Amazing tutorial! I just have one thing to add. Now that 3.0 is released and not in Alpha you need to plug in the "Distribute Points on Faces" into rotation in the "Align Eueler to Vector" and then plug the "Normal" into Vector in the "Align Eueler to Vector"
Im new to geometry nodes and blender, and even though i watched some amazing tutorials on this so far, it never clicked. But this video was so well made and taught, i understand it now for the first time. Thank you !
Liked the simplification of "it's good for distributing points". So true. 80% of the time. Simple way to grasp it initially even though it can get endless complex - quickly. Have to have that birds eye view of how can it help me.
Yeah I agree, it's hard to learn something without knowing what it is useful for! It might be time to make a follow-up to this video since the geometry nodes system (and my own proficiency in it) has changed immensely over the past year
You’re a godsend for Geo Nodes! Plenty go through basics and then say experiment! And then give advanced recipes and say learn! And while there’s value to that, making this system you can experiment with is amazing. I can already see how it can be substituted and even joining more geometry. Thanks again!
loved the tutorial because i actually understood this one, been watching some tutorial but people just tell you to make the same things they do without explaining
Agreed, it's not just "chuck these on here and boom you're done, tutorial over" The best tutorials are the ones that help explain what you're doing, not just how to do it.
I love that the point coming across is not necessarily a final render or product, but that it's the fun of experimentation that's to be encouraged -- and you bring us all up to a jumping-off point. Thanks!
That was my goal with the video so Im happy that it came across that way, I was trying to emulate the way that I found to be the best way to learn for me. How people learn is of course different from person to person but I hope it helped some people ease into the whole geonodes thing!
What a great way to introduce a concept and show the different applications for it! I wish more tutorials were like this! Definitely subbed and looking forward to more tutorials from you!!
Honestly this is one of the best Geometry Nodes videos I've seen, it really has been overwhelming for me to even start something, but your explanation of the nodes, and the encouragement really helps a lot!
Getting started is the hardest part, once you get a feel for what the nodes does and the general flow of the node trees things will start falling into place. Happy to hear I could provide some help!
You literally demystified Geometry nodes for me, I am one step closer to making something that I wouldn't have had a clue about yesterday! Instant SUBSCRIBE! Please keep 'em coming ...
Hey just wanted to say that your videos are absolutely amazing, easy to follow along and you leave enough space for us the viewers to make our own pieces instead of just copying, keep up the great work!
I just randomly came across your channel and I absolutely loved this tutorial! Thank you so much and you definitely earned a new subscriber. Great, easy to follow and very nice experimental content! 👍
@@Khamurai hey i was just passing by again to once again show appreciation! you were right and i did like what was coming! keep it up, great content even for a designer that has logic and math issues!
Awesome video! Thank you especially for your kindness at the conclusion. It's reassuring to see that it's normal if geometry nodes are still a lil bit confusing at the beggining.
Yeah I would argue that it's normal to feel like that even after using it for a longer time too just because of the nature of the system, but once you start getting a hang of it (and learn more about the underlying principles like vectors and geometry types) it will get a lot easier pretty quickly. Just keep using it and run into problems and try to solve those problems, consistency is the key!
@@Khamurai Thank you so much for your advices and encouragement! I wanted to ask how did you put the color on the objects on the surface? You change the primitive mesh into a real object for the spheres?
@@lpzmxiv136 Yes I have a collection called crystals with some objects that I use instead of a mesh primitive in the node tree. You can do this by using a Collection Info node with the collection with the objects you want to scatter selected in it
@@Khamurai its workin very good. translate for a node that changes the position of objects is very much the taste of the Blender Institute programmers. it's always "translate" for move, in "chance position" or "set position", that's what I was referring to.
Grate job man! Some how you remind me a guy named “Sketches for Humanity” at TH-cam 😅🔥 I personally like the way you distribute a knowledge! Give us more tutorials about GN. Would be great to have complete node tree at the end of your tutorials or even at the beginning may be 😅😅😅😅
Sketches for humanity is great, one of the channels that got me into experimenting with geonodes in the first place! I will keep the node overview in mind, I like the idea if it's applicable in the video. Thanks for the feedback!
