Houdini UE5 procedural wall

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  • เผยแพร่เมื่อ 25 ส.ค. 2021
  • Game ready Procedural Wall created in Houdini and Unreal Engine 5.
    www.artstation.com/artwork/R3...
    Also check out Marc Chevry's artstation page. His procedural wall was my inspiration for this project.
    www.artstation.com/marcchevry

ความคิดเห็น • 127

  • @bobcharlotte8724
    @bobcharlotte8724 2 ปีที่แล้ว +29

    I love how difficult Houdini is to learn but once you learn it, making stuff seems like cheating to others lol. Incredible work.

  • @CreativeSteve69
    @CreativeSteve69 2 ปีที่แล้ว +82

    I just started learning UE5 and houdini this past month. I did not know these two can work together this is a whole other new world of creation for me. Thanks for sharing. This is highly inspiring me to continue learning and updating my portfolio.

    • @ideallyyours
      @ideallyyours 2 ปีที่แล้ว +4

      Keep in mind that a Houdini Indie license is required for Houdini Engine to work. You can still export static assets as .obj if you're using Apprentice but this level of live interactivity within UE is with Houdini Engine.

    • @noobslayer9291
      @noobslayer9291 2 ปีที่แล้ว +8

      just get a cracked one

    • @TrinhStudios
      @TrinhStudios 2 ปีที่แล้ว +5

      Houdini Engine is now free as well for people using the apprentice version. The limit is that you can't sell your product and its only for educational purposes.
      It has been free for 6 months. No need for indie license unless you are a small start up

    • @vulpine3431
      @vulpine3431 2 ปีที่แล้ว +1

      @@ideallyyours Reasonable or not, it's still expensive so... cracked it is.

    • @openroomxyz
      @openroomxyz 2 ปีที่แล้ว

      Yea I would love to learn Houdini but what’s stoping me is the realization that is an expensive software.

  • @Szaboo92
    @Szaboo92 2 ปีที่แล้ว +12

    That's just freaking amazing man. The result as well as the workflow.

  • @TonsOfHunStudios
    @TonsOfHunStudios 2 ปีที่แล้ว +4

    Awesome! I really like how the arches can combine together.

  • @donutguy1281
    @donutguy1281 2 ปีที่แล้ว +14

    your development pipeline is so efficient! I want to learn Houdini now, lol

  • @FreekHoekstra
    @FreekHoekstra 2 ปีที่แล้ว +1

    Nice work!! Love the edge decals, nice touch.

  • @DeadMeatxx
    @DeadMeatxx 2 ปีที่แล้ว +1

    Now this is the reason why i am trying so hard on not to give up learning houdini

  • @Zazool
    @Zazool 2 ปีที่แล้ว +4

    This is so cool man, cant wait until I can do stuff like this!!

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว +3

    That is fantastic, nice and brilliant 👍👍

  • @kyberite
    @kyberite 2 ปีที่แล้ว

    pure magic mate

  • @jeanctoledo
    @jeanctoledo 2 ปีที่แล้ว

    Beautiful

  • @kaantekin-t11
    @kaantekin-t11 2 ปีที่แล้ว

    Just WOW.

  • @yoyo12345
    @yoyo12345 2 ปีที่แล้ว +1

    I can just image how powerful his pc is!

  • @kbravo5287
    @kbravo5287 2 ปีที่แล้ว +1

    That is amazing.Really need a step by step tutorial.

  • @AdikaraDwiAtmaja
    @AdikaraDwiAtmaja 2 ปีที่แล้ว

    that's the good stuff

  • @martinnorlin1739
    @martinnorlin1739 2 ปีที่แล้ว

    sick!

  • @ORTyOW
    @ORTyOW ปีที่แล้ว

    0_0 wow... I didn't know you can do this! That's crazy

  • @RwanLink
    @RwanLink 2 ปีที่แล้ว +34

    Do you plan to make a step by step tutorial for that?

    • @ZafrasF
      @ZafrasF 2 ปีที่แล้ว

      Would be nice

  • @Kore_Invalid
    @Kore_Invalid 2 ปีที่แล้ว

    that gives me some New World vibes

  • @katana2665
    @katana2665 2 ปีที่แล้ว +17

    I don't use Houdini or Unreal, but this is just ridiculous! Thanks for sharing. Great work!

    • @bhaskarmaity2890
      @bhaskarmaity2890 2 ปีที่แล้ว

      " ridiculous!"??? This is very cool work.

    • @impulse1794
      @impulse1794 2 ปีที่แล้ว +5

      @@bhaskarmaity2890 He means ridiculous as in amazing. Bit like a skater saying "Sick"

    • @zade6828
      @zade6828 2 ปีที่แล้ว +3

      @@bhaskarmaity2890 This is the shit!!

