Applied Energistics 2 - Advanced Channels Tutorial

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 465

  • @teleclast
    @teleclast 8 ปีที่แล้ว +126

    After 3-4 hours earlier watching people explain P2P tunnels, yours is the absolute best one by miles. Thank you.

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว +12

      Glad it all made sense! :)
      After five takes, I could only hope it turned out. :)

    • @BladesofElysian
      @BladesofElysian 4 ปีที่แล้ว +3

      Definitely agree. I'm dealing with a odd obscure set up, mostly because I had no idea how the p2p channels worked. I was using the p2p light as auto flip switches and had a really cool underground lab. The issue... I used up a lot of channels, After watching this, I cleaned it up really well and have hundreds of separate branches going off to different places of my base of operations. The whole system behind the walls looks really complex, but it's really clean and modular, meaning if for some reason I need more space I can add it without tearing down my network. I have priority on an auto storage system and all my drives just take care of the random junk items. All stacks are routed through a logistical sorting system into barrels. Thank you dearly!

  • @TheGreatSeraphim
    @TheGreatSeraphim 9 ปีที่แล้ว +77

    Can't believe being ridiculously more complex actually made it seem significantly more simple.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +23

      Just like any subject in school, seeing what a piece of knowledge is good for makes learning it so much easier. :)

  • @cheeseman9072
    @cheeseman9072 8 หลายเดือนก่อน +7

    9 years and it is still the easiest-to-follow tutorial i’ve found for AE2. Nice work!

  • @turtley8581
    @turtley8581 ปีที่แล้ว +10

    8 years later and this is still the best ae2 tutorial ive seen

    • @pcb5135
      @pcb5135 9 หลายเดือนก่อน

      Id could argue. Long video and he just show his builds more than its a tutorial. This could be explained in less than 10 minutes if you go straight to point.

    • @turtley8581
      @turtley8581 9 หลายเดือนก่อน

      @@pcb5135 i haven't seen one that explains it thoroughly while also being under ten minutes

  • @Nonsanity
    @Nonsanity  10 ปีที่แล้ว +32

    One clarification: When you crouch-right-click a source Tunnel with a Memory Card, you CAN right-click on as many destination Tunnels as you like, not just four. The number four comes from how many fully loaded basic cables can use the 32 channels the source Tunnel provides (8 each). But if each destination Tunnel is only being used for a single channel, there could be 32 separate destination Tunnels attached to the same source Tunnel. (Trying to associate more than 32 would be pointless, since there are at max 32 channels available.) Of course, using only one channel per Tunnel will use up all the channels a Dense Cable provides-for only one source Tunnel. It's not recommended to do this sort of extreme over-use.

    • @TallinuTV
      @TallinuTV 10 ปีที่แล้ว

      Not only because you'll use up as much transport network capacity as you're using individual tunnel adapters, but also because those adapters cost diamonds. Maybe in late game that's not as much of an issue though!

    • @andreasbienert306
      @andreasbienert306 9 ปีที่แล้ว

      Nonsanity Hmm... If you have multiple 'transport' dense cables, why not package those into another transport network so it's like data->transport layer 1->transport layer 2 and so on.
      I just had to ask as I believe my brain is making some fatal error in my reasoning, maybe you can correct me on this.

    • @TallinuTV
      @TallinuTV 9 ปีที่แล้ว +1

      I don't believe AE allows you to tunnel through a tunnel. Would be nice if you could do that. (Though it's been a while and I haven't used the current version.)

    • @bobosims1848
      @bobosims1848 8 ปีที่แล้ว

      Ah, I had already been wondering where that maximum of four destinations came from... I thought that it wasn't right...

    • @TheSpecialJ11
      @TheSpecialJ11 หลายเดือนก่อน

      ​@@TallinuTV You're right, however you can tunnel through a tunnel with other types of tunnels, like the fluid tunnels, making a fluid network pretty easy to set up efficiently for example.

  • @TheEmeraldNight
    @TheEmeraldNight 5 ปีที่แล้ว +1

    Posted four years ago and it is still relevant today.
    Very well thought out. Clearly explained. Great details.
    Thank you.

  • @WhirlSquirrel
    @WhirlSquirrel 6 ปีที่แล้ว +1

    everytime i forget how to do the ME controller. I always look for this video. He explains it perfectly.

  • @ProHolmes
    @ProHolmes ปีที่แล้ว +1

    Well after all this years I use AE2, I finally found how to effectively build complex me system. Great work, sir!

  • @Blubbpaule
    @Blubbpaule 7 ปีที่แล้ว +13

    U totally deserved my Sub. I Usually never comment nor subscribe, but this was the first Minecraft based Tutorial where i didn't clicked away after 2 minutes because the Maker is some overreactive child.
    This was informative and good.

  • @danvondrasek
    @danvondrasek 9 ปีที่แล้ว +3

    Already knew the jists of the mod, but you totally just helped me figure out everything else I was missing and thinking in my head "why cant I do this to this...."
    Huge help! Thanks again

  • @gordonellsworth7569
    @gordonellsworth7569 6 ปีที่แล้ว +1

    I would just like to say that even to this day I still refer to your video to understand how P2P tunnels work in AE2. You explain it so well and make it understandable.

  • @JohnSkelley
    @JohnSkelley 10 ปีที่แล้ว

    Thanks, your the only one who explained the mechanics properly.

  • @gazeebo88
    @gazeebo88 10 ปีที่แล้ว +1

    This was really helpful and I never even thought about using a separate controller to guide the channels through. Makes for much better cable management.