Good tutorial love it! Really hope to see more of those! x) Definitely motivates me to work on nodes more each time i see nicely explained nodes setup.
I directly plugged in the location from object info to vector math node. Essentially bypassing geometry proximity node. And by adjusting the addend value, it worked just fine!! Puzzled now. Proximity function without the node itself?!
Sure, if you just want a linear fall-off of the effect based on location that should work fine. The strength of the geometry proximity node is that you can use whatever shape you want as the affector and in extension create whatever falloff and spread that you want
Sorry, maybe this is a dumb question but how you give different materials to both objets? i mean one material to the base objet and another material to the sphere/cyilinder/ etc
@@Khamurai Yes, just tried out the Poisson Disk option and played around with the Distance Min, that pretty much helps solve the issue. Thanks for the speedy reply tho, it's very cool that you're engaging with your audience!
Like Shamac said, this tutorial is 3.0 specific. The equivalent node in 2.93 is called Point Instance but its funtionality is a bit different and the workflow for the techniques I showed in the video are not the same for 2.93
@@Khamurai - Most of my Blender work has been for the purpose of creating abstract art, and I think geometry nodes might be Blender's most powerful tool for what I'm wanting to do, but I still struggle to wrap my brain around it. However, this video has helped me get closer to understanding it, thank you! :)
So I'm really new to Blender and the concept of geometry nodes seems really cool. Would there be a way to have an object change colour depending on its distance from the parent object? Like using colour ramps or something? That in compination with the proximity based one could look really cool. I'm imagining the bubble effect with the proximity object and making the 'bubbles' glow as they grow bigger / get further away from the parent.
I mostly have the final challenge, but when my icospheres jump off the uv sphere, they are pointing slightly off from where I want them, and I can't seem to figure out why. They are pointing a bit higher in the x/y/z than what I want. It seems to be related to the multiply add, but I can't seem to figure out a way around it... Any quick hints?
Thanks! You can use a Set material node to apply different materials, so if you want to apply a material to instanced gemoetry you can add the node after the instancing and choose an existing material in the dropdown. Hope that helps!
Great video. I was following nicely up until about the 2 minute point 🙂. I’m still struggling with basic nodes and now we have geo nodes. Man, is this really for me? 😩
Geometry nodes is one of those things where it's good to have a specific end result in mind when you experiment. Focus on instancing things and using Set position nodes in combination with Random value nodes and Noise texture nodes until you start to get a feel for how it is all connected
I tried to use "Set material" to the "blobs", and it kind of works. They get more of a similar color than the actual material I try to use. Do you know how to add a material to the blobs following the proximity object? (I'm a real beginner in Blender, and this tutorial is basically the most I've ever done in Geometry Nodes. Great video =)
Thanks! I'm not sure, it's hard to say without knowing how the material is set up. If you have Discord you can hop on my server and I will give it a look
You can either add an Object info node and select the object you want to use in the dropdown menu or you can drag the object from the scene collection overview straight into the geometry nodes tree
Hey man, great video! I'm trying to make a path of grass growing in Blender. The ideia is to make the grass come from the left to the right and make sort of a trail. I tried to put a large rectangle with a Curve modifier but it makes only a little spot of grass when it should to make the whole mesh. Anyone can help me please? Thanks a lot! 🥹
You can either drag it from the outliner into the geometry nodes tree, or add an Object info node manually and select the mesh you want to use from the dropdown
2.93 is using the unsupported version of geometry nodes that came before the re-work of the system in 3.0, so if you plan on learning geometry nodes I recommend downloading a newer version of Blender (3.3 for example which is currently marked for long term support) Having multiple versions of Blender for different things is also something I would recommend (I have 6 different version installed that I switch between depending on what I am working on for example)
hmmmmm . . . so I tried to cheat and do the final set up in pt2 and it didn't work, it only worked if I followed you. Surprised I had to do the "normal" node version before I could get the results you got after you replaced it with the "Align Eular To Vector" node. K back to the show
Amazing tutorial! I just have one thing to add. Now that 3.0 is released and not in Alpha you need to plug in the "Distribute Points on Faces" into rotation in the "Align Eueler to Vector" and then plug the "Normal" into Vector in the "Align Eueler to Vector"
Im new to geometry nodes and blender, and even though i watched some amazing tutorials on this so far, it never clicked. But this video was so well made and taught, i understand it now for the first time. Thank you !
