These videos are great! Really good explaining the mechanics of the game. Your guides are very structured (really like the titles in video). Thanks a lot!
Bro ur a gifted gamer and a gifted teacher. U orecisely answer the exact questions we have and u impart so much useful game changing info in so little words. Keep it up bro!
ive found that when it comes to finding a correct counter army its best to look at what units the enemy isn't making and then work from there. So for example if you see him making knight archer just pick two units he isn't making ie spear maa and spear maa beat knight horsemen therefore the counter to knight archer is knight horsemen. This was the biggest thing I learned in this game.
I do disagree with your way since there is a lot of complexity to bonus damage. I would say micromanagement in fights is important, but even more so is the right unit composition. Some examples are: Knight + Archer is countered by Horsemen + Spearmen, Camel Archer + Horsemen is countered by Spearmen + Archer & Spearmen + Archer is countered solely by Archers or MAA. Hope that helps :)
@@Valdemar1902 in the case of knight archer like I said pick 2 units he isn't making i.e crossbow horsemen and what beats crossbow horsemen? horsemen spear therefore the answer to knight archer can be horsemen spear. Trust me this system works. Take another example:he is horsemen archer. He isn't using crossbow spear. Crossbow spear beats knight maa therefore the answer to horsemen archer is knight maa. another example: he is crossbow spear: he isn't knight maa. Knight maa beats horsemen archer therefore the answer to crossbow spear is horsemen archer. You can go on and on like this and the formula always works. It took me an entire week to figure it all out.
@@Valdemar1902 the system works when they are using multiple units too. for example say he is: spear maa archer and crossbow. He isn't using knight horsemen. Knight horsemen beats xbow archer therefore the answer to spear maa archer xbow is archer xbow.
keep going strong in the guides bro, May i suggest how to rush castle without losing and how to all-in in it usually dark/feudal and imperial are very straight forward
Fight in feudal, if you gain something from it, for example, denying sacred sites or taking out a greedy 2nd TC. If you fast imperial, you have to get yourself hold on relics for the tower/keep buffs & keep unit production minimal until Swabia is up!
What would be the correct move for your Mali opponent in the second game you showed? If you're 2TC Feudal Aggression, would the right move be to throw resources into towers and defensive tech and pray you can get 2 more TC out? Is the game already lost by them when they didn't match your second TC? I'm guessing they were maybe trying to get a Farimba up to help them match your mass.
I am by no means as good a player as Valdemar, but I can try to answer your question. Remember the traingle of boom > turtle > aggro. What was Valde doing? He had 2 spear 2 archer (from military wing) and 2 horsemen from the stable. In those cases its either a feudal aggro push or a raid party without investing too many resources. In the case of abbasid who enjoy getting 3TC+ it's 80% of the time going to be the latter, so you just match his raid with lets say 2 donsos for the horses and 3-4 archers for his spear-archer combo. Now the ball is in the abbasid player's court whose attack is now thwarted. He either commits to more military to force you to turtle and forego his eco boom, or he fucks off because if you already have matched his military, you can easily make 3-4 more donsos to aggro back. You know he has commited a stable and so he has to spend more resources getting archers up to ward the attack off, so his best option is retreating
Love this series, very good content and information here. Small thing that would improve the quality tremendously is to invest in a pop fiilter for like $10 to get rid of those plosions! Keep up the grind homie!
Great video but the playstyle triangle graphic was a bit confusing since your red arrows looked like "greater than" signs and pointing the wrong direction. Other than that, please make more:)
I mis read the triangle as well since it's the "greater than" sign ... but it's meant to be the complete opposite. Very confusing. But great video, I've beginning to love this channel!
@@tylerrichter4066 Yup. That's why berries should be prioritized above sheep when playing these factions. Generally, I use my scout to collect as many sheep as possible, and to scout out the enemy. Since my villagers are gathering berries, I don't need to worry about dropping off the sheep. Once the sheep are home safe, I either keep them into castle age (to postpone transitioning into farms), or use them as a safe food source if I'm getting pressured.