  • @bobosims1848
    @bobosims1848 9 ปีที่แล้ว +1

    Absolutely brilliant! This was really the most hilarious, yet most comprehensive and enlightening tut on Channels and Tunnels I have seen. Sensible, though not necessarily sane, this has given me a lot to ponder :) Thank you very much for boggling my mind, Nonsanity.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +1

      Bobo Sims SO glad you got a kick (and at least a little to think about) from it.
      And my beard would look a lot like yours if I didn't keep it reigned in as a circle beard. :)

  • @dabfellow
    @dabfellow 5 ปีที่แล้ว +2

    5 years later and this is the best ae2 channel tutorial

    • @Nonsanity
      @Nonsanity  5 ปีที่แล้ว +1

      Woo-hoo :)

  • @Fosuya
    @Fosuya 10 ปีที่แล้ว +1

    Brilliant Formatting and Excellent execution, You in 32 minutes managed to help me understand the channels and P2P than what 48 hours of googling did.

  • @keithcamilleri1497
    @keithcamilleri1497 7 ปีที่แล้ว +1

    This tutorial is the easiest to understand AND the most complex at the same time, keep it up you really helped me out

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      +Keith Camilleri I do need to make more tutorials. Those are fun... but a lot of work. :)

  • @Gamingoodz
    @Gamingoodz 10 ปีที่แล้ว +1

    Best tutorial I have ever watched Hands down. Though I started to get lost the more complicated the setups got :) I'll have to watch those over again. But I got more out of this tutorial than any other Ae2 channel tutorial I've watched.

  • @TheSoltys666
    @TheSoltys666 9 ปีที่แล้ว +1

    You sir are a wizard. I turned this on, because a new device I attached to the network made it crash... but what I saw here spawned a great deal of respect for you for working this out, and for the mod creator. And shared on FB. None of my FB friends play minecraft, but hey, if it DOES help you in any way.. You earned it :D
    P.S. You got a very good voice and demeanor for making those movies. Well done ^^

  • @Nonsanity
    @Nonsanity  10 ปีที่แล้ว +43

    I went ahead and built the monstrosity I described at the end of the video. You can see a picture of it here: nonsanity.com/x/ae2-monstrosity-1.png

    • @SyrusCan
      @SyrusCan 10 ปีที่แล้ว

      Wow, great work! How much power gen does that require to keep functioning?

    • @Alumx
      @Alumx 10 ปีที่แล้ว

      You're crazy xD

    • @dinidini4000
      @dinidini4000 10 ปีที่แล้ว

      u forgot a thing u sayd in the start that the p2p tunnels takes 1 channel per tunnel
      but then later u never sayd it again and forgot u sayd it and how they worked so u need not only 12 dense cable for the giant cube but really 24 as p2p tunnels are a set of 2 per me controller face

    • @Nonsanity
      @Nonsanity  10 ปีที่แล้ว

      The source ends of all the tunnels are connected to different faces of the transport network's ME Controllers, so they have their own channels-and in fact they completely max out their own cables. The Dense Cables going out to the machines will only support the destination Tunnels, so the number of cables as described (and pictured above) is correct. :)

    • @dinidini4000
      @dinidini4000 10 ปีที่แล้ว

      i se that now but he never sayd this in the video he sayd that the tunnels take 1 per end so thats 4 per no controller network but with controller they dont connect from tunnel to tunnel

  • @boomstick12gnl
    @boomstick12gnl 7 ปีที่แล้ว +1

    I built the practical version (around the 27 minute mark) and it has proven to be super useful. Thank you for the layout!

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว +2

      Great! It's heartening to see the video be useful. :)

  • @alexyaremko5497
    @alexyaremko5497 10 ปีที่แล้ว +1

    this by far has to be the best ae2 tutorial i have ever seen, thank you very much sir. hope to see more from you again soon.

  • @ocdkirby
    @ocdkirby 7 ปีที่แล้ว +1

    Thanks for making this! I've been playing with AE2 in my modpacks for years, and never fully understood the system. You really helped!

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว +1

      Glad I could help! :)

  • @Hisklig
    @Hisklig 9 ปีที่แล้ว +1

    Amazingly well made video. From content, how it was laid out to the viewer in easy to understand steps, to the way you paced it both contentwise aswell as speed of speech. Bonus points for your voice too! :)

  • @drswingingblades
    @drswingingblades 9 ปีที่แล้ว

    I'm trying to learn tunnels. I've watched a half dozen guides/tutorials/spotlights and everyone has 2 ME controller hooked into their network with no explanation, you can't have 2 controllers on one network, I'm so incredibly confused at this point. 5:00 you call it your transport network, everything makes sense now. Subbed, liked and recommending this video. Thank you.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      Sometimes giving something the right name helps settle it in the mind so that it can actually be used. :)

  • @mikekleckner5345
    @mikekleckner5345 9 ปีที่แล้ว

    hey man, just wanted to let you know that this video was beyond helpful. I had just changed from ae1 and its so different and just couldn't wrap my head around ae2 for some reason watched many videos before yours and they weren't as well explained or broken down in the genius way that you do. Do wanted to just give you a shout out and a huge thank you!

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      You are very welcome. I'm so glad the tutorials have helped people. :)

  • @SaneTrinity
    @SaneTrinity 6 ปีที่แล้ว

    4 years old and still useful, great tutorial.