I'm happy to hear that it was helpful to you, Blender is not the easiest thing to get into and Geometry nodes even more so!
Liked the simplification of "it's good for distributing points". So true. 80% of the time. Simple way to grasp it initially even though it can get endless complex - quickly. Have to have that birds eye view of how can it help me.
Yeah I agree, it's hard to learn something without knowing what it is useful for!
It might be time to make a follow-up to this video since the geometry nodes system (and my own proficiency in it) has changed immensely over the past year
This is such a fantastic lesson plan!
Thanks!
You made THE most valuable geometry node tutorial on TH-cam.
That's a pretty big claim, thank you!
You’re a godsend for Geo Nodes!
Plenty go through basics and then say experiment! And then give advanced recipes and say learn!
And while there’s value to that, making this system you can experiment with is amazing. I can already see how it can be substituted and even joining more geometry.
Thanks again!
loved the tutorial because i actually understood this one, been watching some tutorial but people just tell you to make the same things they do without explaining
It’s great how you add all the nodes, then explain where, how and why you’re adding them into the sequence. Great tutorial.
Agreed, it's not just "chuck these on here and boom you're done, tutorial over"
The best tutorials are the ones that help explain what you're doing, not just how to do it.
I love that the point coming across is not necessarily a final render or product, but that it's the fun of experimentation that's to be encouraged -- and you bring us all up to a jumping-off point. Thanks!
That was my goal with the video so Im happy that it came across that way, I was trying to emulate the way that I found to be the best way to learn for me. How people learn is of course different from person to person but I hope it helped some people ease into the whole geonodes thing!
best geometry nodes explanation outta here
What a great way to introduce a concept and show the different applications for it! I wish more tutorials were like this! Definitely subbed and looking forward to more tutorials from you!!
Thanks for the kind words and thanks for the sub! More to come!
Honestly this is one of the best Geometry Nodes videos I've seen, it really has been overwhelming for me to even start something, but your explanation of the nodes, and the encouragement really helps a lot!
Getting started is the hardest part, once you get a feel for what the nodes does and the general flow of the node trees things will start falling into place.
Happy to hear I could provide some help!
I can't help but say all those guys are right about how wonderful this lesson is. Thank you. Subscribed.
Thanks for the sub!
You literally demystified Geometry nodes for me, I am one step closer to making something that I wouldn't have had a clue about yesterday! Instant SUBSCRIBE! Please keep 'em coming ...
best geo nodes teacher I have found yet
Hey just wanted to say that your videos are absolutely amazing, easy to follow along and you leave enough space for us the viewers to make our own pieces instead of just copying, keep up the great work!
Glad you like them!
thats the best beginner tutoriol for geo nodes yet. thanks.
Amazing video my friend!
Really awesome and easy to understand. This is what all tutorials should strive to be, especially with GN's ! Thank you for your work and time!!
Thanks, that's what I was trying to achieve!
As a solid C+ Algebra student, Geometry nodes is super confusing but this video makes it a little less so. Thanks!
Glad it helped!
Thanks a lot. Very helpful. I'm picking blender exactly for creative coding and I'm glad you share such high quality content on the topic.
I think geometry nodes is a good path to go down in that case, especially now when there are a lot more really great geonodes resources to learn from
Beautiful intro into the concept and the usability of GN
That was my goal so I'm happy to hear that!
Wow what a legend you are.
