Relics generate gold because of pilgrims (essentially religious tourists) that come to see it. It’s not too much of a stretch to imagine those pilgrims picking up a bow to defend the church when it’s under attack by ruffians.
In Georgia, many churches were literally walled and guarded because of constant harassment from Muslim raids. Look up "Ninotsminda or Svetitskoveli" monasteries.
I think Georgians are going to have a shockingly high win rate in low-mid ELO games. Defensive, difficult to raid, access to most every counter unit, crazy good eco with less micromanagement, and one of the best spammable deathballs in the game. I can see high level games being decided before Georgians get their snowball rolling, and there are probably still better arena civs...but Georgians are going to pub stomp.
Their Unique Unit especially has too many benefits. I feel the fast-training and snowballing effects are going to be the main causes of the pub-stomping. I expect the UU to be nerfed first after the first few weeks.
@@Sunlight91 No stone*, perhaps? If that's what you meant I totally agree with you, although the Khmer have the ability to garrison in their houses with a great farming bonus as a point of comparison and they are not popularly considered OP.
@@Sunlight91they require murder holes, hold less max arrows than a TC and don't have the same overall benefits You're probably not placing these things aggressively without already being in a winning situation anyways
the detail you go into is just addicting! I haven't played AOE2 in years but I still can't get enough of your videos. I wish every game I play had someone like you to dive into the math and details. Keep up the good work!
Only a few days left until we get this DLC. And Georgians, from this videos I've seen, seem to be right up my ally. Cav and defense were how I originally started playing this game, so these guys seem like they'd fit right well to me.
You can already buy the dlc and you can already play them with the beta (ofc no campaign, didn't try competitive). Without owning the dlc georgians is available for free in the beta, armenians however are not.
having a free mule is somewhat of an eco bonus, because it essentially means +100 wood for them, as they don't have to build a camp for wood in dark age, which you can use for going heavy on food on the start of dark age and during the end of dark age you add some wood vills. The drawback ofc is the -50 food, which means you have to utilise force drop, but once you are able to use it, it's defenitely a pretty nice bonus for dark age.
I really like the style in which you narrate. You truly are an immensly skilled player but you still take your time to explain what a trash unit is for example. I always watch your videos and learn so much and think of new strategies to employ next time. Thing is, I started playing AOE one year ago and I am really bad at this game hahah
Something I feel is glossed over a bit in the comparison between Monaspas and Cavaliers is how the smaller health pool and higher armor of the Monaspa synergizes better with the flat health regeneration from their civ bonus.
You are missing something! The fact that they can repair with 50% resources means that now their ENTIRE TEAM can pull a Persian Douche with a town center drop and have an advantage compared to the opponent :)
@@karonteazt3286 I don't think this bonus adds much for the Persians, as others wouldn't want to fight a Persian douche anyway. On the other hand, a Persian flank would probably still a better doucher than a flank of a different civilization with an (EDIT: Georgian) pocket, due to the Persians starting with extra food and wood.
Always love spirit of the law for just straight up informative content without nonsense and a strong analytical math backing with all the logic pealed back and resolved.
I'm just surprised we haven't seen the Swiss represented in the game especially with the name of this last DLC I thought it would have been perfect for it
@@parthn-musicforwork4789 I get that we have a bunch but we have split the Slavs and we have split up a few others like Indians so I think it's fair to expand the game especially as you have things like the Holy Roman Empire which could be split up as well. There might be a point where bloat becomes too much but honestly it's not like there is anything too radical being proposed, also where where most of technological and scientific changes coming from, Europe, the middle East and East Asia places like Australia and Africa really don't have much of a place if we are being fair.
@@friendlyneighbourhoodsunwheel in which way did slavs get split up? Do you mean Bohemians and Poles? i dont think that was the intention of the Devs, more lke Slavs into Kiev, Muscovites and maybe Novgorod. Still waiting for them to split up Chinese though
Speaking of more european civs I wanted to make a mod with all the italian city states but i have to learn how to do that and also what bonus use for Venice, Florence and Rome
Just wanted to say your theme song is so comfy. Reminds me of the History of Rome theme, sounds nice, good length and you know there's good content inbound
On the archery range: I would note that Parthian Tactics is also available, and whilst it doesn't make cav archer as good at killing halbs as hcan, it is cheaper than chemistry, and you're maintaining army mobility (hcav archer has the same movement speed as (elite) monaspa).
