@@OP10thNakama I wouldnt mind the upgrade to instead of 4 salvos, would decrease the salvo delay to decrease... by that I mean 3 salvos in rapid fire. 3 salvos tend to delete all that you need it to, but most of the times for me specifically is it takes too long to do so. Akin to what happens with 380's
@@MagralhoPT Less time inbetween salvos would nerf it imo. At least vs bug breaches, where I think it shines to begin with. A single salvo already decimates 90% of enemies where you deploy it. Because of the delay, it allows another wave or two of bugs to come out and get exploded. If it was rapid fire, it would just be an off brand eagle cluster bomb, where the third salvo would be the third wheel that does nothing since the first two already deleted everything.
6:33 you actually been killed by ricochet of spore mushroom. Sometimes when you call airburst next to the angled surface it can ricochet and fly horizontally
Actually mindblowing. Did not think of the shrapnel ricocheting and coming that way to end my life. Thanks for your comment and appreciate you checking out the video!
The most underrated bug stratagem imo. Throw it directly at your feet as your run away from a horde, clears everything chasing you. Bait a heavy nest's guards to come up, then throw an airburst in the way they're coming out. Throw it on a breach and it'll kill all the fodder that comes out if you know how to time it. Easiest call in pattern in the game.
@@giovannigiorgio231it's consistent to predict. Your ship is in the center of the map. The angle gets steeper as aim goes to the edge and is always coming from center. Eagles have a set flight path and drop angle, but it follows your facing. So cluster, airstrike, napalm will always be from one side of your facing to the other, Strafing Run will come from behind you and attack a strip.
Love the airburst strike, even though I would call it "airburst barrage" due to it having multiple shots from clearly one cannon. Shame the game does not think that way since airburst does not benefit from ship module "more guns".
I love the analysis and the xylophone muzaak in the background of the audio. You don't hear a lot of synth xylophone these days. That's straight out of 1970s department stores.
I know that particular piece of muzaak from the kids art tv show "Take Hart" from the 80's Iirc it was used as the opening theme and played during the 'gallery' section of the show where Mr Hart presented viewer submitted art.
It's amazing when kiting fodder. Drop it at your feet when running and everything following you (besides heavy enemies) are absolutely shredded. Also can empty a nest/base of them so you could go guns blazing.> It is pretty much a guaranteed part of my loadout. When diving.
Really nice video, I'll add a couple other notes: - It can TECHNICALLY destroy bug holes and fabricators if the shrapnel goes straight down the hole, like a grenade. But this almost never happens. - I feel like the relevance of your super destroyer location was a bit undersold - if you're not hosting, your super destroyer is a lot further from the center of the map and the angle can get VERY steep. This can hugely affect the spread since if it comes in at a ~30 degree angle and you add ~45 degrees max from the airburst, you might get a 75-degree angle for some shrapnel. Using some trig, assuming it detonates 20 meters above the ground, that could cause shrapnel to travel about 75 meters. - Also, I don't think it's necessary to call it in slightly further from enemies if your destroyer is further away - it doesn't work quite like how it's visualized in the video. The super destroyer will aim the shell directly at the beacon, rather than aiming such that the shell detonates in the air directly above the beacon. It basically corrects for you instead of you having to do it yourself.
Oh wow, I've been throwing airbrusts at bug holes and fabricators for days but never got it to get into the hole/vent. Appreciate your other tips and insight about the angle of the airburst. Thanks for checking out the video!
The airburst has been a favourite of mine for a long time, but recently I quit using it for bug breaches. I take gatling barrage instead because it lasts longer and the breach is in a small area covered by the whole barrage. I use airburst for bot drops because they come all at once.
The orbital airburst actually can kill spore spewers. While it's true the shrapnel and explosion can't, because the spore spewer is AV4 and the shrapnel and explosion is AP3, the projectile (where the payload is dispensed from) is AP7 however. So theoretically you can chuck airbursts after airbursts to destroy a spore spewer (or shrieker nest for that matter) and EVENTUALLY it'll kill it.
So you're saying the airburst rocket before it explodes, if it were to make impact with the spore spewer, it would destroy it? I believe that, but I'm rattling my head trying to see how to get it to reach the actual tower without already blowing up from the proximity detonation. Really interesting to think about it so thanks for the comment and appreciate you checking out the video!
orbital airburst is kind of like, my sleeper pick for bugs. Haven't tried it with bots too much, but i've seen it put in work. The input+cool down just makes it so available.
I always bring this, Orbital Gas Strike, 500kg, and EATs for Helldive on the bug front. Tears through breaches paired with the gas strike while having anti-tank coverage with the 500kg and the EATs. Highly recommend this build for helldive.
If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced. With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.
This one is so good. The short call down time and then the staggered 3 shots clears multiple waves of a hoard of bugs or a breach. Just wish it could harm bile titans but oh well. I’ve gotten lucky to have this kill hulks
People were commenting that if you were able to strip the armor off the bile titan the orbital airburst would be able to do damage. In terms of how effective it is at that point I'm not sure but it seems like it can still be used against bile titans in those cases. Thanks for checking out the video!
@@Wallbouncing in most cases if I have gotten to the point of stripping the armor off that thing is near dead anyways. I have taken a massive liking to the arc thrower, it’s about 57 shots to kill a BT, and it seems to lock onto the throat.
