The most GAME BREAKING Kingdom Hearts Abilities

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • What do you think should be the most broken move in Kingdom Hearts 3?
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ความคิดเห็น • 616

  • @KeyofTime15
    @KeyofTime15  ปีที่แล้ว +18

    While you're here be sure to join the Discord! discord.gg/SYNATTzN

    • @TheBrickSeparator2020
      @TheBrickSeparator2020 ปีที่แล้ว

      Lupo coin for KH3 if you count that. KH2 combat is more fine tuned, but KH3 is funner while being less fine tuned.

    • @AnthonyLeachman-sc6es
      @AnthonyLeachman-sc6es 6 หลายเดือนก่อน +2

      ​@@TheBrickSeparator2020kingdom hearts best elements😂👍🏽

    • @insomnia3074
      @insomnia3074 หลายเดือนก่อน

      im suprised you didnt mention trons limit

  • @gatst7680
    @gatst7680 ปีที่แล้ว +790

    I gotta say, you really understated Reflectga's usefulness, it blocks multiple attacks in a 360 area, costs very little magic, and then on top of that it does damage back to enemies! It's insanely good

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +58

      Yes!!

    • @karmiccrotal3480
      @karmiccrotal3480 ปีที่แล้ว +51

      Made 90% of my lv1 run that much easier to get though

    • @roxyprime2564
      @roxyprime2564 ปีที่แล้ว +65

      It is so broken that it literally became Aqua's base defensive move and counter krkrkr

    • @artsworstenemy8956
      @artsworstenemy8956 ปีที่แล้ว +7

      A ton of damage

    • @grantgarbour
      @grantgarbour ปีที่แล้ว +45

      Seeing it completely melt GIANT health bars with the some of the most generous timing I've ever seen in any game made it a staple lol. It is crazy broken lol

  • @aguieb4936
    @aguieb4936 ปีที่แล้ว +229

    reflega in my opinion is definitely one of the best moves in KH2. It cost very little magic and it can be spammed. Final form firaga is also up there too.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +15

      Hells yeah, I love reflectga

    • @Jaxv3r
      @Jaxv3r ปีที่แล้ว +18

      Actually they made reflect ga much more broken in FM compare to ENG and especially JP Vanilla, ENG does damage while JP does very so little damage

    • @Vaedyx
      @Vaedyx ปีที่แล้ว +3

      Knocksmash with goofy is actually. You’re in I frames the whole time it auto tracks and does insane dmg. It’s literally press buttons to win to spam

    • @Iffem
      @Iffem ปีที่แล้ว +3

      @@Vaedyx actually, knocksmash got way nerfed in final mix, so what you're saying only completely applies to the OG version

    • @5bars3g36
      @5bars3g36 7 หลายเดือนก่อน +1

      Cheers to Final Firaga, love me some "revenge is best served cold so let me reheat it for you"

  • @digifreak90
    @digifreak90 ปีที่แล้ว +315

    For KH3, I'd say Thundaza and Waterza grand magics.
    Thundaza's a veritable screen nuke, and Waterza protects the user while casting and still deals damage in a large area.

    • @primepikachu5
      @primepikachu5 ปีที่แล้ว +34

      All the za spells give you invulnerability while casting waterza is more noticeable cus it has a longer casting animation. (Water normal does give some I frames though but not on startup so you need to time it)

    • @joshshrum2764
      @joshshrum2764 ปีที่แล้ว +5

      Aside from dlc 3 is just damn easy.

    • @boyishdude1234
      @boyishdude1234 ปีที่แล้ว +11

      If I'm not mistaken, all Grand Magic provides s when they're used, regardless of the tier of spell. I don't have access to any specific framedata, though, so for all I know Waterza could actually provide more s compared to the other Grand Magic commands.
      For bosses I would actually say that Firaga and Firaza are far more broken, but you need to have a specific build and enough Magic for that. Thundaza's a screen nuke but Thundaga has a very high MP cost and on Critical Mode it's far harder to get commands in general, and Water magic has a high enough MP cost in addition to having slow DPS overall that it's not really broken. Fire magic on the other hand has a very low MP cost, including Firaga, so it's easy to spam for lots of damage, and Firaza scales incredibly well with your Magic, more so than any other spell I think.

    • @jeppy98
      @jeppy98 ปีที่แล้ว +1

      Id say focus step cause is must to against many boss fights

    • @boyishdude1234
      @boyishdude1234 ปีที่แล้ว +1

      @@jeppy98 Focus Step..? I've never heard of that ability. Do you mean Airstep? I'm assuming so, but I'd have to say that it's not actually broken. It's a tool meant to be a universal combo starter, follower as well as a repositioning tool. It's incredibly useful, but it's far from a tool that breaks the game.

  • @itisventus
    @itisventus ปีที่แล้ว +45

    Fire into Firaza / Water into Waterza spam is arguably the most busted tactic in KH3 though
    It's kinda reminiscent of final form firaga but it can be abused by both base forms and melee key transformations (claws (both of them) and flag specifically)

  • @Cheshire_Cat137
    @Cheshire_Cat137 ปีที่แล้ว +13

    I've seen a few comments about Water/Watera/Waterga from 3 and honestly, I have to agree lmao. The moment I saw Waterza nuke the screen it became a permanent part of my shortcut menu. Tracks enemies, has splash damage, and fairly easy to spam, and with a magic build you can dish out lots of damage.

  • @octapusxft
    @octapusxft ปีที่แล้ว +9

    I believe that the KH1 Graviga deserved an honorable mention.
    It seemed to reduce many enemies to almost death and outright kill some

    • @alphabladelm2011
      @alphabladelm2011 ปีที่แล้ว +2

      It’s also able to stun the Unknown boss.

