Exactly. I think a lot of devs and fans need to learn the difference between graphics and art direction/style. Having a good atmosphere, will make your game a timeless classic. Too many people focus on graphics, instead of style
Kinda crazy that all of them got wiped out, even when you eradicate the renegades from the swamps no one in command is smart enough to leave some forces and at least someone that can take over back in the base? They basically had a brain fart moment thinking "If we stop Strelok surely mr emission won't decide to show up..."
From a distance yes, but when you start comparing closer up details like the weapons themselves it's pretty bad. They were awesome for their time though.
16:00 the walking through the hospital hallway is so realistic, I can't even tell that is game or not if there is no UI. I grown up in China. When I was young my hometown looks just like Pripyat, I believe a lots of people grown up in a communist country has the same feeling. we got all those Soviet Style buildings, statues, gardens huge trucks everywhere but due to the fast developing, they had to get rid of them all and build skyscrapers. My grandfather was working in a factory at that time, so he always bring some scraps back for me and he gave a set of tools as well. I was literally just like the mechanics in this game, helping my friends fixing their toy. I still remember my best well known work was upgrading the BB shotgun. My grandfather got me some strong springs and those springs have same diameter with the BB shotgun spring but much stronger. So I just swap the spring for my "customers", and upgrading their shotgun's "firepower". I got a lots of snacks out of that job but my business got turned down soon later. Apparently BB guns are too dangerous for kids, one kid's tooth got chipped off by the ricochet. Also, for a lots of those old buildings during the cold war, the requirement was buildings must have civil defense facilities, which means there were a lots of building has abandoned underground "bunker", literally just like this game. We just don't have any research center down there. everytime when I play STALKER I feel like I am playing in my childhood dreams. I found a old Chinese photo online, looks just like the game. sigedon.com/shop/photos/after-1945/1990-original-photo-china-shenyang-robotic-research-development-center-science/
It's amazing how these places not only changed in design, but also over time in the chronology of the games. Corpses seen in previous games are now skeletons or remains. Places where a headquarters had been established are now abandoned and almost ruined, etc...
The building in Zaton, the waste processing station, also has the Burer train tunnel from Yanov attached to it now. Alot of call of prypiats locations are spread out now, while clear skies and shadow of chernobyls areas are moved slightly but still stay true to shape.
If you want to compare places with each other, you should also do it at the same time and with the same weather. It's like in real life, where the same place will look completely different just because of time and weather.
Kind of hate how shabby trees look now, but otherwise it's amazing to see those locations again. Just as I remember them from years ago when I played original games. Well, most of them, except for Clear Sky's base.
I didnt play stalker 2 or whatched it anywhere. But why does zone feels so lonely like very few stalkers. Is it because the game doesnt have A-Life or something else?
The craziest part to me is that, with mods, you can get the original games looking about 85% as good as Stalker 2, but you can play them on decent 8 year old hardware no problem. Stalker 2 crushes high end newer systems.
@@Veelaru that's what I have heard too, it gets worse as it goes on. I also heard the new patch fixes some of the worst dips. The issue is that mid range GPU's should still be able to play on high graphics at 1440p without issues and this game still keeps FPS down on the 50's at 1080p on most newer mid-range cards.
It wasn't until moders painfully remade the entire X-ray engine into 64 bit that ANY of the graphic fidelity mods you see now make it look so good and RUN so well. On top of that the launch was terribly buggy and glitchy leaving a lot of people disappointed. It wasn't until Misery, Anomaly and Gamma got popular that people started getting interested and at that point you can say it wasn't even GSC tbut modders that made the game great just like vanilla skyrim or fallout. In 10 years the UT5 engine will get upgraded, hardware will get more powerful and modern will do their thing. In 8-10 years the moders will do the same and a lot more with Stalker 2 when the tools drop and when you UPGRADE.
@@mrtimz7666 I would have to disagree about the state of the game prior to those three specific mods you mentioned, it had a very busy modding community since right around the time of release. The Stalker Complete mods and Call of Chernobyl were popular for years before the release of those mods. I remember the original releases too, I had a hard 3-disc copy of the original SOC on launch day. It was certainly buggy but it had a large fan base right from the get go (albeit mostly overseas). I actually played the multiplayer quite a bit when it was launched too and it was quite active for a while.
