Geometry Nodes as Creative Outlet | Blender 3.0 tutorial

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 188

  • @gustavknak8973
    @gustavknak8973 2 ปีที่แล้ว +23

    Amazing tutorial! I just have one thing to add. Now that 3.0 is released and not in Alpha you need to plug in the "Distribute Points on Faces" into rotation in the "Align Eueler to Vector" and then plug the "Normal" into Vector in the "Align Eueler to Vector"

  • @dizzlermusic
    @dizzlermusic 3 ปีที่แล้ว +13

    Im new to geometry nodes and blender, and even though i watched some amazing tutorials on this so far, it never clicked. But this video was so well made and taught, i understand it now for the first time. Thank you !

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +2

      I'm happy to hear that it was helpful to you, Blender is not the easiest thing to get into and Geometry nodes even more so!

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว +1

    Liked the simplification of "it's good for distributing points". So true. 80% of the time. Simple way to grasp it initially even though it can get endless complex - quickly. Have to have that birds eye view of how can it help me.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Yeah I agree, it's hard to learn something without knowing what it is useful for!
      It might be time to make a follow-up to this video since the geometry nodes system (and my own proficiency in it) has changed immensely over the past year

  • @BenLevin
    @BenLevin 2 ปีที่แล้ว +19

    This is such a fantastic lesson plan!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Thanks!

  • @suman_de
    @suman_de 2 ปีที่แล้ว +1

    You made THE most valuable geometry node tutorial on TH-cam.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      That's a pretty big claim, thank you!

  • @Gredran
    @Gredran 2 ปีที่แล้ว +2

    You’re a godsend for Geo Nodes!
    Plenty go through basics and then say experiment! And then give advanced recipes and say learn!
    And while there’s value to that, making this system you can experiment with is amazing. I can already see how it can be substituted and even joining more geometry.
    Thanks again!

  • @Guerra.
    @Guerra. 2 ปีที่แล้ว +1

    loved the tutorial because i actually understood this one, been watching some tutorial but people just tell you to make the same things they do without explaining

  • @helloal3x
    @helloal3x 2 ปีที่แล้ว +3

    It’s great how you add all the nodes, then explain where, how and why you’re adding them into the sequence. Great tutorial.

    • @javannapoli2018
      @javannapoli2018 2 ปีที่แล้ว

      Agreed, it's not just "chuck these on here and boom you're done, tutorial over"
      The best tutorials are the ones that help explain what you're doing, not just how to do it.

  • @TadThurston
    @TadThurston 3 ปีที่แล้ว +4

    I love that the point coming across is not necessarily a final render or product, but that it's the fun of experimentation that's to be encouraged -- and you bring us all up to a jumping-off point. Thanks!

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      That was my goal with the video so Im happy that it came across that way, I was trying to emulate the way that I found to be the best way to learn for me. How people learn is of course different from person to person but I hope it helped some people ease into the whole geonodes thing!

  • @S9universe
    @S9universe 2 ปีที่แล้ว

    best geometry nodes explanation outta here

  • @kin869
    @kin869 3 ปีที่แล้ว +12

    What a great way to introduce a concept and show the different applications for it! I wish more tutorials were like this! Definitely subbed and looking forward to more tutorials from you!!

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Thanks for the kind words and thanks for the sub! More to come!

  • @AlanCrytex
    @AlanCrytex 2 ปีที่แล้ว +3

    Honestly this is one of the best Geometry Nodes videos I've seen, it really has been overwhelming for me to even start something, but your explanation of the nodes, and the encouragement really helps a lot!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Getting started is the hardest part, once you get a feel for what the nodes does and the general flow of the node trees things will start falling into place.
      Happy to hear I could provide some help!

  • @AgentTheWookie
    @AgentTheWookie 2 ปีที่แล้ว +1

    I can't help but say all those guys are right about how wonderful this lesson is. Thank you. Subscribed.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks for the sub!

  • @the.inconsistent.artist
    @the.inconsistent.artist 2 ปีที่แล้ว +2

    You literally demystified Geometry nodes for me, I am one step closer to making something that I wouldn't have had a clue about yesterday! Instant SUBSCRIBE! Please keep 'em coming ...

  • @jamesriley5057
    @jamesriley5057 ปีที่แล้ว

    best geo nodes teacher I have found yet

  • @nachopc6437
    @nachopc6437 2 ปีที่แล้ว +3

    Hey just wanted to say that your videos are absolutely amazing, easy to follow along and you leave enough space for us the viewers to make our own pieces instead of just copying, keep up the great work!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad you like them!

