Just play as a giant Kaiju or aliens, call it world destruction. And you play as a rag tag team of soliders sent to stop the destruction, but anything will go. Comets, earthquakes, I would buy a game like this in a heartbeat.
@@gachigazm6169 No, Chaos Physics is the same shit as the destruction system used in battlefield games. Both engines have the same capability for destruction. Just because Chaos Physics can do all of this destruction, doesn't mean you're gonna be seeing entire buildings of cities being completely destroyed in games in real time. Do you know how much of a pain that's gonna be for game development? Giving players that much power in a game has been possible for over a decade now. Developers don't do it cuz just throwing fully dynamic destruction in a game would be silly and game breaking if the core of the game isn't about the destruction you can do in it.
@UCWjwnooegCG6OyiWDH390IA That's why I said it has to be a game that has that type of destruction integral into the gameplay so that the development process would be easier. Even then, destroying entire buildings would only be possible in sections where a big boss fight is happening. In parts where you're just free roaming, it wouldn't make sense for superman to be able to destroy entire buildings just because. It would break and ruin the flow of the game and the interactions you could make with other characters. It would basically result in a game over if you destroy the whole city when you're supposed to be a superhero.
Actually the new Unreal Engine has Chaos system plus a "Path Tracer" (Unreal's ray tracing system) So we can enjoy both now Provided developers use them
@@atishghosh actually path tracing is a less taxing method of ray tracing, instead of calculating several bounces of a light ray it calculates only one bounce and in a random direction unlike ray tracing which bounces light rays in the correct direction. It still looks good just not as nice as full on ray tracing, don't think the majority of people will notice with a quick glance tho.
You probably wont see it for another 1 or 2 years as the feature is new to UE4 so the developers wont have had time to experiment with the features and also implement these features in the game. Some developers may also be waiting for the PS5 and Xbox and UE5 so that these physics can be handled better
@@CameronTheHuman these engines are supposed to be used with workstation cards like the quadro series from nvidia and pro series from amd which have a shit ton of fast vram (for example a quadro had 48gigs of vram) and they are specifically designed for these types of stuff
@@garythompson1345 Man. Let's be real, a lot of people's expectations weren't met. They thought each building would be explorable etc. The moment I saw that the game was originally 70GB. I understood
@@Disissid19 I didn't really care about alot of stuff people were expecting. All I wanted was smart NPC characters. And a good overall all open world rpg. But awhile in the game you realize it's super easy on the hardest difficulty. Crashes. Bad Graphics. Horrible dumb NPC. Dead open world. Terrible driving mechanic. The crafting system is broken. I can go on all day. I'm just glad I got my money back.
@@garythompson1345 Hey. There's a reason I didn't buy Witcher 3 on launch. And that applies to cyberpunk 2077. I'm gonna buy the complete edition which is gonna be worth more and actually feature the stuff that I would consider noteworthy
@@sasukedarkwolf That's not entirely true, rather, it's the other way around. But I'll do say is that, console games get the more cleaner and exclusive side of gaming while PC has also exclusive but since it's a "computer" consoles can't openly play games what pc has. If nobody is making games for pc someone can make one of steam. I own both and I like to play both, I prefer rpg, VN, and competitive gaming. So like on the PS: P5R, FF7 remake, or smash bros on the switch. And on the PC: LoL, OW, and Valorant. Not everyone is blessed enough to get the money for both races of games (well if you get a job... no offense)
@@hauntified9060 We could some seriously next level shit, now that we're getting vastly improved CPUs and GPUs, not to mention SSDs. I hope some developer out there is looking at how to design a new game around destruction like RF:G.
man i remember playing red faction thinking destructive environments are gonna be awesome in the future of gaming and then nothing really happened. BC2 was the only other memorable game.
Because game designers considered it "destroyed" their carefully crafted, months long level design. That's why they took the tech out of the Battlefield series.
the light-destructive environement from "Control" was neat ! It really give you the feel of power when destroying concrete/walls. Games need to use that more.
@@ghostknight1865 You're not far off, but rather than developers being overly precious about their work, it's more to do with the inherent challenges in allowing that kind of player agency in game with any kind of structure to it. Designing a level involves a lot of planning around controlling the player - motivating, prompting, and generally guiding to where they need to be, ideally without their knowing that's what you're doing. High levels of destructibility throws a fat wrench in that whole process, so you have to take a completely different approach to level design from the get go. For an experiment, imagine if Skyrim had destructible environments; awesome, but now the jail cells, cave walls, buildings, and so on are all easily circumvented with a fireball spell or whatever. It's a huge design challenge to have a structured game AND allow a lot of player freedom. So really, the actual reason is not many developers are up to the challenge of implementing that amount of player freedom into their games without undermining the entire thing. Not to mention other factors like performance cost, destructible environments aren't cheap computation-wise. You have to leverage what you pay for some pretty destruction against other things that processing power could be used for.
