It is said that the whole point of Yugioh is to not let your opponent play. Surrendering is the ultimate example of this phenomenon. You can't prevent, counter, or negate it
Yeah this guy say to not surrender but should I keep playing opponent has calamity and 6+ negate monsters. But this guy is saying we should not surrender and waste time.
And dont forget such long combos in literly every Single Step even, when its your turn, they do such long combos even before you draw 1. Card and even after that, they combo again, before you even play 1 card
I get his point but I'm guessing he is pretty competent at the game where as casual players are wanting to actually feel like they are playing the game.
@@RaidZeroh considering I’m casual and only play online and at best will play at locals every couple of months? Yes. The long ass turns are why I’m not more competitive in the first place. You tried to have a gotcha moment and it failed miserably
This is one of the main problems that drove me away from Yugioh. People scoop? No, it's what makes people scoop ON TURN ONE, no engine, no one card combo, no handtraps, no board breaker. How many card games that you can already tell that you already lose with first hand. You feel like I'd rather GG next game, than trying to fight and see the outcome that predictable. Blame the state of the game not people.
Right, I play DBS masters and Digimon and neither of those really have this "stop one thing and it's over" mentality there is a lot more back and forth and the game pace is a lot better even when doing some powerful stuff
Its two factored Alot of the people who like yuigioh these days like it for the long special summoming combo's But said gameplay loop is enabled by komani though intentional card design and power creep.
This is exactly the reason I quit. I realized that once I draw my hand and the first player starts laying down cards, you pretty much know who's going to win already. Why not just skip dueling entirely? You can have both players show their starting hands to each other and then follow the flow chart to see who's gonna win. Did player 1 draw combo? Yes? Did player 2 draw the appropriate hand trap(s)? No? Did player 2 draw the appropriate board breaker? No? GG player1 wins, next duel.
@@fuzzythoughts8020maybe yugioh should learn from vanguard cardfight first and second turn phase where opponent cannot use Ed and spells/traps until turn 3. But during the first and second turn both can set up monsters hand traps more etc. also no battle phase that part too
@@patricknguyen4848 but isn’t that kinda the point of what he’s trying to say? You’d have to change entire parts of the game that have been in the game for 25 years. I am not saying you are wrong but for a change in Yu Gi Oh would be an interesting change after 2 decades.
@fuzzythoughts8020 Then change the game. There's no sense leaving it a hellish mess. I don't even think the changes would even be that dramatic. Tone down flood gates but also make combo decks less generic. Decks should have general support, but it shouldn't be a race to spam the most generic boss monsters. Ban Maxx C in MD. Not even that intrusive.
@@TheLastSane1it already is bruh, the only reason people don’t is because those sweaty ass nerds want someone to watch them play with themselves for 20min 💀
Yeah. There’s just NO way around it. Especially in Master Duel. By the end of turn 2, if you even get to that, you usually know who’s lost and who’s won.
@prestonmccoy7097 thats wrong otherwise every player would have a 50% win rate. Top players in master duel have a 70-80% win rate and thats in a best of one
I generally don't understand why there are so many people in Master Duel who disconnect to surrender. Do they genuinely not know that it still counts as them losing, or not know where the surrender option is?
@@NovaSaber Does a DC count as a regular loss or a surrender? A regular loss lets you get stuff for dailies and such, so if it counts as a regular loss that might be why.
That's one thing I'll never understand: Winning or Losing due to "Connection Failure." 😑 Is it actually a bad connection, or did my Opponent transcend the usual Rage Quit? More importantly, is a Win a fluke under Connection Failure since I don't know what caused it? 🤨🤔
Why not? This is a game. We play games because it's fun for us. If it isn't, we have the right to stop playing it. Now, no one has the obligation to build decks that are fun for me but that also means I don't have an obligation to sit trough a 20 minute combo or go against a board state featuring 200 omni-negates. Mega super-duper combo-negate deck? Great! GG, next....
I honestly try not to so the other duelist can win normally. However, if it’s clear I’m about to lose, but the opponent purposefully drags out the last few combos, for 10 minutes, I leave😂
I feel this. If my board is open and I have like 4k LP, and I see my opponent start "flexing" all the combos they wanna pull off I just scoop.. Like.. my guy, you have a combined 5k+ atk on field, just end, don't get all "fancy" with it
If you have a hand I can kinda see why people still combo. I've seen people do that when I have no hand, too, though. I think that might be reflex. Or flex. One of the 'lex' things.
True, the only time I do this to my opponent is if they're playing an extremely toxic stun/control deck and I'm in a bad mood. For example if I'm playing against a control deck while I'm playing Kashtira I'll lock all their Monster Zones and Spell/Trap Zones and keep passing turn to them while i already have a full board i could end them with. That's only because i despise decks that use shit like There Can Be Only One, Fossil Dyna Pachycephalo, Gozen Match etc. I admit it's very toxic but i find enjoyment in passing turn to them while they sit there helplessly unable to play any cards. They do it to everyone else after all, a taste of their own medicine is deserved.
Players surrender because they value their time playing the game INSTEAD OF their opponent playing the game for them with a 15+ minute combo that they can do nothing about. If it's fair for that (ridiculous unstoppable time-consuming combos) to be the norm of how the current game is played, then it's ALSO fair for players to surrender the moment they encounter such BS. The game allows those combos to exist, but it also allows us to avoid having to deal with it, even if it results as a loss. Fair is fair, right? lol 🤣🤣
As long as the one-turn-win is the meta, no, I will not stop surrendering. I like PLAYING the game, Paul, not watching someone else jack off their deck for ten minutes before one-shotting me.
That's typically my response too, if I lose because I got outmaneuvered then GG take the win. But if I have no options to defend and you're still throwing combos out when you already have the win, then screw you I'm out.
I couldn’t agree more on this statement, if the meta is otk, then no, I won’t stop surrendering when they just stroke their own ego for 15 minutes by doing bullshit combos.
@eduardotorres7111 It's not fun when you're going First and you barely start comboing and your opponent quits But on the other Hand if i'm going second and my opponent goes full combo first turn I usually let them because I usually just turn it around Or at least have fun trying to figure a Way out and getting close And they end up rage quitting which is also not fun. I guess This game is just not fun for Losers or winners I don't really consider it winning or fun If my opponent surrenders in the first 2 turns. I never surrender. if I give up. That just means I'm not good enough to solve the problem in front of me, but why give up and not try? It's like that basketball saying you never make any shots if you don't try.
I refuse to sit there and let someone BM me while they jack off their deck with some stupid combo when I have nothing in hand and they negated everything with maxx c is active.
Surrendering is not a player mindset problem in this game, it's a direct result of the way the game has evolved. Why is someone supposed to believe they can come back from behind when their first turn is the last turn?
