Okay I actually finished the video and there is so much wrong here I genuinely do not know where to start. I guess for starters it's important to point out that your contentions that Armored Core VI was "easy to make" and "a fundraising game" reeks of someone who has zero idea how gamedev works. For instance Armored Core VI was in development for around four to five years if we include pre-production, what could they possibly have been fundraising for throughout all this time? If anything wouldn't the 25 million copies of Elden Ring be enough to fund the next five Fromsoft projects? Let alone Shadow of the Erdtree? Your argument that each Fromsoft game is a direct improvement on the previous up until Elden Ring is also debatable at best in respects to the different things achieved by games such as Dark Souls 1 and 3 but also Sekiro and Bloodborne, and this goes even moreso for Armored Core, a series that has had so many re-envisionings to the point that it's sequels can almost be considered different games, you cannot look at games like Armored Core Last Raven, For Answer, and 6 and mark an absolutely clear line of progression because of how fundamentally different those three games are from one another. This is why I also have issues with you assuming Armored Core VI is the best in the series without at all understanding the greater context of the franchise. It also seems to me that you're just diametrically opposed to the concept of Armored Core itself considering your odd criticisms of its mission based structure and lack of a Firelink Shrine-esque hub area (another needless Souls comparison). In general your criticisms of the game not having a Dark Souls-esque interconnected world rings odd because that's not at all what Armored Core was ever trying to do, the main gameplay loop of Armored Core is meant to be quick, arcadey missions that test your skill and build in various ways, whether or not VI succeeds at that is up to you but from the looks of it you're judging a fish by how good it is at climbing a tree. It almost sounds like such games are not allowed to exist in (current year) and everygame needs to be vast sprawling open worlds or else they're not worth 60 dollars, as though games like Ace Combat or Devil May Cry cannot exist in today's industry. Your negative opinion of Miyazaki wanting to take a step back from Elden Ring's scale is also misguided to say the least, if anything that's objectively the best thing the company can do, Elden Ring was great but it's scale especially towards the end felt like a hindrance more than anything else, If From exclusively wanted to make bigger open worlds for the rest of time that would make them no better than the average western AAA studio taking nearly a decade to release huge games that are as shallow as a puddle. In general your opinions towards Fromsoft's output make it seem like you're pigeonholing them into one type of game they're "allowed" to make, as further evidenced by you disregarding all of their games without i-frame dodgerolls. I know I'm coming off as harsh here but all of these arguments were annoying at best, this is by no means a thorough defense of Armored Core VI as I myself have massive problems with the game, and it would be one thing if you were simply critiquing it based off your tastes but it just seems like you're speaking from a position of entitlement more than anything else, maybe try playing a game that came out before Demon's Souls for a change and actually expand your palette instead of reducing an entire franchise to "cheap fundraising".
@@liquidreality472 This is a guy who got the most views of TH-cam career when he put out a highly negative review of Shadow of the Erdtree. He has since tried to replicate that success by trying to farm rage this time using Armored Core. This is so typical of channels run by people who do not have the talent nor creativity to put out original content. Good thing he is forever stuck with 4k subs.
"Armored Core 6 was fundraising project and it was easy to make" Annnd that right there is why nobody should take this video seriously. The gall to say something so stupid with so much confidence is amazing.
There is so much I can disagree with this, but im gonna be consistent while respectful. 1) The fact that they made what they wanted is exactly what I want from Fromsoftware. If they go for the mainstream route, the could had made Dark Souls 4, they could had made Bloodborne 2, and sure they would focus on an Elden Ring 2. This is not what I want to. I want more interesting experiences that can departure for Souls games, and I dont really want to see From as "the company which makes Dark Souls". 2) I personally disagree on your take on Anor Londo, but is for opinions. I see this as another way to make the levels more interesting that are not only combat related, which can make it somewhat monotonous otherwise. But well, for me this take is the reverse version of "Elden Ring bosses are overtuned", I can respect your opinion, but I can´t really share it. 3) I think that your peoblem with Armored Core is seeing it as a Souls-like game, and therefore must share the evolution these game have. Thats like saying that Mario Bros always had influence on Zelda games, when the similarities are overall pretty vague. Personally, for what it is, I consider that it not as good as Sekiro, but sligty more fun than DS3 (combat design wise) for the amount of verticality the game offers. 4) If the game was made when ER came out, aka a year, it would feel extremely incomplete on so many aspects, specially for a Fromsoft game that is not a big company. AC6 entered its prototipe back on 2018 according to Tanimura, one of Fromsoftware most important developers. You are also complaining for things that happened to be on AC games, which makes sense for a AC entry, like a menu instead of a hub. Same with inmertion, these games always wanted to portray coldness rarely appearing humans characters. I also dont see why replaying to see new content is bad on any shape or form, you have an overall good experience with one NG, and it isn´t meant to get all content on a Vacuum. 5)Im not gonna discuss the DLC quality (I completely disagree with if someone ask) but im seeing a paralelism here... Not, I do not think that SotE was meant to be a sequel, it just that they addressed some of base game complains to do something and they still got complains, a shame. Before the world was bloated with copypaste content, now main bosses are rarely repeated, the minor dungeons got expanded, and now the world is called empty. Bosses were called out for being overtuned, so make weaponry that could handle them more easily. Is just getting and receiving feedback my guy. Agree or disagree with the changes made? Is fine, but is not correct to make conclusions without sources. 6) I actually agree with Miyazaki. Sorry for saying this, but I dont think that a pure open world sequel is necesary at all. Not only takes a lot of resources, but are highly controversial as well. I mean, you didn´t liked the second iteration of their open world, what makes you think you would enjoy more of the same old Elden Ring? For me the ideal is to mix the linear game with open zones, like the SpellBound rumor, and practice with that. My opinion ahead. Im also with him on seeing newer games, I dont want every game going foward to be like my favorite game that is Elden Ring, if I want to play Elden Ring, I play Elden Ring, I dont see the point of complaining for the next games to not be Elden Ring, like what happened when Elden Ring came out and a lot of people were very vocal about their problems of not being like DS3. On resume, I feel you are complaining something not for what it is, but for what is isn´t. I dont mind about if that happened on SotE (I didn´t watched that much of your video, I personally dont care about Souls criticism anymore, I make my own opinons), but I think that this seriously that happened to you on Armored Core. Personally this video did not convinced me at all.
Thank you for this excellent comment. You made a lot of great points, and articulated yourself well. So much of this video pissed me off. Using meaningless phrases like "manufactured difficulty" to denigrate DS1's difficulty, and says it's mostly difficult because it was designed incompetently, which is ridiculous. Makes up this nonsense theory that each FromsoftWare game is better than the last (Even if that was overall true, it still wouldn't be the case that each game is a direct improvement). Says the game lacking a hub is a sign of it being cheap, instead of a creative choice meant to enhance the game's aesthetic. Calls the invisible walls out of date even even though the only other way to keep players from flying out of bounds is making every level take place in a concrete box. He doesn't even consider the possibility that AC6 was a passion project, instead insisting that it was a fundraising title meant to capitalize on Elden Ring's success. This just goes to show that he has no clue how game development works. ER did well that FromsoftWare has more then enough money already, they didn't even need to make a fundraising game at all, so his claim is even more baseless. He also claims that Shadow of the Erdtree was meant to be a sequel to Elden Ring, despite there being absolutely no proof that is the case, so apparently he thinks he can read minds as well. I'm going to stop ranting now. I'll just finish by saying I don't think Jester of Juice is a bad person or anything, but all of his videos I've watched left a bad taste in my mouth. His video on Lords of the Fallen was the first of his I watched, and I vividly remember how repulsed I was by how he insulted the character of the developers and called them thieves because they made a video game wrong.
The only great aspect of this video is the wonderful comments like these, which makes the discussion much more nuanced. It really rubbed me the wrong way how he dismisses the artistic intentions behind Armored Core and judges it just as a product that needs to be bigger. However, I agree Armored Core 6 suffers from severe lack of enemy variety and lots of area reuses, that's valid. But the rest of the video is just baffling.
So you understand neither Armored Core, Fromsoft, game development nor much else you talked about. The amount of people you ended up insulting with what allegedly supposed to be an apology is rather impressive. AC6 has probably been one of the most polished launches in years and that alone should show how much time and effort Fromsoft poured into it.
AC6 is incredible and has storytelling that Elden Ring could only dream of. Easily my favorite game From has made since Sekiro. Short, meaty, impactful, and with zero fluff. Amazing soundtrack as well. Just fantastic.
The storytelling is different. AC6 is an on rails experience with very minimal exploration. Elden ring is an open world where you can allow for more obscure quests. Completely banal comparison done in bad faith.
While your analysis is always intriguing, your lack of AC experience is showing. AC6 was a mix between the modern FS mechanics (melee-focused) and the original routes of AC (ammo conservation and efficiently finishing missions). In fact, a deeper layer of AC6 shows when you start aiming for S ranks in missions where every single bullet count vs time to finish considerations. However, the game did take time to complete and isnt a funding endeavor, while the graphics arent the best, the movement, effects, responsiveness of mechs, and assets are all top-notch. Yes, AC6 isnt balanced. Not a single AC game is balanced. And here lies your final problem, AC is not Darksouls/EldenRing. It's a different genre, different expectations, different player bases. If you thought Radhan was hard (and/or poorly designed), you missed on fighting Nine Ball using tank controls.
Well said. I should have probably mentioned that the final bit was more in line with my personal preferences and opinions, and why I personally don't find mech games all that fun. I stand by the analysis when it comes to the game being made efficiently and all that, but I probably should have used title cards to separate my thoughts. My bad
@@jesterofjuice5132forgive my ignorance, but how would your "main point" be a bad thing in the first place? I'm not buying the toaster strudel analogy. Do you hire someone who completes a job efficiently, or someone who is guaranteed to fumble their way through it with no guarantee the job will satisfy your expectations? 60$. The game costs 60$ and I've played it for over 200 hours. I spent 30$ on Chinese food last night, and it took me about 20 minutes to eat it.
If you want to say that from production standpoint, AC6 was cheaper to make in comparison to something like Elden RIng, I would agree for the most part. Organic assets are almost always are more expensive to make than hard surface assets. Even industry veteran Feng Zhu agrees with this statement. Except for a single catagory, which is unfortunately quite a portion of the AC6 falls into. Organic Hard Surface. The most expensive type of assets, and what fits the bill for that? yup, mechs. It is an cheaper game alright, as for the most part, the world didn't needed that much hard to make assets. BUT, if we go through enemy designs, each one would cost significantly more. And let's not forget what the game wanted to be. It wanted to be a linear gated mission based game. If you want a open world game out of it, that's a you problem in my humble opinion. For you are judging it from the lens of what it isn't, not for what it is. You can dislike this type of games alright, but let's not mix our personal preferences with the game's actual shortcomings.
I don't really get how some builds in AC6 being overly powerful makes its gameplay inherently inferior to souls games except Sekiro. Most souls games have builds that are so ridiculously more powerful than others which makes many players have a much easier experience than others where they aren't pushed to learn boss movesets due to the sheer strength of their build. We might as well say ER gameplay isn't engaging because you could be using a greatshield with an Antspur rapier. Personally, I've definitely had plentiful of fun learning how major bosses foretell their attacks and dodge them with a lightweight AC.
I've come to understand that gamers like this just have different objectives when they play games. For some people the only goal is to finish the game.
I mean, wasn’t it obvious he didn’t know what he was talking about in his elden ring critique? That one was pretty awful, not as bad as feeble, but still bad.
Sorry, I coudn't make it past the 5 minute mark. Your understanding of game design is very bad and while you are entitled to your own opinion - you don't have to enjoy everything or be forced to do so - it is very disingenuous to the game itself to criticise it with remarks that completely fail the mark. There are also factually incorrect statements (such as Armored Core VI being supposed to be funding for the Elden Ring DLC...that's not how the game industry operates, like at all)
so........ not sure what to focus on here.... but here's how i'll sum it up. Armored Core 6 is lot like how Monster Hunter Rise released, it was a game that clearly iterated on the roots and refined the roots instead of planting a new tree. people freaked out that it didnt have the same appeal as monster hunter world because the world maps werent as dense, the village wasnt as lively, the monsters didnt have super specific animations, the moveset design was too fast, the monsters were too easy (supposedly). and on and on But the thing is it's a game that was designed to do what it does, and it does it really damn well. People were worried it wasn't trying to get a new audience like how world did, that it "squandered the chance" that a new audience afforded it. But- Monster hunter rise is what it is- And it's beautiful. Armored core 6 is a game built off of armored core 5, calling it a reboot is not quite right, It's the DMC5 to DMC4, the Fire emblem Engage to Fire Emblem Fates, the Monster Hunter Rise to monster hunter 4th gen. (never mind the fact that its a completely different genre so it wouldn't need to take anything really from other fromsoft genres if it doesnt want to) It's clear that the game has taken design cues from many of the titles in the past and present, but it's not trying to be different. when i hear a criticism for a game that says "it squandered the opportunity to draw in new people" or "capitalize on the fanbase this wildly different title birthed" i just get the feeling that most people werent gonna play the side game anyways, people who like the design ideas/ philosophies of the developers will play more games by them to see new ideas, wildly different ideas. Those who only come for the one game that hooked them, will only play games like that. *also AC6 having a menu instead of a hub world is a blessing, the last mech game that really took off, Daemon X Machina, had a hub and nobody really liked having to walk around a pretty empty area to get the 2 things you needed before each mission. cause when the gameplay of a mech game hooks you- let's just say I dont want to talk to NPCs if they have no use for my next mission, i want to go to the upgrades, the pre-flight buffs, and then deploy. (I know i compared this game to monster hunter but believe me, hubs work in monster hunter, not in mech games)*
"There are multiple endings, some of which you only get for the third playthrough after the relevant choices, changes and revelations are made to the story by revisiting a certain point in time with a different motive but ignore what I said about revisiting locations being pointless filler that would have been better if all 3 stories were stacked on the first location appearance 30 seconds before this."
