplay feel awful, but that's a logical argument.
@@Lycan072 probably because of balance. so you would either need to stand still longer for targets that are further away or use a pistol that does less dmg but has the laser sight option or capcom wanted people to use a different pistol than a red9 if they wanted to have a laser sight xd. personally i don't mind not having a laser sight on every gun because the starting pistol is so good with that 5x crit chance
@vainojari Whatever the reason behind it, it didn't work. The guns in the game that get the most play are the most accurate ones with the red dot / scope. If every gun was accurate then they could balance around that but accuracy being different per gun means that only the accurate ones exist now.
I think it would’ve been nice to see Ashley actually use some combat that eventually ends up with her using a gun later on after the castle section of the game. Ashley made a comment about becoming an agent to Leon which makes no sense because she’s mostly screaming while getting grabbed. I just think it would be awesome to see Leon handing Ashley the Matilda tell her to point at the enemies. And coaching her with dialogue during combat. Seriously just imagine only being able to give Ashley 1 mag of ammo at a time so she can protect herself during very combat heavy sections
I dont disagree with the idea that giving Ashley more agency in combat encounters is a bad idea. I do think that a gun isn't the way to go though. An idea i heard from another creator is that maybe the player could have given Ashley one of the disposable boot knives in which she can use to free herself from grabs.
@@Lycan072 I’m not saying to give her a gun until much later in the game. But also it would be nice to see her fighting off enemies with disposable melee weapons like vases, planks of wood and even a torch. I’m not trying to make her some badass girl boss but, but, just having her screaming the whole time is annoying af! My favorite part with Ashley in the remake is when she is helping Leon during combat fighting off the knights. Plus image if Ashley was using the Matilda during the scene when Sandler was controlling her to shoot Leon and the jams. It would be more acceptable to fans being the gun saved his life again as it did in RE2 instead of being just a convenient plot armor that had a lot of fans rolling there eyes at. Anyway I’m not knocking the game cause it’s great but, just think I would be more impactful if Ashley shows herself trying to survive during gameplay.
Amazing video, I stumbled across it randomly while looking at RE4 content and was surprised at the low view count. Im glad I finally found someone reviewing/critiquing this game that personally likes it more than the og, cause while i spent over 300 hours playing the original, I also prefer this game over the original. Overall an amazing critique, left a like and subscribed, I wish you nothing but success on this channel. Keep it up!
The Krauser fight is much, much better in the Remake - in my opinion. They managed to achieve the high-intensity spectacle of a knife fight that the original QTEs tried for. Having a parry window and two knife attacks keeps things simple and gives players a skill check. Unlike QTEs, the new mechanics give us a chance to experience Flow without breaking immersion.
all bosses fight are much better in the remake, play at new fresh game at pro diff brings the hell of a pure challenge, yet very much fun if we are already have the adequate experiences
@@josedorsaith5261 hahah i can understand that, but imho they balance the weapon' choices of their upside and downside pretty well too, its really a very good remake at overall aspects
Your cool new fight is just a worse mechanic that you only like cause it's another one of those grey blobs that make the game "safe" and "better to play."
26:28 This is my main (and really only) point of disagreement with you. The consistency of the gameplay is literally the entire reason OG RE4 is often cited as one of the best games of all time. They sacrificed that consistency so they could float a "trendy" mechanic that was completely redundant due to how stun worked originally. I'm calling bullshit on that anecdote about the Krauser fight. Parry got shoehorned in because other popular games have it and the execs thought putting it in would sell more copies.
I watched the dev interviews in prep for the video and this is a direct quote. They said directly that the parry system came out of them trying to improve the krauser fight. The reason why my videos take as long as they do is because I do research and testing. Its not an anecdote. I wouldn't have worded it the way I did if I didn't know for a fact.
@@Lycan072 To clarify I'm not calling bullshit on what YOU said. I'm calling bullshit on what THEY said. Their anecdote about how it got into the game. It's a well put together video and I'm not trying to disparage the quality of your work.
@@SpadeDraco thank you for clarifying. I appreciate it and thank you for your compliments. To each their own, but I prefer to assume that the devs are telling the truth until there is contradictory evidence to support the opposite.
I think the signposting of the game about flashbangs killing parasites is fine. It might reduce some experimentation, but it informs the player and allows them to make decisions they didnt know they had.
46:28 In defense of this scene and the “luck” Leon gets… the gun actually jams because of Ashley’s shaky hands, which I argue just shows how strong Ashley is for being able to fight the mind control in such a way. But I do agree its dumb they didn’t try to kill Leon there.
So i havent played the original but i fully agree, the crosshair spread system in this game is so stupid. I remember when fighting Salazar and trying to use all the magnum ammo i saved up it was imposible to shoot. The only way to actually use it was: wait for the boss to attack, dodge, stand still, start aiming, pray to god that the boss doesnt start moving, shoot. Literally every third person shooter works that just standing still grants you perfect accuracy, hell most fps do that. Capcom why
One excellent thing the game does is that sidequests can be done without picking up the request, and even done early. For example, in chapter 12, you get the quest to get the scratched emerald. But you can do that quest as early as chapter 8, after ashley stabs you. This rewards a player for knowledge from past runs heavily, letting you be efficient in getting spinels if you want to engage with it in a run.
Definitely subbed good sir! That was one of the most fair and objective reviews I've heard yet of this game. It was getting aggravating seeing so many either shitting all over it cuz of either nostalgia glasses and hyper focusing on the flaws it did have or rose colored glasses where the game was absolutely flawless and perfect and if you disagree you're wrong or a troll. So refreshing to see the flaws addressed but done fairly; not blown up for comical effect. I fuckin loved this game and still playing it but it is definitely not perfect, mainly i side with you completely on the bloom effect. I play on console idk if its better on PC (probably is cuz mods which is fine) but it got in my way a few times. Ashley was cool and done very well but even her AI was kinduva dick if you try to be stealthy "k let me stand out in the open while you're in cover and I'm supposed to be behind you, do you think they'll notice my bright sweater???my dad bought it for me! Somebody smeared poo on it tho when i got locked up". Luis is a treasure and we must all love him and cherish his memory forever 🥺
It occurs to me that the term "modern" is never really associated with anything good. When it's compared to what was before "modern" is either worse, simpler or unwanted since the previous did better. Modern is akin to a curse word everywhere it's applied things get worse.
Which is a shame. Every use of the word in my video just means "recent" or "contemporary". I'm not one of those gamer doomers who think gaming was better back in the early 2000s. Gaming has improved substantially since then.
@@Lycan072 Well games in the early 2000's had way more ideas and very in fact more diverse because they were not all set to the same control scheme. So when we have the term "modern" controls it basically means the standard controls that every other game has. And once a game deviates from the the standard set by modern controls it is not without criticism. Take for example the early 2000's remake of Resident Evil. It kept the fixed camera angles and the controls. And that game is considered such a good remake that it practically replaces the original in being faithful to the source material. But since it came out so early the developers could remain true to the source material. It was even well received once it finally made it to the pc. But now there is no way Re4 could have been remade graphically and still use the original controls because deviation from modern controls is practically not allowed anymore. Meaning the unique experience that used to define these series has been lost due to the emphasis on modern controls. Granted not needing to adapt to new controls for each new game is practical but learning how a game controls and then mastering the controls is a great part of what used to make games stand out more. So in that regard it feels at times we are loosing unique controls for the standard modern controls.
That may be true for AAA games but if you want more unique games, just look in the indie space. AAA games want better graphics and that means control types like tank controls aren't considered owing to the lack of realism. Individual devs or IPs may get worse over time, but gaming as a whole has never been better.
@@Lycan072 I would argue from the points i made previously that gaming as a whole is becoming stale. Due to the idea that "modern" audiences only want realism and modern controls. Which leads to less distinction in graphics and design and less distinction in controls. Even indie games are not exempt from this. there is only so much one can take of retro looking games with modern standards.
@@Lycan072It's better, but much less characterful. Would you rather have the hilarious and unique atmosphere created by the OG RE1 dialogue, or the mundane, bland but passable performances given by the REmake actors? It's the same thing with RE4 just to a lesser extent. Saddler has become an incredibly generic cult leader. He's not actually intimidating, but they've forgone his personality as a compromise for his nonexistent scare factor. Does that make sense?
Subbed because you can be critical without coming across as "cynical and sounding bored cuz i'm that cool". Genuine compliments and bashing for what you really believe could be improved on. Even if i don't agree with everything, it was nice to see a constructive perspective that goes in-depth with what you see should be different.
A masterful review, you sir deserve way more subs, your number is a crime, I know getting a shout out from another smaller creator won't mean much but with the work you put it, I feel its a least worth trying.
Okay, you could have just made parry more useful by upping the amount of shots needed to stagger an enemy though. If I'm planning a stagger and I don't know if it takes 1 or 5 shots, I shouldn't be forced to use something I didn't plan for at the very last possible second. It's terrible telegraphing and a waste of resources. If I know it will take 3 shots, an enemy is charging and I realise that it's much more time and ammo efficient to simply parry, I would still opt for doing that, especially if I'm dealing with a crowd that's advancing towards me. Although I hate the knife durability system to begin with, I also see no problem with stabbing a downed plaga enemy to death as being more durability efficient. Lone enemies are rarely a problem and the original also let you take your time to stab them to death. Key items not being sellable and being disposed of upon use was completely fine given that they did not take inventory space. You seem to have missed the documents in the original game explaining why the Los Illuminados couldn't just let Ashley go. They were trying to play it as a kidnapping for ransom plot, while their actual goal was using her connections to infect influential US citizens who would then obey Saddler. Her plaga had not matured yet, so she would not play along if they were to let her go too early. Saddler is also worse in the remake. In the original he's clearly not religious and only using religion as a way to make others follow his commands. He is actually a foreigner and a scientist. His true goal seems to be world domination. In the remake, he's just a religious nutjob who seems to believe the stuff coming out of his mouth.
Thank you. Yeah never been a fan of the random tangents and 10 minute intros that video essayists tend to engage in. I can't even begin to count the amount of times I've heard "I didn't really wanna make this video" at the start of a video essay.
I played the original around 2007 so i can't remember much of it but I really enjoyed the remake. The only cons the remake are imo, the island feels like it's dragging, like it's there just to add hours to the game. The only cool part in the island are the regenerators. Also the toned down humor is a minus.
I am 48, I have played many games down the years but this games The Mercenaries is like crack to me, I love it, I'd buy a full price Merc game if it had RE4r mechanics.
