In this video I cover how to master 3D tangents in Plasticity. Learn how to make smooth transitions from one part of the surface to another. Software: Plasticity
Great explanations, I've enjoyed and learned from your videos about tangents and lofting in Plasticity. It's such a powerful tool! Thanks for bringing clarity to these topics.
Can't believe I figured it out by myself on the third day of learning Plasticity! I hope there will be the way of 4-way lofting and easier surfacing in the future tho... Waiting for editable sheets so much! Hope they will be a thing... Because for now, this whole thing feels like a ton of workarounds to make something look good Thanks for the video
did you click only in shift to select the line with curve? because at first the loft effect works here but after i select the thyrd line with curve the effect broke.. any tip? thank you.
On the bottom patch. I had issues patching the bottom. I used a line to cut just above the bottom to clean things up and once I patched I didn't have the weird cross sections. I don't know if you still have this model but would be curious to know if a cut would cleaned up your bottom patch geometry.
@@Darren_W. From taking look, I think the hotkeys may actually be the same and it's just the navigation that's different. I'm using 1.0.0. So it should be still C key to cut. Or if I'm missing something, the three-dot menu in the lower right-hand corner opens a search for different commands.
I guess you mean isoparam. It is ctrl+R. It adds an edge along one of NURBS directions, which you can switch with tab while creating. It is quite similar to swiftloop, but it won't work along multiple faces at once
Hi Kuechmeister! Good to see you here. That video was definitely my inspiration, but I went with a simpler shape, haha. I tried getting a smooth surface with lofting, but I could only figure out four-way tangency with the patch tool.
Great explanations, I've enjoyed and learned from your videos about tangents and lofting in Plasticity. It's such a powerful tool! Thanks for bringing clarity to these topics.
Glad it was helpful!
Just what I need to understand lofting!
Glad I could help!
Can't believe I figured it out by myself on the third day of learning Plasticity! I hope there will be the way of 4-way lofting and easier surfacing in the future tho...
Waiting for editable sheets so much! Hope they will be a thing...
Because for now, this whole thing feels like a ton of workarounds to make something look good
Thanks for the video
I also need to look into "Bridging" features in Plasticity, which also offer some interesting options.
And, yeah, editable sheets would be nice.
Actually this is the clumsiest and most confused example of horrible modeling workflow/strategies. Simply terrible.
Bridging doesn't work well? (I've not tried it myself yet)@@pavel5939
@@ReboundAnimation nice dodge xD
Thank you for that vid! Very usefull
Glad it was helpful!
It took me forever to really understand why lofting wasn't working in this case, so I'm happy to pass on what I learned.
very helpful, thanks
Glad it was helpful!
did you click only in shift to select the line with curve? because at first the loft effect works here but after i select the thyrd line with curve the effect broke.. any tip?
thank you.
On the bottom patch. I had issues patching the bottom. I used a line to cut just above the bottom to clean things up and once I patched I didn't have the weird cross sections. I don't know if you still have this model but would be curious to know if a cut would cleaned up your bottom patch geometry.
It probably would, yes.
Actually I don't get how you add 2 cut to the surface😅
If you are using the Blender hotkeys, then joining multiple curves can be done with J.
Cutting can be done with C.
@@ReboundAnimation I'm actually using 3ds Max hotkeys, also I didn't see you use curves to cut the surface, it looked more like Swift Loop in 3ds Max.
@@Darren_W. From taking look, I think the hotkeys may actually be the same and it's just the navigation that's different. I'm using 1.0.0.
So it should be still C key to cut. Or if I'm missing something, the three-dot menu in the lower right-hand corner opens a search for different commands.
I guess you mean isoparam. It is ctrl+R. It adds an edge along one of NURBS directions, which you can switch with tab while creating. It is quite similar to swiftloop, but it won't work along multiple faces at once
@@MIchaelSybi Yes, you're right. Thank you.♥️
Maybe you could solute it with some techniques fron here: th-cam.com/video/Nn1AI-6nB74/w-d-xo.html
Hi Kuechmeister! Good to see you here.
That video was definitely my inspiration, but I went with a simpler shape, haha.
I tried getting a smooth surface with lofting, but I could only figure out four-way tangency with the patch tool.