Bro has opinions based on probably half a google search. The way this man talks makes me truly believe he hasnt touched a single fromsoft game ever. Just because a trailer drops doesnt mean that its the start of production number 1. Number 2 if AC6 was the fundraiser for SOTE where did the extra money come from, youd essentially be implying they spent elden rings profit money on developing AC6 and everybody with a brain would know that definitely wouldnt be worth it. AC6 was a masters artwork, a love letter to all the armored cores before it and a shining example of fromsofts new tactics when developing their wonderfully infuriating experiences
Fromsoft wanting to step away from ER-sized projects is a genuinely fantastic thing. From the start, Elden Ring's world was far too large for the amount of worthwhile, unique content they were able to put in it. Hence why the vast majority of bosses get re-used several times, why so many of the mini dungeons share the same themes, and why so many of the rewards are useless crap like cookbooks and outclassed spirit ashes. For every genuinely great discovery the world provided, like the eternal cities, there were a dozen copy-pasted catacombs and miles of pointless commute on horseback. If the next souls-like game goes back to a scale similar to DS3, I'll be there with bells on (well, assuming they also fix the boss design, but that's a different subject)
This just sounds entitled. It's a completely different game with very different philosophies. Always has been. They stayed true to what Armored Core is about and i love them for it. I for one love high speed bombastic action in a futuristic setting that is suprisingly politically complex. I get utterly bored with the whole abstract darkness philosophies the souls games are known for. I get it, it just doesnt grip me. Different personality types find different things to be interesting. Whatever feeling this game tries to evoke resonates with me just as Elden Ring does for you. I find the critique a bit emty as it just basically boils down to that you wanted something different. i'll be looking forward to AC7 or a DLC or whatever. more i say. this product is for me.
I disagree with a lot of this vid. I'm going to be respectful in saying your AC6 gameplay is not that good mostly cause i think you misunderstood the game. Like you mention learning boss patterns while showing the helicopter. The point of the tutorial helicopter is to tell you there are no "Boss patterns" the skillful play is get into its blindspot where the bullets and missiles wont hit you. While Ac6 is an action game its more similar to a shooter where most of the time you'll be strafing and boosting out harms way (with the occasional pattern recognition). Which is something I think you failed to pick up on. I really disagree with your point that AC6 isn't a skillful game I do agree that some loadouts break the game too much. but I think mostly a consequence of From wanting to game to more inviting to beginners. You can avoid those loadouts and play through the game just fine. One differences of light and heavy AC's is that light AC's can evade most attacks by strafing so you can generally conserve more energy compared to Heavy AC's that will need to boost out the way but you're generally more tankier and have more firepower. I will make one last point you don't need the stun needle for the Iceworm you can choose not to use it. there are weapons that can funnily enough get the job done better. There's even special dialogue if you choose not the use the stun needle.
all i get from this video is that you know nothing about the AC series , it's genre or game development. it's okay if the game isn't for you, but you keep talking about it as lesser game just because it's not your thing. by the way this game has more time and thought behind it than DS3.
Its a lesser game because of the many lesser aspects of its design. Less hub area, less game world, less bosses, less variation, less characters, less lore, less items, probably less weapons especially if you include spells and such. I'm not say you should like the game any less if its your style of game. However it's certainly worth less as a game and should have been 30 bucks. Saying it has more time and thought behind it than ds3 is a wild statement and obviously one made because something I said pissed you off. That wasn't my intention. Either way, thanks for watching
@@jesterofjuice5132 less things doesn't make it a lesser game. and no the game has more variation and unique weapons and builds than most souls game, by this metric then sekiro is the worst game and should have been 30 bucks too. and also it's a fact that the game took longer to make than ds3. AC 6 is built from the ground up new mechanics, new lore, new assets and so on. DS3 is a continuation of bloodborne and DS1, reusing mechanics, weapons, animations and areas , does that make DS3 not worthy of 60 bucks?
@@jesterofjuice5132by that logic, ds3 should not have been 60 dollars because it has less content than elden ring. Or elden ring should've been 90 bucks. Lmao dude.
@@jesterofjuice5132 30 bucks after playing the game all the way to the end I can honestly say that they could have charged 70 bucks and it would have still been more than worth it first fromsoft game with a story that made me care about the characters and non of them had any facial animation they were just a picture and voice top tier storytelling 10 out of 10 art direction the environments and mech designs are excellent the movement is smooth as silk the guns fell powerful and the music master class also Miyazaki has said in interviews that they were working on 3 games in the same time those being sekiro,elden ring and armored core 6 and that whos stated before sekiro and elden ring where released
Hay boss. Im not smart enough to provide constructive criticism on your constructive criticism, so ill just respectfully say, im not a big fan of a lot of what you had to say about ac6. Especially the whole interconnected world/open world part. My man i am dead sick and tired of open world games. I work for a living and do not have the time/attention span to complete these open world games. I love the linear mission design. Its nice and simple for my simple smooth brain. That is all
erm, sorry, but there's skill involved in AC6. You are just not good at the game, and that's fine. I play lightweight in AC6 and I do fine, I find much more fun to play lightweight. And about overheating: just use strategy. Don't use all weapons at the same time. Dude, you really don't know how to play this game lol
The overheat mechanic actually is pretty bad imo. Especially because its invisible AC6 doesn't involve a lot of skill unless you purposely gimp your build or dont know how to make a good build. Even the final bosses Ayre/Walter/Allmind are barely a challenge. I think the hardest is Ibis? The hardest part of AC6 is getting used to the controls and movement system and understanding stats
how are you still gonna repeat that radahn move is undodgable after people found several more ways to dodge it on the mid roll or boss like rellana is poorly designed. Saying AC 6 doesnt have skill based gameplay because you can cheese bosses with optimised builds is crazy. In general destiny fan saying From should just make bigger and bigger souls forever instead of branching out and taking combat system further is depressing
You just got baited my friend. His whole video is nothing more than a bait for views, clicks, and comments. The guy clearly is looking for a way out of his dead end job and doing what a lot of ppl do make trash videos on YT in hopes to bait ppl like you into watching them, lol. Welcome to the internet.
He also said that WD was undodgeable unless you break Malenia AI, you seriously are gonna take that seriously a guy whose critiques were so superficial to begin with? This the "veteran here" trait, a thinh that happens to a lot Souls fans that hates the most recent piece of content while sugarcoating their memories of what they liked. Happened to DS1 fans with DS2, happened to DS2 fans with DS3, happened to DS3 fans with Elden Ring.And now is happening with Elden Ring fans and SotE. All mixed with double standards and lots of bs. Sure, you can be critical with these games, but it always been jarring that this had been the norm.
It is undodgable if you are caught out in front of him when he does it. You can dodge it on Med roll but you have rotate him to the left constantly which ruins the whole fight. Stop defending poorly designed bosses.
Making Armored Core 6 was easier or more "efficient" than any other Fromsoft game? You say that like they don't copy and paste as much as they can from every previous souls-like game. Armored Core 6 was seemingly built from the ground up in terms of gameplay, it isn't even close to what little they do in the souls series. For Armored Core 6 they couldn't just copy and paste the animations, movement, attacks, assets, weapons, bosses, effects, audio, etc. like they normally do. Armored Core 6 was anything but easy, it was a risk for Fromsoft and it required new ground to be covered rather than just rethreading on a beaten path for the 5th or 6th time. As a side note, it's weird to call Armored Core 6 out in particular for its reuse of mech 1on1 fights as "cheap" when your favorite game, Elden Ring, does this dozens of times more than Armored Core 6 ever did. Or was fighting the 12th Erd Tree Avatar really that much of an entertaining experience that couldn't be called cheap? The other unique content in Elden Ring does not save it from this flaw, the fact of the matter is they artificially lengthened the game by copy and pasting the same fight a dozen times while the fight didn't even warrant a rematch to begin with. Far lazier than what Fromsoft did with the mechs, because at least their loadouts were changed to give a semblance of care.
Baiting ppl into clicks, likes, dislikes and comments I get but if you are going to make arguments I would suggest doing a little more research so it at least appears that you know what you are talking about. One point in particular is the constant comment throughout your video of FS using AC6 as a funding source for the ER DLC; game funding does not work that way (w/ the exception of some in house indie devs). FS didn't need more funding to make the slop DLC that they gave us, lol. Most of the funding for the ER DLC went to marketing, world design, and Messmer as he was the only real boss that moderately brought innovation to the Souls boss design. AC6 dev started early dev in 2016 under Miyazaki but was later passed on to Masaru Yamamura (lead designer of Sekiro) in 2018. So in short very much like BB and DS3; ER & AC6 were parallel development projects. I think or should I say I hope your audience has enough intelligence to know that in no shape or form was AC6 a funding source for the ER DLC. If they are that dumb then GOD help us all. As for you, I don't think your that dumb but you think your audience is so you need to do a little more work on your part so you don't sound dumber than your audience.
Brother, you missed the entire point of the video, and focused on one single statement. The point is that AC is an incredibly small scale game, which shouldn't have sold 3 million copies at 60 bucks each. It leveraged the success of Elden ring, to garner the attention of a significant portion of Elden ring fans who would have purchased anything in the time between the dlc's release. The problem is that From is now consistently claiming that they're focused entirely on small scale games, which means more of this. More games without any of the polish we've come to expect. I really don't care whatever dates you want to list of to claim credibility, unless you stand behind them. Do you really think that this game took 7 years to make? Does it really make me dumb to question why the best game devs in the industry take 7 years to make a simple mech game, then sell us half a sequel they gave up on, in favor of making easy to print out games, halfway through development?
exactly, this whole argument that 'ac6 funded ER DLC' doesn't make any sense lmao, games are planned years in advance, the pipeline is already set. I like his videos a lot, but he is just wrong on this one
@@jesterofjuice5132Well, if on that time they were making Sekiro and the biggest Game they ever made, you might expect that Armored Core 6 had less development resources, the development could perfectly be slower. As someone Who Saw these kind of developments, yes, this happens, and more often than you think...
I dont get the part about the dlc being slop, its not perfect but its more elden ring. New weapon types, new areas, new enemies, the bosses are fun and its a good amount of content for the price. It can be bullshit in a lot of places when it comes to difficulty but theyre def trying to promote using spirit ashes, which I like. I dont think that it needed to bring innovation to the souls boss design, I think Elden ring brought enough already and people are just being overly critical at this point feel free to debate me I want to hear more about your side
There is no such thing as a mecha game. Mecha is setting and describes nothing about the gameplay. If you look at "mecha" games you'll find that most of them have nothing in common beyond the aesthetics. Thus the phrase "no interest in mecha games" makes absolutely no sense unless you play games for the setting and not the gameplay.
This video was unexpected , but I appreciate the honesty :). Do you still plan to finish your Elden ring analysis videos ? how about taking a look at the Lies of P DLC when it comes out ? Black myth wukong maybe ? Im interested in your thoughts...take care :)
I'm absolutely looking forward to the Lies of P Dlc and expect to make a video on it whenever it comes out, and I just purchased wukong, so I'll have to play it a bit to see if I have anything worth saying about it. Unfortunately, I don't see myself continuing the Elden Ring Analysis video series. I never saw it coming, but the Dlc really soured my mood in relation to ER. I still love the base game, and stand by all the things I've said about it so far, however, it just seems like I should be putting it behind me a bit. Hopefully the next From release will win me back! Thanks for watching!
@@jesterofjuice5132 Understandable i have a feeling that was the case with Elden Ring....Thanks for responding and il be looking forward to LoP DLC and whatever comes next :)
I appreciate you expanding on what was quite the inflammatory comment, as someone completely new to the AC series and absolutely loved AC6, I’m at least satisfied that I was able to better understand how your experience led to your conclusions. Outside of the game critique, please take another look at making unfounded accusations of what Fromsoftware as a company is doing with its funding. Unless you’ve got unshared information, you’re making absurd declarations about the company’s internal structure based solely on your experience of enjoying facets of their products. While I don’t agree with your conclusions about the game’s quality, I can respect the way in which you support and engage with your own claims. Your discourse around Fromsoft’s architecture on the other hand is a degeneracy unbefitting the quality of analysis you otherwise present. All the same, I’m hopefully looking forward to more from you! Also, sorry, I just couldn’t let this go: They aren’t “world sections presented as missions”… they’re just ‘missions’!
This guy went downhill since his Shadow of the Erdtree disappointment video. So much I disagree & find weird in terms of how you approach your evaluation of games & how you reach to your conclusions. But keep doing the videos, and we're here to criticize your criticism if something awry arises.
