Ue4: advanced materials (Ep. 40 Glowing/flickering material)

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  • เผยแพร่เมื่อ 9 ต.ค. 2024

ความคิดเห็น • 29

  • @joshuaradloff1070
    @joshuaradloff1070 2 ปีที่แล้ว

    THANK YOU FOR BEING THE ONLY PERSON ON TH-cam WHO CAN PROPERLY EXPLAIN THIS!

  • @INNERACADEMIA
    @INNERACADEMIA ปีที่แล้ว

    Exactly what I was looking for, thank you so so much !!!

  • @dschannel5279
    @dschannel5279 ปีที่แล้ว

    great tutorial! thank you so much!

  • @bat4019
    @bat4019 5 ปีที่แล้ว

    Clear and simply explained! exactly how I like it !!! Good Job!!!!

  • @jackj147
    @jackj147 3 ปีที่แล้ว

    Awesome! Just what I wanted to know. Thanks!

  • @bagsy4884
    @bagsy4884 5 ปีที่แล้ว +1

    Thanks Steve!
    Subscribed

  • @PaburoVIII
    @PaburoVIII 3 ปีที่แล้ว +1

    very cool tutorial! thanks!

  • @markeldcarter
    @markeldcarter 3 ปีที่แล้ว +2

    if you only want on and off, you can plug the Sine into a Ceil. (Time> Sine > Ceil)

  • @wolfboos
    @wolfboos 5 ปีที่แล้ว

    I'v been searching for this for a long time.
    Thanks a lot!

  • @virtualpixels9151
    @virtualpixels9151 4 ปีที่แล้ว

    thanks for helping.

  • @farcogrice
    @farcogrice 4 ปีที่แล้ว

    Looking at the BLUE material, the blue emissive color is alternated with black (this is because a texture / basecolor is missing).
    Can I add a main color (in my case I would like it to be an emissive color) for example Yellow, which replaces black?
    In this way I would have a yellow emissivity mesh with BLUE flickering

  • @batuhanergun6432
    @batuhanergun6432 ปีที่แล้ว

    ty for the tutorial. Is there a way to randomize the timing ? Im trying this for a flame sourced light

  • @PredatorHDVidz
    @PredatorHDVidz 7 ปีที่แล้ว

    Steve! Can you make a solar system tutorial? idk where to start or how to make a world where you can fly to other planets, etc

  • @artmellowsculpts
    @artmellowsculpts 6 ปีที่แล้ว

    awesoem!

  • @YesYouThere
    @YesYouThere 7 ปีที่แล้ว

    great videos would love to see a detailed water tutorial

  • @whythovr6888
    @whythovr6888 5 ปีที่แล้ว

    How would I make the materials flash and flicker with a point light randomly??

  • @cgunrealtutorial4881
    @cgunrealtutorial4881 5 ปีที่แล้ว

    #cgunreal | Very nice tutorial

  • @scottlee38
    @scottlee38 7 ปีที่แล้ว

    pretty lights man xD

  • @alzeze2077
    @alzeze2077 7 ปีที่แล้ว

    how would i make it start slow and increase the flicker speed over like 2 seconds

  • @soucravn
    @soucravn 6 ปีที่แล้ว

    is there a way to make it glow while keeping a texture sample underneath?

    • @StevesTutorials
      @StevesTutorials  6 ปีที่แล้ว

      Yeah man you just have to hook your emmisive up to a multiplier and add it in. If you only wanted a certain part of your texture to glow you'd have to use a color map or alpha map to be able to identify the part of the texture you'd like to glow.

  • @TheAnimator1808
    @TheAnimator1808 4 ปีที่แล้ว

    When you were demonstrating the glowing effect at 3:33, how would you for example change where on the sine wave the glow starts? Let's say I have four lights, and I want the first to start glowing, then the 2nd starts glowing one second later, then the third etc. Can this be done using nodes?

    • @StevesTutorials
      @StevesTutorials  4 ปีที่แล้ว +1

      Yeah you just have to either change the time nodes period value or the sines period number. And make a duplicate material of the different start times. I'm did it recently and I'm pretty sure that's how I did it. Don't have access to my computer right now so give me a heads up if it works or not and I'll have a look into it. :)

    • @TheAnimator1808
      @TheAnimator1808 4 ปีที่แล้ว

      @@StevesTutorials Thanks a lot, I'll give that a try.

    • @TheAnimator1808
      @TheAnimator1808 4 ปีที่แล้ว

      @@StevesTutorials So, I think changing the Period Values on both the Sine and/or Time nodes only changes the frequency of the glow. What I want is for all four materials to be glowing at the same frequency, but begin at different points in the sine wave, so when they're next to each other it's like a mexican wave effect. Does that make sense?

    • @StevesTutorials
      @StevesTutorials  4 ปีที่แล้ว

      @@TheAnimator1808 Yeah i understood what you meant first time. I;i'll have to load up my project and see how i did it.

    • @TheAnimator1808
      @TheAnimator1808 4 ปีที่แล้ว

      @@StevesTutorials No problem. Apologies if that came off as impatient haha.