Wild's Dual Blades are looking...well wild. Loving the dps breakdowns. It looks like Dual blades are going to be a little bit more involved. I kinda feel like every weapon is slowly becoming more like a fighting game character with each release & I am here for it.
Love these kinds of videos; looking forward to your analysis of the other weapons. One thing I'm curious about, though I doubt it can be determined with currently available data, is how wound-breaking and focus strikes will compare with the standard combos, as well as how creating/destroying wounds should be thought about when considering how to achieve the fastest killtime. There are some interesting things to unpack, like destroying single wounds vs. accumulating wounds and popping all at once, wound-break damage of focus strikes vs. regular combos, wound-creating efficiency of each combo (seems to favor multi-hit?), etc.
One thing nobody is talking about is the fact that FS'es on wounds are basically light CC My intuition tells me you should be popping wounds w/ FS'es as quickly as possible. Some weapons have exceptions especially those with resource management bonuses from wound popping. DW gonna analyze this on further patches.
I wish there was a side visual of what you were explaining but the acronyms are absolutely wild 😂 I get it, it's 2 if not 3x the work but I don't think this will make sense to people trying to crank up their numbers.. Heck i'm 100+ hours in DB rise but this goes way past me brother.
Does Demon Mode still have damage bonuses like in Rise? Would that change the results here or are the numbers based on the beta damage numbers and not specifically Raw/Elemental MVs?
Not a main Dual blade here (More SnS) but even with SnS i wasn't sure how to perform any kind of attack. It's probably to much work but i would love to see imput for exemple L : Ligth attack For Y/Triangle ?/LMB H : Heavy attack so B/Square ?/RMB S : Special (Guard/Spirit slash, etc...) LH : Y+B ML : Movement + L M-B : Movement back + B => SnS back hope for exemple More clearer for every type of player and can be use for any language (LS is not the same in French/Dutch, etc....) but maybe it's to much work
if its a MV change, literally the easiest re-calculation / flip a number in the spreadsheet if its a frame animation change - they're too conservative to do this, so highly unlikely
@@naota909 if there would be big changes made then maybe it is just "flip number in the spreadsheet" but also "video is outdated, might as well trash it" + u will get ppl too lazy to watch new video and thats how misinformation wars begin with ppl saying that A combo is better than B combo :d i think whatever they made right now is fine tho. if they will want to change something i think it would happen on DLC release with new moves added.
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Wild's Dual Blades are looking...well wild. Loving the dps breakdowns. It looks like Dual blades are going to be a little bit more involved. I kinda feel like every weapon is slowly becoming more like a fighting game character with each release & I am here for it.
Loving these deeper dives into combos. It's a nice breath of fresh air from the overabundant beginner's guides.
Love these kinds of videos; looking forward to your analysis of the other weapons. One thing I'm curious about, though I doubt it can be determined with currently available data, is how wound-breaking and focus strikes will compare with the standard combos, as well as how creating/destroying wounds should be thought about when considering how to achieve the fastest killtime. There are some interesting things to unpack, like destroying single wounds vs. accumulating wounds and popping all at once, wound-break damage of focus strikes vs. regular combos, wound-creating efficiency of each combo (seems to favor multi-hit?), etc.
One thing nobody is talking about is the fact that FS'es on wounds are basically light CC
My intuition tells me you should be popping wounds w/ FS'es as quickly as possible.
Some weapons have exceptions especially those with resource management bonuses from wound popping.
DW gonna analyze this on further patches.
I wish there was a side visual of what you were explaining but the acronyms are absolutely wild 😂
I get it, it's 2 if not 3x the work but I don't think this will make sense to people trying to crank up their numbers.. Heck i'm 100+ hours in DB rise but this goes way past me brother.
band aid solution: theres a vid where he showcased all dbs moves with dps and the acronyms with it
Does Demon Mode still have damage bonuses like in Rise? Would that change the results here or are the numbers based on the beta damage numbers and not specifically Raw/Elemental MVs?
if every data value is modified by the same amount, nothing changes.
a.k.a. Normalization
Not a main Dual blade here (More SnS) but even with SnS i wasn't sure how to perform any kind of attack.
It's probably to much work but i would love to see imput for exemple
L : Ligth attack For Y/Triangle ?/LMB
H : Heavy attack so B/Square ?/RMB
S : Special (Guard/Spirit slash, etc...)
LH : Y+B
ML : Movement + L
M-B : Movement back + B => SnS back hope for exemple
More clearer for every type of player and can be use for any language (LS is not the same in French/Dutch, etc....) but maybe it's to much work
but as usual this is a golden mine of information :)
are you going to make a video like this for bow?
would be funny if they would rebalance the dps on release lol
if its a MV change, literally the easiest re-calculation / flip a number in the spreadsheet
if its a frame animation change - they're too conservative to do this, so highly unlikely
@@naota909 if there would be big changes made then maybe it is just "flip number in the spreadsheet" but also "video is outdated, might as well trash it" + u will get ppl too lazy to watch new video and thats how misinformation wars begin with ppl saying that A combo is better than B combo :d
i think whatever they made right now is fine tho. if they will want to change something i think it would happen on DLC release with new moves added.