  • @raulgalets
    @raulgalets 2 ปีที่แล้ว

    thats the best beginner tutoriol for geo nodes yet. thanks.

  • @tutorialmasterbrasil
    @tutorialmasterbrasil 2 ปีที่แล้ว +1

    Amazing video my friend!

  • @ArtistryMusication
    @ArtistryMusication 2 ปีที่แล้ว +1

    Really awesome and easy to understand. This is what all tutorials should strive to be, especially with GN's ! Thank you for your work and time!!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks, that's what I was trying to achieve!

  • @CritelliArt
    @CritelliArt 3 ปีที่แล้ว +1

    As a solid C+ Algebra student, Geometry nodes is super confusing but this video makes it a little less so. Thanks!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad it helped!

  • @alexandrestanislawski2184
    @alexandrestanislawski2184 2 ปีที่แล้ว +1

    Thanks a lot. Very helpful. I'm picking blender exactly for creative coding and I'm glad you share such high quality content on the topic.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      I think geometry nodes is a good path to go down in that case, especially now when there are a lot more really great geonodes resources to learn from

  • @maxwellshoroye9247
    @maxwellshoroye9247 3 ปีที่แล้ว +1

    Beautiful intro into the concept and the usability of GN

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      That was my goal so I'm happy to hear that!

  • @danmatalon0
    @danmatalon0 6 หลายเดือนก่อน

    Wow what a legend you are.

  • @smaxfpv1337
    @smaxfpv1337 3 ปีที่แล้ว +4

    I just randomly came across your channel and I absolutely loved this tutorial! Thank you so much and you definitely earned a new subscriber. Great, easy to follow and very nice experimental content! 👍

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Thanks for subbing! If you like the things I showed in this video I think you will really like what is coming next month!

    • @smaxfpv1337
      @smaxfpv1337 2 ปีที่แล้ว

      @@Khamurai hey i was just passing by again to once again show appreciation! you were right and i did like what was coming! keep it up, great content even for a designer that has logic and math issues!

  • @goatpepperherbaltea7895
    @goatpepperherbaltea7895 3 ปีที่แล้ว +2

    Procedural shit is so magic to me it’s got me learning math on my own and I took algebra 2 five times in highschool😂

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Yeah it really is, the more I do it the more I wish I had picked up some more math courses back in the day lol

  • @lpzmxiv136
    @lpzmxiv136 2 ปีที่แล้ว +1

    Awesome video! Thank you especially for your kindness at the conclusion. It's reassuring to see that it's normal if geometry nodes are still a lil bit confusing at the beggining.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Yeah I would argue that it's normal to feel like that even after using it for a longer time too just because of the nature of the system, but once you start getting a hang of it (and learn more about the underlying principles like vectors and geometry types) it will get a lot easier pretty quickly.
      Just keep using it and run into problems and try to solve those problems, consistency is the key!

    • @lpzmxiv136
      @lpzmxiv136 2 ปีที่แล้ว

      @@Khamurai Thank you so much for your advices and encouragement!
      I wanted to ask how did you put the color on the objects on the surface? You change the primitive mesh into a real object for the spheres?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      @@lpzmxiv136 Yes I have a collection called crystals with some objects that I use instead of a mesh primitive in the node tree. You can do this by using a Collection Info node with the collection with the objects you want to scatter selected in it

    • @lpzmxiv136
      @lpzmxiv136 2 ปีที่แล้ว

      @@Khamurai Thank you very much for the precisions :)

  • @federicos9821
    @federicos9821 2 ปีที่แล้ว +2

    This is amazing, for the past week i was looking for a way to grow flowers from a surface and this does the trick😁 thx👊

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Well this is a pretty good start then!

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if 3 ปีที่แล้ว +1

    thanks for the tips. Translate Instances node ... they never changes.

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Its not working?

    • @DiegoSilva-bp9if
      @DiegoSilva-bp9if 3 ปีที่แล้ว +2

      ​@@Khamurai its workin very good. translate for a node that changes the position of objects is very much the taste of the Blender Institute programmers. it's always "translate" for move, in "chance position" or "set position", that's what I was referring to.

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      @@DiegoSilva-bp9if Oh okay yeah I get what you mean

  • @jeffg4801
    @jeffg4801 2 ปีที่แล้ว

    Good tut. I really like the bubbles on a surface by scaling in x, y, and z

  • @jurassic_painworld3151
    @jurassic_painworld3151 9 หลายเดือนก่อน

    A good tutorial with infinity uses!

