The Secret to Realistic Custom Textures - Blender Tutorial

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 53

  • @BerkeAltay
    @BerkeAltay หลายเดือนก่อน +11

    nice intermediate tutorial about texturing. we need more tutorials like this on youtube instead of the ones repeating each other over and over again.

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      Thanks! And I agree getting from the beginner “I know how texturing works” to actually knowing how to make it look good is something that I feel is glossed over a lot on TH-cam

    • @MrMiyagi005
      @MrMiyagi005 22 วันที่ผ่านมา

      yeah. There are too many beginner level tutorial but aren't enough advanced level ones which actually make your artwork go from ok to great.

  • @jksjdjdj
    @jksjdjdj หลายเดือนก่อน +18

    I feel like I just found a hidden gem. Great tutorial bud!

  • @samfisher146
    @samfisher146 หลายเดือนก่อน +5

    I already understand the concept of mixing textures, but never thought to use it like this
    thank you

  • @FirstKamPod
    @FirstKamPod หลายเดือนก่อน +1

    Additional tip for this method. You may have to render the scene longer, or not have enough (v)ram at all.
    Then do the same thing in Photoshop and throw it into the blender. You can also bake textures

    • @saran9736
      @saran9736 หลายเดือนก่อน

      Baking the diffuse will also work ig
      Sorry I didn't read the second half 😅

  • @andyklyen6885
    @andyklyen6885 หลายเดือนก่อน +2

    Thank you as always. I've found that this works fine for simple image textures but not more complex procedural ones. I've actually asked one of the major texture addon texture creators to add a grunge / edgewear slider to his textures and he said he's working on it!

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      I actually have a procedural texture stacking pack that allows you to use sliders to add edge wear, dirt build up, wall leaks and a ton more procedural layers to objects and textures. willurquhart3d.gumroad.com/l/ugpno/13yyd7z it’s also on sale until the end of the day using this link if you’re interested!

  • @graphikeye
    @graphikeye หลายเดือนก่อน

    This is great. For the bump part consider using the separate xyz color node to single out one of the channels. This will give you more control over the bump / normal

  • @fullyleaded
    @fullyleaded 20 วันที่ผ่านมา

    Amazing tutorial! Such a simple concept but so so powerful! These are the best! ❤

  • @jeremiahgallo1055
    @jeremiahgallo1055 หลายเดือนก่อน

    Seems similiar to Linear Interpolation in Unreal Engine 5. Good stuff!

  • @fergadelics
    @fergadelics หลายเดือนก่อน +1

    Excellent. I just want to put down what I’m doing and find some stuff to texture now. You used it a bit but Blend modes are one of those things that gets overlooked and rarely explained.. Im not a mixmaster but it paid off the figure out what the categories are bor and which of those to use as a starting point. Sometimes the right blend takes care of all the heavy lifting and in a way you can’t brute force by stacking

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      Glad to have gotten you inspired! And yes blend modes are crazy powerful, I still don’t know what all of them really do but there’s definitely a couple of them I use all the time to make different shaders using just 3 or 4 of the same textures

  • @prozotyke947
    @prozotyke947 หลายเดือนก่อน

    very smartly done
    great technique way easy to create realism

  • @dextergrimms5337
    @dextergrimms5337 หลายเดือนก่อน +1

    Extremely useful tutorial,thank you for this video

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      @@dextergrimms5337 thanks so much! Hoping some more artists see it because I believe it’s the single best way to improve texturing!

  • @narensoni3705
    @narensoni3705 หลายเดือนก่อน +1

    Very Informative...thnx

  • @BlenderDaily
    @BlenderDaily หลายเดือนก่อน

    awesome demonstration!

  • @cocamaster0
    @cocamaster0 หลายเดือนก่อน

    wow, very nice technique! thanks for sharing!

  • @jay.p3g
    @jay.p3g หลายเดือนก่อน +1

    Great tutorial! This technique I’ve done before with great results tho the render times do suffer a bit. do you bake your textures afterwards for render times?