And how you want to beat an Board, which Stops you literly from doing anything, so if you See that opponent starts to do specific combos just surr and dont waste your time watching him do in every Single little Phase 15min+ combos
The game had rules against surrendering for a long time because Konami knew that no one wants to watch this shit play out and the long combo game is only fun for the winning side if they get to see it finish. It was always a way to encourage bullying because that's the only joy modern players have and now you can pull the rug out from under them and skip the 9 min masterbation session and hope you do better on the coinflip. Needless to say something went wrong a long time ago and they wanted to bury it but now you can't hide the cracks.
Dude no one has time for anyone making unnecessary combos when their life points are wide open and you could just attack and end the game to save us both the time. If the community wasnt so toxic this wouldnt be an issue
it's not the community, the game is toxic if don't let your opponent to play anything is a viable option the problem is within the game, it's normal that players choose what would increase their win-rate
Because everyone is anonymous I don’t know if you’re laddering and your deck has the out in your hand. I’m going to full combo to make sure that I can win.
@@vonakakkola the game is toxic, sure. But saying that the community has no part in it is wrong, MBT is correct, yugioh players way too often surrender to completely winnable games.
Hell no, the best part of MD is being able to concede when you know you’re gonna lose. It’s a fun casual game, after all. Would you win 5-10% of those matches if you didn’t quit? Sure, but who cares?
Yeah, if you're climbing you're not playing casually, so you shouldn't be conceding because conceding only ever sinks your win rate but otherwise it's very unfun to watch a ridiculous combo/BM so conceding to, so to say, skip the wait is worth it imo
@@Petsinwinter2play numeron otk it's faster it saves both of us the time and garuntees you'll win 90% of the time the worst you can get is someone who run the clock down turn 1 and if they do that you should be reporting them for slow play so that way Konami knows this is an issue they need to deal with
I would only agree if they gave an actual Casual Mode that didn’t just play like Ranked but without the rewards. There’s NOWHERE to try fun or casual decks out instead of slamming into the meta at every turn.
not only, the rewards suck if you lose. There's no incentive to stick out a loss because at best you get a legacy pack which you can't even reduce into dust. konami literally useless giving pixels
I think a big reason for instant surrenders is just the amount of "Feels bad" situations in a game like Yugioh. I mean there are so many salt inducing and shitty situations that it's easy to see why so many people are fast to give up. There are so many games where it's just not fun. It's why I quit ages ago.
i understand how you feel paul, but you're actually indirectly addressing a problem this game has that keeps alot of players on the sidelines rather than even play. the time it takes per duel. not all decks are 15min turn hogs, this is true, but when i have a pretty out dated deck because i dont know how to play the game enough to pick up a modern combo deck, and my opponent is playing so many cards before my main phase i forget whos turn it is, it really turns me off from wanting to play.
That isn't even the issue. The thing is that most decks WILL kill you on turn 2 if you bricked, got handtraped a few times or they broke your board. So why would you sit there if you know that accesscode will kill you this turn anyway?
@@bl00by_ i dont even play enough to know accesscode exists. but sounds like some really unenjoyable gameplay to force yourself to have to sit through knowing the outcome.
Also Master Duel's "polish" is actually a point against it, especially for the type of game that Yu-Gi-Oh is. It's not something you really think about but something you absolutely feel - having the little animations add up steadily across playtime that stretch things out to an absurd degree. Not just the obviously way too long chain link animation but even small things like taking a fraction of a second to raise up and slam a card on the field or taking 1-2 seconds to show a summon animation will steadily add up. And of course there are things like excavating one at a time instead of just revealing the excavated cards all at the same time (like other simulators, including ones made by Konami, have done in the past) but just on a base level the absurdly long chain link animation ALONE should never have made it to the final product. When one of the primary complaints people have about the game is that it takes too long it really should be a priority to streamline as much as possible when making a sim.
@@bobbobbyson1 It's one of many cards in the game which allows you to kill your opponent in ine turn. I personally don't mind it, but it basically tells you that as soon as you see a line which could lead to it that the game is over, unless you have a way to stop it.
@@benoliver5593some of them are ok but things like maxx c were made without a single thought behind it. Unfortunately cause of the state of the game we need things like ash blossom and effect veiler to stop our opponents from comboing for 15 min
I legit don’t feel like waiting 15 minutes for someone to combo. On top of that, People special summoning 5 Monsters with 3000+ attack on turn 1 is too overwhelming, I don’t feel like wasting my time trying to “come back” from a bad spot when it’s impossible
The fact that this bothers people is so amazing to me, if you're gonna play the game as if it's a single-player game where I can't play at all or where you hand trap everything I do then I am definitely surrendering instead of wasting my time. And I really love that you can do that in master duel and that it bothers people with toxic decks
I always feel bad going through extra steps to setup an extra negate or two, but I've been burned too many times trying to play nice and be quick only for them to have a Battle Fader or something =/
Hey, you'd be surprised how that can actually be a good thing. I remember one time where someone decided to start flexing with more summons when they could have easily ended it by just attacking. They screwed themselves, because the one card I had left was a Void Trap Hole, so when they went to summon something bigger and badder, they lost their monster to the Void Trap Hole, and I was able to recover and win the match after that.
Back in the times of classic YGO, I always tried to let my opponet get the satisfaction of the win, without surrendering, but now, in the age of eternal combos, it is really hard to just sit there watching the opponent go off.
Floodgate is auto-surrender if you know you don't have the outs for that problem. But I have some good anti floodgate cards in my deck, this still okay to wait. Most STUN is just set, normal, and pass. Five STUN turns is maybe still faster than a single turn of combo deck.
I surrender probably like 80+% of my losses simply to save time. I know when I'm beat, I'm not going to sit and watch myself lose for five minutes when I could be in another game where I have a real chance.
If you're building an unbreakable board with 50 negates and somehow spend 20 minutes on one move I'm gonna go duel someone who knows what sex feels like. Nobody has time for that turbo virginity
@@blamberton7893 boomer take, you may as well say "you're going home with bruises, a broken nose, fractured ribs and a concussion but at least you have your pride!!"
Imagine that same fight i start the fight by punching you and the good for a 15 pc combo and when you think you bout to do something cause its your turn i stop you with and arm bar ...STILL WANT TO STAY IN THIS FIGHT??😂😂😂😂
When I have 3K LP and you, the opponent, have a 3K atk monster... and instead of attacking me and ending the game, they decide to CONTINUE COMBOING... oh.. boi. *clicks gear.* *clicks shiny red button* *reports for slow play*
They also exhausted your hand and the one card you get at the beginning of your turn. They combo but don't hit you, instead they end turn and then combo again.