Whether you go for farms or deer depends on playstyle. If you play aggressively with english, then deer/boar is ideal, and farms are a good alternative when going 2nd tc
Very interesting video. As I player mostly focused on booming I usually struggle in the switch from booming to turtling, even though I understand the opponent is going to push heavily and I forget my age up and start massing units most of the times I am behind and have issues in dealing with armored units and rams. Any adivice?
You should always be scouting out your opponent: 1) Are they mining stone? In that case, they will go a second (or even third TC). Hence, you should probably go for additional TCs as well. 2) Are they heavily gathering gold? Probably fast castle into armored units. Crossbows eat armored units if you manage to mass them. Hence, you should go to castle age asap and start massing crossbows/knights. 3) Which landmarks are they going for? E.g. if HRE goes Reignitz Cathedral you're probably safe and can boom. If they go Burgrave expect a pain train of man-at-arms coming your direction. You will need some experience to spot out the two to three most common strategies for any faction. What helped me was playing a couple AI games and testing out build orders/strategies for races I don't usually play, just to understand their strengths and weaknesses. 4) Are they going for a lot of production buildings (or have production landmarks like School of Cav, Burgrave, or Council Hall)? If so, then you will be pressured soon, and should start preparing. 5) Are they trading? If they trade and you don't, you will eventually lose. Every market producing traders is like an additional TC producing vils. Their economy will steamroll yours. You either need to harass their trade asap, or start trading yourself. If you often find yourself caught by surprise, build a forward outpost or two. Helps with defense but also gives you an advanced warning + slows down the enemy a bit. Even if you boom/turtle, produce a couple horsemen/knights and send them to pocket resources, trade outposts, relics. Try to find gaps in their defenses and harass whenever possible. Just to stress the point, whenever you can harass, harass. Even if you just send one knight on their wood line. For you it's one click. For the enemy it's idle time on a dozen villagers, one or two deaths, ten different commands, and a lot of attention. Plus it breaks up their game. You never want to be only reacting, and allowing the opponent the perfect game. Put them under pressure! Even if you attempt to boom.
Assuming you keep the gather distance for deer short, then deer will be faster in feudal. English farms, once setup provide some of the best food incomes in the game: here is some data for the english farms with all upgrades for each age: Dark Age: 0.863 Feudal: 1.035 Castle: 1.219 Imperial: 1.414
@@Valdemar1902 at 10:40 you are explaining that "aggression beats boom, boom beats turtle, etc" maybe it's the way I'm interpreting it but the graphic appears to have the relationship displayed in reverse... where I live we use ">" to symbolize "greater than" and "
@@grayshepard692 please make sense, it costs resources to make army, and time to walk across the map, if they die how can you be ahead, unless the mechanics are busted.
@@Tizonwar8 If you take initiative and are aggressive, your opponent is pressured and gives up map control. Once that happens, you can prioritize high-yield food sources like distant deer patches or boars with impunity. So while your opponent has to gather safe berries, sheep, or maybe even spend all their wood on farms, you get a 30% eco boost, while applying pressure. That's what was meant. Also, take note of any additional TCs. If you see the English player gather stone already in dark age, then they will soon have more vills than you. Maybe that's why they can afford to throw away their army and still have a decent age up time. So either push them off stone asap, or go for your own 2nd TC the moment you see them aiming at it.
@@patrickgono6043 map control means little if someone is rushing into an opponents turtle. The turtle just takes the trade at his base and then counter attacks all his opponents unprotected vills on the distant resources. That's the point of turtling. Absorb the rush like a sponge using fortifications and small army and then push back out and spill over the eco vulnerable rusher. It's rhythmic like breathing. Take it in and then push it back out with the superiority gained from the fact that fortifications cost less resources than military. A tower only holds value if someone walks under it. That is why you boom over towers you don't rush them.