    • @shadowldrago
      @shadowldrago 7 หลายเดือนก่อน

      I believe that's because it does damage based on the enemy's max HP. The more they have, the more it HURTS.

  • @heart3460
    @heart3460 ปีที่แล้ว +6

    Are you just forgetting they went out of their way to nerf magic in KH3 because Sora could shred everything not immune to fire, by beating his empty skull into the Firaga shortcut? You can eat to improve the chance of getting certain Grand Magic. You're also missing how amazing that fast move option inside Shot Locks are.
    Chain of Memories I think you listed very safe examples, but those are the lame examples you won't actually use other than to farm. Lethal Frame is also only in RE:CoM and while awesome, let me suggest a few more entries. Firaga + Fire Boost Enemy Card in both GBA and remake shreds bosses and it's not hard to farm Fire cards and Red Nocturnes due to Traverse Town spawning the latter and Fire being your only magic card for any lucky Moogle shops. Blizzaga/Blizzard Raid + Blue Rhapsody sweeps mob fights in both versions until you get Thunder Cards and their boost. After that all you need is to carry a Blizzard Raid or 2 for Thunder resistant enemies. Also, you forgot 3 Cloud cards will destroy anything with Omnislash. Also, for GBA Sonic Rave hits a lot of bosses and many times due to the limited room and hitboxes, while making you very safe due to i-frames. Jafar + Ars Arcanum for RE:CoM is funny and brainless.
    KH1's magic is arguably the most intelligently broken as most things don't nullify Gravity and Stop magic, so Stop something and then chunk it's HP with a few Gravigas and then laugh about it. Also, don't bother with Trinity, just strike everything with Thundaga like you're Zeus.
    KH2's got a whole slew of really, solidly good options that have their own time and place. But if you're doing casual, how can you not mention Magnet + Thunder spam? Hell, just spam Thunder and then Reflectga when the game tries to stop you. Also, Final Form Firaga looping is silly.
    BbS, none of the moves you mentioned are actually really good outside of maybe Time Splicer. BbS hates those flashy moves for boss fights because Revenge Values in BbS almost feel random. Just gun down everything with fast reloading simple magic. Or be Aqua and plant more mines than World War 2.

  • @Multifridgeman
    @Multifridgeman ปีที่แล้ว +4

    For Re:Coded, I'd also consider rising rush and round blitz. Rising rush is both a gap closer and combo extender, it leads really well into any aerial attack, especially exo spark. Round blitz is a strong, quick, cheap, and fast-reloading circle attack that's always reliable. If we were to include finish commands, I'd also suggest zone of ruin.

  • @metalmagerin3
    @metalmagerin3 ปีที่แล้ว +6

    Hey, remember when they had to severely nerf magic in KH3 critical mode because Waterga spam was stupid?
    Or how the data fights are completely trivialized by Blizzard Claws Firaga Spam?
    If Balloonga counted, that should too.

  • @vyvanse70mg
    @vyvanse70mg ปีที่แล้ว +2

    never thought there would be a moment in my life where i would say "I've played Re:coded and I'm proud"

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +1

      All the re:coded players coming out to comment on this one, I guess I really need to play it LOL

    • @vyvanse70mg
      @vyvanse70mg ปีที่แล้ว +1

      @@KeyofTime15 it was a great game man ngl i played it in high school when i found a ds lite and decided to buy it. good experience.

  • @samayosuguch.8137
    @samayosuguch.8137 ปีที่แล้ว +1

    My favourite kingdom hearts playstyle is to reduce the combo as much as possible and pick the finisher oriented keyblade of the game with a full attack damage build.

  • @seamino8329
    @seamino8329 ปีที่แล้ว +2

    Re chain of memories was the hardest game for me before it clicked after I was 90% done with the game. I spent like 1 hour on every boss grinding before I just used sleights

    • @evanvongustav8814
      @evanvongustav8814 ปีที่แล้ว +1

      Lucky. It didn't click for me until partway through a second playthrough of both stories.
      Like, I beat Sora's Side AND Reverse/Rebirth on PS3 AND got partway through Sora's Side on PS4 before it started making sense!

  • @yvngbullet
    @yvngbullet ปีที่แล้ว +2

    As someone who didnt get a console till much later, I only played recoded and dream drop distance as a kid. I literally mastered everything about recoded to the point I was able to beat the game on critical level 1. People underestimate how easy it is to break the game, especially when you start getting special traits like fast reload on moves like judgement triad

    • @lpfan4491
      @lpfan4491 ปีที่แล้ว

      Honestly, I actually think the overly powerful stuff makes Recoded worse and even removes some of its potential for say a re-remake or such. The game has really good systems, but what good does it do when you are given no incentive to properly engage with them? Get judgement triad, a curaga and like 2 or 3 triple pursuits and that's basically the best deck. It also has the issue of masking some of the otherwise questionable design. There is no reason rethink the secret bosses into actually good fights(They only lose to MF from BBS interms of succ) when the player can just obliterate them in two judgement triads.

  • @RaDuhKewl
    @RaDuhKewl ปีที่แล้ว +5

    Another unique KH topic!!! Loved the editing! And the fact it vasts every game, it shows your raging passion! A great video for Christmas Eve!

  • @allohtoffbaqphat4547
    @allohtoffbaqphat4547 4 หลายเดือนก่อน

    6:39 I like how the example of chain rave is just Sora getting hit

  • @ChibiTails
    @ChibiTails 7 หลายเดือนก่อน

    About KH3: Keyblade Formchanges ARE Drive Forms. Or rather, they're paired with them. If you look at the ability list for each Keyblade, you'll see that the list is divided between the Formchange's abilities and a Drive Form's. That combination system is what differentiates "clone" Keyblades from each other. For example, the Shooting Star's Double Arrowguns Formchange is paired with Element Form, which grants abilities like Doubleflight and Magic Combo Thrift. The Hunny Spout's Hunny Blasters Formchange at first glance is exactly the same, but it's actually paired with Guardian Form, granting abilities like Second Chance and Barrier.

