Oleh Herasymchuk
Oleh Herasymchuk
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Houdini UE5 procedural wall
Game ready Procedural Wall created in Houdini and Unreal Engine 5.
www.artstation.com/artwork/R31Qvv
Also check out Marc Chevry's artstation page. His procedural wall was my inspiration for this project.
www.artstation.com/marcchevry
มุมมอง: 154 140

วีดีโอ

monument UE4
มุมมอง 1.6K7 ปีที่แล้ว
monument UE4

ความคิดเห็น

  • @thegreatSalu
    @thegreatSalu 11 หลายเดือนก่อน

    Does it come with materials when you import it to Unreal?

  • @clifforderskineart
    @clifforderskineart 11 หลายเดือนก่อน

    I would love to learn how to do this!!

  • @ibrahimakca8628
    @ibrahimakca8628 ปีที่แล้ว

    harika bir şey öğrettin teşekkürler

  • @EClavel
    @EClavel ปีที่แล้ว

    This is great work!! What frame rate does this run at in game engine?

  • @FedericoB_UC-Gaming
    @FedericoB_UC-Gaming ปีที่แล้ว

    What is the minimum material required to do this?for example graphics?

  • @ruslandad365
    @ruslandad365 ปีที่แล้ว

    WoW

  • @Nylnezz
    @Nylnezz ปีที่แล้ว

    to someone who doesnt use houdini this looks like voodoo magic xD

  • @ORTyOW
    @ORTyOW ปีที่แล้ว

    0_0 wow... I didn't know you can do this! That's crazy

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    Fast workflow, I wonder how you got premade models for procedural implacement

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    Can I contact you?

  • @cyberspace7668
    @cyberspace7668 2 ปีที่แล้ว

    We are from ukraine

  • @kbravo5287
    @kbravo5287 2 ปีที่แล้ว

    That is amazing.Really need a step by step tutorial.

  • @francescocalvi7096
    @francescocalvi7096 2 ปีที่แล้ว

    Sooo cool. The first 27 seconds is presented so well too. Is that how it's previewed in houdini or did you animate everything nicely within unreal to display it like that?

  • @bobcharlotte8724
    @bobcharlotte8724 2 ปีที่แล้ว

    I love how difficult Houdini is to learn but once you learn it, making stuff seems like cheating to others lol. Incredible work.

  • @terrablader
    @terrablader 2 ปีที่แล้ว

    for sale ?

  • @Necromorphicon
    @Necromorphicon 2 ปีที่แล้ว

    This should have some audio presentation.

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    HOLY SHIT MAH PANTZ! TYTYTYTY!!!!

  • @timaavershin4690
    @timaavershin4690 2 ปีที่แล้ว

    Привет, Олег. Скажи пожалуйста как ты установил Houdini plugin в UE5?

  • @snowpuddle9622
    @snowpuddle9622 2 ปีที่แล้ว

    another batch of similar refurbished games on unreal engine will flood the market

  • @HalitHarun
    @HalitHarun 2 ปีที่แล้ว

    I Love Proseduralism!

  • @SuperCinema4d
    @SuperCinema4d 2 ปีที่แล้ว

    how did you set houdini engine for UE5 ??

  • @yoyo12345
    @yoyo12345 2 ปีที่แล้ว

    I can just image how powerful his pc is!

  • @rc3043
    @rc3043 2 ปีที่แล้ว

    But you can clearly see the background is more detailed than the bridge. I think if you can replace the textures with textures from quixels super HQ assets that would be awesome! And adabt the generation with real topology and Nanite.

  • @EVIL9000
    @EVIL9000 2 ปีที่แล้ว

    Next time, at least add a bit of music to this video, the silence is too much to bare.

  • @1lllllllll1
    @1lllllllll1 2 ปีที่แล้ว

    Meanwhile, in Creation Kit, I have to suffer through the most basic issues just to change a few vertices around.

  • @troyhidvegi
    @troyhidvegi 2 ปีที่แล้ว

    Someone needs to incorporate this tech into an actual game I.E the player can uses the creative tools to build structures inside the game. Creative games like survival crafting are commonly so inanely limited in there use of creation tools.

    • @CortVermin
      @CortVermin 2 ปีที่แล้ว

      isn't that why studios hire tech artists so they create tools like this for their team to speed up the process?

  • @kirill8893
    @kirill8893 2 ปีที่แล้ว

    nice demo.

