To be fair, the ZX Spectrum port is most likely homebrew software and judging by the "title screen" with the standard input prompt also most likely written in BASIC.
I heard that the original arcade machine of Q*bert actually had a little hammer mounted inside that would smack against the floor of the cabinet to make the sound of characters falling off the screen and landing to their death. I wonder if that's true.
@@pauljohnson7548 The actual reason why the knocker is in the arcade cabinet is because Gottlieb started out as a pinball manufacturer. They released a pinball game named Baffle Ball (1931) which was considered as the very first pinball game ever. The knockers are used in pinball when you get extra play or something like that. And that's how the knocker is in the Q*Bert arcade cabinet. 😊
I never even heard of Q-Bert as a kid, I played a knock off on the Amstrad called Crazy Ebert. and that was it really. Also that Spectrum one, is that Horace there, rather than Q-Bert?
I guess I had a better childhood as I knew of Q*bert pretty well. Many places used to had the machine and I also had the 2600 port as well. Of course Q*bert also found its way into becoming a cartoon show as well. th-cam.com/video/bDtUL8qwjio/w-d-xo.html
Here's an interesting thing to note when playing "Q*Bert": The Green Balls that drop from the stages are actually extra lives that you can collect (except in the BBC Micro version, that is), and you can even touch Slick and Sam in order to get rid of them whenever they appear on stage.
That Spectrum version looks dire! I remember playing a game called Pogo (Ocean Software) on the speccy which was a Q-bert clone, and was way better than the one shown here.
Looking at almost all of the ports, the ones you claimed to be good really look and pretty good. I never thought you would review another classic like this one. An amazing job, well done. Cheers, Mark! :)
I was always annoyed in the arcade when the knocker at the bottom of the cabinet was broken and you wouldn't hear Q*Bert hit the bottom when you accidentally jumped off the map.
One of those games I've tried to like, I feel like I should like it, but even back when it was a young game I couldn't get it...I thought it was just the controls on the ports, but then I found an arcade cab in about '86 and I was just as bad on that. I love Q*bert himself...Loved him in Wreck-it Ralph. @!#?!
I used to play the atari 2600 version like it was going out of style! So many marathons of that game with my brother. Thanks for this. I enjoy BOTP and chinese tech vids. Thank you!
Q-bert is a tremendous game, once you are used to the joystick movements. i still remember turning my atari 2600 joystick so it was diagonal for ease of play racked up some serious scores on it..
Q*Bert Rebooted was the first game i ever played -PlayStation- When my dad gave me the controller i got confused on how to play but like pac-man it is simple when you play more/less than 4 minutes and i start to get used to the arcades controls the new android version is nice compared to rebooted version but not really, as the Sony 2020-2022 android version has the bland graphics and - style i felt like i was playing a rip off but hey at least you can still unlock an "bert" and also adds the arcade version a little bit now with 2017 Sony version it has the 3d feel unlike the 2020 feel had 12 bit feel and Sony version it also has the arcade mode but wait it even had great music! in 2020 Sony had different music it felt like pie in the face
Ah, I remember the days of typing in code. I was so slow at typing back then. It would take ages and then I had to go through it a few times looking for the inevitable typing errors.
Man, this game has been ported to everything! When I was young, I lacked the depth perception to play the isometric view arcade games like Zaxxon and Q-Bert. Took me a couple more years to finally get anywhere in both games, especially Q-Bert. I would constantly confuse left/right up/down and fall off the edge.
I realise you only do official ports but Pogo on the ZX Spectrum was pretty good; the machine never faired particularly well with official ports, possibly because there were not that many British arcade games.
Retro Core Yeah I think it was a solenoid, like what they use in pinball machines when you get the matching number for a free game. It probably made a good deal of sense as Mylstar Electronics was Gottlieb's video game division. www.mobygames.com/company/mylstar-electronics-inc
Here's a super classic, as a young energetic kid I never fixated myself enough with Q-Bert to understood the objective, lol...even though Q-Bert seemed to be at every worthy arcade parlor. Great video as always....and now I have to go check for Q-Bert Gameboy at the local Gamestores👍👍😀😂
the Atari 8-bit for the 400/800 was GREAT...controls responded good although you needed to rotate the joystick 45 degrees to have the button facing top but played almost identical to the arcade release
Parker Brothers also made a tabletop arcade machine and a MS DOS port using CGA graphics. There is also a Videoway port that was only available in Quebec. Unfortunately, the Videoway version is lost due to all software having to temporarily be downloaded in the machine via cable. It had faster gameplay but no animations.
Retro Core There is footage of the videoway version at one point of this video: th-cam.com/video/UTSebgSdFBU/w-d-xo.html Q*Bert shows up around 10 seconds in. This version disappeared when Videoway shut down in 2006, after a 17 year run.