    • @Nonsanity
      @Nonsanity  6 ปีที่แล้ว

      If it ever becomes significantly out-of-date, I’ll be sure to update it. :)

  • @pcmalgaming7223
    @pcmalgaming7223 11 หลายเดือนก่อน

    Still very usefull after 9 years. Only used refined storage due to it's simplicity but with this i can start using ae2 because i finally understand the p2p system. Thank you!

  • @ViniciusNegrao_
    @ViniciusNegrao_ 7 ปีที่แล้ว

    Probably one of the best AE2 channels tutorial video out there, congratulations!

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      +Vinícius Negrão Thanks for letting me know you find it so useful! :)

  • @TheSWDarkstone
    @TheSWDarkstone 5 ปีที่แล้ว

    You are the most easy to understand and frankly speak in terms that everybody should be able to grasp. Thank you so much for this video. You sir have a subscriber!

    • @Nonsanity
      @Nonsanity  5 ปีที่แล้ว

      Me speek gud! (Misspelling words is hard these days. Takes effort!) :)

    • @TheSWDarkstone
      @TheSWDarkstone 5 ปีที่แล้ว

      @@Nonsanity Is ok. Grundy knows words too.

  • @taj1994
    @taj1994 6 ปีที่แล้ว +1

    I know this was posted about three and a half years ago, but at 15:46 you said that if there was a way to tell which P2P tunnels are connected to each other, you'd love to find out about it. The mod AE2 Stuff adds an item called "Network Visualization Tool" and one of its modes is to show P2P links

  • @mattshelton7423
    @mattshelton7423 9 ปีที่แล้ว +2

    This made my fee like a person who's lived under a rock but it was very helpful as well

  • @kryzethx
    @kryzethx 7 ปีที่แล้ว

    Watching these videos in 1.25x and/or 1.5x speed makes it so much more bearable. Very helpful tutorials, just a little slow at normal speed.

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว +2

      I'lltrytotalkfasternexttimebutatleasttechnologymakesiteasyforyoutocustomizeyourexperience! :)

  • @CElliott994
    @CElliott994 3 ปีที่แล้ว

    You’ve just cured a serious head ache with this video thank you so much!

  • @JU1CEME
    @JU1CEME 4 ปีที่แล้ว

    Seen this video years ago and have came back to it multiple times. Great video and thank you very much my friend.

    • @Nonsanity
      @Nonsanity  4 ปีที่แล้ว

      I quite happy that it's held up so well. If the mod ever gets massive changes, I'll have to re-do it.

  • @6LordMortus9
    @6LordMortus9 9 ปีที่แล้ว +2

    If it's possible to understand more and be more confused at the same time, you just did it hehe.. I'll be re-watching this a few times I'm sure, but it's a brilliant explanation.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      6LordMortus9 I'm glad you liked it and hope it does all become clear for you in the end! If you have any further questions along the way, don't hesitate to ask. :)

  • @Wolverineeeeeeee
    @Wolverineeeeeeee 10 ปีที่แล้ว +1

    Thanks for the video! I think I finally understand channels now! I just started with AE2 and I feel like I'm completely lost. I was just starting to get the hang of AE last month and now I have to learn AE2! I've played around in creative and got basic auto crafting and stuff like that to work but I've been having trouble setting up automatic pulverizers and redstone furnaces like I used to in AE. I always end up running out of channels. I think I'm making my rows to long. I need to make shorter rows of the machines with dense cables.

  • @JPEaglesandKatz
    @JPEaglesandKatz 10 ปีที่แล้ว

    Fantastic tutorial... I was very unsure about certain aspects of channels and p2p tunnels.. You explained it reall well and well spoken.. I will highly recommend and pass on this link to anyone who ever is in doubt about channels.
    I think I will actually use the 7x7 huge controller setup for my new void base. Never knew I could have that many channels available! :) Keep up the good work.

  • @143huskies
    @143huskies 4 ปีที่แล้ว

    I was having a porblem automating some shit, this was way more complicated and more than i needed, but super useful for preparing for needing more in the future thank you so much!

  • @kakaoen4
    @kakaoen4 6 ปีที่แล้ว

    This makes so much more sense now. Thank god i watched this before i just threw all my ME cables away for dense cable.

  • @cheatong7338
    @cheatong7338 3 ปีที่แล้ว

    6 years later and this tutorial is still great

    • @Nonsanity
      @Nonsanity  3 ปีที่แล้ว

      You're making me feel old! ...But also happy the video still helps. :)

  • @NotAverageAfro
    @NotAverageAfro 8 ปีที่แล้ว

    One thing that had me scratching my head was the fact that once you've set up the last version of your method (the one at 16:16),using that one to branch off your channels, was that you then couldn't just have stuff connecting to the ME controller dealing with the condensed channels (the condensed channels being the single channels coming from the P2P), because it then wouldn't talk to anything that was connected to the brain controller (that being the controller/s with the P2P's on them). That one hurdle in thinking is what made it go from confusing as hell to "This is very powerful"

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      Of course, you CAN connect the "transport network" to the "data network" if you give up the second cluster of ME Controllers and instead use channels on the main ME Controller multiblock to give channels to all the tunnels... But that does get more confusing. :)

    • @NotAverageAfro
      @NotAverageAfro 8 ปีที่แล้ว

      Nonsanity Just reading this confused me. The last time I played with AE2 I think this is what I ended up doing, and kind of just hodge bodged my way through it, hoping things would work.