I just randomly came across your channel and I absolutely loved this tutorial! Thank you so much and you definitely earned a new subscriber. Great, easy to follow and very nice experimental content! 👍
Thanks for subbing! If you like the things I showed in this video I think you will really like what is coming next month!
@@Khamurai hey i was just passing by again to once again show appreciation! you were right and i did like what was coming! keep it up, great content even for a designer that has logic and math issues!
Procedural shit is so magic to me it’s got me learning math on my own and I took algebra 2 five times in highschool😂
Yeah it really is, the more I do it the more I wish I had picked up some more math courses back in the day lol
Awesome video! Thank you especially for your kindness at the conclusion. It's reassuring to see that it's normal if geometry nodes are still a lil bit confusing at the beggining.
Yeah I would argue that it's normal to feel like that even after using it for a longer time too just because of the nature of the system, but once you start getting a hang of it (and learn more about the underlying principles like vectors and geometry types) it will get a lot easier pretty quickly.
Just keep using it and run into problems and try to solve those problems, consistency is the key!
@@Khamurai Thank you so much for your advices and encouragement!
I wanted to ask how did you put the color on the objects on the surface? You change the primitive mesh into a real object for the spheres?
@@lpzmxiv136 Yes I have a collection called crystals with some objects that I use instead of a mesh primitive in the node tree. You can do this by using a Collection Info node with the collection with the objects you want to scatter selected in it
@@Khamurai Thank you very much for the precisions :)
This is amazing, for the past week i was looking for a way to grow flowers from a surface and this does the trick😁 thx👊
Well this is a pretty good start then!
thanks for the tips. Translate Instances node ... they never changes.
Its not working?
@@Khamurai its workin very good. translate for a node that changes the position of objects is very much the taste of the Blender Institute programmers. it's always "translate" for move, in "chance position" or "set position", that's what I was referring to.
@@DiegoSilva-bp9if Oh okay yeah I get what you mean
Good tut. I really like the bubbles on a surface by scaling in x, y, and z
A good tutorial with infinity uses!
You deserve waaaaaaay more subscribers. Can wait to see what you come out with next :)
Working on it! Thanks for the kind words!
Grate job man! Some how you remind me a guy named “Sketches for Humanity” at TH-cam 😅🔥 I personally like the way you distribute a knowledge! Give us more tutorials about GN. Would be great to have complete node tree at the end of your tutorials or even at the beginning may be 😅😅😅😅
Sketches for humanity is great, one of the channels that got me into experimenting with geonodes in the first place!
I will keep the node overview in mind, I like the idea if it's applicable in the video.
Thanks for the feedback!
Good tutorial love it! Really hope to see more of those! x) Definitely motivates me to work on nodes more each time i see nicely explained nodes setup.
Glad it was helpful! Lots of videos currently on the way
Brilliant! Was trying to figure out how to use normal node.
Very cool and inspirational. Thanks
Finally, a really good tutorial. Thank you so much!
Thank you! Glad it was helpful
wow great tutorial thank you
Great video. Part 2 please
Thanks! Might be time for a sequel
Great video man! Explained it very well and looks fun, def gonna try it myself
that is a very great tutorial, thank you so much, I hope to see more from you
More to come!
This is a really fantastic tutorial. It's exactly the right information to get me started.
Keep up the good work!
I'm happy to hear that!
Thank you for a great tutorial!
Dude really awesome tutorial man. You made me subscribe, looking forward to learn more from you about Geo node 👍🏼
Awesome, thank you!
@@Khamurai is a pleasure, thank you for replying. 😁
really amazing video tutorials man! thank you for sharing your great ideas! :)
Great video introduction to geonodes.
But it leads me to ask about house generators, do they also rely on point distribution?
This was very good
Thank you!
THIS IS SO AWESOME THANK YOU SO MUCH
Very nice tutorial. Love the challenge in the end. I think this concept would be much more widely adapted in to the tutorials. Keep up the good work.
Thanks, I think it might be a good way to learn new things since it build upon things you've just learned
Bra grejjor!
