The Extreme AI's Fast Imperial Strategy

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 352

  • @jefffinkbonner9551
    @jefffinkbonner9551 4 ปีที่แล้ว +510

    When I shift into second gear in my truck I often find myself thinking “okay, Feudal Age here we go!”

    • @pancapana0190
      @pancapana0190 4 ปีที่แล้ว +23

      11

    • @juanpaVlz
      @juanpaVlz 4 ปีที่แล้ว +13

      11 11 11

    • @shubhamshirdhone6557
      @shubhamshirdhone6557 4 ปีที่แล้ว +5

      Ok great now focus on the military 😜

    • @madeiraislander
      @madeiraislander 3 ปีที่แล้ว +1

      so your truck only has 4 gears xDD "NOOO a stop sign, gotta go back to the Dark age! :C 48 48 48!!! alright GG "

    • @ListersHatsune
      @ListersHatsune 3 ปีที่แล้ว +4

      "Going Feudal" is a common phrase in my vocabulary - much to the confusion of the 1 or 2 friends I have which don't play AOE 2

  • @EagleTopGaming
    @EagleTopGaming 4 ปีที่แล้ว +341

    Spirit of the Law drag racer confirmed.

  • @laservsvecchiette
    @laservsvecchiette 4 ปีที่แล้ว +403

    Italians fights Turks hand cannoneers with Genoese Crossbowmen, then switches to skirmishers
    Italians AI "I think I forgot something?"
    "If you forgot, then it wasn't important"
    "Yeah, you are right"
    [Condottiero under the rain]

    • @prathamingale7436
      @prathamingale7436 4 ปีที่แล้ว +19

      11 poor Condo

    • @T33K3SS3LCH3N
      @T33K3SS3LCH3N 4 ปีที่แล้ว +9

      Building infantry in 2020 11

    • @Real_MisterSir
      @Real_MisterSir 4 ปีที่แล้ว +48

      The Genoese Xbows are just better at social distancing while still providing value

    • @nguyenhuyduc9151
      @nguyenhuyduc9151 4 ปีที่แล้ว +1

      I think xbow is still acceptable!

    • @jahrazzjahrazz8858
      @jahrazzjahrazz8858 4 ปีที่แล้ว

      Going condo against mass handcannon? lol

  • @miscellaneous.7127
    @miscellaneous.7127 4 ปีที่แล้ว +253

    AI: Clicks up to Imp at 20 mins.
    Me: Clicks up to feudal at 23 minutes with 35 vils

    • @NA-uz7co
      @NA-uz7co 4 ปีที่แล้ว +14

      Me: dies at normal

    • @tada-kun982
      @tada-kun982 3 ปีที่แล้ว +1

      Lol I got up to imp in 20 min with over 60 vils

    • @tada-kun982
      @tada-kun982 3 ปีที่แล้ว

      I'm a noob tho haha

    • @madeiraislander
      @madeiraislander 3 ปีที่แล้ว

      @@tada-kun982 what if you get rushed? 48

    • @tada-kun982
      @tada-kun982 3 ปีที่แล้ว +2

      @@madeiraislander I get rushed? I get the Spanish militia out

  • @GraveUypo
    @GraveUypo 4 ปีที่แล้ว +154

    he did it perfectly. and then he did what AIs always do and lost all his army to static defense completely unnecessarily. some things never change.

    • @ChrisSPCs
      @ChrisSPCs 4 ปีที่แล้ว +4

      Perfectly as in... Badly but eventually getting there, it'd have probably won if it knew how to use its units rather than letting them die though. Expected

    • @usedforks
      @usedforks 3 ปีที่แล้ว +1

      THAT'S JUST THE WAYY IT IIIS~

    • @AndyRoidEU
      @AndyRoidEU ปีที่แล้ว

      ​@@ChrisSPCsi wonder why exactly this isn't patched or updated in AoE. Is it that difficult to program it? Or has it been patched already?

  • @kemosonicfan123lbp
    @kemosonicfan123lbp 4 ปีที่แล้ว +231

    Spirit of the Law: uploads
    Me: Time to stop rewatching Spirit of the Law, and start watching Spirit of the Law

  • @mal3xia
    @mal3xia 4 ปีที่แล้ว +154

    A capped ram push of just capped rams.

    • @Payhellbay
      @Payhellbay 4 ปีที่แล้ว +23

      How quaint!

    • @jefffinkbonner9551
      @jefffinkbonner9551 4 ปีที่แล้ว +24

      Any army of RAMS??!

    • @Real_MisterSir
      @Real_MisterSir 4 ปีที่แล้ว +15

      Literally an army of rams fighting an army of skirms. The fight of the century, their battle will be legendary!

  • @scipioafricanus6417
    @scipioafricanus6417 4 ปีที่แล้ว +185

    Mole is soooooo out, every serious scientist uses Steppelancer as the new unit of quantity!

  • @thomasfischer9259
    @thomasfischer9259 4 ปีที่แล้ว +95

    thats savage af, red deleted all his walls to troll teal.