    • @noobslayer9291
      @noobslayer9291 2 ปีที่แล้ว

      @@bhaskarmaity2890 smh

  • @jacksontriffon5064
    @jacksontriffon5064 2 ปีที่แล้ว +6

    How did you create the animations for this video? e.g. falling meshes 00:09

  • @ibrahimakca8628
    @ibrahimakca8628 ปีที่แล้ว

    harika bir şey öğrettin teşekkürler

  • @EClavel
    @EClavel ปีที่แล้ว

    This is great work!! What frame rate does this run at in game engine?

  • @francescocalvi7096
    @francescocalvi7096 2 ปีที่แล้ว +1

    Sooo cool. The first 27 seconds is presented so well too. Is that how it's previewed in houdini or did you animate everything nicely within unreal to display it like that?

  • @brandonjacksoon
    @brandonjacksoon 2 ปีที่แล้ว +4

    Liked and subscribed!
    To be honest, will be really cool to see step by step tutorial ;)

  • @Snugggg
    @Snugggg 2 ปีที่แล้ว +1

    needs a layer for random missing stones with the option to concentrate the missing stones in certain places.

  • @LUGERIUS-GAMEs
    @LUGERIUS-GAMEs 2 ปีที่แล้ว +1

    Amazing look. Water asset look cool, is your made or from store?

  • @andrinSky
    @andrinSky 2 ปีที่แล้ว +1

    Which Water have you take for this fantastic project?

  • @kirill8893
    @kirill8893 2 ปีที่แล้ว

    nice demo.

  • @defonten
    @defonten 2 ปีที่แล้ว +8

    I have a question regarding HDAs and UE. I've seen videos where people create modular pipes/walls/bridges by simply dragging/moving in the desired direction building entire levels with HDAs. My questions is, would it be also possible to do it at runtime - while being in the game itself? To kind of make it the feature of the game? Or is it good only for off-runtime building of levels and then it's just built and can't be altered? Thanks a lot in advance!

    • @MrBlankiito
      @MrBlankiito 2 ปีที่แล้ว +2

      Not sure about HDA but in any engine you can use spline to do modular stuff.
      Search for example: spline road/pipe/rope etc, you will find a lot of tutorials

    • @riveteye93
      @riveteye93 2 ปีที่แล้ว +1

      that wasn't possible a couple years ago, and I doubt it changed. There are some tricks you can use to have some aspects of in-game asset editing, but it's hard and very limited.

    • @defonten
      @defonten 2 ปีที่แล้ว

      @@MrBlankiito ok thanks!

  • @clifforderskineart
    @clifforderskineart 11 หลายเดือนก่อน

    I would love to learn how to do this!!

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    Fast workflow, I wonder how you got premade models for procedural implacement

  • @RDD87z
    @RDD87z 2 ปีที่แล้ว +1

    i would definitely pay for a course teaching this.

  • @shi1hh
    @shi1hh 2 ปีที่แล้ว

    cool

  • @Wachomen
    @Wachomen 2 ปีที่แล้ว

    good

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    HOLY SHIT MAH PANTZ! TYTYTYTY!!!!

  • @wasimsaifi7684
    @wasimsaifi7684 2 ปีที่แล้ว +1

    How did you do that? I want to learn.

  • @MiljanBojovic
    @MiljanBojovic 2 ปีที่แล้ว

    My face right now:
    ...That's amazing!

  • @andreamelnik4246
    @andreamelnik4246 2 ปีที่แล้ว

    Дуже круто!

  • @Zedrart
    @Zedrart 2 ปีที่แล้ว

    Well damn

  • @SuperlativeCG
    @SuperlativeCG 2 ปีที่แล้ว +1

    There's nothing quite like it.

  • @HalitHarun
    @HalitHarun 2 ปีที่แล้ว

    I Love Proseduralism!

  • @macronchampion
    @macronchampion 2 ปีที่แล้ว +1

    Now I understand why all games look the same

    • @skandosh9025
      @skandosh9025 2 ปีที่แล้ว

      Na. They look the same because the market leader wants you to think that its "quality". Anything with an artstyle gets shit on.

  • @Stormrage699
    @Stormrage699 2 ปีที่แล้ว +1

    Nanite support spline tools?

  • @IvanDCosta12
    @IvanDCosta12 2 ปีที่แล้ว +1

    Will the procedural system work in game ?

  • @ruslandad365
    @ruslandad365 ปีที่แล้ว

    WoW

  • @Nylnezz
    @Nylnezz ปีที่แล้ว

    to someone who doesnt use houdini this looks like voodoo magic xD

  • @FedericoB_UC-Gaming
    @FedericoB_UC-Gaming ปีที่แล้ว +1

    What is the minimum material required to do this?for example graphics?