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      It really depends. I don’t tend to notice a significant increase from this method however. Usually I notice it more when I use procedural textures. But from time to time I do tend to bake my images. The render for the thumbnail took about 45 seconds to render, but removing by the clouds it takes about 15-20 seconds!

  • @sweatygreasestudio
    @sweatygreasestudio หลายเดือนก่อน

    Thank you so much for revealing this mystery

  • @flxmgrr
    @flxmgrr หลายเดือนก่อน +1

    More please!

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      Check out the previous tutorial as well! It covers a different method for improving textures quickly!

  • @SayceBuckleyFreak
    @SayceBuckleyFreak หลายเดือนก่อน

    genius ! !!!

  • @outofrhythm9670
    @outofrhythm9670 หลายเดือนก่อน +1

    Although it seems great but it adds to render times doesn't it?
    But I like it overall. I did this in Unreal and it shoots performance but really good way to not always rely on bridging back and forth between programs

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      It might add a little bit to render time but I’ve never noticed something too significant in blender. In most cases as well I generally only use 2 images, and rarely use seamless textures if I can avoid them anyway so sometimes I only need one. Also you can always bake it down to 1 image texture to save render time and storage!

    • @outofrhythm9670
      @outofrhythm9670 หลายเดือนก่อน

      @@willurquhart3D Sweet! makes sense if you're using 2. That's quite a computation amount saved there.

  • @amrzakaria5290
    @amrzakaria5290 หลายเดือนก่อน +1

    Thanks a lot.

  • @Vertexvoyager
    @Vertexvoyager หลายเดือนก่อน

    Thanks 🎉

  • @abedabdelrahman6742
    @abedabdelrahman6742 หลายเดือนก่อน

    dont want to sound lazy but can you provide the scene for download please ,, thanks

  • @SimmySaiyuki
    @SimmySaiyuki หลายเดือนก่อน

    that hdri looks great, is it from Polyhaven?

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      I believe it is if I remember correctly

  • @wookieecookies4529
    @wookieecookies4529 หลายเดือนก่อน

    where'd you get those arch and scene assets??

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      I modeled them!

    • @SoftBreadSoft
      @SoftBreadSoft หลายเดือนก่อน

      hbitproject has a video making a nice arch

  • @matthieumatz4008
    @matthieumatz4008 หลายเดือนก่อน

    where do you find your textures ?

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      Anywhere and everywhere. Pinterest, textures.com (back when it was free) texturer.com, cg textures, google images

  • @arrangemonk
    @arrangemonk หลายเดือนก่อน

    i did the mix in random image edititng software

  • @vfx.360
    @vfx.360 หลายเดือนก่อน

    Sub + active bell instantly after this banger.

  • @TomLee-lv8ql
    @TomLee-lv8ql หลายเดือนก่อน +3

    If you use textures even dirt out of scale and proportion the object start to look small. 99% of all texture artists doing this mistake. The dirt pattern is way to big in scale.

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      Yes that’s true, but this is just showing the process all how to do it. Everything else is up to artist regarding scaling and texture choice and anything in between.

    • @TomLee-lv8ql
      @TomLee-lv8ql หลายเดือนก่อน

      @@willurquhart3D The process is amazing. Thank you for sharing!

  • @thiagovidal6137
    @thiagovidal6137 หลายเดือนก่อน

    "Procedure" and "control" basically contradict each other

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน +1

      It’s not procedural though? This is a technique you have complete control over when deciding how things mix. The only time I believe I mentioned procedural was regarding a different video on how to add extra controls too proceduralism.

    • @thiagovidal6137
      @thiagovidal6137 หลายเดือนก่อน

      @@willurquhart3D I'm talking about the very beginning of the video. It sounded a bit contradicting.

    • @willurquhart3D
      @willurquhart3D  หลายเดือนก่อน

      @@thiagovidal6137yes I’m talking about a different video on mixing procedural textures with painted textures and maps/ different ways to add control to procedural textures so you aren’t entirely at the mercy of procedural math and stuff