@@cinderefell1399 Agreed. Earlier today during the Fusion × Link event, I was running Ninja against Despia. We got to the point where I had 300LP but he had an active Chain Energy. My only card on the field was a face-up Jioh in defense. He could play 4 more cards, had Dragostapelia and The Theatre on the field. Based on this game state, I would have won via deck out in 30+ turns but he had Triphyoverutum in the GY. After he passed his first turn without reviving Triphy after Drago injected Jioh, I knew he was willing to just run that clock to the very end before reviving Triphy to win. Quit right there, nothing I drew could help except Kagero but only once my hand maxed out. I'd be a sitting duck until then.
Even worse is that Master Duel basically encourages this because of how dailies work. Sometimes people have clear lethal and then keep comboing because if they don't they don't get their dailies cleared and risk running into another game where they're on the receiving end.
@@Daddyfunbuns Alternatively, you also don't get any progress for the dailies if you quit as a way to discourage quitting. In fact, you get no points towards end of match rewards or XP if you quit. Granted, I also don't think the remaining rewards bar carries over between games. I will say that during the Labrynth meta, I often dueled people that even after completely nuking my field and hand on my turn would continue to wombo their combo long after they had both 8K on board and fulfilled any requirements for the dailies they had.
Apologies in advanced Paul, but this is one of those sentiments I must politely disagree with, though I do understand where you’re frustrations are coming from.
Decks that take 45 minutes to do a combo. I’d probably be out of state, come back, and the combo is still going. Real life I’d be cooking, sit on the toilet, buy groceries and come back my opponent is still going. You can be doing something else after you surrender the first 5 minutes.
I'm not wasting my time sitting through a longass combo for a "chance" to counter it. Better off just surrendering and finding a new match. I only get 1-2 hours a day to play.
Relying on your opponent to be horrible and mess up while also waiting 10 plus minutes to even play the game is not healthy and its no wonder people scoop. Id argue the opposite is more toxic. Thinking the other player is forced to watch your vomit combo instead of game 2 let me side against you is super toxic.
This was close to my take, from an analytical standpoint winning *only* because my opponent misplayed would be counted as a loss in my book. I won because the moon happen to be in the right position in the sky not cause any skill of my own
He says this as if i want to sit through a 10 min play just for them to OTK me. I dont care, if i want to leave a duel i will. I value my time, not your wins.
Sorry bruv but i dont want to see my oppenent play solitair for what feels like eternity and then otk me, so i'll just let them have the w for free instead. It saves us both time. I do agree that you shouldn't give up after the first negate your opponent hands you.
Even that depends if your deck just crashed and burned from that hand trap and they have full combo then scooping is fine cause they gonna kill you anyway
Paul, I say this because I like you and hope you will eventually get this. Instead of terminally online, you are terminally playing yugioh. For the average person who comes home from a hard day's work and has two hours to play before going to bed to wake up and do it all again, skipping your opponent comboing when you have nothing in hand is the right play. The game is supposed to be fun. You are not rewarded for losing in basically any way, and not penalized in any meaningful way for quitting. Skip and go next. Our time is not worth the 10% you might win because your opponent flubs the combo and surrenders
This is 100% wrong lol, people don't have infinite time so if the chance of winning is small then why waste time on cope and hope when you could just start the next duel?
I stopped playing master duel. Gems were too pvp dependent and all the stronger archetypes are too high rarity to properly build. Besides they’re just gonna ban it to oblivion. So why bother?
Nah this gotta be the worst take ever 🤦🏽♂️ if open with no negates and a bad hand and my opponents summons snake eye ash im leaving instantly. Rather play the game then watch some one link spam for 20 minutes
It takes them so long because of ppl like you guys surrendering not allowing them to learn and improve so it doesn’t take that long. Ppl who surrender are part of the problem!
Ppl who surrender are a big part of the problem if your opponent is taking to long trying to combo it’s likely they’re trying to learn their combos and by surrendering you basically make that cycle continue because they will never get the opportunity to efficiently learn their combo lines and will never get faster at those said combos to pass turn quicker in the future!
Sorry dude, but if they play a deck that isn't a duel and actually taking me outside to curb stomp me, then I'm surrendering once I see their first card.
How about.... No? I'm not going to sit there and watch my opponent play 10 minutes minimum to build an unbreakable board that says negate to everything I do just because I didn't draw a handtrap. And if by some miracle, I DO break through their board and manage to make a game for myself, guess what the first thing my opponent will do? Bonus points if you guessed "Surrender". There's a REASON people surrender so much in Yugioh, it's cuz Yugioh is an unfair broken game. Like for real, it's 2024, PUT A DAMN TIME LIMIT ON TURNS ALREADY. This is why I only play Retro Formats and Lorcana these days
when a chess master knows the game is lost they offer a good game and concede. this is the same thing. that and noone is interested in playing a boring meta they’ve tried to play through dozens or more times when they can just move on and try to play something better
My last locals, I had a mirror Branded Match. My opponent combo’d for 15 minutes and by the time game 3 was on 1 minute left during his first first, he then sent the turn over to me and his Masquerade did 600 damage for my Imperm to negate it for the rest of the turn. I had Super Poly in my hand but in 8 seconds left in the round..there was no way I could deal damage to him without his Quem coming back into play. I should have scooped 8 minutes into his combo and picked to go first round 2. It’s about time management
it's a mixed bag though. Cause absolutely no one wants to sit there for more than 15 minutes just watching chain after chain on there own turn by there opponent for one. Majority of matches are just your opponent playing against themselves, while you're just there waiting to actually get to your turn. Most of the meta don't even let you play period So why waste your time getting flexed by effects till the next banlist gets announced. When you can just move to the next match and actually hope to get to properly play. I do agree that surrendering after one negate is a pretty bland move to do.
Back in the day I would say I'd never surrender, I get why it's annoying in master duel because it screws you out of completing missions, but in tournaments if you are completely out of the game and have no way to turn around it's best to move on to game 2 or 3, it saves times allows you to side deck outs and I've won 1st place in plenty where I would surrender game 1 or 2
The time where Battle Fader and Scrap-Iron Scarecrow were guaranted to give you 2-4 turns to collect ressources and form a strategy and look at your toolbox of extra deck
I'm essentially playing to collect daily gems. If somebody is building a board with a billion negates and I have no outs, I'm not wasting anymore of my time watching combos. I think the player base would prefer if you could still get the daily gems even when surrendering duels.
I adopted the “play it out” and legit climbed from P3 to Masters in the span of 3 days. It really is eye opening when you realize that unless they’re on a “circular” type card, a hand full of hand traps is gonna be low on gas
Yeah thats a bad take....im not gonna sit there while my opponent needlessly combos for half a day with no way to interact...especially in a video game where its all reset for you every game so theres no real downside to starting over
Brother, i respect you, but last night, i had no cards on the table, no trap cards, no cards in my hand and was sitting at 2,000 life points.... and this dude wanted to sit their and link his cards and start summoning forever again, after his 15 minute turn. This is disrespectful to sit there and drag it out when he could just kill me.
there is a guy who did this, He was my teammate in a tag duel, it was SUCH A BRUH MOMENT. he was paying Branded but he dose Scoop easily, he's the branded player of the locals
Why would I wait for the BP to surrender? You can already see if you win or lose in the MP1. Like if you bricked and passed and your opponent normals a SE Ash you can quit right there.
