Vertex Painting Height Based Puddles + Nanite Tessellation | Unreal Engine
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- เผยแพร่เมื่อ 1 มิ.ย. 2024
- Add puddles and weathering effects that work based on height data and vertex color to your materials.
Download the project file: / assets-for-based-10439...
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TIME STAMPS:
00:00 | Intro
00:12 | Adding the Puddle
04:16 | Enhancing the Puddle
17:14 | Wind Ripple
21:49 | The Weathering Effect
27:49 | Outro
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HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5 #materials
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MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
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Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Mechanolith by Kevin MacLeod | incompetech.com
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Sound Effect from Pixabay
You're the best! Not just showing the basics but going in depth without making it look difficult. Thank you and please keep making these kind of tutorials ❤
Glad you liked it! I appreciate your comment :)
You're a star. Such a detailed and easy-to-follow tutorial. Artists like you sharing their knowledge, really moves the community forward.
Thanks Marco! I'm glad it was helpful :)
This is the technique I've been looking for, thanks and hello.
I'm glad it was helpful! And hello :)
Super! Thank a lot for sharing!
You're welcome :) glad you liked it
Nice job! Very informative. Thanks!
I'm glad you liked it :)
This is extremely good tutorial, just amazing 🤩
Thanks for the nice comment Alex 🤩
you are really great!!! thank you so much for your advices!
You're welcome Mark :) glad it was helpful
thank you so much
!
You're welcome Duong :)
Is there a way to make it work in landscapes? For example to paint wetness over different textures. To make it know that if it paints over grass, grass would be wet, if it's over concrete, concrete would get wet.
I wish there was a way of tinting these textures on top of just vertex painting difference ones. Like having sections that are darker. Just to add more realism. But I have no idea how..
Great tutorial, thank You! Just what I was looking for!
Landscapes are different. We can't do it the way you mentioned. Or if we can, I don't know about it
this is great.
i had one question - can we show something like this on curved meshes. For eg - imagine an offroad vehicle with its tyres covered in mud/dirt.
is it possible to paint some height based mud/dirt on tyres?? I did a visualisation of a pickup truck in Unreal a couple of years back, had to settle with decals then.
I haven't tried this, but it should be possible. Just don't add the vertex normal node. The mud doesn't need to be only on the top of the tire.
@@HojDee I'll give it a try. Thanks!!
@@AryansinghT60 after rendering send me the result, I wanna see the truck :)
@@HojDee I will share it as a dm on insta
this should become a tool ... it is difficult to create for each project so many nodes. it takes a lot of time ... I would give you all my money haha.
That's why I've put the project on my patreon :)) For those who want to get the final material
@@HojDee I can modify the material to my liking. With any other texture ?🤩🤩
@@microbounce2009 yeah you can! :)