Holy ports, Batman ! Thats a lot of versions to cover. This one is a timeless classic, which fun can still be had today. The Arcade version is the best imo, but i also enjoy the PS1 overhaul. Nice coverage.
Great video comparison; so many ports! I know you have plenty of hardware but do you actually test the game carts/CDs on real hardware or do you occasionally use ROMs/ISOs on emulators for certain systems?
For convenience sake I use emulation quite a bit unless I know the emulation is poor such as with Saturn and Dreamcast. I use original hardware with those systems.
What's not to love about Q*Bert Mark? Such a cute little guy being harassed by a quirky snake that jumps off the stage for the heck of it. 8^) What I always like about Q*Bert Mark, is the fella curses. He was the original bad boy before it became the norm in Mature rated games. 8^) Nice work as always bro. Keep it up. Anthony...
The arcade game had a speech option that made synthesized gibberish sounds. As far as I know not all the boards have it and I don't hear those sounds in your video. I don't have this board unfortunately, which is apparently a pain to maintain, so I don't know all the details here, but the crazy qbert voice is really what made the game unique imho.
pcbjunkie Yeah, the arcade original had both a voice synthetizer chip AND an actual mechanical weight that would be thrown against the cabinet's floor for a nice, chunky, realistic THUNK effect when you fell off the pyramid! IIRC, the gibberish spewed by Q*Bert himself was originally supposed to be an actual curse word (try to guess which one), but since the developers were stuck with a cheapo prototype version of the voice chip used in the company's other machines instead of the real deal, the curse ended up coming out as electronic gibberish, and whaddyaknow, they actually decided to keep it that way :)
Well, you were right to question the Super Famicom port along with its inclusion; NTVIC released it first in the States as Q*bert 3. Still a good game with its trippy backgrounds and its 16-bit go go soundtrack.
IMO the best Q-Bert game is Q-Bert for MSX, also made by Konami. But that one is kinda based on Q-Bert Qubes (even though its called just Q-Bert) so I guess that's why it's not featured on this video. But that game is not just a port of Q-Bert Qubes, is a souped-up version of it, very polished ,a lot fun to play and very challenging.
There's a lot of midway stuff on there. A big fan? KOF '97 you have produced correctly but the others..... They will come at some point for sure. I have a feeling Cameltry will appear soon.
Sorry, there's no point in making that public as it's just a list of famed but if you really want to see it I can post it. There are no dates set on the list. I just do them in order of available time and mood that I'm in.
Unfortunately the Dreamcast version of Q*Bert was really unstable on my modded Japanese console, you don't even get twenty minutes of play before it crashes. Which is a shame, I still keep an eye out for the NTSC Playstation version, there must be a few copies out there somewhere in the UK. All the Windows CE Dreamcast games were a bit rough around the edges and prone to crashing.
The reason for the odd control mechanics for the Atari 5200 port is due to the necessity to hold the top fire button down in tandem to having the joystick pointed in the desired direction since it was so easy, with the lose analogue controller, to have it go where you didn't want it to. The 5200 port of Frogger had the same set up in addition to the option of using the keypad to move instead.
Ah, well that would explain why they went with the control method that they did. In an ideal would they would have released a better joystick for the system.
The Intellivison and Colecovision would be ideal for a game like this, since they have a numpad controller and using the corner buttons to move would be far less confusing than a control pad.
Oh man, the Dreamcast version was one of the earliest games i remember ever playing, very nostalgic for me/// Though it always does remind me of a PC game demo I played back in the early 2000's (possibly earlier) with a similar goal of changing the color of the floor tiles, but if I remember correctly it looked very different and didn't have that pyramid layout. It felt more like playing a stealth game maybe? With a more zoomed in camera so you couldn't see the whole stage. I remember the player character and enemies being very fluffy, but that could definitely just be my love for fluffy things taking over my memories haha In all honesty, I could be misremembering all of this or merging a bunch of different games somehow! Anyway, I asked my parents for the full game for my birthday after I finished that demo, but they gave me Ms. Pac-Man: Quest for the Golden Maze instead because they could never find it (so I remember that game clearly as a disappointment-- not that I didn't have fun with it though). I remembered playing that demo again a few years back but couldn't for the life of me remember the title of the game, so I've been searching for it ever since with no luck... I've lost count of how many search terms and pages of google search results I've gone through over the years, and those thousand-page-long HELP ME FIND THIS OLD GAME threads-- geez, I used to have a lot of free time. Mentioning all this on the off-chance someone who might have any idea what I'm talking about sees this; it's been bugging me for so long! More relevantly though, I love this video series♡ Discovering a lot of old games from long before I was born, and even finding out some of the history behind those that shaped my childhood!