I will re-critique your points.... well don't get hurt alot since it can be brutal but try to play the game again so you can see these points more valid. Also i'm a realism man so my critique are very honest, which sometimes can be very sensitives but hopefully you read all of this as a lesson for critique later on ! Good video ofc, i enjoyed it, hell that's why i wrote these in the first place (1/2) - The garnados are similar to OG: No they don't, on harder difficulties like HC or PRO are way tankier on NG version, which means harder to staggers, lets say on HC: It takes 5-7 shots from legs shots, headshots requires 3-4 now, which makes you burn ammo way faster than normal - Grabbing animation: Yes... i agree, basically Leon get choked to death or hold still to be " GLOBAL PENETRATED " by the plagas. However, certain grabs can have " delayed " knife QTE, which is BS since you can't tell the differences - Castle Garnados isn't " similar ", they have wooden shield, which now tests your reflex to kneecap them OR waste ammo to burn through the shield first then them or depends how you deal with them - Doggos are better - Flashbang issue: You said ... it's easy to ... one shot them ? You do realise this game have ADAPTIVE DIFFICULTY ? You burn ammo easily ALOT, which makes you craft more ammo and less resources for FLASHBANG, plus beating the game without using that ? Good luck with that, show us a run you do on Hardcore or PRO without Flashbang S+. Yeah, even if you read the notes, ask players if they REMEMBER that mechanic, no ofc not, the game have to tell you else we have another RESIDENT EVIL 6 situation of combat mechanic locked 60% behind loading screen - Spiders doesn't attach to "each Garnados", it does encourages players to take it down first if it's on it's own or attached to Garnados, if you skilled enough, you can parry these spider-controlled Garnados. - I do agree Regenerators room are a much improved, it's way more scarier and now Regeneradors are now a true threat as they move way faster - The Brutes "wants you to dodge", no it don't, on HC abusing on dodge can get you KILLED as it follows up a downward strike immediately, especially on higher difficulty (this is more proven you never done Hardcore / Pro for the review, i'm disappointed, or even MERCENARIES mode) - Knights are better, and now here's the sarcasm to your previous point, you want to deal with them on harder difficulties and saving ammo, FLASHBANG is now fucking NEEDED. - Novistadors aren't better, more annoying than usual as they can strife dodge, which cause more nuisance to shoot them (this is more proven you never done Hardcore / Pro for the review) - Regeneradors aren't better ... you jokingly right ? They can be killed with brute force should you choose to burn through ammo (if during the reviews you just ask people who actually use a HP layout mod), can be brute force with SMGs to shows weakspots so you can take it down plagas without the scope OR the Biosensor SCOPE. It nows allows way more variety to deal with them than the OG, but doing so players must be extra careful as they are way faster, especially on harder difficulties that they basically USAIN F-ING BOLT, that can punish players if they are overconfidence. - Removal QTE missing is sadly a miss, since unique deaths can be found. - Parrying is way more BS, i wish they ported RE6 parry mechanic or manual dodge, since RE4R parry can't be done if enemy stands TOO CLOSE, which happens nearly half of your game. - Knife stabbing to death: Basically not a problem, you basically waste time, waste durability and can get easily get attacked, this is a punishment, which forces you to either to the takedown OR try to the dodge them ? Have you ever heard of " Run if you can't fight " ? - Knife stabbing counters: It is a trade-off to quickly escape, what more do you want ? BABY SHIT difficulty ?
(2/2) - PRO Perfect Parry rewarding skills and talent: I'm stopping you here, NO PRO Perfect Parry do have issues, it's window-time are way too inconsistent based on your frame, the issue of short range makes parry an issue becomes a bigger issues when enemy is now having Striker charm on top of having Hardcore difficulty speed, sometimes you did a perfect parry but the game said " NO " and punish you for it, sometimes you parry based on your reflex and it does parry despite the parry UI didn't pop up just yet for half of a second. - Every moves are parry are a bad idea: Yes i agree, because it stops you from being one trick pony ! :D - Bloom: not an issue, in fact the core issue i'm surprisingly you didn't mention is aim zooming, in fact alot of hardcore players tends to go more Field of View because of this as zooming in cause you alot of vision lost and consistent zooming if you are a CS:GO Pro quickshooter (TLOU Part 1 memes) can cause motion sickness, ofc Bloom actually makes you land targets easier because you have bigger target to land the shots in the middle, If you don't like it you can literally use a " RETICLE TO ALL WEAPONS" mods that turns every crosshair into simple crosshair like GTA 5 for example (RE4R should've one tbh), also blooms are meant to make careful land shots more rewarding, it does boost Critical Hit rate more often especially on starter weapons. - Handgun will usually favors alot in first playthrough = Wrong, if you read the real RESIDENTEVIL.NET statistics, your points are now invalid as fuck. Certain guns use for certain situation, not all new players will always use handguns unless you do HANDGUN only challenge for the platinum. Not only that, the handgun ammo drop rate... DROPS if you use handgun MORE OFTEN and not other weapon, which can cause the game to give you only petestas until you ran into 10-15 bullets remain on your handgun or different ammo type, which encourages you to switch your styles instead of being ONE TRICK PONY. - Inconsistency decides if the staggers is triggerable = Same point aboved, in fact let me tell you a small arse secret... you know the GRAB attack you DREADED so much on 20% of your video so far ? It can be CONSISTENTLY stagger if you fast on shooting the dude that wants to CHOKESLAM YOU TO HELL (Garnados do have this move btw). Ofc inconsistent staggers is based how much damage you do to that target, and making you not " camping " and forcing you to focus on your current combat situation to handle instead of standing still. Adaptive Difficulty (so far i'm surprised you still haven't mentioned this) are the foundation for this. - Wipe sweeping attack EL Gigante: Duh... use a grenade, hide in a house, you can't out run this move so try to stun him perhaps ? - Mendez are better: Yes, it is way better than the OG and no more bullshit one shot grabs anymore, you can deal with him depends if you have higher ground (Star War reference) or not :D - Del Lago is not a major improved = Yes and no, Yes it is improved significantly as the Lago now uses different moves and shots are now needed to be carefully landed if you want to take him down quick, hell perfect fast accuracy throws can end the fight in 1 wave before he dives into the water and restores his HP. - Salazar weakness to egg is a " SILLY " mechanic: This contradicts your previous point of note reading, if you read one of the notes in Throne Room, you found him... well... allergic to eggs, hell even the side quests reference to it, it's not obvious and forgettable until you throw the first golden egg that can be only used (if you do most sidequests) for Salazar only as a reward for being patient and carefully avoided most major damage that doesn't drain all of your healing items - Krauser fights are better: Yes it makes better and fits the plots better as he wants to tests his students. - Saddler fights are more annoying than better, but yes i do agree it's more enjoyable if you don't skip him with rocket launcher, i do dislike the massive bugs spawn he gave. - Side quests are very rewarding... if you save the Spinel aswell, if you save enough you can buy Exclusive Tickets. - Maps are not visitable = OG game has the same case, so this point is invalid for me - New treasures with combo = Yes, it also wants you to collect gems, save it, think about the possible value you want to sell and what treasures you need to deal with next situation - Inventories auto-sort are an improvement, especially for S+ ranks run, but also it doesn't stop your pacing of the game, and it does requires you to sort it out if you want to fit something in the map. - Resources are burden: It is more of an improvement since it requires you to think what to craft, what to use and what to carry. - Ashley is an improvement, she doesn't have a HP bar that cause her to be one shot anymore, if she's down you must stop your pace to take care of her and deal the dangerous around her, which is what LEON DOING as a special agent for RE4 REMAKE MISSION. - I do hate the gachas mechanic of the charms tho - Story wise i leave you guys to it, it's based on your taste, i found it more impactful than the OG with better characters personality designs and how they interact with Leon. Leon is more serious, which is more believable yep and i agree to Lycan. - VA are better ... and worse: Leon VA is a chad yes, Ashley VA is now believable and more realism, same with the rest characters VA. I do have 2 issues: 1 is Ada VA, i will not mention the entire Instagram drama of Lily Gao and i will quote SomeOrdinaryGamers (MUTAHAH) best description about how us players think about Lily Gao performance: " Why does the Ada VA performances so well if she's in the radio coms but she feels dead inside in cutscenes? ", same with Wesker VA but i can't blame their last seconds change, since DC Douglas literally leaks and breaks Capcom NDA to a minor ... what an idiot ! XD Overall i agree some of your points, but i do disagree some points! I do agree a comment earlier mentioning mods patching: Yes it changes RE4 Remake to be more fun to replay Here are some QoL mods: - www.nexusmods.com/residentevil42023/mods/741 (Third Person Camera Controller, adjusting FOV is now more freely !) - www.nexusmods.com/residentevil42023/mods/1260 (All dots reticle for every weapons) - www.nexusmods.com/residentevil42023/mods/1190 (Better laser beam for visibility) - www.nexusmods.com/residentevil42023/mods/1416 (Laser for every handguns) - www.nexusmods.com/residentevil42023/mods/542 (All Charms from starts, no more gacha bullshit !) - www.nexusmods.com/residentevil42023/mods/52 (No Aiming Zoom) + www.nexusmods.com/residentevil42023/mods/463 (No Aiming Zoom Mercenaries)
Wow thanks for such a long and detailed reply. I do not agree with all of your counters and some I agree with. I appreciate the fairness you gave to me and my video despite the disagreements.
@@Lycan072 no problem, at least what i can give you is some aspect of what a 450+ hours players perspective should be since i did unlock all achievements and still playing till this date with mods, including beating the infamous Evil Descent one >:D
@@Lycan072 and to be honest with you, these disagreements is basically how we start with RESIDENT EVIL 5/6 aswell, the package of Threats of Bioterrorism (Yes Capcom actually named the trilogy officially on their store page) is possibly one of the best yet most controversial package games up to date in RE franchise, even RE7/8 can't have these mixed agreements as much as these 3 XD but what we can do is share some aspects of what we like and what we don't like and from there we can play the game based on news perspective. Hell even 3-4 years from now when you return to this game it would have way different aspect once you play the rest of RE franchise or play similar type of game like The Evil Within 1
Wonderful video, I agreed with nearly every point and as someone who has played the original RE4 at least once a year since 2009, I love the Remake just as much if not even slightly more. I like how you were fair of both games here as well, neither the original RE4, nor RE4 Remake is perfect and both have flaws, but regardless of those flaws they both provide excellent experiences. I recently started my S+ run for Professional mode as I finally have the time to play the game again and I am just loving thinking up new strats and thinking of new ways to get through the chapters not only faster, but while using a low amount of resources and taking either minimal or no damage. Keep up the good work chief, and I loved the usage of Soulsborne music throughout, such fantastic scores
Things I like more in the remake Quicktime events: gone Ashley being useless: gone louis: fixed up Things I don't like in the remake. Ada: Still feels like she's just kind of there Lava room: why remove that? Regenerators: not as scary.
9:04 i dunno how you expect someone to figure that out its not like it makes sense that a plague dies from its senses being overloaded or something, maybe someones playstyle doesnt use flashbangs theyd never know i didnt i used to sell them why experiment when i thought i had the best formula some obvious things like headshots deal more damage or wooden crates can be destroyed dont need to be explicitly told because they just make sense to us already but sometime like this doesnt
Hence why I suggested that there be a clue in a lore note instead of it being just told to the player. The original had this mechanic and didn't sign post it and people figured it out. It is possible.
You can actually aim while moving in tank controls most developers just don’t allow it. But I have no clue why you would say that tank controls don’t allow for aiming while moving that makes no sense considering they do allow for it.
Great video, but i do want to point out that the gun jam you talk about at 46:33 isn't actually plot armor. That specific type of gun jam is caused by a shakey firearm grip, such as the one Ashley displays in that scene.