Even after all this time, with new iterations of the game and so many new civilizations, each new one introduced still has a way of feeling unique. Props to the devs and designers.
A couple of quick questions about the mule cart: First, does it work with shore fish? Second, if you have the micro to spare for it, could you have villagers gather berries, then give them an attack order on a boar (to change them into hunters) and then force drop off the food they've collected from the berries?
I'm still eager to see how the combination of cheaper repairs and the defensive hill bonus factors into castle drops and treb wars. I still think it's overpowered, but time will tell.
Think it is worth noting that even though the regen seems rather slow. It is a lot of health throughout a game. Just thinking about the total extra health you gain over time with 30+ military units. With 30 units it is 7,5 health regen per second (assuming they all lost something ofcause with 15 regen). Which is quite a lot. Think the collective effect is more important than looking on individual units.
Watching pro games I've often noticed they overlook the power of healing. The few I've seen who pull back 10-20 wounded cav to heal and rejoin a new squad, as opposed to being tossed away for no real advantage, rebound their deathball quicker and cheaper, and it shows. Healing is definitely underrated. This being done automatically allows someone to make it almost brainless.
Georgians seem like they'd be really neat for scenario games focused on their alternative units like the Fortified Church and Warrior Monk with limited villagers and relics having to provide a much more conservative economy.
Hm, the mule cart also ought to help your hunting a bit, being able to move with your hunters, and thus leading to less wastage. Luring boars will also be less risky for the same reason, as you don't have to get them all the way to the TC.
Hey Spirit! Great video! I have a query about whether it would be better to garrison a villager or a mule cart if there was limited space. I assume the answer would be the mule cart because of the cost, but that might not be the case for all points in the game as you might end up a villager behind until imperial age. What do you think? Grateful if anyone else has some thoughts too!
Save the villager. They have more worth than their initial cost. If you had a vil trapped between a scout, lumber camp and woodline, you would delete the LC to save the vil.
In addition to the mule cart, monaspas being Fenrir Wolves from AoM showing once again, Forgotten Empires has no ideas except to take from the "lesser" Age of games. I'm sure this will all go as smoothly as the Ragnarok->Flemish Revolution translation.
Their unique unit being stronger than a knight 1v1 and stronger than paladins in large fight, while being much cheaper, is kind of nuts. They murder Boyars and Konniks while costing MUCH less gold, and they stomp Keshiks even if they almost cost the same. You don't need a relic minigame, you don't need many castles to mass them. They are just super stacked.
Even worse. I've tested them on very hard scenarios, and the monaspa can melt buildings, even castles, and even can hold their own vs camels, and mamelukes due to their numbers. They're a very insane unit.
1056 Spirit of the Law: Hmmm... There are ALL options in the barracks, they have ALL upgrades in the blacksmith, they have an extra bonus when fighting from up hill and also they have a sick economy to back it all up. I'll give it a B+. 11
Really wish this expansion had come with a new architecture set for Georgians and Armenians Also that the Persians got moved to the same architecture set as Tatars and Cumans
I assume the 10% working rate bonus of the Fortified Church cannot be boosted by building more fortified churches, right? If I build 3 Fort. Churches around a mining camp, villagers will bennefit of only 10%, not 30% bonus. Right?
Curious how the Georgian hill bonus compares to the Tatar's. Are there situations where the defensive bonus is more important than the offensive ones (besides the obvious "times you aren't able to retaliate")?
I think the defensive bonus may even be more important when its a big fight. Your units survive with more health. This added with the regenerating health could maje a world of difference.
The georgian bonus will be super good for castle drops. Castles do high damage anyway but being more tanky will make them even more devestating if you can put them on a hill. I don't see it being much different in unit fights. Tatars kill units more quickly while Georgians will stay alive with more hp. Same but different.
Awesome SOTL! The Civs Overview Videos are my favorite, awesome series! I hope, you will soon update the older once especially (new) Persians and the newer Civs. I support your assumption that nerfs for the civ are ahead. It feels like they got a lot of things going for them: above average Eco, Monks, Cav, Infrantry and Siege (only missing BBC)😅. It feels like they have for everything at least 2 great counter option. Feels like they have going something at every point in the game: stats will probably proof it. Therefore, I hope they will nerf them as follows: Infantry: take away 3 of the 5 options: 1) Campions 2) 2-handed swordsman 3) Helbardier 4) (last infantry armor) 5) (second infantry armor For Siege, they should either lose SO or SR. For Monks, one of your top 5 rated Monk tech should be removed. Maybe, they could lose Hussar as a nerf but make the light cav stronger with the same affect of more attack like UU. What do you and the community think?