    • @jefffinkbonner9551
      @jefffinkbonner9551 4 ปีที่แล้ว +36

      Not even to troll but just to expand his base uninhibited. By the time you have half the map covered in buildings and your army is advancing into his base, your walls are just an annoying obstacle.

    • @devilpistons1269
      @devilpistons1269 4 ปีที่แล้ว +11

      Red was tryna delete teal's walls too.

  • @Ultraelectromagnetic
    @Ultraelectromagnetic 4 ปีที่แล้ว +71

    At 17:12 Teal AI overchopped the woodline and opened a hole in their walls which Red exploited at 17:40 hahahaha

  • @alexcox2104
    @alexcox2104 4 ปีที่แล้ว +35

    Instructions unclear; got into street racing, now I live my life a quarter mile at a time.

  • @omologo95
    @omologo95 4 ปีที่แล้ว +20

    Ah, yes, Fast Imp into throwing away the army to a castle

  • @Real_MisterSir
    @Real_MisterSir 4 ปีที่แล้ว +68

    17:24 just a villager casually repairing *the map.*

    • @dontspikemydrink9382
      @dontspikemydrink9382 4 ปีที่แล้ว

      What do you mean?

    • @ravinkenway4988
      @ravinkenway4988 4 ปีที่แล้ว +15

      @@dontspikemydrink9382 The villager is repairing the Ram and the Ram moves and the villager is still repairing in the same spot which looks like the villager is repairing the map

    • @desmond1766
      @desmond1766 4 ปีที่แล้ว +1

      @@ravinkenway4988 r/whooosh

    • @napoleonbonaparte8014
      @napoleonbonaparte8014 4 ปีที่แล้ว

      It Indeed appears that arrows and blood spoil the lovely grass that was grown by a special gardener just before the fight began. A little thought for the unknown and unnoticed gardeners who take care of the maps we basically ruin during each match. One says they are also the ones who design rugby fields.

    • @ravinkenway4988
      @ravinkenway4988 4 ปีที่แล้ว +5

      @@desmond1766 ????

  • @greenjelly01
    @greenjelly01 4 ปีที่แล้ว +17

    What I want in the next patch is AIs trash talking to each other.

  • @CornBredCrusader
    @CornBredCrusader 4 ปีที่แล้ว +22

    the current AI wont be able to pull off a successful fast imp. It just struggles way too much against walls/fortifications, ie it doesnt focus down a gate/one section of wall, it hits all the sections at the same time, or gets distracted by a unit inside the wall and runs into towers/castle fire. And speaking of castle fire, the AI just doesnt know how to deal with it. Instead of sending 2/3 BBCs to fire at it from max range, it runs hand cannons into its range, like it forgets that its there. Really missing Barbarian AI right now

  • @JudgeEomer
    @JudgeEomer 4 ปีที่แล้ว +41

    AI always deletes its walls on Arena once it expands beyond the initial base. It also builds really crowded bases so I imagine this is to ease pathfinding.

    • @helaba2957
      @helaba2957 4 ปีที่แล้ว +6

      So not only the AI doesn't build walls anymore, it even deletes the walls it has!

    • @paulmaartin
      @paulmaartin 3 ปีที่แล้ว +1

      @@helaba2957 sometimes it's the first thing they do

  • @didierguengudengo2592
    @didierguengudengo2592 4 ปีที่แล้ว +120

    I know I'm getting annoying, but i hold it, I miss the guitar intro 😢 still keep up the good work m8

    • @huntervaughan7657
      @huntervaughan7657 4 ปีที่แล้ว +14

      Same. It was cheesey but I loved the mangonel shot

    • @namakowosushi
      @namakowosushi 4 ปีที่แล้ว +9

      @Muhammad Faiz he made it

    • @Aynshtaynn
      @Aynshtaynn 4 ปีที่แล้ว +29

      Normal Game Plan
      *Goth Game Plan*

    • @sebazpereyra9431
      @sebazpereyra9431 4 ปีที่แล้ว +10

      Karambit coin value

    • @thedeadcannotdie
      @thedeadcannotdie 4 ปีที่แล้ว +8

      You are not alone bro. I really hoped he would remake it at some point in DE or just reuse the original one 😢

  • @gonzalocarmona9664
    @gonzalocarmona9664 4 ปีที่แล้ว +18

    Only spirit of the law would measure the total cost of age advances using (clearly the SI unit for this magnitude) Steppe Lancers

    • @austinbaccus
      @austinbaccus 4 ปีที่แล้ว +4

      Ah yes, the Steppe Lancer (SL). Ever since it was defined as the SI unit in the Paris Science Convention of 1833 it has become a fan favorite of the metric system.