  • @PeregrineChurch
    @PeregrineChurch 3 ปีที่แล้ว +2

    You deserve waaaaaaay more subscribers. Can wait to see what you come out with next :)

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Working on it! Thanks for the kind words!

  • @man_art_man
    @man_art_man 3 ปีที่แล้ว +8

    Grate job man! Some how you remind me a guy named “Sketches for Humanity” at TH-cam 😅🔥 I personally like the way you distribute a knowledge! Give us more tutorials about GN. Would be great to have complete node tree at the end of your tutorials or even at the beginning may be 😅😅😅😅

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +4

      Sketches for humanity is great, one of the channels that got me into experimenting with geonodes in the first place!
      I will keep the node overview in mind, I like the idea if it's applicable in the video.
      Thanks for the feedback!

  • @creeps3289
    @creeps3289 3 ปีที่แล้ว +2

    Good tutorial love it! Really hope to see more of those! x) Definitely motivates me to work on nodes more each time i see nicely explained nodes setup.

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Glad it was helpful! Lots of videos currently on the way

  • @rewis3d
    @rewis3d 2 ปีที่แล้ว

    Brilliant! Was trying to figure out how to use normal node.

  • @danielsonderhoff5882
    @danielsonderhoff5882 3 ปีที่แล้ว +1

    Very cool and inspirational. Thanks

  • @The_Zero_Point
    @The_Zero_Point 2 ปีที่แล้ว

    Finally, a really good tutorial. Thank you so much!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Thank you! Glad it was helpful

  • @3djohnboy
    @3djohnboy 2 ปีที่แล้ว +1

    wow great tutorial thank you

  • @dentreveal3820
    @dentreveal3820 2 ปีที่แล้ว +1

    Great video. Part 2 please

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks! Might be time for a sequel

  • @ongio4
    @ongio4 3 ปีที่แล้ว +1

    Great video man! Explained it very well and looks fun, def gonna try it myself

  • @spreadlove3192
    @spreadlove3192 3 ปีที่แล้ว +1

    that is a very great tutorial, thank you so much, I hope to see more from you

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      More to come!

  • @brothachris
    @brothachris 2 ปีที่แล้ว

    This is a really fantastic tutorial. It's exactly the right information to get me started.
    Keep up the good work!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      I'm happy to hear that!

  • @TheNorwegianBrute
    @TheNorwegianBrute 2 ปีที่แล้ว +1

    Thank you for a great tutorial!

  • @jenovaizquierdo
    @jenovaizquierdo 3 ปีที่แล้ว +1

    Dude really awesome tutorial man. You made me subscribe, looking forward to learn more from you about Geo node 👍🏼

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Awesome, thank you!

    • @jenovaizquierdo
      @jenovaizquierdo 3 ปีที่แล้ว

      @@Khamurai is a pleasure, thank you for replying. 😁

  • @alirezaakhavi9943
    @alirezaakhavi9943 ปีที่แล้ว

    really amazing video tutorials man! thank you for sharing your great ideas! :)

  • @kamaukinyanjui671
    @kamaukinyanjui671 8 หลายเดือนก่อน

    Great video introduction to geonodes.
    But it leads me to ask about house generators, do they also rely on point distribution?

  • @serbanandrei7532
    @serbanandrei7532 3 ปีที่แล้ว +1

    This was very good

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Thank you!

  • @wompcomp
    @wompcomp 3 ปีที่แล้ว +1

    THIS IS SO AWESOME THANK YOU SO MUCH

  • @roary666
    @roary666 2 ปีที่แล้ว

    Very nice tutorial. Love the challenge in the end. I think this concept would be much more widely adapted in to the tutorials. Keep up the good work.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks, I think it might be a good way to learn new things since it build upon things you've just learned

  • @twitchdailies3982
    @twitchdailies3982 2 ปีที่แล้ว +1

    Bra grejjor!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Tackar 😁

  • @GUL3DWORLD
    @GUL3DWORLD 2 ปีที่แล้ว +1

    USEFUL TUTORIAL. THANKS.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad it was helpful!

  • @milansvancara
    @milansvancara 2 ปีที่แล้ว +1

    I somehow always feel like this German accent is perfect for modeling tutorials :D

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Cool, it's a swedish accent though lol :D

    • @milansvancara
      @milansvancara 2 ปีที่แล้ว

      @@Khamurai Close enough:D Anyway, I wanted to ask you, if you would be up to some music+blender collab

  • @basiccomponents
    @basiccomponents 2 ปีที่แล้ว

    thank you this was really useful and clear!