If i'm a developer and i wanted to make money right way, i'd probably stick to very linear levels and pre-orchestrated story beats that activate whenever you cross a predetermined area on the level. It would probably be a shooter as well. It has more to to with laziness, negligence and greed than anything else. Plus, it takes forever to produce a game of that kind of TLC and most computers won't be able to run that amount of complexity anyway.
This is not good for someone like me who has an intense compulsion to break every breakable object and blow up every explosive. I won’t leave unshattered lanterns or anything.
I just want an attempt at a Superman game running on next gen hardware. The last one we got was Superman returns and if I’m not mistaken that was on second gen
Its unreal how far the unreal engine has come. I remember playing Unreal on my and k6/2 processor with a voodoo GPU. Never thought it would have progressed to what a monster powerhouse it is today.
An Astronomical leap above the Geomod 2 used in "Red Fraction 2" technology but what I miss here is the "Building component stress level" factor of Geomod 2 which accounts for the fact that as a building or construction takes damage,the parts that still hold together will be subjected to varying amounts of strain/stress so some are likely to collapse before others, something a Demolition crew utilize when they want fex a factory chimney to collapse in a spesific direction away from a house or something
geomod 2 was used in red faction guerrilla and Armageddon not RF2 and is still better then this physics demonstration in terms of accurate destruction simulation.
That would be orgasmic i didnt even think of that i would love that just like being tone using rockets salvo the enemy goes behind a building the building is annihilated same with ion that would be bad ass
It'd probably suck tbh. Sure it'd be fun for the first 5 minutes, but in late-game it's literally impossible to avoid titans because all the cover was blown up.
If they ever make a superman game they must have this in it imagine flying through buildings or fighting his enemies and they bash through the buildings.
They had something close to this in bad company 2 I think, whole buildings could get knocked down. I think they could probably make it happen again but far more realistic
This is what I have always wanted in games. In a racing game, if you crash at a high speed, the thing you crash into actually takes damage and acts realistic. In an open world game if you shoot something like a building with an explosive it will blow up into pieces. Things like this would make games more immersive and give them that next level fun that lets us destroy the world realistically. (kinda weird how much people like destruction tho)
i cant believe you just called Alex Ernst "from David's vlogs" lmao.. thats like calling RDJ "from those marvel movies" as opposed to them being their own selves working on their own projects
well, it was a 30fps demo at 1440p without any enemies or anything else they did in the demo. I get the feeling people expect already too much from the UE5 demo. There was just a girl walking around. She didn't do anything special nor did she destroy stuff.
When I was a kid, back in 2005-2008 I always imagined a post-apocalyptic survival game in a real city. Where every building is destructible and every single room of those buildings are enterable. But I guess playing a hyper realistic game in today standards based on what I asked requires some sort of alien technology and I guess I'll never live enough to see that :(
That was just an example. As the guy stated, the weight can be controlled for all parts of the buildings. It just takes more time and effort to create but it's doable (see what he does with the cube)
I imagine it’ll be achieved late into the next generation or sooner, who knows 🤷🏼♂️ depends on how much they can push the consoles and how fast they learn how to use and optimise them
AI can’t be photorealistic because AI is code and photo realism is graphics but I think I get what you mean and what you want to happen will most likely not happen in your lifetime
ManiX LoneWarrior no never claimed to be an expert it’s an opinion you can take it or leave it. You suggest that somebody has to be an expert in a given field to have any logical prediction
If you LiDar scan a buildings interior and exterior you can essentially have the base model created for you. Then you just need to separate portions of it out using this fractal technique and you have a destructible real-life building in game you can go inside of. Its a tad more complicated than this but that's the basics.
you technically cant do that in single player the game is limited and uses a simple variant of the destruction system and it is no where near as intensive as the one shown in unreal engine
so the building has certain physics tagged to it. now as for the realtime mesh shattering, that could be done dynamically with script sure. the best part is it's all doable in ANY engine, you just have to put the work in. throw in the random "break wall" values in, and voila. once i had a handle on how the engine worked, it would just be a matter of time. which is why you don't see games like this yet. the stuff takes time to develop, both the coding and assets. but ya, anyone can do this, it's all about how much you are willing to learn, and how much time you want to put into it. the early version of this stuff, is the "breakable barrel" and other objects over in UNREAL ENGINE 1.