  • @MouseDestruction
    @MouseDestruction 4 ปีที่แล้ว +53

    It's nice to see how an AI acts, used to do it 20 years ago (it could hardly handle a wall). Could you do one on an AI with no gold? Or little starting food or wood around, to see how it manages different resource shortages

    • @MarkusHauthaler
      @MarkusHauthaler 4 ปีที่แล้ว +4

      Tried the Ai on Forest nothing. just took wood :/

  • @GraveUypo
    @GraveUypo 4 ปีที่แล้ว +18

    your gear shifting analogy is... so spot on. perfect.

    • @Foxx488
      @Foxx488 4 ปีที่แล้ว +1

      Yes!! Seriously right on point.

  • @Nadie-mb4vw
    @Nadie-mb4vw 4 ปีที่แล้ว +70

    This leads to the question: which civ has the best fast Imp? Turks, Italians, Byzantines, Vikings, Malay?

    • @gabrielhoyer7097
      @gabrielhoyer7097 4 ปีที่แล้ว +20

      I’d say Turks get the best fast imp for the free gunpowder power spike.

    • @lordfabulous6198
      @lordfabulous6198 4 ปีที่แล้ว +13

      You're ignoring the Khmer, which is arguably the fastest.

    • @CornBredCrusader
      @CornBredCrusader 4 ปีที่แล้ว +22

      Portuguese, because the downside to fast imp is that your eco is trash. But Portuguese can add Feitoria in imp and actually have a somewhat decent eco as it adds in cheaper hand cannons and Bombards, and then you can get ballistics on those eventually and switch into organ gun+halb+bbc
      EDIT - Vikings also arent bad, as the free wheel+handcart really helps, but they dont have anything to go into in imp, and are a much better FC civ

    • @patrickm.4310
      @patrickm.4310 4 ปีที่แล้ว +4

      I like to go fast imp with the indians and boom then. Their villagers are much cheaper in imp. Has worked sometimes hasn't worked sometimes.

    • @drschwandi3687
      @drschwandi3687 4 ปีที่แล้ว +2

      What about Sarazens with their market bonus? I could see them being decently fast

  • @Aelfraed26
    @Aelfraed26 4 ปีที่แล้ว +6

    Interesting how the AI has improved so much and can easily defeat a new player and yet it still makes mistake not even the newest of players would do, like going for the gold in the middle of the map or building outside your walls when you're being attacked. Goes to show there's still a ton of room for improvement.

  • @irtijaadib42069
    @irtijaadib42069 4 ปีที่แล้ว +8

    If possible can you someday invite Prome to watch an AI game with you. With his insight there could be a ton of fun things to learn about it.

  • @brimiller2989
    @brimiller2989 4 ปีที่แล้ว +2

    Extreme AI is way above 1000 ELO. I am sitting at about 920, and Extreme AI demolishes me every time, likely comically bad. The AI is far better at keeping pressure and managing pressure. Basically, I'd say that at 1000 ELO, microing and controlling all troops while also managing economy is really hard. So like the AIs ability to manage eco through a military push puts it a lot ahead of me. The reason I'd say it is far better than 1000 is that me and my friend (who is about 1020) did a 2 people controlling one civ and we still lost really handily to the Extreme AI, and that was mitigated what is probably our biggest weakness compared to AI

  • @tkzsfen
    @tkzsfen 4 ปีที่แล้ว +17

    meanwhile, the hard AI rips me apart in less than 30 minutes...
    btw, i really think that we need to see what is the supposed ELO rating of the different levels of AI. a robot, like Alphastar in Star Craft, would also be fun to play against. The Viper would "enjoy" it quite a lot, I'm sure.
    PS: How is the Extreme AI working in a team game? what if the Turks are pocket in a 3v3?

    • @adwans1491
      @adwans1491 4 ปีที่แล้ว

      Bruh noob

    • @eliakimrodrigues
      @eliakimrodrigues 4 ปีที่แล้ว +1

      SotL said AI chooses whether Fast Imperial is viable, then rushes it if it is.

    • @DosCaracteres
      @DosCaracteres 4 ปีที่แล้ว +1

      I like the idea to have an estimate of it's ELO, but playing against it in multiplayer wouldn't be very interesting... Unless they published the ELO results every month, but never revealing the AI name. Of course some may still figure it out, but it wouldn't be that obvious to lower rated players.

  • @vicenteparicio5296
    @vicenteparicio5296 4 ปีที่แล้ว +4

    Instructions unclear. Revved too much, blew my engine and lost the race

  • @EaglebeakGaming
    @EaglebeakGaming 4 ปีที่แล้ว +7

    Glad to see the ai is learning let’s hope it watches the rec and learns from its mistakes

  • @roebbiej
    @roebbiej 4 ปีที่แล้ว +9

    Teal is losing and thinks to himself: "how do I turn this around?" Answer: *USE VILLAGERS TO ATTACK RAMS!"