@@Saved_Sinner0085 All of that is digressing from what my point is which is vanilla Stalker is not impressive graphics wise or gameplay wise and it's ultimately the mods that made it look good - which you stated at the beginning of your comment. And what I'm saying ito you s once proper nodding tools are released, once the engine continues to get upgraded and once PC hardware jumps 8 years into the future with RTX 7080s this game will look better and run better . It's been 2 weeks and no patches for optimization or what's more important A-life because if they don't get it working fans will be going back to Stalker moded.
They were of such good quality. that they used all the original 2007 building models as a starting point for the new game. If you've ever seen the GSC Open Source model pack, there are thousands and thousands of models. So it would have been impossible to start from scratch.
Stalker 2 did great, when the community starts bringing ideas from old mods to the new game it will be great, the only thing I would change a little about Stalker 2 are details in the emissions and the Controllers' attacks
Think i needs to try out the old stalker game, of what i hear, A-life works really well there and game doesn't just feel like an empty sandbox.. Stalker 2 kinda feels like that, not to mention the bugs where you have to use noclip/ghosting to get past a door to start a specific mission.
I gotta say they did good job at keeping the atmosphere, but i still much prefer original visuals. Something about this certain kind of textures made it more uncanny, not more realistic, but more strange. And the sky textures are clear win for older stalker games.
S2 definetly got better models, but S1 has its unique gloomy dark vibe . I think they have to do something with illumination of S2 , to make it look darker and more grim .
Looking at those I'm not sure if new one looks that bad, or old ones look that good, cause in many cases I would say they are very similarly good looking...
what i don't like about newer game is how they limited dynamic range to how action camera sees the world, so when you shoot inside building you see dark spots inside but outside is overexposed and vice versa when you shoot the outside from inside and inside becomes dark. Lightning is definitely screwed
Where is that big building near the quarry from Jupiter? I mean the cement factory is too different in Stalker 2 😢 that was my favorite place of previous Stalker games I used to go to the second floor and see all around Jupiter what a beautiful view, while killing Monolith troopers with my sniper rifle.
its not that graphics are bad or smth its just the ost was kept in anomaly mods and it gave that simple but warm feeling now it feels like a toxic soup of colors where all is death and unpredictable.
@@remembertheguy In fact I think the main problem is poorly done lighting, and the diversity of assets, which just in some places can not build a coherent picture, the old games were roughly painted entirely from start to finish, the new ones are a set of textures bought from different people, each of which holds its own style
Зачем? ТЧ гениальна сама по себе, и тамошняя картинка, эта серобетонная весна с холодным фильтром, фототекстуры которые до сих пор смотрятся отлично, вся эта магия исчезнет, или вы действительно предпочитаете этой уникальной картинке скучный однообразный анрил?
Что не так с водой в СТАЛКЕР2? Она просто не взаимодействует с персонажем)) Местами хуже, чем в СТАЛКЕР АНОМАЛИ, гораздо хуже. Плохая реализация того, что должно быть реализовано должным образом. Нынешный игрок строг к мелочам и качеству продукции - это правильно. Ведь он платит за всё. Рынок ставит приоритеты.
Dont get me wrong i love all the old games as well as stalker 2 but they have been making and remaking same game for ovee twenty years. I guess its good its a great premise haha. But it does get repetitive. I want them to shake it up a bit. New environtments and locations. New mutants. Etc
play the metro series if you want something new. Those games were developed by a group of developers who left GSC and also features a similar post apocalyptic setting. I don’t think the stalker series will ever change the setting because the games are set exclusively in the Chernobyl exclusion zone so its going to be the same location with every game mostly
the older games aged good because of good art direction and well placed textures and props, it was so inmersive back in the day
And great lighting
Exactly. I think a lot of devs and fans need to learn the difference between graphics and art direction/style. Having a good atmosphere, will make your game a timeless classic. Too many people focus on graphics, instead of style
The older games have aged so well. But with the emersion in 2 it brings it to another level. Cheers GSC, love this IP so damn much.
Kinda sad seeing the Clear Sky base abandoned, fond memories of camp fire drinking there, safe for a time from the monsters of the swamps beyond.
It's more sad that Clear Sky disappeared at all, i liked that group. Hope, they may be somewhere in the zone. Didn't complete Stalker 2 yet
It's a shame, Clear Sky was the only faction I chose in its only appearance :(
Kinda crazy that all of them got wiped out, even when you eradicate the renegades from the swamps no one in command is smart enough to leave some forces and at least someone that can take over back in the base? They basically had a brain fart moment thinking "If we stop Strelok surely mr emission won't decide to show up..."