Retro Core Haha yeah, I just turned 23! Oh wow, it's kinda neat that right now I'm around the age you were when my favorite retro home console released (not that I grew up with many to choose from in the first place!). Well, in my case it's just the nostalgia speaking, but I've heard that there's plenty of legitimate reasons to think the Dreamcast is pretty cool too!
The Dreamcast is cool. Just a shame it wasn't round long enough to really show its potential. I was lucky enough to get a Japanese Dreamcast on the day of release. That was a cool day.
Is that SG-1000 port even licensed or official? I always thought it was unlicensed, there don't seem to be any copyright notices on the title or anywhere else
It's no surprise that you're showing me different Q'Bert video arcade game machine versions. Even the Atari 2600's version of Gravitar was poorly designed/made.
The VIC-20 version is an abomination. The machine is capable of so much more. I've a feeling this one was made by a kid in a bedroom for a one-off cheque...
The Atari 7800 got a homebrew conversion called b*nq; nice conversion of the arcade classic. Have you ever tried Mad Planets? I hear that's one of Gottlieb's best lesser-known arcade games.
I can only imagine what the behind the scenes outtakes of some of the bad versions of these games might be like...especially where controls are concerned
I don't know what kind of MAME emulator you used for the arcade version, but it left out the pseudo-speech synthesis, which was a big part of the original arcade version.
5200 Q*Bert can’t look better than Atari 8-bit home computers because it’s the same. The hardware is only slightly different so they just changed the bare minimum to get to working and adapt it to the 5200 controller.
The Atari 8 bit line were pretty decent for their time, may not be quite to the level of a C64 (although it has a faster CPU), but given its older by some 3 years, it does a good job. the SG-1000 version is quite impressive given the hardware is similar to a Colecovision, goes to show what a difference a programming team can make. was the DC version captured from VGA? it looks kind of blurry , does the game support VGA?
The Dreamcast footage was captured via composite, disgraceful I know 😥 sorry. I don't think the game is VGA compatable as it wouldn't boot when using it.
oh no need to apologise (I find these interesting) , just wondering. what region is the game? some PAL versions of games had the VGA option removed (Code Veronica for instance, along with Skies of Arcadia, both of which wont boot in VGA unless you patch them)
Not really sure why the enemy sprites move like that on 2600, there's nothing to stop them from moving like Q*bert does. I mean the VIC-20 lacks hardware sprites so you get that per tile movement without software sprites but that's not how the 2600 Player Object works. MO2/VP version is pretty good for what it is. ;) Not sure why every version didn't have control options given the odd rotation of the arcade joystick mounting.
It would nice to know the work conditions and people behind these ports, why they're half arsed. That's been some of the fun on the internet, like hearing why Pac Man 2600 or Doom 3DO turned out like they did.
What do you mean the Intellivision was never know to be a looker of a console? It was know for having far superior graphics than the Atari VCS and what do you mean there is no animation for Q*Bert? He moves around the board and changes his orientation depending on which way you move Q*Bert, plus unlike the Colecovision version they made a sound for him swearing after he got hit.
The MSX game is a different game. It's based upon the Q*Bert Cubs game, not Q*Bert. I played it just to make sure. The SFC, PSX and DC games are all based up on the original.
the snes port is no different game, man, its an expansion, because it still contains all the original elements, much like donkey kong for the arcade and its expanded gameboy counterpart.
14:08, um you are not save about that commentary because unfortunately you missed the Ms-Dos version, in my opinion is very impressive, but the sound effects well they are not good enough, you should check it out
Oh, and also, there are sample files for the arcade version that you have to download separately, in case you didn't know. Hey, speaking of the arcade version, could you please send me a working ROM of the game? I normally look for ROMs on EmuParadise, but it's sadly not around anymore.
Yeah, really not fair to show a version for the Spectrum which was unfinished and therefore unreleased. What is there looks bad but given it was never finished we will never know if the programmers would have finessed things prior to release. if you want to see what q'Bert on the Speccy could have been like, check out Pogo by Ocean Software, a Q'Bert clone from 1984. As clones go it is pretty good.
To be fair, the ZX Spectrum port is most likely homebrew software and judging by the "title screen" with the standard input prompt also most likely written in BASIC.
I heard that the original arcade machine of Q*bert actually had a little hammer mounted inside that would smack against the floor of the cabinet to make the sound of characters falling off the screen and landing to their death. I wonder if that's true.
It is true. Another subscriber of the channel has posted a link to a video of the knock effect in action.
Very interesting. I wonder if Gottlieb got the idea because they were used to building more mechanical arcade machines (pinball).
Not on Feb 23rd. I have other plans. Cameltry is on the list mind you.
@@pauljohnson7548 The actual reason why the knocker is in the arcade cabinet is because Gottlieb started out as a pinball manufacturer. They released a pinball game named Baffle Ball (1931) which was considered as the very first pinball game ever. The knockers are used in pinball when you get extra play or something like that. And that's how the knocker is in the Q*Bert arcade cabinet. 😊
I never even heard of Q-Bert as a kid, I played a knock off on the Amstrad called Crazy Ebert. and that was it really.