@@dfghdfggfdgfdDD Thanks for the compliment! Well I disliked his video because of his approach to evaluation of the DLC, it felt unfair & very misplaced for a DLC, I said what I feel in my reply under another comment, but I shall copy some of my thoughts from that comment to here, with some changes to fit the context of your question. What he did is he adopted the same logic that he used in this video here, but more subtly, he kept doing it a lot in his SOTE video, he kept saying that most of the Shadow Realm world will become irrelevant in subsequent playthroughs, he even made a map where all the relevant stuff he'll go through in every playthrough, and this can be debunked immediately, in base game, if you wanted beeline your way through the "relevant" points of interests in the map, go to Stormveil, kill Godrick, go to Liurnia, kill Rennala, go to Altus Plateau, kill Morgott, kill Fire Giant, Maliketh, Godfrey & kill RadaBeast, you see? He took those "points of interest" & compared them to the amount the DLC brings, which is a very unfair comparison, because the DLC is a much smaller project & endeavor than the base game, so naturally you’ll find less optional areas & less points of interest or story bosses, this is not a negative, I didn’t go into Old Hunters expecting Bloodborne 2, also if he finds every other location meaningless, then this is also his problem whether he feels the same towards the base game or not, this should not be the game's problem, I sometimes leave a lot of base game & DLC optional stuff to go do a new playthrough for fun, I still go to Bayle, Putrescent Knight, Lion Dancer, Rellana & then go to the story bosses because they're all fun & awesome! His largely erroneous logic of "lazy" or better wording (as he says) "efficient", can be applied to Elden Ring's base game (that he mysteriously loves so much) & its DLC, base game has the most amounts of "efficient" uses, heck the game literally uses DS3/BB combat but with jumping & overly aggressive bosses with so many asset reuse, so many repeats, why is there another Margit in Altus Plateau instead of a new mini-boss? Why are there 7 or 8 types of Knight enemies? They're mostly the same but with different colors, and one of them drinks a Wondrous Flask lmao. Why aren't there Trick-weapons in Elden Ring? (Oh maybe we'll still call them lazy putting those because they're "copied/pasted" from Bloodborne) Covenants? Good duo-bosses? 10s of samey catacombs? Why? Mohg reused? What? So many other examples. Why aren't there unique enemies in every single area in all of Elden Ring's world? No? Well, that's "efficient" alright...right? I'm not bringing those examples I stated above as "flaws" about Elden Ring, this is expected in every game, in fact, Elden Ring's open-world has the most amounts of unique content & build-variety, it is still my favorite game of all time & its DLC is also peak, enhancing so much on the base game with a few shortcomings which are OK, I'm just bringing these examples because these are the realities of how much stuff a huge game like Elden Ring can go through, all games will never not have some "cheap" or "lazy" tacked on features in them, it seems like he wanted a different product altogether & has not adjusted his expectations for a DLC, a $40 DLC, he expected a full-on sequel, he expected Elden Ring 2, not Shadow of the Erdtree, then he reviewed it as if it has to fulfill the promises of a full-on sequel of the same significance as base game Elden Ring, expecting something that it simply isn't (and shouldn't be) & then somehow he attributes that as a point of criticism, which is very stupid I might add, sorry to say it bluntly lol.
@@HeyTarnished That video was his highest viewed video. So now he will apply the formula of "make extreme comments about games" to try to replicate that success.
@@HollowKnight21 Yeah sadly that seems to really work these days, it’s sad how pathetic & outlandish critiquing has become. lol… Btw watch Gred Glintstone’s about how bad faith & toxic video game criticism has become, it’s just an amazing video.
@@HeyTarnished The funniest thing is that one his main AC6 criticisms was the blocked off areas in the level. Then proceeded, in another video, to proclaim Black Myth Wukong as the undisputed GOTY this year. A game that has one of the most egregious use of invisible walls of any game I've played in recent memory. But again, this channel's content will be a cycle of "this game is trash", followed by a video saying "this game is the absolute greatest video game EVER." He got his highest views with the Shadow of the Erdtree critique and now thinks this will be his path to success.
Wow, the point of the mech design game is mec design. It's okay if the game isn't your cup of tea. It is an excellent game and does exactly what it's trying to do. I have played through it at least 13 times. With all sorts of different cosplay builds.
IMO, armored core 6 is the most polished and almost perfect fromsoft games ever made, the story, dialogues, game design, performance, combat, enemy variety, multiple endings, replayability, almost everything was so good
Welp, there's at least 2 of us. I also have DS1 at the bottom of my list... but i absolutely adoreAC6. I almost didn't even buy it because i'm not into mechs, and it ended up climbing higher on my list than some souls games. I think AC6 was deliberately kept very simple because From wasn't sure how much it would sell. It's a really risky title from their POV and the budget and resources used were most likely very conservative.
I have no input here outside of if you see this - If you ever get an inkling to try the older titles, please do not use AC6 as a metric to base your opinions of the older titles on :) AC6 is not a 'continuation of imitation of a 2010 series of mech games' - It is significantly closer to something like an entirely new IP with the branding of an existing series attached to it. It's a fun experiment to see From try, but it has little similarities to the sixteen Armored Core entries released before it. If anything, it has a lot more Souls & Sekiro DNA in it than AC...
I accept your apology. You went and made a proper video breaking down your thoughts and opinions on the game. I disagree with most of what you said, and while a lot of what was said is factually wrong -- you at least rolled your sleeves up and put more effort than your prior throwaway remark in a different video. I applaud that. You don't like mech games, and that was well marked by a lot of what you said. And that's fine. I'm not mad at anything you've said despite my criticisms. I'll also say anyone deciding whether or not to pick up this game shouldn't use this video as a means of making an informed decision. As said, there's a lot of inaccuracies sprinkled throughout. Additionally, I understand I haven't really broken down my own claims. I dont feel a need to as I'm not interested in proving you (or anyone) wrong or trying to persuade you into thinking differently. And sure, you could call me a hypocrite and the sort, but I'm not a content creator and I'm not sure how invested you are in this matter to really hash it out and have an elongated conversation about this. Not to mention... TH-cam comments are a horrible way to really have such a conversation. We'd have to Discord chat and yady yada -- more hoops than I think either of us want to go through over your video. They're going to continue making AC games it seems. That in and of itself is a win for myself and AC fans who do appreciate this franchise. I asked for a proper video, and you gave me that. For this, I thank you. Keep up the good work; I'm looking forward to your next video.
Ac6 is from softwares 2nd best game, after sekiro . I've played and beaten all their games ac6 is the only one I picked up after completing it. I beat three times causes that's what was intended. Ac6 is a masterpiece imo
Where the hellings is the Sekiro vid Mr I upload my hour long essays and vods on the same channel so nobody cant find anything. I also cant watch this because I havent finished the fromsoft war thunder game..
I'm one of the few who also doesn't rank Bloodborne as highly as most Fromsoft fans. The 30FPS really just put a damper on that game for me. It's a damn good game but just wasn't my favorite. I think DS3 is one of my top Fromsoft games. I didn't buy Armored Core 6 because like you, I never really cared for mech games but i always enjoy your videos and commentary, so this is why I'm watching it.
It’s really funny that Fromsoft pandered to people into Souls but still didn’t get everyone, kinda ironic. Leaving some existing fans disappointed on both sides. 6 was a huge disappointment in mechanics and customization compared to the past games as well so that is funny.
Being one of 5 people to ever have the take you do on the named pieces in this video, doesn't make the statements given any weight or bearing. Within the 1st 3min. of this video, it was apparent you lack research. This video has no holistic understanding of what FromSoft is about - you haven't done your homework. Please take the time to learn the facts before speaking. Your opinion is welcome, but loses credibility when it stands on air. Simply because you read the wiki details on timeline and surface level team-name skimming, doesn't make it full of substance. Just because you name drop, doesn't give weight.
2:25 you want "Refined bosses" look no further than Dark souls 3. While Elden Ring's bosses (except for placidusaxx, godrick, rennala) are nothing but input reading, delayed attacks/combos, cheap grabs, gotcha rolls, Susy attack hitboxes, infinite turns with infinite stamina, animation cancelling cheat, BS A.O.Es, and waterfowl dance. Yes I know nameless king has his bs delayed attack but it was manageable to dodge him consistently. Unlike Elden Ring's bosses 😤
Nah this is where your opinion is wrong you can dislike a boss but saying messmer is bad is factually incorrect and may I ask you this have you tried getting a light attack off before he does his delayed attack or jumping over attacks and getting a jumping heavy stop playing elden ring like ds3 it is a different game and has a different design philosophy
@@pressy-fb1hsyes I did in the tiny nano brief seconds of widow for retaliation then the boss said "it's my turn now bitch". So much for stratagem. combat wise it's still dark souls 3/demon souls. No matter what build, or deflect crystal tear you use. It's still dark souls in essence and it's start getting stale with how frantic and obnoxious Elden Ring's bosses fight have become (with exception of Placidusaxx). This is why Fromsoftware added spirit summons to alleviate the boss bullshits. The DLC is 7.5/10 "re-experience the game again" yeah sure.. meyazaki can't wait for another game you gonna abandon for other director to take the helm just like your story telling skills.
As an one of the 2 Armored Core fans, I can confirm that we did swarm FS office until they folded and released AC6. 😂 In all seriousness you're right on the money. It's a good game but I expected better. The gameplay feels more like AC3.8 if made by a completely different team. I've had a lot of fun with it and I am happy that they revisited the series and introduced a new generation of fans to Armored Core. The single player experience is one of the better ones of the franchise. However at the same time it's extremely lacking in terms of an Armored Core game. The story isn't bland but definitely feels likes it's missing depth in a few places possibly due to cut levels and/or bosses (not entirely sure on that front). Customization cosmetically is top tier but the actual functionality of parts is not that great in comparison to the older titles. Even the Ps2 era. There are a good number of parts to choose from but like you said, some are just objectively better than others due to the inherent nature of the game's combat. In addition to that they did away with tuning for individual parts and replaced it with OS Tuning, a linear upgrade system that only really boils down to a single choice that makes your AC unique. Mechanics and part functionality as a whole have been dumbed down and have some questionable choices that don't make sense. The movement system also has a few silly nuances with the delays before you fire a charged shot, assault boost and the fact that you can't recharge EN much unless grounded. This makes it extremely challenging to effectively play a fast / light AC since the split second it takes initiate an assault boost, recharge, etc. is all that's really needed to stagger lock you. Which really doesn't matter anyway since the auto lock is borderline impossible to break. To that effect, Multiplayer isn't that fun beyond a certain point either. As you go higher in the ranks you see less skilled creative builds and more copy-paste easy one shot kill builds. Which honestly could have been ignored if multiplayer had objective based pvp. A lot of legacy AC players either avoid multiplayer entirely or have gone back to playing the older games on emulators over VPN. Not a failure but they definitely left a lot of potential on the table.
Look, it's one thing when you have the worst takes on FromSoft games, but it's another when you get objective facts wrong Miyazaki has stated in interviews before Elden Ring released, before Sekiro released that FromSoft was working on three games at once Those three games were Sekiro, Elden Ring and Armored Core 6. In what world does FromSoft make AC 6 in the timeframe between Elden Ring and Shadow of the Erdtree to generate the funds to create Shadow of the Erdtree? What? And how is 3 million sales of AC 6 "fundraising" when Elden Ring sold over 20 million copies. So, those 20 million weren't enough, but the last 3 from AC 6 were? Huh? This is utterly asinine. Not to mention the fact that you say the mechs feel "weightless" but if you ride around in a tank, it most certainly does not feel weightless. You can feel how chunky and heavy it is in comparison to a reverse joint mech. But yeah, do go on and tell me how duo bossfights and some of the worst balancing in any FromSoft game is proof of incredible refinement within Elden Ring. DS3 had far, far better balancing than Elden Ring did. Elden Ring balancing is just as bad if not even worse than DS1. Try, just try using a straight sword and nothing else in Elden Ring vs DS3 vs DS1 and then switch to any form of spell or heavy weapon Terrible balancing. Elden Ring was a complete regression from DS3 with regards to boss design from the spamming of boss healthbars to the endless boss combos to Delayden Ring to no recovery time after a combo. Bosses do their 10-hit chains, jump away, and then jump on top of you. No time to heal. No time to cast. No time to punish. Amazing. 10/10 FromSoft have really solved it this time. Demon's Souls had better balancing for spells with recovering FP and spice. I will say that I think it's pretty funny how you market yourself as some super critic with incredible standards but you'll just glaze Elden Ring like a common fanboy on Reddit. Hating on DS1 or Bloodborne doesn't make you special.
Yeah this dude got a dent in his head for sure. Feel free to not like mech games but none of his criticism is objective, nor does it hold up under scrutiny. He won't accept this fact, don't waste your time.
Call me ignorant to the titles and experience of the people studios are firing, but idk how you can inherently assume that it's a bad thing. Anyone who has worked a job before can tell you there are always people who do not pull their weight. Unless of course, you happen to be one of the people who doesn't realize you are not pulling your own weight.
It would be fun if you would have a real opinion and not just saying that games are bad or less good, it's fine to be negative on time to time but in every video it just gets depressing
@@Dizerfullpowernah, massive explosive damage and heat could easily cause mechs to stall out for a time. Nothing nonsensical, you just don't have a brain. The combat in this game was amazing, you're just not the target audience.
Also the bosses are not at all bullet sponges, you are just simply bad at the game. You don't know how to build a strong mech or how to spend your skill points to make a competent build. My friend who is trash at games managed to beat armored core in 4-5 days, and he works a 9-5, and only played after work and in between his eating, bathroom etc.. he could have beat it in a single weekend yet you can't handle a stagger bar 😂 just admit you don't know what you're doing, it's not for you and move on.