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ rgb is basically red, green, blue, the primary color for lights.( like LED light). So, putting more led light components in your pc like, rgb fan or rgb cooler would give it a very flasy look. Many people prefer that over a subtle look, so it's a joke that putting more rgb gives your computer a boost in it's performance.
I would pay for a game that allow you just to destroy everything in a city for no reason. No story needed
Just play as a giant Kaiju or aliens, call it world destruction. And you play as a rag tag team of soliders sent to stop the destruction, but anything will go. Comets, earthquakes, I would buy a game like this in a heartbeat.
Well, there's Red Faction Guerrilla
EDF 4.1
I would like TO KILL! JUST KILL NO REASON !
@@philssox You know the real truth
My pc's fps will fall faster than the buildings.
Golden
i feel you
why doesn't this comment have more likes?
haha pc bad funny
Song no copyright and link
th-cam.com/video/bW1hKSg1Yic/w-d-xo.html
Easy to download, easy MediaFire link
Please try
I hope you enjoy 😁
I always wanted a destructible buildings on games
Same in grand theft auto
Battlefield has it
Deamteam 16 scripted
@@gachigazm6169 No, Chaos Physics is the same shit as the destruction system used in battlefield games. Both engines have the same capability for destruction. Just because Chaos Physics can do all of this destruction, doesn't mean you're gonna be seeing entire buildings of cities being completely destroyed in games in real time. Do you know how much of a pain that's gonna be for game development? Giving players that much power in a game has been possible for over a decade now. Developers don't do it cuz just throwing fully dynamic destruction in a game would be silly and game breaking if the core of the game isn't about the destruction you can do in it.
@UCWjwnooegCG6OyiWDH390IA That's why I said it has to be a game that has that type of destruction integral into the gameplay so that the development process would be easier. Even then, destroying entire buildings would only be possible in sections where a big boss fight is happening. In parts where you're just free roaming, it wouldn't make sense for superman to be able to destroy entire buildings just because. It would break and ruin the flow of the game and the interactions you could make with other characters.
It would basically result in a game over if you destroy the whole city when you're supposed to be a superhero.
How I wish this was in GTA! ...actually I'd just be happy if my stolen military tank would not be stopped entirely by a small bush in GTA V.
Its actually made of cement, its only painted green
But spider-man miles morales and spider-man 2 can handle this
@@Young_Special Those are next gen games bud
@@EnclaveHater07 i know....thats why im so excited for this
Try just cause 3
forget ray tracing this is the only feature I’ve always wanted in a game
Ray tracing is over rated. Halve my fps for some reflections and god rays? No thank you.
@@AliasArsonist It looks amazing in COD though.
Actually the new Unreal Engine has Chaos system plus a "Path Tracer" (Unreal's ray tracing system)
So we can enjoy both now
Provided developers use them
@@atishghosh actually path tracing is a less taxing method of ray tracing, instead of calculating several bounces of a light ray it calculates only one bounce and in a random direction unlike ray tracing which bounces light rays in the correct direction.
It still looks good just not as nice as full on ray tracing, don't think the majority of people will notice with a quick glance tho.
Imagine cod with these physics some guy rpgS a house it collapses would be sick
This random realistic destruction is what I've wanted in a game like gta forever, the future of gaming is looking bright
A lot of games already utilize destruction physics
You should try Teardown when it comes out or Red Faction.
@@lurkzie like?
if it’s in gta the city would be leveled in every lobby
GTA? Time to bomb Maze bank with a 747
Why am I not seeing this kind of game yet. I’m fainting, hurry, developers.
On what platform tho? Even a decent pc is going to get destroyed by games like this
Also rockstar doesnt use unreal engine :(
battlefield did it since bfbc2, also the red faction
@@carlj7466 not rlly, there were some games in 2010 had destructions and runs well on some good or low spec pc (not potato doe)
You probably wont see it for another 1 or 2 years as the feature is new to UE4 so the developers wont have had time to experiment with the features and also implement these features in the game. Some developers may also be waiting for the PS5 and Xbox and UE5 so that these physics can be handled better
This would satisfy so many gamers. Just give us a building to destroy
Battlefield has it
Funky Frog I’m talking about something more detailed like Red Faction Guerrilla or Teardown.