Malians have one of the best counters to English. Try for example to make 2-3 archery ranges and make javelins. our can not only kill long ow.and spear and with mass even knights, but also raid quite good. Agression beats trade but agression can also beat agression for it forces the opponent into a defensive Playstyle what you can use for your boom/trade
@@Ferienpapst Well, aggression beats aggression if you do it better. What you point out here is the same as I outlined in the first part of the video about 'Tempo'.
My most common mistake in feudal is getting destroyed by the boar
MarineLord's Mum slaps, I heard...
@@Valdemar1902 Oui oui
Bro… boar sent me back to the Dark Age. 😂
Ive been looking for really good guides, these guides are so much more useful than any build guide, or basic tips thank you!
I am very happy to hear it!
I guess I am your channel's first Taiwanese subscriber :D
Love your video! Keep up the good work
Very well structured and good calm presentation. Thx!
Thanks!
Great explanation. Just subscribed. Keep them coming.
LOVED THIS VIDEO. Will try to tune into the stream and already subscribed. Will check out that calculator too.
Very good video. I really want to see some how to play videos with each civ from you. Keep it up!
its nice to see myself at mistake number 2 xD as an example hahaha i love your vids man your doing nice job!!
These videos are great! Really good explaining the mechanics of the game. Your guides are very structured (really like the titles in video). Thanks a lot!
Bro ur a gifted gamer and a gifted teacher. U orecisely answer the exact questions we have and u impart so much useful game changing info in so little words. Keep it up bro!
Great content man, keep it up! Just what I've been looking for.
I just notice you are "The Kid", and you from DK, niceee, keep it up! :)
Hehe, mange tak! ;)
Thanks for the Video!
Great analysis! Thank you for sharing.
ive found that when it comes to finding a correct counter army its best to look at what units the enemy isn't making and then work from there. So for example if you see him making knight archer just pick two units he isn't making ie spear maa and spear maa beat knight horsemen therefore the counter to knight archer is knight horsemen. This was the biggest thing I learned in this game.
I do disagree with your way since there is a lot of complexity to bonus damage. I would say micromanagement in fights is important, but even more so is the right unit composition. Some examples are: Knight + Archer is countered by Horsemen + Spearmen, Camel Archer + Horsemen is countered by Spearmen + Archer & Spearmen + Archer is countered solely by Archers or MAA.
Hope that helps :)
@@Valdemar1902 in the case of knight archer like I said pick 2 units he isn't making i.e crossbow horsemen and what beats crossbow horsemen? horsemen spear therefore the answer to knight archer can be horsemen spear. Trust me this system works.
Take another example:he is horsemen archer. He isn't using crossbow spear. Crossbow spear beats knight maa therefore the answer to horsemen archer is knight maa.
another example: he is crossbow spear: he isn't knight maa. Knight maa beats horsemen archer therefore the answer to crossbow spear is horsemen archer.
You can go on and on like this and the formula always works. It took me an entire week to figure it all out.
@@Valdemar1902 the system works when they are using multiple units too. for example say he is: spear maa archer and crossbow. He isn't using knight horsemen. Knight horsemen beats xbow archer therefore the answer to spear maa archer xbow is archer xbow.
Great content dude!! Keep it up!
keep going strong in the guides bro,
May i suggest how to rush castle without losing and how to all-in in it
usually dark/feudal and imperial are very straight forward
I'll note that and consider it for future videos. Thank you!
Brilliant guide, thank you!
Great video bro keep up the good work I’m stuck on gold 3 rank
Good luck on the grind! If you need help, then you can consider coaching. Details are in the video description. Have a good day! :)
You pros always know the right moment to age up. Any tips for a gold/plat player? How to know when its the right time?
When it would yeald you a greater advantage than staying in feudal. :)
Great tips. I never know when to fight in feudal or go fast castle or go fast imp as hre. I am gold.
