I wonder if SVG editors are things that are being considered as a customer of this effort. It would be great to see the progress done here in editors that can also target print as the final product.
Making an SVG editor is a huge feat and requires a lot of effort an people working on it. Given that Inkscape already exists there's very little motivation for anyone to create a new tool from scratch, especially such a complex one. Note that the only feature complete editor for SVGs is still a text editor because the spec allows way too much features, some of which are almost never used. Making an SVG editor is as complicated as creating a game engine _and_ a scene/level editor - all for a single format (which is crazy). Not sure how vello stands with feature completeness, but I think there's not a single 2d graphics library that can _correctly_ render all SVGs.
Raph never stops! Constantly pushing things forward. Such an asset to the communities.
I could listen to Raph for hours, the topics are great, and I love the demonstrations
It's wild. I've seen so many cool projects in rust over the years and then joining the Zulip I realized like half of them were made by Raph.
A musescore rewrite using this would be truely game changing.
Or an inkscape rewrite
I wonder if SVG editors are things that are being considered as a customer of this effort. It would be great to see the progress done here in editors that can also target print as the final product.
Making an SVG editor is a huge feat and requires a lot of effort an people working on it. Given that Inkscape already exists there's very little motivation for anyone to create a new tool from scratch, especially such a complex one. Note that the only feature complete editor for SVGs is still a text editor because the spec allows way too much features, some of which are almost never used.
Making an SVG editor is as complicated as creating a game engine _and_ a scene/level editor - all for a single format (which is crazy).
Not sure how vello stands with feature completeness, but I think there's not a single 2d graphics library that can _correctly_ render all SVGs.