    • @rianhadiutama1523
      @rianhadiutama1523 4 ปีที่แล้ว

      unless he'd pick spanish (͡° ͜ʖ ͡°)

  • @galaxy551
    @galaxy551 4 ปีที่แล้ว +55

    Imagine being worse than an ai in a game (definitely not me)

    • @andreaaristokrates9516
      @andreaaristokrates9516 4 ปีที่แล้ว +14

      Everyone is worse than AI. There is probably no competitive game where AI can't be made better than humans. Humans may understand the game, but they also need to execute and that assumes the human player can take in all the game state and weigh it's importances correctly. The impressive thing is that these AIs are hand crafted, but these people also take a lot of data and distill working strategies.

    • @Hanfgurkenhasser
      @Hanfgurkenhasser 4 ปีที่แล้ว +14

      The AI can micro every single unit at the same time, so good luck with that.
      It is restricted by design because not even the best players could beat a fully unleashed AI.

    • @jonkoxl2069
      @jonkoxl2069 4 ปีที่แล้ว +6

      imagine an ai being able to micro infinitely faster than a human player

    • @loafofbread9400
      @loafofbread9400 4 ปีที่แล้ว

      @@andreaaristokrates9516 AI gets worse as the game goes on

    • @David-cs9zo
      @David-cs9zo 4 ปีที่แล้ว +2

      @@Hanfgurkenhasser Bro this AI is scripted(best i've ever seen till this day).It's whole logic is if this happens do this if that happens do that.A thinking AI is always better than human player and can micro manage every unit but you need a server to run it on.Watch this th-cam.com/video/cUTMhmVh1qs/w-d-xo.html the Ai built for starcraft 2 is so impressive.I think 5 to 10 years from now Ai can do everything better than we can do it just lacks imagination and intuition.

  • @twohandedswordsman852
    @twohandedswordsman852 4 ปีที่แล้ว +16

    Remember me, anyone?

    • @adiluddin3809
      @adiluddin3809 4 ปีที่แล้ว

      Yeah I am your upgraded version i.e The Champion

    • @9051team
      @9051team 4 ปีที่แล้ว +14

      a 2 handed sword an diaguised as a vietnease Archer?? What is this madness!!!???

    • @onetrucksizedsalmon2962
      @onetrucksizedsalmon2962 4 ปีที่แล้ว

      How could I forget great master

    • @alexbrowne9566
      @alexbrowne9566 4 ปีที่แล้ว +1

      2h sword you are the sexiest and most aesthetic of the militia line

    • @jefffinkbonner9551
      @jefffinkbonner9551 4 ปีที่แล้ว

      Malay fast imp into forced levy two handed swordsman. Unbeatable

  • @scharfys
    @scharfys 4 ปีที่แล้ว +2

    I haven't done a lot of testing but extreme AI lost to barbarian AI in all the games I ran simulation in. I don't even think barbarian AI is even running as good as it does on voobly either. It's not as bad as DM though. Extreme doesn't even put up a fight. It's a landslide victory. Extreme AI needs some love in the death match department

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  4 ปีที่แล้ว +3

      How did you get barbarian to play on extreme? I can only get it to play properly up to Hard.

    • @scharfys
      @scharfys 4 ปีที่แล้ว

      I didn't do anything in particular to get it to win games though if it's actually functioning correctly then I doubt it.
      I downloaded AI Pack by Scintyx (www.ageofempires.com/mods/details/1912) and I make sure I'm not using any DE civs in the game. The AI will say it's running on a difficulty below hard but to me it seems to performing close to what it does on voobly (even if I'm wrong with how well it's performing it's still beating the Extreme AI)

  • @UnfamiliarPlace
    @UnfamiliarPlace 4 ปีที่แล้ว +9

    1:20 Incidentally, look at that marvellous DE gen. Red has a spare gold and stone outside his wall, whereas teal's is neatly tucked away behind the wall.
    8:38 it gets impatient and buys the food :D
    10:40 castle is only well placed if your opponent doesn't do fast imp... or does fast imp but is teal
    17:07 if an AI signals in the forest, does it make a sound?
    18:29 the farm micro is next-level

    • @Progeusz
      @Progeusz 4 ปีที่แล้ว

      Nice catch, I also saw the market abuse :D

  • @kingpietro1279
    @kingpietro1279 4 ปีที่แล้ว +3

    What i miss in age of empires 2 is personalities in age of mythology when you selected a AI in random map you select a personality either RUSH, BOOM , DEFENDER .
    Rush atacks early
    Boom atacks mid game has al ot of economy and tries to atack in mid game
    Defender atacks late game. and usese a lot of towers and defensive buildings.

    • @exen8650
      @exen8650 3 ปีที่แล้ว

      yeah nah, it would maker the AI even easier because you know what it's going to do, and the AI already sucks at doing it's strategies.

    • @kingpietro1279
      @kingpietro1279 3 ปีที่แล้ว

      @@exen8650 you also have a general Ai option. wich does unpredicted things
      And if you put it on random you don't know what he will do.

    • @llSuperSnivyll
      @llSuperSnivyll 2 ปีที่แล้ว

      @@exen8650 I don't see the problem. It's like a player you're used to play against. You have an idea of what they're going to try to do.