Fight in feudal, if you gain something from it, for example, denying sacred sites or taking out a greedy 2nd TC. If you fast imperial, you have to get yourself hold on relics for the tower/keep buffs & keep unit production minimal until Swabia is up!
@@Valdemar1902 Thanks. Great explanation.
Great info 😊
What would be the correct move for your Mali opponent in the second game you showed? If you're 2TC Feudal Aggression, would the right move be to throw resources into towers and defensive tech and pray you can get 2 more TC out? Is the game already lost by them when they didn't match your second TC? I'm guessing they were maybe trying to get a Farimba up to help them match your mass.
I am by no means as good a player as Valdemar, but I can try to answer your question. Remember the traingle of boom > turtle > aggro. What was Valde doing? He had 2 spear 2 archer (from military wing) and 2 horsemen from the stable. In those cases its either a feudal aggro push or a raid party without investing too many resources. In the case of abbasid who enjoy getting 3TC+ it's 80% of the time going to be the latter, so you just match his raid with lets say 2 donsos for the horses and 3-4 archers for his spear-archer combo. Now the ball is in the abbasid player's court whose attack is now thwarted. He either commits to more military to force you to turtle and forego his eco boom, or he fucks off because if you already have matched his military, you can easily make 3-4 more donsos to aggro back. You know he has commited a stable and so he has to spend more resources getting archers up to ward the attack off, so his best option is retreating
Love this series, very good content and information here. Small thing that would improve the quality tremendously is to invest in a pop fiilter for like $10 to get rid of those plosions! Keep up the grind homie!
Definetly gonna look into that! Thanks man :)
Great video but the playstyle triangle graphic was a bit confusing since your red arrows looked like "greater than" signs and pointing the wrong direction. Other than that, please make more:)
I mis read the triangle as well since it's the "greater than" sign ... but it's meant to be the complete opposite. Very confusing. But great video, I've beginning to love this channel!
maybe add a hint for the berries gather rate for abbasids they gather 30% faster which comes up to 0.858/sec
Woa, is that almost the same as deer for dehli and abbasid?
@@tylerrichter4066 Yup. That's why berries should be prioritized above sheep when playing these factions.
Generally, I use my scout to collect as many sheep as possible, and to scout out the enemy. Since my villagers are gathering berries, I don't need to worry about dropping off the sheep. Once the sheep are home safe, I either keep them into castle age (to postpone transitioning into farms), or use them as a safe food source if I'm getting pressured.
Great tips
I struggle with farm transition.
Any good tips for farm transition?
goated guides
Thank u, sir!
thanks valdeboy
English farms with 0,863 are the 2nd fastest land resource. I understand the wood investment, but it's still faster than deer.
Whether you go for farms or deer depends on playstyle. If you play aggressively with english, then deer/boar is ideal, and farms are a good alternative when going 2nd tc
Very interesting video. As I player mostly focused on booming I usually struggle in the switch from booming to turtling, even though I understand the opponent is going to push heavily and I forget my age up and start massing units most of the times I am behind and have issues in dealing with armored units and rams. Any adivice?
You should always be scouting out your opponent:
1) Are they mining stone? In that case, they will go a second (or even third TC). Hence, you should probably go for additional TCs as well.
2) Are they heavily gathering gold? Probably fast castle into armored units. Crossbows eat armored units if you manage to mass them. Hence, you should go to castle age asap and start massing crossbows/knights.
3) Which landmarks are they going for? E.g. if HRE goes Reignitz Cathedral you're probably safe and can boom. If they go Burgrave expect a pain train of man-at-arms coming your direction. You will need some experience to spot out the two to three most common strategies for any faction. What helped me was playing a couple AI games and testing out build orders/strategies for races I don't usually play, just to understand their strengths and weaknesses.
4) Are they going for a lot of production buildings (or have production landmarks like School of Cav, Burgrave, or Council Hall)? If so, then you will be pressured soon, and should start preparing.