  • @Dayta
    @Dayta 8 ปีที่แล้ว

    even tho its now 2 years since this video was uploaded its still the one and only im looking for when i start rethinking how it was done. thank you again

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      +Dayta You are very much welcome! And thank you the complement. (I'm taking it as a complement. I'm taking it and keeping it.) ;)

  • @Motsuki5654
    @Motsuki5654 ปีที่แล้ว

    these kind of tutorials dont exist anymore thank you

  • @TCLG6x6
    @TCLG6x6 9 ปีที่แล้ว +54

    direwolf21

  • @HazmatikMusic
    @HazmatikMusic 9 ปีที่แล้ว

    Thanks so much for making this video, I understand it so much better now. I had already played with AE2 alot but never anything really large scale. My current build I used the non-cubed design but stood it up to have access to all available faces the number of available channels I ended up with was 3,843 channels. I don't ever see me using that many channels. Really the only reason I went with such a large design is because well it looks really cool.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      HazmatikMusic When it comes down to it, that's the only real reason to go big like that. I've never needed more than 100 channels-if that-myself. :)

  • @AuddieD
    @AuddieD 7 ปีที่แล้ว

    This was a great tutorial. I decided to go with the 16 colors on a 4 tall stack as 512 machines is more than I will ever use. I had been banging my head trying to figure this out until I saw this.

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      +dddrake47150 Very Glad it could help you! :)

  • @Toapoint
    @Toapoint 9 ปีที่แล้ว

    "Lets cube it" My mouth dropped... lol. AMAZING WORD DUDE! I now now the way I was doign the pipes was SOOOO wrong. Thank you!!!!!!

  • @Serial1977
    @Serial1977 3 ปีที่แล้ว

    Best video out there to cover this topic. Finally I understand channels and their relationship with other parts! Thanks so much (2021 almost yay!)

    • @Nonsanity
      @Nonsanity  3 ปีที่แล้ว +1

      I happy that this video has held up to the test of time as a source of channel knowledge. If it ever goes out of date, I'll be sure to update it. :)

  • @DiiaaamoondsLair
    @DiiaaamoondsLair 9 ปีที่แล้ว +10

    Probably the best tutorial I've watched 2015.

  • @lewisshield6582
    @lewisshield6582 7 ปีที่แล้ว

    i know this is old but you helped and you have a real talent for explaining things and narration.

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      +lewis shield Why thank you. I keep meaning to do more tutorials, but playing tends to be more fun. :)

  • @TheSeany838
    @TheSeany838 8 ปีที่แล้ว +64

    Your voice OMG :) you should be a narrator

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว +6

      +Brandon Hyde I did narrate my own short story here in my channel. You have to go back a bit to find it. :)

    • @danielhoover5169
      @danielhoover5169 8 ปีที่แล้ว +11

      If TH-camrs were rated by their voice quality instead of their sub count, you would be right up there with Scott Manley and Morgan Freeman.

    • @thomasfelts6745
      @thomasfelts6745 6 ปีที่แล้ว

      I been saying this for years.

    • @Mr_toe_
      @Mr_toe_ 4 ปีที่แล้ว +1

      if he didnt have a voice crack lol

  • @jameskeelinggaming2319
    @jameskeelinggaming2319 9 ปีที่แล้ว +1

    hi nonsanity. you really need to do more tutorials as you have an excellent abillity to teach in a precise and clear way. I will share your vids with friends that play modded minecraft. thanks again 😃

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      +james Keeling Thanks for saying so-it means a lot. I've said before that if I ever get tired of making Let's Play series, I'll switch over to making tutorials. They both take a lot of time, so for now it's either/or.

  • @mxclwolf
    @mxclwolf 2 ปีที่แล้ว

    Best clear and concise explanation I have seen

  • @aaronanon3056
    @aaronanon3056 10 ปีที่แล้ว

    This is probably the best AE2 P2P video I've seen, thanks for making it!

  • @eac-ox2ly
    @eac-ox2ly 4 ปีที่แล้ว

    Wow, finally I understand AE2 channels. Thank you so much!

  • @baktashrazaq9037
    @baktashrazaq9037 4 ปีที่แล้ว

    7 years later and this still helps

    • @Nonsanity
      @Nonsanity  4 ปีที่แล้ว

      I’m so glad it does!

  • @UriahSSPLC
    @UriahSSPLC 10 ปีที่แล้ว +1

    You sir, I tip my hat to you. As this video went on I was thinking "he's barely started and gone past everything I know, where is he going with this?" I am simply blown away by this. Simply one of the best AE2 (controller set up/P2P) tutorials out there!!! I cannot even comprehend that monstrosity and I saw the pic!!

  • @spoonikle
    @spoonikle 10 ปีที่แล้ว

    best channel explanation ever - so many possibilities.

  • @soullesswaffle
    @soullesswaffle 9 ปีที่แล้ว +19

    Great tutorial!
    Could you put all the AE2 tutorials in a playlist? I'm trying to watch them in order of beginner -> advanced, but they're a little difficult to locate.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +10

      That is an excellent idea! I'll see about doing that later today. Thanks! :D

  • @RageModeEngage
    @RageModeEngage 9 ปีที่แล้ว

    thank you and subscribed. Thorough, and simply explained. I shall be checking out the rest of your videos.

  • @speedyshad3933
    @speedyshad3933 8 ปีที่แล้ว

    Very good. Explained in high detail. Should be known more. Great video overall. Thank you.

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      I think it's linked from the AE2 homepage. If so, can't get more direct than that. :)

  • @superbob2
    @superbob2 10 ปีที่แล้ว

    Great video! Finally understand how to build big with AE 2

  • @8ball1511
    @8ball1511 9 ปีที่แล้ว

    Superb video. You explain things very well. Now I need to go and rip out all my wiring!