  • @spencersmith4373
    @spencersmith4373 4 ปีที่แล้ว +20

    I'm 1100 rated and I cant beat the extreme ai so I think your estimation is off

    • @diegeigergarnele7975
      @diegeigergarnele7975 4 ปีที่แล้ว

      You just have to learn a build order and you'll start mopping the floor with it

    • @diegeigergarnele7975
      @diegeigergarnele7975 4 ปีที่แล้ว +5

      @@maxwallace8189 that's basically cheesing tho

    • @Latexi95
      @Latexi95 4 ปีที่แล้ว +1

      @@diegeigergarnele7975 But then he won't be 1100 rated anymore. I think extreme AI is around 1200 on average. Much better on late game than early game. Maybe 1100 early game and 1300 imperial.

  • @Neotokyovibes-WelcomeHome
    @Neotokyovibes-WelcomeHome 3 ปีที่แล้ว +1

    Fast imperial is like robbing a bank. You can profit massively but you only have about 3 minutes before the cops show up and wreck your shit

  • @jahrazzjahrazz8858
    @jahrazzjahrazz8858 4 ปีที่แล้ว +2

    I proposed putting a version of the AI difficulties on ranked on reddit last week :D
    Maybe not easy, but hard, hardest and extreme would be pretty interesting. Their names should be changing to avoid people abusing tower rushes etc though.

  • @user-ge5oe9oo2k
    @user-ge5oe9oo2k 4 ปีที่แล้ว +1

    meanwhile the extreme AI shits on me except when I mass Spanish cannon galleons in water maps. Those things are really unstoppable

  • @МихаилБояджиев-ь2н
    @МихаилБояджиев-ь2н 4 ปีที่แล้ว +2

    This strategy has the same problem as every other strategy the AI uses - throwing units at a castle. Played against it a couple of times - on both attempts the AI lost 30+ units, mostly hand cannons
    to castle fire, while I sat behind - boomed and overwhelmed him with units.

    • @TheSpicyLeg
      @TheSpicyLeg 3 ปีที่แล้ว

      Correct. You even see this in campaigns.
      I defeat extreme AI by building walls with a hole in them. As soon as the AI realizes there is a path, they won’t normally bother breaking through anywhere else. Even if that hole requires units to go all the way around the perimeter while under attack from units on the other side. Even if that hole has a castle or a bunch of towers guarding it.

  • @Obelion_
    @Obelion_ 4 ปีที่แล้ว +1

    next AI strat: fast full maxed out paladins

  • @chrisl9112
    @chrisl9112 4 ปีที่แล้ว +6

    I love how pro players can always find minor imperfections in the extreme AI. In reality this AI wipes the floor with most average players

  • @aznthief2345
    @aznthief2345 4 ปีที่แล้ว +4

    I believe the AI scouts are trying to explore beyond the trees

    • @alecpalmer1538
      @alecpalmer1538 4 ปีที่แล้ว

      You mean it's attempting to explore the forested regions? That's good call. That's probably what it's doing.

  • @jasoncarp9555
    @jasoncarp9555 4 ปีที่แล้ว +5

    Always nice to see a Spirit of the Law video in the morning!

    • @DayLight9382
      @DayLight9382 4 ปีที่แล้ว +1

      In the evening ;-)

  • @TechChariot
    @TechChariot 4 ปีที่แล้ว +5

    Thanks for uploading --I too was curious what the AI would do when I read that it is supposedly capable of "Fast Imperial".
    Dark age farms are pretty awful but in this case, it needed 6-8 of them to get a decent time, 21-22min. When I do this as Byzantines I can generally get 20-21min but then have to research chemistry afterward. A bombard cannon should be queued ASAP as this is what pressures the opponent's buildings, but it didn't do this really at all. As you noted, there is a lot of opportunity to improve this build but it's mostly in the strategy after imperial is reached.

  • @xplorethings
    @xplorethings 4 ปีที่แล้ว +8

    Could be an Arena thing, I played vs Extreme Turks yesterday and it did full Feudal archer + spear. It got destroyed with 4 knights as soon as I hit Castle, felt like a 800 elo player.

  • @ivanweissbein5253
    @ivanweissbein5253 4 ปีที่แล้ว +2

    Hey Spirit!! I saw your video about what to do with the first 15 vils in a generic map. Watching this video made me thinl about how cool it would be if your made more play-oriented videos, since the one I mentioned was actually top quality content!

  • @Nonsequitorian
    @Nonsequitorian 4 ปีที่แล้ว +2

    portuguese fast imp is also pretty popular for access to arquebus and the feitoria boom allowing you to pop up fast after reaching imp

  • @lucasgaudio3720
    @lucasgaudio3720 4 ปีที่แล้ว +2

    What!!? Me and my friends are terrible, we knoe all the triks and strategies but we usually play 4 against 2 extreme AI and it can go any way. We mostly win but sometimes they just annihilate us... how could this Cyan AI have been so terrible? They usually micro likes nobodys business too. i suck and i could have made that hand canoneer and canon push work

  • @helaba2957
    @helaba2957 4 ปีที่แล้ว +2

    It isn't “teal”, it's CYAN! Check the game files!
    Apart from that: good video!