Some groups disappear, but all locations are at place
@@jacobwalker414those guys were cool unfortunately Lebedev appeared to be a dickhead so we’re better off without Clear Sky faction
Wow the older games have aged very good
From a distance yes, but when you start comparing closer up details like the weapons themselves it's pretty bad. They were awesome for their time though.
@@EvilSSP too bad "at a distance" isnt ever relavent in this game.
Just add SSS mod by Ascii and it will became more modern then ever
Also the video is just 1080p and who knows how compressed
@ThanatosUA Thats for anomaly not for og trilogy...
16:00 the walking through the hospital hallway is so realistic, I can't even tell that is game or not if there is no UI.
I grown up in China. When I was young my hometown looks just like Pripyat, I believe a lots of people grown up in a communist country has the same feeling. we got all those Soviet Style buildings, statues, gardens huge trucks everywhere but due to the fast developing, they had to get rid of them all and build skyscrapers.
My grandfather was working in a factory at that time, so he always bring some scraps back for me and he gave a set of tools as well. I was literally just like the mechanics in this game, helping my friends fixing their toy. I still remember my best well known work was upgrading the BB shotgun. My grandfather got me some strong springs and those springs have same diameter with the BB shotgun spring but much stronger. So I just swap the spring for my "customers", and upgrading their shotgun's "firepower". I got a lots of snacks out of that job but my business got turned down soon later. Apparently BB guns are too dangerous for kids, one kid's tooth got chipped off by the ricochet.
Also, for a lots of those old buildings during the cold war, the requirement was buildings must have civil defense facilities, which means there were a lots of building has abandoned underground "bunker", literally just like this game. We just don't have any research center down there.
everytime when I play STALKER I feel like I am playing in my childhood dreams.
I found a old Chinese photo online, looks just like the game. sigedon.com/shop/photos/after-1945/1990-original-photo-china-shenyang-robotic-research-development-center-science/
It's amazing how these places not only changed in design, but also over time in the chronology of the games.
Corpses seen in previous games are now skeletons or remains. Places where a headquarters had been established are now abandoned and almost ruined, etc...
It's so pleasant to find such comments among the sea of russian tears
When I start the game the first thing I do is find the rookie village. And listen to the "good hunting stalker" ahh~good old time
The building in Zaton, the waste processing station, also has the Burer train tunnel from Yanov attached to it now. Alot of call of prypiats locations are spread out now, while clear skies and shadow of chernobyls areas are moved slightly but still stay true to shape.
Except for Army Warehouses and Radar/Brain Scorcher, which sit below Agroprom now for some reason :/
If you want to compare places with each other, you should also do it at the same time and with the same weather. It's like in real life, where the same place will look completely different just because of time and weather.
The original game looks a lot more cozy
and also isnt as sad as stalker 2
Army Warehouse broke my heart, but was happy to see freedom finally got Rostok
There is a mercenary spawn now (even with snipers on the towers), but after you kill them, it will be as empty as other locations
@@Dllayed exactly. made me sad. but the suit there is preem
Train hangar in the garbage, my beloved
Are you ok?
@@TeamYellowBS wydm hes just expressing his love to such lovely location around garbage
I thought he was pointing out a mistake that I didn't make. P.S. And I still can't read it the way you explained it
I thought there was very little difference and was like wtf.. then noticed the youtube quality was set to 360p lol.
Older ones still looking good tho
The vehicle station was also in SoC, since it's where you rescued Nimble in the first mission.
Kind of hate how shabby trees look now, but otherwise it's amazing to see those locations again. Just as I remember them from years ago when I played original games. Well, most of them, except for Clear Sky's base.
I believe users will add better trees in mods ☺️
I didnt play stalker 2 or whatched it anywhere. But why does zone feels so lonely like very few stalkers. Is it because the game doesnt have A-Life or something else?
You look just as beautiful as the day you left me...
The craziest part to me is that, with mods, you can get the original games looking about 85% as good as Stalker 2, but you can play them on decent 8 year old hardware no problem. Stalker 2 crushes high end newer systems.
Haven't had a single crash on 4070, nor any severe graphical bugs (a dozen of tiny
@@Veelaru that's what I have heard too, it gets worse as it goes on. I also heard the new patch fixes some of the worst dips. The issue is that mid range GPU's should still be able to play on high graphics at 1440p without issues and this game still keeps FPS down on the 50's at 1080p on most newer mid-range cards.
It wasn't until moders painfully remade the entire X-ray engine into 64 bit that ANY of the graphic fidelity mods you see now make it look so good and RUN so well.