Also that Spectrum one, is that Horace there, rather than Q-Bert?
Let's pretend it is.
Ah I didn't get it at first, the lack of eye whites, yeah without it he does have the ghostly sockets of Horace.
I guess I had a better childhood as I knew of Q*bert pretty well. Many places used to had the machine and I also had the 2600 port as well. Of course Q*bert also found its way into becoming a cartoon show as well.
th-cam.com/video/bDtUL8qwjio/w-d-xo.html
How can the almighty Larry not have known about Q*Bert as a kid? How old are you Larry? Maybe you l came along after Q*Bert's popularity?
Might be (I turned 40 last August, so I was the right age when this stuff happened).
The side by side comparison is vaguely reminiscent of qbert's pyramid in itself.
Hehe, it is now that you mention it.
Here's an interesting thing to note when playing "Q*Bert": The Green Balls that drop from the stages are actually extra lives that you can collect (except in the BBC Micro version, that is), and you can even touch Slick and Sam in order to get rid of them whenever they appear on stage.
That Spectrum version looks dire! I remember playing a game called Pogo (Ocean Software) on the speccy which was a Q-bert clone, and was way better than the one shown here.
That was a @!#!?@ good video.
Looking at almost all of the ports, the ones you claimed to be good really look and pretty good. I never thought you would review another classic like this one. An amazing job, well done. Cheers, Mark! :)
I tend to shy away from these classics due to the huge number of ports. These videos take a while to make you see.
@@RetroCore It is also missing the hombrew port for the Megadrive that is quite good :p
One of the few times the NES wasn't shafted with its port.
I was always annoyed in the arcade when the knocker at the bottom of the cabinet was broken and you wouldn't hear Q*Bert hit the bottom when you accidentally jumped off the map.
When games were fun just pick up and play unlike today's games take an hour of just intro to get into the gameplay.
Ah, that Fami (NES in my case) port was always a curiosity of mine growing up. When I didn't know what to play I'd often toss in that cart.
It's a good version. You were lucky to have that one.
Ahhh...one of those arcade background noises you can't forgot. So good to see the comparison of an authentic classic
Yep, Q*Bert is right up there with Pac-Mania.
One of those games I've tried to like, I feel like I should like it, but even back when it was a young game I couldn't get it...I thought it was just the controls on the ports, but then I found an arcade cab in about '86 and I was just as bad on that.
I love Q*bert himself...Loved him in Wreck-it Ralph.
@!#?!
It isn't an easy game to get in to that's for sure. The controls take a while to understand but once you do it's actually pretty addictive.
Sure, it will arrive some time in the next 2 months.
Retro Core
Well what will you do for show 207?
Volfied would be cool because there would be a very good Amiga port, and I love when a good amiga port is shown :)
LED Storm got a great Amiga review...:)
I used to play the atari 2600 version like it was going out of style! So many marathons of that game with my brother. Thanks for this. I enjoy BOTP and chinese tech vids. Thank you!
Thanks for watching TheDemoniusX. I'll have more Chinese knock off videos coming soon.
Q-bert is a tremendous game, once you are used to the joystick movements. i still remember turning my atari 2600 joystick so it was diagonal for ease of play racked up some serious scores on it..
Yeah, just how I played. It made the game so much more fun one I'd tried that.
13:15
I dont know why but this is funny as hell to me
Q*Bert Rebooted was the first game i ever played -PlayStation- When my dad gave me the controller i got confused on how to play but like pac-man it is simple when you play more/less than 4 minutes and i start to get used to the arcades controls the new android version is nice compared to rebooted version but not really, as the Sony 2020-2022 android version has the bland graphics and - style i felt like i was playing a rip off but hey at least you can still unlock an "bert" and also adds the arcade version a little bit now with 2017 Sony version it has the 3d feel unlike the 2020 feel had 12 bit feel and Sony version it also has the arcade mode but wait it even had great music! in 2020 Sony had different music it felt like pie in the face
3rd to 6th gen consoles are my favorite port of this game.
Back in the day I had a pretty good msx basic type-in version of qbert.
Ah, I remember the days of typing in code. I was so slow at typing back then. It would take ages and then I had to go through it a few times looking for the inevitable typing errors.
Man, this game has been ported to everything! When I was young, I lacked the depth perception to play the isometric view arcade games like Zaxxon and Q-Bert. Took me a couple more years to finally get anywhere in both games, especially Q-Bert. I would constantly confuse left/right up/down and fall off the edge.
Ooh, getting confused with the controls on Q*Bert was part of the tradition :D It took me a while too.
I realise you only do official ports but Pogo on the ZX Spectrum was pretty good; the machine never faired particularly well with official ports, possibly because there were not that many British arcade games.