I appreciate it. The only thing I'd add is that even if I grant you the gun jam, there's still no reason not to kill or restrain Leon thereafter. Instead, saddler just decides to fuck off and let Leon run loose
@@Lycan072 fair enough. Maybe it was intended to be like a "my henchman Krauser will deal with you" kinda moment, since you fight krauser immediately afterwards, but if that were the case he probably should've mentioned it. This leads me to the conclusion of it just being a side effect of the RE franchises strong roots in American B-rated action/horror, a genre filled with that kind of stuff.
This video was fucking awesome, so glad I watched till the end. Leon has always been my favorite video game protagonist and his VA did a phenomenal job
Another thing you didn't mention is the monetization, which I can't believe I have to say. Capcom is crazy sometimes when it comes to monetizing their singleplayer games. I noticed this in devil may cry 5, and it's back in RE4. The treasure map dlc is extremely overpowered, dropping loads more treasure on players during a playthrough. I don't mind the costumes, though I wish we got more as unlockables. The thing I just can't condone is the weapon upgrade dlcs. Why. Why do you feel we should be able to purchase a ticket to get the exclusive on our weapons? We can already do that with pesetas in a few playthroughs, so it feels very off base. I want to say it's useless, but I know someone unconfident in their skills might whale out for them.
Great review! I've been on an RE video binge and was surprised to see your sub count. Honestly thought you were up in the hundred thousands with this level of dedication. Anyway, have mine for now.
Golden age kind of like how you could take out the shark and the tyrant with the 22 caliber suicide pistol,which makes sense as hitting tyrant in the hart was an insta kill assuming capcom was aware of the way 22 rounds work most of the time not exeting and creating multiple wound channels anyway lilely what happened to thw tyrant with the round bouncing around like a pinball
I don't see how the double gigante fight was improved with Luis. It's cool to fight a boss with him, but it completely nerfs the encounter. The double gigante fight in OG was actually threatening especially if you chose not to use the lava pit to get the extra loot
A) if that was the case then he wouldn't command Ashley to shoot Leon. B) also then why not just tie up Leon and take his gear until he turns rather than letting him loose
The minigun was goofy as fuck, but I'm not glad it's gone. It's something you only find in RE4 - a minigun in the middle of an ancient castle. It kind of sums the game up. The fact that the remake removed it in favour of something more fitting for the atmosphere also kind of sums up the remake's intentions. It's more realistic, more homogeneous, and definitely scarier. But it doesn't have the personality that makes the OG so memorable.
A little late, but, the aim's bloom is a way to balance distance, it would be way to easy to hit enemy's that rely heavily on melee from far away. Furthermore, not only allowing the aim to close increases accuracy, but it also increases wince, break and critical chance. Realistically, the only critiscism I have on this game is that it is too minimalistic with the gui and hud.
Just a thought: wouldn't damage falloff at long ranges with shotguns, pistols and submachine guns work better? Then we solve the issue of aggregious bloom while still balancing distance.
the random accuracy spread is to balance the handguns. Without it the Red9 would be broken and there would be no reason to use any other pistol, you are trading pin point accuracy for more damage. It makes perfect sense to me, and I am honestly surprised so many people don't like this.
You can get a similar effect in terms of balance without the need to have RNG by including it in recoil. Apex legends is the perfect example of how to balance gun spread. Guns in Apex are always accurate but differ in terms of recoil to balance them. By doing so, a player is never punished by random number generation and is encouraged to learn and master the recoil pattern and control
@@Lycan072 maybe, but I think random spread does it more effectively. I reckon high recoil wouldn't matter that much in RE4 because most weapons are not automatic. Your idea would work with TMP and MP5 or whatever it was called, but i am not sure about the pistols.
Apex is the best example because the gunplay is extremely well designed in that game. Compare the Wingman to the P2020 and the RE45. All pistols..all feel very different to shoot because of different recoil strength and patterns.
@@Lycan072 Although I think the inclusion of random spread is fine overall, I find the awful accuracy of Broken Butterfly completely unreasonable. You have to use this thing as a shotgun to hit anything
Hot take: Ada's VA is actually fine once you get used to the fact that she's playing a different interpretation of the character. Colder, more professional, less horny. Btw I hope me leaving a new comment for every new thought on the video isn't irritating. It helps with the algorithm at the least.
A very thorough and interesting video to watch but I can’t help but point out the auto sort inventory option immensely takes away from the actual, legit “game within the game” feeling of the original inventory system. Sorting your inventory wasn’t just about making it pretty, it could be a really fun and rewarding experience when you manage to just barely fit in an extra ammo pack or herb in the case and doing that yourself was part of the experience. I completely understand the efficiency of it, ensure you don’t have to engage with the auto sort, but how many people are going to engage with the inventory system when they have a button specifically designed to make sure they don’t? if you can call slotting gems with effects a rewarding edition but not hold the inventory system just as highly as such, I’m going to have to heavily disagree.
I prefer the original way more but still had a fun time playing this remake. I just feel like this is an exact copy of resident evil 2 remake but given a re4 costume. And why did they have to make everything like re7 with the difficulty
Same mechanic as re2 remake the rounds wouldn't always stagger or down the enemy,or 2 rounds sometimes would make there head explode,just comes with the new re engine one would assume
I abuse auto-sort because it's there. I would have more fun doing it manually (as in the OG rearranging the inventory is actually quite fun) but I just don't see the need to anymore. I would forgo the convenience of auto-sort much in the same way I would forgo using summons to beat bosses in souls games. i.e. i started using them in elden ring because i just cba anymore. is this comment coherent?
the religious aspects were very boring, sadler and salazar were made so generic and boring, their personalities are almost non existant and sadler barelly shows up.
I would always like the freedom of movement in most games i play. Be it side scrolling, third person, first person. Re 4 remake grants me that freedom, something that i find so important that playing Re4 couldnt give me. As far as realism goes, animation quality is always great, i think its a matter of where and how its implemented.
my name actually has a story behind it that relates to Persona 5. In any case, I haven't played RE8 and don't intend to. RE isn't my usual style of game. RE4 is the exception
All I ever played was RE4 and RE4R until a couple months ago. Since then I've beaten all the rest. I wasn't an RE fan either but that exception (RE4R) should be a gateway to trying the rest out.
Hey pretty good review. I played the og once on ps2 and it was great, but moreover it was to combat my phobia of zombies, that was made by og Resident Evil 2 and 3 that my dad played too much. RE4 didn't cure it but helped as i was delving deep with zombie movies all the time. so anyway RE4R is perfect so good it's a good game rather than great, but has so small differences it kept me going and was a bit boring, sadly. also the RE2R & RE3R stung really badly, they weren't the Remakes i wantes, they are Reimagines. RE4R VR2 IS AMAZIIIING!!!!!!! now that's a really cool way to make the game is better than any version of RE4!
As much as all of this is good, the real RE4 version is a game that was made from RE4 OG. and that game is far greater than RE4, and it's called God Hand, made by the same guy, Shinji Mikami.
After about 15 play throughs, the bloom of guns for the most part isn't a realy issue with most of the guns in the game, once you get used to the aimming in it that is. The biggest guns that suffer from bloom are: TMP (even with the stock) Crossbow, which honestly shouldn't even have bloom to begin with. It drops down the meme level usage largely because of bloom. Magnums outside of the Killer7. Even the Hand canon sucks even after fully upgrading it because you'll most most shots on enemies unless they're huge targets or right next to you. Any movement resets the bloom at all, so standing still and waiting to shrink the bloom forces you to aim ahead of them and hope they run through your crosshairs as it shrinks. Believe it or not, my favorite pistol of choice in the game is a tie, between the Sentinel 9 ( being slightly better then the Starter Pistol ) with the Laser dot, and the Black tail Pistol which cannot equip the laser sight at all. I can easily land shots with any of the pistols though unless at extremely longer ranges, where I'd honestly just use the Rifles for that purpose anyway. I also think they nerfed Penetration a little bit too hard in this game, mostly for the punisher. Which is why of all the pistols, I find the punisher to be the absolute worst one of the bunch. The biggest complaint I have about this game personally is how enemies have designated sections of the map they will not leave unless under special conditions. You cross that magic line and they'll consider you not worth the effort to pursue and turn around and head back, even if you're still standing next to them. I believe they even ignore Ashley too in this situations. If you want to see how bad it can get, do the Merchant task where he has you hunt down the Knight Enemy in the gold armor. When you take the elevator down to it, wake it up, turn around, open the door to the elevator and stay inside of it. The Gold Knight, as well as his two Silver Knights will lose interest and turn around, fully exposing their plagus to you as they walk back, firing on them doesn't seem to draw up any interest in you either. This execution is absolutely terrible and I really hope they fix it in later games going forward.
I completely agree with the enemy aggro AI. Its a fuck up on my part that that wasn't in the video. I meant to have a section talking about it. So yes I completely agree that it's an issue
i loved the original re4 and i played the helll out of it. i really really love the remake. its damn near a 10/10 for me - maybe a 9.5. The first gripe I have, as you well explained is the messed up aim accuracy, especially on professional plays. I am on console. I envy some people who get to play this with mouse/keyboard because it looks like it (externally at least) improves the experience somewhat. I replay it with the cat ears often to just not have to deal with the difficulty blum (sp?) adds. Additionally, I really don't like the costumes. EVEN IF they added RPD leon....Almost all of leons costumes just seems stupid, out of place. Like the corny/effeminate Darkness costume? wtf?? I remember RE2 og had a biker costume, almost terminator esque. RE3 og had a bunch of different casual and police costumes. Why are the costumes in RE4 remake memes/jokey? In line with the costume issue.... I get that the cat ears is kind of a novelty. But It's out of place thematically. Cat ears make your character look like a furry. Its as if they want to humiliate me for using infinite ammo. Why not make it like an accessory like sunglasses, beret, a jacket (?). Also some guns were very fumbled - especially the handcannon. The fact that it is not simply the most powerful gun in the game is an L right there. It was really the most prestigious unlock in the original IMO because 5 starring all mercenaries was INCREDIBLY DIFFICULT. The remake sort of hands you the handcannon nonchalantly and the aim sucks and it's infinite ammo dynamic is made irrelevant by cat ears. There's an issue there. I also don't think the striker or the bolt thrower were well designed. The striker exclusive should be for damage, not ammo storage imo (let the excessive ammo storage be a nomal upgrade). The bolt thrower just sucks but I suppose thats ok. The skull shaker is AWESOME. Original shotgun is AWESOME. Again I really love the remake, just 2-3 things I think the devs slipped up on.
I'm not sure if this is the best Resident Evil game (because I know not everyone likes the linear and more action-oriented gameplay of 4) but it is my personal favorite. The remakes are legit some of the best games I've ever played (excluding RE3).