  • @gksora
    @gksora ปีที่แล้ว +1

    I personally think both shooting star and hunny spout, their first form change is kinda broken.
    Like, even dodging sora is dishing out pain

  • @mariahtheriault9221
    @mariahtheriault9221 ปีที่แล้ว +1

    KH2 Normal form and VERY MUCH SO Final Form Thundega. Clears whole rooms.

  • @binkyboy448
    @binkyboy448 ปีที่แล้ว +1

    Been a while since I saw that pre-update footage of the Keyblade Graveyard's cloudy gray sky and kinda wimpy-looking Magic Flash combo finisher.

  • @alackofgames913
    @alackofgames913 7 หลายเดือนก่อน +1

    I think that following your method, KH3's most broken move is Grand Magic. Makes for a great combo finisher

  • @Mooncubus
    @Mooncubus 7 หลายเดือนก่อน +1

    That Kairi medal was definitely busted. I ended up having her on all my builds. It's almost like they were trying to make up for her getting shafted in 3 by making her the strongest character in UX lol

  • @izzybells9991
    @izzybells9991 ปีที่แล้ว +1

    Everyone says magic, but the most broken move in 3 aside from that is Counter Shield's second retaliation move, the flurry of punches or whatever. You can reuse it without charging it up again by canceling it and it does a stupid amount of damage for how easy it is to access

  • @frostyobilivion8365
    @frostyobilivion8365 ปีที่แล้ว +3

    Kh3 doesn't have a broken move or something so far I can tell. It doesn't have much special moves either. It's all about the forms and attractions that makes it easier. Or the cheat menu. It doesn't have those fancy dandy movesets I think they didn't want to anymore. In the kh4 trailer u see they stick with the idee of forms and shotlocks rather than special movesets.

  • @Trailmix69
    @Trailmix69 ปีที่แล้ว

    IMO KH3 could go a few ways:
    1) The shotlock dash ability is imperetive to continuing combos on some bosses, so it essentially doubles your damage. However, this is kinda niche since it is only really used on humanoid/staggerable bosses.
    2) ultima shotlock is just crazy for the size it takes up and the damage it does, making it good for bossing and for mobbing, but it has a slow startup and can be missed on bosses like vanitas that won't fucking sit still.
    3) Firaga plus firaza band just SHREDS bosses and borderline trivializes them. It has great tracking and staggers bosses too. Tbh I would go this this one.
    Lastly, I would throw into the mix firaga on keyblade transformations ala claws or hammers. The pseudo-KH2 fire can be used to infinitely combo the data bosses when you have infinite magic equipped. The stagger is also long enough that you can ether when you run out and continue it. I just find it humorous that they made the spinning fire act the same as it did in kh2, which could be used similarly.

  • @liontamer4132
    @liontamer4132 ปีที่แล้ว +1

    In Re:coded my fave thing to do once you had it was just pop 2 ethers and use flare which explodes everything on screen

  • @NEXIL_Gaming
    @NEXIL_Gaming ปีที่แล้ว +1

    Imo airstepping in kingdom hearts 3 is broken. It doesn't do damage or gives you a crazy tom of i-frames but it solves one of the biggest problems in open world games and enables for crazy combing or rewards you for great timing being able to take advantage of when you stun your opponent

  • @gracekim25
    @gracekim25 ปีที่แล้ว +2

    Lethal frame? I need to remember that 😅

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +1

      Yes it's very useful

    • @gracekim25
      @gracekim25 ปีที่แล้ว

      @@KeyofTime15 ooooo I hope so 😅

  • @Flutterdark_
    @Flutterdark_ ปีที่แล้ว

    For kh1 another move to mention is Strike Raid, which is used alot casually since it gives full immunity and it has range.
    Most just dont realize the ars arcanum s because of the 2nd half not having them
    as for com i personally prefer sonic blade over lethal frame for 2 reasons.
    a) since its all attack cards, using just hi potions lets you completely recycle them, causing your deck to be filled with far more of them since the lethal frame combo basically needs elixirs to be efficient (cause hi ethers still need a manual reload.
    and b) the last boss before the final boss has a tendency to not get caught by lethal frame.
    Can confirm with more recent memory that baloon and balloonra are both good. ga not really because the damage is just worse especially with how much time it takes
    for those that dont know. balloon is mines on the floor and balloonra is 4-5 homing projectiles. which is busted as hell because someone just gave them the big damage
    heck balloon can, if used right, stunlock the post game boss.
    As for kh3. the wierd part is on crit i dont know anything broken because of how little mp you get
    but on proud that balance kinda is dead cause firaga feels incredibly strong in it. it has homing again and is a really good boss killer.
    I do have to agree tho that the real busted stuff is links tho. cause simba deletes mobs and ralph, stitch and / or ariel delete bosses if used right.

  • @ThinkBoxChris
    @ThinkBoxChris ปีที่แล้ว +2

    Personally I'm in agreement with most of this, though I never use reflect unless I'm grinding for experience so I suppose I'd go with magnet spiral but i digress. I'm surprised to hear someone else say 3 has good combat, I've had this steadfast belief for years and I'm either bombarded with talks of summons or attractions and I've always found it weird given that summons and links in 2 are always given a pass so thanks for the conformation there. Love the video on the whole btw very concise and well spoken.