On top of that the launch was terribly buggy and glitchy leaving a lot of people disappointed. It wasn't until Misery, Anomaly and Gamma got popular that people started getting interested and at that point you can say it wasn't even GSC tbut modders that made the game great just like vanilla skyrim or fallout.
In 10 years the UT5 engine will get upgraded, hardware will get more powerful and modern will do their thing.
In 8-10 years the moders will do the same and a lot more with Stalker 2 when the tools drop and when you UPGRADE.
@@mrtimz7666 I would have to disagree about the state of the game prior to those three specific mods you mentioned, it had a very busy modding community since right around the time of release. The Stalker Complete mods and Call of Chernobyl were popular for years before the release of those mods. I remember the original releases too, I had a hard 3-disc copy of the original SOC on launch day. It was certainly buggy but it had a large fan base right from the get go (albeit mostly overseas). I actually played the multiplayer quite a bit when it was launched too and it was quite active for a while.
@@Saved_Sinner0085 All of that is digressing from what my point is which is vanilla Stalker is not impressive graphics wise or gameplay wise and it's ultimately the mods that made it look good - which you stated at the beginning of your comment.
And what I'm saying ito you s once proper nodding tools are released, once the engine continues to get upgraded and once PC hardware jumps 8 years into the future with RTX 7080s this game will look better and run better .
It's been 2 weeks and no patches for optimization or what's more important A-life because if they don't get it working fans will be going back to Stalker moded.
To me, the Clear Sky base is by far the saddest encounter in the game so far.
Bro, it hit me hard when I visited it.
They were of such good quality. that they used all the original 2007 building models as a starting point for the new game.
If you've ever seen the GSC Open Source model pack, there are thousands and thousands of models. So it would have been impossible to start from scratch.
За 10 лет ( в игровом мире) мозаика на стенах восстановилась. Мистика Зоны.
Thank you for your job!
It would also be very interesting to compare "modern" stalker with mods, like Anomaly GAMMA vs STALKER 2
Great comparison
Thank you😊
Stalker 2 did great, when the community starts bringing ideas from old mods to the new game it will be great, the only thing I would change a little about Stalker 2 are details in the emissions and the Controllers' attacks
Think i needs to try out the old stalker game, of what i hear, A-life works really well there and game doesn't just feel like an empty sandbox.. Stalker 2 kinda feels like that, not to mention the bugs where you have to use noclip/ghosting to get past a door to start a specific mission.
it's fixed already, btw.
Great video!
Thank you!
Some places still looks better in original game 🧐
I gotta say they did good job at keeping the atmosphere, but i still much prefer original visuals. Something about this certain kind of textures made it more uncanny, not more realistic, but more strange. And the sky textures are clear win for older stalker games.
Music from Train Hangar - the best.
The best was „Shadow of Chernobyl“. 👍
Why do I feel like 'That guy who doesn't like caviar'? I actually like most of the Clear Sky examples over the STALKER 2 scenes.
S2 definetly got better models, but S1 has its unique gloomy dark vibe . I think they have to do something with illumination of S2 , to make it look darker and more grim .
Looking at those I'm not sure if new one looks that bad, or old ones look that good, cause in many cases I would say they are very similarly good looking...
Bring back the STALKER mini map, I miss it
I will miss you old stalker😢😢
i still feel sorry for STALKER 2 its not just about graphics
oh my god, what kind of soap is that on the video? Did you use a gtx 1050 to play game and record the video?
what i don't like about newer game is how they limited dynamic range to how action camera sees the world, so when you shoot inside building you see dark spots inside but outside is overexposed and vice versa when you shoot the outside from inside and inside becomes dark. Lightning is definitely screwed
Isn’t that just how lighting works?
@@pow7767 my eyes definitely sees world with better dynamic range than camera
And I like the way they did in S2. My eyes work very similar way. Although the current frame exposition assessment logic might be improved, true
Im ngl, I miss the old ambient sounds. All the frogs and crickets make me feel at home
i think it wont be hard to make a mod replacing ost
i mean even the dinamic fight music alredy excisted in cop and whit some merging it would be nice.
Where is that big building near the quarry from Jupiter? I mean the cement factory is too different in Stalker 2 😢 that was my favorite place of previous Stalker games I used to go to the second floor and see all around Jupiter what a beautiful view, while killing Monolith troopers with my sniper rifle.
