Silly Pillow Pt.3: Post-Simulation Tweaks Using CHOPs

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 12

  • @KonstantinMagnus
    @KonstantinMagnus 4 ปีที่แล้ว +6

    Thumbs up for bringing in CHOPs!

  • @edusszfx
    @edusszfx 4 ปีที่แล้ว +1

    Such a valuable content! That matrix bit is something absolutely important to know, and yet, not very widespread.

  • @austinwendenburg9934
    @austinwendenburg9934 4 ปีที่แล้ว +1

    Always wondered what the hell CHOPs was! Thanks for the knowledge Moritz!

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much, Moritz!

  • @1hrcreative
    @1hrcreative 4 ปีที่แล้ว +3

    Yes! We need more CHOPs!

  • @rickedeckard2006
    @rickedeckard2006 4 ปีที่แล้ว

    Quality content as usual! Thank you

  • @chr1st0pher
    @chr1st0pher 4 ปีที่แล้ว +3

    Chops!! This is really interesting, normally I’d try smoothing animation completely differently, just by using a solver with either a blend shape or a lerp function and the bias towards the previous frame depending how much I want it smoothed. This is great to know though, I mostly just use chops for jiggle and lag but there’s some really handy stuff there.
    Yes sidefx pleeeeease update chops and cops !!!

  • @PascalWiemers
    @PascalWiemers 4 ปีที่แล้ว

    Pure Gold like always

  • @forton615
    @forton615 2 ปีที่แล้ว

    for that single point, I would have tried something with a trail sop (timeshift set to last frame) and smoothed that trail. Chop techniques are certainly welcome, if you do animation chops is nice to know how to use it.

  • @thenerdherdforum
    @thenerdherdforum 4 ปีที่แล้ว

    Thanks for this! Definitely interested in CHOPs, and if you guys could touch on COPs sometime that would be awesome!

  • @zipazip
    @zipazip 4 ปีที่แล้ว

    good chop!

  • @Nillilininja
    @Nillilininja ปีที่แล้ว

    In my case I've got no detail attribute, there's only one point attribute (P) on my bounding box. Anyone could tell how come that is?