    • @evanvongustav8814
      @evanvongustav8814 ปีที่แล้ว

      Other people who think 3's combat is up there with 2? They exist? 😱 I thought I was the only one! 😭
      Personally, I think KH3 combat is actually even better than KH2 combat, if only slightly.
      You just need to pretend Links and Attractions don't exist. With that critical mode skill that disables attraction flow, this is pretty easy to do!
      Formchange is more satisfying to use in 3, shotlocks add some spice, airstep, etc.

    • @ThinkBoxChris
      @ThinkBoxChris ปีที่แล้ว

      @@evanvongustav8814 I agree, Although I don't mind links, if summons in 2 can be used I don't see the issue, along with team attacks; limits in 2 are stupid broken but get a pass because the player has complete control on and I think that's not fair.
      I even like attractions flow as it adds to the flair of it all, my only problem is hat I don't like splash run otherwise I think they're great. Air stepping is great too, 2 is fun and all do not get me wrong, but there's something oddly restrictive to it I could never wrap my head around, it functions and I do have a blast, but 3 just scratched an itch.
      Mostly what i think the difference is, is how the player is rewarded, in 2 you are given things that you grind up and those rewards are either great to start or have to be leveled up to be great so they could be a tad busted. In 3 the formchanges are given to you whole sale at once but the catch is you have to be the one to earn them every single time and that's what's fun, it makes you play smarter because if you take to long in-between combos you loose an arrow and there for are weaker than you are with the formchange, i just think that's a neat bit of risk reward.

    • @evanvongustav8814
      @evanvongustav8814 ปีที่แล้ว

      Oh yeah! I mean, I don't really have a problem with Attraction flow either.
      TBH: I've never been good at reaching for commands further down the list than "Magic", so I just kind of never use Summons in KH.
      Also tbh, the only reason I prefer to play with Attractions turned off is cause the ability that disables Attractions guarantees a Formchange when the Situation Gauge fills, and those are by far my favorite kind of Situation Command.
      Honestly, I was just saying that it isn't hard to ignore the controversial mechanics if you don't like them.
      But IMO" KHIII has all the best mechanics from across the franchise!
      Birth By Sleeps Command Styles (keyblade forms), and Shotlocks, Dream Drop's Flowmotion and Reality Shift (Attraction Flow), KH2's Reaction commands (but watered down a bit and ironically enough, less situational in their usage.) and Limits (they're less cinematic less time consuming, and more seamless, and less blatantly overpowered in KH3, but on the other hand there"s no longer w drawback to team Abilities)
      Lastly, and most importantly, they made blocking midair not suck for the first time in the franchise's history, which leads to the floatiness adding to the spectacle rather than taking away from it.
      Honestly, if it weren't for the flashy goodness of Drive Forms And Reaction commands in KH2, I'd probably say KH1 combat is more fun in a few ways.
      I didn't even like KH1 combat the first time I played it, and I thought KHII's combat was perfection until KHIII released.
      I used to think Re:CoM and to a lesser extent BBS combat was pure torture, and it took me playing through Chain of Memories in its entirety then going through most of Sora's story a SECOND time before it started to click.
      It's like, CoM seems unfair until the mechanics start to make sense. But its not something that can be taught or practiced til it makes sense, you just need to have enough experience.
      Honestly, none of the KH game have bad gameplay (ok, even as someone who likes simple turn based RPGs, Union Cross was... Meh, and I could not get into Dark Road til it went offline/F2W, for starters, having actual decent attacks just by grinding and not by paying money, helped tremendously, and I found the gameplay was more engaging when I restricted the number of charms I was allowed to use per boss fight, and avoided grinding unless I deemed it impossible to progress in the story without either doing said grinding or going over my allotted number of Charms.
      The beauty of Dark Road offline is that you can cheese anything and everything in the game if you feel like it between the endless battle mode, auto battle setting, and practically free/unlimited continues, and only have to actually play the game if you A. Have time, and B. Want to. If the gameplay's not for you, just let the game plays itself between cutscenes/dialogue boxes!

  • @WhiteMageBenoni
    @WhiteMageBenoni 7 หลายเดือนก่อน +1

    All broken abilities that are very useful.
    Wont say any other abilities, cause they have been said already.
    Lethal Frame was the only way i could cheese Marluxia in Re:Chain of Memories. No regrets.

  • @michaelhernandez1841
    @michaelhernandez1841 11 หลายเดือนก่อน

    Reflect and it's upgrades are a MUST in kh2 critical mode with the wonky standard guard. And it does damage on top of that

  • @tyleradams6990
    @tyleradams6990 9 หลายเดือนก่อน

    For KH3 a good contender would be infinity circle the shotlock for ultima weapon. Anything thats not a boss, it one shots the whole room everytime.

  • @EvilM0nkeyRules
    @EvilM0nkeyRules 7 หลายเดือนก่อน +3

    The most broken move in KH2 is the Triangle button

    • @KeyofTime15
      @KeyofTime15  7 หลายเดือนก่อน +1

      This is the right answer

  • @ImaNeedHalf
    @ImaNeedHalf ปีที่แล้ว +1

    Jugdement Triad in Recoded is very good but I'd argue Zantetsuken or Flame Fall

    • @RadiantDarkBlaze
      @RadiantDarkBlaze ปีที่แล้ว

      In my experience Flame Fall rarely connects, is the damage when it does connect above that of Judgement Triad if you do get the positioning and timing right?

  • @jragon5675
    @jragon5675 6 หลายเดือนก่อน +1

    KH3 is my favorite game in the franchise. The moves look way better than in previous games. With certain keyblades you still have drive forms. Some keyblades are beyond broken good and just feel amazing to use. Keyblade transformations was the best thing they added. Critical mode makes the game challenging. I would say the only thing I could do without are the minigames. They are frankly boring or uninspired.