  • @boimesa8190
    @boimesa8190 2 ปีที่แล้ว

    Its not a wall

  • @UnidentifiedVisuals
    @UnidentifiedVisuals 2 ปีที่แล้ว

    This is like Photoshop for 3D

  • @HuanLeVuong
    @HuanLeVuong 2 ปีที่แล้ว

    Do you sell it?

  • @JohnDoe-kf7md
    @JohnDoe-kf7md 2 ปีที่แล้ว

    This guy builds a basic map in 2 minutes. Rockstar takes 10 years

  • @MiljanBojovic
    @MiljanBojovic 2 ปีที่แล้ว

    My face right now: <Excuse me, what the fuck MEME> ...That's amazing!

  • @ruben7420
    @ruben7420 2 ปีที่แล้ว

    So what did you do the last 2 months: "Ohh I learned how to skate, got a kid, started on the new job and moved house you know. How about you?" ".... WALL"

  • @RDD87z
    @RDD87z 2 ปีที่แล้ว

    i would definitely pay for a course teaching this.

  • @martinnorlin1739
    @martinnorlin1739 2 ปีที่แล้ว

    sick!

  • @andreamelnik4246
    @andreamelnik4246 2 ปีที่แล้ว

    Дуже круто!

  • @kyberite
    @kyberite 2 ปีที่แล้ว

    pure magic mate

  • @macronchampion
    @macronchampion 2 ปีที่แล้ว

    Now I understand why all games look the same

    • @skandosh9025
      @skandosh9025 2 ปีที่แล้ว

      Na. They look the same because the market leader wants you to think that its "quality". Anything with an artstyle gets shit on.

  • @gambello1195
    @gambello1195 2 ปีที่แล้ว

    Wait you can do THAT? I gotta get Houdini

  • @TonsOfHunStudios
    @TonsOfHunStudios 2 ปีที่แล้ว

    Awesome! I really like how the arches can combine together.

  • @vishnuvrokzz833
    @vishnuvrokzz833 2 ปีที่แล้ว

    Whats your pc specs

  • @Kore_Invalid
    @Kore_Invalid 2 ปีที่แล้ว

    that gives me some New World vibes

  • @kamitekeiichi2376
    @kamitekeiichi2376 2 ปีที่แล้ว

    ok i have just started touching on unreal and haven't touched houdini yet but WHAT IS THIS. HOW IS IT SO SIMPLE AND QUICK?? help me understand please

  • @defonten
    @defonten 2 ปีที่แล้ว

    I have a question regarding HDAs and UE. I've seen videos where people create modular pipes/walls/bridges by simply dragging/moving in the desired direction building entire levels with HDAs. My questions is, would it be also possible to do it at runtime - while being in the game itself? To kind of make it the feature of the game? Or is it good only for off-runtime building of levels and then it's just built and can't be altered? Thanks a lot in advance!

    • @MrBlankiito
      @MrBlankiito 2 ปีที่แล้ว

      Not sure about HDA but in any engine you can use spline to do modular stuff. Search for example: spline road/pipe/rope etc, you will find a lot of tutorials

    • @riveteye93
      @riveteye93 2 ปีที่แล้ว

      that wasn't possible a couple years ago, and I doubt it changed. There are some tricks you can use to have some aspects of in-game asset editing, but it's hard and very limited.

    • @defonten
      @defonten 2 ปีที่แล้ว

      @@MrBlankiito ok thanks!

  • @feels3
    @feels3 2 ปีที่แล้ว

    Buy tons of 16k assets. Add them into the scene. Let people think you can create such an environment in few min. No, you can't

  • @Snugggg
    @Snugggg 2 ปีที่แล้ว

    needs a layer for random missing stones with the option to concentrate the missing stones in certain places.

  • @wasimsaifi7684
    @wasimsaifi7684 2 ปีที่แล้ว

    How did you do that? I want to learn.

  • @Wartooth6
    @Wartooth6 2 ปีที่แล้ว

    if only trump had this plugin

    • @Ranstone
      @Ranstone 2 ปีที่แล้ว

      Mexico refused to pay for plugins. :'(

  • @jeanctoledo
    @jeanctoledo 2 ปีที่แล้ว

    Beautiful

  • @kamillatocha
    @kamillatocha 2 ปีที่แล้ว

    im confused tho how is houdini creating a plugin for UE ? is it a script thing ?