  • @kamitekeiichi2376
    @kamitekeiichi2376 2 ปีที่แล้ว +1

    ok i have just started touching on unreal and haven't touched houdini yet but WHAT IS THIS. HOW IS IT SO SIMPLE AND QUICK?? help me understand please

  • @SuperCinema4d
    @SuperCinema4d 2 ปีที่แล้ว

    how did you set houdini engine for UE5 ??

  • @kamillatocha
    @kamillatocha 2 ปีที่แล้ว

    im confused tho
    how is houdini creating a plugin for UE ?
    is it a script thing ?

  • @lz4090
    @lz4090 2 ปีที่แล้ว

    Nice. Please sell this on the unreal marketplace.

  • @sanketvaria9734
    @sanketvaria9734 2 ปีที่แล้ว

    Did you had to unwrap UVs to apply the texture out that is also procedural?

    • @EHoudiniAcademy
      @EHoudiniAcademy 2 ปีที่แล้ว

      He probably used a sweep node to get most of the uv's along the spline

  • @thegreatSalu
    @thegreatSalu 10 หลายเดือนก่อน

    Does it come with materials when you import it to Unreal?

  • @timaavershin4690
    @timaavershin4690 2 ปีที่แล้ว

    Привет, Олег. Скажи пожалуйста как ты установил Houdini plugin в UE5?

  • @1lllllllll1
    @1lllllllll1 2 ปีที่แล้ว

    Meanwhile, in Creation Kit, I have to suffer through the most basic issues just to change a few vertices around.

  • @gambello1195
    @gambello1195 2 ปีที่แล้ว +1

    Wait you can do THAT? I gotta get Houdini

  • @Necromorphicon
    @Necromorphicon 2 ปีที่แล้ว

    This should have some audio presentation.

  • @mastaflex30
    @mastaflex30 2 ปีที่แล้ว

    Insane work man, congrats. My question is not the subject, but i need to find an ocean/water shader. Where did you find yours please ?

    • @olehherasymchuk8886
      @olehherasymchuk8886  2 ปีที่แล้ว

      That's UE water plugin. It shipped with unreal engine.

    • @weirdshit
      @weirdshit 2 ปีที่แล้ว

      th-cam.com/video/KLl3PZeupFM/w-d-xo.html

    • @K3vyB
      @K3vyB 2 ปีที่แล้ว +1

      Just learn the shader math for the material, it's extremely simple and you'll understand far more by analyzing it, how layers move in respect to eachother, how to create fake distancing between them (parallax) and how to add additional decorations like depth masking coastal foams etc.

  • @pequod4557
    @pequod4557 2 ปีที่แล้ว

    Did you use nanite for this?

  • @niburya
    @niburya 2 ปีที่แล้ว

    It does what I can do in 1 day in 5 minutes LOL, that's unbelievable :D

  • @sekker2k446
    @sekker2k446 2 ปีที่แล้ว

    Really useful and amazing stuff, could be done on Unity ?

    • @olehherasymchuk8886
      @olehherasymchuk8886  2 ปีที่แล้ว +1

      Yes, I think so.

    • @alexandermakowski1854
      @alexandermakowski1854 2 ปีที่แล้ว

      Yes also works with Unity. But only with the paid version of houdini. Still worth it in my oppinion :)

  • @troyhidvegi
    @troyhidvegi 2 ปีที่แล้ว +3

    Someone needs to incorporate this tech into an actual game I.E the player can uses the creative tools to build structures inside the game. Creative games like survival crafting are commonly so inanely limited in there use of creation tools.

    • @CortVermin
      @CortVermin 2 ปีที่แล้ว

      isn't that why studios hire tech artists so they create tools like this for their team to speed up the process?

  • @UnidentifiedVisuals
    @UnidentifiedVisuals 2 ปีที่แล้ว

    This is like Photoshop for 3D

  • @JehutyX01
    @JehutyX01 2 ปีที่แล้ว +4

    Hope Epic buys them.

    • @PrefoX
      @PrefoX 2 ปีที่แล้ว +1

      why? it would ruin the company

    • @JehutyX01
      @JehutyX01 2 ปีที่แล้ว +1

      @@PrefoX It have not runed Quixel Megascans, games on other engines still use their products.
      So houdini would be perfectly fine too.

  • @qq-pf9pn
    @qq-pf9pn 2 ปีที่แล้ว +1

    amazing do you plan on selling these had files?

  • @drabbster
    @drabbster 2 ปีที่แล้ว +1

    wtf did I just witness? oO
    I think I completely missed Houdini.

  • @HuanLeVuong
    @HuanLeVuong 2 ปีที่แล้ว

    Do you sell it?