Give Us 2 towers and a plane
media: the gamers were terrorist's all along...
@@mrcupcake5309 howd you get the music symbol you only have 86 subs
a moment of appreciation for the programmers/coders that have made this possible wow
except hardware in 2020 cant handle this LOL rtx 3090 cant even handle this
At this point they should just rename it to Real Engine
Lol
True
This would murder my graphics card so I’d say it is very unreal
Hahaha
@@CameronTheHuman these engines are supposed to be used with workstation cards like the quadro series from nvidia and pro series from amd which have a shit ton of fast vram (for example a quadro had 48gigs of vram) and they are specifically designed for these types of stuff
*guy explaining complicated geometry and physics* me: hehe cool destroy
bababouey
Bababahooey
well, I wanted to learn physics etc, coz when I build, I get to destroy stuff and again more interesting ways.
@Matthew but the point is, there is no joke.
Same heheh
The problem isn’t that game devs can’t make destructive buildings, it’s so the pc cant burn while rendering all those details
WIZCYBER i dont know man, Battlefield 1 is one game i know that did it beautifully
And battlefield 4 a whole building falls
fasthandsz it falls the same way... so it’s a prerendered sequence.
Cameron Ferrell Crackdown 3 was supposed to be this...now look
Utilizing cloud computing could be the only way
I really hope they implement these building chaos physics in Just Cause 5...
SAAAAAAAAPAAAAAAAAAAAAAAAME
You commented for me
My 1050 will suffer
1050 2 Gig Gang making sad noises
Bruh no one will ever be able to play this, *unless you’re NASA*
This is what I thought cyberpunk would be like
And you too had too much expectations. Just saying, this thing ran on hardware that doesn't exist on the market today. So...
@@Disissid19 bro i wasn't really serious. And seeing as Sony just refunded everyone for cyberpunk. This game fell.below any expectation
@@garythompson1345 Man. Let's be real, a lot of people's expectations weren't met. They thought each building would be explorable etc. The moment I saw that the game was originally 70GB. I understood
@@Disissid19 I didn't really care about alot of stuff people were expecting. All I wanted was smart NPC characters. And a good overall all open world rpg. But awhile in the game you realize it's super easy on the hardest difficulty. Crashes. Bad Graphics. Horrible dumb NPC. Dead open world. Terrible driving mechanic. The crafting system is broken. I can go on all day. I'm just glad I got my money back.
@@garythompson1345 Hey. There's a reason I didn't buy Witcher 3 on launch. And that applies to cyberpunk 2077. I'm gonna buy the complete edition which is gonna be worth more and actually feature the stuff that I would consider noteworthy
Imagine a godzilla game with this kind of detailed destruction.
Or a rampage remake
@@HeyItsJonny Hell yeah
@@HeyItsJonny Better yet what about War of the Monsters?
Or a Hulk game
can't wait to see this in games
in 10 years
@@DietCoke88 there are no games being made for PC. All they get is console ports.
@@DietCoke88 #BothMasterRace I like my console exclusive too something pc can't get for a long time.
@@sasukedarkwolf That's not entirely true, rather, it's the other way around. But I'll do say is that, console games get the more cleaner and exclusive side of gaming while PC has also exclusive but since it's a "computer" consoles can't openly play games what pc has. If nobody is making games for pc someone can make one of steam.
I own both and I like to play both, I prefer rpg, VN, and competitive gaming. So like on the PS: P5R, FF7 remake, or smash bros on the switch. And on the PC: LoL, OW, and Valorant. Not everyone is blessed enough to get the money for both races of games (well if you get a job... no offense)
Red faction guerrilla
Didn't that unreal engine 5 showed similair techniques on ps5 with that techdemo from a couple days ago???
Just imagine a just cause game where everything is destructible
Or CRISIS 4 WITH NUKES. BLAST CRATERS WILL BE YOUR FRIEND.😂
Great 👍
**salivates**
Uhh.. Red Faction Guerilla?
So you mean mercenaries 2
imagine these physics would be in a gigantic war game like arma
aVAY in Washington
True arma 4
Lol no. Even high end PCs can get low frame rates on arma
Arma rapes my pc without this
@@nikolassmithers4870 If your pc cant run arma 3 then its not a good pc...
Ezbenchmark
Guy: "Before we dive in to a demonstration, let's expla-"
*Skips to demonstration*
Imagine playing GTA V online with this.