I loved the stagger system at first but fell out of love with it after several hundred hours. Its fun and reminiscent of Nioh 2's stagger system. BUT it homogenizes builds and compells people into using a lot of the same weapons. And its not just that some weapons are better than others -metas emerge regardless. Its that the stagger system makes them SOOOO much better that you're handicapping yourself using certain parts/weapons. This is especially true of PvP which was imo a disaster. Ranked is a miserable affair. Edit: It also makes other AC fights super weak. As he mentioned the fight against Raven should have been a big deal but its a joke. Because the stagger system is too easy to exploit they also gave ACs input reading and they will dodge your bigger weapons. Which just felt like a cheap way to artificially make them harder. The stagger system doesn't give them enough to work with. And finally the whole combat system boils down to fishing for staggers. In PvP and PvE. Again loved it at first but it further homogenizes build and playstyle which goes against the whole gameplay loop of creating dynamic and unique builds
Balteus is quite the opposite of a bullet sponge if you know how to play the game. The shield can be deleted very quickly if you use the right weapons that are made to specifically counter shields. Also most bosses in Armored Core 6 are less tanky than bosses in Fromsoft's previous games.
For me the Dark Souls games got worse as they went on. Elden Ring is fine, Its 3rd on my list. It goes Dark 1, Bloodborne, Elden Ring, Demon's Souls, Dark 2, Dark 3. Dark 1 is pure Dungeons and Dragons, where Dark 3 is "Spam Roll / R1 all day near infinite stamina go brr"
a lot of this argument stems from "it not the knight game im used to" as someone who has played elden ring and most of the AC series, it's just really silly to expect anything similar in gameplay. the hell does "Easy to make" even mean in this context?? Game development isnt an easy bake oven and you should know that much. It bothered me that you called the missions "world sections as missions" its almost as if you got immersed in the world but chose to make an excuse why not to like it. and complaining about oversaturated meta builds doesnt make sense either when you can just...not use them and experiment? Try out how certain weapons or parts work in missions? you werent forced to commit to a certain archetype like you spent stats in magic and gotta be a wizard now. so yeah thanks for the apology.
You had some highs and lows in this video the reused assets yes but do not talk about elden rings reused ones and decide to make sekiro an example and I think min maxing and going for an overpowered build can make any fromsoftwhere game lack luster like min max blasphemous blade and the game is a 4/10
While I previously didn't agree with your flat out statement that AC6 is an ''efficient'' / easily made game, you've convinced me there, it's true that they reuse a ton of assets in different ways and some of the design is simplistic. However, I don't feel like it takes away much from the in my experience amazing game. I felt like you prioritized minmaxing over fun in AC6. While experimenting with different parts, one will at some point discover, that heavyweight builds with needle launchers or similar heavy weaponry steamroll most of the game. But AC6 isn't a hard game, there's lots of checkpoints etc. That's why I prioritized what's fun, and for me that was the lightweight builds you easily discarded in your essay. It was maneuvering around in the air, trying to stay in enemies and bosses blindspots, where they can't shoot at me. I used unlocked camera (better weapon accuracy and air movement) and various shotguns and pistols. And I got through the game completely fine, only had to switch to heavy build once for the final boss, after 2 days of trying lightweight and just wanting to finish the game at that point. To summarise, why minmax in AC6, a game that's totally beatable without it, instead of just trying what feels the most fun. This was also what I disliked about Elden Ring, I felt way more pushed to optimize my playstyle, but buffing 15 times b4 a bossfight, building magic or faith or whatever for more buffs, jump attack supremacy and using spirit summons just wasn't what I wanted from a souls game, yet I could't easily progress without it. But that's a different topic. btw: love your channel, watched all the vids and while I share many of your opinions, even if I don't, you usually try to explain / debate / qualify them really well and I respect that a lot.
Well, let me just say, I'm glad you still think that AC is an amazing game. I never wanted to change anyone's mind on that, which is why I tried (but mostly failed lol) to emphasize that a game's size or scope doesn't necessarily make a game good or bad, with the Minecraft and toaster strudel references. I appreciate that you admit the game is relatively small scale, yet you still find a lot of value in it. I do minmax a lot in the footage of this video, but I also have played two (and a half, i think) playthroughs when the game first release, and replayed a bunch of the missions to get the S tier ratings. I spent a long time within my first playthroughs with a lightweight build, and the more powerful "lightweight" build you get later in the game that's barely a lightweight build, and I kept getting frustrated by bashing my head against the skillcheck style moments of the game. Where, I would then have to reassemble my mech with the more powerful options. I found it to be a much more streamlined experience to just use the most powerful build for everything, which is somewhat less effective in the lesser basic robot missions, but meant I didn't have to spend as much time in the assembly. I agree that AC isn't much of a hard game, but that's only true until it's not, and you're stuck against the ibis series, with no hope until you change. I'll admit that much of my build is based on not enjoying the game all that much, and wanting to get through it as efficiently as possible, which kinda makes us opposites lol I would much rather play elden ring with zero buffs at level one and muscle through the fights, even if it takes hours upon hours, whereas, you find more fun in the rpg and build aspects it seems. Thanks for your comment, your kind words, and thanks for watching!
I bought Armored Core VI for the sole reason of it being a FromSoftware game and I wanted to support them. Had this game been released by another developer, it wouldn’t have even been on my radar. Like, I couldn’t have cared less about it because it’s not my kinda game at all. Fast forward to the horrible Shadow Of The Erdtree and the incredible Lies Of P (which I purchased twice to have on my Deck as well as my console because I loved it that much), I realized I don’t really need to support From this way in future when other developers are putting out games in the genre they created and are doing it better. Had I known then what I know now, I wouldn’t have purchased Armored Core VI. I realized that FromSoftware is no longer the only developer I’m looking at or relying on to produce the best in genre.
@@snuffles5897 Gurl, ain’t nobody got time for your nonsense. If you purchase a product, regardless of its popularity, without even stating it, you are supporting the company who made the product. Just because I’m one person, it doesn’t negate the effect. I support what I like, period. Big and small. I couldn’t count the amount of small developers I also support concurrently so why you’re trying me on a Tuesday night whilst I’m lying here with my feet in moisturizing socks, Lord knows, but you got the wrong one.
@@BRIXandSTRINGS On this fine wednesday night with my feet dipped into the cold pool I return to say that the reason for my remark was because you made it seem like you were doing Fromsoft a favor by buying this game, a mindset that's shared by the creator of this video and one that I find odd. It seems like it comes from a position of entitlement, that for your money Fromsoft should be giving you more Souls games, regardless of the series they're from. Basically buy what seems interesting to you and don't buy what isn't, I don't get why people have this idea that they have to purchase everything from a company to support them. I enjoy Capcom games but I'm not gonna go out of my way to buy Dead Rising, a series I don't care about, just because I love Resident Evil (And then complain that the Dead Rising game I bought doesn't play like Resident Evil).
If you found lies of P incredibly, yet you find sote horrible. Even though Lies of P doubles down on ER’s ‘problems’ (not actually problems), then you went into ER with the intention of hating it.
@@Stanzbey69 This just isn’t true considering I have been a fan of From since Demon’s Souls. And by this logic, Jester went into it with the intention of hating it also, which he didn’t. My falling out with FromSoftware actually began with Elden Ring. I enjoyed my first play through of it somewhat (I wasn’t enjoying it by the time I got to end game at all) and have struggled to play it since whereas with all the other releases I have completed numerous times in a row after release. But, despite that, I was still looking forward to SOTE. And then, I didn’t enjoy my time with it at all and getting to the end felt like an obligation rather than a joy and thought it was overwhelmingly boring. I at least enjoyed a portion of Elden Ring. I genuinely loved every second of Lies Of P and I would rather replay that than ever touch Elden Ring or Shadow Of The Erdtree. And now, even though not explicitly “souls like”, games like Stellar Blade and WuKong for example are giving me just enough of the genre and are better games IMO that, yes, I really don’t need to rely on FromSoftware any longer. I’ll still look forward to seeing what they do next but if they release another Armored Core I definitely won’t be buying it.
I think the Fromsoftware community is incapable of hearing adjacent opinions. Like its weird to me. I dont agree with everything you said -some things vehemently so but I can still understand a lot of your opinions. I think Fromsoftware's games are just so much better than most of the industry that people become very... attached to or protective of From. To a fault. Like arguing with people about Rhadan's cross slash and the terrain snagging your character. And it drives them nuts 😂. Like I can even aknowledge that there's a good boss underneath the bad aspects but they wont even let you have that. The only opinion you're allowed to have is everything is a masterpiece. And I DONT FUCKING GET IT. From is my favorite studio but I can aknowledge the flaws
It’s best to ignore the people defending that bosses design, the arena not being flat on what was clearly supposed to be the hardest boss they’ve made so far is such a baffling design decision, the camera and cross slash are the cherry on top of the sht cake. I honestly don’t believe there was a developer intended way to dodge cross slash, if so why do moves like Romina instant AOE or Metyr laser exist? The answer is that they don’t test their games throughly enough, which leads to a clear lack of polish.
@@MakioGoHardio Yeah you're right. It's not worth it. Just riles everyone up. People have too much at stake (their ego for one). I got the sense the DLC was rushed. The thing is huge I bet they just bit off more than they could chew
@@austin0_bandit05 nowadays you have to no hit a boss to prove your point to the FS fanboys, even then some still will keep meat riding FS. Like Skumnut hates Radahn even tho he’s no hit the boss, ig he’s just bad at the game even tho he’s doing NG+1000 where he needs to fight and no hit the bosses for at least 10 minutes rn.
Armored Core VI might come cheap, but I assure you, your mom comes cheaper. Sorry if she walking funny for a few days. Your analysis was incredibly short-sighted. Armored Core wasn't intended to be "another souls-like" that From released in between major Dark Souls (Elden Ring) titles. It's a mech game for.... (gasping like your mom).... people who like mech games. Perhaps for people that enjoy mech games and/or previous AC games even more so than Souls games. (Yes, that can actually happen.) I can respect that this game isn't for you, but your attempt at sounding like you have any real perspective for critiquing the game comes off as sophomoric and misguided at best. You have no real ground to stand on for understanding if this game even hits the mark or not for what it was trying to be. You should probably stick your own sandbox for now, but Gold Star for effort!!! 💫 Oh and can you let your mom know I called? Thanks. 💌
It's a mediocre game made to bait new Fromsoft fans into spending 60 bucks. Am I new Fromsoft fan? Yes. Did I spend 60 bucks because I was a Fromsoft glazer? I got in on sale for 40 bucks and I was still utterly baffled how they shitted this game out for the same price as Elden Ring.
Crazy I clicked on expecting a hundred thousand plus subs but see 4 k. Insane that no one appreciates objectivity nowadays, it’s what separates mediocrity from excellence. Keep up the great work dude, if you have a discord or anything please let me know I’d love to join!
Not every critique makes sense. Especially this one. He frankly sounds stupid for the OG fans of the series. AC6 is not perfect. There are valid criticisms about it. I've seen very good critiques of AC6 in TH-cam. This is not one of those.
Nit-pick much? It might as well be called one, it's not a sequel, it's not a prequel, and it's been over a decade. What would you call it if you had to choose a word to express this in concept? "Iteration" is acceptable, but doesn't seem like it goes far enough when you consider how forgotten the title seemed before AC6
@@liquidreality472multiple AC games are not connected, the series has not had strong continuity or even narrative and gameplay connections since arguably 3 and Nexus
Okay I actually finished the video and there is so much wrong here I genuinely do not know where to start.
I guess for starters it's important to point out that your contentions that Armored Core VI was "easy to make" and "a fundraising game" reeks of someone who has zero idea how gamedev works. For instance Armored Core VI was in development for around four to five years if we include pre-production, what could they possibly have been fundraising for throughout all this time? If anything wouldn't the 25 million copies of Elden Ring be enough to fund the next five Fromsoft projects? Let alone Shadow of the Erdtree?
Your argument that each Fromsoft game is a direct improvement on the previous up until Elden Ring is also debatable at best in respects to the different things achieved by games such as Dark Souls 1 and 3 but also Sekiro and Bloodborne, and this goes even moreso for Armored Core, a series that has had so many re-envisionings to the point that it's sequels can almost be considered different games, you cannot look at games like Armored Core Last Raven, For Answer, and 6 and mark an absolutely clear line of progression because of how fundamentally different those three games are from one another. This is why I also have issues with you assuming Armored Core VI is the best in the series without at all understanding the greater context of the franchise.
It also seems to me that you're just diametrically opposed to the concept of Armored Core itself considering your odd criticisms of its mission based structure and lack of a Firelink Shrine-esque hub area (another needless Souls comparison). In general your criticisms of the game not having a Dark Souls-esque interconnected world rings odd because that's not at all what Armored Core was ever trying to do, the main gameplay loop of Armored Core is meant to be quick, arcadey missions that test your skill and build in various ways, whether or not VI succeeds at that is up to you but from the looks of it you're judging a fish by how good it is at climbing a tree. It almost sounds like such games are not allowed to exist in (current year) and everygame needs to be vast sprawling open worlds or else they're not worth 60 dollars, as though games like Ace Combat or Devil May Cry cannot exist in today's industry.
Your negative opinion of Miyazaki wanting to take a step back from Elden Ring's scale is also misguided to say the least, if anything that's objectively the best thing the company can do, Elden Ring was great but it's scale especially towards the end felt like a hindrance more than anything else, If From exclusively wanted to make bigger open worlds for the rest of time that would make them no better than the average western AAA studio taking nearly a decade to release huge games that are as shallow as a puddle. In general your opinions towards Fromsoft's output make it seem like you're pigeonholing them into one type of game they're "allowed" to make, as further evidenced by you disregarding all of their games without i-frame dodgerolls.