@@onthespiral4054Could try using the 110m rocket pods. It can strip Titan armour but never kills it by itself. Might be a good stratagem to combo with.
i hear people say that they dont see people use the airburst, idk i see ppl use it every game on most difficulties, the fact it can actualy kill chargers if it hits 3 bursts (sometimes just 2) makes it surprisingly good, literaly just thorw it at any bug breaches and you cut the local bug population in half, if you and another team mate have that you just cover the bug breach for the entire duration of the breach
my only problem is how inconsistent it is because of that angle stuff it's got goin on, really hard to use in the spur of the moment 'cause of that. Im really happy they buffed the gatling barage tho, might finally be a good alternative now
Thanks 4 vid, I havent used it alot, just because i think the eagle cluster bombs fill this roll better, you also get 5 uses out of it with a much quicker cooldown before having to re-arm. Having said that i do like to mix it up and run different loadouts so i will throw this back in the mix.
Big advantage of airburst is medium armor pen. Clusterbombs aren't particularly good against devastators while airbursts shred them quite easily. You'll also most likely already be carrying the 500 kg bomb or an air strike. It can fudge your eagle rearming timing if you have multiple eagle stratagems.
For 2 minutes cooldown, people just pick Eagle Cluster Bomb which have 5 stack uses on upgrade, can do some damage to armored enemies and 2 minutes cooldown once depleted
I mean 2 rockets. So in the single call-in, the first two rockets (with a decent spread), should be enough to destroy the tank. Hope that answers your question and thanks for checking out the video!
@@Wallbouncing Wow! Thats great! Orbital Precision Strike has 100s CD, while this has 120s. If you don't need OPS for hulk (thanks to stun grenades), OAB is almost as fast ready again and has way better AoE. I wonder why it kills tanks so fast. I would have thought it would be a light/medium killer like Eagle Clusters.
@@knicklichtjedi I want to say that I might've just been lucky with the spreads but I've tested it three times and all I needed was one call-in. It definitely surprised me too, haha.
@@knicklichtjedi The clusters can also kill tanks, albeit not as well from my experience, probably just because it's less concentrated. The roof also has medium armor like the heatsinks that airburst and clusters can hit (not sure what level of medium)
I call shenanigans on the part where you say the other 2 rockets follow the exact same path as the 1st rocket. I've watched 2 rockets explode in the designated area that I've placed the stratagem, and then had the 3rd burst travel over and k!ll me and teammates (as if it was carried on a gust of wind). It is rare, but it does happen.
This is why I stopped using it. I'm a destroyer strategem enthusiast; but when it comes to airburst, there's no reason not to pick up the eagle cluster bombs as an alternative.
Oh wow, in all my call-ins I never saw it behave in such a way. That's very interesting, do you remember any other details when it happened? Maybe I can recreate it somehow. Appreciate you checking out the video!
@@Wallbouncing Unsure. I carry it just about every loadout. It could just be deflecting off an angled surface somewhere and changing the pattern. I will record it next time it happens. It is just weird to sit there and watch the first 2 go off from a safe distance, just to be insta-killed by the stray 3rd shot.
@@theshadowswithin9896 someone did point out that the shrapnel can ricochet, which actually blew my mind. If it ever does happen again to you let me know, super cool to think about!
Maybe it was because of the orbital scatter modifier? It affects both the orbital single strikes and orbital barrages so it would make sense if it also affected the airburst barrage
I’ve pretty much always equip air burst since it was part of a major order. Once you learn its uses and cooldowns I find it invaluable for my bug load out
Maybe it's just me, but sometimes I feel like the spread pattern changes from shot to shot. Often the first two rockets appear to be hitting in a safe distance from me, only for the third rocket to kill me or someone on my team.
110 Rocket pods can be unreliable but here's a few tips to make them work. 1. They're pretty bad on the Bug front unless you're using Stun Grenades. You wanna use them vs. Chargers and Titans and both of them move pretty fast. Stun Chargers first and bait out Titan attacks before you throw it (and throw it as close as possible to them since it has a smaller tracking range than the Railcannon). Even if they survive their armor should be cracked open and you can finish them with medium-pen weapons or another 110 strike. 2. For Automatons, save these for Tanks, Cannon Towers, and Factory Striders. Tanks are so slow that you will almost always get an easy kill with the 110's on them. Cannon Towers are stationary and the 110's can kill them if you cant reach their weakpoint as long as you toss it at the base of the tower. Factory Striders are also slow and get fucked up by 110's BUT try to take out their top cannon turret first since the 110's might hit the turret and break it while doing zero damage to the Strider. Or just keep tossing 110's to hurt it a lot and finish it off with medium-pen weapons at its weakpoints. 3. When using 110's on Bot Fabricators, make sure there are ZERO enemies near the building when you throw it. For some reason it will prioritize hitting a basic trooper over a building which can waste the rockets. If the building area is clear though, it should almost always hit the Fabricator dead-on.
I'll definitely put them in the queue. I personally love using the Eagle Rocket Pods so I will have a lot to say about it. Thanks for checking out the video!
I didn’t think to check there initially. I just landed on it using the jump pack and saw it was a great spot to gather bugs and test the air burst. Thanks for watching the video!
I've been loving the airbursts for clearing those bug nests. Simple but very effective way of dealing with grouped up enemies. Appreciate you checking out my video as always!
I feel like if the airburst strike has a cooldown roughly around the same as the Gatling barrage instead of 120secs then I'd use it more. Not sure if this applies, BUT if you break the top armour of a charger or bile titan THEN use the airburst, due to the explosive damage it should actually damage them significantly like with the gatling barrage. Also should have gotten that ship upgrade to shoot another salvo would have been nice.