I prefer the OG rather the Remake. Luckily i didn't bought it cause i was sceptical about how it will play out, even if the infamous Crowbcat video wasn't released and bought the UHD for PS4 playing it on PS5 via backwards compatibility. I'm having a blast with it and as of 23/7 i played it for 254 hours according to PS timer. The remake lacks much content that the only thing that "stands out" are the graphics. Not only that they ceased any updates on the platforms such as optimization and issues cause currently with the latest patch on PS5 they fixed the frame rate issues but the graphics took a bit of hit. Not to mention they released microtransactions after the reviews were up...now that's some shady sh*t marketing. That's what i despise. I hate that nowadays games are an unfinished mess, having microtransactions and 70$ as thestandard price...and don't tell me it's inflation cause i don't buy it. And lately the newest trend in the gaming industry is Remakes. They take the beloved games and implement more content than the OG one's plus having microtransactions.
@@adhirg it might be good when it's like 10$. But i don't want to give Capcom my money even if it's 10$ cause they don't deserve it. Also TLOU Part 1 isn't worth it at all especially for people who have played both PS3 + PS4 versions respectively. It's just a cash grab. Visually looks stunning and that's how i remembered it in my mind playing it on PS3 with frame rates below 30 cause back then you didn't cared that much about frame rates. I borrowed it from my friend who played the series for the first time, which i spent almost an hour and didn't "touched" me like the first time.
@@MikeTheGreek I agree with most of what you’re saying in principle, but I disagree that Capcom doesn’t deserve our money. Capcom is one of 2 or 3 companies that are absolutely killing it right now with high quality games that are content-complete and respectful of the customer’s time and money. RE4 Remake, Street Fighter 6, RE2 Remake, the list goes on for this decade (RE3 Remake was a misstep but that was also an outside studio). Nintendo is another company and Square Enix is slowly coming out of the doghouse with titles like FF16 (which really impressed me).
@@schemar17 life was gonna be more easy whoever has this ability. You can distinguish real friends from fake or having a real relationship from a fake one.
One thing I don't think you point out, which I'd argue is a flaw, is how boss stuns are completely broken when you realize they are stunned for a fixed amount of time, not damage taken. As a result, when a boss gets stunned, mag dump onto their crit spot, and don't knife them. They all melt extremely fast as a result, spoiling the pacing of these dances, I feel.(Except for verdugo, the tanky bastard, love that fight)
This video is majorly underrated. I looked at the views and was astonished to see them so low! Personally, I think you explain things really well and I think this was a great analysis. It was presented really well and didn’t get me bored. Great job 👏
I'm glad that you enjoyed it. I appreciate all the kind words. :)
A lot of good points, one minor thing though. Your point on Mendez and Saddler being scarier or better characters with the full-on religious orientation kinda fell flat for me. I just feel it's way overdone at this point and generic.
Saddler and Salazar also get way less screentime with there being no hijacking of the radio. Tonally it's understandable, as those were some of the cheesiest moments, but something could've been done to give Saddler especially something other than "muh religion"
For me , Méndez was a better character in the Remake, more menacing and screw over Leon a bit more, Furthermore I love his crazy Talk.
For other side Saddler sadly I agree, they could had done much more with him, like using the mind control to directly Talk with Leon or create Illusions, they didn't even need the radio.
For last, Ramón is a weird case. Im sure that It was made for comic relief in the OG, but in the remake im not sure what they wanted to make with him, some times he is very serious while others León says jokes, also knowing he has far less screen time.
@@JoseViktor4099 yep, good points!
I skip cutscenes and never saw saddler once in the entire game, think about that. In the original it forces you at times to know and see who saddler is
@@catalystv7520 how does the og force you to see who saddler is, outside of cutscenes? (not counting the final boss)
@@catalystv7520That's a dumb ass point
I think the axe Ganado showing up to kill Leon and Luis actually was put there as a makeshift prison guard to keep watch on Leon and Luis
All the commotion they caused from trying to dislodge the pulley from the ceiling alerted the guard so he came in to check on the prisoners
In the original game he's the same man from the house in the intro and he's coming for revenge on Leon. You can tell it's the same guy because he's all busted up.
Your defense for the stagger inconsistency criticism is, to put it bluntly, not good.
For starters, it often felt like this game was cheating me out of my victories on Hardcore and Professional whenever the stagger didn't work. The last thing you should ever want a game to do is to cheat you out of guaranteed victories. If you die in a game like this, it should be entirely your fault. The only way you can learn from your mistakes, is if they were your mistakes to begin with, not the game's. Having a game screw you out of your guaranteed victories doesn't create fun, it creates frustration, and not the good kind of frustration that asks you to rethink your approach which should guarantee a victory if done right.
Second, the knife parry is still a limited resource as I believe it still does take damage when you use it. Even it didn't, not all attacks in the game are able to parried and followed up with a kick, so if the stagger is inconsistent against an enemy's whose attack are unparriable, again it's another case of the game cheating you out of a victory. Also, parrying with a knife was possible in the original game, it just required you to swing the knife at the right moment when a Ganado strikes you, and can even be followed up with a kick if swung at their face.
Even if you make the argument that it's there to make sure the player doesn't abuse the headshot > kick method which unfortunately was a problem in the original game, Capcom and Resident Evil solved that problem before in RE6 with the combat gauge which limited the amount of melee attacks, dodges, and even counters/parries the player could do, all while keeping the headshot > kick mechanic 100% consistent and having melee weapons that don't break. I vastly prefer that instead of what RE4R did here, because if both the knife breaks and your out of ammo and resources for an encounter; You're fucked for the rest of the playthrough.
This is dumb, you're trying to play the remake like the original game
You're supposed to keep your distance, make good use of quick swap to shoot rushing grabbing ganados with a shotgun or a bolt thrower (WHICH STAGGERS ENEMIES INSTANTLY), and go for melee attacks when you have the opportunity - not every single time. The knife parry completes the system by allowing you to block the enemies that you let yourself too close to yourself, and yes, it's a resource now that you have to manage - you know, like in a survival horror game.
As for unlockable attacks, other than bosses and grabs (duh), you can either parry everything or dodge with a button prompt
tldr git gut
@@TheExFatalFirst of all, it’s pretty hard to keep your distance when Leon, a highly trained Secret Service agent, runs as fast as frozen molasses. It also doesn’t help when your enemies can blitzkrieg you with Flash levels of sprinting speed. As for the shotgun/bolt thrower argument, nobody uses the bolt thrower. It’s fucking pathetic and nobody’s gonna use a weapon for the sole purpose of staggering enemies. As for the shotgun, there’s not enough shotgun ammo to justify using it on any enemies who get too close (every single enemy). Before you throw any arguments my way, there’s no reason to force players to use these weapons for these specific reasons. Encourage play styles, don’t force them. As for sniping with a handgun, it’s nearly impossible, as your crosshair breaks at the slightest camera movement. It’s funny how RE2 Remake, a TRUE survival horror game, didn’t have this crosshair issue. Yet the action horror game pretending to be survival horror game has this issue for some reason. I get they wanted balance, but once again it encourages everybody to use the Red 9 + stock. I thought they were trying to get people not to main that weapon? There’s literally no reason to use any other handgun. TLDR: Your precious little game sucks and you’re too blind to see it
@@TheExFatalfor me the gameplay in the remake is the problem. Its not so fun and it's very unreliable. With mods i can stand it but without? Not so much and that's a problem. While i think the remake is overall good i also think that the reviews are vastly overrated
@@meiser5198 Bolt Thrower with upgraded capacity is pretty OP for the Cabin 1st half because of the stagger (just camp the stairs). It also easily kills mini-bosses and bosses.
Matilda is also much superior than Red9 imo cause at least it instantly staggers, deals good DPS and you don't have insane aim bloom. High capacity weapons also have more ammo drops
but ye I agree the stagger system in this game is too bonkers. its alright on Standard and HC but on Pro it breaks itself especially if you start from a fresh save since it's tied to weapon damage. couple that with the insane enemy tracking and nerfed melee prompts, and the game just devolves to circle strafing
@@desudesudesudesudesudesu Ok I will admit, my only experience with the Bolt Thrower was the “5 kills” challenge, so it very well could be better than I initially thought.
As for the Matilda, it’s biggest weakness is the burst fire capability. You aren’t able to control the amount of bullets you fire with each trigger pull. Since I’m a sucker for ammo conservation and precision, I don’t fancy the idea of wasting ammo. Now I’m not aware about the full extent of the higher ammo drops, so it’s possible that it could fix the ammo wasting flaw. Even then, I don’t like burst weapons in general, but that’s just gameplay bias. As for the Red 9, there’s a reason why I said Red 9 + stock. The shoulder stock completely fixes the Red 9’s insane aim bloom to the point where the crosshair won’t break no matter how fast you look around (while standing still of course). The Red 9 also deals great damage and is amazing at consistently staggering enemies due to high damage and fully zoomed in crosshair increasing crit chance (shoulder stock makes it a killing machine). They tried so hard to nerf it and yet, accidentally made it the best handgun in the game. The irony tickles me silly.
I wasn’t aware of the staggering problems with Pro difficulty since I only ran infinite ammo weapons on higher difficulties haha. Thank you for admitting the game’s flaws. I’m glad to know I’m not debating with a “RE4 Remake is the most perfect game to ever exist” person. Aside from that, I had a little experience with the insane enemy tracking when Mercenaries Mode first came out. Thank god they fixed the enemy difficulty in it.
One detail i loved is how Luis tells you about the plaga in the original it didn't make sense for Saddler to tell you his entire plan and i love how in the remake they specify in the files that they gave Ashley a superior plaga type so she would maintain her intelligence and makes the plan make much more sense . Gameplay wise i feel hardcore is the best way to play the game professional on the other hand is riddled with bs such as lack of staggers and the parry doesn't work as well and i feel like the game could've used a dodge roll like that one mod out there but the game does get much easier when leveling up the sniper and the riot gun to level3 damage and higher i find and i generally agree with you about the grab and the aiming specially the grab which wasn't broken in RE2R and should've stayed the same
Imagine having free controls and still being more sluggish.
Remake is amazing but OG is better. I prefer the tight tank controls, better aiming and Gunplay is more snappy.
The original definitely has better gameplay, the aiming is so much smoother and the fact you can't move while aiming makes the gameplay so much easier to learn since it forces you to be careful instead of panic through the whole game
I barely see anyone acknowledge the bloom issue. I can’t comprehend how people prefer the remake over the og despite its other improvements. The laser was just so iconic so for it to be replaced by a mechanic which straight up neuters magnums and smgs…
Bit of a ramble but the flow of combat in the og is far superior.
awesome video, both in the editing and in the script
Thank you so much. I appreciate it tremendously
I really appreciate you talking about the knife durability inconsistencies and especially the bloom.
The bloom really pissed me off. I can deal with it in most encounters, but the shooting range is an absolute nightmare if you’re trying to get all the skull tokens.
Range*
@@jarlwhiterun7478 corrected, thank you!
@@jarlwhiterun7478No
Your critiques may be arguably one of the best I have ever seen. Its incredible how a lot of critics are completely subjective with their reviews utilizing those to make objective claims. Then people heard them and becomes an universal flaw from mouth to mouth. Its refreshing to see such good reviewer that knows how to balance the critique, has at the very least arguments that are understandable, and the editing its very good as well.
Great job, sir, you earnt a sub.