There will be no buildings left
Modest services Neither PC or any console.
Grand Theft Auto : Portland
Honestly that would be so fucking cool I think it’s possible in next gen and PC
Imagine discovering teardown
I still think Red Faction: Guerrilla had the most satisfying destructible buildings.
this game really tickles my pickle
FACTS
And it was able to run on a Xbox 360.Imagine what we could do with today's hardware
@@hauntified9060 We could some seriously next level shit, now that we're getting vastly improved CPUs and GPUs, not to mention SSDs. I hope some developer out there is looking at how to design a new game around destruction like RF:G.
yeah and its kinda sad that nothing new got even close to it
man i remember playing red faction thinking destructive environments are gonna be awesome in the future of gaming and then nothing really happened. BC2 was the only other memorable game.
Because game designers considered it "destroyed" their carefully crafted, months long level design. That's why they took the tech out of the Battlefield series.
the light-destructive environement from "Control" was neat ! It really give you the feel of power when destroying concrete/walls. Games need to use that more.
@@ghostknight1865 You're not far off, but rather than developers being overly precious about their work, it's more to do with the inherent challenges in allowing that kind of player agency in game with any kind of structure to it. Designing a level involves a lot of planning around controlling the player - motivating, prompting, and generally guiding to where they need to be, ideally without their knowing that's what you're doing. High levels of destructibility throws a fat wrench in that whole process, so you have to take a completely different approach to level design from the get go. For an experiment, imagine if Skyrim had destructible environments; awesome, but now the jail cells, cave walls, buildings, and so on are all easily circumvented with a fireball spell or whatever. It's a huge design challenge to have a structured game AND allow a lot of player freedom.
So really, the actual reason is not many developers are up to the challenge of implementing that amount of player freedom into their games without undermining the entire thing. Not to mention other factors like performance cost, destructible environments aren't cheap computation-wise. You have to leverage what you pay for some pretty destruction against other things that processing power could be used for.
If i'm a developer and i wanted to make money right way, i'd probably stick to very linear levels and pre-orchestrated story beats that activate whenever you cross a predetermined area on the level. It would probably be a shooter as well. It has more to to with laziness, negligence and greed than anything else. Plus, it takes forever to produce a game of that kind of TLC and most computers won't be able to run that amount of complexity anyway.
@@JOSEPH-vs2gc Fallout 76 what possible could go wrong.
The perfect engine to make a new Transformers game
Nah more better games Like a cod game
@@Maxllerrelic overrated
Or a Gundam game
@@Maxllerrelic yeees
Bro those games were so lit growing up. Every house in the suburbs was getting blown up I couldn’t give a fuck.
Chaos engine would give me seconds per frame instead of fps
All this destruction makes me miss Red Faction: Guerilla.
This is not good for someone like me who has an intense compulsion to break every breakable object and blow up every explosive. I won’t leave unshattered lanterns or anything.
10 yr old tendencies lol
I'm going to flatten a city
My little brother playing Cysis in a nutshell
I like your last name
this is not a thing that only kids will do , I always have a feeling to destroy everything just because it makes me feel like a true monster
im still waiting for fully destruction physics based game in 2020 ffs. all i get is Corona
Well, there is Teardown.
@@TilW its not out yet
One Swedish dude is coding his own voxel (volumetric pixel) based engine. He already made destructible environments 100 times better than this.
chaos sadly isnt even out of beta yet. im still waiting for it to come out in 4.26 maybe, so i dont have to compile the engine myself to use it.
Krešimir Ćosić what’s the name of that voxel game?
Ever since I was a little kid I wanted a game where I can destroy buildings I’m really hoping I will see it in my life time
Luke Pimentel RAMPAGE
bad company and its sequels and red faction guerilla already did that. not as detailed as UEngine, but still very fun
red faction guerilla, play it
imagine destroying buildings and growing big ass trees on top of all the mess
The 2008 hulk game XD
Imagine they come out with a new red faction game with this engine.
I would sell my kidney to play that
Godly
1:00
Narrator: in addition, chaos is not dependent on specific hardware coding...
Me: thats a T H I C C robot
🤣🤣🤣🤣🤣 Me tooo..
Me: *What? Did u say something?*
My computer in its last breath: *i n-need w-wateeeer*
So it’s had enough and wants to die?
The savage gummy Bear nah it’s liquid cooling
@@bigboilover6936 vodka cooling
Cooling ....add it...
Now we need a superhero game to fly through buildings
Spider-Man is kinda like that.