No pinned comment but the changes thus far to the best of my knowledge is: 1. No food penalty for mule cart 2. Monaspa slightly adjusted to have higher cost longer creation and the thresholds are different now for their bonus 3. Healing changed to straight 15% starting in feudal If theres comments correcting/adding any of this ill edit to reflect the current best knowledge
Seems a bit OP. The Cart in itself can save you around 1500 resources from refreshing lumber camps in a 30minutish game. Imagine having 500 extra each of food wood and gold in a 30 min game
As a beginner, I have the feeling that georgians are a bit overpowered. Is it because I'm a beginner and don't know how things work ? Should I buy that DLC anyway ?
Hey Spirit Of The Law, Guys here
SOTL will like this
Got him (I think)
Hey guys, Spirit of the La Hire
@@mortachewell played my friend
@mortache8109 you've done it.
Relics generate gold because of pilgrims (essentially religious tourists) that come to see it. It’s not too much of a stretch to imagine those pilgrims picking up a bow to defend the church when it’s under attack by ruffians.
kinda is tho.....who carries bows with him in a church?
It's a fortified church. Not outlandish to think they have some kind of arsenal there
Or the church uses the relic gold to pay mercenaries to defend the church.
People who are tired of being attacked at church
In Georgia, many churches were literally walled and guarded because of constant harassment from Muslim raids. Look up "Ninotsminda or Svetitskoveli" monasteries.
As a Georgian who played this game since I was 3yo, I can't believe I see this right now AFTER SO MANY YEARS!
Same reacton from me when they added Brasil to aoe3
I'm not even Georgian, but this is a dream come true. I just wish they and the Armenians were more historically accurate.
Amin chemi kai.
@@SvanTowerMan How could they improve?
'How the developers explain this relic firing arrows...'
Also: Medieval self-propelled artillery with automated targeting systems.
Lol!
Also : Small boats for two people that fit 10 elephants inside
I haven't played AOE2 for years but I still find myself returning to SOTL videos :D
If you got Xbox/Pc game pass it's free up to the HD redefinition 😊
Well go get it you goober
I think Georgians are going to have a shockingly high win rate in low-mid ELO games. Defensive, difficult to raid, access to most every counter unit, crazy good eco with less micromanagement, and one of the best spammable deathballs in the game.
I can see high level games being decided before Georgians get their snowball rolling, and there are probably still better arena civs...but Georgians are going to pub stomp.
I think the fortified church is too OP. It protects a villager outpost better than a tower, costs no wood and gives a great eco bonus.
could it be that their hard counter will be Berbers?
Their Unique Unit especially has too many benefits. I feel the fast-training and snowballing effects are going to be the main causes of the pub-stomping. I expect the UU to be nerfed first after the first few weeks.
@@Sunlight91 No stone*, perhaps? If that's what you meant I totally agree with you, although the Khmer have the ability to garrison in their houses with a great farming bonus as a point of comparison and they are not popularly considered OP.
@@Sunlight91they require murder holes, hold less max arrows than a TC and don't have the same overall benefits
You're probably not placing these things aggressively without already being in a winning situation anyways
this might be my new favorite civ taking over magyars and poles... i loved the regen on cav and their gingle is so cool
When starting with this civ, remember this simple line written by Georgian Lucas:
"Use the Force Dropoff, Luke."
The relic fires the arrow by causing a miracle, the bones of the saints come back to life and start shooting.
You know? That's just religious-sounding enough to give it a pass.
I always loved playing as the Norse in AOM. These new civs look really fun.
Yeah big age of mythology vibe with this one
the detail you go into is just addicting! I haven't played AOE2 in years but I still can't get enough of your videos. I wish every game I play had someone like you to dive into the math and details. Keep up the good work!
Come join us! ;)
The addicting detail comes from the game being addictively detailed
Only a few days left until we get this DLC. And Georgians, from this videos I've seen, seem to be right up my ally. Cav and defense were how I originally started playing this game, so these guys seem like they'd fit right well to me.
