Starfield & PAID Mods: I simped so you don't have to
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- เผยแพร่เมื่อ 18 มิ.ย. 2024
- This video provides an in-depth review of the 4 most popular paid mods for Starfield. Timestamps for each mod are pinned in the comments below.
I decided to start making these videos to assist the community in making informed decisions about their mod purchases. With the increasing costs of mods, it's crucial to ensure that your money is well-spent.
As a devoted fan of Starfield and Bethesda, I fully support their decision to implement the Creation Club. Therefore, I feel obligated to purchase and review these mods for the benefit of the community.
The mods reviewed in this video are as follows:
Franky's Emporium
Ramen Shop
Starsim: Mining Conglomerate
Enforcer Pistol (HK USP 45)
#starfield #starfielddlc #starfieldmods @bethesda @xbox #paidmods
So the sight issue on the Enforcer is likely a side effect of the games upscaling and it being a very thin emissive texture with opacity. Strangely while I did experience the ghosting (which can still fit in game as the sight adjusting to movement) it was definitely still much smoother than how you describe it being though I am using DLSS Quality on a 3090.
The reason it doesn't happen to vanilla sights is because they were painted on the sight lens and as a result were always visible whilst mine are a bit further down and are hidden unless viewed at a direct angle (when aiming down the sights) which is closer to how they function in real life.
There's an update that has been uploaded by needs to go through QA that changes the laser sight and removes the dot (the dot issues are a game thing, they were designed to be projected from the barrel on the Mag weapons not an underbarrel attachment) and adds a bunch of attachments.
Thank you for the explanation! I really appreciate the insight. I didn't think about trying different upscaling, since the sights on some other guns worked fine.
The Engine must not have a good way to support realistic weapon sights? I wish Bethesda put more care into that because the red dots in the game are very poorly done.
Hey Nova, do you happen to know anything about Bethesda’s knowledge of what causes the audio issues with certain Creations? I really want to have your Creations in my game without worry.
Timestamps:
Franky's Emporium [1:40]
Ramen Shop [11:00]
Starsim Mining Conglomerate [14:22]
Enforcer Pistol [20:45]
The Enforcer constantly triggers the audio bug for me. Where is the weapon in your load order?
I can’t remember the exact load order. I had one sound glitch, when I had about 25 mods loaded. I just rebooted my game and it fixed it.
For the review I only had these 4 active. I didn’t test them with unverified mods mixed in.
So far no sound issues
@@MattAAW Ok. Thanks for the answer.
I bought all of the Bethesda paid content and played them all myself and something I don't see anyone talking about is the chest in the Ancient Mariner Module set.
It is an unlimited storage chest in your ship that is achievement friendly.
It is the only unlimited storage available in the game that's not at the lodge.
You also don't even have to use the 2x1 ship module because it gives you all the items as individual decorations so in your build > decorations menu the chest 7/7 slot is this unlimited chest.
You can also place this chest at your outputs and inside your player homes for unlimited storage.
$10 for this feature is absolutely absurd but unlimited storage is a really big deal and was most certainly an intentional feature by bethesda.
You can get infinite chest for free plenty of mods for it
@@V3LOC1TYFTWbut with the paid mod it doesn’t disable achievements. But man $10 is insane, I’ll just wit for a heavy discount or it goes free.
Much ado about nothing. But I guess you had to get your clicks in.
What do you mean? I paid for the mods and downloaded them. Lmao.