Thanks for your comment and very interesting point about the bile titan. I didn't think of finding a way to strip the armor off the top first then calling it in. I will definitely try that out. Appreciate you checking out the video!
I heard (could be wrong) that all orbitals come from the center of the map. In the video it did look like it was coming from the Super Destroyer, which would make sense but I didn't see your map so I couldn't tell if those two things corresponded with each other. Never actually tested that myself
And what is y'all opinion on using it or the gas strike? Like to use them both against light enemies but I'm not sure which one does better. Maybe I've been more inclined for the gas strike lately, but would like to hear from others!
Gas Strike was ok. Helped me a lot with solos. Reliably fast cooldown, so it generally wipes out a bug spawn in one use. Starts being less reliable on higher difficulty when spawns are becoming too fast for the duration and cooldown to catch up, though.
While gas is "fixed" it's kinda buggy sometimes with some warriors size and up are coming out unscathed only damaging the small critters. Not to mention its capability towards spewers is meh. Its lower cd and direct shell hit is nice i guess.
Orbital gas strike goes through buildings walls and all sorts of cover. It has AP7 on the impact point so it can destroy bug holes and fabricators. It's also not that deadly to helldivers who can stim to get to safety. Very good utility.
I think both are really good against bugs. If you're able to really maximize the whole duration of the gas strike you can get more value out of it compared to the airburst since it also has a shorter cooldown. I will say though that people can better recognize the airburst strike than a gas cloud so have that factor into your choice as well. I've had a lot of people just walk into an active gas strike just to see them go through that "oh no" moment, when they start frantically diving back and stimming. Hope that answers your question and thanks for checking out the video!
for me if the main reason is to use on bug breaches then i would just take the fire grenades. they last longer, hurt even the byle titans a bit, and easy to resupply and use more often. if it could be extended to 4 or 5 waves i would consider it.
main reason for me is its a lower cooldown way to deal with crowds that i can set and forget, or stack with other cc stratagems to lock down an area. The explosion being able to hit charger butt (albiet random) can be real nice. Comboing with the fire nades is awesome though because it can kill the super small mobs that might get lucky and weave through shrapnel.
@@FiendLuckless I will admit, the fact that it can come off cool down just as fast as the bug tunnel breach cool down allows is pretty convenient for constantly maintaining the severity of the waves. I just feel like it needs a little bit more to make it feel more impactful for me. When you can just use fire nades or even spam, a full clip with an incendiary breaker to kill roughly the same amount it just feels a tad lackluster.
Yes! When you are prone the shriekers can't hit you. Be careful when going prone on certain geometry since it may make your model not entirely flat, and the shriekers might be able to do their swoop down attack and still reach you. Thanks for checking out the video!
Depends. Gas strike doesn't kill bile spewers and brood commanders. This shreds the majority of them. I run 500kg, gas strike, orbital airburst, and Spear. So I get to know both pretty well.
Oh, that explains that. when I first and last used airburst, it just killed me and 2 team members after I hat thrown it maximum normal distance away instead of the enemies where the beacon was. we must have been at maximumdidtance from the destroyer
The shrapnel looks like buck shot so i juat call it orbital ShotGun Strike, but so long as chargers are turned away from point of impact it kills in 2 strikes mostly.
[EXPLOSIVE] trait is used for the projectile itself, not the shnarp- I mean, shrapnel. So if you somehow manage to get the projectile hit the spore tower, it will deal explosive damage.
I can actually confirm it can destroy automaton fabricators, though it isn’t reliable and you would likely have better results with most other offensive stratagems.
I've had the same thing happen with eagle clusters (which clearly cannot destroy them either). My guess is, that there's some base layouts with other explosives nearby and these strikes can detonate those. So, unreliable if that's your intent but, it makes for a nice bonus, since you're throwing it in anyway to clear the chaff
Thanks for the tip! I must've been unlucky as can be because I spent the whole 40 minute mission time just throwing this at bot fabs for nothing to happen. Appreciate you checking out the video!
Mines are for prolonged area denial, not instant burn. You don't want to blow them all up at once. You're talking about using two single use before cooldown stratagems to do what could be done 3 times in a row with one stratagem. Just take napalm eagle strike if you want to do that.
Thank you for giving your opinion AND objective info. I'm so sick of watching TH-camrs just bitch all the time. Keep up the great content! I'll be back.
Don't worry my dude, one of those days may be coming soon. I've got some free time coming up and looking to spend some time catching up on my schedule for deep dive videos! Appreciate you checking this video out!
Orbitals kinda need a buff, most orbitals are just worse versions of eagles that already exist. Like the airburst just being a worse napalm airstrike. With the napalm killing more than half of the bug breach a good amount of the time. And the airburst usually just killing at most 2 waves of enemies. Maybe make the airburst have another rocket so that you have 4 airbursts.
I've seen a lot of other comments talking about the orbital needing another airburst. I do think the orbital is great as is, but to make it a more competitive choice amongst the rest of our tools, an additional rocket would make it a more appealing pick (esp at higher difficulties). Thanks for your comment and thanks for checking out the video!
Oh man, I KNEW there was a better word for it. For some reason "rocket" was the only thing coming to mind. Thanks though, haha. Appreciate you checking out the video!
Oh yeah. I was playing this on the automaton planets filled with hopes and dreams only for a devastator rocket to hit me and drop the airburst on top of myself (and everyone else). Thanks for checking out the video!