  • @marcelsalvia1351
    @marcelsalvia1351 ปีที่แล้ว

    Huge Thank you

  • @Gavrev
    @Gavrev 2 ปีที่แล้ว +1

    Nice video man.. very helpful

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Glad to hear it!

  • @zboy303
    @zboy303 3 ปีที่แล้ว +1

    Superb.

  • @arunbabu3814
    @arunbabu3814 3 ปีที่แล้ว +1

    I directly plugged in the location from object info to vector math node. Essentially bypassing geometry proximity node. And by adjusting the addend value, it worked just fine!! Puzzled now. Proximity function without the node itself?!

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Sure, if you just want a linear fall-off of the effect based on location that should work fine. The strength of the geometry proximity node is that you can use whatever shape you want as the affector and in extension create whatever falloff and spread that you want

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      Also, really glad to hear someone experiment on their own after watching this video!

    • @arunbabu3814
      @arunbabu3814 3 ปีที่แล้ว

      Oh. Ok. Will experiment more on that then! And thanks for the explorative approach of the tutorial. It's really amazing.

  • @fantsypants8313
    @fantsypants8313 2 ปีที่แล้ว

    Thank you for your accessible videos!

  • @Dr3amCatch
    @Dr3amCatch 2 ปีที่แล้ว +1

    Great video, thanks! :)

  • @shura8817
    @shura8817 3 ปีที่แล้ว +2

    Sick

  • @mostlycolin
    @mostlycolin 3 ปีที่แล้ว +1

    really nice video, thanks for making this.

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Thank you! And thanks for watching

  • @moya_flat
    @moya_flat 3 ปีที่แล้ว +1

    Thank you! So useful!

  • @oldman4193
    @oldman4193 2 ปีที่แล้ว

    thank you

  • @Joh00226
    @Joh00226 2 ปีที่แล้ว

    You good sir just got a like.

  • @lucioromani8620
    @lucioromani8620 3 หลายเดือนก่อน

    Sorry, maybe this is a dumb question but how you give different materials to both objets? i mean one material to the base objet and another material to the sphere/cyilinder/ etc

  • @IgorKidi
    @IgorKidi 2 ปีที่แล้ว

    thank you very much!!

  • @marcinwojciechowski6045
    @marcinwojciechowski6045 3 ปีที่แล้ว +1

    Very good job men... You have my subscription and thumb up.

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Thanks for the sub!

  • @omnivorist
    @omnivorist 3 ปีที่แล้ว

    Great tutorial

  • @John-ww7uj
    @John-ww7uj 3 ปีที่แล้ว

    Thanks for making this tutorial, you explain everything very well :)

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad it was helpful!

  • @Riddle124
    @Riddle124 3 ปีที่แล้ว +1

    really good!

  • @rustlu2955
    @rustlu2955 4 หลายเดือนก่อน

    wowowow I love you i need this !!!!

  • @TerenceKearns
    @TerenceKearns 2 ปีที่แล้ว +1

    very well done 👍

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Many thanks!

  • @БорисБритва-к9и
    @БорисБритва-к9и 3 ปีที่แล้ว +1

    Nice job. Thx !

  • @voyageruk2002
    @voyageruk2002 2 ปีที่แล้ว +1

    very well paced and great teaching style, sub'd

  • @hopefulkoala01435
    @hopefulkoala01435 3 ปีที่แล้ว +2

    you explained this *so* well even my idiot brain followed it, subscribing!

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Lol glad it was helpful, and thanks for the sub!

  • @awreno
    @awreno 2 ปีที่แล้ว +1

    Amazing lesson, thank you so much for this! Any idea how to keep geometry instances from intersecting?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      As far as I know you can't do much about intersecting instances other than increasing the distance between them until they don't intersect anymore 😅

    • @awreno
      @awreno 2 ปีที่แล้ว

      @@Khamurai Yes, just tried out the Poisson Disk option and played around with the Distance Min, that pretty much helps solve the issue. Thanks for the speedy reply tho, it's very cool that you're engaging with your audience!

