Ue4: advanced materials (Ep. 26 Basic Custom Godrays/LightShafts)

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  • เผยแพร่เมื่อ 9 ต.ค. 2024

ความคิดเห็น • 29

  • @CalebHoernschemeyer
    @CalebHoernschemeyer 7 วันที่ผ่านมา +1

    Thank you so much! I had to thumb through probably 50 videos before finding this method, I just needed a reminder on how it was done. Thank you! This method is getting left behind behind for resource intensive volumetrics!

  • @dwiz_9336
    @dwiz_9336 3 ปีที่แล้ว +22

    For those who are watching this--the reasons the mesh doesn't work at the end is because the 'exponent' value isn't high enough in the Fresnel. It needs to be higher then those lines wont be visible anymore

    • @ritonaucrayon
      @ritonaucrayon 2 ปีที่แล้ว +4

      as well as the mesh's normals not being smoothed out

    • @kuangjuitsou1699
      @kuangjuitsou1699 2 ปีที่แล้ว

      @@ritonaucrayon How do you do that in UE4?

    • @ritonaucrayon
      @ritonaucrayon 2 ปีที่แล้ว

      In UE4, I guess we can't but in a 3D software you check smooth face and you export it like any asset. Then, once you import it in UE4, it Will automatically get these infos... that's it

  • @UNKNOWN-kg7nx
    @UNKNOWN-kg7nx 2 ปีที่แล้ว +1

    exactly what I was looking for, thanks mate

  • @bucciarati7766
    @bucciarati7766 5 ปีที่แล้ว +1

    awesome video! quick, easy to follow and works

  • @S0raJr
    @S0raJr 8 ปีที่แล้ว +2

    Thank you for taking the time to make this, helped me a lot!!

  • @TheHsiWu
    @TheHsiWu 8 ปีที่แล้ว +1

    Perfect! All I needed! Thank you!

  • @mohidbaig4000
    @mohidbaig4000 2 ปีที่แล้ว

    Great tutorial, it was really helpful! Thank you!

  • @mayurhedau5930
    @mayurhedau5930 3 ปีที่แล้ว +2

    thanks man

  • @alexandresantos4380
    @alexandresantos4380 3 ปีที่แล้ว +4

    nice tutorial, thanks a lot! +1 sub

  • @BreakBackReality
    @BreakBackReality 3 ปีที่แล้ว +1

    Thanks a lot!

  • @Galathea000
    @Galathea000 8 ปีที่แล้ว

    Your videos are so informative.
    Thank you so much !

    • @StevesTutorials
      @StevesTutorials  8 ปีที่แล้ว

      +Galathea Grimm you're welcome :D. Happy I could help :)

  • @jeremiebonneau4991
    @jeremiebonneau4991 4 ปีที่แล้ว

    Thanks! That was very helpful

  • @red4666
    @red4666 ปีที่แล้ว

    when you walk through this and look head on at it, it disappears. probably because of fresnel, but how do you make it not do that and still keep the soft edges of the cone?

  • @mendezcreative
    @mendezcreative 2 ปีที่แล้ว

    I have two godrays next to each other (not overlapping), but when i have one in front of another, the transparency masks the one behind. Not sure why it's doing this? My material is using Additive blend mode.

  • @cassou124
    @cassou124 3 ปีที่แล้ว

    Could be worth it to add a camera fade and a depth fade to the opacity, to prevent clipping. Otherwise quite helpful!

  • @sourabhgamepro
    @sourabhgamepro 7 ปีที่แล้ว

    Thank you mate!

  • @DNAnadoo
    @DNAnadoo 5 ปีที่แล้ว

    Thx, you saved me.

  • @red4666
    @red4666 ปีที่แล้ว

    how do you keep it from disappearing when looking at it head on?

  • @anhtranngoc7205
    @anhtranngoc7205 3 ปีที่แล้ว

    thanks u very much

  • @eyeloveu8891
    @eyeloveu8891 2 ปีที่แล้ว

    Hey ,how do u make the giant moon in ur scene

    • @StevesTutorials
      @StevesTutorials  2 ปีที่แล้ว

      Literally just a plane with a moon texture on it and then i made it emissive

  • @wcapewell3089
    @wcapewell3089 2 ปีที่แล้ว

    the edges around the cylinder look hard in unreal as they were not changed from hard to soft in maya. just saying

  • @DJL3G3ND
    @DJL3G3ND 6 ปีที่แล้ว +1

    aaaargh it doesnt work fgs my light shaft is just one colour no fade

  • @sr.doriito
    @sr.doriito 8 ปีที่แล้ว

    tutorial create muzzle flash please

  • @朴老板
    @朴老板 3 ปีที่แล้ว

    哈哈哈 有点意思