  • @DylanKelleyVA
    @DylanKelleyVA ปีที่แล้ว

    I would have left summons on this list, just because I don't find there to be so many broken ones to have their own video... But if there was a MOST broken summon, you gadda know it's the triple Cloud card sleight, Omnislash in both the OG CoM and Re:CoM.
    Stock up your deck with nothing but Cloud cards and a few elixirs at the end for bosses and you will be unstoppable.

  • @mikecabral2420
    @mikecabral2420 ปีที่แล้ว

    Reflectga is super broken. A 360 degree defense with no start up frame, so it can't be interrupted unless you try to use it while you enemy is mid combo, that does substantial splash defense and uses about a tenth of your starting mp gauge.

  • @x-blades2145
    @x-blades2145 ปีที่แล้ว +1

    The water magic makes you invincible to all damage in kh3 so there's that.

  • @goergebobicles1351
    @goergebobicles1351 6 หลายเดือนก่อน

    you want broken in 358/2? select riku, equip the weapon link for road to dawn, attach all crit bonuses to it. Equip critical sun ring. And shred health bars like a chainsaw.

  • @yonggongaming
    @yonggongaming 8 หลายเดือนก่อน

    Block is just OP if you're good at using it.

  • @lightknightgames
    @lightknightgames ปีที่แล้ว +1

    As someone who plays the KH2 randomizers, Reflera is better than Reflega
    Too much stuff is too close to get hit by reflega because of enemy tracking.
    If I ever get Reflega too early into a seed, before bosses and enemies are larger and have better positioning (like roxas),
    Then it's always a bit of a bleh moment.
    Magnega has the same problem, but other -ga magic fixes that issue.

  • @blackdolphin8643
    @blackdolphin8643 2 หลายเดือนก่อน

    The fact that Duck Flare was skipped over is insane. It's by far the most useful tool/ability in the KH2FM. You just melt things. It does take a little skill to do it right, but if you watch speedruns it's used in almost every boss fight that it can be used in 😂

  • @doctordrek2761
    @doctordrek2761 ปีที่แล้ว

    For KH3 I would definitely say the shotlock for Ultima Weapon and Ever After. Both make mob fights so much easier. For KH2 I would also say duck flare, it's a necessity for data org and is by leaps and bounds the best limit in the game

  • @jg1404
    @jg1404 ปีที่แล้ว +1

    Grand Magic spells are insane in KH3, especially considering all the buffs magic got.

  • @ShoukerX
    @ShoukerX 11 หลายเดือนก่อน +1

    I would say that the most broken move in KH3 is almost any counter, I don't but for me its almost like using Reflega without the MP downside

  • @ralphcaluag2403
    @ralphcaluag2403 ปีที่แล้ว

    I guess Sora got motivated when doing Lethal Frame!

  • @danielesquivel9326
    @danielesquivel9326 ปีที่แล้ว

    By far, the most busted thing in KH3 is Wreck-It Ralph. It's so busted that even on Crit LV1 speedruns, where your Magic stat is much less than other playthroughs, you can one-shot early bosses and two-shot any Organization member. You have to know how to use Ralph well, but he's by far the most cracked.

  • @dannylewandowski2822
    @dannylewandowski2822 7 หลายเดือนก่อน

    Final mix definitely had better moves. The designers set it up so where you could attacks target from different positions. Further away aerial hits, or closer sliding block attacks made this game more user friendly and capable to land critical blows.

  • @aaronammann4236
    @aaronammann4236 ปีที่แล้ว

    Technically grand magic isn't an other tier as you mentioned. It's a stronger casting of magic that doesn't require mp

  • @joeycilfone9802
    @joeycilfone9802 ปีที่แล้ว

    I don’t know about anyone else but sonic blade was my best friend in re chain of memories and I do agree with those that were mentioned especially lethal frame however sonic blade for me beat 90% of the bosses and is insane when used correctly.

  • @xorngoh7303
    @xorngoh7303 ปีที่แล้ว

    Reflectga IS the most broken spell in KH2, maybe ever in the entire KH series. Mana cost is miniscule, block all attacks coming at you from all directions and the enemies caught in the barrier explosion pretty much all dies. The damage is so significant you can literally see chunks of boss's HP melt away. I cheesed through the entire KH2 with this one spell alone. I even had to handicap myself from using this spell just to make the fights more enjoyable.
    A common tactic is to be near the enemies, cast Reflectga whenever you anticipate an attack, watch the enemies all die. Sometimes you fail the timing and enemies get a few hits in, but that's fine, when the MP is near zero, just cast Curaga. Then run around fighting with maybe Final Form and wait for the MP to finish its cooldown.

  • @123youbia
    @123youbia ปีที่แล้ว +1

    For KH3?
    Ehhhhhhhh
    Rapunzel World Keyblade?
    It's basically killing your enemy without having to combo near them. The problem is... you have to get the annoying form gauge from combos, oh well.
    But if summons were allowed then I'd say summoning Ariel is fcking op.
    She melts bars of HP

  • @ZeroX7649
    @ZeroX7649 ปีที่แล้ว

    For KH3 I would've totally said Water because of it's I-Frames or Aero because of what it does to Xehanort.

