You and Nikita are the sole reasons I'm going to end up buying this software once I can budget for it. Amazing. Your tutorials are so fast and straight to the point and subtly packed with knowledge.
That pillow is a pretty liberal application of Plasticity lol! What a tutorial supercut! Thanks for all the tips and tools for those hard to reach spots.
Great job. I admire you for your vast knowledge, creativity, sharpness and open mind. I also have a suggestion for a video on how to make a twist drill with cooling channels.
For the second to last one (half-twisted ring), I wondered why you couldn't just loft them together (I just started learning Plasticity yesterday). I opened up the program and tried it out, but the loft command had an error, so I assume you ran into the same problem, which is why you did it the way you did. Does anyone know why Plasticity fails to complete this seemingly simple loft? It seems even less complex than many other lofts demonstrated in this video. However! I did discovered that, despite the error, you can set the loft continuity to G0, then change the continuity in screen space on the untwisted portion of the ring all the way to G2. Changing the continuity of the twisted side to anything other than G0 causes a failure. It's probably not as smooth as your result, but it still worked! I'm still curious about why this loft isn't possible with G2 continuity for both sides because it seems so simple. So if anyone knows, please share!
Sir...this is Incredible. I just started your exercices, and I'm already learning so much ! I've looked into your website just to find a way to pay you to thank you for the teaching, but I didn't find any way. I really would have liked to pay you for your work, even if I don't have much money, but, even for 10 bucks, Just saying thank you doesn't seem enough to me. But Thank You. Thank you so much.
Thanks Floyd! Amazing tutorials! Quick question: Let's say with the default cube, how to make it to become a triangle? I tried to select the top edges and scale but not possible. The only way I can do it is to select each top edge and Move one by one. Any better way to do that? (I want a triangle not pyramid, so the white circle on top face won't work)
I am missing some features, when creating the Y pipe, the patch tool is used but there is no Fill Performance option, so no option to smooth and when I try to patch it or loft it you can see the hard lines, can anyone help me understand why I wouldn't have the smooth feature?
It is really feels like to have a magic wand over Blender. I like blender but mostly it is a real pain about topology issues of any object designed for 3d printing. What about the plasticity topology does it have manifold issues?
You and Nikita are the sole reasons I'm going to end up buying this software once I can budget for it. Amazing. Your tutorials are so fast and straight to the point and subtly packed with knowledge.
Happy you like the series. Nikita generates amazing content and is a great resource for the Plasticity community.
Thank you so much for adding the verbal callouts of the shortcut keys and their function!
Welcome!
And the Oscar goes to ...........Floyd. So fast so simple so amazing. Thank you so much for your time sharing those skills with us
LOL... Thanks. Happy to hear you enjoy the format.
this is pure gold
Thanks! Enjoy!
This is a timesaver after being away for a long time! Nice compilation.
Good to hear!
That pillow is a pretty liberal application of Plasticity lol! What a tutorial supercut! Thanks for all the tips and tools for those hard to reach spots.
Thanks for watching!
Absolutely Brilliant Floyd, So very helpful,
Happy to hear you find these helpful.
Omg 40 minutes Floyd? Nice new long format! 🤩
More to come!
compiling all the videos was an amazing idea.... I will try them all.. instead of just looking around .... thank you mate
Glad you like them!
A beautiful Software for a beautiful mind
Agreed!
helped me a lot as a newbie in cad-like pipeline, much appreciated :)
You're very welcome!
Superb!! ❤
Thanks 🤗
Great job. I admire you for your vast knowledge, creativity, sharpness and open mind. I also have a suggestion for a video on how to make a twist drill with cooling channels.
Can you show example?
Wow! This video and channel are very underrated!
Thanks, feel free to spread the word. 😀
Great stuff. Floyd is a genius.
Thanks! Enjoy!
Dope vids yo! I just picked up Plasticity and feel like a PRO! Never thought I would be able to use a CAD SW.
Great to hear! Plasticity is amazing software and a great tool to have in your toolkit. Enjoy!
Nice one Floyd
Thank you kindly
Thanks Floyd, this is awesome!
Very welcome!
This is really cool, why youtube only showed me this now is crazy.
Be sure to check out the entire series
@@Pixelfondue heck yah
For the second to last one (half-twisted ring), I wondered why you couldn't just loft them together (I just started learning Plasticity yesterday). I opened up the program and tried it out, but the loft command had an error, so I assume you ran into the same problem, which is why you did it the way you did. Does anyone know why Plasticity fails to complete this seemingly simple loft? It seems even less complex than many other lofts demonstrated in this video.
However! I did discovered that, despite the error, you can set the loft continuity to G0, then change the continuity in screen space on the untwisted portion of the ring all the way to G2. Changing the continuity of the twisted side to anything other than G0 causes a failure. It's probably not as smooth as your result, but it still worked! I'm still curious about why this loft isn't possible with G2 continuity for both sides because it seems so simple. So if anyone knows, please share!
Sir...this is Incredible. I just started your exercices, and I'm already learning so much ! I've looked into your website just to find a way to pay you to thank you for the teaching, but I didn't find any way.
I really would have liked to pay you for your work, even if I don't have much money, but, even for 10 bucks,
Just saying thank you doesn't seem enough to me. But Thank You. Thank you so much.
Appreciate the kind words, you can pay it forward by promoting the channel or joining our Discord. 😃
Fork one is mind blowing
Glad you liked it!
This is amazing!
Thanks
Ok, you just “forced” me in very proprietary way to switch to Plasticity. Very useful video. Thank you
Enjoy!
So helpful!!!
Glad you think so!
I love you vídeo thank for compiling
Thanks!
you are great ❤❤
Thanks!
Thanks Floyd! Amazing tutorials!
Quick question: Let's say with the default cube, how to make it to become a triangle? I tried to select the top edges and scale but not possible. The only way I can do it is to select each top edge and Move one by one. Any better way to do that? (I want a triangle not pyramid, so the white circle on top face won't work)
can you show an image of what you want to create.
I am missing some features, when creating the Y pipe, the patch tool is used but there is no Fill Performance option, so no option to smooth and when I try to patch it or loft it you can see the hard lines, can anyone help me understand why I wouldn't have the smooth feature?
Patch has been changed and you use the Continuity options instead.
I feel like I could learn this software just by watching these videos
Give it a go... I tried to cover EVRY aspect/tool/feature.
This is IT Bruh. This is ITTTT hey hey hey!!
Glad you like the content! Enjoy
It is really feels like to have a magic wand over Blender. I like blender but mostly it is a real pain about topology issues of any object designed for 3d printing. What about the plasticity topology does it have manifold issues?
I havent run into any Manifold geo in any of my builds.
Dont you think this tool will destroy all the other modelling approach we use today.
I think its a great addition to an artists Modeling Toolkit. SO I dont see it destroying other approaches, but definitely a must have imo.
Please make a drum snare with 12 drum lugs
I feel like I need to be on cocaine to follow along.
lol...just caffeine may work.
Join tool - "Operation has no effect"... hmmm...