Absolutely. Eagle Air Strikes give you 3 charges, offers a very respectable armor penetration, has a much more predictable and wide range of attack, and is more forgiving if you miss since you only have to wait 5-10 seconds between stratagems (assuming you still have a charge left)
I like the eagle airstrike a lot but need to re-arm if using more than one eagle, airburst is infinite use but has a couple of minutes between uses, which is around the same time as re-arm. I usually take both. Sometimes I'll take napalm strike instead of airstrike and/or airburst if I want a slot for something else. I find it very hard to make my mind up sometimes, do I want to crowd control, take buildings out or both. Decisions decisions.
You forgot something very important: Do not thow this uphill on on steep hills. If the destroyer is in the "right" angle it can wipe ur team easily. Speaking from multiple expiriences
Dang, I was sitting in trivial difficulty for 40 minutes multiple times just throwing this at bug holes and bot fabricators but never was able to get one situation where it destroyed the structure. Thanks for letting me know and appreciate you checking out the video!
@@Wallbouncing really🤔 now you got me thinking I might be wrong. I thought if you throw it in the bug hole it will close it. I will be trying it out. Maybe someone thought grade
20% of this video was filler fluff. This isn't a highschool report. You're not looking to hit a word count. Crunchy, hard, data. That's it. That's all we need.
I feel like it should be 90 seconds because isn't the eagle re-arm only 120 seconds? You can get a lot done with an eagle airstrike like take out groups or buildings and holes.
I love the air burst when that thing works you can decimate breaches The most kills I've ever gotten with an air burst alone was 48 on a breach We were on a pouncer planet
This is just factually incorrect. The only stratagems to ever have that short of a cooldown to my knowledge are the EATs, EMS strike, and gas strike. According to patch notes, my own memory, and basically everything else I could find online, Airburst strike has never been changed directly. There are multiple upgrades and mission modifiers which reduce or increase the cooldown, but only the negative modifiers have been changed, and it was in favor of the divers. Maybe you were thinking of this?
This is just straight up false. It was never at a 70 second cooldown. As far as I know it was never touched in any of the updates since launch. It always had a longer cooldown than Gatling Barrage and Gas Strike to differentiate it and to balance out its wider kill area. At 120 second cooldown, you're still gonna be able to call it on every single bug breach that happens, which is where it is most effective anyway, so it's perfectly viable in its current state. Wouldn't mind an extra 4th shot with the More Guns upgrade though.
If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced. With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.
Orbital airburst should get an extra salvo with the ship upgrade. Just like the Gatling barrage got an extra salvo
By salvo do you mean number of shots?
@@jordangoh4775 yeah. It fires three times currently. And with the ship upgrade I'd want the strategem to fire 4 times
@@OP10thNakama I wouldnt mind the upgrade to instead of 4 salvos, would decrease the salvo delay to decrease... by that I mean 3 salvos in rapid fire. 3 salvos tend to delete all that you need it to, but most of the times for me specifically is it takes too long to do so. Akin to what happens with 380's
@@MagralhoPT Less time inbetween salvos would nerf it imo. At least vs bug breaches, where I think it shines to begin with. A single salvo already decimates 90% of enemies where you deploy it. Because of the delay, it allows another wave or two of bugs to come out and get exploded. If it was rapid fire, it would just be an off brand eagle cluster bomb, where the third salvo would be the third wheel that does nothing since the first two already deleted everything.
@MagralhoPT I'd rather increase the time between shots, so that more enemies have a chance to group up within its range.
6:33 you actually been killed by ricochet of spore mushroom. Sometimes when you call airburst next to the angled surface it can ricochet and fly horizontally
God I love this game
I've definitely died that way at least once. 10/10
Actually mindblowing. Did not think of the shrapnel ricocheting and coming that way to end my life. Thanks for your comment and appreciate you checking out the video!
The most underrated bug stratagem imo. Throw it directly at your feet as your run away from a horde, clears everything chasing you. Bait a heavy nest's guards to come up, then throw an airburst in the way they're coming out. Throw it on a breach and it'll kill all the fodder that comes out if you know how to time it. Easiest call in pattern in the game.
Check the direction of your destroyer first, if it's behind you at a low enough angle the airburst can catch up to you and kill you
I do this all the time, works with the gas strike too.
The angle is what I don't like about it... sometimes it doesn't even hit where you throw it
@@giovannigiorgio231it's consistent to predict. Your ship is in the center of the map. The angle gets steeper as aim goes to the edge and is always coming from center.
Eagles have a set flight path and drop angle, but it follows your facing. So cluster, airstrike, napalm will always be from one side of your facing to the other, Strafing Run will come from behind you and attack a strip.
@@Brokentwobuttonthanks for the clear and simple explanation!
Love the airburst strike, even though I would call it "airburst barrage" due to it having multiple shots from clearly one cannon. Shame the game does not think that way since airburst does not benefit from ship module "more guns".
Airburst my beloved
Ah yes, the Scatterbomb. Good thing Geneva isn't here to look over our shoulders.
I love the analysis and the xylophone muzaak in the background of the audio. You don't hear a lot of synth xylophone these days. That's straight out of 1970s department stores.
I know that particular piece of muzaak from the kids art tv show "Take Hart" from the 80's
Iirc it was used as the opening theme and played during the 'gallery' section of the show where Mr Hart presented viewer submitted art.
It's amazing when kiting fodder.
Drop it at your feet when running and everything following you (besides heavy enemies) are absolutely shredded.
Also can empty a nest/base of them so you could go guns blazing.>
It is pretty much a guaranteed part of my loadout. When diving.
If you can knock some of the bile titans armor off, I've finished one off with an airburst afterwards. Situational but still handy to know in a pinch.