I really, really don't feel like sitting through someone playing through their whole ass extra deck while I sit there turn 1 with a huge brick. It's a symptom of a much larger issue being ignored
No, if I surrender in a turn that takes 30 minutes to finish I'll have a chance to be able to duel 2 times before those 30 minutes finish with opponents that take way lower time to finish their turns.
In master duel I typically surrender because the other player is taking too long and I don’t have the patience. Sometimes I’m winning and if I can doze off, wake up, and it’s still their turn I’m done.
if people surrendering so much in ygo and not other games, may be the problem is not a player ... yep, i'm reading all the comments we have the same sentiment, i'm not waiting 15 mins combo to end with 3 negates against my brick hand. may be if we're still in the old day, summon 1, set 2, pass and/or the end board is not always degenerate 3+ negates and 4 more interruptions, i would actually try with my brick hand.
Also, some of us have jobs that don't involve playing yugioh, and\or want to do other things too, so have limited time to play, not gonna waste it on a 20 minute combo I can't interact with that ends in a board I can't contend.
To sum up this video so people don’t waste their time, sit around for a while and waste your time while your opponent goes full combo off of one card after hand-trapping your rogue tier deck
This feels like when celebrities tell us "We know what you're going through." This feels really backhanded for a Yu-Gi-Oh TH-camr to ask us what we should and should not do. Usually I agree with Paul, but this is an unpopular opinion that I cannot agree.
It is said that the whole point of Yugioh is to not let your opponent play.
Surrendering is the ultimate example of this phenomenon. You can't prevent, counter, or negate it
If they made a card that stopped you from surrendering those sweaty nerds would 1000000% use that every game to make you watch them bm
@@Practicalinvestments Then also play Prohibition and declare GG EZ.
Isn't surrendering illegal in the ocg?
I can counter it
@@Tbax9 Sounds like someone should do a skit about not allowing your opponent to surrender.
I love how this whole comment section is mostly in disagreement. Sorry Paul, you're not winning this one.
Paul should have known this wasn't the smartest thing to say imo.
Yeah this guy say to not surrender but should I keep playing opponent has calamity and 6+ negate monsters. But this guy is saying we should not surrender and waste time.
@@patricknguyen4848 I play to have fun and not to see several hours of combo.....
And dont forget such long combos in literly every Single Step even, when its your turn, they do such long combos even before you draw 1. Card and even after that, they combo again, before you even play 1 card
I get his point but I'm guessing he is pretty competent at the game where as casual players are wanting to actually feel like they are playing the game.
I flip my ipad upside down so it feels like I’m winning 🥹🥺
This is the funniest thing I have read all week lol
This is the most adorable comment ever.
Best comment I’ve read today 😂
😂
You did win. That comment was the greatest filp effect I've ever read.
Stop taking 15 minutes on turn one and I’ll stop surrendering. Full stop
“no joke 15 minute turns” get good.
Exactly
so what, do you just surrender every game where you go second then? lol
@@RaidZeroh considering I’m casual and only play online and at best will play at locals every couple of months? Yes. The long ass turns are why I’m not more competitive in the first place. You tried to have a gotcha moment and it failed miserably
@@RaidZerohA lot of people do when they see their opponent playing an actual deck without opening hand traps lol
No. If your comboing for 15 minutes while I have nothing to stop you, I’m absolutely surrendering lol
Facts, dont feed into their egos dont give them satisfaction dont feed into the meta spam
Yup. Blame the state of the game.
I combo far enough to play thru one thing just in case. One time I made a 4 negate appo and used it all 4 times on a battle fader
100%
This!
This is one of the main problems that drove me away from Yugioh. People scoop? No, it's what makes people scoop ON TURN ONE, no engine, no one card combo, no handtraps, no board breaker. How many card games that you can already tell that you already lose with first hand. You feel like I'd rather GG next game, than trying to fight and see the outcome that predictable. Blame the state of the game not people.
So based 👏
Right, I play DBS masters and Digimon and neither of those really have this "stop one thing and it's over" mentality there is a lot more back and forth and the game pace is a lot better even when doing some powerful stuff
Its two factored
Alot of the people who like yuigioh these days like it for the long special summoming combo's
But said gameplay loop is enabled by komani though intentional card design and power creep.
At least you lead with the fact you don’t play the game, one honest commenter 😂
This is exactly the reason I quit. I realized that once I draw my hand and the first player starts laying down cards, you pretty much know who's going to win already.
Why not just skip dueling entirely? You can have both players show their starting hands to each other and then follow the flow chart to see who's gonna win.
Did player 1 draw combo? Yes? Did player 2 draw the appropriate hand trap(s)? No? Did player 2 draw the appropriate board breaker? No? GG player1 wins, next duel.
Maybe yugioh shouldn't be a game where people feel like they want to surrender on turn 1
True but tbh, in order to do that they'd need to DRAMATICALLY change the game.
It's have to become an entirely different game to be truly balanced.
@@fuzzythoughts8020maybe yugioh should learn from vanguard cardfight first and second turn phase where opponent cannot use Ed and spells/traps until turn 3. But during the first and second turn both can set up monsters hand traps more etc. also no battle phase that part too
@@patricknguyen4848 but isn’t that kinda the point of what he’s trying to say? You’d have to change entire parts of the game that have been in the game for 25 years. I am not saying you are wrong but for a change in Yu Gi Oh would be an interesting change after 2 decades.
Or they could introduce negation sickness. Eg: you can only negate twice per turn
@fuzzythoughts8020 Then change the game. There's no sense leaving it a hellish mess. I don't even think the changes would even be that dramatic. Tone down flood gates but also make combo decks less generic. Decks should have general support, but it shouldn't be a race to spam the most generic boss monsters. Ban Maxx C in MD. Not even that intrusive.
Nah I work 11 hours a day I'm not gonna waste my few free hours at home waiting for someone to stop comboing
Dont agree. Priority should be yo stop 15 minute combos. I play the game for fun. Not there to stay all night.
Also half the damn accounts is just bots running scripts
Watch the vidoe lol
AMEN (YES . *'AMEN'*)
The fact that people want to surrender so much in the first place is fundamental proof that Yu-Gi-Oh! is a broken game.
One step away from Solitaire
Facts which is why I play retro formats
@@UTgohan same
Retro formats >>>
@@TheLastSane1it already is bruh, the only reason people don’t is because those sweaty ass nerds want someone to watch them play with themselves for 20min 💀
Recovering from a game is more likely in old school formats. The way the cards are now it's just determined within 1 to 2 turns.