I think someone else mentioned Pogo saying it was pretty good.
There's a version Q*bert for iOS named Q*bert Rebooted.
That's right. I don't have any IOS devices though to show it. I don't think they can be emulated either unlike Android.
One peculiar thing about Q*Bert's arcade cabinet was the use of a device that gave the machine a "knock" sound when Q*Bert fell off the playing field.
Oh, I never knew that. Was it some sort of mechanical device inside of the cabinet?
Retro Core Yeah I think it was a solenoid, like what they use in pinball machines when you get the matching number for a free game. It probably made a good deal of sense as Mylstar Electronics was Gottlieb's video game division.
www.mobygames.com/company/mylstar-electronics-inc
Here you go! th-cam.com/video/g7agkJ7oC4E/w-d-xo.html
th-cam.com/video/loy-ckj0LPA/w-d-xo.html
Cool. Thanks for the link.
You're welcome!
The ZX Spectrum. For when you want your eyes to bleed.
14:08 Good mockery there, honestly I could care less if you missed a version or two.
You most certainly belong on a "Best of Mr. Smith" compilation.
Here's a super classic, as a young energetic kid I never fixated myself enough with Q-Bert to understood the objective, lol...even though Q-Bert seemed to be at every worthy arcade parlor.
Great video as always....and now I have to go check for Q-Bert Gameboy at the local Gamestores👍👍😀😂
You'll love the GB version. It's really nice. Make sure to avoid the colour one and go with the original.
Thanks brotha!
When I was a kid, my friend had a Qbert arcade cab. I was so jealous
That would have been so cool as a kid.
pogo was a great qbert clone on the speccy
I think Q*Bert swearing is the most interesting thing about this game
Well some ports are missing here like apple ][ version, atari 7800 version (which is a homebrew) and Amiga version
the Atari 8-bit for the 400/800 was GREAT...controls responded good although you needed to rotate the joystick 45 degrees to have the button facing top but played almost identical to the arcade release
The PS1's blocky Q*bert model is so darn adorable I swear.
I figured it out Q*bert is a baby Birdo.
First Name Last Name No, he’s actually Cyril Sneer’s nephew from The Raccoons! 😂
those sound effects (in the original version) are so ...shooter from the arcades like....phoenix o something like that...
I think most games sounded the same back then :)
true.although arcades were mostly shooters, right?
Yes, the vast majority of them were.
Mylstar's titles all tend to use the same sounds I noticed.
like street of rage having DAT pacman sound effect when you pick up something? XD
Parker Brothers also made a tabletop arcade machine and a MS DOS port using CGA graphics. There is also a Videoway port that was only available in Quebec. Unfortunately, the Videoway version is lost due to all software having to temporarily be downloaded in the machine via cable. It had faster gameplay but no animations.
I would have liked to have seen the Videoway version.
Retro Core There is footage of the videoway version at one point of this video:
th-cam.com/video/UTSebgSdFBU/w-d-xo.html
Q*Bert shows up around 10 seconds in. This version disappeared when Videoway shut down in 2006, after a 17 year run.
Holy ports, Batman ! Thats a lot of versions to cover.
This one is a timeless classic, which fun can still be had today.
The Arcade version is the best imo, but i also enjoy the PS1 overhaul.
Nice coverage.
Thanks for watching, Justin. Yeah, this show took a while to make. Luckily we had a national holiday last week so I could get it together.
Though I know I should be wary, still I Venture someplace scary, ghostly hauntings I turn loose,
Betelgeuse Betelgeuse...... BETELGEUSE
Pretty interesting ports of Q bert cool video👍
Great video comparison; so many ports! I know you have plenty of hardware but do you actually test the game carts/CDs on real hardware or do you occasionally use ROMs/ISOs on emulators for certain systems?
For convenience sake I use emulation quite a bit unless I know the emulation is poor such as with Saturn and Dreamcast. I use original hardware with those systems.
What's not to love about Q*Bert Mark? Such a cute little guy being harassed by a quirky snake that jumps off the stage for the heck of it. 8^)
What I always like about Q*Bert Mark, is the fella curses. He was the original bad boy before it became the norm in Mature rated games. 8^)
Nice work as always bro. Keep it up.
Anthony...
I just wish the speech worked in MAME so everyone could hear his funny voice.
The GBC one was first a homebrew game. Then the developer was found and asked to make the GBC version.
I remember that i played this game as a kid, but it was a flash game that wasn't called Q*Bert but it sure played like it. it was allright.
The arcade game had a speech option that made synthesized gibberish sounds. As far as I know not all the boards have it and I don't hear those sounds in your video. I don't have this board unfortunately, which is apparently a pain to maintain, so I don't know all the details here, but the crazy qbert voice is really what made the game unique imho.
pcbjunkie Yeah, the arcade original had both a voice synthetizer chip AND an actual mechanical weight that would be thrown against the cabinet's floor for a nice, chunky, realistic THUNK effect when you fell off the pyramid!