Really nice video, I'll add a couple other notes:
- It can TECHNICALLY destroy bug holes and fabricators if the shrapnel goes straight down the hole, like a grenade. But this almost never happens.
- I feel like the relevance of your super destroyer location was a bit undersold - if you're not hosting, your super destroyer is a lot further from the center of the map and the angle can get VERY steep. This can hugely affect the spread since if it comes in at a ~30 degree angle and you add ~45 degrees max from the airburst, you might get a 75-degree angle for some shrapnel. Using some trig, assuming it detonates 20 meters above the ground, that could cause shrapnel to travel about 75 meters.
- Also, I don't think it's necessary to call it in slightly further from enemies if your destroyer is further away - it doesn't work quite like how it's visualized in the video. The super destroyer will aim the shell directly at the beacon, rather than aiming such that the shell detonates in the air directly above the beacon. It basically corrects for you instead of you having to do it yourself.
Oh wow, I've been throwing airbrusts at bug holes and fabricators for days but never got it to get into the hole/vent. Appreciate your other tips and insight about the angle of the airburst. Thanks for checking out the video!
Orbital airburst is by far one of the most fun stratagems to use in the game
12:43 orbital railcannon really didnt like that broodmother. bile titan right next to it lmao
Railcannon operator hated that bug specifically for some reason, haha.
The airburst has been a favourite of mine for a long time, but recently I quit using it for bug breaches. I take gatling barrage instead because it lasts longer and the breach is in a small area covered by the whole barrage. I use airburst for bot drops because they come all at once.
The orbital airburst actually can kill spore spewers. While it's true the shrapnel and explosion can't, because the spore spewer is AV4 and the shrapnel and explosion is AP3, the projectile (where the payload is dispensed from) is AP7 however. So theoretically you can chuck airbursts after airbursts to destroy a spore spewer (or shrieker nest for that matter) and EVENTUALLY it'll kill it.
So you're saying the airburst rocket before it explodes, if it were to make impact with the spore spewer, it would destroy it? I believe that, but I'm rattling my head trying to see how to get it to reach the actual tower without already blowing up from the proximity detonation. Really interesting to think about it so thanks for the comment and appreciate you checking out the video!
@@Wallbouncing That's assuming the projectile despawns - and not just continue along with the shrapnel cloud.
12:44 is the most Bruh moment out of all bruh moments that I've ever seen. Even 500 kg not oneshotting Bile Titan at direct strike cannot be compared
Automaton orbital gunner fr fr.
orbital airburst is kind of like, my sleeper pick for bugs. Haven't tried it with bots too much, but i've seen it put in work. The input+cool down just makes it so available.
I always bring this, Orbital Gas Strike, 500kg, and EATs for Helldive on the bug front. Tears through breaches paired with the gas strike while having anti-tank coverage with the 500kg and the EATs. Highly recommend this build for helldive.
I run that setup, -EAT, +Spear
Sounds like a great build! Will try it out, and thanks for checking out the video!
If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced.
With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.
This one is so good. The short call down time and then the staggered 3 shots clears multiple waves of a hoard of bugs or a breach.
Just wish it could harm bile titans but oh well. I’ve gotten lucky to have this kill hulks
People were commenting that if you were able to strip the armor off the bile titan the orbital airburst would be able to do damage. In terms of how effective it is at that point I'm not sure but it seems like it can still be used against bile titans in those cases. Thanks for checking out the video!
@@Wallbouncing in most cases if I have gotten to the point of stripping the armor off that thing is near dead anyways.
I have taken a massive liking to the arc thrower, it’s about 57 shots to kill a BT, and it seems to lock onto the throat.
@@onthespiral4054Could try using the 110m rocket pods. It can strip Titan armour but never kills it by itself. Might be a good stratagem to combo with.
Awesome screenshots! Great video as always
Glad you like them! Appreciate you checking out the video!
"Orbital Scatter is increased" gets me killed from time to time
It does for me too, and I forget way too many times to check the operation modifiers before diving in. Appreciate you checking out the video!
Fantastic video, very detailed, you put out top tier content, keep pumping these out 💪🏼 😅
Thank you for your kind words. Appreciate your comment greatly and thanks for checking out the video!
Gatling has anywhere between 75% to 300% effectiveness of the airburst and has a lower cooldown.
Started to use this stratagem recently and I love it for bugs. Basically a giant shotgun in the sky!
#1 tip using air burst: BEWARE the 20m radius. It’s closer than you might think and can take out teammates if thrown nearby.
i hear people say that they dont see people use the airburst, idk i see ppl use it every game on most difficulties, the fact it can actualy kill chargers if it hits 3 bursts (sometimes just 2) makes it surprisingly good, literaly just thorw it at any bug breaches and you cut the local bug population in half, if you and another team mate have that you just cover the bug breach for the entire duration of the breach
my only problem is how inconsistent it is because of that angle stuff it's got goin on, really hard to use in the spur of the moment 'cause of that. Im really happy they buffed the gatling barage tho, might finally be a good alternative now
I used to not think anything of the OAB, until I wiped out a double bot patrol with one.
It's actually really good for the egg clearing missions. Just one well placed strike can clear the entire hive.
Thanks 4 vid, I havent used it alot, just because i think the eagle cluster bombs fill this roll better, you also get 5 uses out of it with a much quicker cooldown before having to re-arm.
Having said that i do like to mix it up and run different loadouts so i will throw this back in the mix.
