In this video you generated a keystore file but in Play console you didn't choose to upload it. Instead you let Google Play Sign your release. So I'm wondering will Google create a new key or use the one you created? Google's signing key has different SHA values compared to the keystore file we generated and placed in the Android Build folder.
So I dont know the answer in detail but if you dont generate a keystore file google wouldnt even create a signing key for you. I remember choosing the option of google handling the situation just because it was recommended by google
Thank you Surin for this very helpful and clear video. I had no idea what to do with the keys. I have plenty idea how tricky it is to get all of this working together. So I really appreciate you taking the time to teach and help us. I'm now on UE5! Have you been able to package AAB on UE5? I would love to see a video about your experience either getting it to work or where it fails. There are also some clues about converting APK to AAP but I've yet to get that to work. Seems like it would be best to do what you can in UE to package. (Says the guy who knows nothing hahaha) But I do know, many thanks Surin for sharing your hard work.
Not really, I still haven't got the chance to work on ue5 unfortunately. Maybe when you found the answer for this you could share it in youtube or somewhere so others including me could use it ? thank you
@@surinStudio Good morning! I certainly will update you. I hope you can download UE5 soon. I've been working on this problem for days and still no luck. Right now I'm trying to get my aab/abk signed/keyed using Android Studio. Problem is, the Generate Signed Bundle/APK option is missing in my Android Studio. Looks like a problem with Android Studio. On one post someone mentioned something called jarsigner instead of using Android Studio.
Good morning! So here is how I ended up fixing not being able to use Android Studio to create a keystore. I did not use Android Studio. Instead I used the command line to the Keytool program. All the same inputs are given in the command line that are input in Android Studio. Two resources I found that were the best is a TH-cam video: "Unreal Engine 4 How To Packing Android Game Make .aab File for Unreal Engine Android Export UE4" which works for UE5 also. And an Unreal Engine Forum Post: "Cmd.exe failed with args: Rungradle.bat. Packaging for android" which also covers using the Keytool program. I hope this helps.
hi, nice videos. I'm really struggling just to install Android studio and SDK properly. the unreal documentation doesn't work in my case (4.26). the packaging android icons still have exclamation marks on them ❗and exporting doesn't work. If possible, I would like to make a request to make A video installing Android studio from scratch and setting it up would really help.
I really wish I could help on this one but as long as I was in the field of android I couldnt get this done and by that time I was still able to use the normal apk and obb files to publish my game. Im really sorry
Should we do this every time when we need to upload new apk files to googleplay console? Coz first time I could generated the file but when I try to second, it faild. And Play consol doesnt accept previous signature.
No this is one time only, your ptoblem is that every time you upload your file to google play you need to change the version number to a higher number. it must be in project settings in android tab if im not wrong
After all the steps, when i upload the game in the play store, that says "Its not valid", but it happens only with the apk, if i try to put the aab file of android studio build, it goes, what can i do?
it probably is something related to google, they dont accept apk anymore. I can remember how you can sign aab file in android studio in this video. other than that you will face other problems as well which im not experienced in so you have to google search again and find the answers that way
Thanks bro for ur tutorials and exp sharing
Thanks man, this helped a lot!
Im glad it helped
In this video you generated a keystore file but in Play console you didn't choose to upload it. Instead you let Google Play Sign your release. So I'm wondering will Google create a new key or use the one you created? Google's signing key has different SHA values compared to the keystore file we generated and placed in the Android Build folder.
So I dont know the answer in detail but if you dont generate a keystore file google wouldnt even create a signing key for you. I remember choosing the option of google handling the situation just because it was recommended by google
Thanks for your ue mobile videos, Epic should be ashamed of the little support they give to mobile developers.
I've followed this one last year and it helped me a lot! This time, I am getting my app from 400MB+ to 3.9MB... What am I doing wrong?
3.9 mb and the game runs fine on your device ?
Nope it doesn't... 😔
@@surinStudioi think it's missing some dependencies, but there is no error. Just build successfully... 😮
Thank you Surin for this very helpful and clear video. I had no idea what to do with the keys. I have plenty idea how tricky it is to get all of this working together. So I really appreciate you taking the time to teach and help us. I'm now on UE5! Have you been able to package AAB on UE5? I would love to see a video about your experience either getting it to work or where it fails. There are also some clues about converting APK to AAP but I've yet to get that to work. Seems like it would be best to do what you can in UE to package. (Says the guy who knows nothing hahaha) But I do know, many thanks Surin for sharing your hard work.
Not really, I still haven't got the chance to work on ue5 unfortunately. Maybe when you found the answer for this you could share it in youtube or somewhere so others including me could use it ? thank you
@@surinStudio Good morning! I certainly will update you. I hope you can download UE5 soon. I've been working on this problem for days and still no luck. Right now I'm trying to get my aab/abk signed/keyed using Android Studio. Problem is, the Generate Signed Bundle/APK option is missing in my Android Studio. Looks like a problem with Android Studio. On one post someone mentioned something called jarsigner instead of using Android Studio.
Good morning! So here is how I ended up fixing not being able to use Android Studio to create a keystore. I did not use Android Studio. Instead I used the command line to the Keytool program. All the same inputs are given in the command line that are input in Android Studio. Two resources I found that were the best is a TH-cam video: "Unreal Engine 4 How To Packing Android Game Make .aab File for Unreal Engine Android Export UE4" which works for UE5 also. And an Unreal Engine Forum Post: "Cmd.exe failed with args: Rungradle.bat. Packaging for android" which also covers using the Keytool program. I hope this helps.
hi, nice videos. I'm really struggling just to install Android studio and SDK properly. the unreal documentation doesn't work in my case (4.26). the packaging android icons still have exclamation marks on them ❗and exporting doesn't work.
If possible, I would like to make a request to make A video installing Android studio from scratch and setting it up would really help.
Bro how to use play asset delivery in ue4 for publishing game larger than 150mb on play store????
I really wish I could help on this one but as long as I was in the field of android I couldnt get this done and by that time I was still able to use the normal apk and obb files to publish my game. Im really sorry
Should we do this every time when we need to upload new apk files to googleplay console? Coz first time I could generated the file but when I try to second, it faild. And Play consol doesnt accept previous signature.
No this is one time only, your ptoblem is that every time you upload your file to google play you need to change the version number to a higher number. it must be in project settings in android tab if im not wrong
Hi. what if my files size is beyond 150mb for apk, I read I should do aab?
you need to reduce the size of your game. there are plenty of documents about how to do it. you can find a ton by just googling it
obb !
That's why it was saying not not signed abb bundle please reply I really need assistance ❤❤❤
After all the steps, when i upload the game in the play store, that says "Its not valid", but it happens only with the apk, if i try to put the aab file of android studio build, it goes, what can i do?
it probably is something related to google, they dont accept apk anymore. I can remember how you can sign aab file in android studio in this video. other than that you will face other problems as well which im not experienced in so you have to google search again and find the answers that way