I appreciate it. Thank you so much for the kind words.
@@Lycan072 I'm sorry, don't take this the wrong way but I can't watch a 50 minute video on the subject. Overal, did you enjoy RE4make? I think the surpassed the original personally.
@@SweetChildofMine-l5y Just watch the video mate
@@SweetChildofMine-l5y In summary, yes he did. Gave it about a 8/10 being 5 average and 10 unreachable perfection. Some issues like the unnecesary bloom to keep in mind.
@@SweetChildofMine-l5yTiktok-ass comment
As good as RE4 Remake was and it was f'n amazing. I still prefer the original( IN MY OPINION) what was improved upon isn't worth what we lost from RE4 2005
I was bored by it. The original had many more enemies come at you at once. Combat was more a chess match. The remake is pretty much the most generic action shooter possible.
I hate that fanboys are so vicious that you have to clarity that it's your opinion otherwise they would attack you. But you are right, the original is better. The remake has good qualities but the bad ones feel like they intentionally made the controls worse under the disguise of making the game "scarier" but instead is just frustrating.
@JT-cx2ev dude tell me about it. Even when I start with that I did enjoy the remake and this is just my opinion. I just get hate comments from butt hurt fanboys like guys..
I'm criticizing a video game, not your first born child.
Calm down
@@JT-cx2evI've found that resident evil fans are about on par with fromsoft fans in terms of their toxicity
@@ennayanne Toxicity is inherent in any group with radical views.
Great Video! Love the background music, you got good taste!
Sat through the whole video, liked & subscribed! Knuckle bump
* I didn't see any indicators I was leaving a map full of treasure, but probably clicked thru it.
The Merchant is the best character as usual, glad to see his brilliance acknowledged in this vid!
Even though they didn't recast the old voice actor the new voice actor was as close to original as we can get
@@aaronatkinson177 Paul Mercier voiced Leon and Merchant in og re4... wouldve been amazing if he could've at least reprised the merchant!
@@thatlonzoguyHe should've, since the merchant clearly transcends the games' universe and exists in some kind of meta state. Personally I found the merchant's dialogue in the remake to be obnoxious. He never shuts the f up
It's true, both movement systems are valid designs. The difference is in how well they're executed. Re4 is extremely tight, rem4ke is loose.
On enemy models, I dont know why this has a full minute dedicated to it. I still notice repeats but dont mind them. Last Stand, the flash game from I think 2007, has procedurally generated zombies, so if they wanted to have more models they couldve done that I guess.
The grabs are aggregious here since theyre not only instant damage, but they come out faster than you can react. This means you're discouraged from ever being close, which would be fine, but
1. resident evil has been made around point blank buckshot to the face for decades
2. resident evil 4 added melees, another reason to fight up close
3. the remake adds parries, ANOTHER reason close quarters is the focal point of the game
I have no idea where the game wants me to be.
The argument stagger inconsistancy also makes no sense. With a gunshot you are wasting a bullet for the _chance_ of staggering the enemy vs a very tiny amount of knife durability for the same effect. That's not a good risk reward, the parry is just flat out better. A better defense would be to say that the stagger is purely offensive now - it's a chance based effect that makes combat feel more dynamic. I still think it makes gunplay feel awful, but that's a logical argument.
i'm still so annoyed that there was never an option for laser sight for all weapons
I don't know why it wasn't default. Or at least have the attachment be able to be used with every gun.
@@Lycan072 probably because of balance. so you would either need to stand still longer for targets that are further away or use a pistol that does less dmg but has the laser sight option or capcom wanted people to use a different pistol than a red9 if they wanted to have a laser sight xd. personally i don't mind not having a laser sight on every gun because the starting pistol is so good with that 5x crit chance
@vainojari Whatever the reason behind it, it didn't work. The guns in the game that get the most play are the most accurate ones with the red dot / scope. If every gun was accurate then they could balance around that but accuracy being different per gun means that only the accurate ones exist now.
Such a great video for a channel with so few videos. Keep up the fantastic work. 🔥
I think it would’ve been nice to see Ashley actually use some combat that eventually ends up with her using a gun later on after the castle section of the game. Ashley made a comment about becoming an agent to Leon which makes no sense because she’s mostly screaming while getting grabbed. I just think it would be awesome to see Leon handing Ashley the Matilda tell her to point at the enemies. And coaching her with dialogue during combat. Seriously just imagine only being able to give Ashley 1 mag of ammo at a time so she can protect herself during very combat heavy sections
I dont disagree with the idea that giving Ashley more agency in combat encounters is a bad idea. I do think that a gun isn't the way to go though. An idea i heard from another creator is that maybe the player could have given Ashley one of the disposable boot knives in which she can use to free herself from grabs.
@@Lycan072 I’m not saying to give her a gun until much later in the game. But also it would be nice to see her fighting off enemies with disposable melee weapons like vases, planks of wood and even a torch. I’m not trying to make her some badass girl boss but, but, just having her screaming the whole time is annoying af! My favorite part with Ashley in the remake is when she is helping Leon during combat fighting off the knights. Plus image if Ashley was using the Matilda during the scene when Sandler was controlling her to shoot Leon and the jams. It would be more acceptable to fans being the gun saved his life again as it did in RE2 instead of being just a convenient plot armor that had a lot of fans rolling there eyes at. Anyway I’m not knocking the game cause it’s great but, just think I would be more impactful if Ashley shows herself trying to survive during gameplay.
@@Lycan072you don’t disagree that it’s a bad idea, meaning you agree that it’s a bad idea
@@sohildorle1930 you're right I just read that back and it sounds mega retarded lmao. Oops.
Nein. And nyet.
Amazing video, I stumbled across it randomly while looking at RE4 content and was surprised at the low view count. Im glad I finally found someone reviewing/critiquing this game that personally likes it more than the og, cause while i spent over 300 hours playing the original, I also prefer this game over the original.
Overall an amazing critique, left a like and subscribed, I wish you nothing but success on this channel. Keep it up!
Wow. Thank you so much it really does mean the world to me.
The Krauser fight is much, much better in the Remake - in my opinion. They managed to achieve the high-intensity spectacle of a knife fight that the original QTEs tried for. Having a parry window and two knife attacks keeps things simple and gives players a skill check.
Unlike QTEs, the new mechanics give us a chance to experience Flow without breaking immersion.
all bosses fight are much better in the remake, play at new fresh game at pro diff brings the hell of a pure challenge, yet very much fun if we are already have the adequate experiences
@@kinantantjiptawirawan1326
Agreed 100%
Just wish i could attach a laser sight to all pistols, like in the original
@@josedorsaith5261 hahah i can understand that, but imho they balance the weapon' choices of their upside and downside pretty well too, its really a very good remake at overall aspects
Its cool that the knife fight is in real time, but the original knife fight is unbeatable.
Your cool new fight is just a worse mechanic that you only like cause it's another one of those grey blobs that make the game "safe" and "better to play."
26:28 This is my main (and really only) point of disagreement with you. The consistency of the gameplay is literally the entire reason OG RE4 is often cited as one of the best games of all time. They sacrificed that consistency so they could float a "trendy" mechanic that was completely redundant due to how stun worked originally.
I'm calling bullshit on that anecdote about the Krauser fight.
Parry got shoehorned in because other popular games have it and the execs thought putting it in would sell more copies.
I watched the dev interviews in prep for the video and this is a direct quote. They said directly that the parry system came out of them trying to improve the krauser fight. The reason why my videos take as long as they do is because I do research and testing. Its not an anecdote. I wouldn't have worded it the way I did if I didn't know for a fact.
@@Lycan072 To clarify I'm not calling bullshit on what YOU said. I'm calling bullshit on what THEY said. Their anecdote about how it got into the game.
It's a well put together video and I'm not trying to disparage the quality of your work.
@@SpadeDraco thank you for clarifying. I appreciate it and thank you for your compliments. To each their own, but I prefer to assume that the devs are telling the truth until there is contradictory evidence to support the opposite.
I think the signposting of the game about flashbangs killing parasites is fine. It might reduce some experimentation, but it informs the player and allows them to make decisions they didnt know they had.
46:28
In defense of this scene and the “luck” Leon gets… the gun actually jams because of Ashley’s shaky hands, which I argue just shows how strong Ashley is for being able to fight the mind control in such a way. But I do agree its dumb they didn’t try to kill Leon there.
You earned a sub for that very intro alone , love it man
So i havent played the original but i fully agree, the crosshair spread system in this game is so stupid. I remember when fighting Salazar and trying to use all the magnum ammo i saved up it was imposible to shoot. The only way to actually use it was: wait for the boss to attack, dodge, stand still, start aiming, pray to god that the boss doesnt start moving, shoot. Literally every third person shooter works that just standing still grants you perfect accuracy, hell most fps do that. Capcom why
Get with the program. Who hasn't played Resident Evil 4?
This is probably the best re4 review on TH-cam
One excellent thing the game does is that sidequests can be done without picking up the request, and even done early. For example, in chapter 12, you get the quest to get the scratched emerald. But you can do that quest as early as chapter 8, after ashley stabs you. This rewards a player for knowledge from past runs heavily, letting you be efficient in getting spinels if you want to engage with it in a run.
I'm subscribing right now the quality of this review was great I'd love to see others
The best intro to any resident evil 4 review
Definitely subbed good sir! That was one of the most fair and objective reviews I've heard yet of this game. It was getting aggravating seeing so many either shitting all over it cuz of either nostalgia glasses and hyper focusing on the flaws it did have or rose colored glasses where the game was absolutely flawless and perfect and if you disagree you're wrong or a troll. So refreshing to see the flaws addressed but done fairly; not blown up for comical effect. I fuckin loved this game and still playing it but it is definitely not perfect, mainly i side with you completely on the bloom effect. I play on console idk if its better on PC (probably is cuz mods which is fine) but it got in my way a few times. Ashley was cool and done very well but even her AI was kinduva dick if you try to be stealthy "k let me stand out in the open while you're in cover and I'm supposed to be behind you, do you think they'll notice my bright sweater???my dad bought it for me! Somebody smeared poo on it tho when i got locked up". Luis is a treasure and we must all love him and cherish his memory forever 🥺
It occurs to me that the term "modern" is never really associated with anything good. When it's compared to what was before "modern" is either worse, simpler or unwanted since the previous did better. Modern is akin to a curse word everywhere it's applied things get worse.
Which is a shame. Every use of the word in my video just means "recent" or "contemporary". I'm not one of those gamer doomers who think gaming was better back in the early 2000s. Gaming has improved substantially since then.
@@Lycan072 Well games in the early 2000's had way more ideas and very in fact more diverse because they were not all set to the same control scheme. So when we have the term "modern" controls it basically means the standard controls that every other game has. And once a game deviates from the the standard set by modern controls it is not without criticism.
Take for example the early 2000's remake of Resident Evil. It kept the fixed camera angles and the controls. And that game is considered such a good remake that it practically replaces the original in being faithful to the source material. But since it came out so early the developers could remain true to the source material. It was even well received once it finally made it to the pc.
