AE2 Quick Tip: Load Balancing Auto-Crafting (How to Divide A Process) (MC 1.7.10)

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  • เผยแพร่เมื่อ 26 ก.ค. 2016
  • When you want to process thusands of items with AE2 auto-crafting you might want to use several machines at the same time, and in this video I'll show how to evenly split the task.
    Edit: You can reduce the number of channels needed by placing several furnaces per interface. I didn't think of it when I prepared this video, but that's how I usually do my molecular assembler setups :)
    To summarize: you can do it with AE2 only, but to save resources and still have a good split, you should use other mods. Ender IO is a good candidate since the pipe system supports round robin mode.
    All my AE2 videos are gathered in this playlist:
    • Applied Energistics 2 ...
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    Game details:
    Curse Voice Loader
    Forge 10.13.4.1614
    Applied Energistics 2 [rv3_beta-6]
    BuildCraft [7.1.16]
    Ender IO [2.2.8.381]
    ExtraCells [2.3.14b197]
    Immersive Engineering [0.7.7]
    NEI [1.0.5.120-universal]
    Tinkers Construct [1.7.10-1.8.8]
    Thermal Dynamics [1.2.0-171]
    Thermal Expansion [4.1.2-240]
    Thermal Foundation [1.2.4-114]
    Waila [1.5.10]
    Wireless Crafting Terminal [rv3-1.8.7.1b]
    Find Applied Energistics here:
    ae-mod.info/
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ความคิดเห็น • 60

  • @therealtkh
    @therealtkh  7 ปีที่แล้ว +19

    As a few already has stated: You can put several furnaces on every interface to reduce the channel need. This is how I usually do my molecular assembler setups, but I didn't think of it when I prepared this video :) Thanks for the good comments, keep 'em coming!

    • @dykam
      @dykam 7 ปีที่แล้ว

      Same way here, though for me the limit is mostly crafting recipes per channel (9). I guess that's kind of a hard limit.
      If you don't care about load balancing and only want to use AE, it's fairly easy to extend processing to many machines using a single interface, but if you do, it seems like the limit kind of is 4 per interface, using one side of the interface for a storage bus to return items.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Do you mean that you feel limited by the number 9 for normal crafting in the assemblers? In that case you shouldn't need to. I mean, you can have 288 crafting recipes on only one side of the controller. And the controllers are not really that expensive :)

  • @PushhandsGuy
    @PushhandsGuy 2 ปีที่แล้ว +2

    I come back to these TKH AE2 instructional videos with every world I start. I love the Applied Energistics 2 mod and use it for all end game storage. TKH's AE2 instructional videos are the best by several orders of magnitude. Like the Potion automation video is genius! If you want information on AE2, this is hands down the channel.

  • @WereDictionary
    @WereDictionary 3 ปีที่แล้ว +2

    If you have any other mod that has item pipes, you can cut the channels down to basically one per 9 recipes.
    Just have a chest as the input and the chest. You can hook up however many furnaces you want if you just round robin out of that chest.
    The furnaces can still output into any one interface.
    If you end up having more than 9 recipes for the same method of processing, you can hook up another interface to the same input chest or daisy chain input chests (have the second interface hooked up to a second chest and have the second chest dump its contents into the first) to fit however many recipes you need.
    And on the processing side you have as many furnaces as you need (and can supply), and every furnace can process every recipe you might have.
    Disclaimer though, this doesnt work if you have processing patterns with more than one ingredient (and its obsolete for the most part if your modpack contains Mekanism).

  • @MCshadr217
    @MCshadr217 3 ปีที่แล้ว

    4 years later. Have most of the autocrafting concepts down, did NOT know about the switch between ignore and allow, only ever saw something similar with a crafting card. This will make setting up my reactor process much tidier and easier now.

  • @patrollix4403
    @patrollix4403 5 ปีที่แล้ว +4

    Very nice tutorial! Everything you said is understandable and clarified.

  • @TheRaptor77
    @TheRaptor77 7 ปีที่แล้ว

    Question?
    When dealing with inscribers I like to have multiple silicon inscribers going; all hooked up to different me interfaces. However whether these interfaces are on blocking mode or not when you issue and order to craft 10 printed silicon; the system will only use one inscriber. My computer does have the crafting co-processor.
    I understand this can be fixed by hooking multiple inscribers to one me-interface or by export buses but is there another way to get this to work similar to the furnaces?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Sorry for a late answer, I forgot to answer and then went on work trip and holliday. Anyway, when it comes to the inscriber the problem I could make this work just fine but it requires the setup to be stacked vertically. In this case, the blocking mode doesn't matter at all, but the direction of the Inscribers do. I have all interfaces stacked on top of each other, one pattern in each one. The inscribers are all to the right on top of each other, so all interfaces insert into the left side of the inscriber. I placed import buses on the back side and a storage bus to an interface and it worked perfectly. I can order 10 or whatever number and it will use all inscribers at the same time.

