I (sort of) recreated Nier Automata's Movement in Unreal Engine

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  • เผยแพร่เมื่อ 9 ก.ย. 2024
  • A very rough build out of the movement system. All animations are placeholders and I will in future (I hope) pay someone to make proper animations. It's not functionally complete either, since it's still missing a dash mechanic.
    Follow me? :)
    / amorvimgames
    Models on floor:
    wildenza.itch....
    Software used to create this:
    Blender, Unreal Engine, Cascadeur, Daz Studio

ความคิดเห็น • 6

  • @AmorVim
    @AmorVim  หลายเดือนก่อน

    Feel free to leave suggestions/criticisms.

  • @Tigerbro6
    @Tigerbro6 หลายเดือนก่อน +1

    dev accidentally stumbles on enemy step lets go
    nice work!!

  • @VuNguyen-bq4og
    @VuNguyen-bq4og หลายเดือนก่อน +1

    maybe you can just extract animations from nier instead of paying?

    • @AmorVim
      @AmorVim  หลายเดือนก่อน

      Using them might get me in trouble somewhere in the future, which I would rather not go through. But I do know about it. I have seen them as well, and the thought did occur to me, but best I can do right now is copy the timings as closely as I can for the actions I intend to recreate.

    • @VuNguyen-bq4og
      @VuNguyen-bq4og หลายเดือนก่อน +1

      @@AmorVim oh you are going to release the game?

    • @AmorVim
      @AmorVim  หลายเดือนก่อน

      Yeah, that is the end/stretch goal