  • @bretonkyle
    @bretonkyle 9 ปีที่แล้ว +1

    I don't know if you know anything about audiobooks, but you sound a hell of a lot like Sam Tsoutsouvas. Also amazing tutorial, thanks for providing quality content like this!

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +1

      +SkyKnight34 I've actually got an "audiobook" recording in my channel. But don't listen to it if you don't like ponies. :D

  • @Dayta
    @Dayta 9 ปีที่แล้ว +1

    one of the best videos out there so far which i found on that topic
    and i will try to explain why. i just started with ae2 looking for a reason why 2 me controller would be neede... ok i got that answer somewhat. but i am defenatly more confused now than i was befor :D but in a good way this video was a fantastic piece of information with nice recording quality sound and video wise very clear about what you are talking about not stumbling around like some unexperienced teacher are even tho they try to share information and try to help people which is a good thing. but it helps when in your case you own the information and are not confused yourself. so whats left to say i would say this is one of the best videos out there so far which i found on that topic
    thank you for this masterpiece of tutorial video even tho my brain went mental on that topic after getting all the information which lead to imagination and posibilitys im already thinking about how many parallel machines would still bring some speed to the system without beeing many just for the sake of beeing many. for example what about 64 massfabricator from ic2 or 128 .. how many are actually needed to be faster at producing something i just took out of the system and on the flipside how much energy is needed to make that happen. some kind of a creative mode machine which turns sunlight into magic :) for sure my head is spinning so thank you for the confusion it defenatly helped me alot. and of course this video will be the first i will mention to people who are in search of answers about that topic.
    cheers

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      ***** Well, if this was too much as a start, I'm about to release a "Getting Started in Applied Energistics 2" tutorial video shortly. :)

    • @Dayta
      @Dayta 9 ปีที่แล้ว

      Nonsanity it wasnt too much as a start i actualy prefer this kind of tutorials which go a little deeper and dont waste that much time with ... where do i get cubble stone how can i get dirt. not everything needs to be from scratch you jump right into action thats really nice :)

    • @Dayta
      @Dayta 9 ปีที่แล้ว

      ***** what i am looking for at the moment is a smiliar video about cpus. how many crafting cpus how many co processor and stuff like that would be optimal or reasonable like your explanation about possible channel per me controller which gives an idea on how many cubes are minimum for x machines

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +1

      *****
      I'm planning to make a tutorial on auto-crafting soon. :)

  • @fuzzyfallthetempest
    @fuzzyfallthetempest ปีที่แล้ว

    Idk what it was but it finally clicked how to make it work I was having a struggle where I thought I knew how it worked after watching the video but I was just missing one small part thank you for the help now I can make a mega storage/machine complex

    • @Nonsanity
      @Nonsanity  ปีที่แล้ว

      Hooray for mega machines! :D

  • @BlackTecSystems
    @BlackTecSystems 8 ปีที่แล้ว

    Thanks a lot for this video. I try a thousand times to use more than 4 P2P tunnels on a cable. This will help me

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว +1

      Glad I could help! :)

    • @BlackTecSystems
      @BlackTecSystems 8 ปีที่แล้ว

      +Nonsanity Is it possible to get MORE channels on the Dense Cables? I test it but don´t find a good way for that. I have a server and want to connect a seperate ME System to every Player. So i have a secured building with 500 ME systems. One for each player. With you video i can Compress 16 Networks in one Dense cable ( 1channel for source Tunnel and 1 channel for the other P2P Tunnel at the Player´s house ) In the next step, i want to compress it again. I dont want to setup so much dense cables from the Building to every House.
      So my question is: Is it possible to send a P2P Tunnel signal over a P2P Tunnel? 16 Tunnels compress in ONE channel?
      If you don´t know what i mean, maybe i can send you a blueprint of my Plan.
      Greetings
      BTSM NRW

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      You can't double-P2P. While it's not a perfect analogy, think about compressing a file-trying to compress it a second time doesn't get you anything. With the P2P channels compressing 32 into one, you can't compress any further. And 32 channels is all a dense cable can hold. So maxing the compression, one dense cable connected to a transport network ME Controller can run to 32 P2P tunnel outputs carrying 32 channels each for a total of 1024 channels at the far end of the dense cable. If you need more than 1024, you have to have more cables.

    • @BlackTecSystems
      @BlackTecSystems 8 ปีที่แล้ว

      Thanks for the Quick answer, then ich have to use Immersive Engineering wires to put more Cables in my systems. Thanks very much
      greetings