Tackar 😁
USEFUL TUTORIAL. THANKS.
Glad it was helpful!
I somehow always feel like this German accent is perfect for modeling tutorials :D
Cool, it's a swedish accent though lol :D
@@Khamurai Close enough:D Anyway, I wanted to ask you, if you would be up to some music+blender collab
thank you this was really useful and clear!
Huge Thank you
Nice video man.. very helpful
Glad to hear it!
Superb.
I directly plugged in the location from object info to vector math node. Essentially bypassing geometry proximity node. And by adjusting the addend value, it worked just fine!! Puzzled now. Proximity function without the node itself?!
Sure, if you just want a linear fall-off of the effect based on location that should work fine. The strength of the geometry proximity node is that you can use whatever shape you want as the affector and in extension create whatever falloff and spread that you want
Also, really glad to hear someone experiment on their own after watching this video!
Oh. Ok. Will experiment more on that then! And thanks for the explorative approach of the tutorial. It's really amazing.
Thank you for your accessible videos!
Great video, thanks! :)
Sick
really nice video, thanks for making this.
Thank you! And thanks for watching
Thank you! So useful!
thank you
You good sir just got a like.
Sorry, maybe this is a dumb question but how you give different materials to both objets? i mean one material to the base objet and another material to the sphere/cyilinder/ etc
thank you very much!!
Very good job men... You have my subscription and thumb up.
Thanks for the sub!
Great tutorial
Thanks for making this tutorial, you explain everything very well :)
Glad it was helpful!
really good!
wowowow I love you i need this !!!!
very well done 👍
Many thanks!
Nice job. Thx !
Thanks!
very well paced and great teaching style, sub'd
you explained this *so* well even my idiot brain followed it, subscribing!
Lol glad it was helpful, and thanks for the sub!
Amazing lesson, thank you so much for this! Any idea how to keep geometry instances from intersecting?
As far as I know you can't do much about intersecting instances other than increasing the distance between them until they don't intersect anymore 😅
@@Khamurai Yes, just tried out the Poisson Disk option and played around with the Distance Min, that pretty much helps solve the issue. Thanks for the speedy reply tho, it's very cool that you're engaging with your audience!
Awesome Video :)
Thanks!
i cant find the instances to points node
me too
@@마인드셋이전부이-g1z you need the blender 3.0 beta version
Like Shamac said, this tutorial is 3.0 specific. The equivalent node in 2.93 is called Point Instance but its funtionality is a bit different and the workflow for the techniques I showed in the video are not the same for 2.93
@@Khamurai ohhh OK that makes sense, I already thought It had something to do with what version I was using but I wasn't sure, thank you!
@@wompcomp No problem!
"Let's add a UV sphere.... okay, that's enough modeling for now." LOL (That's usually how most of my Blender sessions begin and end.)
Been there lol
@@Khamurai - Most of my Blender work has been for the purpose of creating abstract art, and I think geometry nodes might be Blender's most powerful tool for what I'm wanting to do, but I still struggle to wrap my brain around it. However, this video has helped me get closer to understanding it, thank you! :)
@@icanhaskpop1239 I 100% agree, geonodes made Blender go from amazing to mind-blowing in my opinion. Just keep experimenting, you will get there :)
Thanks ! Huge video, keep going c:
Hey, did you know why my render doesn't show the geo nodes object, in still new in blender
Very well done sir, instant sub and like from me 👏👏👏
Much appreciated, thank you!
So I'm really new to Blender and the concept of geometry nodes seems really cool.
Would there be a way to have an object change colour depending on its distance from the parent object? Like using colour ramps or something?
That in compination with the proximity based one could look really cool.
I'm imagining the bubble effect with the proximity object and making the 'bubbles' glow as they grow bigger / get further away from the parent.
That should be possible yeah, might be worth doing a video on it!
Just tried it and it works! Video coming soon :)
@@Khamurai I am VERY excited hahaha.