I know I'm coming off as harsh here but all of these arguments were annoying at best, this is by no means a thorough defense of Armored Core VI as I myself have massive problems with the game, and it would be one thing if you were simply critiquing it based off your tastes but it just seems like you're speaking from a position of entitlement more than anything else, maybe try playing a game that came out before Demon's Souls for a change and actually expand your palette instead of reducing an entire franchise to "cheap fundraising".
He makes videos that are legitimately cheap and easy to make, what opinion would you expect him to have?
@@liquidreality472 This is a guy who got the most views of TH-cam career when he put out a highly negative review of Shadow of the Erdtree. He has since tried to replicate that success by trying to farm rage this time using Armored Core. This is so typical of channels run by people who do not have the talent nor creativity to put out original content. Good thing he is forever stuck with 4k subs.
there is no way this guy just compared armored core to minecraft
Never have I heard someone be so self-assured and articulate while spouting absolute nonsense and misguided opinions.
Had an incredible amount of fun with AC6 - Arcade-style-fun, which is something I never thought I'd meet again.
"Armored Core 6 was fundraising project and it was easy to make"
Annnd that right there is why nobody should take this video seriously. The gall to say something so stupid with so much confidence is amazing.
There is so much I can disagree with this, but im gonna be consistent while respectful.
1) The fact that they made what they wanted is exactly what I want from Fromsoftware. If they go for the mainstream route, the could had made Dark Souls 4, they could had made Bloodborne 2, and sure they would focus on an Elden Ring 2. This is not what I want to. I want more interesting experiences that can departure for Souls games, and I dont really want to see From as "the company which makes Dark Souls".
2) I personally disagree on your take on Anor Londo, but is for opinions. I see this as another way to make the levels more interesting that are not only combat related, which can make it somewhat monotonous otherwise. But well, for me this take is the reverse version of "Elden Ring bosses are overtuned", I can respect your opinion, but I can´t really share it.
3) I think that your peoblem with Armored Core is seeing it as a Souls-like game, and therefore must share the evolution these game have. Thats like saying that Mario Bros always had influence on Zelda games, when the similarities are overall pretty vague. Personally, for what it is, I consider that it not as good as Sekiro, but sligty more fun than DS3 (combat design wise) for the amount of verticality the game offers.
4) If the game was made when ER came out, aka a year, it would feel extremely incomplete on so many aspects, specially for a Fromsoft game that is not a big company. AC6 entered its prototipe back on 2018 according to Tanimura, one of Fromsoftware most important developers. You are also complaining for things that happened to be on AC games, which makes sense for a AC entry, like a menu instead of a hub. Same with inmertion, these games always wanted to portray coldness rarely appearing humans characters. I also dont see why replaying to see new content is bad on any shape or form, you have an overall good experience with one NG, and it isn´t meant to get all content on a Vacuum.
5)Im not gonna discuss the DLC quality (I completely disagree with if someone ask) but im seeing a paralelism here... Not, I do not think that SotE was meant to be a sequel, it just that they addressed some of base game complains to do something and they still got complains, a shame. Before the world was bloated with copypaste content, now main bosses are rarely repeated, the minor dungeons got expanded, and now the world is called empty. Bosses were called out for being overtuned, so make weaponry that could handle them more easily. Is just getting and receiving feedback my guy. Agree or disagree with the changes made? Is fine, but is not correct to make conclusions without sources.
6) I actually agree with Miyazaki. Sorry for saying this, but I dont think that a pure open world sequel is necesary at all. Not only takes a lot of resources, but are highly controversial as well. I mean, you didn´t liked the second iteration of their open world, what makes you think you would enjoy more of the same old Elden Ring?
For me the ideal is to mix the linear game with open zones, like the SpellBound rumor, and practice with that. My opinion ahead. Im also with him on seeing newer games, I dont want every game going foward to be like my favorite game that is Elden Ring, if I want to play Elden Ring, I play Elden Ring, I dont see the point of complaining for the next games to not be Elden Ring, like what happened when Elden Ring came out and a lot of people were very vocal about their problems of not being like DS3.
On resume, I feel you are complaining something not for what it is, but for what is isn´t. I dont mind about if that happened on SotE (I didn´t watched that much of your video, I personally dont care about Souls criticism anymore, I make my own opinons), but I think that this seriously that happened to you on Armored Core. Personally this video did not convinced me at all.
I see you commenting all the time on Souls related vids and you have great takes
Thank you for this excellent comment. You made a lot of great points, and articulated yourself well.
So much of this video pissed me off. Using meaningless phrases like "manufactured difficulty" to denigrate DS1's difficulty, and says it's mostly difficult because it was designed incompetently, which is ridiculous. Makes up this nonsense theory that each FromsoftWare game is better than the last (Even if that was overall true, it still wouldn't be the case that each game is a direct improvement). Says the game lacking a hub is a sign of it being cheap, instead of a creative choice meant to enhance the game's aesthetic. Calls the invisible walls out of date even even though the only other way to keep players from flying out of bounds is making every level take place in a concrete box.
He doesn't even consider the possibility that AC6 was a passion project, instead insisting that it was a fundraising title meant to capitalize on Elden Ring's success. This just goes to show that he has no clue how game development works. ER did well that FromsoftWare has more then enough money already, they didn't even need to make a fundraising game at all, so his claim is even more baseless. He also claims that Shadow of the Erdtree was meant to be a sequel to Elden Ring, despite there being absolutely no proof that is the case, so apparently he thinks he can read minds as well.
I'm going to stop ranting now. I'll just finish by saying I don't think Jester of Juice is a bad person or anything, but all of his videos I've watched left a bad taste in my mouth. His video on Lords of the Fallen was the first of his I watched, and I vividly remember how repulsed I was by how he insulted the character of the developers and called them thieves because they made a video game wrong.
The only great aspect of this video is the wonderful comments like these, which makes the discussion much more nuanced. It really rubbed me the wrong way how he dismisses the artistic intentions behind Armored Core and judges it just as a product that needs to be bigger.
However, I agree Armored Core 6 suffers from severe lack of enemy variety and lots of area reuses, that's valid. But the rest of the video is just baffling.
Thank you!
They repeat The dancing lion in the DLC
So you understand neither Armored Core, Fromsoft, game development nor much else you talked about. The amount of people you ended up insulting with what allegedly supposed to be an apology is rather impressive. AC6 has probably been one of the most polished launches in years and that alone should show how much time and effort Fromsoft poured into it.
Armored Core is not Darksouls, imagine playing sims and complaining that it doesnt play like fifa...
If it were the other way, he would be complaining that it was "too formulaic"
Analyzing Fromsoft's now 30 year game design history by starting with Dark Souls of all things is a bit... flawed to say the least.
AC6 is incredible and has storytelling that Elden Ring could only dream of. Easily my favorite game From has made since Sekiro.
Short, meaty, impactful, and with zero fluff.
Amazing soundtrack as well. Just fantastic.
AC6 is the only reason i still have some trust in FromSoft as a developer. If we were only left with Elden Ring, i would have written them off by now.
The storytelling is different. AC6 is an on rails experience with very minimal exploration. Elden ring is an open world where you can allow for more obscure quests. Completely banal comparison done in bad faith.
While your analysis is always intriguing, your lack of AC experience is showing. AC6 was a mix between the modern FS mechanics (melee-focused) and the original routes of AC (ammo conservation and efficiently finishing missions). In fact, a deeper layer of AC6 shows when you start aiming for S ranks in missions where every single bullet count vs time to finish considerations. However, the game did take time to complete and isnt a funding endeavor, while the graphics arent the best, the movement, effects, responsiveness of mechs, and assets are all top-notch.
Yes, AC6 isnt balanced. Not a single AC game is balanced. And here lies your final problem, AC is not Darksouls/EldenRing. It's a different genre, different expectations, different player bases. If you thought Radhan was hard (and/or poorly designed), you missed on fighting Nine Ball using tank controls.
Well said. I should have probably mentioned that the final bit was more in line with my personal preferences and opinions, and why I personally don't find mech games all that fun. I stand by the analysis when it comes to the game being made efficiently and all that, but I probably should have used title cards to separate my thoughts. My bad
Nineball my beloved.
@@jesterofjuice5132forgive my ignorance, but how would your "main point" be a bad thing in the first place? I'm not buying the toaster strudel analogy.
Do you hire someone who completes a job efficiently, or someone who is guaranteed to fumble their way through it with no guarantee the job will satisfy your expectations?
60$. The game costs 60$ and I've played it for over 200 hours. I spent 30$ on Chinese food last night, and it took me about 20 minutes to eat it.
If you want to say that from production standpoint, AC6 was cheaper to make in comparison to something like Elden RIng, I would agree for the most part. Organic assets are almost always are more expensive to make than hard surface assets. Even industry veteran Feng Zhu agrees with this statement. Except for a single catagory, which is unfortunately quite a portion of the AC6 falls into. Organic Hard Surface. The most expensive type of assets, and what fits the bill for that? yup, mechs. It is an cheaper game alright, as for the most part, the world didn't needed that much hard to make assets. BUT, if we go through enemy designs, each one would cost significantly more. And let's not forget what the game wanted to be. It wanted to be a linear gated mission based game. If you want a open world game out of it, that's a you problem in my humble opinion. For you are judging it from the lens of what it isn't, not for what it is. You can dislike this type of games alright, but let's not mix our personal preferences with the game's actual shortcomings.
I don't really get how some builds in AC6 being overly powerful makes its gameplay inherently inferior to souls games except Sekiro. Most souls games have builds that are so ridiculously more powerful than others which makes many players have a much easier experience than others where they aren't pushed to learn boss movesets due to the sheer strength of their build.
We might as well say ER gameplay isn't engaging because you could be using a greatshield with an Antspur rapier. Personally, I've definitely had plentiful of fun learning how major bosses foretell their attacks and dodge them with a lightweight AC.
This dude is braindead. You can literally beat Elden ring with summons alone and just stand in the back watching 😂
I've come to understand that gamers like this just have different objectives when they play games. For some people the only goal is to finish the game.
Calling any video game at all “easy to make” is incredibly stupid lmao
Fr. The only thing thats easy to make is slop videos like the one we’re commenting on
@@Realmohg"In the grand scheme of things, the average piece of junk is probably more meaningful than our criticism deeming it so." - Anton Ego
I mean, wasn’t it obvious he didn’t know what he was talking about in his elden ring critique? That one was pretty awful, not as bad as feeble, but still bad.
Sorry, I coudn't make it past the 5 minute mark. Your understanding of game design is very bad and while you are entitled to your own opinion
- you don't have to enjoy everything or be forced to do so - it is very disingenuous to the game itself to criticise it with remarks that completely fail the mark.
There are also factually incorrect statements (such as Armored Core VI being supposed to be funding for the Elden Ring DLC...that's not how the game industry operates, like at all)
The only from soft game I can finish. Even got the Platinum Trophy I loved it so much.
Lol same. I'm just not very good at "souls" games but this one was actually enjoyable for me.
so........ not sure what to focus on here.... but here's how i'll sum it up.
Armored Core 6 is lot like how Monster Hunter Rise released, it was a game that clearly iterated on the roots and refined the roots instead of planting a new tree. people freaked out that it didnt have the same appeal as monster hunter world because the world maps werent as dense, the village wasnt as lively, the monsters didnt have super specific animations, the moveset design was too fast, the monsters were too easy (supposedly). and on and on
But the thing is it's a game that was designed to do what it does, and it does it really damn well. People were worried it wasn't trying to get a new audience like how world did, that it "squandered the chance" that a new audience afforded it. But- Monster hunter rise is what it is- And it's beautiful.
Armored core 6 is a game built off of armored core 5, calling it a reboot is not quite right, It's the DMC5 to DMC4, the Fire emblem Engage to Fire Emblem Fates, the Monster Hunter Rise to monster hunter 4th gen. (never mind the fact that its a completely different genre so it wouldn't need to take anything really from other fromsoft genres if it doesnt want to)
It's clear that the game has taken design cues from many of the titles in the past and present, but it's not trying to be different.
when i hear a criticism for a game that says "it squandered the opportunity to draw in new people" or "capitalize on the fanbase this wildly different title birthed" i just get the feeling that most people werent gonna play the side game anyways, people who like the design ideas/ philosophies of the developers will play more games by them to see new ideas, wildly different ideas.
Those who only come for the one game that hooked them, will only play games like that.
*also AC6 having a menu instead of a hub world is a blessing, the last mech game that really took off, Daemon X Machina, had a hub and nobody really liked having to walk around a pretty empty area to get the 2 things you needed before each mission. cause when the gameplay of a mech game hooks you- let's just say I dont want to talk to NPCs if they have no use for my next mission, i want to go to the upgrades, the pre-flight buffs, and then deploy. (I know i compared this game to monster hunter but believe me, hubs work in monster hunter, not in mech games)*
Alot of people's suggestions for Armored Core VI (hub area, visible pilots) were in DxM and it sucked ass
"There are multiple endings, some of which you only get for the third playthrough after the relevant choices, changes and revelations are made to the story by revisiting a certain point in time with a different motive but ignore what I said about revisiting locations being pointless filler that would have been better if all 3 stories were stacked on the first location appearance 30 seconds before this."
Bro has opinions based on probably half a google search. The way this man talks makes me truly believe he hasnt touched a single fromsoft game ever. Just because a trailer drops doesnt mean that its the start of production number 1. Number 2 if AC6 was the fundraiser for SOTE where did the extra money come from, youd essentially be implying they spent elden rings profit money on developing AC6 and everybody with a brain would know that definitely wouldnt be worth it. AC6 was a masters artwork, a love letter to all the armored cores before it and a shining example of fromsofts new tactics when developing their wonderfully infuriating experiences
Fromsoft wanting to step away from ER-sized projects is a genuinely fantastic thing. From the start, Elden Ring's world was far too large for the amount of worthwhile, unique content they were able to put in it. Hence why the vast majority of bosses get re-used several times, why so many of the mini dungeons share the same themes, and why so many of the rewards are useless crap like cookbooks and outclassed spirit ashes.