  • @TallinuTV
    @TallinuTV 10 ปีที่แล้ว +3

    This is a really good video in regards to dealing with getting as many channels as possible on a main network and using transport layer networks. You do a great job describing everything and making most things clear and easy to understand. But I feel like the lack of anything addressing the many uses of subnetworks as channel usage mitigation use is a fairly big oversight. The two really go hand in glove. (I'll have to check if you have any other videos on that topic.)
    Subnets are especially great for storage. For example, if you haven't heard of the "Super Soaryn Drive" you should check out his great design. It's an infinitely expandable storage subsystem that uses one single channel on the main network to store anything and everything in as many drives as you want. Did I mention infinitely expandable? Or one channel?
    I like how you call the transport networks "extension cords". That made me grin.
    8:30 - I'm pretty sure data goes through an energy acceptor though. See how the transport network on the right only shows one channel going through the longer stretch of cable between the P2P tunnel parts? Each one is only talking to the controller, via the energy acceptor. That entire length of cable would show up as using two channels from end to end if it was disconnected from the controller.
    (Speaking of which... If anyone is running tunnels through a LONG distance cable and is concerned about keeping power consumption as low as possible, be aware that putting a controller somewhere in between the ends may potentially reduce power usage, if the halving of power cost for transmission per channel per block of cable is a greater savings than the flat rate of power use by the controller - or on the other hand, you could run twice as many tunnels through the same basic fluix cable for the same power cost plus the controller's usage.)
    10:22 - "No ME controller can have more than three neighbors touching it" is an inaccurate paraphrase of rule three. There are arrangements in which you can have four neighbors. You used all twelve of them in your big cube controller design, at the center of each edge.
    For example, one on the left, right, top, and front. Or top, bottom, front, and right. You just can't have two axes with two neighbors each like a plus or cross shape, as you mentioned. There are other ways to work around that rule, of course, leading to some creative and artistic shapes when people don't need to worry about power consumption. :)
    12:00 - "If I want a fifth one over here, I can't" - You talked about how to do so around 30:40 - and I see you addressed the confusion over that in a comment. I'm editing some stuff out here, but leaving this part in case someone wants a reference to the times.
    Your wall of drives is a great example of the shortest path algorithm used to allocate channels to devices. You can also achieve that effect with a row of P2P tunnels. There are some other good examples of how it works and other options on the AE2 site's wiki. There's a ton of useful information there for anyone new to AE2, or looking to get better at using it.
    Finally, I think there's an important distinction to make, especially for viewers who might be having trouble understanding how AE2 channels work: Right at the start you said "basic cable provides 8 channels" and also suggested that it "creates" them somehow. This seems rather misleading to me. What you're talking about here - devices hooked together without a controller - are called "ad-hoc networks". The cables themselves do nothing but carry signals from the devices, and the normal size cables just can't carry more than eight signals to and from eight devices simultaneously. (Any explanation for that deeper than "because the developer wanted more interesting and challenging network design" is speculation verging on technobabble, but we can think of it as a matter of too much interference between distinct signals, or anything else that helps wrap our brains around it.)
    The eight device limit on ad-hoc networks exists because they actually function differently: With no controller to act as a central switchboard and determine how signals are routed, each device broadcasts to the entire network and every other device on it (whether it technically needs to talk to that device or not). They don't have a unique destination to send their transmissions to, so they send them everywhere, and every piece of cable on the network has to support enough channels to allow all of that communication. That's why all eight of those cables at the start show 8 of 8 channels used, in contrast to a controller network where the last cable in each row of devices only has to carry one channel, the next carries two, and so on. (And, of course, a controller simply disables any device to which it can't allocate a channel, rather than allowing the entire line of cable or the entire network to shut down the way an overloaded ad-hoc network does.)
    I'm not aware of any restriction preventing you from connecting different portions of an ad-hoc network together using dense cable (and you can even bridge an ad-hoc network through a P2P tunnel if you really want to, for that matter) - there just isn't any benefit to giving it that extra capacity, since it doesn't raise the device limit. Because full block-size devices act as "basic" ME fluix cable (not dense, as you mentioned), and parts like terminals and buses must also be attached to that normal sized cable, the 8 channel limit of that cable effectively extends to all devices on an ad-hoc network without regard to what other connection methods may link them together.
    (For instance, attaching eight drives directly to P2P adapters and then adding a ninth hooked up to an Interface to allow I/O, all of which are full blocks, would theoretically allow the nine devices to communicate through the 32 channel capacity of the tunnel - but each of those nine devices still broadcasts to all of the others through that link, overloading their signalling capacity and shutting them all down, since each device on the network would have to handle a total of 9 channels. Connecting them via dense cable would have the same result.)
    With a controller to organize things, each device only has to communicate with one other - that one device being the controller itself. Its signals are routed along the shortest path to the controller and vice versa. (And yes, that means ME fluix cable apparently has some kind of inherent signal routing capability. Which might make sense, if you assume it also acts like a repeater for those signals, also explaining the increasing power needs per channel per block of cable.)
    The result is a logical tree that can have some very widely spread branches, depending on how your cables and tunnels are attached. And as long as each individual segment of cable can carry enough channels to support all the devices trying to communicate through it at that particular point, everything is fine. Sadly, looking at the "leaves" of such a branch doesn't tell you whether the "trunk" end of it has any free channels, so the only way to find out is to go look at the right piece of cable. You could just add a device and see if it comes online, but even if it does, you might find that something farther away from the controller along that branch just went offline.
    This helps to explain how P2P (Point To Point) tunnels work, as well, for anyone not familiar with the concept: They simply package up distinct transmissions on different channels into a special format (you could think of it like making a ZIP file containing multiple other files) which is sent to the linked device as a single bundle and then decoded back into its original constituents. The tunnel devices themselves only requires one channel, since that packaged format is only being transmitted from one device to another - although if the tunnels aren't running on an ad-hoc network like the first transport networks you showed, then the data path technically includes a detour to the controller even if the two ends of the P2P connection are just a few blocks apart along the same line of cable.
    Think of how a simplified postal service would work - a bunch of letters sent from one city get put into a box together, the box is labeled with the address of another city, taken to that city (somehow), opened, and all the individual letters are pulled out and sent to their destinations. Each letter is a transmission from a different home or business, but the mail centers each have their own individual addresses, and you can think of the shipment of the box of letters as a single transmission too. If there were more letters than one mail center could handle in a day, then you'd need a second mail center with its own address at each end, and so on.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      ***** Yup, I was wrong about the Energy Acceptor not passing data. Some previous situation led me to believe that, erroneously. I made sure to correct that in my next tutorial. Thankfully, the advice I gave of always using quartz cable in such situations was still correct. :)Thanks for the correction for the "rule of three" I mentioned. I did miss that four can work so long as three of the neighbors are not opposite each other, then a fourth is allowed to be opposite one of them. I was looking for a simpler way to explain the limitation without using words like "axis" or requiring complicated imaginary examples. I think the best way to do it would be to show multiple arrangements that are legal, and a few that are not. If I ever revisit this tutorial, I'll be sure to do that.The shortest path stuff can get confusing when you start adding in timing. In my storage tutorial, I gloss over some of this when I mention that cables of different lengths will cause the pathfinding "wave" running through them to arrive a single destination at different times. The first to arrive might claim the devices that the second should have claimed. It's a complicated idea to grasp, and I have yet to figure out a clear and easily understood way to demonstrate it. But that is one of my goals moving forward.As a professional programmer, I've created numerous examples of "tunneling" one protocol through another for many different purposes over the last few decades. I see you have a good grasp of the concept as well. The fun part here is boiling all that down into something that is simple-or even trivial-to grasp, since not everyone that plays Minecraft is also a programmer. Finding ways to lay a complex topic out that anyone can understand-even if it skips some of the finer exceptions-is a fun and enjoyable challenge. It's one I've had the great pleasure of practicing with my young daughter, teaching her complex science topics at an early age. (I think she understood inertia by age three.)Thanks for your in-depth analysis. This sort of feedback helps everyone, including me. :)