Yeah. There’s just NO way around it. Especially in Master Duel. By the end of turn 2, if you even get to that, you usually know who’s lost and who’s won.
How would you know if you’ve never tried?
@prestonmccoy7097 thats wrong otherwise every player would have a 50% win rate.
Top players in master duel have a 70-80% win rate and thats in a best of one
It's ok to surrender. Pulling out the ethernet cord however, now that's crying.
stop leaking my strats wtf
this one kinda has a point though
I generally don't understand why there are so many people in Master Duel who disconnect to surrender.
Do they genuinely not know that it still counts as them losing, or not know where the surrender option is?
@@NovaSaber Does a DC count as a regular loss or a surrender? A regular loss lets you get stuff for dailies and such, so if it counts as a regular loss that might be why.
That's one thing I'll never understand: Winning or Losing due to "Connection Failure." 😑
Is it actually a bad connection, or did my Opponent transcend the usual Rage Quit? More importantly, is a Win a fluke under Connection Failure since I don't know what caused it? 🤨🤔
Why not? This is a game. We play games because it's fun for us. If it isn't, we have the right to stop playing it.
Now, no one has the obligation to build decks that are fun for me but that also means I don't have an obligation to sit trough a 20 minute combo or go against a board state featuring 200 omni-negates.
Mega super-duper combo-negate deck? Great! GG, next....
I honestly try not to so the other duelist can win normally. However, if it’s clear I’m about to lose, but the opponent purposefully drags out the last few combos, for 10 minutes, I leave😂
I feel this. If my board is open and I have like 4k LP, and I see my opponent start "flexing" all the combos they wanna pull off I just scoop.. Like.. my guy, you have a combined 5k+ atk on field, just end, don't get all "fancy" with it
If you have a hand I can kinda see why people still combo. I've seen people do that when I have no hand, too, though. I think that might be reflex. Or flex. One of the 'lex' things.
@@MartinGeorgi91 Admittedly, I've done this to get the dailies done. Sometimes I only have time for the one duel.
True, the only time I do this to my opponent is if they're playing an extremely toxic stun/control deck and I'm in a bad mood. For example if I'm playing against a control deck while I'm playing Kashtira I'll lock all their Monster Zones and Spell/Trap Zones and keep passing turn to them while i already have a full board i could end them with. That's only because i despise decks that use shit like There Can Be Only One, Fossil Dyna Pachycephalo, Gozen Match etc. I admit it's very toxic but i find enjoyment in passing turn to them while they sit there helplessly unable to play any cards. They do it to everyone else after all, a taste of their own medicine is deserved.
Players surrender because they value their time playing the game INSTEAD OF their opponent playing the game for them with a 15+ minute combo that they can do nothing about.
If it's fair for that (ridiculous unstoppable time-consuming combos) to be the norm of how the current game is played, then it's ALSO fair for players to surrender the moment they encounter such BS.
The game allows those combos to exist, but it also allows us to avoid having to deal with it, even if it results as a loss. Fair is fair, right? lol 🤣🤣
As long as the one-turn-win is the meta, no, I will not stop surrendering. I like PLAYING the game, Paul, not watching someone else jack off their deck for ten minutes before one-shotting me.
This is the greatest comment ever!!
That's typically my response too, if I lose because I got outmaneuvered then GG take the win. But if I have no options to defend and you're still throwing combos out when you already have the win, then screw you I'm out.
I couldn’t agree more on this statement, if the meta is otk, then no, I won’t stop surrendering when they just stroke their own ego for 15 minutes by doing bullshit combos.
Facts, man. Players like that are so childish. They don't know what a gentlemen's game is🤝
Pretty much every modern yugioh deck is an FTK/OTK lol
Always surrender. The other player usually rehearsed a whole 12 minute combo and it shatters their ego when you wont let them finish
No it doesn’t they were playing the 12 minute combo hoping you’d surrender because they don’t actually know how to use their interactions afterward.
@eduardotorres7111 It's not fun when you're going First and you barely start comboing and your opponent quits But on the other Hand if i'm going second and my opponent goes full combo first turn I usually let them because I usually just turn it around Or at least have fun trying to figure a Way out and getting close And they end up rage quitting which is also not fun. I guess This game is just not fun for Losers or winners I don't really consider it winning or fun If my opponent surrenders in the first 2 turns. I never surrender. if I give up. That just means I'm not good enough to solve the problem in front of me, but why give up and not try? It's like that basketball saying you never make any shots if you don't try.
I refuse to sit there and let someone BM me while they jack off their deck with some stupid combo when I have nothing in hand and they negated everything with maxx c is active.
Facts, Pin this comment @Aps
Max c isn’t a problem 😂 it’s handtraps and a powerful negation
@@Chosenleaf11If you think Maxx C ain't a problem then you yourself are a problem
@@Chosenleaf11 Maxx "C" is a handtrap ong dawg 💀💀
@@Chosenleaf11you know max c is the best handtrap right lol. Banned in tcg
Surrendering is not a player mindset problem in this game, it's a direct result of the way the game has evolved. Why is someone supposed to believe they can come back from behind when their first turn is the last turn?
This is the clear reason right here.
This is the clear reason right here.
Based 👏
And how you want to beat an Board, which Stops you literly from doing anything, so if you See that opponent starts to do specific combos just surr and dont waste your time watching him do in every Single little Phase 15min+ combos
Exactly but it depends what deck your using overall.
I quit if there's someone doing a 15 min long combo after I already handtrapped them earlier in the turn
I'll stop surrendering when i stop seeing boards with more negates than i have cards.
Whats the point? If i look at my hand and see the board they are boutta make then i will 100% quit knowing I have no way of beating them
The game had rules against surrendering for a long time because Konami knew that no one wants to watch this shit play out and the long combo game is only fun for the winning side if they get to see it finish.
It was always a way to encourage bullying because that's the only joy modern players have and now you can pull the rug out from under them and skip the 9 min masterbation session and hope you do better on the coinflip.
Needless to say something went wrong a long time ago and they wanted to bury it but now you can't hide the cracks.
yeah i'm not waiting 10 minutes just for turn 1 to finally end
Dude no one has time for anyone making unnecessary combos when their life points are wide open and you could just attack and end the game to save us both the time. If the community wasnt so toxic this wouldnt be an issue
I would literally step away, do dishes or make food and it was still the guys turn.
it's not the community, the game is toxic
if don't let your opponent to play anything is a viable option the problem is within the game, it's normal that players choose what would increase their win-rate
Bruh even the Ai in the Yu-Gi-Oh DS video games do this. It's that bad lmao
Because everyone is anonymous I don’t know if you’re laddering and your deck has the out in your hand. I’m going to full combo to make sure that I can win.
@@vonakakkola the game is toxic, sure. But saying that the community has no part in it is wrong, MBT is correct, yugioh players way too often surrender to completely winnable games.