Check our Megaton Rainfall
A Hulk game
Megaton rainfall
I just want an attempt at a Superman game running on next gen hardware. The last one we got was Superman returns and if I’m not mistaken that was on second gen
The battlefield player in me is lovin’ this.
yes and during the EA play they showed a coolapsing building so we can have hope!
Its unreal how far the unreal engine has come. I remember playing Unreal on my and k6/2 processor with a voodoo GPU. Never thought it would have progressed to what a monster powerhouse it is today.
Battlefield players; “first time?”
@O Al-Mousa There were no destruction into BF2
@O Al-Mousa you mean bf 4? (idk if destruction physics was in bad company or bf 3)
@@honestlyowain1121 destruction exist in bad company
@@Gregzenegair He meant Battlefield Bad Company 1.
Red Faction players: "pfft, Noobs."
An Astronomical leap above the Geomod 2 used in "Red Fraction 2" technology but what I miss here is the "Building component stress level" factor of Geomod 2 which accounts for the fact that as a building or construction takes damage,the parts that still hold together will be subjected to varying amounts of strain/stress so some are likely to collapse before others, something a Demolition crew utilize when they want fex a factory chimney to collapse in a spesific direction away from a house or something
Good point
geomod 2 was used in red faction guerrilla and Armageddon not RF2 and is still better then this physics demonstration in terms of accurate destruction simulation.
This is an accurate observation. It is disappointing that the Chaos Physics System doesn't show off this kind of simulation.
Imagine this in a titanfall game... Angel city would be a demolition area
That would be orgasmic i didnt even think of that i would love that just like being tone using rockets salvo the enemy goes behind a building the building is annihilated same with ion that would be bad ass
Battlefield 4 + Titanfall 2 would be great multiplayer FPS
The future of gaming... holy shit I'm excited
It'd probably suck tbh.
Sure it'd be fun for the first 5 minutes, but in late-game it's literally impossible to avoid titans because all the cover was blown up.
Imagine a free roam attack on Titan game where you're just smashing through different buildings as a Titan
Throwing other Titans at buildings as well.
Imagine if GTA or Saints Row used this engine
Yeah and next time you wanna buy weapons from Ammu-Nation, not only you gonna get kill, the whole building is gonna collapse with you inside.
@@MajinGhozzy666 smdh if only.
@@theawesomeduo54 i play BF games. Camping ain't fun in BF maybe in COD but not in BF. Oh no
All this for the physics in travis' hair
If they ever make a superman game they must have this in it imagine flying through buildings or fighting his enemies and they bash through the buildings.
This is perfect for a new battlefield or just cause game
I have no idea what this man is saying but all I know I like what I’m seeing with that destruction
I’m a manufacturing engineer but I took a class on this stuff just for fun and man was it eye opening! So much art and engineering involved at once!
The next Just Cause Game needs this engine.
General Grievous so true. That would be amazing
Johnsnoke oh.
If the new battlefield has this, in huge cities and they can just be destroyed completely
Would be cool. Sadly EA would never use the Unreal Engine. :(
I'm sure Dice will have a destructible environment similar to this with their frostbite engine
They had something close to this in bad company 2 I think, whole buildings could get knocked down. I think they could probably make it happen again but far more realistic
After Bad Company, i thought by now we'd surely have complete destruction... then we had BF3, BF4, BF Hardline, BF1, now BFV.
After Bad Company, i thought by now we'd surely have complete destruction... then we had BF3, BF4, BF Hardline, BF1, now BFV.
3:55 in the clip: Why is there a Javelin and a Titan from Anthem in this clip? Anthem is running on Frostbite Engine and not Unreal Engine right?
Omg you are right. Why the heck was that there lol?
@@SahilP2648 it's from a show at EAPLAY made with Zero Density wich is a virtual studio using Unreal Engine
dices frostbite engine has an insane destruction physic as well
This is what I have always wanted in games.
In a racing game, if you crash at a high speed, the thing you crash into actually takes damage and acts realistic.
In an open world game if you shoot something like a building with an explosive it will blow up into pieces.
Things like this would make games more immersive and give them that next level fun that lets us destroy the world realistically.
(kinda weird how much people like destruction tho)
Good... now we can recreate the Twin Towers and determine whether or not jet fuel *CAN* melt steel...
Lol, I had the same thought
9/11 is now funny 😳
naked chicken chanupa yes
@@naked_chicken_chanupa - Nothing is off the table.