    • @TallinuTV
      @TallinuTV 9 ปีที่แล้ว

      Awesome! I bet she'll be one smart cookie when she's older.
      I'm looking forward to whatever you upload next.

    • @RingxWorld
      @RingxWorld 9 ปีที่แล้ว

      +Yancarlo Ramsey he was using a subnetwork starting at 13 mins

  • @bobwatchesvids
    @bobwatchesvids 9 ปีที่แล้ว

    I've really enjoyed this informative video. Great explenation on every aspect. Thanks!

  • @esracoon
    @esracoon 8 ปีที่แล้ว

    around the 15:30 mark you are talking about there is no tool tip etc to see what that tunnel belongs to. you can tell, just throw a pair of tunnels in an anvil and rename them, as a pair. that does show in the tooltip.

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว +1

      +esracoon At the time, that tooltip didn't last if you place or break them.

    • @esracoon
      @esracoon 8 ปีที่แล้ว

      ahh, ok. nice informative set of vids btw. \o

  • @DamienGardner
    @DamienGardner 4 ปีที่แล้ว

    This is fantastic! It’s essentially QinQ or MPLS/VPLS VMANS for Minecraft :D

  • @grimreaper929
    @grimreaper929 9 หลายเดือนก่อน +1

    Thank you just Thank you!!!

  • @jokerssjokess4857
    @jokerssjokess4857 6 ปีที่แล้ว

    This tutorial made me understand everything i need

    • @Nonsanity
      @Nonsanity  5 ปีที่แล้ว +1

      As soon as people stop saying that, I’ll have to make an updated tutorial. :)

  • @TheTomber16
    @TheTomber16 10 ปีที่แล้ว

    This tutorial is great!! The best one on youtube.

  • @camadas
    @camadas 9 ปีที่แล้ว

    Let me say thanks for this tuturial :D finally have my network running properly :D

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว +1

      I love to be helpful. :)

  • @davidsouthy
    @davidsouthy 9 ปีที่แล้ว

    Everything is now clear haha thank you very much.

  • @ronansutherland1659
    @ronansutherland1659 10 ปีที่แล้ว

    Thanks for the help man, Cheers Fixed my whole Setup

  • @Markchill2
    @Markchill2 7 ปีที่แล้ว

    thank you some that does not just tells us about the block but build a system to. You have a your self a new sub

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว +1

      +Markchill2 Glad it could help you! :)

  • @asbestinuS
    @asbestinuS 8 ปีที่แล้ว

    Very good tutorial, thank you!
    I'm probably good with your first 13 minutes for my needs though :D I really appreciate your straight use with the colors, makes it way better to understand. Will Fav this one :)

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      There is also my "from scratch" AE2 tutorial video if you want more ancillary facts about the mod. :)

  • @izshocker1
    @izshocker1 9 ปีที่แล้ว

    A lot of help explaining the p2p tunnels

  • @lorddragonmage4432
    @lorddragonmage4432 9 ปีที่แล้ว

    thanks Nonsanity. Excellent breakdown.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      +Lord Dragonmage You are very welcome. :)

  • @alanwatts8239
    @alanwatts8239 4 ปีที่แล้ว +1

    Other youtubers: AE2 is a complicated mod and i'm gonna do my best to explain it to you guys
    This guy: One must understand the cable,
    For the cable contains all channels.
    A channel could be viewed as a path, a destination,
    And you must become the channel.
    Understand the channel, be one with the channel.

  • @ProfessorRedstoneQ
    @ProfessorRedstoneQ 10 ปีที่แล้ว

    No dislikes! Wow! :D This tutorial has been very useful!