For every genuinely great discovery the world provided, like the eternal cities, there were a dozen copy-pasted catacombs and miles of pointless commute on horseback.
If the next souls-like game goes back to a scale similar to DS3, I'll be there with bells on (well, assuming they also fix the boss design, but that's a different subject)
This just sounds entitled. It's a completely different game with very different philosophies. Always has been.
They stayed true to what Armored Core is about and i love them for it.
I for one love high speed bombastic action in a futuristic setting that is suprisingly politically complex. I get utterly bored with the whole abstract darkness philosophies the souls games are known for. I get it, it just doesnt grip me.
Different personality types find different things to be interesting. Whatever feeling this game tries to evoke resonates with me just as Elden Ring does for you.
I find the critique a bit emty as it just basically boils down to that you wanted something different.
i'll be looking forward to AC7 or a DLC or whatever. more i say. this product is for me.
The idea of a hub area in an AC game is kind of weird. Does not fit with the themes of the game at all.
I disagree with a lot of this vid. I'm going to be respectful in saying your AC6 gameplay is not that good mostly cause i think you misunderstood the game. Like you mention learning boss patterns while showing the helicopter. The point of the tutorial helicopter is to tell you there are no "Boss patterns" the skillful play is get into its blindspot where the bullets and missiles wont hit you. While Ac6 is an action game its more similar to a shooter where most of the time you'll be strafing and boosting out harms way (with the occasional pattern recognition). Which is something I think you failed to pick up on.
I really disagree with your point that AC6 isn't a skillful game I do agree that some loadouts break the game too much. but I think mostly a consequence of From wanting to game to more inviting to beginners. You can avoid those loadouts and play through the game just fine. One differences of light and heavy AC's is that light AC's can evade most attacks by strafing so you can generally conserve more energy compared to Heavy AC's that will need to boost out the way but you're generally more tankier and have more firepower.
I will make one last point you don't need the stun needle for the Iceworm you can choose not to use it. there are weapons that can funnily enough get the job done better. There's even special dialogue if you choose not the use the stun needle.
all i get from this video is that you know nothing about the AC series , it's genre or game development. it's okay if the game isn't for you, but you keep talking about it as lesser game just because it's not your thing. by the way this game has more time and thought behind it than DS3.
Its a lesser game because of the many lesser aspects of its design. Less hub area, less game world, less bosses, less variation, less characters, less lore, less items, probably less weapons especially if you include spells and such. I'm not say you should like the game any less if its your style of game. However it's certainly worth less as a game and should have been 30 bucks. Saying it has more time and thought behind it than ds3 is a wild statement and obviously one made because something I said pissed you off. That wasn't my intention. Either way, thanks for watching
@@jesterofjuice5132 less things doesn't make it a lesser game. and no the game has more variation and unique weapons and builds than most souls game, by this metric then sekiro is the worst game and should have been 30 bucks too.
and also it's a fact that the game took longer to make than ds3.
AC 6 is built from the ground up new mechanics, new lore, new assets and so on. DS3 is a continuation of bloodborne and DS1, reusing mechanics, weapons, animations and areas , does that make DS3 not worthy of 60 bucks?
@@jesterofjuice5132by that logic, ds3 should not have been 60 dollars because it has less content than elden ring. Or elden ring should've been 90 bucks. Lmao dude.
@@jesterofjuice5132 30 bucks after playing the game all the way to the end I can honestly say that they could have charged 70 bucks and it would have still been more than worth it first fromsoft game with a story that made me care about the characters and non of them had any facial animation they were just a picture and voice top tier storytelling 10 out of 10 art direction the environments and mech designs are excellent the movement is smooth as silk the guns fell powerful and the music master class
also Miyazaki has said in interviews that they were working on 3 games in the same time those being sekiro,elden ring and armored core 6 and that whos stated before sekiro and elden ring where released
@@jesterofjuice5132 dude, just do a google search for ac6 development time and ds3 lol. Ac6 took longer, he is right.
Hay boss. Im not smart enough to provide constructive criticism on your constructive criticism, so ill just respectfully say, im not a big fan of a lot of what you had to say about ac6. Especially the whole interconnected world/open world part. My man i am dead sick and tired of open world games. I work for a living and do not have the time/attention span to complete these open world games. I love the linear mission design. Its nice and simple for my simple smooth brain. That is all
erm, sorry, but there's skill involved in AC6. You are just not good at the game, and that's fine. I play lightweight in AC6 and I do fine, I find much more fun to play lightweight. And about overheating: just use strategy. Don't use all weapons at the same time. Dude, you really don't know how to play this game lol
The overheat mechanic actually is pretty bad imo. Especially because its invisible
AC6 doesn't involve a lot of skill unless you purposely gimp your build or dont know how to make a good build. Even the final bosses Ayre/Walter/Allmind are barely a challenge. I think the hardest is Ibis? The hardest part of AC6 is getting used to the controls and movement system and understanding stats
@@austin0_bandit05 invisible? What? You can see the meter going up
@@KaueBR89 My mistake I was thinking of the fire status build up lol. Abnormality? Anomaly?
As far as the price is concerned, it cost me less than an hour of work for over 100 hours of entertainment. Seems like a more than fair exchange to me
how are you still gonna repeat that radahn move is undodgable after people found several more ways to dodge it on the mid roll or boss like rellana is poorly designed. Saying AC 6 doesnt have skill based gameplay because you can cheese bosses with optimised builds is crazy. In general destiny fan saying From should just make bigger and bigger souls forever instead of branching out and taking combat system further is depressing
You just got baited my friend. His whole video is nothing more than a bait for views, clicks, and comments. The guy clearly is looking for a way out of his dead end job and doing what a lot of ppl do make trash videos on YT in hopes to bait ppl like you into watching them, lol. Welcome to the internet.
@@heyguyslolGAMINGyou sound like you bench 95 at best
He also said that WD was undodgeable unless you break Malenia AI, you seriously are gonna take that seriously a guy whose critiques were so superficial to begin with?
This the "veteran here" trait, a thinh that happens to a lot Souls fans that hates the most recent piece of content while sugarcoating their memories of what they liked. Happened to DS1 fans with DS2, happened to DS2 fans with DS3, happened to DS3 fans with Elden Ring.And now is happening with Elden Ring fans and SotE. All mixed with double standards and lots of bs. Sure, you can be critical with these games, but it always been jarring that this had been the norm.
It is undodgable if you are caught out in front of him when he does it. You can dodge it on Med roll but you have rotate him to the left constantly which ruins the whole fight. Stop defending poorly designed bosses.
@@homiespaghetti1522 you can do it infront of him you just need tight timing to cover both swings in a roll
Making Armored Core 6 was easier or more "efficient" than any other Fromsoft game? You say that like they don't copy and paste as much as they can from every previous souls-like game. Armored Core 6 was seemingly built from the ground up in terms of gameplay, it isn't even close to what little they do in the souls series. For Armored Core 6 they couldn't just copy and paste the animations, movement, attacks, assets, weapons, bosses, effects, audio, etc. like they normally do. Armored Core 6 was anything but easy, it was a risk for Fromsoft and it required new ground to be covered rather than just rethreading on a beaten path for the 5th or 6th time.
As a side note, it's weird to call Armored Core 6 out in particular for its reuse of mech 1on1 fights as "cheap" when your favorite game, Elden Ring, does this dozens of times more than Armored Core 6 ever did. Or was fighting the 12th Erd Tree Avatar really that much of an entertaining experience that couldn't be called cheap? The other unique content in Elden Ring does not save it from this flaw, the fact of the matter is they artificially lengthened the game by copy and pasting the same fight a dozen times while the fight didn't even warrant a rematch to begin with. Far lazier than what Fromsoft did with the mechs, because at least their loadouts were changed to give a semblance of care.
The twelfth ertree avatar which is actually just the 3rd or 4th iteration of the asylum demon lol.
Baiting ppl into clicks, likes, dislikes and comments I get but if you are going to make arguments I would suggest doing a little more research so it at least appears that you know what you are talking about. One point in particular is the constant comment throughout your video of FS using AC6 as a funding source for the ER DLC; game funding does not work that way (w/ the exception of some in house indie devs).
FS didn't need more funding to make the slop DLC that they gave us, lol. Most of the funding for the ER DLC went to marketing, world design, and Messmer as he was the only real boss that moderately brought innovation to the Souls boss design.
AC6 dev started early dev in 2016 under Miyazaki but was later passed on to Masaru Yamamura (lead designer of Sekiro) in 2018. So in short very much like BB and DS3; ER & AC6 were parallel development projects. I think or should I say I hope your audience has enough intelligence to know that in no shape or form was AC6 a funding source for the ER DLC.
If they are that dumb then GOD help us all. As for you, I don't think your that dumb but you think your audience is so you need to do a little more work on your part so you don't sound dumber than your audience.
Still typing instead of lifting weights? weak child
Brother, you missed the entire point of the video, and focused on one single statement. The point is that AC is an incredibly small scale game, which shouldn't have sold 3 million copies at 60 bucks each. It leveraged the success of Elden ring, to garner the attention of a significant portion of Elden ring fans who would have purchased anything in the time between the dlc's release.
The problem is that From is now consistently claiming that they're focused entirely on small scale games, which means more of this. More games without any of the polish we've come to expect.
I really don't care whatever dates you want to list of to claim credibility, unless you stand behind them. Do you really think that this game took 7 years to make?
Does it really make me dumb to question why the best game devs in the industry take 7 years to make a simple mech game, then sell us half a sequel they gave up on, in favor of making easy to print out games, halfway through development?
exactly, this whole argument that 'ac6 funded ER DLC' doesn't make any sense lmao, games are planned years in advance, the pipeline is already set. I like his videos a lot, but he is just wrong on this one
@@jesterofjuice5132Well, if on that time they were making Sekiro and the biggest Game they ever made, you might expect that Armored Core 6 had less development resources, the development could perfectly be slower. As someone Who Saw these kind of developments, yes, this happens, and more often than you think...
I dont get the part about the dlc being slop, its not perfect but its more elden ring. New weapon types, new areas, new enemies, the bosses are fun and its a good amount of content for the price. It can be bullshit in a lot of places when it comes to difficulty but theyre def trying to promote using spirit ashes, which I like.
I dont think that it needed to bring innovation to the souls boss design, I think Elden ring brought enough already and people are just being overly critical at this point
feel free to debate me I want to hear more about your side
There is no such thing as a mecha game. Mecha is setting and describes nothing about the gameplay. If you look at "mecha" games you'll find that most of them have nothing in common beyond the aesthetics. Thus the phrase "no interest in mecha games" makes absolutely no sense unless you play games for the setting and not the gameplay.
This video was unexpected , but I appreciate the honesty :).
Do you still plan to finish your Elden ring analysis videos ? how about taking a look at the Lies of P DLC when it comes out ? Black myth wukong maybe ? Im interested in your thoughts...take care :)
I'm absolutely looking forward to the Lies of P Dlc and expect to make a video on it whenever it comes out, and I just purchased wukong, so I'll have to play it a bit to see if I have anything worth saying about it.
Unfortunately, I don't see myself continuing the Elden Ring Analysis video series. I never saw it coming, but the Dlc really soured my mood in relation to ER. I still love the base game, and stand by all the things I've said about it so far, however, it just seems like I should be putting it behind me a bit. Hopefully the next From release will win me back! Thanks for watching!
@@jesterofjuice5132 Understandable i have a feeling that was the case with Elden Ring....Thanks for responding and il be looking forward to LoP DLC and whatever comes next :)
you are entitled to your opinion but saying ac6 was fundraising is fracking nuts. you are one of the few that thought this but you act as its fact,
I appreciate you expanding on what was quite the inflammatory comment, as someone completely new to the AC series and absolutely loved AC6, I’m at least satisfied that I was able to better understand how your experience led to your conclusions. Outside of the game critique, please take another look at making unfounded accusations of what Fromsoftware as a company is doing with its funding. Unless you’ve got unshared information, you’re making absurd declarations about the company’s internal structure based solely on your experience of enjoying facets of their products. While I don’t agree with your conclusions about the game’s quality, I can respect the way in which you support and engage with your own claims. Your discourse around Fromsoft’s architecture on the other hand is a degeneracy unbefitting the quality of analysis you otherwise present. All the same, I’m hopefully looking forward to more from you!
Also, sorry, I just couldn’t let this go: They aren’t “world sections presented as missions”… they’re just ‘missions’!
Under the mayo 2.0. Or maybe under the mustard...? Nevertheless, entertaining ranting to my brainrot.
I agree with all your criticisms and somehow this is still one of my top 5 favorite games
Love how you talk about videogames. Have you played Gothic?
This guy went downhill since his Shadow of the Erdtree disappointment video. So much I disagree & find weird in terms of how you approach your evaluation of games & how you reach to your conclusions. But keep doing the videos, and we're here to criticize your criticism if something awry arises.
Nice use of the word awry.
Did you not like his SOTE video?
@@dfghdfggfdgfdDD Thanks for the compliment!
Well I disliked his video because of his approach to evaluation of the DLC, it felt unfair & very misplaced for a DLC, I said what I feel in my reply under another comment, but I shall copy some of my thoughts from that comment to here, with some changes to fit the context of your question.
