Guest Tutorial: Meshing Small Scale Flip Sims

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 51

  • @JoeBissell
    @JoeBissell 4 ปีที่แล้ว +22

    I deeply appreciate all the work you guys put into these tutorials in these troubling times.

    • @cihankenar1
      @cihankenar1 ปีที่แล้ว

      Yes the dark ages were quite tough.

  • @GreasyBirb
    @GreasyBirb 4 ปีที่แล้ว +8

    Great tutorial. Honestly the thing that blew my mind the most was that you can select two nodes and use ALT to auto-merge them together. You've probably shaved off literally minutes of my day putting down merge nodes.

  • @krip.gadgets1481
    @krip.gadgets1481 4 ปีที่แล้ว +3

    this pearl poo just convinced me to install Houdini at last. You guys are amazing.

  • @neptun3189
    @neptun3189 2 ปีที่แล้ว

    this was fantastic, cant believe how much i got from just 25minutes

  • @aboldmule
    @aboldmule 2 ปีที่แล้ว +2

    Exactly what I was looking for to do a syrup sim. Thank you!

  • @mjparent222
    @mjparent222 4 ปีที่แล้ว +5

    Well Thank you so much. You go through the steps in a very understandable way ! Really good tutorial. Continue for more interesting and creative stuff.

  • @lveronese
    @lveronese 4 ปีที่แล้ว +4

    particleskull + entagma = very big smile

    • @workflowinmind
      @workflowinmind 4 ปีที่แล้ว +1

      Same here

    • @ParticleSkull
      @ParticleSkull 4 ปีที่แล้ว

      Thx Luca, my smile is even bigger ;)

    • @AC-bc9kn
      @AC-bc9kn 4 ปีที่แล้ว +1

      @@ParticleSkull Yaman! now tell us how to throw the eyeballs on it! ;P

    • @ParticleSkull
      @ParticleSkull 4 ปีที่แล้ว

      @@AC-bc9kn Hey AC, its actually not that complex. I basically scatter the eyes on the fluid's mesh, frozen on this last frame. Then I use a point deform connected to the simulated particles to make it move

  • @oleit3
    @oleit3 4 ปีที่แล้ว +4

    Alvaro representando! Aí simmm :D
    Thanks for bringing us this amazing content, Entagma!

  • @AerysBat
    @AerysBat 4 ปีที่แล้ว +4

    Great FLIP tutorial, these are hard to come by!

  • @evmlionel
    @evmlionel 4 ปีที่แล้ว +2

    thanks Alvaro! can't wait for more (:

    • @ParticleSkull
      @ParticleSkull 4 ปีที่แล้ว +1

      glad you like it, Rynorigami ;)

  • @yamooygeani
    @yamooygeani 4 ปีที่แล้ว +2

    Thank you for the great tutorial. ^^

  • @pdjinne65
    @pdjinne65 3 ปีที่แล้ว

    Super useful tutorial, you're a pro! Thank you.

  • @Ep19MA
    @Ep19MA 3 ปีที่แล้ว

    Very good tutorial, looking forward to beer simulation tutorial

  • @pavelkhorenyan7117
    @pavelkhorenyan7117 4 ปีที่แล้ว +1

    Good one! I did similar sim (toothpaste simulation, it's in my videos) but couldn't get it to work through flip solver. So I had to figure out a workaround.

  • @Yakoza09
    @Yakoza09 4 ปีที่แล้ว +1

    Man i do really like what you do and thx that you are trying to help us to improve in Houdini!!! BTW it doesn't look like chocolate :D

  • @PostolPost
    @PostolPost 4 ปีที่แล้ว +2

    sorry, what do you press at 16:50 to see the particles instead of the form? Cant hear, "Press Tab" ,"Press double"? Don't works for me..

    • @ParticleSkull
      @ParticleSkull 4 ปีที่แล้ว

      hey Postol, the shortcut for the front view is 3 (while the cursor is on the viewport). Not sure what I said, it looks like I said tab for no reason

    • @PostolPost
      @PostolPost 4 ปีที่แล้ว

      @@ParticleSkull thank you,

  • @jippiiiiiiii
    @jippiiiiiiii 6 หลายเดือนก่อน

    Hi! Very good tutorial. I'm trying to export alembic but the attribblur is not working on that and it makes the mesh look really bad. In houdini it looks really good though.

