Interactive Graphics 24 - Refractions, Transparency, Blending, & Alpha Testing
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- เผยแพร่เมื่อ 9 มิ.ย. 2024
- Interactive Computer Graphics.
School of Computing, University of Utah.
Full Playlist: • Interactive Computer G...
Course website: graphics.cs.utah.edu/courses/... - วิทยาศาสตร์และเทคโนโลยี
A perfect professor to teach about hairs. Many thanks.
Thanks for the series, really really helpful!
Your lecture series is amazing! I'm really learning a lot and your visual examples are just perfect.
Little note though. There's a typo in the thumbnail. It says alha instead of alpha.
Thank you for having this series publicly available.
Good catch! That was easy to fix. Thanks!
Thank you Cem!
Thank you cem. Really handy summary for everything related to transparency.
Thank you
is there depth of field anywhere?
please enable video embedding
I want to become a master of rendering human body hairs too.
I think my detailed comment disappeared. TL;DR: There is no alpha testing hardware in GPUs. It's all shader-based. This is why it got deprecated.
地底人?