What he did is he adopted the same logic that he used in this video here, but more subtly, he kept doing it a lot in his SOTE video, he kept saying that most of the Shadow Realm world will become irrelevant in subsequent playthroughs, he even made a map where all the relevant stuff he'll go through in every playthrough, and this can be debunked immediately, in base game, if you wanted beeline your way through the "relevant" points of interests in the map, go to Stormveil, kill Godrick, go to Liurnia, kill Rennala, go to Altus Plateau, kill Morgott, kill Fire Giant, Maliketh, Godfrey & kill RadaBeast, you see? He took those "points of interest" & compared them to the amount the DLC brings, which is a very unfair comparison, because the DLC is a much smaller project & endeavor than the base game, so naturally you’ll find less optional areas & less points of interest or story bosses, this is not a negative, I didn’t go into Old Hunters expecting Bloodborne 2, also if he finds every other location meaningless, then this is also his problem whether he feels the same towards the base game or not, this should not be the game's problem, I sometimes leave a lot of base game & DLC optional stuff to go do a new playthrough for fun, I still go to Bayle, Putrescent Knight, Lion Dancer, Rellana & then go to the story bosses because they're all fun & awesome!
His largely erroneous logic of "lazy" or better wording (as he says) "efficient", can be applied to Elden Ring's base game (that he mysteriously loves so much) & its DLC, base game has the most amounts of "efficient" uses, heck the game literally uses DS3/BB combat but with jumping & overly aggressive bosses with so many asset reuse, so many repeats, why is there another Margit in Altus Plateau instead of a new mini-boss? Why are there 7 or 8 types of Knight enemies? They're mostly the same but with different colors, and one of them drinks a Wondrous Flask lmao. Why aren't there Trick-weapons in Elden Ring? (Oh maybe we'll still call them lazy putting those because they're "copied/pasted" from Bloodborne) Covenants? Good duo-bosses? 10s of samey catacombs? Why? Mohg reused? What? So many other examples. Why aren't there unique enemies in every single area in all of Elden Ring's world? No? Well, that's "efficient" alright...right?
I'm not bringing those examples I stated above as "flaws" about Elden Ring, this is expected in every game, in fact, Elden Ring's open-world has the most amounts of unique content & build-variety, it is still my favorite game of all time & its DLC is also peak, enhancing so much on the base game with a few shortcomings which are OK, I'm just bringing these examples because these are the realities of how much stuff a huge game like Elden Ring can go through, all games will never not have some "cheap" or "lazy" tacked on features in them, it seems like he wanted a different product altogether & has not adjusted his expectations for a DLC, a $40 DLC, he expected a full-on sequel, he expected Elden Ring 2, not Shadow of the Erdtree, then he reviewed it as if it has to fulfill the promises of a full-on sequel of the same significance as base game Elden Ring, expecting something that it simply isn't (and shouldn't be) & then somehow he attributes that as a point of criticism, which is very stupid I might add, sorry to say it bluntly lol.
@@HeyTarnished That video was his highest viewed video. So now he will apply the formula of "make extreme comments about games" to try to replicate that success.
@@HollowKnight21 Yeah sadly that seems to really work these days, it’s sad how pathetic & outlandish critiquing has become. lol… Btw watch Gred Glintstone’s about how bad faith & toxic video game criticism has become, it’s just an amazing video.
@@HeyTarnished The funniest thing is that one his main AC6 criticisms was the blocked off areas in the level. Then proceeded, in another video, to proclaim Black Myth Wukong as the undisputed GOTY this year. A game that has one of the most egregious use of invisible walls of any game I've played in recent memory. But again, this channel's content will be a cycle of "this game is trash", followed by a video saying "this game is the absolute greatest video game EVER." He got his highest views with the Shadow of the Erdtree critique and now thinks this will be his path to success.
More homework needed to be done here.
AC6 is my favorite fromsoft game since Sekiro.
I mean, i don’t think anyone ever took you seriously in that entire critique, so there’s that.
Wow, the point of the mech design game is mec design. It's okay if the game isn't your cup of tea. It is an excellent game and does exactly what it's trying to do. I have played through it at least 13 times. With all sorts of different cosplay builds.
IMO, armored core 6 is the most polished and almost perfect fromsoft games ever made, the story, dialogues, game design, performance, combat, enemy variety, multiple endings, replayability, almost everything was so good
mecha is the unlitmare filter
Bro is getting cooked in the comments. Bro you have to trolling 🤣🤣🤣. I refuse to believe that you’re serious
It's okay, we still love you
Welp, there's at least 2 of us. I also have DS1 at the bottom of my list... but i absolutely adoreAC6. I almost didn't even buy it because i'm not into mechs, and it ended up climbing higher on my list than some souls games. I think AC6 was deliberately kept very simple because From wasn't sure how much it would sell. It's a really risky title from their POV and the budget and resources used were most likely very conservative.
Nah. AC 6 is literally one of the worst Armored Core entries. It went to charachter action model from arcady mech simulator and did it poorly
I loved this game
I have no input here outside of if you see this - If you ever get an inkling to try the older titles, please do not use AC6 as a metric to base your opinions of the older titles on :)
AC6 is not a 'continuation of imitation of a 2010 series of mech games' - It is significantly closer to something like an entirely new IP with the branding of an existing series attached to it. It's a fun experiment to see From try, but it has little similarities to the sixteen Armored Core entries released before it. If anything, it has a lot more Souls & Sekiro DNA in it than AC...
I accept your apology. You went and made a proper video breaking down your thoughts and opinions on the game. I disagree with most of what you said, and while a lot of what was said is factually wrong -- you at least rolled your sleeves up and put more effort than your prior throwaway remark in a different video. I applaud that.
You don't like mech games, and that was well marked by a lot of what you said. And that's fine. I'm not mad at anything you've said despite my criticisms.
I'll also say anyone deciding whether or not to pick up this game shouldn't use this video as a means of making an informed decision. As said, there's a lot of inaccuracies sprinkled throughout.
Additionally, I understand I haven't really broken down my own claims. I dont feel a need to as I'm not interested in proving you (or anyone) wrong or trying to persuade you into thinking differently. And sure, you could call me a hypocrite and the sort, but I'm not a content creator and I'm not sure how invested you are in this matter to really hash it out and have an elongated conversation about this. Not to mention... TH-cam comments are a horrible way to really have such a conversation. We'd have to Discord chat and yady yada -- more hoops than I think either of us want to go through over your video. They're going to continue making AC games it seems. That in and of itself is a win for myself and AC fans who do appreciate this franchise.
I asked for a proper video, and you gave me that. For this, I thank you. Keep up the good work; I'm looking forward to your next video.
Ac6 is from softwares 2nd best game, after sekiro . I've played and beaten all their games ac6 is the only one I picked up after completing it. I beat three times causes that's what was intended. Ac6 is a masterpiece imo
Where the hellings is the Sekiro vid Mr I upload my hour long essays and vods on the same channel so nobody cant find anything. I also cant watch this because I havent finished the fromsoft war thunder game..
Zanzibart…. forgive me
I'm one of the few who also doesn't rank Bloodborne as highly as most Fromsoft fans. The 30FPS really just put a damper on that game for me. It's a damn good game but just wasn't my favorite. I think DS3 is one of my top Fromsoft games. I didn't buy Armored Core 6 because like you, I never really cared for mech games but i always enjoy your videos and commentary, so this is why I'm watching it.
It’s really funny that Fromsoft pandered to people into Souls but still didn’t get everyone, kinda ironic. Leaving some existing fans disappointed on both sides. 6 was a huge disappointment in mechanics and customization compared to the past games as well so that is funny.
Being one of 5 people to ever have the take you do on the named pieces in this video, doesn't make the statements given any weight or bearing.
Within the 1st 3min. of this video, it was apparent you lack research. This video has no holistic understanding of what FromSoft is about - you haven't done your homework.
Please take the time to learn the facts before speaking.
Your opinion is welcome, but loses credibility when it stands on air.
Simply because you read the wiki details on timeline and surface level team-name skimming, doesn't make it full of substance.
Just because you name drop, doesn't give weight.
did he really just say cortana from halo? 16:06
4Answer is honestly better, which is sad because that makes 2 entries in the series since they lost their way with it.
2:25 you want "Refined bosses" look no further than Dark souls 3. While Elden Ring's bosses (except for placidusaxx, godrick, rennala) are nothing but input reading, delayed attacks/combos, cheap grabs, gotcha rolls, Susy attack hitboxes, infinite turns with infinite stamina, animation cancelling cheat, BS A.O.Es, and waterfowl dance. Yes I know nameless king has his bs delayed attack but it was manageable to dodge him consistently. Unlike Elden Ring's bosses 😤
Nah this is where your opinion is wrong you can dislike a boss but saying messmer is bad is factually incorrect and may I ask you this have you tried getting a light attack off before he does his delayed attack or jumping over attacks and getting a jumping heavy stop playing elden ring like ds3 it is a different game and has a different design philosophy
@@pressy-fb1hsyes I did in the tiny nano brief seconds of widow for retaliation then the boss said "it's my turn now bitch". So much for stratagem. combat wise it's still dark souls 3/demon souls. No matter what build, or deflect crystal tear you use. It's still dark souls in essence and it's start getting stale with how frantic and obnoxious Elden Ring's bosses fight have become (with exception of Placidusaxx). This is why Fromsoftware added spirit summons to alleviate the boss bullshits. The DLC is 7.5/10 "re-experience the game again" yeah sure.. meyazaki can't wait for another game you gonna abandon for other director to take the helm just like your story telling skills.
You’re a complete idiot if you truly believe what you just said.
Well you’re a jester subscriber, not really that smart to begin with
As an one of the 2 Armored Core fans, I can confirm that we did swarm FS office until they folded and released AC6. 😂
In all seriousness you're right on the money. It's a good game but I expected better. The gameplay feels more like AC3.8 if made by a completely different team. I've had a lot of fun with it and I am happy that they revisited the series and introduced a new generation of fans to Armored Core. The single player experience is one of the better ones of the franchise. However at the same time it's extremely lacking in terms of an Armored Core game. The story isn't bland but definitely feels likes it's missing depth in a few places possibly due to cut levels and/or bosses (not entirely sure on that front). Customization cosmetically is top tier but the actual functionality of parts is not that great in comparison to the older titles. Even the Ps2 era. There are a good number of parts to choose from but like you said, some are just objectively better than others due to the inherent nature of the game's combat. In addition to that they did away with tuning for individual parts and replaced it with OS Tuning, a linear upgrade system that only really boils down to a single choice that makes your AC unique. Mechanics and part functionality as a whole have been dumbed down and have some questionable choices that don't make sense. The movement system also has a few silly nuances with the delays before you fire a charged shot, assault boost and the fact that you can't recharge EN much unless grounded. This makes it extremely challenging to effectively play a fast / light AC since the split second it takes initiate an assault boost, recharge, etc. is all that's really needed to stagger lock you. Which really doesn't matter anyway since the auto lock is borderline impossible to break. To that effect, Multiplayer isn't that fun beyond a certain point either. As you go higher in the ranks you see less skilled creative builds and more copy-paste easy one shot kill builds. Which honestly could have been ignored if multiplayer had objective based pvp. A lot of legacy AC players either avoid multiplayer entirely or have gone back to playing the older games on emulators over VPN.
Not a failure but they definitely left a lot of potential on the table.
Look, it's one thing when you have the worst takes on FromSoft games, but it's another when you get objective facts wrong
Miyazaki has stated in interviews before Elden Ring released, before Sekiro released that FromSoft was working on three games at once
Those three games were Sekiro, Elden Ring and Armored Core 6.
In what world does FromSoft make AC 6 in the timeframe between Elden Ring and Shadow of the Erdtree to generate the funds to create Shadow of the Erdtree? What?
And how is 3 million sales of AC 6 "fundraising" when Elden Ring sold over 20 million copies.
So, those 20 million weren't enough, but the last 3 from AC 6 were? Huh?
This is utterly asinine.
Not to mention the fact that you say the mechs feel "weightless" but if you ride around in a tank, it most certainly does not feel weightless. You can feel how chunky and heavy it is in comparison to a reverse joint mech.
But yeah, do go on and tell me how duo bossfights and some of the worst balancing in any FromSoft game is proof of incredible refinement within Elden Ring.
DS3 had far, far better balancing than Elden Ring did. Elden Ring balancing is just as bad if not even worse than DS1.
Try, just try using a straight sword and nothing else in Elden Ring vs DS3 vs DS1 and then switch to any form of spell or heavy weapon
Terrible balancing.
Elden Ring was a complete regression from DS3 with regards to boss design from the spamming of boss healthbars to the endless boss combos to Delayden Ring to no recovery time after a combo. Bosses do their 10-hit chains, jump away, and then jump on top of you. No time to heal. No time to cast. No time to punish.
Amazing.
10/10
FromSoft have really solved it this time.
Demon's Souls had better balancing for spells with recovering FP and spice.
I will say that I think it's pretty funny how you market yourself as some super critic with incredible standards but you'll just glaze Elden Ring like a common fanboy on Reddit.
Hating on DS1 or Bloodborne doesn't make you special.
Lost me completely when you said he has the worst take on from games. Have you even seen quantums review of elden ring? Get real bro.
Yeah this dude got a dent in his head for sure. Feel free to not like mech games but none of his criticism is objective, nor does it hold up under scrutiny. He won't accept this fact, don't waste your time.
