How to Create Cloth Texture in Substance Painter [BEGINNER TUTORIAL]

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Ever wonder how to texture your character's clothing? In this video, I'll show you 7 easy steps to follow to create great looking stylized materials for fabrics, cloth and any other textiles.
    Grab this stylized material and gain access to a massive library of other materials and tutorials by joining the Patreon community:
    / stylizedstation
    Grab the free asset by tooManyDemons here:
    courses.stylizedstation.com/p...
    www.artstation.com/toomanydemons
    Check out more tutorials at stylizedstation.com

ความคิดเห็น • 39

  • @StylizedStation
    @StylizedStation  4 ปีที่แล้ว +1

    If you enjoyed the video and think I deserve a buck or two, check out my Patreon to join the community:
    patreon.com/stylizedstation

  • @GontijoGamer
    @GontijoGamer 5 หลายเดือนก่อน

    Love about the first light set up , did not know that and make huge difference! Amazing video!

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 4 ปีที่แล้ว +1

    wow.. feeling lucky to come here...Thank you.

  • @Exodus-sh5mq
    @Exodus-sh5mq 4 ปีที่แล้ว

    This is gonna be good for my project!

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 4 ปีที่แล้ว +6

    love how you break down steps. great teaching * 2x thumbs up

  • @kanonkagerou3207
    @kanonkagerou3207 2 ปีที่แล้ว

    this look so good I wanna try this metod in my near model, thank you for tut

  • @haniyedelshakib2765
    @haniyedelshakib2765 7 หลายเดือนก่อน

    woooow ... amazing 😍🤩😍

  • @Lyowynn
    @Lyowynn 4 ปีที่แล้ว

    Great vid! Have done some handpainting in Photoshop, but wanted to try out stylised painting in SP for my current project. Some of those were such a great help! Thank you! :)

  • @user-ou8hx7dy5e
    @user-ou8hx7dy5e ปีที่แล้ว

    Awesom! Thank you so matsh!

  • @sylviem.4832
    @sylviem.4832 2 ปีที่แล้ว

    Thank you!

  • @meenakumari9176
    @meenakumari9176 2 ปีที่แล้ว

    very nice you did good

  • @eazyvfx7360
    @eazyvfx7360 4 ปีที่แล้ว

    loved it dude!

  • @AeronPrince
    @AeronPrince 4 ปีที่แล้ว

    Dude! Super helpful, thank you! :D

  • @TechCarnivore1
    @TechCarnivore1 3 ปีที่แล้ว +2

    The course on stylized Station myTeachable doesn't have the model/asset to work with.

  • @moumitaahmed61
    @moumitaahmed61 หลายเดือนก่อน

    Hello for the folds, is there any way you can get the same affect with folds that are textures on? For example, I use fold alphas and stamp them on my model, will the high and low shadows still work?

  • @Ikxi
    @Ikxi 3 ปีที่แล้ว +1

    At the seams of my object. the colors are different for some reason.

  • @ifranckie
    @ifranckie 4 ปีที่แล้ว

    hey, great tutorial. How is stylized filter lighting works when you want to export it to unreal engine or unity? thanks :)

    • @StylizedStation
      @StylizedStation  4 ปีที่แล้ว

      Its a baked filter, so its baked right into the albedo :) you jsut export the texture maps.

  • @wg5548
    @wg5548 3 ปีที่แล้ว

    For me too as 2 others below, can't get the position gradient to work - just applies the color to the entire piece with no gradient

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว

      Youll probably have to bake your maps first!

  • @LostArkLover
    @LostArkLover 4 ปีที่แล้ว +4

    The position gradient doesn't work, it just blends colour and changes entire mesh with no gradient

    • @eagleoneart
      @eagleoneart ปีที่แล้ว

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @seoindigo6319
    @seoindigo6319 3 ปีที่แล้ว

    looks great trick. and i have a question, so then if we export those textures to such as Maya, would it have that lighting trick information with the texture maps?
    or is that trick just for Render view? hmm... cuz that seems like shading option.

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +1

      Yes, the light is baked into the texture map itself, so itll look more or less the same when you export it

    • @seoindigo6319
      @seoindigo6319 3 ปีที่แล้ว

      @@StylizedStation ah ha! got it thank you so much!

  • @darkogalic5422
    @darkogalic5422 4 ปีที่แล้ว

    Great. When did you named the layers (base, curvature, dirt...), watching this video and didn't noticed you double-click on them and rename it :).
    Sorry for minor question like that. Greetings from Croatia !

    • @StylizedStation
      @StylizedStation  4 ปีที่แล้ว +1

      I cleaned up the names in between takes :)

  • @semyonrutz3315
    @semyonrutz3315 3 ปีที่แล้ว +1

    Having the same issue as a person below. I can't get it be gradient. It's just solid.

    • @semyonrutz3315
      @semyonrutz3315 3 ปีที่แล้ว

      Finally got the issue
      You need to bake maps first to stuff do like that
      In this video an author hopes that you should understand things like that
      So keep that in mind)

    • @eagleoneart
      @eagleoneart ปีที่แล้ว

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @tokimatsu
    @tokimatsu 3 ปีที่แล้ว

    I feel very confused about how to make the UV maps before start to paint the textures... If you have some tutorial that teach how to make a high poly mesh in zbrush turn into something i can put in Substance painter and start to paint, please tell me... It would be very helpful

    • @yarugatyger1603
      @yarugatyger1603 2 ปีที่แล้ว +1

      Don't UV in Zbrush, the program sucks at it, export it into maya or whatever software you're using and then lay UVs out there, it's much easier and more reliable for good end results.

    • @tokimatsu
      @tokimatsu 2 ปีที่แล้ว

      @@yarugatyger1603 yeah youre right! I find out that it was impossible to have good UVs on zbrush! For now i'm using blender to do it! Its free so, was the best option i found.

  • @paikabr
    @paikabr 4 ปีที่แล้ว

    To paint stylized just do something like what you did with the cloth?

    • @StylizedStation
      @StylizedStation  4 ปีที่แล้ว +1

      Sure! Painting highlights, AO and lighting are important parts of handpainting. I'll be doing handpainting tutorial int he future :)