Hell no, the best part of MD is being able to concede when you know you’re gonna lose. It’s a fun casual game, after all. Would you win 5-10% of those matches if you didn’t quit? Sure, but who cares?
This, it literally only matters if you grind out DC cup like Ryan yu. But even there he probably quits early to save time
I just want people to surrender after my combo is done in MD. I'd like to collect my Dailies.
Yeah, if you're climbing you're not playing casually, so you shouldn't be conceding because conceding only ever sinks your win rate but otherwise it's very unfun to watch a ridiculous combo/BM so conceding to, so to say, skip the wait is worth it imo
@@Petsinwinter2play numeron otk it's faster it saves both of us the time and garuntees you'll win 90% of the time the worst you can get is someone who run the clock down turn 1 and if they do that you should be reporting them for slow play so that way Konami knows this is an issue they need to deal with
Sad thing is that if you play the casual mode, people are still playing like they do in rank.
Well Paul, If someone hyper combo for 20 minutes why can't I give up
I would only agree if they gave an actual Casual Mode that didn’t just play like Ranked but without the rewards. There’s NOWHERE to try fun or casual decks out instead of slamming into the meta at every turn.
not only, the rewards suck if you lose. There's no incentive to stick out a loss because at best you get a legacy pack which you can't even reduce into dust. konami literally useless giving pixels
Play retro ~
I think a big reason for instant surrenders is just the amount of "Feels bad" situations in a game like Yugioh. I mean there are so many salt inducing and shitty situations that it's easy to see why so many people are fast to give up. There are so many games where it's just not fun. It's why I quit ages ago.
i understand how you feel paul, but you're actually indirectly addressing a problem this game has that keeps alot of players on the sidelines rather than even play. the time it takes per duel. not all decks are 15min turn hogs, this is true, but when i have a pretty out dated deck because i dont know how to play the game enough to pick up a modern combo deck, and my opponent is playing so many cards before my main phase i forget whos turn it is, it really turns me off from wanting to play.
Naww paul doesnt get it..
That isn't even the issue. The thing is that most decks WILL kill you on turn 2 if you bricked, got handtraped a few times or they broke your board.
So why would you sit there if you know that accesscode will kill you this turn anyway?
@@bl00by_ i dont even play enough to know accesscode exists. but sounds like some really unenjoyable gameplay to force yourself to have to sit through knowing the outcome.
Also Master Duel's "polish" is actually a point against it, especially for the type of game that Yu-Gi-Oh is. It's not something you really think about but something you absolutely feel - having the little animations add up steadily across playtime that stretch things out to an absurd degree. Not just the obviously way too long chain link animation but even small things like taking a fraction of a second to raise up and slam a card on the field or taking 1-2 seconds to show a summon animation will steadily add up. And of course there are things like excavating one at a time instead of just revealing the excavated cards all at the same time (like other simulators, including ones made by Konami, have done in the past) but just on a base level the absurdly long chain link animation ALONE should never have made it to the final product.
When one of the primary complaints people have about the game is that it takes too long it really should be a priority to streamline as much as possible when making a sim.
@@bobbobbyson1 It's one of many cards in the game which allows you to kill your opponent in ine turn.
I personally don't mind it, but it basically tells you that as soon as you see a line which could lead to it that the game is over, unless you have a way to stop it.
I didn't give up because you "played a card", I gave up because you threw maxx-c AFTER you set a full board
Lmfao yeah they're toxic for that 🤣
EXACTLY
There really isn't nothing to say besides that handtraps was a terrible idea on every level
@@benoliver5593 I mean, the original Kuriboh (and I guess "Charm of Shabti) are okay I guess... 🤔?
@@benoliver5593some of them are ok but things like maxx c were made without a single thought behind it. Unfortunately cause of the state of the game we need things like ash blossom and effect veiler to stop our opponents from comboing for 15 min
I scooped this video at the 2 second mark.
You made it twice as far as I did congrats! 💀
I legit don’t feel like waiting 15 minutes for someone to combo. On top of that, People special summoning 5 Monsters with 3000+ attack on turn 1 is too overwhelming, I don’t feel like wasting my time trying to “come back” from a bad spot when it’s impossible
I’m literally surrendering in Master Dual as I watch this. I’m not waiting for a 20 card combo on turn 1 fam lol
The fact that this bothers people is so amazing to me, if you're gonna play the game as if it's a single-player game where I can't play at all or where you hand trap everything I do then I am definitely surrendering instead of wasting my time. And I really love that you can do that in master duel and that it bothers people with toxic decks
I am ok with it, but I hate it when people start to flex on you, when they are clearly the winner and just go on and on and on…
Sometimes I get it, you need to hit those 3 link summons and 3 synchro summons to get the 80 gems
I always feel bad going through extra steps to setup an extra negate or two, but I've been burned too many times trying to play nice and be quick only for them to have a Battle Fader or something =/
Hey, you'd be surprised how that can actually be a good thing. I remember one time where someone decided to start flexing with more summons when they could have easily ended it by just attacking. They screwed themselves, because the one card I had left was a Void Trap Hole, so when they went to summon something bigger and badder, they lost their monster to the Void Trap Hole, and I was able to recover and win the match after that.
Yes I can't stand them, just attack and win
@@Quanzethis
Back in the times of classic YGO, I always tried to let my opponet get the satisfaction of the win, without surrendering, but now, in the age of eternal combos, it is really hard to just sit there watching the opponent go off.
If some rogue deck beats me (I play dark magicians) then I usually sit there and let them win properly, snake eyes tho? Goodbye lol
I'm not going to wait for floodgates and 20 mins combo.
Exactly
Floodgate is auto-surrender if you know you don't have the outs for that problem. But I have some good anti floodgate cards in my deck, this still okay to wait. Most STUN is just set, normal, and pass. Five STUN turns is maybe still faster than a single turn of combo deck.
Sit around so someone can have a 15 minute ego boost? Ain’t nobody got time for that.
I surrender probably like 80+% of my losses simply to save time. I know when I'm beat, I'm not going to sit and watch myself lose for five minutes when I could be in another game where I have a real chance.
If you're building an unbreakable board with 50 negates and somehow spend 20 minutes on one move I'm gonna go duel someone who knows what sex feels like.
Nobody has time for that turbo virginity
POV: its highschool. you're 5'2'' 100lbs and the 6'4'' 300lb varsity football player bullying you is telling you ''dont surrender bro just fight me''
this is an illustration of any returning yugiboomer vs snake eyes meta decks
This example was a little too detailed sir. Do you need help
@@charxmoon9495 yes.
If you woulda fought him, he finally woulda respected you. No one's expecting you to win, they just expect you to stand up for yourself
@@blamberton7893 boomer take, you may as well say "you're going home with bruises, a broken nose, fractured ribs and a concussion but at least you have your pride!!"