    • @TheRaptor77
      @TheRaptor77 7 ปีที่แล้ว +1

      Thank you, kinda stopped working on that world; but I'll remember next time I use AE2
      Subbed for the reply.

  • @areytha4873
    @areytha4873 7 ปีที่แล้ว +3

    The reason it didn't appear perfectly distributed with the 10 furnaces using the EnderIO item conduits was because processing started at different times- moving one item at a time, the sequential input lag becomes noticeable from the first to the last. They all _received_ the same number of items, but _processing_ started at different times.
    Though a divisible error may cause some to do one more item than another, you'll never have differences of >1 in _total processed_ by each machine on round robin.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Ok, it was some time ago I tried this but as I remember I could get the split 6/4 when ordering 10 units. Not that it matters much though ;)

  • @TheEnno97
    @TheEnno97 7 ปีที่แล้ว +4

    How about using 4 ovens for one Interface?

  • @dykam
    @dykam 7 ปีที่แล้ว

    Do you think there's a way to distribute processing while minimizing channel use, using only AE2? As your setup seems to use one channel per furnace.

    • @Dustballable
      @Dustballable 7 ปีที่แล้ว +1

      put 4 furnaces around each interface

    • @CelluloidRacer2
      @CelluloidRacer2 7 ปีที่แล้ว

      you could also try to compress your channels from the conduit, this is done with p2p tunnels directly on the core

    • @CelluloidRacer2
      @CelluloidRacer2 7 ปีที่แล้ว

      to expand on that, 32 channels = 1

  • @hp8658
    @hp8658 7 ปีที่แล้ว +1

    hey you are back!!!! a question what it's the minimum pc I'm need to play FTB?

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +1

      Oh, I don't know.... But it's quite CPU and MEM heavy. I think 4GB of RAM is a minimum and that the rest of the system should be of medium range. But it's a type of game (with mods) that only benefit from more performance.

    • @hp8658
      @hp8658 7 ปีที่แล้ว

      +TKH 1 gb ram on my laptop well ......

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      HP TheDallasPayday There are (or used to be) light version packs with only a selected number of mods. Or do your own pack with only the ones you want. Those are typically less demanding...

    • @hp8658
      @hp8658 7 ปีที่แล้ว

      +TKH but Dosent have industry :(

  • @laszlokarsai3984
    @laszlokarsai3984 7 ปีที่แล้ว

    Could you put 4 furnaces around an interface in blocking mode? Would that spread the items?

    • @chexrail
      @chexrail 7 ปีที่แล้ว

      Yes

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I didn't think of it when I recorded this video but that's how I always do my Assembler setups. It works perfectly and would cut the channel requirement to a 1/4th. Silly of me :D

  • @robertstewart9886
    @robertstewart9886 4 ปีที่แล้ว

    Great tutorial! I know this was a while ago but maybe I'm doing something wrong, blocking mode doesnt seem to work with redstone furnaces anymore? However it does seem to be dividing the load evenly as long as long as you have a co-processing unit for each machine.

    • @avengerofthedead142
      @avengerofthedead142 4 ปีที่แล้ว

      Maybe it's your version or pack, I'm in 1.7.10 Skyfactory 2.5 and blocking mode works just fine with redstone furnaces for me. I have 4 furnaces hooked up to 1 interface with blocking mode on though, so maybe that's the difference.

    • @dylanharding5720
      @dylanharding5720 4 ปีที่แล้ว

      Turn auto input off in the redstone furnace if it isn't.

    • @Scotty-vs4lf
      @Scotty-vs4lf 4 หลายเดือนก่อน

      @@dylanharding5720 yeah im a few years late but blocking only blocks PUSHING into inventories, if something is pulling it will still pull

  • @MrDeothor
    @MrDeothor 7 ปีที่แล้ว

    I'm kinda surprised you made subnetwork of import busses (charcoal example). How was it connected to interface? I though it'd add those channels to main channel interface was connected to controller..
    I'd love to try it out asap, but.. Infinite evolved: expert mode says, I'll have a chance to try out AE2 in a week or so :P

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Haha, you could always go to a creative world just to try it ;) But anyway, a subnet of import buses is just connected to any interface in your main network with a storage bus. That will save you channels! Only transfer power to the subnet and you're fine. But it would of course work to have them connected to the main network as well. Perhaps as a temporary solution in the beginning when you have plenty of channels.

    • @MrDeothor
      @MrDeothor 7 ปีที่แล้ว

      Ic, thanks TKH :)

  • @blackwhite8903
    @blackwhite8903 3 ปีที่แล้ว

    I only use 1 interface. The interface to an obsidian chest. Then I have the items distributed via item conduits with round robin mode to the machines.