Sounds like someone needs to get good in Elden Ring 💀💀. I have never had issues with combos or healing
@ReckSaber3664 it's because he has not learned to jump over attacks and hit them and just decides to roll instead
@@pressy-fb1hsand probably in the wrong direction too
I hate to say this, but L take...
Call me ignorant to the titles and experience of the people studios are firing, but idk how you can inherently assume that it's a bad thing. Anyone who has worked a job before can tell you there are always people who do not pull their weight. Unless of course, you happen to be one of the people who doesn't realize you are not pulling your own weight.
It would be fun if you would have a real opinion and not just saying that games are bad or less good, it's fine to be negative on time to time but in every video it just gets depressing
I hate stagger bars in most games, but it’s the absolute worst here. Makes most bosses bullet sponges, especially Balteus since he also has a shield.
This, stagger bar is a silly idea and it feels especially nonsensical on mechs
@@Dizerfullpowernah, massive explosive damage and heat could easily cause mechs to stall out for a time. Nothing nonsensical, you just don't have a brain. The combat in this game was amazing, you're just not the target audience.
Also the bosses are not at all bullet sponges, you are just simply bad at the game. You don't know how to build a strong mech or how to spend your skill points to make a competent build. My friend who is trash at games managed to beat armored core in 4-5 days, and he works a 9-5, and only played after work and in between his eating, bathroom etc.. he could have beat it in a single weekend yet you can't handle a stagger bar 😂 just admit you don't know what you're doing, it's not for you and move on.
I loved the stagger system at first but fell out of love with it after several hundred hours. Its fun and reminiscent of Nioh 2's stagger system. BUT it homogenizes builds and compells people into using a lot of the same weapons. And its not just that some weapons are better than others -metas emerge regardless. Its that the stagger system makes them SOOOO much better that you're handicapping yourself using certain parts/weapons. This is especially true of PvP which was imo a disaster. Ranked is a miserable affair.
Edit: It also makes other AC fights super weak. As he mentioned the fight against Raven should have been a big deal but its a joke.
Because the stagger system is too easy to exploit they also gave ACs input reading and they will dodge your bigger weapons. Which just felt like a cheap way to artificially make them harder. The stagger system doesn't give them enough to work with.
And finally the whole combat system boils down to fishing for staggers. In PvP and PvE. Again loved it at first but it further homogenizes build and playstyle which goes against the whole gameplay loop of creating dynamic and unique builds
Balteus is quite the opposite of a bullet sponge if you know how to play the game. The shield can be deleted very quickly if you use the right weapons that are made to specifically counter shields. Also most bosses in Armored Core 6 are less tanky than bosses in Fromsoft's previous games.
For me the Dark Souls games got worse as they went on.
Elden Ring is fine, Its 3rd on my list.
It goes Dark 1, Bloodborne, Elden Ring, Demon's Souls, Dark 2, Dark 3.
Dark 1 is pure Dungeons and Dragons, where Dark 3 is "Spam Roll / R1 all day near infinite stamina go brr"
a lot of this argument stems from "it not the knight game im used to" as someone who has played elden ring and most of the AC series, it's just really silly to expect anything similar in gameplay. the hell does "Easy to make" even mean in this context?? Game development isnt an easy bake oven and you should know that much. It bothered me that you called the missions "world sections as missions" its almost as if you got immersed in the world but chose to make an excuse why not to like it. and complaining about oversaturated meta builds doesnt make sense either when you can just...not use them and experiment? Try out how certain weapons or parts work in missions? you werent forced to commit to a certain archetype like you spent stats in magic and gotta be a wizard now. so yeah thanks for the apology.
Apology... Accepted...?
You had some highs and lows in this video the reused assets yes but do not talk about elden rings reused ones and decide to make sekiro an example and I think min maxing and going for an overpowered build can make any fromsoftwhere game lack luster like min max blasphemous blade and the game is a 4/10
While I previously didn't agree with your flat out statement that AC6 is an ''efficient'' / easily made game, you've convinced me there, it's true that they reuse a ton of assets in different ways and some of the design is simplistic. However, I don't feel like it takes away much from the in my experience amazing game.
I felt like you prioritized minmaxing over fun in AC6. While experimenting with different parts, one will at some point discover, that heavyweight builds with needle launchers or similar heavy weaponry steamroll most of the game. But AC6 isn't a hard game, there's lots of checkpoints etc. That's why I prioritized what's fun, and for me that was the lightweight builds you easily discarded in your essay. It was maneuvering around in the air, trying to stay in enemies and bosses blindspots, where they can't shoot at me. I used unlocked camera (better weapon accuracy and air movement) and various shotguns and pistols. And I got through the game completely fine, only had to switch to heavy build once for the final boss, after 2 days of trying lightweight and just wanting to finish the game at that point.
To summarise, why minmax in AC6, a game that's totally beatable without it, instead of just trying what feels the most fun. This was also what I disliked about Elden Ring, I felt way more pushed to optimize my playstyle, but buffing 15 times b4 a bossfight, building magic or faith or whatever for more buffs, jump attack supremacy and using spirit summons just wasn't what I wanted from a souls game, yet I could't easily progress without it. But that's a different topic.
btw: love your channel, watched all the vids and while I share many of your opinions, even if I don't, you usually try to explain / debate / qualify them really well and I respect that a lot.
Well, let me just say, I'm glad you still think that AC is an amazing game. I never wanted to change anyone's mind on that, which is why I tried (but mostly failed lol) to emphasize that a game's size or scope doesn't necessarily make a game good or bad, with the Minecraft and toaster strudel references. I appreciate that you admit the game is relatively small scale, yet you still find a lot of value in it.
I do minmax a lot in the footage of this video, but I also have played two (and a half, i think) playthroughs when the game first release, and replayed a bunch of the missions to get the S tier ratings. I spent a long time within my first playthroughs with a lightweight build, and the more powerful "lightweight" build you get later in the game that's barely a lightweight build, and I kept getting frustrated by bashing my head against the skillcheck style moments of the game. Where, I would then have to reassemble my mech with the more powerful options.
I found it to be a much more streamlined experience to just use the most powerful build for everything, which is somewhat less effective in the lesser basic robot missions, but meant I didn't have to spend as much time in the assembly. I agree that AC isn't much of a hard game, but that's only true until it's not, and you're stuck against the ibis series, with no hope until you change.
I'll admit that much of my build is based on not enjoying the game all that much, and wanting to get through it as efficiently as possible, which kinda makes us opposites lol I would much rather play elden ring with zero buffs at level one and muscle through the fights, even if it takes hours upon hours, whereas, you find more fun in the rpg and build aspects it seems.
Thanks for your comment, your kind words, and thanks for watching!
New juice video lets gooooo
I bought Armored Core VI for the sole reason of it being a FromSoftware game and I wanted to support them. Had this game been released by another developer, it wouldn’t have even been on my radar. Like, I couldn’t have cared less about it because it’s not my kinda game at all.
Fast forward to the horrible Shadow Of The Erdtree and the incredible Lies Of P (which I purchased twice to have on my Deck as well as my console because I loved it that much), I realized I don’t really need to support From this way in future when other developers are putting out games in the genre they created and are doing it better.
Had I known then what I know now, I wouldn’t have purchased Armored Core VI. I realized that FromSoftware is no longer the only developer I’m looking at or relying on to produce the best in genre.
Thank you for supporting small obscure indie developer From Software?
@@snuffles5897 Gurl, ain’t nobody got time for your nonsense. If you purchase a product, regardless of its popularity, without even stating it, you are supporting the company who made the product. Just because I’m one person, it doesn’t negate the effect. I support what I like, period. Big and small. I couldn’t count the amount of small developers I also support concurrently so why you’re trying me on a Tuesday night whilst I’m lying here with my feet in moisturizing socks, Lord knows, but you got the wrong one.
@@BRIXandSTRINGS On this fine wednesday night with my feet dipped into the cold pool I return to say that the reason for my remark was because you made it seem like you were doing Fromsoft a favor by buying this game, a mindset that's shared by the creator of this video and one that I find odd. It seems like it comes from a position of entitlement, that for your money Fromsoft should be giving you more Souls games, regardless of the series they're from. Basically buy what seems interesting to you and don't buy what isn't, I don't get why people have this idea that they have to purchase everything from a company to support them. I enjoy Capcom games but I'm not gonna go out of my way to buy Dead Rising, a series I don't care about, just because I love Resident Evil (And then complain that the Dead Rising game I bought doesn't play like Resident Evil).
If you found lies of P incredibly, yet you find sote horrible. Even though Lies of P doubles down on ER’s ‘problems’ (not actually problems), then you went into ER with the intention of hating it.
@@Stanzbey69 This just isn’t true considering I have been a fan of From since Demon’s Souls. And by this logic, Jester went into it with the intention of hating it also, which he didn’t. My falling out with FromSoftware actually began with Elden Ring. I enjoyed my first play through of it somewhat (I wasn’t enjoying it by the time I got to end game at all) and have struggled to play it since whereas with all the other releases I have completed numerous times in a row after release.
But, despite that, I was still looking forward to SOTE. And then, I didn’t enjoy my time with it at all and getting to the end felt like an obligation rather than a joy and thought it was overwhelmingly boring. I at least enjoyed a portion of Elden Ring. I genuinely loved every second of Lies Of P and I would rather replay that than ever touch Elden Ring or Shadow Of The Erdtree. And now, even though not explicitly “souls like”, games like Stellar Blade and WuKong for example are giving me just enough of the genre and are better games IMO that, yes, I really don’t need to rely on FromSoftware any longer. I’ll still look forward to seeing what they do next but if they release another Armored Core I definitely won’t be buying it.
I think the Fromsoftware community is incapable of hearing adjacent opinions. Like its weird to me. I dont agree with everything you said -some things vehemently so but I can still understand a lot of your opinions. I think Fromsoftware's games are just so much better than most of the industry that people become very... attached to or protective of From. To a fault. Like arguing with people about Rhadan's cross slash and the terrain snagging your character. And it drives them nuts 😂. Like I can even aknowledge that there's a good boss underneath the bad aspects but they wont even let you have that. The only opinion you're allowed to have is everything is a masterpiece. And I DONT FUCKING GET IT. From is my favorite studio but I can aknowledge the flaws
It’s best to ignore the people defending that bosses design, the arena not being flat on what was clearly supposed to be the hardest boss they’ve made so far is such a baffling design decision, the camera and cross slash are the cherry on top of the sht cake.
I honestly don’t believe there was a developer intended way to dodge cross slash, if so why do moves like Romina instant AOE or Metyr laser exist? The answer is that they don’t test their games throughly enough, which leads to a clear lack of polish.
@@MakioGoHardio Yeah you're right. It's not worth it. Just riles everyone up. People have too much at stake (their ego for one). I got the sense the DLC was rushed. The thing is huge I bet they just bit off more than they could chew
@@austin0_bandit05 nowadays you have to no hit a boss to prove your point to the FS fanboys, even then some still will keep meat riding FS.
Like Skumnut hates Radahn even tho he’s no hit the boss, ig he’s just bad at the game even tho he’s doing NG+1000 where he needs to fight and no hit the bosses for at least 10 minutes rn.
Armored Core VI might come cheap, but I assure you, your mom comes cheaper. Sorry if she walking funny for a few days.
Your analysis was incredibly short-sighted. Armored Core wasn't intended to be "another souls-like" that From released in between major Dark Souls (Elden Ring) titles. It's a mech game for.... (gasping like your mom).... people who like mech games. Perhaps for people that enjoy mech games and/or previous AC games even more so than Souls games. (Yes, that can actually happen.) I can respect that this game isn't for you, but your attempt at sounding like you have any real perspective for critiquing the game comes off as sophomoric and misguided at best. You have no real ground to stand on for understanding if this game even hits the mark or not for what it was trying to be. You should probably stick your own sandbox for now, but Gold Star for effort!!! 💫
Oh and can you let your mom know I called? Thanks. 💌
ds3 is not that great imo
The entire series look incredibly dull. This was definitely targeted towards the "Steven Q Urkel" type of crowd!
It's a mediocre game made to bait new Fromsoft fans into spending 60 bucks. Am I new Fromsoft fan? Yes. Did I spend 60 bucks because I was a Fromsoft glazer? I got in on sale for 40 bucks and I was still utterly baffled how they shitted this game out for the same price as Elden Ring.
I wish It was Mecha Souls.
Is this UnderTheMayo
Maybe
Crazy I clicked on expecting a hundred thousand plus subs but see 4 k. Insane that no one appreciates objectivity nowadays, it’s what separates mediocrity from excellence. Keep up the great work dude, if you have a discord or anything please let me know I’d love to join!
Wish more gamers had standards like you boss. We got wayyy too much corporation simping...
Misled standards, he knows nothing about armored core , he should stick to soulslike game reviews.
Not every critique makes sense. Especially this one. He frankly sounds stupid for the OG fans of the series. AC6 is not perfect. There are valid criticisms about it. I've seen very good critiques of AC6 in TH-cam. This is not one of those.
I see nothing that points to AC6 being a reboot
Nit-pick much? It might as well be called one, it's not a sequel, it's not a prequel, and it's been over a decade. What would you call it if you had to choose a word to express this in concept?
"Iteration" is acceptable, but doesn't seem like it goes far enough when you consider how forgotten the title seemed before AC6
@@liquidreality472multiple AC games are not connected, the series has not had strong continuity or even narrative and gameplay connections since arguably 3 and Nexus
@@charlestonobryant807 so, again, what would the word be?
@@liquidreality472 Like Final Fantasy it’s more of an anthology
@@charlestonobryant807 what is the next title in the anthology called in relation to the previous?