Interactive Graphics 20 - Compute & Mesh Shaders

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  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 28

  • @hamza-trabelsi
    @hamza-trabelsi ปีที่แล้ว +1

    man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .

  • @cagatayyigit683
    @cagatayyigit683 2 ปีที่แล้ว +1

    It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.

  • @stoopdapoop
    @stoopdapoop ปีที่แล้ว +10

    What an incredible high level description of these concepts.
    Your section on mesh shaders is so easy to understand even though it's tackling a somewhat hard to understand concept. It answers _why_ we have this feature better than any other explanation I've seen.

  • @elin4364
    @elin4364 ปีที่แล้ว +2

    Thank you so much for making these, they're fantastic!
    The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on

  • @unveil7762
    @unveil7762 ปีที่แล้ว +1

    This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉

    • @unveil7762
      @unveil7762 ปีที่แล้ว

      What is the difference from imageLoad in compute and texelFetch in frag ?

  • @humanmerelybeing1966
    @humanmerelybeing1966 9 หลายเดือนก่อน

    Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!

  • @HylianEvil
    @HylianEvil 2 ปีที่แล้ว +25

    Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that

    • @Aras568
      @Aras568 2 ปีที่แล้ว +1

      I would love to see that as well :D

  • @PixelPulse168
    @PixelPulse168 ปีที่แล้ว +3

    Thanks for the introduction to the compute shader and mesh shader

  • @mav45678
    @mav45678 ปีที่แล้ว

    Thank you for these lectures.

  • @raghul1208
    @raghul1208 ปีที่แล้ว +1

    awesome playlist

  • @GoldNSilverLuigi
    @GoldNSilverLuigi 11 วันที่ผ่านมา

    Hey man, really appreciate the explanation of mesh shaders! I was wondering what a mesh shader does for the pipeline, and your explanations n visualizations helped explain how much of the rasterization mesh shaders cut out.

  • @Morimea
    @Morimea ปีที่แล้ว

    Thank you, very helpful.

  • @nana63
    @nana63 2 ปีที่แล้ว +4

    Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.

  • @Greviouss
    @Greviouss 5 หลายเดือนก่อน

    As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world
    ....... but this guy.....
    dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders

  • @byronr.7943
    @byronr.7943 ปีที่แล้ว

    nice lecture

  • @giuseppecassisi1366
    @giuseppecassisi1366 7 หลายเดือนก่อน

    Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?

  • @konstantinbondarenko5235
    @konstantinbondarenko5235 2 ปีที่แล้ว

    Thanks

  • @Deescacha
    @Deescacha 8 หลายเดือนก่อน

    55:14
    Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?

  • @kanayanfantv
    @kanayanfantv 11 หลายเดือนก่อน +1

    Why mesh shaders were not implemented a log ago? lol

    • @AlessandroMarques89
      @AlessandroMarques89 11 หลายเดือนก่อน +2

      Steam Survey is the answer 💰💸🤑

    • @jc_dogen
      @jc_dogen 10 หลายเดือนก่อน

      look at the ps2

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 2 ปีที่แล้ว +2

    I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳
    Because I am so fucking lost🤣
    That being said my brain needs to upgrade from 16 bits.
    64 bits Era, I am coming

    • @cem_yuksel
      @cem_yuksel  2 ปีที่แล้ว +5

      Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. th-cam.com/play/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh.html

  • @robinsus
    @robinsus 2 ปีที่แล้ว

    நன்றி