  • @ultra9349
    @ultra9349 7 หลายเดือนก่อน

    Finishing touch or the aforementioned transformations finishers

  • @davidsempere464
    @davidsempere464 3 หลายเดือนก่อน

    reflectaga is insane, 360 barrier, giant hitbox, you can chain multiple to extend the duration of the barrier on top of (pretty sure) using certain attacks in between barriar activations to further extend the time out and damage given, in certain drive forms you can move while using it, you can activate it in the air, it uses very little mp, does a ton of payback damage in every direction allowing you to clear large groups of heartless and melt bosses
    Don't believe me, look at any kh2 garden of rememberance speed run. Reflectaga is used in every fight, and is often used in boss loops to help melt their health.
    also kh3 you can basically just say magic, magic like fire and water were extremely cheap, extremely strong and gave access to grand magic which was all busted

  • @DemiTrusdale3
    @DemiTrusdale3 ปีที่แล้ว

    Kh3. Cure converter. Or focus siphon.
    While some look at game breaking abilities in way of damage, I look at them in way of support.
    Kh3, for example, relies on resource and time management.
    Shotlocks, for example, are heavily restricted. Unlike bbs, you can only restore them with save points, items, monster drops , and this ability.
    There are shotlocks strong enough to take several bars, there are shotlocks that heal, and locks that nuke. But you can only nuke or shred twice. Unless you have focus siphons
    Cure converter, when timed,’ jumps the player to the highest form change or its finisher.
    Mirage staff, wheel of fate, favorite deputy, classic tone, and crystal snow are particular keyblades of interest when concerning exploiting shotlocks
    Element form keyblades, single form change keyblades and high nuke finisher blades all benefit from cure converter.

  • @mechaman5000
    @mechaman5000 7 หลายเดือนก่อน

    Magnet and Reflect carried me in KH2

  • @aguywithgames3135
    @aguywithgames3135 ปีที่แล้ว +1

    Do KH3 Team Attacks not count? They’re pretty broken, especially Donald’s Duck Flare that deletes healthbars.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +1

      I didn't make it an official rule in the beginning but when I got around to KH2 instead of choosing other drive forms I picked Limit form because that's the only one that doesn't use up a party member so it was more of a subconscious thing

  • @joeycilfone9802
    @joeycilfone9802 ปีที่แล้ว

    Also does 2.8 count because if so aqua is just broken got to love that dash

  • @KeyofTime15
    @KeyofTime15  ปีที่แล้ว

    For people asking "what about 0.2" just refer to what I said about KH3. Two are pretty similar in their gameplay mechanics albeit some small changes (I guess)

  • @Shadowfang2k7_NEW
    @Shadowfang2k7_NEW 8 หลายเดือนก่อน +1

    Limit Form is just for HP and MP refreshing... seriously... Data Xigbar WITHOUT Final Form.... no chance XD

  • @paulcorvans5767
    @paulcorvans5767 ปีที่แล้ว

    I wanna give an honorable mention to KH1's Strike Raid. While it's not stupidly busted per se (and I'm probably cheating here), it gives a ton of i-frames, so much that you can more or less skip any super move from any boss unscathed, provided that you use them all to the fullest.
    Kinda the only reason why I managed to beat Riku-Ansem and Sephiroth back when I was a little kid in the first place, too...

  • @dinosoarbutts14
    @dinosoarbutts14 ปีที่แล้ว +1

    I remember zantetzuken and metal chocobo being a 1 hit kill on roxas in re:coded!

  • @isiahduran2041
    @isiahduran2041 11 หลายเดือนก่อน

    For kh3 honestly i thought fire was pretty broken. Well once you unlock firaga that is. Literally melts health bars

  • @atlastheclouded
    @atlastheclouded 8 หลายเดือนก่อน

    For KH2 I'd say Ars Arcanum. It works through rage

  • @azul86
    @azul86 ปีที่แล้ว

    KHII, Reflect magic is broken. My earliest videos from 15 yrs ago include some where I abuse the hell out of it. For example, taking out all 4 Final Fantasy characters in the Hades Paradox cup in under 30 seconds. Paired with summon Stitch, Demyx and Xaldin are jokes. Breaking the walls against the MCP in Tron is trivial. It's no wonder to me it never came back as a spell. It was far too strong. Aqua may have had it as a guard in BBS, but it did not have the range or the damage output, nor could it be cast in as quick succession.

  • @SonnyFRST
    @SonnyFRST 10 หลายเดือนก่อน +1

    The most broken move in KH3? That's easy, the 2FM combo modifiers. :D

  • @TrillTierJakal
    @TrillTierJakal ปีที่แล้ว

    Wait union cross is gone now? I stopped playing years ago but never knew it was gone

  • @diegomedina9637
    @diegomedina9637 7 หลายเดือนก่อน

    Trick question. The answer is always Goofy's MP Gift.

  • @UndefeatableTwilightCatgirl
    @UndefeatableTwilightCatgirl หลายเดือนก่อน

    So, what about _Kingdom Hearts 0.2 Birth by Sleep Fragmentary Passage_ then?

  • @miklymick5
    @miklymick5 7 หลายเดือนก่อน

    KH3 most op ability is the different counter attack after a guard

  • @KeyofTime15
    @KeyofTime15  ปีที่แล้ว +1

    What do YOU think is the most Broken Move in Kingdom Hearts???

    • @oluvids
      @oluvids ปีที่แล้ว +1

      BALLOONRA

  • @ShadowMokujin
    @ShadowMokujin 7 หลายเดือนก่อน

    What happened to rikus hair?

  • @Skater4Bmx
    @Skater4Bmx ปีที่แล้ว

    Gravity then fire or thunder in kh2 deletes enemies for me in just those two spells back to back

  • @jdogzerosilverblade299
    @jdogzerosilverblade299 หลายเดือนก่อน

    Refletga easily outdoes limit form. You can be knocked out of limit form but not refletga. Also refletga has a huge amount of damage. It takes off multiple boss health bars if you have high magic. Also early game it destroys bosses. It's the strongest defensive magic skill.