    • @MCshadr217
      @MCshadr217 3 ปีที่แล้ว

      This is one way, a subnet of sorts, but the issue is, it can choke up the system as it's not injected and exported directly. Best to set up rooms for each separate room, say one room is smelters, another is a form of crusher. You don't need too many, and only really need to add more based on more recipes.
      That's the beauty of it though, and why I now recommend people actually focus on getting auto crafting ASAP. You literally just add on to the system with more rooms and recipes for the mod you wish to work on, so say you decide to work on matter overdrive. Rooms, add patterns with each new part you build, and you're set for that mod for good.

    • @felixraymondmayhem6522
      @felixraymondmayhem6522 3 ปีที่แล้ว

      I hate you

  • @joelmitchell7597
    @joelmitchell7597 7 ปีที่แล้ว

    thanks again for the excellent tutorial tkh! now if only you made tutorials for dwarf fortress... :)

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Haha, I have too many games in my mind already, don't tempt me! ;)

  • @yziyun6028
    @yziyun6028 7 ปีที่แล้ว +1

    alloy smelter doesn't seem to work with the blocking mode method

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I can confirm that. Don't know if there's a way around, anyone else? However, it works fine with Thermal Expansion machines.... so at least some mod compatibility ;)

    • @yziyun6028
      @yziyun6028 7 ปีที่แล้ว +1

      I just place a wooden storage crage behind every alloy smelter and use blocking mod, works fine

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Sounds like a good workaround!

    • @Roy-vs5yj
      @Roy-vs5yj 3 ปีที่แล้ว

      @@yziyun6028 good solution but that only seems to work for certain alloys for me. I think that the reason for that is that for example electrum ingots take less items than other alloys which means that the crate will be empty all the time and therefore no other alloy melters will be used

    • @Roy-vs5yj
      @Roy-vs5yj 3 ปีที่แล้ว

      @@yziyun6028 Have you maybe found a way to work around that?

  • @magi987
    @magi987 7 ปีที่แล้ว

    why the Import Bus have 8 and the interface but only one Smart cable

    • @CelluloidRacer2
      @CelluloidRacer2 7 ปีที่แล้ว

      what?

    • @CelluloidRacer2
      @CelluloidRacer2 7 ปีที่แล้ว

      oh... I see what you mean, and to answer, there is 7 import buses on a storage bus attached to an me interface, thus it stores them in another me network

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I don't understand what you mean...?

    • @CelluloidRacer2
      @CelluloidRacer2 7 ปีที่แล้ว

      you have 7 interfaces, 7 import and 1 export bus and he only saw the one smart cable, he didn't see how you used quartz fibers to get power to the import buses and the export bus, while piping the items into the interface for the return line

  • @cxcevents
    @cxcevents 7 ปีที่แล้ว

    De Esser filter over your audio would really help. I can tell that your content is amazing but i cant bear to watch it because it hurts my ears.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      I know my early videos with this microphone was bad with the S:es, but in this video and all new ones this shouldn't be a problem... At least not in my ears. So I'm sorry about that :/

    • @cxcevents
      @cxcevents 7 ปีที่แล้ว

      its all good. thanks for putting out great content. ill try newer vids of yours.

  • @jamesosborn5485
    @jamesosborn5485 7 ปีที่แล้ว +1

    Extra Utilities hyper rationing pipes are MUCH cheaper and easier to implement.
    The more I learn about AE2, the more I realise that its' only really unique element, is the ability to throw literally everything you have into a storage drive, and thus be immediately aware of how many units of whatever item you have. For that, it's great; but pretty much anything else it does, can be obtained far less expensively elsewhere. The power requirements are arbitrary, as well.
    I think the real problem is that AE2 is far too generalised. It offers the ability to do literally anything, which means that performing specific tasks is much more complicated than if I'm using Extra Utilities which has a number of dedicated, single-use pipes. I don't need to go through configuring everything, because I'm using a pipe that can only perform a single action; there is nothing else it can do.
    I know there are going to be people who will enjoy micro-managing every detail of an AE setup, and feeling great about their ability to do so; but I'm not sure it's for me. It's definitely one more tool in the box, and I can see myself using it very situationally in certain cases; but not as an exclusive solution.

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว +1

      The way I see AE2 is that it's meant to be used together with other mods. Even if it's possible to do a lot of things with pure AE (and clearly, I think that is fun), its strength is to be a bridge between different mods. By adding AE2 to a pack you get a lot of flexibility where other mods fall short. The micro-managing thing is not really a problem the way I see it, because once set up properly it will work perfectly without any managing at all.

    • @jamesosborn5485
      @jamesosborn5485 7 ปีที่แล้ว

      That makes a lot of sense, yes.

  • @Jens_DL
    @Jens_DL 7 ปีที่แล้ว

    How old are you

    • @therealtkh
      @therealtkh  7 ปีที่แล้ว

      Oh, I'm old! I have kids and everything ;)

  • @xleandrocraftofclansx3453
    @xleandrocraftofclansx3453 7 ปีที่แล้ว +1

    Hello