But now there is no way Re4 could have been remade graphically and still use the original controls because deviation from modern controls is practically not allowed anymore. Meaning the unique experience that used to define these series has been lost due to the emphasis on modern controls.
Granted not needing to adapt to new controls for each new game is practical but learning how a game controls and then mastering the controls is a great part of what used to make games stand out more.
So in that regard it feels at times we are loosing unique controls for the standard modern controls.
That may be true for AAA games but if you want more unique games, just look in the indie space. AAA games want better graphics and that means control types like tank controls aren't considered owing to the lack of realism. Individual devs or IPs may get worse over time, but gaming as a whole has never been better.
@@Lycan072 I would argue from the points i made previously that gaming as a whole is becoming stale. Due to the idea that "modern" audiences only want realism and modern controls.
Which leads to less distinction in graphics and design and less distinction in controls.
Even indie games are not exempt from this. there is only so much one can take of retro looking games with modern standards.
RE4Make dialogue is one of the most imbecilic things I've ever heard.
It’s better than the originals so I guess you hate that too
@@thegoodeboy2016 lol. If you think it is better than I don't have a good opinion about you.
Re4 remake dialogue is leaps and bounds better than the OG. Sorry my dude. The original is funnier tho
@@Lycan072It's better, but much less characterful. Would you rather have the hilarious and unique atmosphere created by the OG RE1 dialogue, or the mundane, bland but passable performances given by the REmake actors?
It's the same thing with RE4 just to a lesser extent. Saddler has become an incredibly generic cult leader. He's not actually intimidating, but they've forgone his personality as a compromise for his nonexistent scare factor. Does that make sense?
Subbed because you can be critical without coming across as "cynical and sounding bored cuz i'm that cool". Genuine compliments and bashing for what you really believe could be improved on.
Even if i don't agree with everything, it was nice to see a constructive perspective that goes in-depth with what you see should be different.
i thought i was going insane from playing dark souls a lot recently when 'plin plin plon' was playing in the background at 43:40
A masterful review, you sir deserve way more subs, your number is a crime, I know getting a shout out from another smaller creator won't mean much but with the work you put it, I feel its a least worth trying.
Okay, you could have just made parry more useful by upping the amount of shots needed to stagger an enemy though. If I'm planning a stagger and I don't know if it takes 1 or 5 shots, I shouldn't be forced to use something I didn't plan for at the very last possible second. It's terrible telegraphing and a waste of resources. If I know it will take 3 shots, an enemy is charging and I realise that it's much more time and ammo efficient to simply parry, I would still opt for doing that, especially if I'm dealing with a crowd that's advancing towards me.
Although I hate the knife durability system to begin with, I also see no problem with stabbing a downed plaga enemy to death as being more durability efficient. Lone enemies are rarely a problem and the original also let you take your time to stab them to death.
Key items not being sellable and being disposed of upon use was completely fine given that they did not take inventory space.
You seem to have missed the documents in the original game explaining why the Los Illuminados couldn't just let Ashley go. They were trying to play it as a kidnapping for ransom plot, while their actual goal was using her connections to infect influential US citizens who would then obey Saddler. Her plaga had not matured yet, so she would not play along if they were to let her go too early.
Saddler is also worse in the remake. In the original he's clearly not religious and only using religion as a way to make others follow his commands. He is actually a foreigner and a scientist. His true goal seems to be world domination. In the remake, he's just a religious nutjob who seems to believe the stuff coming out of his mouth.
13:04
.... until you fall into the underground pit in Salazar's throne room.
This video is straight to the bone
Subscribed!
Thank you. Yeah never been a fan of the random tangents and 10 minute intros that video essayists tend to engage in. I can't even begin to count the amount of times I've heard "I didn't really wanna make this video" at the start of a video essay.
I played the original around 2007 so i can't remember much of it but I really enjoyed the remake.
The only cons the remake are imo, the island feels like it's dragging, like it's there just to add hours to the game. The only cool part in the island are the regenerators.
Also the toned down humor is a minus.
You’re an artist mate! Good vid👍🏼
I appreciate it tremendously! :)
Mods fix almost every criticism, so when modded it really is lighting in a bloody bottle!
Yeah I want to get the mod which adds a red dot to every gun. Would be interesting
A mod is useless for console players
@Dragonslayer-vf3vv womp wommmp
In short, don't be a console player if the trade offs of not having mods aren't worth it
Mods are after the fact though......
@@Dragonslayer-vf3vvoh..............anyway
the B-roll fits really well to the commentary.
I am 48, I have played many games down the years but this games The Mercenaries is like crack to me, I love it, I'd buy a full price Merc game if it had RE4r mechanics.
It's fun, would be better if characters (looking at you Luis) would move faster than a decrepit grandma.
@@JT-cx2ev yes that's true, Luis with faster speed would be mucho more fun.
Excellent vid! There are some minor points i disagree with but i liked your perspective and your commentary.
thanks, man. your RE4R short gave me a chuckle or 2. I appreciate the comment
I will re-critique your points.... well don't get hurt alot since it can be brutal but try to play the game again so you can see these points more valid. Also i'm a realism man so my critique are very honest, which sometimes can be very sensitives but hopefully you read all of this as a lesson for critique later on !
Good video ofc, i enjoyed it, hell that's why i wrote these in the first place
(1/2)
- The garnados are similar to OG: No they don't, on harder difficulties like HC or PRO are way tankier on NG version, which means harder to staggers, lets say on HC: It takes 5-7 shots from legs shots, headshots requires 3-4 now, which makes you burn ammo way faster than normal
- Grabbing animation: Yes... i agree, basically Leon get choked to death or hold still to be " GLOBAL PENETRATED " by the plagas. However, certain grabs can have " delayed " knife QTE, which is BS since you can't tell the differences
- Castle Garnados isn't " similar ", they have wooden shield, which now tests your reflex to kneecap them OR waste ammo to burn through the shield first then them or depends how you deal with them
- Doggos are better
- Flashbang issue: You said ... it's easy to ... one shot them ? You do realise this game have ADAPTIVE DIFFICULTY ? You burn ammo easily ALOT, which makes you craft more ammo and less resources for FLASHBANG, plus beating the game without using that ? Good luck with that, show us a run you do on Hardcore or PRO without Flashbang S+. Yeah, even if you read the notes, ask players if they REMEMBER that mechanic, no ofc not, the game have to tell you else we have another RESIDENT EVIL 6 situation of combat mechanic locked 60% behind loading screen
- Spiders doesn't attach to "each Garnados", it does encourages players to take it down first if it's on it's own or attached to Garnados, if you skilled enough, you can parry these spider-controlled Garnados.
- I do agree Regenerators room are a much improved, it's way more scarier and now Regeneradors are now a true threat as they move way faster
- The Brutes "wants you to dodge", no it don't, on HC abusing on dodge can get you KILLED as it follows up a downward strike immediately, especially on higher difficulty (this is more proven you never done Hardcore / Pro for the review, i'm disappointed, or even MERCENARIES mode)
- Knights are better, and now here's the sarcasm to your previous point, you want to deal with them on harder difficulties and saving ammo, FLASHBANG is now fucking NEEDED.
- Novistadors aren't better, more annoying than usual as they can strife dodge, which cause more nuisance to shoot them (this is more proven you never done Hardcore / Pro for the review)
- Regeneradors aren't better ... you jokingly right ? They can be killed with brute force should you choose to burn through ammo (if during the reviews you just ask people who actually use a HP layout mod), can be brute force with SMGs to shows weakspots so you can take it down plagas without the scope OR the Biosensor SCOPE. It nows allows way more variety to deal with them than the OG, but doing so players must be extra careful as they are way faster, especially on harder difficulties that they basically USAIN F-ING BOLT, that can punish players if they are overconfidence.
- Removal QTE missing is sadly a miss, since unique deaths can be found.
- Parrying is way more BS, i wish they ported RE6 parry mechanic or manual dodge, since RE4R parry can't be done if enemy stands TOO CLOSE, which happens nearly half of your game.
- Knife stabbing to death: Basically not a problem, you basically waste time, waste durability and can get easily get attacked, this is a punishment, which forces you to either to the takedown OR try to the dodge them ? Have you ever heard of " Run if you can't fight " ?
- Knife stabbing counters: It is a trade-off to quickly escape, what more do you want ? BABY SHIT difficulty ?
(2/2)
- PRO Perfect Parry rewarding skills and talent: I'm stopping you here, NO PRO Perfect Parry do have issues, it's window-time are way too inconsistent based on your frame, the issue of short range makes parry an issue becomes a bigger issues when enemy is now having Striker charm on top of having Hardcore difficulty speed, sometimes you did a perfect parry but the game said " NO " and punish you for it, sometimes you parry based on your reflex and it does parry despite the parry UI didn't pop up just yet for half of a second.
- Every moves are parry are a bad idea: Yes i agree, because it stops you from being one trick pony ! :D
- Bloom: not an issue, in fact the core issue i'm surprisingly you didn't mention is aim zooming, in fact alot of hardcore players tends to go more Field of View because of this as zooming in cause you alot of vision lost and consistent zooming if you are a CS:GO Pro quickshooter (TLOU Part 1 memes) can cause motion sickness, ofc Bloom actually makes you land targets easier because you have bigger target to land the shots in the middle, If you don't like it you can literally use a " RETICLE TO ALL WEAPONS" mods that turns every crosshair into simple crosshair like GTA 5 for example (RE4R should've one tbh), also blooms are meant to make careful land shots more rewarding, it does boost Critical Hit rate more often especially on starter weapons.
- Handgun will usually favors alot in first playthrough = Wrong, if you read the real RESIDENTEVIL.NET statistics, your points are now invalid as fuck. Certain guns use for certain situation, not all new players will always use handguns unless you do HANDGUN only challenge for the platinum. Not only that, the handgun ammo drop rate... DROPS if you use handgun MORE OFTEN and not other weapon, which can cause the game to give you only petestas until you ran into 10-15 bullets remain on your handgun or different ammo type, which encourages you to switch your styles instead of being ONE TRICK PONY.
- Inconsistency decides if the staggers is triggerable = Same point aboved, in fact let me tell you a small arse secret... you know the GRAB attack you DREADED so much on 20% of your video so far ? It can be CONSISTENTLY stagger if you fast on shooting the dude that wants to CHOKESLAM YOU TO HELL (Garnados do have this move btw). Ofc inconsistent staggers is based how much damage you do to that target, and making you not " camping " and forcing you to focus on your current combat situation to handle instead of standing still. Adaptive Difficulty (so far i'm surprised you still haven't mentioned this) are the foundation for this.
- Wipe sweeping attack EL Gigante: Duh... use a grenade, hide in a house, you can't out run this move so try to stun him perhaps ?
- Mendez are better: Yes, it is way better than the OG and no more bullshit one shot grabs anymore, you can deal with him depends if you have higher ground (Star War reference) or not :D
- Del Lago is not a major improved = Yes and no, Yes it is improved significantly as the Lago now uses different moves and shots are now needed to be carefully landed if you want to take him down quick, hell perfect fast accuracy throws can end the fight in 1 wave before he dives into the water and restores his HP.