Imagine playing something like ARK Survival or Battlefield I with physics like this
Isn't Frosbite used in BF games already has the similar features?
@@Joshua_N-A is not the same thing , frostbite is scripted and is not at this level
@@mattiaadinolfi6360 Even sadder, it became ever more scripted as the time went on
What is Alex Ernst from David’s vlogs doing narrating an unreal engine chaos physics video?
Fabrice Uwihanganye lmao
Lmao that sounds so similar.
i cant believe you just called Alex Ernst "from David's vlogs" lmao.. thats like calling RDJ "from those marvel movies" as opposed to them being their own selves working on their own projects
Me, chaos physics, gta6, twin towers and a fucking plane is all I need
Holy crap; this'll change gaming forever, and create changing maps, which is really cool.
This is all and fun but this is not yet at unreal engine 5 level that is just announced. Wait till every pixel is a triangle
To be honest the unreal engine 5 demo looks like it used this.
The part they didn't tell you is that anything that is animated doesn't have the whole "million triangles" thing
well, it was a 30fps demo at 1440p without any enemies or anything else they did in the demo. I get the feeling people expect already too much from the UE5 demo. There was just a girl walking around. She didn't do anything special nor did she destroy stuff.
A bulding with all hd textile
explode
My PC
Explode
@@memesfromdeepspace1075 lol have to wait for a 5080ti in the future with like 48gb v ram
This video is like 5 years old, I've seen it before.
yes
Good for you lol.
Because its most likely from the unreal engine channel
I knew I have seen this video before, did he reupload this video?
@@Shilpa_Kujur not really sure, he might have, maybe he did because the old one got deleted, not too sure
Imagine the next Just Cause game having this feature!
Okay, by far this is one of the most realistic and effecient destruction system I've ever seen in unreal engine. This has Soo much potential.
This feel like one of those videos I would watch at school
Guy "this can display realistic destruction of buildings"
George Bush - 🥵🥵
Yes : do this with the 3 WTC towers who were demolished 🤣🤐🤐🤐🤣
When I was a kid, back in 2005-2008 I always imagined a post-apocalyptic survival game in a real city. Where every building is destructible and every single room of those buildings are enterable. But I guess playing a hyper realistic game in today standards based on what I asked requires some sort of alien technology and I guess I'll never live enough to see that :(
This looks soo Unreal! Wink wink.
wow "stress relief" has changed a lot since I was a kid
This is the kind of physics i expected to see in Cyberpunk 2077
and we still really never seen anything like this in games
In real life, heavy an high debris like buildings don't fall that fast
That was just an example. As the guy stated, the weight can be controlled for all parts of the buildings. It just takes more time and effort to create but it's doable (see what he does with the cube)
Do you mean the building takes longer to break down, or that singular large pieces of the building don't fall that fast?
heavy objects do not fall slower or faster....
@@calemarii yah but here they are falling too fast.
@@mmiisshhaa its an easy fix in the engine
The random behaviour is really a needed feature. With those destruction I hope for a proper mechwarrior game :)
@delosombres Yep, Magic carpet was quite revolutionary game for it's time. Pc benchmark too :)
Wow amazing and sophisticated technology! I write software for banks, and now I feel my work is kindergarten comparing to this.
My laptop's fans started spinning just by playing this video, a subtle way of telling me to not even think about it.
I'd love to see an Avengers game with a battle in new York using this
Your console would melt lol unless its a high end PC and then it would have to be somewhat small scale
Currently working on that idea lol
Nvidia, Intel and AMD: Looks like this is a job for us!
Imagine flying a plane to a building with this physics. Damn
Yeah they actually did that...
like 19 years ago
Syntholm u wrong for that
@@syntholm2433 r/cursedcomments
Calm down bin laden
Too soon?
Hopefully they achieve photorealistic highly intelligent AI and physics in games.
I imagine it’ll be achieved late into the next generation or sooner, who knows 🤷🏼♂️ depends on how much they can push the consoles and how fast they learn how to use and optimise them
AI can’t be photorealistic because AI is code and photo realism is graphics but I think I get what you mean and what you want to happen will most likely not happen in your lifetime
@@weabae5910 Ofcourse you had to ruin it...
ManiX LoneWarrior no never claimed to be an expert it’s an opinion you can take it or leave it. You suggest that somebody has to be an expert in a given field to have any logical prediction
mrailu98 I want the same thing blame people for not innovating quick enough
I don't know why I was recommended this now, but I have never been so amused in my damn life.