    • @M4rkus09
      @M4rkus09 4 ปีที่แล้ว +1

      Ohh, teal is a color! Damn, now everything makes so much more sense. And I sat here thinking "that's a weird nickname for an AI"...

    • @danrobinson1729
      @danrobinson1729 3 ปีที่แล้ว

      Pretty much every TH-camr calls it teal. I dont see why someone would feel the need to correct this when the meanings of the two words, teal and cyan, are almost identical

  • @reubendias18
    @reubendias18 4 ปีที่แล้ว +2

    The gearing analogy of faster age up makes perfect sense

  • @genericpersonx333
    @genericpersonx333 4 ปีที่แล้ว +1

    The thing is that if the script wants to feel more organic, it shouldn't min-max too much, cutting every millisecond it could, because the AI can do that better than any Human, period, if you script it so. You don't want the AI to be as good as it could be, because then it would be unbeatable because no matter how many actions-per-minute a player can achieve, an AI can just do more with a minimum of processing power. Rather you want to take an average of player performance as your guide. So if you think you, as a Human player, should have 30 villagers by time X, then you don't want every Instance of an AI to do that. Better to have 29 villagers this time. Then script in a time where it waits for 31 villagers. This achieves the desired effect of being only moments ahead or behind players in any given strategy on average.

    • @Progeusz
      @Progeusz 4 ปีที่แล้ว +1

      yeah, SotL doesn't seem to understand that for some reason.

    • @alecpalmer1538
      @alecpalmer1538 4 ปีที่แล้ว

      The AI being made to be "unbeatable" isn't possible right now. At least, not according to the guy who makes it, and he should know. The game is far too complicated.

    • @genericpersonx333
      @genericpersonx333 4 ปีที่แล้ว

      @@alecpalmer1538 Depends on what you mean by unbeatable. There are finite caps on the AI such as villagers can only be made so fast, but think of this: What if the AI automatically took a group of sixty archers and had it split into six sections of ten that each focused fire together against one target. That is six enemies being focused down each volley. With a few lines, you could then have the archers always avoid overkill, where you hit with ten arrows that do would 50 damage against a foe with 1 hp left, no the AI could be told to immediately switch the redundant nine arrows against a new target, ensuring that 45 damage still counts. Suddenly, you have maximum potential DPS being dolled out every single volley. What if the AI could have formations-split against every mangonel shot, continuously and all the time? What a good human could do by neglecting everything else for several seconds can be done continuously and completely by the AI all the time while still placing new buildings, assigning tasks, and directing troops. Add all this sort of thing up and you have unbeatable.
      The game is not too complicated. It is because you don't want the AI to be that way. You want it to be as imperfect as people, as diverse as people.

  • @quack3891
    @quack3891 4 ปีที่แล้ว +1

    "Hey Guys, Spirit of the Law here, as you can see, the Extreme AI can cheat their way into a fast imperial, or maybe they don't

  • @teleziagreyleaf2846
    @teleziagreyleaf2846 4 ปีที่แล้ว +1

    I'm only here to learn on how to street race

  • @monkeystuffing2116
    @monkeystuffing2116 4 ปีที่แล้ว +1

    I feel the spirit of drew durnil

  • @SchlimmShadySmash
    @SchlimmShadySmash 4 ปีที่แล้ว

    WHY DO THE UNITS STAND UNDER CASTLE FIRE. SO HARD TO WATCH LOL
    if teal had just used bombard cannons to kill the castle..

  • @jefffinkbonner9551
    @jefffinkbonner9551 4 ปีที่แล้ว +1

    Yes, the best way to fast imp is to only make one bombard cannon and sit your hand cannons under enemy castle fire 🤙🏼

  • @atilaelreyhuno
    @atilaelreyhuno 4 ปีที่แล้ว +3

    I've been practicing and I'm able to finish fast imp with Turks around 21/22 Minutes

    • @buttnuttz6119
      @buttnuttz6119 4 ปีที่แล้ว +1

      With or without an opponent?

    • @atilaelreyhuno
      @atilaelreyhuno 4 ปีที่แล้ว

      @@buttnuttz6119 Normal 1 vs 1 ranked arena Games

  •  4 ปีที่แล้ว +1

    Teutons are often good civ to go fast imp.

  • @haroldburrow4363
    @haroldburrow4363 4 ปีที่แล้ว +1

    Tfw I can't beat the extreme AI without cheesing :(

  • @PabloEscobar-vh6jq
    @PabloEscobar-vh6jq 4 ปีที่แล้ว +2

    Hey man are you going to do tatars overview one day ?