  • @Djoshua1000
    @Djoshua1000 7 หลายเดือนก่อน

    Thank you for the lesson. one question - how to write the last stage of smoothing (using the blur attribute) in alembic? because the alembic itself is preserved without smoothing

  • @kimnaye473
    @kimnaye473 4 ปีที่แล้ว +2

    Thank you for the great tutorial. How can I resize the parameters panel like in your interface ?

    • @kimnaye473
      @kimnaye473 4 ปีที่แล้ว +1

      Never mind. Found it :)

  • @francescomatera2904
    @francescomatera2904 ปีที่แล้ว

    Thanks so much for the tutorial!
    I'm a newbie with houdini and I don't understand why you prefer to build the whole structure of nodes instead of using the Particle Fluids shelf tab. Is there any reason for this?

  • @paulvansommeren
    @paulvansommeren 4 ปีที่แล้ว +3

    I wish all tutorial (in general) had those first 2 minutes of a walk-through...

  • @juancarlosgzrz
    @juancarlosgzrz 2 ปีที่แล้ว

    How can I do to make flip stop emitting fluid?

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much!

  • @STROBdotNET
    @STROBdotNET 4 ปีที่แล้ว

    Hi particle skull!! Thank you for those amazing tips! Q: why don't choose "vdb from particle fluid" instead of "vdb from particle", what the difference?

  • @k1qu344
    @k1qu344 4 ปีที่แล้ว

    Anyone knows why whenever i go under .01 on particle separation my sim stops being viscous? any value under .01 breaks the sim

  • @jordanstark2996
    @jordanstark2996 4 ปีที่แล้ว

    Hey, I got a question. How do I render this out with a simple shader using mantra?

  • @HobbitVFX
    @HobbitVFX 4 ปีที่แล้ว

    is it possible that I can export this to blender using the apprentice version? Thanks for the tutorial

    • @izvarzone
      @izvarzone 3 ปีที่แล้ว

      only in obj format, no animation

  • @roberthintz4017
    @roberthintz4017 4 ปีที่แล้ว +2

    Can you do requests?

    • @Entagma
      @Entagma  4 ปีที่แล้ว +2

      Open for suggestions, but no guarantees on requests :)
      Cheers, Mo

    • @roberthintz4017
      @roberthintz4017 4 ปีที่แล้ว

      @@Entagma How about scales for a suggestion?

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Scales like in fish scales?

    • @roberthintz4017
      @roberthintz4017 4 ปีที่แล้ว +6

      @@Entagma Scales like in lizard scales.

    • @grebenshyo
      @grebenshyo 4 ปีที่แล้ว

      @@roberthintz4017 do a 'points from volume' set to tetrahedral to your surface and copy your scale onto those. this here is a neat collection of tips for copying geo to points: th-cam.com/video/WMfHeON7azw/w-d-xo.html (a bit oldish workflow, actually, but it's fine for understanding the concepts. after that you might wanna check out the 'copy to points' node instead of 'copy stamp')

  • @sams_3d_stuff
    @sams_3d_stuff 4 ปีที่แล้ว

    Thank you so much!!

  • @WhimsiLooml1118
    @WhimsiLooml1118 4 ปีที่แล้ว

    nice video could you make a tuto about
    toothpaste

  • @giovannicaianiello7669
    @giovannicaianiello7669 4 ปีที่แล้ว +1

    beautiful your very professional tutorials, could you do a tutorial where you create a dense fluid choccolate on a small bar? it would be fantastic thank you very much for your videos always 10000K like :-D

  • @STROBdotNET
    @STROBdotNET 4 ปีที่แล้ว

    There is naother tutorial with the same kind of technique and some more: vimeo.com/409698465

  • @TroubleShotVFX
    @TroubleShotVFX 4 ปีที่แล้ว

    You are copying an pasting code into things before I can even process what you did.

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Hey Dan, thanks so much for your feedback - it helps us to constantly improve our channel. Cheers, Mo