In Jupiter's area were no Monolith troops, except for the Brodyaga's ex-Monolith group, which was located at the opposite end of the location.
The new game needs much more vegetation to mask the spawning system that replaced a-life.
still looks good
uploaded in 1080 though so its not really a comparison.
Not Duty Base))
Stalker was a perfect game and Stalker 2 is a perfect game ❤❤❤❤❤
Who installed disco lights in river port =D in stalker 2 ?
In the stalker 2, where are the stalkers?
Now compare it to the Anomaly Custom :)
anomaly is crap
its not that graphics are bad or smth its just the ost was kept in anomaly mods and it gave that simple but warm feeling now it feels like a toxic soup of colors where all is death and unpredictable.
@@remembertheguy In fact I think the main problem is poorly done lighting, and the diversity of assets, which just in some places can not build a coherent picture, the old games were roughly painted entirely from start to finish, the new ones are a set of textures bought from different people, each of which holds its own style
Not canon, empty world, no atmostphere, need i say more
Nothing is purminanate in the zone.change is the name of the game.blowouts change locations in unimagnible ways.
Max settings?
I recorded different locations on different days, experimenting with settings. But most of the time it was high/epic + DLAA
well done!
Thank you!
it is just me, but its looks better the old way end the new game. The Motion blur looks terrible
Motion blur is turned off
@@TeamYellowBS what have you sat The depth of field on
depth of field is on low
the more i look the more i see S2 looks worse than s1 (considering the vast gap in years and technologies)
Only OP 2.2 mod
я взяв лупу. сталкер 2 це гра? чи це за...
Finally they removed those bastard duty fraction from Rostok.
Long live Freedom!!!
Мб найдётся, кто сможет сделать ТЧ на базе С2 когда-нибудь :) Чисто по приколу
Когда инструментарий для моддина подвезут, будут и такие глобальные моды
@@bimbas1225 Мб ЧАЭС ещё появится в С2...
Лишь бы оптимизацию завезли 😭
Зачем? ТЧ гениальна сама по себе, и тамошняя картинка, эта серобетонная весна с холодным фильтром, фототекстуры которые до сих пор смотрятся отлично, вся эта магия исчезнет, или вы действительно предпочитаете этой уникальной картинке скучный однообразный анрил?
@@monsieurkot5858 Ну ты и расписал тут...
На анриал накатить трассировку пути и будет анриал.
Второй сталкер какой-то бездушный. В деревни напихали тонну кустов и травы бездумно, выглядит как проходняк. Только техника лучше стала
nice!
Thanks!
Kinda makes you wonder what the hell are we doing with this little difference.
that small map in corner was so useful. But yeh ... its not so good for immersion.
I actually really miss the minimap and enemy locations being shown
And this ubisoft-bethesda-like goofy line on the middle top is super good for immersion i guess?
Why it's easier to cry in comments than to disable that compass?🤔
same locations, worst fps 😂 you just need a NASA computer now
Почему то старый Сталкер лучше, новый это мыло который требует супер компютер
Ну, практически - один хрен.
Что не так с водой в СТАЛКЕР2? Она просто не взаимодействует с персонажем)) Местами хуже, чем в СТАЛКЕР АНОМАЛИ, гораздо хуже.
Плохая реализация того, что должно быть реализовано должным образом.
Нынешный игрок строг к мелочам и качеству продукции - это правильно. Ведь он платит за всё. Рынок ставит приоритеты.
Но аномали это мод а не оригинал там с водой могли доделать взаимодействие, но и трилогия не была идеальной на старте думаю это со временем поправлят
@@val1k18
Правки нужны однозначно.
Старые локации выглядят на уровень лучше чем новые.... парадокс.
Stalker 2 looks terrible compared to first one
Dont get me wrong i love all the old games as well as stalker 2 but they have been making and remaking same game for ovee twenty years. I guess its good its a great premise haha. But it does get repetitive. I want them to shake it up a bit. New environtments and locations. New mutants. Etc
There are lots of new environments and locations in STALKER 2. A couple new mutants which i agree, could have been more.
play the metro series if you want something new. Those games were developed by a group of developers who left GSC and also features a similar post apocalyptic setting. I don’t think the stalker series will ever change the setting because the games are set exclusively in the Chernobyl exclusion zone so its going to be the same location with every game mostly
STALKER 2 has a ton of new locations. It's not just the same exact maps.
"New environments and locations"
Brother, Zalissya region alone is a new location.
a sequel without looking like the first would be another game
STALKER 2 is Original