Wow this is awesome! why isn't this being recommended to me more!
it tries to provide visuals closest to reality but it's been called unreal
for how cool it's maybe?
We need Real Engine
@@wowyomad real engine dedicated to make potato graphics
Because it’s so good at what it does, it’s “Unreal” :-P
Imagine if they made Prototype 3 with this feature
Haven't heard that title for a while. Is the second game good? I only play the first one.
Does anybody remember the 3dmark 11 physics test?
3:58 Wasn't expecting to see Laurent Delahousse in here.
Instant Bad Company 2 vibes in my bones... those were the days
one day in like 2080, we could have all of the world playable and destructable
Probably not that far off. 2040 is more likely.
@@godspeedhero3671 2040 is extremely optimistic. moores law is slowing down
I have heard too many times the word "Develop". Now I just wan to ask, "Do you want to develop an APP ?"
"50/50 take it or leave it"
Unreal Engine: Destruction.
2020: Am i a Joke to you?
look he did the funny 2020 bad joke
GTA + fighter jets + these physics = good ass time
Doubt it would come to GTA, destruction isn’t a part of the game and Rockstar uses their own engine to make their games
This keeps getting better and better!
Dreams creators: Challenge Accepted! * turn on ps4 *
* turn on nintendo switch *
* explodes *
*Turns on my Core2 PC
*We have a nuclear reactor now.
Sooooo you’re telling me Microsoft’s Flight Simulator: 9/11 Edition is possible...
_perhaps_
Pixels don't burn _that_ hot.
Bro...
you naughty
But we still need Qaeda soundpack.
Imagine if they make every building can be entered
Always wanted that in gta 4 when I was young
@@Maxllerrelic I thought it was possible in gta 5 when I was a kid
If you LiDar scan a buildings interior and exterior you can essentially have the base model created for you. Then you just need to separate portions of it out using this fractal technique and you have a destructible real-life building in game you can go inside of. Its a tad more complicated than this but that's the basics.
I’m happy to be born in this age. A decade or 2 from now, this is how graphics will be on the console
This makes me optimistic for the future of vid games. There are so many potential improvements that can be made. Things like this.
Imagine a just cause game with this kind of engine
@@WatermelonDog512 Damn I love destroying the bridges
But fuck it, buildings next
Anyone else here because recommended bullied you with this video 50 times a day?
Yes
I have been seeing this recommended since it was released
Me:Can't wait to destroy a full building
Crackdown 3: *backs away slowly *
you technically cant do that in single player
the game is limited and uses a simple variant of the destruction system and it is no where near as intensive as the one shown in unreal engine
Plot twist: the world the robot is destroying is real but in a different universe
Or in the same universe :v
so the building has certain physics tagged to it. now as for the realtime mesh shattering, that could be done dynamically with script sure. the best part is it's all doable in ANY engine, you just have to put the work in. throw in the random "break wall" values in, and voila. once i had a handle on how the engine worked, it would just be a matter of time. which is why you don't see games like this yet. the stuff takes time to develop, both the coding and assets. but ya, anyone can do this, it's all about how much you are willing to learn, and how much time you want to put into it.
the early version of this stuff, is the "breakable barrel" and other objects over in UNREAL ENGINE 1.
Why can't Maya also have this real time distruction system ?
*consoles will make sure we never see the benefits of an amazing engine like this.*
Nvidia, Intel and AMD: *SWEATS*
@@Joshua_N-A Is it hot ?
Oh please, Ill indie dev this as a feature for a PC game. See you never consoles z.z
My pc: you know... what I'll choke to death
Just add more RGB. Instant 500% fps boost. I'm doing it myself. That's Chaos Physics right there.
@@adityanath3570 r/woooosh
@@literallysnake this ain't Reddit normie.
r/GTFO
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ rgb is basically red, green, blue, the primary color for lights.( like LED light). So, putting more led light components in your pc like, rgb fan or rgb cooler would give it a very flasy look. Many people prefer that over a subtle look, so it's a joke that putting more rgb gives your computer a boost in it's performance.
*sees thumbnail*
*2001 flashbacks intensifies*
Stop
3:43 the models and textures and gui are from a VR game called robo recall, I’m not quite sure how they created this thing in the video though
Huge respect to the big amount of developers for creating and updating this game engine.
The next GTA is going to be mind blowing. Buildings will be destructible...
nope :D
R* uses their own game engine. And there is no need for destructible cities its not a battlefield game.