Thank you so much! I had to thumb through probably 50 videos before finding this method, I just needed a reminder on how it was done. Thank you! This method is getting left behind behind for resource intensive volumetrics!
For those who are watching this--the reasons the mesh doesn't work at the end is because the 'exponent' value isn't high enough in the Fresnel. It needs to be higher then those lines wont be visible anymore
In UE4, I guess we can't but in a 3D software you check smooth face and you export it like any asset. Then, once you import it in UE4, it Will automatically get these infos... that's it
when you walk through this and look head on at it, it disappears. probably because of fresnel, but how do you make it not do that and still keep the soft edges of the cone?
I have two godrays next to each other (not overlapping), but when i have one in front of another, the transparency masks the one behind. Not sure why it's doing this? My material is using Additive blend mode.
Thank you so much! I had to thumb through probably 50 videos before finding this method, I just needed a reminder on how it was done. Thank you! This method is getting left behind behind for resource intensive volumetrics!
For those who are watching this--the reasons the mesh doesn't work at the end is because the 'exponent' value isn't high enough in the Fresnel. It needs to be higher then those lines wont be visible anymore
as well as the mesh's normals not being smoothed out
@@ritonaucrayon How do you do that in UE4?
In UE4, I guess we can't but in a 3D software you check smooth face and you export it like any asset. Then, once you import it in UE4, it Will automatically get these infos... that's it
exactly what I was looking for, thanks mate
awesome video! quick, easy to follow and works
Thank you for taking the time to make this, helped me a lot!!
Perfect! All I needed! Thank you!
Great tutorial, it was really helpful! Thank you!
thanks man
nice tutorial, thanks a lot! +1 sub
Thanks a lot!
Your videos are so informative.
Thank you so much !
+Galathea Grimm you're welcome :D. Happy I could help :)
Thanks! That was very helpful
when you walk through this and look head on at it, it disappears. probably because of fresnel, but how do you make it not do that and still keep the soft edges of the cone?
I have two godrays next to each other (not overlapping), but when i have one in front of another, the transparency masks the one behind. Not sure why it's doing this? My material is using Additive blend mode.
Could be worth it to add a camera fade and a depth fade to the opacity, to prevent clipping. Otherwise quite helpful!
Thank you mate!
Thx, you saved me.
how do you keep it from disappearing when looking at it head on?
thanks u very much
Hey ,how do u make the giant moon in ur scene
Literally just a plane with a moon texture on it and then i made it emissive
the edges around the cylinder look hard in unreal as they were not changed from hard to soft in maya. just saying
aaaargh it doesnt work fgs my light shaft is just one colour no fade
tutorial create muzzle flash please
哈哈哈 有点意思