  • @TomsLife9
    @TomsLife9 4 ปีที่แล้ว +1

    for the scouts bugging, I think it's just trying to click into the trees, so the scout gets as close as it can to the rally point for a bit and then moves to a new one

  • @AnarchistMetalhead
    @AnarchistMetalhead 3 ปีที่แล้ว +1

    getting a few instances of the AI elo rated would be a useful metric, that way elo itself could be compared against a static metric (and all new ais would be on new accounts)

  • @LOTSL
    @LOTSL 4 ปีที่แล้ว +3

    scouts feel bugged in general including auto scout for the player usually getting stuck in forests

  • @carrots1550
    @carrots1550 4 ปีที่แล้ว +1

    I'd be interested to see a video expanding on the maths of that point about delaying feudal in order to get faster castle/imperial. Presumably it comes down to getting out villagers earlier rather than researching feudal age. But how long would it take for that effect to get overwhelmed by economy techs or extra town centres?

  • @llSuperSnivyll
    @llSuperSnivyll 2 ปีที่แล้ว

    Why was the AI garrisoning the Hand Cannoneers in the Archery Range?

  • @tada-kun982
    @tada-kun982 3 ปีที่แล้ว

    10 minutes into the game
    Feudal age ally: give wood
    give wood give wood
    Me as Byzantine in Imperial age: TAKE 2000 WOOD

  • @xcvllads3685
    @xcvllads3685 4 ปีที่แล้ว

    Is it weird that I go up at 25-26 vils with this strat and am in imp ~19:45-20:15 and have double archery range+ 1 siege workshop working, ANDDDDDDD....
    i’m 1.1k since i just started playing again

  • @infantryhawk
    @infantryhawk 2 ปีที่แล้ว

    Oh my god I remember watching this when it came out and you saying "7 on sheep? Thats a little weird" was what alerted me to the fact that I was putting one too many on sheep

  • @justincronkright5025
    @justincronkright5025 ปีที่แล้ว

    Red won because they went Cavalry, that's the only reason... NERF!
    I need AoE II - not quite at IV yet it needs more content for me, to go on sale already.
    I've already learned so much in the past few days of reading & just processing this game online!

  • @Ahmed_Malrogi.750
    @Ahmed_Malrogi.750 4 ปีที่แล้ว

    Hey Spirit ! If you having problems finding new topics , then why don't you post some videos on AOE 3 ? Or Any Other Strategy Game Or you can become a good caster also.

  • @historymax5479
    @historymax5479 หลายเดือนก่อน

    Man, I'm so used to seeing top-notch clownery that this is actively painful to watch.

  • @Tocaraca
    @Tocaraca 3 ปีที่แล้ว

    Just tried to do this with Khmer... forgot that they no longer get Bombard Cannon...

  • @WyattGoslingIsCool
    @WyattGoslingIsCool 4 ปีที่แล้ว +1

    That manual transmission analogy is great! Definitely a mindset that I have a hard time fighting.

  • @Hamanuna
    @Hamanuna 4 ปีที่แล้ว +5

    16:19 Let me repair this....No, I forget this.... NO, wait, you still need more!

  • @performanceii8910
    @performanceii8910 3 ปีที่แล้ว

    In the past, I played a game like Age of Empire that built a Chinese city and at the beginning of the start there was only town hall with a Chinese wall and a game map that was branched out for each player city
    ‏I forgot the name of the game. Can anyone help me find the game? because I played this game about 10 years ago, and even though I'm looking, I can't find the game.

  • @Elitecataphract
    @Elitecataphract 10 หลายเดือนก่อน

    They need to create an AI that learns like stockfish, and then it will completely crush us, but give us new strategies

  • @TELEPATHICG0AT
    @TELEPATHICG0AT 4 ปีที่แล้ว +4

    I miss the guitar intro! 😢

  • @ihatethis1810
    @ihatethis1810 4 ปีที่แล้ว +31

    here law, guys of the spirit Hey

    • @alexbrowne9566
      @alexbrowne9566 4 ปีที่แล้ว

      😂

    • @asgeirsoe
      @asgeirsoe 4 ปีที่แล้ว +1

      What you did there, I see.

    • @madeiraislander
      @madeiraislander 3 ปีที่แล้ว

      no way, i can't believe this!!!

    • @anthonyt4154
      @anthonyt4154 3 ปีที่แล้ว

      @@madeiraislander I heard Sonic Adventure's Eggman

    • @madeiraislander
      @madeiraislander 3 ปีที่แล้ว

      @@anthonyt4154 You are a man of wisdom my friend!!! Eggmans quotes work really well with Aoe2 xD
      ALL SYSTEMS FULL POWERRR!!! -> when the game starts.
      Get a load of this!!! -> when you rush ur enemy
      Bwoahaha it's no use, give up! -> when ur enemy rushes you
      Whaaat?? He's caught up! :O -> When you were ahead in the points but ur enemy reaches imp first
      NO WAY, I CAN'T BELIEVE DIS!!! -> When you thought you were going to win but the enemy sneaks in a vil and makes a surprise attack and it's GG :C

  • @JonatasAdoM
    @JonatasAdoM 4 ปีที่แล้ว

    AI is better than me.
    I stopped playing because I was awful at countering different types of units.