Time is more valuable than wins. What’s a match win worth for your ego, if you have to waste 10-20 minutes to see whether or not you’re going to win?
Imagine you're in a MMA fight and your opponent has you in an arm bar and he gets mad because you tapped.
Start trying to kiss him bro it works every time 💯💯💯
Imagine that same fight i start the fight by punching you and the good for a 15 pc combo and when you think you bout to do something cause its your turn i stop you with and arm bar ...STILL WANT TO STAY IN THIS FIGHT??😂😂😂😂
When I have 3K LP and you, the opponent, have a 3K atk monster... and instead of attacking me and ending the game, they decide to CONTINUE COMBOING... oh.. boi.
*clicks gear.*
*clicks shiny red button*
*reports for slow play*
They also exhausted your hand and the one card you get at the beginning of your turn. They combo but don't hit you, instead they end turn and then combo again.
@@cinderefell1399 Agreed. Earlier today during the Fusion × Link event, I was running Ninja against Despia. We got to the point where I had 300LP but he had an active Chain Energy. My only card on the field was a face-up Jioh in defense. He could play 4 more cards, had Dragostapelia and The Theatre on the field. Based on this game state, I would have won via deck out in 30+ turns but he had Triphyoverutum in the GY. After he passed his first turn without reviving Triphy after Drago injected Jioh, I knew he was willing to just run that clock to the very end before reviving Triphy to win. Quit right there, nothing I drew could help except Kagero but only once my hand maxed out. I'd be a sitting duck until then.
Yeea... we don't have that time of day to give them.
Even worse is that Master Duel basically encourages this because of how dailies work. Sometimes people have clear lethal and then keep comboing because if they don't they don't get their dailies cleared and risk running into another game where they're on the receiving end.
@@Daddyfunbuns Alternatively, you also don't get any progress for the dailies if you quit as a way to discourage quitting. In fact, you get no points towards end of match rewards or XP if you quit. Granted, I also don't think the remaining rewards bar carries over between games.
I will say that during the Labrynth meta, I often dueled people that even after completely nuking my field and hand on my turn would continue to wombo their combo long after they had both 8K on board and fulfilled any requirements for the dailies they had.
Not watching solitaire combos. I value my time far more than some miraculous chance of winning.
Apologies in advanced Paul, but this is one of those sentiments I must politely disagree with, though I do understand where you’re frustrations are coming from.
I mean if ONE card combos wouldn't exist you could have a point.
Because decks like mannadium or Infernoble are so much better
@@bl00by_ as an infernoble player, summoning Isolde when me and my opponent are equally matched feels like bringing a gun to a fist fight.
Decks that take 45 minutes to do a combo. I’d probably be out of state, come back, and the combo is still going. Real life I’d be cooking, sit on the toilet, buy groceries and come back my opponent is still going.
You can be doing something else after you surrender the first 5 minutes.
I'm not wasting my time sitting through a longass combo for a "chance" to counter it. Better off just surrendering and finding a new match. I only get 1-2 hours a day to play.
Relying on your opponent to be horrible and mess up while also waiting 10 plus minutes to even play the game is not healthy and its no wonder people scoop.
Id argue the opposite is more toxic. Thinking the other player is forced to watch your vomit combo instead of game 2 let me side against you is super toxic.
This was close to my take, from an analytical standpoint winning *only* because my opponent misplayed would be counted as a loss in my book. I won because the moon happen to be in the right position in the sky not cause any skill of my own
I'm not waiting a 10+ minute turn for a full board that locks me out of breathing and steals my mortgage
He says this as if i want to sit through a 10 min play just for them to OTK me. I dont care, if i want to leave a duel i will. I value my time, not your wins.
Nope, i will never stop surrendering in modern yugioh
Sorry bruv but i dont want to see my oppenent play solitair for what feels like eternity and then otk me, so i'll just let them have the w for free instead. It saves us both time. I do agree that you shouldn't give up after the first negate your opponent hands you.
Even that depends if your deck just crashed and burned from that hand trap and they have full combo then scooping is fine cause they gonna kill you anyway
Paul, I say this because I like you and hope you will eventually get this. Instead of terminally online, you are terminally playing yugioh. For the average person who comes home from a hard day's work and has two hours to play before going to bed to wake up and do it all again, skipping your opponent comboing when you have nothing in hand is the right play. The game is supposed to be fun. You are not rewarded for losing in basically any way, and not penalized in any meaningful way for quitting. Skip and go next. Our time is not worth the 10% you might win because your opponent flubs the combo and surrenders
No, I drew no handtraps and you opened full combo against me. I'm not sitting through that when my hand looks terrible for going 2nd.
Paul this a dumb take, 99% of the time you lose on your opponents turn
Last thing : Its my pc, its my internet and its my time and sanity
This is 100% wrong lol, people don't have infinite time so if the chance of winning is small then why waste time on cope and hope when you could just start the next duel?
Stop making events/gem requirements pvp dependant..problem solved
Remember Konami is greedy asf lol
The one thing that pisses me off the most about Master Duel is you HAVE to play ranked to get rewards.
@@Danlight1911 solo doesnt give u enough
Facts!!!
I stopped playing master duel. Gems were too pvp dependent and all the stronger archetypes are too high rarity to properly build. Besides they’re just gonna ban it to oblivion. So why bother?
after my opponent uses ash knowing that they are going to start a 15 minute combo. OF COURSE I'M GOING TO GIVE UP.
Nah this gotta be the worst take ever 🤦🏽♂️ if open with no negates and a bad hand and my opponents summons snake eye ash im leaving instantly. Rather play the game then watch some one link spam for 20 minutes
FACTTTTTTTTS
It’s even worse at low tiers when you can tell the opponent doesn’t know the lines and they take twice as long to link climb
Your opponent might make a mistake that you can capitalize on.
It takes them so long because of ppl like you guys surrendering not allowing them to learn and improve so it doesn’t take that long. Ppl who surrender are part of the problem!
Ppl who surrender are a big part of the problem if your opponent is taking to long trying to combo it’s likely they’re trying to learn their combos and by surrendering you basically make that cycle continue because they will never get the opportunity to efficiently learn their combo lines and will never get faster at those said combos to pass turn quicker in the future!
Dude if there's no chance at winning, Nobody gonna wanna sit there to watch you summon loads of cards for 10 minutes
Sorry dude, but if they play a deck that isn't a duel and actually taking me outside to curb stomp me, then I'm surrendering once I see their first card.
The decks that pull up with 6 negates only to be silver and gold rankers is a shitty af system
No. Not until the games are *naturally* longer than -2 turns.