Big advantage of airburst is medium armor pen. Clusterbombs aren't particularly good against devastators while airbursts shred them quite easily. You'll also most likely already be carrying the 500 kg bomb or an air strike. It can fudge your eagle rearming timing if you have multiple eagle stratagems.
easily my favorite strategem
For 2 minutes cooldown, people just pick Eagle Cluster Bomb which have 5 stack uses on upgrade, can do some damage to armored enemies and 2 minutes cooldown once depleted
Gotta love the little big planet music. First game I got came with the PS3.
I love this stratagem good to see it get some love, love getting all the kills
11:40 2 Air Burst Hits for one Tank is surprising! I would have thought those just shrug it off.
Or do you mean 2 salvos of 3 rockets for a tank?
I mean 2 rockets. So in the single call-in, the first two rockets (with a decent spread), should be enough to destroy the tank. Hope that answers your question and thanks for checking out the video!
@@Wallbouncing Wow! Thats great!
Orbital Precision Strike has 100s CD, while this has 120s.
If you don't need OPS for hulk (thanks to stun grenades), OAB is almost as fast ready again and has way better AoE.
I wonder why it kills tanks so fast. I would have thought it would be a light/medium killer like Eagle Clusters.
@@knicklichtjedi I want to say that I might've just been lucky with the spreads but I've tested it three times and all I needed was one call-in. It definitely surprised me too, haha.
@@Wallbouncing Testing it now :D
@@knicklichtjedi The clusters can also kill tanks, albeit not as well from my experience, probably just because it's less concentrated. The roof also has medium armor like the heatsinks that airburst and clusters can hit (not sure what level of medium)
I call shenanigans on the part where you say the other 2 rockets follow the exact same path as the 1st rocket.
I've watched 2 rockets explode in the designated area that I've placed the stratagem, and then had the 3rd burst travel over and k!ll me and teammates (as if it was carried on a gust of wind).
It is rare, but it does happen.
This is why I stopped using it. I'm a destroyer strategem enthusiast; but when it comes to airburst, there's no reason not to pick up the eagle cluster bombs as an alternative.
Oh wow, in all my call-ins I never saw it behave in such a way. That's very interesting, do you remember any other details when it happened? Maybe I can recreate it somehow. Appreciate you checking out the video!
@@Wallbouncing Unsure. I carry it just about every loadout. It could just be deflecting off an angled surface somewhere and changing the pattern. I will record it next time it happens. It is just weird to sit there and watch the first 2 go off from a safe distance, just to be insta-killed by the stray 3rd shot.
@@theshadowswithin9896 someone did point out that the shrapnel can ricochet, which actually blew my mind. If it ever does happen again to you let me know, super cool to think about!
Maybe it was because of the orbital scatter modifier? It affects both the orbital single strikes and orbital barrages so it would make sense if it also affected the airburst barrage
Nice video brother. Keep it up.
Thanks, will do! Appreciate you checking out the video!
I’ve pretty much always equip air burst since it was part of a major order. Once you learn its uses and cooldowns I find it invaluable for my bug load out
Maybe it's just me, but sometimes I feel like the spread pattern changes from shot to shot. Often the first two rockets appear to be hitting in a safe distance from me, only for the third rocket to kill me or someone on my team.
Are you able to do Eagle Rocket Pods? I really want them to work but seems to not be able to get maximum value out of them..
110 Rocket pods can be unreliable but here's a few tips to make them work.
1. They're pretty bad on the Bug front unless you're using Stun Grenades. You wanna use them vs. Chargers and Titans and both of them move pretty fast. Stun Chargers first and bait out Titan attacks before you throw it (and throw it as close as possible to them since it has a smaller tracking range than the Railcannon). Even if they survive their armor should be cracked open and you can finish them with medium-pen weapons or another 110 strike.
2. For Automatons, save these for Tanks, Cannon Towers, and Factory Striders. Tanks are so slow that you will almost always get an easy kill with the 110's on them. Cannon Towers are stationary and the 110's can kill them if you cant reach their weakpoint as long as you toss it at the base of the tower. Factory Striders are also slow and get fucked up by 110's BUT try to take out their top cannon turret first since the 110's might hit the turret and break it while doing zero damage to the Strider. Or just keep tossing 110's to hurt it a lot and finish it off with medium-pen weapons at its weakpoints.
3. When using 110's on Bot Fabricators, make sure there are ZERO enemies near the building when you throw it. For some reason it will prioritize hitting a basic trooper over a building which can waste the rockets. If the building area is clear though, it should almost always hit the Fabricator dead-on.
I'll definitely put them in the queue. I personally love using the Eagle Rocket Pods so I will have a lot to say about it. Thanks for checking out the video!
9:00 what a lucky cheese spot hahaha. Did you know to check there?
I didn’t think to check there initially. I just landed on it using the jump pack and saw it was a great spot to gather bugs and test the air burst. Thanks for watching the video!
Airburst is amazing to toss onto bug egg nests. If you're lucky you can just clear the whole thing out in one volley.
I've been loving the airbursts for clearing those bug nests. Simple but very effective way of dealing with grouped up enemies. Appreciate you checking out my video as always!
I feel like if the airburst strike has a cooldown roughly around the same as the Gatling barrage instead of 120secs then I'd use it more.
Not sure if this applies, BUT if you break the top armour of a charger or bile titan THEN use the airburst, due to the explosive damage it should actually damage them significantly like with the gatling barrage.
Also should have gotten that ship upgrade to shoot another salvo would have been nice.
Thanks for your comment and very interesting point about the bile titan. I didn't think of finding a way to strip the armor off the top first then calling it in. I will definitely try that out. Appreciate you checking out the video!
