Vello: high performance 2D graphics - Raph Levien

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 7

  • @jbca
    @jbca 8 หลายเดือนก่อน +24

    Raph never stops! Constantly pushing things forward. Such an asset to the communities.

  • @warvinn
    @warvinn 8 หลายเดือนก่อน +11

    I could listen to Raph for hours, the topics are great, and I love the demonstrations

  • @will_i_craft5555
    @will_i_craft5555 8 หลายเดือนก่อน +8

    It's wild. I've seen so many cool projects in rust over the years and then joining the Zulip I realized like half of them were made by Raph.

  • @flightmansam
    @flightmansam 8 หลายเดือนก่อน +3

    A musescore rewrite using this would be truely game changing.

    • @will_i_craft5555
      @will_i_craft5555 8 หลายเดือนก่อน +4

      Or an inkscape rewrite

  • @BurakBagdatli
    @BurakBagdatli 8 หลายเดือนก่อน +2

    I wonder if SVG editors are things that are being considered as a customer of this effort. It would be great to see the progress done here in editors that can also target print as the final product.

    • @Caellyan
      @Caellyan 8 หลายเดือนก่อน +1

      Making an SVG editor is a huge feat and requires a lot of effort an people working on it. Given that Inkscape already exists there's very little motivation for anyone to create a new tool from scratch, especially such a complex one. Note that the only feature complete editor for SVGs is still a text editor because the spec allows way too much features, some of which are almost never used.
      Making an SVG editor is as complicated as creating a game engine _and_ a scene/level editor - all for a single format (which is crazy).
      Not sure how vello stands with feature completeness, but I think there's not a single 2d graphics library that can _correctly_ render all SVGs.