IIRC, the gibberish spewed by Q*Bert himself was originally supposed to be an actual curse word (try to guess which one), but since the developers were stuck with a cheapo prototype version of the voice chip used in the company's other machines instead of the real deal, the curse ended up coming out as electronic gibberish, and whaddyaknow, they actually decided to keep it that way :)
Yeah, sadly the speech emulation is not available via MAME. Such a shame too as I have played a version with the speech in the past.
Well, you were right to question the Super Famicom port along with its inclusion; NTVIC released it first in the States as Q*bert 3.
Still a good game with its trippy backgrounds and its 16-bit go go soundtrack.
I do like it's trippy backgrounds. I beleive the original developer was involved with the SNES version.
IMO the best Q-Bert game is Q-Bert for MSX, also made by Konami. But that one is kinda based on Q-Bert Qubes (even though its called just Q-Bert) so I guess that's why it's not featured on this video.
But that game is not just a port of Q-Bert Qubes, is a souped-up version of it, very polished ,a lot fun to play and very challenging.
Yeah, I played it just to he sure but like you said it is based upon Q Bert Cubes rather than the original. It is good though.
!#$! I forgot how awesome the C=64 port was. I dumped so many hours into that game!!!!
I'm a simple man, I see a new BOTP video, I click like, waiting on those newer KOF BOTP videos Mark ;)
They'll be coming Mark. Just got to give them a little rest. The next one to come will be KOF 97.
Well can I see your list so far Mr. Smith?
There's a lot of midway stuff on there. A big fan?
KOF '97 you have produced correctly but the others..... They will come at some point for sure. I have a feeling Cameltry will appear soon.
Sorry, there's no point in making that public as it's just a list of famed but if you really want to see it I can post it. There are no dates set on the list. I just do them in order of available time and mood that I'm in.
Unfortunately the Dreamcast version of Q*Bert was really unstable on my modded Japanese console, you don't even get twenty minutes of play before it crashes. Which is a shame, I still keep an eye out for the NTSC Playstation version, there must be a few copies out there somewhere in the UK.
All the Windows CE Dreamcast games were a bit rough around the edges and prone to crashing.
Windows CE on a Dreamcast game basically meant it was gimped.
The reason for the odd control mechanics for the Atari 5200 port is due to the necessity to hold the top fire button down in tandem to having the joystick pointed in the desired direction since it was so easy, with the lose analogue controller, to have it go where you didn't want it to. The 5200 port of Frogger had the same set up in addition to the option of using the keypad to move instead.
Ah, well that would explain why they went with the control method that they did. In an ideal would they would have released a better joystick for the system.
The Intellivison and Colecovision would be ideal for a game like this, since they have a numpad controller and using the corner buttons to move would be far less confusing than a control pad.
Oh man, the Dreamcast version was one of the earliest games i remember ever playing, very nostalgic for me/// Though it always does remind me of a PC game demo I played back in the early 2000's (possibly earlier) with a similar goal of changing the color of the floor tiles, but if I remember correctly it looked very different and didn't have that pyramid layout. It felt more like playing a stealth game maybe? With a more zoomed in camera so you couldn't see the whole stage. I remember the player character and enemies being very fluffy, but that could definitely just be my love for fluffy things taking over my memories haha In all honesty, I could be misremembering all of this or merging a bunch of different games somehow! Anyway, I asked my parents for the full game for my birthday after I finished that demo, but they gave me Ms. Pac-Man: Quest for the Golden Maze instead because they could never find it (so I remember that game clearly as a disappointment-- not that I didn't have fun with it though). I remembered playing that demo again a few years back but couldn't for the life of me remember the title of the game, so I've been searching for it ever since with no luck... I've lost count of how many search terms and pages of google search results I've gone through over the years, and those thousand-page-long HELP ME FIND THIS OLD GAME threads-- geez, I used to have a lot of free time. Mentioning all this on the off-chance someone who might have any idea what I'm talking about sees this; it's been bugging me for so long!
More relevantly though, I love this video series♡ Discovering a lot of old games from long before I was born, and even finding out some of the history behind those that shaped my childhood!
You must be quite young to have the Dreamcast game as one of your first. I was about 21 when the Dreamcast was released.
Retro Core Haha yeah, I just turned 23! Oh wow, it's kinda neat that right now I'm around the age you were when my favorite retro home console released (not that I grew up with many to choose from in the first place!). Well, in my case it's just the nostalgia speaking, but I've heard that there's plenty of legitimate reasons to think the Dreamcast is pretty cool too!
The Dreamcast is cool. Just a shame it wasn't round long enough to really show its potential. I was lucky enough to get a Japanese Dreamcast on the day of release. That was a cool day.