- Salazar weakness to egg is a " SILLY " mechanic: This contradicts your previous point of note reading, if you read one of the notes in Throne Room, you found him... well... allergic to eggs, hell even the side quests reference to it, it's not obvious and forgettable until you throw the first golden egg that can be only used (if you do most sidequests) for Salazar only as a reward for being patient and carefully avoided most major damage that doesn't drain all of your healing items
- Krauser fights are better: Yes it makes better and fits the plots better as he wants to tests his students.
- Saddler fights are more annoying than better, but yes i do agree it's more enjoyable if you don't skip him with rocket launcher, i do dislike the massive bugs spawn he gave.
- Side quests are very rewarding... if you save the Spinel aswell, if you save enough you can buy Exclusive Tickets.
- Maps are not visitable = OG game has the same case, so this point is invalid for me
- New treasures with combo = Yes, it also wants you to collect gems, save it, think about the possible value you want to sell and what treasures you need to deal with next situation
- Inventories auto-sort are an improvement, especially for S+ ranks run, but also it doesn't stop your pacing of the game, and it does requires you to sort it out if you want to fit something in the map.
- Resources are burden: It is more of an improvement since it requires you to think what to craft, what to use and what to carry.
- Ashley is an improvement, she doesn't have a HP bar that cause her to be one shot anymore, if she's down you must stop your pace to take care of her and deal the dangerous around her, which is what LEON DOING as a special agent for RE4 REMAKE MISSION.
- I do hate the gachas mechanic of the charms tho
- Story wise i leave you guys to it, it's based on your taste, i found it more impactful than the OG with better characters personality designs and how they interact with Leon. Leon is more serious, which is more believable yep and i agree to Lycan.
- VA are better ... and worse: Leon VA is a chad yes, Ashley VA is now believable and more realism, same with the rest characters VA. I do have 2 issues: 1 is Ada VA, i will not mention the entire Instagram drama of Lily Gao and i will quote SomeOrdinaryGamers (MUTAHAH) best description about how us players think about Lily Gao performance: " Why does the Ada VA performances so well if she's in the radio coms but she feels dead inside in cutscenes? ", same with Wesker VA but i can't blame their last seconds change, since DC Douglas literally leaks and breaks Capcom NDA to a minor ... what an idiot ! XD
Overall i agree some of your points, but i do disagree some points!
I do agree a comment earlier mentioning mods patching: Yes it changes RE4 Remake to be more fun to replay
Here are some QoL mods:
- www.nexusmods.com/residentevil42023/mods/741 (Third Person Camera Controller, adjusting FOV is now more freely !)
- www.nexusmods.com/residentevil42023/mods/1260 (All dots reticle for every weapons)
- www.nexusmods.com/residentevil42023/mods/1190 (Better laser beam for visibility)
- www.nexusmods.com/residentevil42023/mods/1416 (Laser for every handguns)
- www.nexusmods.com/residentevil42023/mods/542 (All Charms from starts, no more gacha bullshit !)
- www.nexusmods.com/residentevil42023/mods/52 (No Aiming Zoom) + www.nexusmods.com/residentevil42023/mods/463 (No Aiming Zoom Mercenaries)
Wow thanks for such a long and detailed reply. I do not agree with all of your counters and some I agree with. I appreciate the fairness you gave to me and my video despite the disagreements.
@@Lycan072 no problem, at least what i can give you is some aspect of what a 450+ hours players perspective should be since i did unlock all achievements and still playing till this date with mods, including beating the infamous Evil Descent one >:D
@@Lycan072 and to be honest with you, these disagreements is basically how we start with RESIDENT EVIL 5/6 aswell, the package of Threats of Bioterrorism (Yes Capcom actually named the trilogy officially on their store page) is possibly one of the best yet most controversial package games up to date in RE franchise, even RE7/8 can't have these mixed agreements as much as these 3 XD but what we can do is share some aspects of what we like and what we don't like and from there we can play the game based on news perspective. Hell even 3-4 years from now when you return to this game it would have way different aspect once you play the rest of RE franchise or play similar type of game like The Evil Within 1
@@chromatrescu450+ hours and you're still bad at it? Damm that must suck. This game is piss easy on pro.
Amazing video
If I could stand still to aim with perfect accuracy, I think like 70% of my problems with this game get solved.
Not sure why the hell they thought Weapon Shake + Crosshair Bloom + RNG Stun was a good combination.
My guy when they grab him they choke him smh
Wonderful video, I agreed with nearly every point and as someone who has played the original RE4 at least once a year since 2009, I love the Remake just as much if not even slightly more. I like how you were fair of both games here as well, neither the original RE4, nor RE4 Remake is perfect and both have flaws, but regardless of those flaws they both provide excellent experiences. I recently started my S+ run for Professional mode as I finally have the time to play the game again and I am just loving thinking up new strats and thinking of new ways to get through the chapters not only faster, but while using a low amount of resources and taking either minimal or no damage.
Keep up the good work chief, and I loved the usage of Soulsborne music throughout, such fantastic scores
I got motion sickness from watching this.
I'm watching the video and enjoying it, but man your mouse is wild in the menus.
Same observation.
Things I like more in the remake Quicktime events: gone Ashley being useless: gone louis: fixed up
Things I don't like in the remake. Ada: Still feels like she's just kind of there Lava room: why remove that? Regenerators: not as scary.
9:04 i dunno how you expect someone to figure that out its not like it makes sense that a plague dies from its senses being overloaded or something, maybe someones playstyle doesnt use flashbangs theyd never know i didnt i used to sell them why experiment when i thought i had the best formula
some obvious things like headshots deal more damage or wooden crates can be destroyed dont need to be explicitly told because they just make sense to us already but sometime like this doesnt
Hence why I suggested that there be a clue in a lore note instead of it being just told to the player. The original had this mechanic and didn't sign post it and people figured it out. It is possible.
You can actually aim while moving in tank controls most developers just don’t allow it. But I have no clue why you would say that tank controls don’t allow for aiming while moving that makes no sense considering they do allow for it.
Great video, but i do want to point out that the gun jam you talk about at 46:33 isn't actually plot armor. That specific type of gun jam is caused by a shakey firearm grip, such as the one Ashley displays in that scene.
I appreciate it. The only thing I'd add is that even if I grant you the gun jam, there's still no reason not to kill or restrain Leon thereafter. Instead, saddler just decides to fuck off and let Leon run loose
@@Lycan072 fair enough. Maybe it was intended to be like a "my henchman Krauser will deal with you" kinda moment, since you fight krauser immediately afterwards, but if that were the case he probably should've mentioned it. This leads me to the conclusion of it just being a side effect of the RE franchises strong roots in American B-rated action/horror, a genre filled with that kind of stuff.
I felt that Lego Batman meme after that intro
Tier 0 plaga also gets instakilled by a flash grenade
This video was fucking awesome, so glad I watched till the end. Leon has always been my favorite video game protagonist and his VA did a phenomenal job
Thank you so much. I appreciate it a great deal.
Another thing you didn't mention is the monetization, which I can't believe I have to say. Capcom is crazy sometimes when it comes to monetizing their singleplayer games. I noticed this in devil may cry 5, and it's back in RE4. The treasure map dlc is extremely overpowered, dropping loads more treasure on players during a playthrough. I don't mind the costumes, though I wish we got more as unlockables. The thing I just can't condone is the weapon upgrade dlcs. Why. Why do you feel we should be able to purchase a ticket to get the exclusive on our weapons? We can already do that with pesetas in a few playthroughs, so it feels very off base. I want to say it's useless, but I know someone unconfident in their skills might whale out for them.
Great review! I've been on an RE video binge and was surprised to see your sub count. Honestly thought you were up in the hundred thousands with this level of dedication.
Anyway, have mine for now.
Thank you so much!! :D
You gotta review the separate ways dlc. Great review btw ❤️
Golden age kind of like how you could take out the shark and the tyrant with the 22 caliber suicide pistol,which makes sense as hitting tyrant in the hart was an insta kill assuming capcom was aware of the way 22 rounds work most of the time not exeting and creating multiple wound channels anyway lilely what happened to thw tyrant with the round bouncing around like a pinball
I don't see how the double gigante fight was improved with Luis. It's cool to fight a boss with him, but it completely nerfs the encounter. The double gigante fight in OG was actually threatening especially if you chose not to use the lava pit to get the extra loot
Saddler didn't kill Leon there because he was still waiting for Leon to transform into a plaga.
A) if that was the case then he wouldn't command Ashley to shoot Leon.
B) also then why not just tie up Leon and take his gear until he turns rather than letting him loose
@@Lycan072he didn’t kill him because he was going to have Krauser do it.
@@thegoodeboy2016 then why would he he attempt to have Ashley to shoot him if the intent is not to kill him there and then?
Great work! Keep it up
Thanks a lot! :)
The minigun was goofy as fuck, but I'm not glad it's gone. It's something you only find in RE4 - a minigun in the middle of an ancient castle. It kind of sums the game up. The fact that the remake removed it in favour of something more fitting for the atmosphere also kind of sums up the remake's intentions. It's more realistic, more homogeneous, and definitely scarier. But it doesn't have the personality that makes the OG so memorable.
Love the video!
A little late, but, the aim's bloom is a way to balance distance, it would be way to easy to hit enemy's that rely heavily on melee from far away. Furthermore, not only allowing the aim to close increases accuracy, but it also increases wince, break and critical chance.
Realistically, the only critiscism I have on this game is that it is too minimalistic with the gui and hud.
Just a thought: wouldn't damage falloff at long ranges with shotguns, pistols and submachine guns work better? Then we solve the issue of aggregious bloom while still balancing distance.
Great video, you got a sub 👍
I realised how awful the movement in remake was after I played it on my friends pc. Maybe I'm just used to the original controls
the random accuracy spread is to balance the handguns. Without it the Red9 would be broken and there would be no reason to use any other pistol, you are trading pin point accuracy for more damage. It makes perfect sense to me, and I am honestly surprised so many people don't like this.
You can get a similar effect in terms of balance without the need to have RNG by including it in recoil. Apex legends is the perfect example of how to balance gun spread. Guns in Apex are always accurate but differ in terms of recoil to balance them. By doing so, a player is never punished by random number generation and is encouraged to learn and master the recoil pattern and control
@@Lycan072 maybe, but I think random spread does it more effectively. I reckon high recoil wouldn't matter that much in RE4 because most weapons are not automatic. Your idea would work with TMP and MP5 or whatever it was called, but i am not sure about the pistols.
Apex is the best example because the gunplay is extremely well designed in that game. Compare the Wingman to the P2020 and the RE45. All pistols..all feel very different to shoot because of different recoil strength and patterns.
@@Lycan072 well I didn't play Apex so I wouldn't know
@@Lycan072 Although I think the inclusion of random spread is fine overall, I find the awful accuracy of Broken Butterfly completely unreasonable. You have to use this thing as a shotgun to hit anything
Bloom? you mean bullet spread, bloom is a visual postprocessing effect
Question: does the knife get damaged when opening boxes??