You can already buy the dlc and you can already play them with the beta (ofc no campaign, didn't try competitive). Without owning the dlc georgians is available for free in the beta, armenians however are not.
The simpleton strategy
having a free mule is somewhat of an eco bonus, because it essentially means +100 wood for them, as they don't have to build a camp for wood in dark age, which you can use for going heavy on food on the start of dark age and during the end of dark age you add some wood vills. The drawback ofc is the -50 food, which means you have to utilise force drop, but once you are able to use it, it's defenitely a pretty nice bonus for dark age.
Cav and defensive bonuses sounds absolutely perfect for counterattacking
That georgian music is awesome. They've gotten really good at making new civ themes. Right up there with Bulgarians.
Dunno, i was expecting the theme music to sound similar to this, whitout the chours of course: th-cam.com/video/hLoH1eKY9-U/w-d-xo.html
I really like the style in which you narrate. You truly are an immensly skilled player but you still take your time to explain what a trash unit is for example.
I always watch your videos and learn so much and think of new strategies to employ next time. Thing is, I started playing AOE one year ago and I am really bad at this game hahah
Something I feel is glossed over a bit in the comparison between Monaspas and Cavaliers is how the smaller health pool and higher armor of the Monaspa synergizes better with the flat health regeneration from their civ bonus.
That cavalry healing bonus and reduced pop space, and hill damage reduction is going to be interesting in x10 shared team bonus 11
Infinite cav tats unkillable.....
the intro is back! lets go!
Ehyo! is this the first sponsor? that's awesome! Happy to see the Channel grow!
You are missing something! The fact that they can repair with 50% resources means that now their ENTIRE TEAM can pull a Persian Douche with a town center drop and have an advantage compared to the opponent :)
Yes, I seriously think this will have quite an impact on teamgames. Georgian pocket with douching flank(s).
Imagine all persians allies going douche lom
@@karonteazt3286 I don't think this bonus adds much for the Persians, as others wouldn't want to fight a Persian douche anyway. On the other hand, a Persian flank would probably still a better doucher than a flank of a different civilization with an (EDIT: Georgian) pocket, due to the Persians starting with extra food and wood.
@@martijnbouman8874 what ir Armenia Is pocket? I nevera said 4v4
@@karonteazt3286 I meant 'Georgean' and edited my post.
FINALLLY ! Intro ❤
Always love spirit of the law for just straight up informative content without nonsense and a strong analytical math backing with all the logic pealed back and resolved.
It amazes me that there is still new content coming out for a 20 year old game, we now have 45 civilizations unreal
Me listening to the sponsernd segment because I know Spirit of the Law is gonna break it down perfectly. 😂
6:14 That villager is being bullied by the goat under the Town Center.
I'm just surprised we haven't seen the Swiss represented in the game especially with the name of this last DLC I thought it would have been perfect for it
Yeah we definitely need more european civilizations.
@@parthn-musicforwork4789
I get that we have a bunch but we have split the Slavs and we have split up a few others like Indians so I think it's fair to expand the game especially as you have things like the Holy Roman Empire which could be split up as well.
There might be a point where bloat becomes too much but honestly it's not like there is anything too radical being proposed, also where where most of technological and scientific changes coming from, Europe, the middle East and East Asia places like Australia and Africa really don't have much of a place if we are being fair.
@@friendlyneighbourhoodsunwheel in which way did slavs get split up? Do you mean Bohemians and Poles? i dont think that was the intention of the Devs, more lke Slavs into Kiev, Muscovites and maybe Novgorod. Still waiting for them to split up Chinese though
Speaking of more european civs I wanted to make a mod with all the italian city states but i have to learn how to do that and also what bonus use for Venice, Florence and Rome
Mr Spirit, that was one of the best transfers to a videos sponsor I've seen in awhile.
Just wanted to say your theme song is so comfy. Reminds me of the History of Rome theme, sounds nice, good length and you know there's good content inbound
THE CLASSIC INTRO. Love it.
Spirit of the LAN. Now that’s a tournament I want to see.
On the archery range: I would note that Parthian Tactics is also available, and whilst it doesn't make cav archer as good at killing halbs as hcan, it is cheaper than chemistry, and you're maintaining army mobility (hcav archer has the same movement speed as (elite) monaspa).
I'm so happy every time the intro plays
You forgot to mention that svan towers looks awesome. Like they fire rockets.
Too bad the Svan Tower itself is only a scenario object...
