Don't be shy! Let's talk some ideas on how to improve this shader further! If you want to talk to me directly or take a look at my projects then please follow this link: [Store, Membership, and Socials] linktr.ee/arghanionprime
This is absolutely brilliant. Fantastic results! And I love being able to art direct the light & shadows. Out of curiosity, do you know what it would take to get this to work with a volume shader on something that isn't a vdb? Vdb generally have the density attribute, but I'm uncertain how to make this setup work without it. Will have to experiment more, but if you have a clue, please let me know. Thanks! Great video!
I'll have a think but nothing comes to mind to make it behave the same. Although you can create a mesh out of meatballs for example and start using it as a cloud with a similar shader like this.
yah. any object using cycles in my blend file. it's possible there is user error somewhere as I am somewhat of a noob, although I thought I followed all of the steps. @@ArghanionsPuzzlebox It's also possible that it just isn't working right in this one file.
Don't be shy! Let's talk some ideas on how to improve this shader further!
If you want to talk to me directly or take a look at my projects then please follow this link:
[Store, Membership, and Socials]
linktr.ee/arghanionprime
damn these clouds look amazing. I tried a bunch of tutorials and I absolutely love these clouds. Good job.
Thank you for the feedback!
This is absolutely brilliant. Fantastic results! And I love being able to art direct the light & shadows. Out of curiosity, do you know what it would take to get this to work with a volume shader on something that isn't a vdb? Vdb generally have the density attribute, but I'm uncertain how to make this setup work without it. Will have to experiment more, but if you have a clue, please let me know. Thanks! Great video!
I'll have a think but nothing comes to mind to make it behave the same.
Although you can create a mesh out of meatballs for example and start using it as a cloud with a similar shader like this.
Thank you for the video, do you know how to export it?
Hehe. Actually working on a tutorial for something like that right now.
@@ArghanionsPuzzlebox thank you so much I really do need to know how to export the volume!!
Am i the only one having blocky cloud texture? like some square which are darker then the whole cloud ? Why its happening
🌈
Very insteresting, thanks a lot!
thank you so much!
This worked great for me, except I couldn't get the clouds to appear in front of objects, just behind the objects.
Oh that's odd. This is happening in cycles regardless of the object?
yah. any object using cycles in my blend file. it's possible there is user error somewhere as I am somewhat of a noob, although I thought I followed all of the steps. @@ArghanionsPuzzlebox It's also possible that it just isn't working right in this one file.
great stuff
Very nice method. Thanks.
Most welcome
Volume in blender just look bad... a rewrite is necessary !
Absolutely not...
Check Samuel Krugers ways to shade the cloud volumes, or @breakyourcrayons.
Unfortunately, there are too many artifacts with VDB objects, especially when they overlap. Right not this is not a solution for clouds.
There are, yes. It takes a lot of setup to get it right. That's why the unreal engine real-time solution is a lot more feasible.