I read this as *Negative* 2 turns (-2 turns) lmao and I can’t agree more game ends at the coin flip before the first turn
@@Practicalinvestments yepper do lmao-
How about.... No? I'm not going to sit there and watch my opponent play 10 minutes minimum to build an unbreakable board that says negate to everything I do just because I didn't draw a handtrap. And if by some miracle, I DO break through their board and manage to make a game for myself, guess what the first thing my opponent will do? Bonus points if you guessed "Surrender". There's a REASON people surrender so much in Yugioh, it's cuz Yugioh is an unfair broken game. Like for real, it's 2024, PUT A DAMN TIME LIMIT ON TURNS ALREADY.
This is why I only play Retro Formats and Lorcana these days
If I get negated for the 3rd time in a row; it's obvious that person wanted to play solitaire. I'm scooping.
Brother i concede when i have to wait 30 minutes for a combo to end, i cant waste that much time
The combos you're asking us to sit through are longer than this video
when a chess master knows the game is lost they offer a good game and concede. this is the same thing. that and noone is interested in playing a boring meta they’ve tried to play through dozens or more times when they can just move on and try to play something better
If i know imma sit there and watch someone spend more than 3 minutes on their turn, im surrendering, idc.
That shit is BORING
My opponent keep comboing while he has 30.000 atk be like (your field is empty)
My last locals, I had a mirror Branded Match. My opponent combo’d for 15 minutes and by the time game 3 was on 1 minute left during his first first, he then sent the turn over to me and his Masquerade did 600 damage for my Imperm to negate it for the rest of the turn. I had Super Poly in my hand but in 8 seconds left in the round..there was no way I could deal damage to him without his Quem coming back into play. I should have scooped 8 minutes into his combo and picked to go first round 2. It’s about time management
waiting your opponent to finish his turn
+
The overpowered monsters effects
+
Summoning 100 monsters in one turn
Are the reasons why
I quit 💔
Not to mention monsters with 3000 atk and beyond in one turn with no means to defend yourself
I play MD and I sometimes surrender just to prove a point.
You want to win so bad. There take it, please move up a tier while you're at it
They lose on purpose to lower their rank that’s why you see them in silver, you seen one of those kashtira players that let you win?
it's a mixed bag though. Cause absolutely no one wants to sit there for more than 15 minutes just watching chain after chain on there own turn by there opponent for one. Majority of matches are just your opponent playing against themselves, while you're just there waiting to actually get to your turn. Most of the meta don't even let you play period
So why waste your time getting flexed by effects till the next banlist gets announced. When you can just move to the next match and actually hope to get to properly play.
I do agree that surrendering after one negate is a pretty bland move to do.
Back in the day I would say I'd never surrender, I get why it's annoying in master duel because it screws you out of completing missions, but in tournaments if you are completely out of the game and have no way to turn around it's best to move on to game 2 or 3, it saves times allows you to side deck outs and I've won 1st place in plenty where I would surrender game 1 or 2
This game used to be about back and forth but i rarity get that anymore…. That was the height of dueling
I still get that while playing lab lol
The time where Battle Fader and Scrap-Iron Scarecrow were guaranted to give you 2-4 turns to collect ressources and form a strategy and look at your toolbox of extra deck
@@bl00by_ This is exactly why I still play Lab
@@drigon100Me too. Stop using degenerate trap in Lab and it’s actually nice
This game is one step away from just being Solitaire.
I'm essentially playing to collect daily gems. If somebody is building a board with a billion negates and I have no outs, I'm not wasting anymore of my time watching combos. I think the player base would prefer if you could still get the daily gems even when surrendering duels.
I adopted the “play it out” and legit climbed from P3 to Masters in the span of 3 days. It really is eye opening when you realize that unless they’re on a “circular” type card, a hand full of hand traps is gonna be low on gas
Yeah thats a bad take....im not gonna sit there while my opponent needlessly combos for half a day with no way to interact...especially in a video game where its all reset for you every game so theres no real downside to starting over
Brother, i respect you, but last night, i had no cards on the table, no trap cards, no cards in my hand and was sitting at 2,000 life points.... and this dude wanted to sit their and link his cards and start summoning forever again, after his 15 minute turn. This is disrespectful to sit there and drag it out when he could just kill me.
there is a guy who did this, He was my teammate in a tag duel, it was SUCH A BRUH MOMENT. he was paying Branded
but he dose Scoop easily, he's the branded player of the locals
Surrunder is the new meta to stay sane against a combo deck
Surrender!! Life is short. Move on. There is no need to sit there and watch your opponent play solitaire.
Why would I wait for the BP to surrender? You can already see if you win or lose in the MP1.
Like if you bricked and passed and your opponent normals a SE Ash you can quit right there.
Can confirm. I played TGs in Limit 1, but because I summoned Ash or activated the field spell, they quit.
I really, really don't feel like sitting through someone playing through their whole ass extra deck while I sit there turn 1 with a huge brick. It's a symptom of a much larger issue being ignored
i think it has to do with how bad the state of the game is, if people combo off forever and i can’t stop them, it’s frustrating
No, if I surrender in a turn that takes 30 minutes to finish I'll have a chance to be able to duel 2 times before those 30 minutes finish with opponents that take way lower time to finish their turns.
If I see my opponent with those combo decks that take forever to play then I'm surrendering.
In master duel I typically surrender because the other player is taking too long and I don’t have the patience. Sometimes I’m winning and if I can doze off, wake up, and it’s still their turn I’m done.
if people surrendering so much in ygo and not other games, may be the problem is not a player ...
yep, i'm reading all the comments we have the same sentiment, i'm not waiting 15 mins combo to end with 3 negates against my brick hand.
may be if we're still in the old day, summon 1, set 2, pass and/or the end board is not always degenerate 3+ negates and 4 more interruptions, i would actually try with my brick hand.
If I don't get to play, neither do you.
Also, some of us have jobs that don't involve playing yugioh, and\or want to do other things too, so have limited time to play, not gonna waste it on a 20 minute combo I can't interact with that ends in a board I can't contend.
perfect way to some up this game
Chess: Angry if no surrender
Yu-Gi-Oh!: Angry if surrender
Csgo: Angry there's no surrender button
9LX: Chess itself must surrender
To sum up this video so people don’t waste their time, sit around for a while and waste your time while your opponent goes full combo off of one card after hand-trapping your rogue tier deck
Now that everyone knows the outcome they can surrender this video and go on to the next.
yea dont play a dogshit deck, how about that?
you expect to win, while actively playing a dogshit deck? wheres the logic
on masterduel if the combo is waaaaaay to long i just give up, its faster for me to find a new game than to sit there for a LEGIT 10 minute combo
You know a game has a problem if people quit without even trying.
Sees my opponent is going to combo for 10+minutes...
"Ain't nobody got time for that!!!"
This feels like when celebrities tell us "We know what you're going through." This feels really backhanded for a Yu-Gi-Oh TH-camr to ask us what we should and should not do. Usually I agree with Paul, but this is an unpopular opinion that I cannot agree.