Retro Core Yeah, it really is... Oh wow, that's amazing! Were you actually in Japan at the time?
This was but one of many arcade games that was made into cheesy Saturday morning cartoons on TV back in the 80's.
Someone made a homebrew port on the Sega Genesis called Mega Q*Bert. Haven't played it yet, but it seems interesting.
I'm sure I've played that. From what I remember it's close to the Arcade version.
Is that SG-1000 port even licensed or official? I always thought it was unlicensed, there don't seem to be any copyright notices on the title or anywhere else
It's official. Some of the early SG-1000 games didn't always have the dev or copyright on the title screen.
It's no surprise that you're showing me different Q'Bert video arcade game machine versions. Even the Atari 2600's version of Gravitar was poorly designed/made.
I miss the MSX version... It was ported by Konami and it's a well known game. Regards
The VIC-20 version is an abomination. The machine is capable of so much more. I've a feeling this one was made by a kid in a bedroom for a one-off cheque...
Like many a game back in the day 😑 sad really.
Your copy of the arcade ROM is missing the sound samples.
Yep. I think that's an emulation issue with MAME. It states that sound emulation is not 100% correct.
Retro Core Sad, Q*Bert and his pals had such amusing things to say!
Yes, I know. I was lucky enough to have played the original back in the day.
Seeing the C64 port, I wish my brother had that for his computer or I could've played that too!
You had to download separate sound files, IIRC.
The BBC Micro port looks like it's being played on Teletext
It sure does. And did you notice the title jingle sounds similar to the 90s version of Catchphrase when they reveal part of the puzzle.
Endless ports of a beloved arcade classic and the nes is the best of the ports
The NES port is so playable due to the controller customisation. There's a contrast method for everyone.
The Atari 7800 got a homebrew conversion called b*nq; nice conversion of the arcade classic. Have you ever tried Mad Planets? I hear that's one of Gottlieb's best lesser-known arcade games.
Yeah, I think Mad Planets must be obscure. I've never heard of it. I should go and check it out.
I can only imagine what the behind the scenes outtakes of some of the bad versions of these games might be like...especially where controls are concerned
Oh man, if I published those my TH-cam account would be band for obscene language :p
If you think of the last part bert and say it for the letters, not ber. It is how I have always heard it, we are not in France.
It appears Q*bert slimmed down for the Super Nintendo game.
Nintendo probably banned him from eating due to all the cursing he does lol.
I don't know what kind of MAME emulator you used for the arcade version, but it left out the pseudo-speech synthesis, which was a big part of the original arcade version.
I think because I was missing the extra sample data.
I kinda dig the PSX look of the game. It gives it a 60s alien vibe.
I'm catching up on some of your older content lad. 👍
Man, that will take quite some time depending on how much you've missed.
@@RetroCore About a year young lad. 🤘😁
love how the Hasbro arcade games are actually modern takes no the classic formula also like that they are on pc
A nice classic plattform game that I never played back then.A real shame that it wasn't converted to the Amstrad CPC.
There is an unofficial port to the CPC.
5200 Q*Bert can’t look better than Atari 8-bit home computers because it’s the same. The hardware is only slightly different so they just changed the bare minimum to get to working and adapt it to the 5200 controller.
the out of sync audio could been a emulator issue..... But C64 is a great port as well many others seens great too.
I don't think it was since it only happens on one part I noticed. Still, it is a great port.
MSX had pretty good port by Konami for Qbert
early 80's arcade ports are the most interesting
I agree. The diversity in the Ports is huge.
I'm so glad i never rented the SNES version of Q*Bert 3 omg it's so janky looking.
The music gets me. It's so cheap and cheesy.
The only successful video game from Gottlieb, a pinball company.
Pretty much. They even made a pinball machine out of Q*bert too!
th-cam.com/video/6B_BGvD33Ac/w-d-xo.html
I like Mad Planets
What about Reactor?
The Atari 8 bit line were pretty decent for their time, may not be quite to the level of a C64 (although it has a faster CPU), but given its older by some 3 years, it does a good job. the SG-1000 version is quite impressive given the hardware is similar to a Colecovision, goes to show what a difference a programming team can make.
was the DC version captured from VGA? it looks kind of blurry , does the game support VGA?
The Dreamcast footage was captured via composite, disgraceful I know 😥 sorry. I don't think the game is VGA compatable as it wouldn't boot when using it.
oh no need to apologise (I find these interesting) , just wondering.
what region is the game? some PAL versions of games had the VGA option removed (Code Veronica for instance, along with Skies of Arcadia, both of which wont boot in VGA unless you patch them)
Don't know if it's ongoing, but I think there's some debate as to what Q*Bert (the character) is supposed to be.
Hmm, a dangle Berry I'd go with.