I heard (could be wrong) that all orbitals come from the center of the map. In the video it did look like it was coming from the Super Destroyer, which would make sense but I didn't see your map so I couldn't tell if those two things corresponded with each other. Never actually tested that myself
And what is y'all opinion on using it or the gas strike? Like to use them both against light enemies but I'm not sure which one does better. Maybe I've been more inclined for the gas strike lately, but would like to hear from others!
Gas Strike was ok. Helped me a lot with solos. Reliably fast cooldown, so it generally wipes out a bug spawn in one use. Starts being less reliable on higher difficulty when spawns are becoming too fast for the duration and cooldown to catch up, though.
While gas is "fixed" it's kinda buggy sometimes with some warriors size and up are coming out unscathed only damaging the small critters. Not to mention its capability towards spewers is meh.
Its lower cd and direct shell hit is nice i guess.
Throw it on a breach and get free kills.
When on cooldown, throw Gatling barrage or Cluster Bomb for more free kills.
Orbital gas strike goes through buildings walls and all sorts of cover. It has AP7 on the impact point so it can destroy bug holes and fabricators. It's also not that deadly to helldivers who can stim to get to safety. Very good utility.
I think both are really good against bugs. If you're able to really maximize the whole duration of the gas strike you can get more value out of it compared to the airburst since it also has a shorter cooldown. I will say though that people can better recognize the airburst strike than a gas cloud so have that factor into your choice as well. I've had a lot of people just walk into an active gas strike just to see them go through that "oh no" moment, when they start frantically diving back and stimming. Hope that answers your question and thanks for checking out the video!
Nice video doode!
Thanks doode! Appreciate you checking it out!
Truly a good contrnt creator good job.
Thanks for your kind words! Means a lot to me. Looking to continue putting out more quality content!
for me if the main reason is to use on bug breaches then i would just take the fire grenades. they last longer, hurt even the byle titans a bit, and easy to resupply and use more often. if it could be extended to 4 or 5 waves i would consider it.
main reason for me is its a lower cooldown way to deal with crowds that i can set and forget, or stack with other cc stratagems to lock down an area. The explosion being able to hit charger butt (albiet random) can be real nice. Comboing with the fire nades is awesome though because it can kill the super small mobs that might get lucky and weave through shrapnel.
@@FiendLuckless I will admit, the fact that it can come off cool down just as fast as the bug tunnel breach cool down allows is pretty convenient for constantly maintaining the severity of the waves. I just feel like it needs a little bit more to make it feel more impactful for me. When you can just use fire nades or even spam, a full clip with an incendiary breaker to kill roughly the same amount it just feels a tad lackluster.
Wait when you are laying down the flying bugs can’t hit you?
Yes! When you are prone the shriekers can't hit you. Be careful when going prone on certain geometry since it may make your model not entirely flat, and the shriekers might be able to do their swoop down attack and still reach you. Thanks for checking out the video!
Orbital gas strike seems to do the same thing but better
Depends. Gas strike doesn't kill bile spewers and brood commanders. This shreds the majority of them.
I run 500kg, gas strike, orbital airburst, and Spear. So I get to know both pretty well.
Goodbye patrol. Goodbye bug breach. >>>
Oh, that explains that.
when I first and last used airburst, it just killed me and 2 team members after I hat thrown it maximum normal distance away instead of the enemies where the beacon was.
we must have been at maximumdidtance from the destroyer
The shrapnel looks like buck shot so i juat call it orbital ShotGun Strike, but so long as chargers are turned away from point of impact it kills in 2 strikes mostly.
Orbital Shotgun sounds a lot more cooler to say, haha. Thanks for checking out the video!
[EXPLOSIVE] trait is used for the projectile itself, not the shnarp- I mean, shrapnel. So if you somehow manage to get the projectile hit the spore tower, it will deal explosive damage.
Ah, I see. That makes sense. Appreciate you pointing that out and thanks for checking out the video!
I can actually confirm it can destroy automaton fabricators, though it isn’t reliable and you would likely have better results with most other offensive stratagems.
I've had the same thing happen with eagle clusters (which clearly cannot destroy them either).
My guess is, that there's some base layouts with other explosives nearby and these strikes can detonate those.
So, unreliable if that's your intent but, it makes for a nice bonus, since you're throwing it in anyway to clear the chaff
Thanks for the tip! I must've been unlucky as can be because I spent the whole 40 minute mission time just throwing this at bot fabs for nothing to happen. Appreciate you checking out the video!
wait a sec... incinery mines and airburst combo looking like a good idea... as some times the mines dont like to trigger
Does the mines damages the heavy? If so i also do think it would be perfect. If not, it's an overkill
Mines are for prolonged area denial, not instant burn. You don't want to blow them all up at once. You're talking about using two single use before cooldown stratagems to do what could be done 3 times in a row with one stratagem. Just take napalm eagle strike if you want to do that.
Thank you for giving your opinion AND objective info. I'm so sick of watching TH-camrs just bitch all the time. Keep up the great content! I'll be back.
6:00 sir, that's a shrieker nest, not a spore tower
But high command said it was a spore tower when I destroyed it, who do I believe.
Airburst strike. Railcannon. Eagle cluster. Airburst rocket.
It's almost the airburst rocket launcher video I've been waiting on. Close, but no cigar. One of these days my dude :D
Don't worry my dude, one of those days may be coming soon. I've got some free time coming up and looking to spend some time catching up on my schedule for deep dive videos! Appreciate you checking this video out!
