You and Nikita are the sole reasons I'm going to end up buying this software once I can budget for it. Amazing. Your tutorials are so fast and straight to the point and subtly packed with knowledge.
That pillow is a pretty liberal application of Plasticity lol! What a tutorial supercut! Thanks for all the tips and tools for those hard to reach spots.
Great job. I admire you for your vast knowledge, creativity, sharpness and open mind. I also have a suggestion for a video on how to make a twist drill with cooling channels.
It is really feels like to have a magic wand over Blender. I like blender but mostly it is a real pain about topology issues of any object designed for 3d printing. What about the plasticity topology does it have manifold issues?
Thanks Floyd! Amazing tutorials! Quick question: Let's say with the default cube, how to make it to become a triangle? I tried to select the top edges and scale but not possible. The only way I can do it is to select each top edge and Move one by one. Any better way to do that? (I want a triangle not pyramid, so the white circle on top face won't work)
I am missing some features, when creating the Y pipe, the patch tool is used but there is no Fill Performance option, so no option to smooth and when I try to patch it or loft it you can see the hard lines, can anyone help me understand why I wouldn't have the smooth feature?
Thank you so much for adding the verbal callouts of the shortcut keys and their function!
Welcome!
You and Nikita are the sole reasons I'm going to end up buying this software once I can budget for it. Amazing. Your tutorials are so fast and straight to the point and subtly packed with knowledge.
Happy you like the series. Nikita generates amazing content and is a great resource for the Plasticity community.
And the Oscar goes to ...........Floyd. So fast so simple so amazing. Thank you so much for your time sharing those skills with us
LOL... Thanks. Happy to hear you enjoy the format.
helped me a lot as a newbie in cad-like pipeline, much appreciated :)
You're very welcome!
Omg 40 minutes Floyd? Nice new long format! 🤩
More to come!
That pillow is a pretty liberal application of Plasticity lol! What a tutorial supercut! Thanks for all the tips and tools for those hard to reach spots.
Thanks for watching!
Absolutely Brilliant Floyd, So very helpful,
Happy to hear you find these helpful.
This is a timesaver after being away for a long time! Nice compilation.
Good to hear!
Nice one Floyd
Thank you kindly
Superb!! ❤
Thanks 🤗
this is pure gold
Thanks! Enjoy!
Wow! This video and channel are very underrated!
Thanks, feel free to spread the word. 😀
Great stuff. Floyd is a genius.
Thanks! Enjoy!
A beautiful Software for a beautiful mind
Agreed!
Thanks Floyd, this is awesome!
Very welcome!
Dope vids yo! I just picked up Plasticity and feel like a PRO! Never thought I would be able to use a CAD SW.
Great to hear! Plasticity is amazing software and a great tool to have in your toolkit. Enjoy!
Fork one is mind blowing
Glad you liked it!
Great job. I admire you for your vast knowledge, creativity, sharpness and open mind. I also have a suggestion for a video on how to make a twist drill with cooling channels.
Can you show example?
This is amazing!
Thanks
This is IT Bruh. This is ITTTT hey hey hey!!
Glad you like the content! Enjoy
This is really cool, why youtube only showed me this now is crazy.
Be sure to check out the entire series
@@Pixelfondue heck yah
compiling all the videos was an amazing idea.... I will try them all.. instead of just looking around .... thank you mate
Glad you like them!
I love you vídeo thank for compiling
Thanks!
I feel like I could learn this software just by watching these videos
Give it a go... I tried to cover EVRY aspect/tool/feature.
you are great ❤❤
Thanks!
Dont you think this tool will destroy all the other modelling approach we use today.
I think its a great addition to an artists Modeling Toolkit. SO I dont see it destroying other approaches, but definitely a must have imo.
It is really feels like to have a magic wand over Blender. I like blender but mostly it is a real pain about topology issues of any object designed for 3d printing. What about the plasticity topology does it have manifold issues?
I havent run into any Manifold geo in any of my builds.
Thanks Floyd! Amazing tutorials!
Quick question: Let's say with the default cube, how to make it to become a triangle? I tried to select the top edges and scale but not possible. The only way I can do it is to select each top edge and Move one by one. Any better way to do that? (I want a triangle not pyramid, so the white circle on top face won't work)
can you show an image of what you want to create.
I am missing some features, when creating the Y pipe, the patch tool is used but there is no Fill Performance option, so no option to smooth and when I try to patch it or loft it you can see the hard lines, can anyone help me understand why I wouldn't have the smooth feature?
Patch has been changed and you use the Continuity options instead.
I feel like I need to be on cocaine to follow along.
lol...just caffeine may work.