Cinema 4D Plugin - Window Maker - Procedural Windows Creation in R19-2024

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 9

  • @audiostyle300
    @audiostyle300 7 หลายเดือนก่อน

    thank you verry much for the plugin that is verry well

    • @3deoskill
      @3deoskill  7 หลายเดือนก่อน

      thanks there is an update coming soon

  • @strickwerker
    @strickwerker หลายเดือนก่อน

    I don't know, if someone still answers this, but I purchased this plugin for a project to create 100+ windows. And I'm loving it.
    I have two issues:
    1. I can not save any templates (10:00). I have a windows, that I would use as standard and save it. But when I want to create a new windows using this, it does not appear. Maybe it's more thought as a presset than a template? But creating templates would be a cool feature.
    2. Booling. If I boole with the walls, I can not just stack one boole hole over the other in the Bool Object under the wall. I have to cascade them. Do you have a clue, what's wrong? Should I collect them in a Null-Ojekt line your "(+)Windows"?
    But thanks anyway for this excellent plugin?
    Are you planning "Doors" as well?

    • @3deoskill
      @3deoskill  หลายเดือนก่อน +1

      Hi, unfortunately I don't know which version of Cinema 4D you are working with, but that doesn't matter for now.
      To your first question:
      The Windows plugin offers you the option of creating a window and adjusting it to your specifications. If you need this window often, you can save the window as a preset. To do this, simply click on Save under Preset in the Attribute Manager in the plugin at the top. You will then be asked to enter a name for your preset. Confirm with OK. Your preset will then be displayed in the drop-down menu. You can also simply delete the preset that is selected. If it is not displayed, just click on any parameter or the drop-down menu itself. Then it should definitely be displayed.
      If you use Cinema 4D from version 25, you can also use Cinema 4D's own preset system. In the Attribute Manager at the top right there is a small drop-down menu. If you open it, you can also save your object as a preset. It's up to your taste and decision which method you ultimately use.
      To your second question:
      You're absolutely right. You should put a null object in your Boole object and subordinate all your window Boole objects to it. Then you don't have to create multiple Boole generators. But that's clear in the video. This is actually a Cinema 4D specific concept and has nothing to do with the plugin. If you want to know more about the Boole generator, you have to read the Cinema 4D documentation.
      help.maxon.net/c4d/en-us/?_gl=1*1nmn06m*_gcl_au*MTk4MDgxNDU3MC4xNzIxOTQxNzgx#html/OBOOLE.html?Highlight=Boole
      To your third question:
      Doors are in the planning stages, but I haven't worked out the concept yet. It may be that I implement a standard room door in the Windows plugin. But I'm not sure about that yet. At the moment I'm working on a very extensive Kitbash plugin that requires all of my resources.
      In the next Windows update, the corner window will be expanded to include the same functions as the rectangular window, so that you can change the width for each side separately and insert multiple segments and top and bottom
      Here are all the other videos for the windows plugin, sorted chronologically
      1. th-cam.com/video/BKUr0iD6ttE/w-d-xo.html
      2. th-cam.com/video/ovA7NpHJ1QE/w-d-xo.html
      3. th-cam.com/video/ykEjJon5aP0/w-d-xo.html

  • @ArchViz-4D
    @ArchViz-4D 9 หลายเดือนก่อน

    Is there way to change object pivot to the middle to make it useable for Cloner ( cloning to polygon center ) ?

    • @3deoskill
      @3deoskill  9 หลายเดือนก่อน

      First of all, no. But of course that is a legitimate suggestion and objection from you, which I will of course take into account. Thanks for that.
      Due to longer tests, snapping at the corner has proven to be better. Center snapping is rather disadvantageous in architectural construction. Floor plans rarely show measurements at the center points, but rather proceed chronologically from left to right or vice versa, from element to element. So from edge to edge. You would have to constantly calculate the center point in order to design correctly.
      www.grundriss-butler.de/img/bemasster-grundriss/bemasster-grundriss-2.jpg
      That's why I decided to do it this way. With Cloner, the window can still be used and you can create a lot of clones with it. Workaround: What else you can do. You could enable snapping and midpoint snapping and then create a null object and snap it to the center of the bottom edge of the window or to the center of the glass and then make the window a child of the null object and throw the null object into the cloner. Just a few steps.
      Of course I will consider your suggestion in the next update to set the axis to the center and maybe to the right, but at the moment there are other plugins in the stack. An even smaller door generator will probably be implemented soon for the Windows plugin. As always, the update will be free for previous buyers. A little patience
      Cheers

    • @ArchViz-4D
      @ArchViz-4D 9 หลายเดือนก่อน

      @@3deoskill Yes I know, for manually placing this is the best method but Cloner doesn't work like that. Maybe there is way to use Geometry Axis scene node for that ?

    • @3deoskill
      @3deoskill  9 หลายเดือนก่อน +1

      @@ArchViz-4D as I said before, take a null-Object, aktivate snapping, polygon snapping and mid-pointsnapping, snap the null-Object to the center of the window glass, then make the window a child of the Null-object and put the Null-objekt into a cloner.

    • @3deoskill
      @3deoskill  9 หลายเดือนก่อน +1

      @@ArchViz-4D drive.google.com/file/d/1tflhRVq8v5V4zNrazy9mgIjLrrfw62Ti/view?usp=sharing
      Don't think so complicated, you don't need scene nodes for this. You can use a common null object as a new axis for your window. Just snap it where you want it and then make the window a child of the null object. Your new null object is then the parent object and the new axis for your window and will then also be cloned along with the window