I mostly have the final challenge, but when my icospheres jump off the uv sphere, they are pointing slightly off from where I want them, and I can't seem to figure out why. They are pointing a bit higher in the x/y/z than what I want. It seems to be related to the multiply add, but I can't seem to figure out a way around it... Any quick hints?
Change it from Multiply Add to just Multiply, that should do it!
your voice is relaxing asf hahaa
Blender tutorials for studying and/or falling asleep
brilliant video thankyou!
can you help me thou, im struggling to add a material to the whole object beside the original UV sphere
Thanks!
You can use a Set material node to apply different materials, so if you want to apply a material to instanced gemoetry you can add the node after the instancing and choose an existing material in the dropdown. Hope that helps!
@@Khamurai thankyou so much! I appreciate you replying. I will give this ago
@@carkchan Let me know how it goes!
@@Khamurai brilliant it worked!! thanks
Great video. I was following nicely up until about the 2 minute point 🙂. I’m still struggling with basic nodes and now we have geo nodes. Man, is this really for me? 😩
Geometry nodes is one of those things where it's good to have a specific end result in mind when you experiment. Focus on instancing things and using Set position nodes in combination with Random value nodes and Noise texture nodes until you start to get a feel for how it is all connected
@@Khamurai Sigh, okay I’ll give it a go, only because u said so.
I tried to use "Set material" to the "blobs", and it kind of works. They get more of a similar color than the actual material I try to use. Do you know how to add a material to the blobs following the proximity object? (I'm a real beginner in Blender, and this tutorial is basically the most I've ever done in Geometry Nodes. Great video =)
Thanks!
I'm not sure, it's hard to say without knowing how the material is set up.
If you have Discord you can hop on my server and I will give it a look
@@Khamurai I’ll hop on Discord tomorrow. Need some sleep at the moment :) Thank you!
What's the new normal node? I fine have normal node on mine
Is it possible to use a shader on an object that is instanced?
Yeah you can use a Set material node and chose an existing material in the dropdown
Thank you all powerful 4th dimensional god
If I modeled a simple bubble out of a UV sphere, how would I put it in my geometry node tree?
You can either add an Object info node and select the object you want to use in the dropdown menu or you can drag the object from the scene collection overview straight into the geometry nodes tree
Hey man, great video! I'm trying to make a path of grass growing in Blender. The ideia is to make the grass come from the left to the right and make sort of a trail. I tried to put a large rectangle with a Curve modifier but it makes only a little spot of grass when it should to make the whole mesh. Anyone can help me please? Thanks a lot! 🥹
I think this video can help you with that: th-cam.com/video/NopMAW8ni6k/w-d-xo.htmlsi=TBfUgg-0jzx_agpB
@@Khamurai Thanks Man, u are an absolute legend, sub and like obv
Thanks again, it worked! Now i'm trying to make the base as a shadow catcher but i want to maintain the grass. What should I do? @@Khamurai
How do i use a different mesh as the object to instance?
You can either drag it from the outliner into the geometry nodes tree, or add an Object info node manually and select the mesh you want to use from the dropdown
What node to you use for adding your own object ?
Object Info node is what you are looking for 🙌
How to control this with an empty?
Oh no, my version of blender doesn't have some of these nodes, the normals and the instance on points, I think i have the 2.93
2.93 is using the unsupported version of geometry nodes that came before the re-work of the system in 3.0, so if you plan on learning geometry nodes I recommend downloading a newer version of Blender (3.3 for example which is currently marked for long term support)
Having multiple versions of Blender for different things is also something I would recommend (I have 6 different version installed that I switch between depending on what I am working on for example)
But bro how to change the colour of the object which is merging out ?
You can create a material as usual and then use a Set material node in the geometry nodes tree :)
It might sound like geh. BUT love u bro. Great video. 1 sub from me
hmmmmm . . . so I tried to cheat and do the final set up in pt2 and it didn't work, it only worked if I followed you. Surprised I had to do the "normal" node version before I could get the results you got after you replaced it with the "Align Eular To Vector" node. K back to the show
ggg sound gg not yamany garmany