Nope. Thank god
Hot take: Ada's VA is actually fine once you get used to the fact that she's playing a different interpretation of the character. Colder, more professional, less horny. Btw I hope me leaving a new comment for every new thought on the video isn't irritating. It helps with the algorithm at the least.
Very well made video!
Thank you! :)
Well done. Now, for the seventy hour Persona video?
Oh boy thatd be a looong game to review
What did you think of the Remake vid tho?
@@Lycan072 Good stuff. Good points. Can't wait to see more.
@@joshuachitwood7586 gonna stream hollow Knight next!!
@@Lycan072 I shall be there
Is that ludwig boss fight soundtrack from the BLOODBORNE DLC ???
26:04
A very thorough and interesting video to watch but I can’t help but point out the auto sort inventory option immensely takes away from the actual, legit “game within the game” feeling of the original inventory system.
Sorting your inventory wasn’t just about making it pretty, it could be a really fun and rewarding experience when you manage to just barely fit in an extra ammo pack or herb in the case and doing that yourself was part of the experience.
I completely understand the efficiency of it, ensure you don’t have to engage with the auto sort, but how many people are going to engage with the inventory system when they have a button specifically designed to make sure they don’t? if you can call slotting gems with effects a rewarding edition but not hold the inventory system just as highly as such, I’m going to have to heavily disagree.
Great video, don’t agree with everything but well done. You have a new sub
Thank you so much. I appreciate the support
What topic you going to tackle now?
@@metacomet101 possibly hollow Knight. Definetly Starfield when that comes out.
I prefer the original way more but still had a fun time playing this remake. I just feel like this is an exact copy of resident evil 2 remake but given a re4 costume. And why did they have to make everything like re7 with the difficulty
Same mechanic as re2 remake the rounds wouldn't always stagger or down the enemy,or 2 rounds sometimes would make there head explode,just comes with the new re engine one would assume
I abuse auto-sort because it's there. I would have more fun doing it manually (as in the OG rearranging the inventory is actually quite fun) but I just don't see the need to anymore. I would forgo the convenience of auto-sort much in the same way I would forgo using summons to beat bosses in souls games. i.e. i started using them in elden ring because i just cba anymore. is this comment coherent?
Very interesting video and I agree with almost everything you mention, especially the ganado grab on pro it's just a bu****it 😅
The original is a masterpiece, until you get to the island
This video was fantastic!
I appreciate it! There'll be more where that came from in the future
appreciate the soulsborne music ! ❤
Dark Souls 1 is my favourite game of all time
the religious aspects were very boring, sadler and salazar were made so generic and boring, their personalities are almost non existant and sadler barelly shows up.
I would always like the freedom of movement in most games i play. Be it side scrolling, third person, first person. Re 4 remake grants me that freedom, something that i find so important that playing Re4 couldnt give me.
As far as realism goes, animation quality is always great, i think its a matter of where and how its implemented.
Random pointless correction - village ganados could grab leon in OG too
Your name is Lycan but you have no review for RE Village 👀
my name actually has a story behind it that relates to Persona 5. In any case, I haven't played RE8 and don't intend to. RE isn't my usual style of game. RE4 is the exception
@@Lycan072 I bet you would love it. It is so fun
All I ever played was RE4 and RE4R until a couple months ago. Since then I've beaten all the rest. I wasn't an RE fan either but that exception (RE4R) should be a gateway to trying the rest out.
"exception" is so ridiculous lmao imagine reading just the fourth book in a series😂
@@JB2FROSTY well a good reason against RE8 specifically is cuz I know that Ethan Winters is an actual spoon.
That’s not what tank controls are.
Hey pretty good review.
I played the og once on ps2 and it was great, but moreover it was to combat my phobia of zombies, that was made by og Resident Evil 2 and 3 that my dad played too much.
RE4 didn't cure it but helped as i was delving deep with zombie movies all the time.
so anyway RE4R is perfect so good it's a good game rather than great, but has so small differences it kept me going and was a bit boring, sadly.
also the RE2R & RE3R stung really badly, they weren't the Remakes i wantes, they are Reimagines.
RE4R VR2 IS AMAZIIIING!!!!!!!
now that's a really cool way to make the game is better than any version of RE4!
As much as all of this is good, the real RE4 version is a game that was made from RE4 OG.
and that game is far greater than RE4, and it's called God Hand, made by the same guy, Shinji Mikami.
After about 15 play throughs, the bloom of guns for the most part isn't a realy issue with most of the guns in the game, once you get used to the aimming in it that is. The biggest guns that suffer from bloom are:
TMP (even with the stock)
Crossbow, which honestly shouldn't even have bloom to begin with. It drops down the meme level usage largely because of bloom.
Magnums outside of the Killer7. Even the Hand canon sucks even after fully upgrading it because you'll most most shots on enemies unless they're huge targets or right next to you. Any movement resets the bloom at all, so standing still and waiting to shrink the bloom forces you to aim ahead of them and hope they run through your crosshairs as it shrinks.
Believe it or not, my favorite pistol of choice in the game is a tie, between the Sentinel 9 ( being slightly better then the Starter Pistol ) with the Laser dot, and the Black tail Pistol which cannot equip the laser sight at all. I can easily land shots with any of the pistols though unless at extremely longer ranges, where I'd honestly just use the Rifles for that purpose anyway.
I also think they nerfed Penetration a little bit too hard in this game, mostly for the punisher. Which is why of all the pistols, I find the punisher to be the absolute worst one of the bunch.
The biggest complaint I have about this game personally is how enemies have designated sections of the map they will not leave unless under special conditions. You cross that magic line and they'll consider you not worth the effort to pursue and turn around and head back, even if you're still standing next to them. I believe they even ignore Ashley too in this situations. If you want to see how bad it can get, do the Merchant task where he has you hunt down the Knight Enemy in the gold armor. When you take the elevator down to it, wake it up, turn around, open the door to the elevator and stay inside of it. The Gold Knight, as well as his two Silver Knights will lose interest and turn around, fully exposing their plagus to you as they walk back, firing on them doesn't seem to draw up any interest in you either. This execution is absolutely terrible and I really hope they fix it in later games going forward.
I completely agree with the enemy aggro AI. Its a fuck up on my part that that wasn't in the video. I meant to have a section talking about it. So yes I completely agree that it's an issue
The golden egg thing was taken from re5
It really is crazy that a game like this has such terrible voice acting from Ada's character.
i loved the original re4 and i played the helll out of it. i really really love the remake. its damn near a 10/10 for me - maybe a 9.5.
The first gripe I have, as you well explained is the messed up aim accuracy, especially on professional plays. I am on console. I envy some people who get to play this with mouse/keyboard because it looks like it (externally at least) improves the experience somewhat. I replay it with the cat ears often to just not have to deal with the difficulty blum (sp?) adds.
Additionally, I really don't like the costumes.
EVEN IF they added RPD leon....Almost all of leons costumes just seems stupid, out of place.
Like the corny/effeminate Darkness costume? wtf?? I remember RE2 og had a biker costume, almost terminator esque. RE3 og had a bunch of different casual and police costumes. Why are the costumes in RE4 remake memes/jokey?
In line with the costume issue.... I get that the cat ears is kind of a novelty. But It's out of place thematically. Cat ears make your character look like a furry. Its as if they want to humiliate me for using infinite ammo. Why not make it like an accessory like sunglasses, beret, a jacket (?).
Also some guns were very fumbled - especially the handcannon. The fact that it is not simply the most powerful gun in the game is an L right there. It was really the most prestigious unlock in the original IMO because 5 starring all mercenaries was INCREDIBLY DIFFICULT. The remake sort of hands you the handcannon nonchalantly and the aim sucks and it's infinite ammo dynamic is made irrelevant by cat ears. There's an issue there.
I also don't think the striker or the bolt thrower were well designed. The striker exclusive should be for damage, not ammo storage imo (let the excessive ammo storage be a nomal upgrade). The bolt thrower just sucks but I suppose thats ok. The skull shaker is AWESOME. Original shotgun is AWESOME.
Again I really love the remake, just 2-3 things I think the devs slipped up on.
I have a steam deck and have played a bit on there and yeah, using a controller just doesn't work for me. I need my Mouse and keyboard.
Y'know this is probably the best game ever.
Yep I do quite love the RE4 Remake
I'm not sure if this is the best Resident Evil game (because I know not everyone likes the linear and more action-oriented gameplay of 4) but it is my personal favorite. The remakes are legit some of the best games I've ever played (excluding RE3).
I sincerely hope that they continue to use RE4s gameplay formula in future remakes and in RE9+
@@olpindolean3495re5 remake is the best. I traveled here from the future
@@mel-el5862 lol I sure hope that's the case. It would mean a lot to me if a remake of 5 was done justice.
I prefer the OG rather the Remake. Luckily i didn't bought it cause i was sceptical about how it will play out, even if the infamous Crowbcat video wasn't released and bought the UHD for PS4 playing it on PS5 via backwards compatibility. I'm having a blast with it and as of 23/7 i played it for 254 hours according to PS timer. The remake lacks much content that the only thing that "stands out" are the graphics.
Not only that they ceased any updates on the platforms such as optimization and issues cause currently with the latest patch on PS5 they fixed the frame rate issues but the graphics took a bit of hit. Not to mention they released microtransactions after the reviews were up...now that's some shady sh*t marketing.
That's what i despise. I hate that nowadays games are an unfinished mess, having microtransactions and 70$ as thestandard price...and don't tell me it's inflation cause i don't buy it. And lately the newest trend in the gaming industry is Remakes. They take the beloved games and implement more content than the OG one's plus having microtransactions.
this is a good game though. RE4 remake is worth a play, even if you want to wait until it goes on sale.
@@adhirg it might be good when it's like 10$. But i don't want to give Capcom my money even if it's 10$ cause they don't deserve it. Also TLOU Part 1 isn't worth it at all especially for people who have played both PS3 + PS4 versions respectively. It's just a cash grab.
Visually looks stunning and that's how i remembered it in my mind playing it on PS3 with frame rates below 30 cause back then you didn't cared that much about frame rates. I borrowed it from my friend who played the series for the first time, which i spent almost an hour and didn't "touched" me like the first time.
@@MikeTheGreek I agree with most of what you’re saying in principle, but I disagree that Capcom doesn’t deserve our money. Capcom is one of 2 or 3 companies that are absolutely killing it right now with high quality games that are content-complete and respectful of the customer’s time and money. RE4 Remake, Street Fighter 6, RE2 Remake, the list goes on for this decade (RE3 Remake was a misstep but that was also an outside studio). Nintendo is another company and Square Enix is slowly coming out of the doghouse with titles like FF16 (which really impressed me).
@@MikeTheGreekimagine listening what others think LMAO
@@schemar17 life was gonna be more easy whoever has this ability. You can distinguish real friends from fake or having a real relationship from a fake one.
One thing I don't think you point out, which I'd argue is a flaw, is how boss stuns are completely broken when you realize they are stunned for a fixed amount of time, not damage taken. As a result, when a boss gets stunned, mag dump onto their crit spot, and don't knife them. They all melt extremely fast as a result, spoiling the pacing of these dances, I feel.(Except for verdugo, the tanky bastard, love that fight)