12:44 Classic rail gun activities LMAO
Looking back at it, it was pretty funny that it choose that brood commander over the bile titan, haha. Thanks for checking out the video!
Missed you bro
Missed you too bro
the airburst can kill bot ships from the sky if timed correctly
It's funny how the air burst is now pretty popular, but I've been kicked out of games because I was using it.😂
imo, airburst is a must for bugs
Obviously the chemical strike is better.
Nobody can escape the gas, can close bug hole, can kill Bile Titan, take a lot less to to reload...
Orbitals kinda need a buff, most orbitals are just worse versions of eagles that already exist. Like the airburst just being a worse napalm airstrike. With the napalm killing more than half of the bug breach a good amount of the time. And the airburst usually just killing at most 2 waves of enemies. Maybe make the airburst have another rocket so that you have 4 airbursts.
I've seen a lot of other comments talking about the orbital needing another airburst. I do think the orbital is great as is, but to make it a more competitive choice amongst the rest of our tools, an additional rocket would make it a more appealing pick (esp at higher difficulties). Thanks for your comment and thanks for checking out the video!
Thanks.
No worries!
Its not a rocket but a shell
Oh man, I KNEW there was a better word for it. For some reason "rocket" was the only thing coming to mind. Thanks though, haha. Appreciate you checking out the video!
@@Wallbouncing No problem dude, Id be as happy as you are if you were there to correct me
My version of the guide
Dont
*DROP*
That
*D A M N*
*B A L L .*
Oh yeah. I was playing this on the automaton planets filled with hopes and dreams only for a devastator rocket to hit me and drop the airburst on top of myself (and everyone else). Thanks for checking out the video!
Airburst
I find it hard to go for this when Eagle Air Strike is there.
Absolutely. Eagle Air Strikes give you 3 charges, offers a very respectable armor penetration, has a much more predictable and wide range of attack, and is more forgiving if you miss since you only have to wait 5-10 seconds between stratagems (assuming you still have a charge left)
I like the eagle airstrike a lot but need to re-arm if using more than one eagle, airburst is infinite use but has a couple of minutes between uses, which is around the same time as re-arm. I usually take both. Sometimes I'll take napalm strike instead of airstrike and/or airburst if I want a slot for something else. I find it very hard to make my mind up sometimes, do I want to crowd control, take buildings out or both. Decisions decisions.
Ah yes, I call it "the sky shotgun"
Orbital ShotGun Strike
@@Cold_Zero_The_Wise Orbital Shotgun does have a better ring to it :)
You forgot something very important: Do not thow this uphill on on steep hills. If the destroyer is in the "right" angle it can wipe ur team easily. Speaking from multiple expiriences
I never dive without it
It can destroy bug holes. Has to be a direct hit.
Dang, I was sitting in trivial difficulty for 40 minutes multiple times just throwing this at bug holes and bot fabricators but never was able to get one situation where it destroyed the structure. Thanks for letting me know and appreciate you checking out the video!
@@Wallbouncing really🤔 now you got me thinking I might be wrong. I thought if you throw it in the bug hole it will close it. I will be trying it out. Maybe someone thought grade
Bro my bad. I’m guessing my teammate must have thought grenade. I just tried it by myself.
Summary; air burst is good👍
i actually think that titan havik is the easiest titan so far lmao
11:28 democratic mine
You assume it is 20m until it ricochets off a rock formation or titan and ends you.
20% of this video was filler fluff.
This isn't a highschool report. You're not looking to hit a word count.
Crunchy, hard, data. That's it. That's all we need.
It killed me more than all airstrike variants combined
I just wich my squadmates wouldn't stand right next to bug breeches
They're just excited to fight for democracy, haha. Thanks for checking out the video!
Not everything is a rocket, this is an artillery shell.
2 minute cooldown is still VERY bad, it need s to be 1 minute max
I feel like it should be 90 seconds because isn't the eagle re-arm only 120 seconds? You can get a lot done with an eagle airstrike like take out groups or buildings and holes.
80 - 90 seconds like the OPS or the gas strike and it will be fine, maybe even giving him the benefit of the 1 more salvo from the ship upgrade.
They nerfed it. It had a faster cooldown before. Apparently it was 70, then 100, now 120. At 120, it isn’t even worth it.
I fully disagree with you.
I love the air burst when that thing works you can decimate breaches The most kills I've ever gotten with an air burst alone was 48 on a breach
We were on a pouncer planet
It literally didn't
This is just factually incorrect. The only stratagems to ever have that short of a cooldown to my knowledge are the EATs, EMS strike, and gas strike. According to patch notes, my own memory, and basically everything else I could find online, Airburst strike has never been changed directly. There are multiple upgrades and mission modifiers which reduce or increase the cooldown, but only the negative modifiers have been changed, and it was in favor of the divers. Maybe you were thinking of this?
This is just straight up false. It was never at a 70 second cooldown. As far as I know it was never touched in any of the updates since launch.
It always had a longer cooldown than Gatling Barrage and Gas Strike to differentiate it and to balance out its wider kill area.
At 120 second cooldown, you're still gonna be able to call it on every single bug breach that happens, which is where it is most effective anyway, so it's perfectly viable in its current state.
Wouldn't mind an extra 4th shot with the More Guns upgrade though.
This video is wrong and clickbait and also it sucks.
How so? It appears to be exactly what it proclaims to be, a guide on the details of the Airburst Orbital strike.
:(
Nice video, but still a trash strategem 😭
If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced.
With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.
Great tip, I'll be sure to keep that in mind when running tests similar to the ones for the airburst. Appreciate you checking out the video!