Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading

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ความคิดเห็น • 35

  • @rautamies2305
    @rautamies2305 11 หลายเดือนก่อน +6

    I've watched 6 minutes of this and I just gotta say... This dude is chill af :DD

  • @ronan5946
    @ronan5946 ปีที่แล้ว +6

    Can't believe I've found this!! Thank you!

  • @yihanzhang2094
    @yihanzhang2094 2 หลายเดือนก่อน +2

    Great lecture!

  • @NikolaNevenov86
    @NikolaNevenov86 ปีที่แล้ว +7

    Probably the best explanation of the concepts I've watched so far.

  • @burrakauchy3715
    @burrakauchy3715 10 หลายเดือนก่อน +3

    You are a very inspirational researcher!

  • @4AneR
    @4AneR 3 หลายเดือนก่อน

    Great lecture! I'm glad I've discovered this gem of a channel

  • @emilgeisler5033
    @emilgeisler5033 2 ปีที่แล้ว +8

    DACS is amazing!

  • @PixelPulse168
    @PixelPulse168 ปีที่แล้ว +3

    DACS is simple but elegant. Very cool! Thank you for haring.

  • @uzdefrederic1055
    @uzdefrederic1055 ปีที่แล้ว +3

    Thanks a lot for sharing your knowledge . New subscriber :-)

  • @Polygarden
    @Polygarden 11 หลายเดือนก่อน +1

    Great visualization of complex issues! Loved the talk

  • @fatemermg7490
    @fatemermg7490 ปีที่แล้ว +3

    Priceless!

  • @sukruciris
    @sukruciris 4 หลายเดือนก่อน +1

    that was a wondeful video, i will try to implement deferred shading in my opengl game engine teşekkürler (:

  • @ZioYuri78
    @ZioYuri78 8 หลายเดือนก่อน

    "because desperation", this sum up the whole gamedev process :D

  • @MikeCampo
    @MikeCampo 2 ปีที่แล้ว +5

    Great lecture! Going to dig into DACS now :D

  • @atul.mourya
    @atul.mourya 2 ปีที่แล้ว +1

    Glad that you covered this topic of differed shading. We don't get to learn such advanced topic that easily or effectively.
    Hope you keep sharing the knowledge on similar topics. Cheers !! 👏👏👏

  • @user-lj6jf7wy1d
    @user-lj6jf7wy1d 7 หลายเดือนก่อน

    Thanks a lot! Great course :)

  • @jaromirandel543
    @jaromirandel543 ปีที่แล้ว +2

    From my experience the TAA and TXAA looks terribly on fast moving things. E.g. Aircrafts, cars, trains. It creates "ghosting".

  • @marsovac
    @marsovac 3 หลายเดือนก่อน

    Can you use tensor cores to figure out adaptive shading across frames?
    DLSS fills in missing pixels for un upscaled image. Can we use a similar tehnique to fill in missing color in VRS blocks that are not 1x1?
    If possible that would allow to use tensor cores in the shading process, not just in the upscaling.

  • @corriedotdev
    @corriedotdev ปีที่แล้ว +1

    wonderfully explained

  • @chadyonfire7878
    @chadyonfire7878 11 หลายเดือนก่อน

    you re the best man

  • @HylianEvil
    @HylianEvil 2 ปีที่แล้ว +2

    Very cool!

  • @abeltilayegeressu9804
    @abeltilayegeressu9804 ปีที่แล้ว

    I eingested all ur videos in a day

  • @lld5461
    @lld5461 2 หลายเดือนก่อน

    Why Forward more populer, Does Forward have ztest zwrite before Rasterizer?

    • @lld5461
      @lld5461 2 หลายเดือนก่อน

      I mean that Deferred would be more useful with low res and use the AI or Graphic power get the final picture?

  • @peterSobieraj
    @peterSobieraj 10 หลายเดือนก่อน

    After watching this video I have made deffered shading for my scene, and my FPS dropped from 27 to 11. :(
    I suppouse not every rendering will be improved by this.
    The problem was that I had to give to deffered pass all textures for all possible matterials + textures with data from forward pass.
    And since there is a limit on number of textures per draw call (8 on laptop where I was testing), then I end up making separate draw call for each matterial for deffered pass.
    And I think that was to much for my 10 year old laptop.

    • @ostrich_dog
      @ostrich_dog 4 หลายเดือนก่อน +2

      maybe you could have read the textures during the forward pass instead? and store the albedo, normals etc in the g-buffer, so that during the deferred pass you only have to read from the g-buffer. just a thought, i haven't tried to implement it yet

  • @elronnd_9515
    @elronnd_9515 ปีที่แล้ว

    Could you also use DACS for antialiasing, to supersample in high-frequency areas?

    • @cem_yuksel
      @cem_yuksel  ปีที่แล้ว

      In theory, yes.

    • @memorycl
      @memorycl ปีที่แล้ว

      @@cem_yuksel DACS++?

  • @uncledraw7050
    @uncledraw7050 11 หลายเดือนก่อน

    You should patent your research, but you can choose who and how much you charge for a license. Big ones use free stuff but still patent their own, so why not have them pay the fee for benefiting from your time and skill.

  • @keptleroymg6877
    @keptleroymg6877 ปีที่แล้ว

    I am very sad that my university has such a bad computer science program

  • @samxu5320
    @samxu5320 2 ปีที่แล้ว +1

    Could you divide a lecture into three or four videos, because seldom of people keep focus on a serious academic video in a whole one hour.

    • @MikeCampo
      @MikeCampo 2 ปีที่แล้ว +7

      Can't you just pause and come back to it? TH-cam will remember where you left off.

    • @acho8387
      @acho8387 2 ปีที่แล้ว +3

      I have severely short attention span, but these lectures and the lecturer are the few that keep me engaged for a whole hour!

    • @sumofat4994
      @sumofat4994 ปีที่แล้ว +4

      Are you saying colleges are supposed to pander to short attention spanned mobile phone addicted teens?
      Uh no if you want to do hard work you have to work hard that includes working on how to make your attention span longer.