  • @rocketpunchgo1
    @rocketpunchgo1 2 ปีที่แล้ว

    Townscaper for Steam/iOS

  • @snowpuddle9622
    @snowpuddle9622 2 ปีที่แล้ว

    another batch of similar refurbished games on unreal engine will flood the market

  • @vishnuvrokzz833
    @vishnuvrokzz833 2 ปีที่แล้ว

    Whats your pc specs

  • @rc3043
    @rc3043 2 ปีที่แล้ว +1

    But you can clearly see the background is more detailed than the bridge. I think if you can replace the textures with textures from quixels super HQ assets that would be awesome!
    And adabt the generation with real topology and Nanite.

  • @alfabetario16194
    @alfabetario16194 2 ปีที่แล้ว

    El puto amo

  • @LOL1423derp92
    @LOL1423derp92 2 ปีที่แล้ว +1

    woah what water material is that??

    • @razorblade-
      @razorblade- 2 ปีที่แล้ว +3

      that's UE water plugin

  • @polterkat
    @polterkat 2 ปีที่แล้ว +1

    As a Blender artist this hurts my soul :(

    • @user-li3zl8uz9t
      @user-li3zl8uz9t 2 ปีที่แล้ว +1

      Geometry nodes is coming

    • @PrefoX
      @PrefoX 2 ปีที่แล้ว +1

      @@user-li3zl8uz9t joke right? its not even close... blender doesn't even have a Slim algorythm for unwrapping nor tons of common features. you cant even create a cylinder, move it around and change the number of sides... not even that.

    • @noiJadisCailleach
      @noiJadisCailleach 2 ปีที่แล้ว

      @@PrefoX Wait, Houdini can do that? Time to hit the high seas!

    • @Ranstone
      @Ranstone 2 ปีที่แล้ว

      @@PrefoX
      Imagine willingly installing ransomware, aka subscription based software in 2021.

  • @muhammedbaykul3194
    @muhammedbaykul3194 2 ปีที่แล้ว +2

    I understood nothing. This program is really a houdini? Because you almsot did nothing but the scene was changed too and very very beautiful. I think, if I want to make the same scene in 3DS Max, it would takes long days.

    • @omgwat
      @omgwat 2 ปีที่แล้ว

      There's nothing to learn from this video. This creator is just showcasing what the Houdini plugin can do. They show absolutely nothing about how they created this scene.

  • @terrablader
    @terrablader 2 ปีที่แล้ว

    for sale ?

  • @MRX-qp5ne
    @MRX-qp5ne 2 ปีที่แล้ว

    How did u install houdini in unreal 5 ,can u make a video in

    • @alanbarnett7484
      @alanbarnett7484 2 ปีที่แล้ว

      There’s tons of videos already out there for that

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    Can I contact you?

  • @PashaDefragzor
    @PashaDefragzor 2 ปีที่แล้ว +1

    Optimization , there is no such word in the Houdini's development journal

    • @Baltazar009
      @Baltazar009 2 ปีที่แล้ว

      I guess thats not an issue anymore with nanites right?

    • @EHoudiniAcademy
      @EHoudiniAcademy 2 ปีที่แล้ว +1

      @@Baltazar009 For the tool to be responsive it still has to be optimized.
      Nanite is only to render quickly, more geometry still means a heavier tool.
      Though I'd like to see a wireframe of this asset as well.

  • @ruben7420
    @ruben7420 2 ปีที่แล้ว

    So what did you do the last 2 months:
    "Ohh I learned how to skate, got a kid, started on the new job and moved house you know. How about you?"
    ".... WALL"

  • @turtleburglary1141
    @turtleburglary1141 2 ปีที่แล้ว

    That's disappointing I was hoping to hear him talk about it, it's a speed run. :(

  • @noiJadisCailleach
    @noiJadisCailleach 2 ปีที่แล้ว

    tutorial pls

  • @feels3
    @feels3 2 ปีที่แล้ว

    Buy tons of 16k assets. Add them into the scene. Let people think you can create such an environment in few min. No, you can't

  • @ArtVandelayInc
    @ArtVandelayInc 2 ปีที่แล้ว

    Did you sell your soul to devil? This is black magic

  • @EVIL9000
    @EVIL9000 2 ปีที่แล้ว

    Next time, at least add a bit of music to this video, the silence is too much to bare.

  • @Wartooth6
    @Wartooth6 2 ปีที่แล้ว +1

    if only trump had this plugin

    • @Ranstone
      @Ranstone 2 ปีที่แล้ว +2

      Mexico refused to pay for plugins. :'(

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    We are from ukraine

  • @boimesa8190
    @boimesa8190 2 ปีที่แล้ว

    Its not a wall

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว

    wtf bruuh

  • @JohnDoe-kf7md
    @JohnDoe-kf7md 2 ปีที่แล้ว

    This guy builds a basic map in 2 minutes.
    Rockstar takes 10 years