Awesome, thanks!! I really hate Google Play Console. It has very bad UI-system, you cant even find what you want. Also Unreal Engine's docs are useless like you've mentioned but thanks again.
Whenever I uploaded AAB larger than 150mb, the console showed the error "file too large". If I pack a large project according to the instructions and upload it as before, the console will not show an error?
Hi Tec learning, I followed your tutorial exactly, my .aab file is 1.7gb, but when I upload it to the play store, it says that the whole 1.7gb is upfront asset packs. Any thoughts? Thanks
hi i uploaded my aab file, and now i have problem with this: "We've detected that this app is using an unsupported version of Play Payments. You must upgrade to Payments Library version 4 or later to publish an app.", do you know how to fix it?
@@TecDevStudio Now i cant build my project, i have error with SetupAndroid.bat, and cmdline-tools (sdkmanager.bat), i think it is problem with java (jdk), how to update it?
i did the same but it generate an obb file too. and when i test universal apk it says some thning like no obb file and keystore found. i am using unreal engine 5
Hey I followed your video but I'm not sure if it worked for me. My .aab file is only 98mb whereas my .obb file is 700mb. So I suspect that my assets are not included in the .abb file. My apk files were 800mb before using Google PAD. Can you help me with this? Thank you.
For some reason everything that I was watching - just not working. Enabling Google PAD lead to instant crash and close of the game after dowloading it from Google Play (internal testing feature). Looking inside aab file (which is zip-like archive) seems like it have all needed assets to start. But for some reason, as I said above, it just not working. (thank you for your tutorial in any way)
@@TecDevStudio P.S. Maybe it would be good to mention that NDK version must be correct or something like that in next tutorials. UE5 says it supports NDK 23, but it just not working like intended. 20 hours was needed to basically found that NDK 21 is working.
Im having the same issue as some other users where once you open the game it says i dont have an obb or key could you link your discord or tell me how to fix this please🙏
@TecDevStudio its signed but when you take off the put everything in apk for this it gives the obb issue and if you have the put everything in apk together with this they cancel eachother out im trying to make a mobile horror game but its over 200mb and im just getting started so imagine when im done please help me fix this
Awesome, thanks!! I really hate Google Play Console. It has very bad UI-system, you cant even find what you want. Also Unreal Engine's docs are useless like you've mentioned but thanks again.
Welcome ☺️
Thank you for the valuable information. I have a question: is it possible to package a large project of around 40GB into an Android package?
When you package it . It will be small
@@TecDevStudio Due to a packaging error, an error message saying OBB 2GB has been exceeded appears, so packaging failure appears.
Whenever I uploaded AAB larger than 150mb, the console showed the error "file too large".
If I pack a large project according to the instructions and upload it as before, the console will not show an error?
You need to upload the abb file only
@@TecDevStudio OK thanks, i will try. Can I ask questions here if I have a problem with this?
@@watus1992r sure
but how can I upload obb file on google play console, I don’t see anywhere to upload.
Don't need to add ob. Files
Hi Tec learning, I followed your tutorial exactly, my .aab file is 1.7gb, but when I upload it to the play store, it says that the whole 1.7gb is upfront asset packs. Any thoughts? Thanks
Did you export for shipping mode ?
How did you package the project that is over 1 GB? Mine doesn't.
hi i uploaded my aab file, and now i have problem with this: "We've detected that this app is using an unsupported version of Play Payments. You must upgrade to Payments Library version 4 or later to publish an app.", do you know how to fix it?
Use UE5.1.1
@@TecDevStudio Now i cant build my project, i have error with SetupAndroid.bat, and cmdline-tools (sdkmanager.bat), i think it is problem with java (jdk), how to update it?
Download All Build Tool
@@TecDevStudio Now i have other problem could not initialize class org.codehaus.groovy.vmplugin.v7.Java7
Anything more ?
i did the same but it generate an obb file too. and when i test universal apk it says some thning like no obb file and keystore found. i am using unreal engine 5
Oh
any solution ?
Hey I followed your video but I'm not sure if it worked for me. My .aab file is only 98mb whereas my .obb file is 700mb. So I suspect that my assets are not included in the .abb file. My apk files were 800mb before using Google PAD. Can you help me with this? Thank you.
No issue just do what I showed
Yes I did it exactly as you said in the video and then packaged my game. Then my. aab file was only 98mb. That is the issue.
No issue just upload on google play
@@TecDevStudio My brother, it is not working. I get the error 'No OBB found' when I play the game.
Did you try from play store
can you please make a video on how to apply on-demand and fast-follow asset delivery system ?
th-cam.com/video/yyS83ddhTVU/w-d-xo.html
For some reason everything that I was watching - just not working. Enabling Google PAD lead to instant crash and close of the game after dowloading it from Google Play (internal testing feature).
Looking inside aab file (which is zip-like archive) seems like it have all needed assets to start. But for some reason, as I said above, it just not working.
(thank you for your tutorial in any way)
Did you pack, Obb data + Abb ?
@@TecDevStudio yeah, problem was in wrong NDK version. I was using 23, but 21 is needed. Thank you a lot.
Oh ok
@@TecDevStudio P.S. Maybe it would be good to mention that NDK version must be correct or something like that in next tutorials. UE5 says it supports NDK 23, but it just not working like intended. 20 hours was needed to basically found that NDK 21 is working.
Oh ok
if i publish aab in playstore after it tells obb and key are missing how can i solve it please tell me
Join our discord
do you have any solution?@@TecDevStudio
This doesn't seem to work at all
Why?
how can i check the aab working or not
With internal test
You changes youtube name
Yes Coding Bangla YT - Tec Learning
Very bad audio, I do not understand a single word.
So sorry
Im having the same issue as some other users where once you open the game it says i dont have an obb or key could you link your discord or tell me how to fix this please🙏
You need sign key
@@TecDevStudio i already have that
@TecDevStudio its signed but when you take off the put everything in apk for this it gives the obb issue and if you have the put everything in apk together with this they cancel eachother out im trying to make a mobile horror game but its over 200mb and im just getting started so imagine when im done please help me fix this