  • @jordibt1789
    @jordibt1789 4 ปีที่แล้ว +1

    I missed a SoTL approved fast imp build order

  • @bookofmary1295
    @bookofmary1295 3 ปีที่แล้ว

    I think the bug occurs when the AI attempts to send the scout into the opponents base but had a pathing error due to the walls. A theory, a shitty one and I don’t know why it would have changed but I believe there were pathing updates.

  • @beanb34n95
    @beanb34n95 4 ปีที่แล้ว

    so the theory of the AI was right but its unit control and practical decisions were bad. maybe the extreme AI is just a twitch chat gm

  • @mademan2895
    @mademan2895 4 ปีที่แล้ว

    I think it will fair better if you try on a different map, Awesome video as always though.

  • @SogaMaplestory
    @SogaMaplestory 3 ปีที่แล้ว

    The car accelaration metaphor is perfect damn

  • @rafsan1578
    @rafsan1578 3 ปีที่แล้ว

    People used to build Bomberd towers to deal with the rams. Now its a comedy tower with high price😂

  • @rianhadiutama1523
    @rianhadiutama1523 4 ปีที่แล้ว

    *JUST ONE THING , TRIBUTE TO OTHER PLAYERS WILL MORE CHANCE TO GET FAST IMPERIAL*

  • @F4STF1V3
    @F4STF1V3 4 ปีที่แล้ว +31

    One thing that i started to notice, is that the ai that occupy your spot in the game, lose almost all the time.
    Even in teams. It´s like the ai´s that are at your side, will always be worst than the ai´s against you and your team.
    Make sense, but makes the games one sided when you want to try to improve your playing watching the ia´s.

    • @imaginethat3397
      @imaginethat3397 4 ปีที่แล้ว +6

      I agree, I notice that too. I'm definitely not the best player in the world by any means, however, it is rare that friendly A.I. have a much higher score equal or higher to me.

  • @muhammedabrarkhan1371
    @muhammedabrarkhan1371 3 ปีที่แล้ว

    When things goes out of control....I be like
    How do you turn this on

  • @MyPoken
    @MyPoken 4 ปีที่แล้ว

    Wow, I always thought teal is a name.
    I feel dumb

  • @noahf9820
    @noahf9820 4 ปีที่แล้ว

    RIP the teal monk who died by his own bombard cannon at 13:38.

  • @TheLeviathan1293
    @TheLeviathan1293 4 ปีที่แล้ว

    2:06. Pitfall? Are you Mekkah? lol

  • @jazzabighits4473
    @jazzabighits4473 4 ปีที่แล้ว

    What map is this? It looks very cool

  • @theblackdragon7321
    @theblackdragon7321 4 ปีที่แล้ว

    This leads to the question which AI Civ is better?

  • @alecpalmer1538
    @alecpalmer1538 4 ปีที่แล้ว +4

    The AI puts mines and docks EVERYWHERE. Including at the location a stone or gold pile used to exist...even if it's been harvested already.

  • @jpdst29
    @jpdst29 3 ปีที่แล้ว

    Extreme AI cutting straggler trees. Lol.

  • @楚狂接舆-m9b
    @楚狂接舆-m9b 4 ปีที่แล้ว

    Turkey’s combine is so fragile

  • @Aaron-gi9ik
    @Aaron-gi9ik 4 ปีที่แล้ว

    I'm doing a civ overview booklet (have watched ALOT of SOTL vids) and focusing on Turks at the moment. One of the categories is 2 best teams the Turks sync with well. I'm thinking Berbers and Vietnamese (Potentially Spanish?). Turks get their Teams 20% gunpowder production faster (which Berbers and Vietnamese have a lot of) they in turn give a great trash unit and gold bonuses to the Turks, which is essentially for Turks. Any more suggestions? Thanks. Loving the vids still SOTL!

  • @matthewexline6589
    @matthewexline6589 3 ปีที่แล้ว

    Is there a taunt that will cause an AI to build a market?

  • @funkie1221
    @funkie1221 4 ปีที่แล้ว +1

    17:27 AI deletes all his walls

  • @ThatguycalledJoe
    @ThatguycalledJoe 4 ปีที่แล้ว

    You know what'd be a great update addition? Make it so that "Enable Cheats" gets an Advanced subsection where you can enable only particular cheats, like enabling "going above and beyond" while leaving "how do you turn this on" and "torpedo" off. Maybe even add options to only enable cheats only for certain players, a limited amount of uses for each cheat, and restrictions on them, such as having only one use of "how do you turn this on" and the restrictions that you must be in the Imperial Age and have 5,000 Stone and Gold, which will be consumed upon the use of the cheat.

  • @tomkom9762
    @tomkom9762 4 ปีที่แล้ว

    the gears methaphor is pretty good actually