I first played Q-bert on the Atari 2600. Thought it was a really good version.
For the 2600 is is a good conversion. It plays well once you tilt the joystick diagonally.
Wow, sure there wasn't a version on stone tablets?
Hehe, I wonder.
Are you planning to do "Donkey Kong Jr?" The Vic-20 version reminds me of a board game sortof.
Some time in the future, yes.
Somone took q bert's nose and put it on Yoshi and then painted him purple and gave him a bow
Don't you mean Birdo?
Paul Johnson he or she looks nothing like a bird though (lol)
😂🏅
The Q-Bert Version on the ZX Spectrum has got some German Sub-Titles. Pretty Nice. :-) But this Port could be better. Nice and good Review.
I wonder if one of my German viewers can tell us what it is.
Not really sure why the enemy sprites move like that on 2600, there's nothing to stop them from moving like Q*bert does. I mean the VIC-20 lacks hardware sprites so you get that per tile movement without software sprites but that's not how the 2600 Player Object works. MO2/VP version is pretty good for what it is. ;)
Not sure why every version didn't have control options given the odd rotation of the arcade joystick mounting.
Giving a control option would be extra work for the half arsed ports of the time. They all should have had an option though like you said.
It would nice to know the work conditions and people behind these ports, why they're half arsed. That's been some of the fun on the internet, like hearing why Pac Man 2600 or Doom 3DO turned out like they did.
Hello mark the mobile phone java version is missing from your video
Another awesome vid. Played this so much back in the day. I swear the BB micro could have handled this game better.
Oh, the BBC Micro could have done so much better. This port was just awful.
13:16 LOL
Yep, didn't even get time to move.
What do you mean the Intellivision was never know to be a looker of a console? It was know for having far superior graphics than the Atari VCS and what do you mean there is no animation for Q*Bert? He moves around the board and changes his orientation depending on which way you move Q*Bert, plus unlike the Colecovision version they made a sound for him swearing after he got hit.
To be fair, cheap Chinese LCD games from the 80s could look and sound better than the VCS.
So True 😁😂👍
You missed the fantastic MSX Konami's Q.Bert, which is a great game. I know it's a different game, but since you included the SNES and PSX ports... 😀
The MSX game is a different game. It's based upon the Q*Bert Cubs game, not Q*Bert. I played it just to make sure. The SFC, PSX and DC games are all based up on the original.
the snes port is no different game, man, its an expansion, because it still contains all the original elements, much like donkey kong for the arcade and its expanded gameboy counterpart.
14:08, um you are not save about that commentary because unfortunately you missed the Ms-Dos version, in my opinion is very impressive, but the sound effects well they are not good enough, you should check it out
oops, looks like I missed that one. I only knew about the unofficial version called PC*Bert.
Yeah I know, that Ms-Dos version that you missed is the official version
I came so early.
Came Too early since there isn't captions. XD
On a Friday? Are you crazy, Mark?
I've got to go to work tomorrow :( so better upload early than late I guess :)
They're just being processed as I type this. They should be ready in about 20 minutes.
J Waughtal me too
J Waughtal
There is NOW!!!!
Surprised you didn't put the modern PC remake on here.
I don't have access to it I'm afraid.
Oh, and also, there are sample files for the arcade version that you have to download separately, in case you didn't know.
Hey, speaking of the arcade version, could you please send me a working ROM of the game? I normally look for ROMs on EmuParadise, but it's sadly not around anymore.
Sorry, I dont keep the roms. Get it from dope roms or somewhere like that. There's loads of places out there that carry mame roms.
@@RetroCore
Ah, alright then. Thanks a billion times more.
This game pissed me off so much as a kid.
I'm not surprised. It's tough.
Yeah, really not fair to show a version for the Spectrum which was unfinished and therefore unreleased. What is there looks bad but given it was never finished we will never know if the programmers would have finessed things prior to release. if you want to see what q'Bert on the Speccy could have been like, check out Pogo by Ocean Software, a Q'Bert clone from 1984. As clones go it is pretty good.
Wait? What? No MSX version??? WTH? It's a Konami classic for the system!
Tasos Rizopoulos
That one isn't based on the original, so it doesn't count.
That's based upon Q*Bert 2. I played it just to make sure.
@@RetroCore Well, you DID put Qbert 3 in.
I'm just amazed there was a Qbert 3. Or a Qbert 2 for that matter.
You forgot to mention the MSX version made by Konami.
I believe I had a different bootleg version on C64, I remember music on the title screen for some reason.
Anyone remember the cartoon? Lol
It's quite possible there was another official release. That seemed to happen often on the C64.
Retro Core found it! www.c64-wiki.com/wiki/Q*bert
Cool, thanks for the link.
NES version the best!
"You missed the SNES version".!
No I didn't. It's at 13:52. A super Famicom is a SNES.