You should definitely see them in real life as well! Those mountain villages are absolutely awesome!
Whenever it starts with a Squarespace sponsor announcement, I get very excited to hear what pun related website SOTL will have at the end.
Even after all this time, with new iterations of the game and so many new civilizations, each new one introduced still has a way of feeling unique. Props to the devs and designers.
I hope we get an update that gives vikings the mule cart
Skipan?
@@punbug4721 Yehr vill.
@@bombahclat Jarl?
This civ might COULD be OP. The only thing I'd change is to give their cav unique unit -1 melee armour.
1:06 The intro is back? EPIC
god damn i dont even own AOE 2, im a SC2 player but can't get enough of your content/analisis stuff
The Intro is back!❤
Needed to watch it three times, I felt the other times a sleep
A couple of quick questions about the mule cart: First, does it work with shore fish? Second, if you have the micro to spare for it, could you have villagers gather berries, then give them an attack order on a boar (to change them into hunters) and then force drop off the food they've collected from the berries?
I have wanted them to add the Georgians and the Armenians for years. I'm so excited for Tuesday! Thanks for covering.
Svan Towers really helps towers on hills too.
I'm still eager to see how the combination of cheaper repairs and the defensive hill bonus factors into castle drops and treb wars. I still think it's overpowered, but time will tell.
I think it'll be reduced to 25% at some point
Aw fk me didn't expect the return of intro music lets fking goooooooooooooooooooooooo
I love you Spirit, thanks for making so much content, I’m so hyped lol
I'm looking forward to this - I've been curious to try out the Warrior Priests the most.
The intro music ❤️
6:14 Just wanted to shout out the goat asserting it's right of way over the villager, resulting in some funny looking jank.
Think it is worth noting that even though the regen seems rather slow. It is a lot of health throughout a game. Just thinking about the total extra health you gain over time with 30+ military units. With 30 units it is 7,5 health regen per second (assuming they all lost something ofcause with 15 regen). Which is quite a lot. Think the collective effect is more important than looking on individual units.
Watching pro games I've often noticed they overlook the power of healing. The few I've seen who pull back 10-20 wounded cav to heal and rejoin a new squad, as opposed to being tossed away for no real advantage, rebound their deathball quicker and cheaper, and it shows.
Healing is definitely underrated. This being done automatically allows someone to make it almost brainless.
Georgians seem like they'd be really neat for scenario games focused on their alternative units like the Fortified Church and Warrior Monk with limited villagers and relics having to provide a much more conservative economy.
Georgians don't have warrior monks. That's an Armenian unit.
Thanks for the beautifull pun, Spirit of the LAN
UUUUU THE INTROOO
Hm, the mule cart also ought to help your hunting a bit, being able to move with your hunters, and thus leading to less wastage. Luring boars will also be less risky for the same reason, as you don't have to get them all the way to the TC.
I'm curious about Monaspa vs the various top tier Paladins, both sides fully upgraded in various group sizes.
6:14 the struggle of the female villager with the goat at the TC is quite funny
Love the LAN party Spirit!
Hey Spirit! Great video! I have a query about whether it would be better to garrison a villager or a mule cart if there was limited space. I assume the answer would be the mule cart because of the cost, but that might not be the case for all points in the game as you might end up a villager behind until imperial age. What do you think?
Grateful if anyone else has some thoughts too!
The mule cart can soak some damage. And maybe you can pop out with villagers to quickly repair
Save the villager. They have more worth than their initial cost.
If you had a vil trapped between a scout, lumber camp and woodline, you would delete the LC to save the vil.
In addition to the mule cart, monaspas being Fenrir Wolves from AoM showing once again, Forgotten Empires has no ideas except to take from the "lesser" Age of games. I'm sure this will all go as smoothly as the Ragnarok->Flemish Revolution translation.
What happened to the alternate openings? I miss those
Everytime i see a notification for a new Spirit Video, i'm happy. Everytime we get to hear Spirit's intro, i'm even happier! :)
is it really the old introooooo lets go
Still a sexy looking game with timeless graphics after 24 years.