  • @frostailking8590
    @frostailking8590 8 หลายเดือนก่อน +1

    For kh3 let’s be honest it’s fire

  • @SagaKM
    @SagaKM หลายเดือนก่อน

    In my opinion, Reflega is the most broken thing in KH2. And it's like top 5 most broken things in the entirety of KH. There's entire fights that you can beat just spamming this magic lol

  • @jt5051
    @jt5051 7 หลายเดือนก่อน

    Kh2 reflectga. And let’s talk about strike raid kh1. I beat sephiroth with just that move at level 23 lmao

  • @lolxmew6114
    @lolxmew6114 ปีที่แล้ว +1

    Duck flare for kh2 sir

  • @duskborn_
    @duskborn_ 7 หลายเดือนก่อน

    I personally think that the Magic Hour finisher from KH3 is pretty overtuned. It's so easy to just clear rooms with it, especially at the beginning of the game and especially on Critical Mode.

  • @mattsully2238
    @mattsully2238 ปีที่แล้ว

    Kh3: which move do you want to be op?
    All of them.

    • @mattsully2238
      @mattsully2238 ปีที่แล้ว

      That being said, I still loved that game. It's a power fantasy. It's meant to make you feel awesome. Perhaps, some balance would make it a(better) game. But, this game is about feels, not balance and challenge. Not everything needs to be dark souls.

  • @Spook362
    @Spook362 ปีที่แล้ว +1

    As someone with a lisp I couldn’t help but fixate on your j’s and s’s lol

  • @sinflower6210
    @sinflower6210 ปีที่แล้ว +1

    You could have just said shotlocks for 3

  • @phoenixflames5989
    @phoenixflames5989 3 หลายเดือนก่อน

    Bruh, reflect is the single best spell in kh2. It was so busted that they couldn’t put it in kh3

  • @LeeFox1337
    @LeeFox1337 ปีที่แล้ว

    KH3 most broken ability is that you have magic. The game, to me, devolved into spam magic to get the Super special Triangle version of it and use that.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว

      Didn't really use magic that often in KH3 so

    • @LeeFox1337
      @LeeFox1337 ปีที่แล้ว

      @@KeyofTime15 Unless it's got nerfed since the launch months. Everything was so strong the answer for most fights was magic.

  • @rachaelrandomassname1848
    @rachaelrandomassname1848 5 หลายเดือนก่อน

    Cartwheel, enough said.

  • @reallyhimongod
    @reallyhimongod 4 หลายเดือนก่อน

    No seriously.. what happened to Riku’s hair??

  • @silverrath
    @silverrath ปีที่แล้ว +127

    Strike Raid was broken in KH1 since it gave invincibility for the entire duration of the attack. It was a popular move to use against the more difficult bosses such as Sephiroth.

    • @rurounijay7100
      @rurounijay7100 ปีที่แล้ว +14

      Strike raid and sonic blade shared the same qualities, i think ragnarok also did

    • @TimothyGod
      @TimothyGod 9 หลายเดือนก่อน +1

      ​@rurounijay7100 except Ragnarok didn't have I frames at the end

  • @winterflan
    @winterflan ปีที่แล้ว +97

    I'd consider grand magic to be the most OP thing in KH3. You can get the water cufflink in the first world, and from there on out if you get a waterga command in basically any mob fight, it's just a one button win.

    • @patriciofloresdifilipo3713
      @patriciofloresdifilipo3713 ปีที่แล้ว

      That's why Critical mode should be played with no GM, no attractions and no formchanges. ONLY heals and items.

    • @tumultuousv
      @tumultuousv ปีที่แล้ว +15

      @@patriciofloresdifilipo3713 lol no

    • @patriciofloresdifilipo3713
      @patriciofloresdifilipo3713 ปีที่แล้ว +1

      @@tumultuousv lol yes. Maybe only formchange allowed and that's it.
      Critical mode is for players, not for kids who wanna spam rides and magic.

    • @ubermaster1
      @ubermaster1 ปีที่แล้ว

      @@patriciofloresdifilipo3713 “is for players, not for kids”
      Do you hear yourself right now? Cause you sound like the most annoying type of person imaginable

    • @patriciofloresdifilipo3713
      @patriciofloresdifilipo3713 ปีที่แล้ว +2

      @@ubermaster1 G R O W N A S S A D U L T S

  • @johnpantag472
    @johnpantag472 ปีที่แล้ว +161

    The most broken move in kh1 is stop+gravity combo which deletes bosses. For kh2 is easily reflega final form firaga fenrir with megative combo and zantetsuken with last Arcanum. And for kh3 it's easily infinity circle and Ultima form that does insane damage with combo boost and when we are talking about normal mobs every form is basically over powered except second form.

    • @tamerkoh
      @tamerkoh 11 หลายเดือนก่อน +7

      Don't forget Horizontal Slash for KH2, since you can spam that forever with the right timing and just stunlock bosses even, since I don't believe it adds revenge value XD

    • @sky_pirate
      @sky_pirate 4 หลายเดือนก่อน +4

      I literally never tried Stop on bosses because I assumed, like most RPG bosses, they had status immunity.

  • @ventusse
    @ventusse ปีที่แล้ว +29

    For KH3, for me will be the fire spam with endless magic and magic galvanizer, then go wild with the -ga spells after. You can stunlock the base game secret boss using this one.
    Aside from that, Firaga spam is still one of the most broken move in KH3

  • @megapokemon189
    @megapokemon189 ปีที่แล้ว +74

    As one of the people who played Re: Coded...Judgement Triad is ABSOLUTELY broken. It homes in and can literally melt bosses in seconds. I remember beating the final boss in two seconds about (I mean as in literally) by having two Judgement Triads on my list.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +12

      That's hilarious, I'm gonna make sure I farm that command

    • @Salty_Pistachios
      @Salty_Pistachios 7 หลายเดือนก่อน

      BASED ANSWER! Judgement Triad was such a damn good one

    • @geostelar4275
      @geostelar4275 6 หลายเดือนก่อน

      Recently played Re:Coded actually, yep this thing is beautiful. With the extra abilities from overclock, kills most enemies so quickly it actually has me afraid...