  • @designer9137
    @designer9137 2 ปีที่แล้ว +1

    Awesome Video :)

  • @wompcomp
    @wompcomp 3 ปีที่แล้ว +3

    i cant find the instances to points node

    • @마인드셋이전부이-g1z
      @마인드셋이전부이-g1z 3 ปีที่แล้ว +2

      me too

    • @LONEWLF-
      @LONEWLF- 3 ปีที่แล้ว +3

      @@마인드셋이전부이-g1z you need the blender 3.0 beta version

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +3

      Like Shamac said, this tutorial is 3.0 specific. The equivalent node in 2.93 is called Point Instance but its funtionality is a bit different and the workflow for the techniques I showed in the video are not the same for 2.93

    • @wompcomp
      @wompcomp 3 ปีที่แล้ว +3

      @@Khamurai ohhh OK that makes sense, I already thought It had something to do with what version I was using but I wasn't sure, thank you!

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +1

      @@wompcomp No problem!

  • @icanhaskpop1239
    @icanhaskpop1239 2 ปีที่แล้ว +1

    "Let's add a UV sphere.... okay, that's enough modeling for now." LOL (That's usually how most of my Blender sessions begin and end.)

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Been there lol

    • @icanhaskpop1239
      @icanhaskpop1239 2 ปีที่แล้ว +1

      @@Khamurai - Most of my Blender work has been for the purpose of creating abstract art, and I think geometry nodes might be Blender's most powerful tool for what I'm wanting to do, but I still struggle to wrap my brain around it. However, this video has helped me get closer to understanding it, thank you! :)

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      @@icanhaskpop1239 I 100% agree, geonodes made Blender go from amazing to mind-blowing in my opinion. Just keep experimenting, you will get there :)

  • @4deux
    @4deux 3 ปีที่แล้ว

    Thanks ! Huge video, keep going c:

  • @hernandezjeff5694
    @hernandezjeff5694 2 ปีที่แล้ว

    Hey, did you know why my render doesn't show the geo nodes object, in still new in blender

  • @manojlogulic4234
    @manojlogulic4234 3 ปีที่แล้ว +1

    Very well done sir, instant sub and like from me 👏👏👏

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว

      Much appreciated, thank you!

  • @javannapoli2018
    @javannapoli2018 2 ปีที่แล้ว +1

    So I'm really new to Blender and the concept of geometry nodes seems really cool.
    Would there be a way to have an object change colour depending on its distance from the parent object? Like using colour ramps or something?
    That in compination with the proximity based one could look really cool.
    I'm imagining the bubble effect with the proximity object and making the 'bubbles' glow as they grow bigger / get further away from the parent.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      That should be possible yeah, might be worth doing a video on it!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Just tried it and it works! Video coming soon :)

    • @javannapoli2018
      @javannapoli2018 2 ปีที่แล้ว

      @@Khamurai I am VERY excited hahaha.

  • @tuxgirl
    @tuxgirl 2 ปีที่แล้ว

    I mostly have the final challenge, but when my icospheres jump off the uv sphere, they are pointing slightly off from where I want them, and I can't seem to figure out why. They are pointing a bit higher in the x/y/z than what I want. It seems to be related to the multiply add, but I can't seem to figure out a way around it... Any quick hints?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Change it from Multiply Add to just Multiply, that should do it!

  • @Nicogs
    @Nicogs 3 ปีที่แล้ว +2

    your voice is relaxing asf hahaa

    • @Khamurai
      @Khamurai  3 ปีที่แล้ว +2

      Blender tutorials for studying and/or falling asleep

  • @carkchan
    @carkchan 2 ปีที่แล้ว +1

    brilliant video thankyou!
    can you help me thou, im struggling to add a material to the whole object beside the original UV sphere

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Thanks!
      You can use a Set material node to apply different materials, so if you want to apply a material to instanced gemoetry you can add the node after the instancing and choose an existing material in the dropdown. Hope that helps!

    • @carkchan
      @carkchan 2 ปีที่แล้ว +1

      @@Khamurai thankyou so much! I appreciate you replying. I will give this ago

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      @@carkchan Let me know how it goes!

    • @carkchan
      @carkchan 2 ปีที่แล้ว +1

      @@Khamurai brilliant it worked!! thanks

  • @bme4285
    @bme4285 2 ปีที่แล้ว +1

    Great video. I was following nicely up until about the 2 minute point 🙂. I’m still struggling with basic nodes and now we have geo nodes. Man, is this really for me? 😩

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Geometry nodes is one of those things where it's good to have a specific end result in mind when you experiment. Focus on instancing things and using Set position nodes in combination with Random value nodes and Noise texture nodes until you start to get a feel for how it is all connected

    • @bme4285
      @bme4285 2 ปีที่แล้ว

      @@Khamurai Sigh, okay I’ll give it a go, only because u said so.