  • @TenryuBoshi
    @TenryuBoshi 10 ปีที่แล้ว +1

    very good video, really good explanation and most importantly, simple. This helped me a lot, XD

    • @Nyanyashadow
      @Nyanyashadow 9 ปีที่แล้ว

      mekakuuuuu

    • @TenryuBoshi
      @TenryuBoshi 9 ปีที่แล้ว

      LavaboltStar ☜(゚ヮ゚☜)

  • @djpowerboy
    @djpowerboy 9 ปีที่แล้ว

    Excelent tut! Cheers from Brazil

  • @McKibbon17
    @McKibbon17 9 ปีที่แล้ว

    Thanks Helped me understand P2P Tunneling thanks!

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      Jeff McKibbon Making complex topics easy to understand is a fun challenge. Glad it helped! :)

  • @AndrewFalgout
    @AndrewFalgout 8 ปีที่แล้ว +4

    It's old.. but use an anvil to name the SOURCE p2p device, and when you click the destinations.. they will show the name there.

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว +4

      At the time, naming the devices wouldn't "stick" after they were placed. Probably because the cables are a multiblock system, and what you place gets merged with the cable. But I'm just guessing there, and I'm happy to say it's been fixed since then. :)

  • @jacksquire7970
    @jacksquire7970 7 ปีที่แล้ว

    Excellent tutorial! Keep it up man!

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      +Jack Squire Glad you liked it! :)

  • @valshaped
    @valshaped 8 ปีที่แล้ว

    In the mod "AE2 Stuff" there's a Network Visualizer tool. it shows the P2P connections as thick lines between the P2P tunnels

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      Maybe something like that can be built into AE2 itself. Though, since the tunnels could be in completely different dimensions-thanks to quantum entanglement-a different interface might be desired...

    • @valshaped
      @valshaped 8 ปีที่แล้ว

      Oh, I never thought about that!
      Also the deal with linked Compact Machines, too...
      Maybe if you could name the P2P tunnels themselves?

  • @s0vReign
    @s0vReign 7 ปีที่แล้ว

    network novice here but your vids are helping, thanks bud.

    • @Nonsanity
      @Nonsanity  7 ปีที่แล้ว

      Glad to be of service! :)

  • @bobosims1848
    @bobosims1848 8 ปีที่แล้ว

    Hmm I notice that you actually added two notes to the video that tells about the possible four neighbors an ME controller can have. Very well!

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว +1

      +Bobo Sims Yeah. My original description of the "rules" was slightly incomplete. :)

    • @bobosims1848
      @bobosims1848 8 ปีที่แล้ว

      +Nonsanity Indeed. I still learn new things from this AE2 series of yours, by the way.

  • @Keepandippit
    @Keepandippit 9 ปีที่แล้ว

    Hm, kinda mindblowing! Best Tutorial about tunneling i´ve seen so far. Do you think the coder of AE2 really thought about that useability you´re showing in the screenshot?
    I mean: the 7x7x7 setup of ME Controllers is written there on the wiki but... Did he ever thought about using this with "the force of tunneling"? :D
    Thanks for the really nice Tutorial!
    What i forgot: If u use the "name the memory card" version for the inner connections: Just add the facing info after the coords in the anvil. There won´t be two tunnels facing "north", or "west" at the same coords. This is normally shown if you use F3 :)
    Best regards, Keep

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      +Keepandippit I think all this was intended, at least conceptually. And using the direction is a good idea.
      Personally, I just don't make setups that dense-I never need that many channels. :)

  • @Achkahkl
    @Achkahkl 6 ปีที่แล้ว

    clear, well explained, nice job, u get a French sub ^^

  • @hyeng2847
    @hyeng2847 4 ปีที่แล้ว

    that is one great tutorial. thanx for the video

    • @Nonsanity
      @Nonsanity  4 ปีที่แล้ว

      You are welcome. I should update it someday, though there haven't been too many significant changes since I made it. :)

  • @UGCxProductions
    @UGCxProductions 9 ปีที่แล้ว +1

    This guys voice is awesome

  • @royalogic
    @royalogic 9 ปีที่แล้ว

    I finally figured a way to keep track of my tunnels w/o signs. I just give them group designations through an anvil.

    • @Nonsanity
      @Nonsanity  9 ปีที่แล้ว

      Unfortunately, it's been found that naming the tunnels doesn't last. They lose the the new name-or at least, it isn't visible in WAILA. So after it's placed, you can't tell it was named at all.

  • @MaikelNLx
    @MaikelNLx 8 ปีที่แล้ว

    13:11 min you don't need the extra me controller in the top you can replace it with a dance cable

    • @Nonsanity
      @Nonsanity  8 ปีที่แล้ว

      No, it is needed. Dense cable by itself provides no channels, unlike the other cables which provide 8. So without an ME Controller, dense cable would be useless. And if that dense cable was replaced with a lesser cable, it wouldn't be able to support the more than 8 tunnels attached to it. Or did you mean something else and I misunderstood?

  • @traister101
    @traister101 3 ปีที่แล้ว

    The insanity at about 24:30 got me thinking couldnt you use 2 ME controllers to connect to the cube and then have that "connecting system" go into a 3rd system that routes it around your base. I think you'd be able to transfer that entire cube with a single cable in this fashion which is nuts.
    So like you have system A it's the main system system B that "compresses" system A and then system C that routes system B around your base to be uncompressed and used at any point.

  • @chonchjohnch
    @chonchjohnch 5 ปีที่แล้ว

    Right clicking with a quartz cutting knife, placing an ingot into the menu, typing the name you want, placing that press into an inscriber, and placing the memory card into the middle slot will rename the item and the name press is reusable. Doesn’t require levels either