  • @Rahnonymous
    @Rahnonymous ปีที่แล้ว +7

    Exp zero unironically is busted in KH1. I don't know exactly how it works, but the gist is that the way some damage formulas work in conjunction to exp zero allows magic to be super overpowered against bosses.

    • @cloud_slash6484
      @cloud_slash6484 12 วันที่ผ่านมา

      And it work Even if youre not level 1. So before a boss : exp zero -> make a combo finisher -> mushu -> win

  • @Superstarearth
    @Superstarearth ปีที่แล้ว +9

    There is many broken combos you can do in KH2. Final form fire is the big one where you can stun lock most bosses. Finishing plus magnet with Zigbar and Xaldin. Berserk charge with Final form or horizontal slash on Zigbar or Terra. The PC port of Duck Flare does fantastic damage while stun locking things for you for set up. Peter Pan against Saix and Terra has loops. Stitch plus magnet thunder spam where you can almost unlimited about of MP while stun locking most mob fights. Chicken Little early game is super good for stun locking most mob fights. Many many broken combos in KH2

  • @RealRamona
    @RealRamona ปีที่แล้ว +10

    I'm not sure if anyone's said it but in KH3, Favorite Deputy's keyblade transformation, Hyper Hammer, is broken. Specially firaga. It's essentially final form firaga and extremely strong. It's not a specific move you have easy access to with just a button but it's still insane.

  • @oluvids
    @oluvids ปีที่แล้ว +8

    While I do like KH2 combat more, it's def more of a preference thing since I like the more grounded style/reaction commands. KH3 combat is still really good especially post remind

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +2

      Totally fair

    • @johnpantag472
      @johnpantag472 ปีที่แล้ว +2

      Kh3 combat is fun but there are many dump decisions they made that weren't needed.

  • @authentist1639
    @authentist1639 ปีที่แล้ว +28

    Kh2 final form firaga definitely. This move breaks almost every single fight in the game and is used in most of the data org speed run. It gives no Revenge Value if you don’t use a finisher with it and will keep the boss/enemy stunned permanently until either you run out of form or drive.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +1

      Interesting! I'm learning a lot about KH2 today because of the comments lol, I'm not overly familiar with the tech in this one (more of a KH1 Head) but this is still really cool

    • @firelinksunlight9692
      @firelinksunlight9692 ปีที่แล้ว +2

      @@KeyofTime15 if you ever play it agian give it a shot. It's a power fantasy. Makes most bosses cry in a corner

    • @Daltonisntabot
      @Daltonisntabot ปีที่แล้ว +2

      @@KeyofTime15If you don't know yet. Basically, due to the fact, the Keyblades spin around during Firaga, it deals both Fire and Melee damage, which the game finds hard to calculate when it's happening at the same time. So, a similar thing can happen if you attack while goofy uses Goofy Tornado. Just do an attack while another is happening. The reason for no finishers is because it tosses bosses away, which you don't want when you're trying to stunlock them obviously. This can be especially bad when fighting Lingering Will and he gets forced revenge value to do his whip attack.

    • @owenbar5055
      @owenbar5055 ปีที่แล้ว +2

      Dunno why people keep mentioning final form firaga.. ANY fire in kh2 EXCEPT the finisher/master form fire is OP. They ALL operate the same way, no RV, except the finisher. Final form just does it fastest, at the cost of drive

    • @Superstarearth
      @Superstarearth ปีที่แล้ว +2

      Most bosses that can get final form fire cheesed can get Double Negative combo cheesed as well 😂

  • @Jaylobeans
    @Jaylobeans ปีที่แล้ว +6

    Chain Rave & Judgment Triad Are My Go To Cammands In Re:Coded. And Kingdom Hearts 3 Has The Superior Combat Over Kingdom Hearts 2.

    • @KeyofTime15
      @KeyofTime15  ปีที่แล้ว +1

      good picks to be sure, can't wait to play re:coded

    • @Jaylobeans
      @Jaylobeans ปีที่แล้ว +2

      @@KeyofTime15 It's Such A Nostalgic Game For Me Personally & I Can Confirm It Has The Best Cammand Deck Gameplay In The Series.

    • @HeWhoEnjoysHisHobbies
      @HeWhoEnjoysHisHobbies ปีที่แล้ว +3

      It has better options, but that’s also like saying “hey would you like Orange Candy, or Orange Juice?”
      Where one is sweeter than the other, but the other is much more natural than the first option.

    • @johnpantag472
      @johnpantag472 ปีที่แล้ว

      Not even close. Base kh3 is a chore. It drags too much and it feels like it locks you way from end game and actual story progression. And the combat is too floaty. I like grounded combat and soras foot work while fighting. He never touches the ground and unrealistically floats above the ground weirdly. Sora flips around for no reason to attack. If your fighting the data bosses these forms are bad because enemies can break out because you are slow. And how about progression. The game has no combo modifiers to be gained. You get them from completing the game. And finishers don't trigger depending the enemies you have around you. They always go in the same order. Not that there is an aoe finisher. And many forms are just recycled.

  • @joevanno4323
    @joevanno4323 ปีที่แล้ว +8

    Kh3, id say the kick reprisal after blocking is pretty op, sends you flying towards the enemy for multiple hits and can block right after.