The drone charging stations provide 2 CPU. I find it's much cheaper early on than building the data centers which require later game materials. You don't have to connect the charging stations to power, just have to build them to get the CPU.
Love the person gettinf made at you for spending all your money and then immediately complaining about you selling excess resources for money. Perfext timing for those two scenes.
re: silicon - Oddly enough, wind-blown sand is too round for use in concrete, so the middle east actually imports a good amount of sand for concrete production.
I always love to see your take on these kinds of games. I think that if you have the time after this playthrough you would enjoy the sandbox mode more to get a more factory game feel than the campaign. I am loving that more to make complex setups and growing the factory.
the game only crashes when you introduce colonists. i have a game save with no humans and it runs fine, never crashed. soon as you bring colonists down it crashes randomly.
This is just a story mode. Katherine of Sky is playing the game on freeplay. The labeling is weird because they call it a tutorial, and disabling it doesn't turn off the boxes that interject at the bottom left.
That's what they went for apparently. However Frostpunk works around adaptation and creative problem solving, this is just trial and error with zero challenge.
there used to be a way to cheese the market by buying out all of one item then unloading it and reselling it almost immediately ... they patched that ... (the private lab is buyable science)
Looked like a charming little game and I do love me builders but this title does thing ass backwards. The devs said they wanted to make an amalgamation of Factorio and Frostpunk but boy did they miss the mark. The game actively misleads you to failure, the gameplay is to slow, production ineffective, drones utterly retarded, and the power system is just exponentially stupid. I wanted to like this but it's just way to rough and way to buggy to be any fun, as of now it's just an exercise in frustration. 😟
@17:36 "Shup, shup, shup, I'll do the explaining around here." lolz
The drone charging stations provide 2 CPU. I find it's much cheaper early on than building the data centers which require later game materials. You don't have to connect the charging stations to power, just have to build them to get the CPU.
Love the person gettinf made at you for spending all your money and then immediately complaining about you selling excess resources for money.
Perfext timing for those two scenes.
Thanks for putting this series together. I have this game in my library but am holding off for a few more fixes.
added the game to my wish list, seems promising at this stage. hope they will listen to your comments. Thanks for starting this series.
re: silicon - Oddly enough, wind-blown sand is too round for use in concrete, so the middle east actually imports a good amount of sand for concrete production.
Nilaus going on vacation.... my vacation is playing video games and sleeping.
I always love to see your take on these kinds of games. I think that if you have the time after this playthrough you would enjoy the sandbox mode more to get a more factory game feel than the campaign. I am loving that more to make complex setups and growing the factory.
the game only crashes when you introduce colonists. i have a game save with no humans and it runs fine, never crashed. soon as you bring colonists down it crashes randomly.
Have a good vacation, thanks for the video, love the series, more please!
The railroading in this game feels really off-putting to me sometimes; I don't think I'll buy it. I'm enjoying the series though!
This is just a story mode. Katherine of Sky is playing the game on freeplay. The labeling is weird because they call it a tutorial, and disabling it doesn't turn off the boxes that interject at the bottom left.
@@roamkitsune2644 good to know thanks 😊
keep em coming
It gives me vibes of frostpunk in space
That's what they went for apparently. However Frostpunk works around adaptation and creative problem solving, this is just trial and error with zero challenge.
I'm enjoying this new game. Can you buy/build more cargo vehicles?
Yeah but they're super expensive in early game, 190k or something
the whole economy aspect of this game seems to be quite annoying.
Why does solar panel use cpu again?
those this save have seed? can someone share it? plse
No problem with taking a break. There was a game breaking added and fixed in the meantime. So, you did not hit that.
I have the exact same issue with the game just starting to crash for no reason!
There's an awful lot of corproate chatter in this game.
lots of stuff not finished on this game, or mislabeled, etc.
there used to be a way to cheese the market by buying out all of one item then unloading it and reselling it almost immediately ... they patched that ... (the private lab is buyable science)
dedicated rooms brings up other glitches ... the worst one being that while adding on that the room unpowers and stops working ...
unless recently patched the colonist priorities are not implemented ...
the science labs have holoscreens in some directions of view .... they do look cool
Looked like a charming little game and I do love me builders but this title does thing ass backwards. The devs said they wanted to make an amalgamation of Factorio and Frostpunk but boy did they miss the mark. The game actively misleads you to failure, the gameplay is to slow, production ineffective, drones utterly retarded, and the power system is just exponentially stupid.
I wanted to like this but it's just way to rough and way to buggy to be any fun, as of now it's just an exercise in frustration. 😟