5) Are they trading? If they trade and you don't, you will eventually lose. Every market producing traders is like an additional TC producing vils. Their economy will steamroll yours. You either need to harass their trade asap, or start trading yourself.
If you often find yourself caught by surprise, build a forward outpost or two. Helps with defense but also gives you an advanced warning + slows down the enemy a bit.
Even if you boom/turtle, produce a couple horsemen/knights and send them to pocket resources, trade outposts, relics. Try to find gaps in their defenses and harass whenever possible.
Just to stress the point, whenever you can harass, harass. Even if you just send one knight on their wood line. For you it's one click. For the enemy it's idle time on a dozen villagers, one or two deaths, ten different commands, and a lot of attention. Plus it breaks up their game. You never want to be only reacting, and allowing the opponent the perfect game. Put them under pressure! Even if you attempt to boom.
Is the English farm gathering rate faster than the deer gathering rate?
Assuming you keep the gather distance for deer short, then deer will be faster in feudal.
English farms, once setup provide some of the best food incomes in the game:
here is some data for the english farms with all upgrades for each age:
Dark Age: 0.863
Feudal: 1.035
Castle: 1.219
Imperial: 1.414
your graphic for the "Playstyle Triangle" didn't match what you said
Could you elaborate? :)
@@Valdemar1902 at 10:40 you are explaining that "aggression beats boom, boom beats turtle, etc" maybe it's the way I'm interpreting it but the graphic appears to have the relationship displayed in reverse... where I live we use ">" to symbolize "greater than" and "
@@denverwheeler1760in this case it's not greater than, it's just an arrow.
@@loveinthespace arrows still don't make sense as the arrow are still moving opposite of his speech
how come English can afford to take bad fights in feudal and still age to castle the same time as me? Is their eco busted?
Because if they're playing aggro they probably have more control of their income
@@grayshepard692 please make sense, it costs resources to make army, and time to walk across the map, if they die how can you be ahead, unless the mechanics are busted.
@@Tizonwar8 If you take initiative and are aggressive, your opponent is pressured and gives up map control. Once that happens, you can prioritize high-yield food sources like distant deer patches or boars with impunity. So while your opponent has to gather safe berries, sheep, or maybe even spend all their wood on farms, you get a 30% eco boost, while applying pressure. That's what was meant.
Also, take note of any additional TCs. If you see the English player gather stone already in dark age, then they will soon have more vills than you. Maybe that's why they can afford to throw away their army and still have a decent age up time. So either push them off stone asap, or go for your own 2nd TC the moment you see them aiming at it.
@@patrickgono6043 map control means little if someone is rushing into an opponents turtle. The turtle just takes the trade at his base and then counter attacks all his opponents unprotected vills on the distant resources. That's the point of turtling. Absorb the rush like a sponge using fortifications and small army and then push back out and spill over the eco vulnerable rusher. It's rhythmic like breathing. Take it in and then push it back out with the superiority gained from the fact that fortifications cost less resources than military. A tower only holds value if someone walks under it. That is why you boom over towers you don't rush them.
I think I can think of more than 5 mistakes you make in the feudal age
I can think of more than 5 mistakes you make in the Imperial Age
@@Valdemar1902 i cant think of 5 things I do right in imperial age
Thanks , base on your style theory, there is little chance for Malian to beat English .
Could you elaborate?
Malians have one of the best counters to English. Try for example to make 2-3 archery ranges and make javelins. our can not only kill long ow.and spear and with mass even knights, but also raid quite good. Agression beats trade but agression can also beat agression for it forces the opponent into a defensive Playstyle what you can use for your boom/trade
@@Ferienpapst Well, aggression beats aggression if you do it better. What you point out here is the same as I outlined in the first part of the video about 'Tempo'.
@@Valdemar1902 yes exactly:) i watched it also. Love your content
just a game dammit