Well the look has been updated with definite edition, which also makes the units 3D
But I agree it’s always been a nice looking game
You see the red knights in this video? It’s hot bro.
you really good at sponsor stufss
Imo they have the best song
i never realized just how much i missed that intro...
love the intro-Music
I'm drunk as f*** but this intro...always catch me :D
Their unique unit being stronger than a knight 1v1 and stronger than paladins in large fight, while being much cheaper, is kind of nuts. They murder Boyars and Konniks while costing MUCH less gold, and they stomp Keshiks even if they almost cost the same. You don't need a relic minigame, you don't need many castles to mass them. They are just super stacked.
Even worse. I've tested them on very hard scenarios, and the monaspa can melt buildings, even castles, and even can hold their own vs camels, and mamelukes due to their numbers. They're a very insane unit.
Now Tatar Keshik's needs a puff
Does the fortified church bonus work with fishing ships?
1056
Spirit of the Law:
Hmmm...
There are ALL options in the barracks, they have ALL upgrades in the blacksmith,
they have an extra bonus when fighting from up hill and also they have a sick economy
to back it all up.
I'll give it a B+.
11
Another W, Sotl mentioned in vtuber stream with ellie4k coaching
You said the Georgian Hill bonus wants the centre of the castle to be on the hill, but I thought that elevation was calculated from the corner?
Really wish this expansion had come with a new architecture set for Georgians and Armenians
Also that the Persians got moved to the same architecture set as Tatars and Cumans
Is tatar architecture more apt for Persians? I thought they were the one that influenced arabic architechture (like Greece for Rome).
I assume the 10% working rate bonus of the Fortified Church cannot be boosted by building more fortified churches, right? If I build 3 Fort. Churches around a mining camp, villagers will bennefit of only 10%, not 30% bonus. Right?
Curious how the Georgian hill bonus compares to the Tatar's. Are there situations where the defensive bonus is more important than the offensive ones (besides the obvious "times you aren't able to retaliate")?
I think the defensive bonus may even be more important when its a big fight. Your units survive with more health. This added with the regenerating health could maje a world of difference.
The georgian bonus will be super good for castle drops. Castles do high damage anyway but being more tanky will make them even more devestating if you can put them on a hill. I don't see it being much different in unit fights. Tatars kill units more quickly while Georgians will stay alive with more hp. Same but different.
Monaspa look interesting.
Love your content, and miss it so much for AoE4!
My personal favorite of the two (*three) new civs!
they look great
More relics means more guards shooting arrows :)
Awesome SOTL! The Civs Overview Videos are my favorite, awesome series! I hope, you will soon update the older once especially (new) Persians and the newer Civs.
I support your assumption that nerfs for the civ are ahead. It feels like they got a lot of things going for them: above average Eco, Monks, Cav, Infrantry and Siege (only missing BBC)😅. It feels like they have for everything at least 2 great counter option. Feels like they have going something at every point in the game: stats will probably proof it.
Therefore, I hope they will nerf them as follows:
Infantry: take away 3 of the 5 options:
1) Campions
2) 2-handed swordsman
3) Helbardier
4) (last infantry armor)
5) (second infantry armor
For Siege, they should either lose SO or SR.
For Monks, one of your top 5 rated Monk tech should be removed.
Maybe, they could lose Hussar as a nerf but make the light cav stronger with the same affect of more attack like UU.
What do you and the community think?
Thanks
B for the archery range? No proper archer bonus. Missing the last armour, thumb ring and arbalester. How can it be a B?
Super stoked to finally see my home state represented in AoE
😂
Can you convert mule cart?or so u need the building tech
Old intro!!!! Yay!!!
No pinned comment but the changes thus far to the best of my knowledge is:
1. No food penalty for mule cart
2. Monaspa slightly adjusted to have higher cost longer creation and the thresholds are different now for their bonus
3. Healing changed to straight 15% starting in feudal
If theres comments correcting/adding any of this ill edit to reflect the current best knowledge
Hey Law, Spirit of the Guys here
Love the gyrating vils at 6:15
Monaspa is one of the my nightmares
Long live Georgia!!!
Eco tech tree?
Do they drop the relic they are carrying, to fight, if they are under attack?
So monasteries are basically wood-only towers that generate monks. Monastery Rush is going to be a real strat. Svan Towers only helps.
Seems a bit OP. The Cart in itself can save you around 1500 resources from refreshing lumber camps in a 30minutish game. Imagine having 500 extra each of food wood and gold in a 30 min game
Thanks for another great video SotL!
As a beginner, I have the feeling that georgians are a bit overpowered. Is it because I'm a beginner and don't know how things work ? Should I buy that DLC anyway ?