man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .
What an incredible high level description of these concepts. Your section on mesh shaders is so easy to understand even though it's tackling a somewhat hard to understand concept. It answers _why_ we have this feature better than any other explanation I've seen.
Thank you so much for making these, they're fantastic! The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on
Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!
Hey man, really appreciate the explanation of mesh shaders! I was wondering what a mesh shader does for the pipeline, and your explanations n visualizations helped explain how much of the rasterization mesh shaders cut out.
As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world ....... but this guy..... dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders
I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳 Because I am so fucking lost🤣 That being said my brain needs to upgrade from 16 bits. 64 bits Era, I am coming
Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. th-cam.com/play/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh.html
man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .
It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.
What an incredible high level description of these concepts.
Your section on mesh shaders is so easy to understand even though it's tackling a somewhat hard to understand concept. It answers _why_ we have this feature better than any other explanation I've seen.
Thank you so much for making these, they're fantastic!
The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on
This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉
What is the difference from imageLoad in compute and texelFetch in frag ?
Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!
Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that
I would love to see that as well :D
Thanks for the introduction to the compute shader and mesh shader
Thank you for these lectures.
awesome playlist
Hey man, really appreciate the explanation of mesh shaders! I was wondering what a mesh shader does for the pipeline, and your explanations n visualizations helped explain how much of the rasterization mesh shaders cut out.
Thank you, very helpful.
Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.
As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world
....... but this guy.....
dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders
That's how you know he's good.
nice lecture
Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?
Thanks
55:14
Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?
Why mesh shaders were not implemented a log ago? lol
Steam Survey is the answer 💰💸🤑
look at the ps2
I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳
Because I am so fucking lost🤣
That being said my brain needs to upgrade from 16 bits.
64 bits Era, I am coming
Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. th-cam.com/play/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh.html
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