  • @BeardPhobia
    @BeardPhobia 2 ปีที่แล้ว +1

    I tried to use "Set material" to the "blobs", and it kind of works. They get more of a similar color than the actual material I try to use. Do you know how to add a material to the blobs following the proximity object? (I'm a real beginner in Blender, and this tutorial is basically the most I've ever done in Geometry Nodes. Great video =)

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks!
      I'm not sure, it's hard to say without knowing how the material is set up.
      If you have Discord you can hop on my server and I will give it a look

    • @BeardPhobia
      @BeardPhobia 2 ปีที่แล้ว

      @@Khamurai I’ll hop on Discord tomorrow. Need some sleep at the moment :) Thank you!

  • @brandonraines2524
    @brandonraines2524 2 ปีที่แล้ว

    What's the new normal node? I fine have normal node on mine

  • @gustavknak8973
    @gustavknak8973 2 ปีที่แล้ว

    Is it possible to use a shader on an object that is instanced?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Yeah you can use a Set material node and chose an existing material in the dropdown

  • @flynndonald6892
    @flynndonald6892 3 ปีที่แล้ว +1

    Thank you all powerful 4th dimensional god

  • @goldeneye3100
    @goldeneye3100 2 ปีที่แล้ว

    If I modeled a simple bubble out of a UV sphere, how would I put it in my geometry node tree?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      You can either add an Object info node and select the object you want to use in the dropdown menu or you can drag the object from the scene collection overview straight into the geometry nodes tree

  • @pedrojacob6835
    @pedrojacob6835 10 หลายเดือนก่อน +1

    Hey man, great video! I'm trying to make a path of grass growing in Blender. The ideia is to make the grass come from the left to the right and make sort of a trail. I tried to put a large rectangle with a Curve modifier but it makes only a little spot of grass when it should to make the whole mesh. Anyone can help me please? Thanks a lot! 🥹

    • @Khamurai
      @Khamurai  10 หลายเดือนก่อน +1

      I think this video can help you with that: th-cam.com/video/NopMAW8ni6k/w-d-xo.htmlsi=TBfUgg-0jzx_agpB

    • @pedrojacob6835
      @pedrojacob6835 10 หลายเดือนก่อน

      @@Khamurai Thanks Man, u are an absolute legend, sub and like obv

    • @pedrojacob6835
      @pedrojacob6835 10 หลายเดือนก่อน

      Thanks again, it worked! Now i'm trying to make the base as a shadow catcher but i want to maintain the grass. What should I do? @@Khamurai

  • @gustavknak8973
    @gustavknak8973 2 ปีที่แล้ว

    How do i use a different mesh as the object to instance?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      You can either drag it from the outliner into the geometry nodes tree, or add an Object info node manually and select the mesh you want to use from the dropdown

  • @jeremyharding6878
    @jeremyharding6878 ปีที่แล้ว

    What node to you use for adding your own object ?

    • @Khamurai
      @Khamurai  ปีที่แล้ว

      Object Info node is what you are looking for 🙌

  • @lazyartist6985
    @lazyartist6985 2 ปีที่แล้ว

    How to control this with an empty?

  • @sakurasepuku4374
    @sakurasepuku4374 ปีที่แล้ว

    Oh no, my version of blender doesn't have some of these nodes, the normals and the instance on points, I think i have the 2.93

    • @Khamurai
      @Khamurai  ปีที่แล้ว

      2.93 is using the unsupported version of geometry nodes that came before the re-work of the system in 3.0, so if you plan on learning geometry nodes I recommend downloading a newer version of Blender (3.3 for example which is currently marked for long term support)
      Having multiple versions of Blender for different things is also something I would recommend (I have 6 different version installed that I switch between depending on what I am working on for example)

  • @designer9137
    @designer9137 2 ปีที่แล้ว

    But bro how to change the colour of the object which is merging out ?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      You can create a material as usual and then use a Set material node in the geometry nodes tree :)

  • @krishnabaro6036
    @krishnabaro6036 2 ปีที่แล้ว

    It might sound like geh. BUT love u bro. Great video. 1 sub from me

  • @djC653
    @djC653 3 ปีที่แล้ว

    hmmmmm . . . so I tried to cheat and do the final set up in pt2 and it didn't work, it only worked if I followed you. Surprised I had to do the "normal" node version before I could get the results you got after you replaced it with the "Align Eular To Vector" node. K back to the show

  • @hayyew6593
    @hayyew6593 2 ปีที่แล้ว +1

    ggg sound gg not yamany garmany