After doing some math, I calculated that the average triple spike at 1x speed has a timing window of 0.0486 seconds. Sometimes I forget how hard this game really is.
@nguyenthai3140Reaction time isn’t related because you can see and anticipate the timing for a jump before you make the input, so it’s not reactive (unless the jump is blind and only appears just before you have to input)
It'd be cool to see you doing the same thing that you did at the end with Final Fantasy but for popular list demons. It might be a bit tough because of frame alignment (especially on ships) but I think it'd be a really cool idea. I love seeing you experimenting with new ideas, keep it up!
@@LeTim you could maybe try it for challenges, since they're shorter and since a lot of challenges are just wave or smth thats might make it a bit easier, though it still seems pretty time consuming to do
Best gd video i watched in a while! I would very much like more of this! It is very interesting to see how hard some jumps are and it can be really useful while building challenges.
So, immediately I find out that a full, unspaced triple spike at 1x speed has a mere 3 FRAME window for 60fps. I've made a challenge with 24 of these in a row, and now I know just how precise it is.
@@GDZannhoss trust me it isnt. thats prob a 2.2 thing where 60fps might have a higher physics rate than before or something, because you do _not_ have 3/60th of a second on the first silent clubstep jump lol
@@Flyingturt1e when you think about it that's a 0.05s window to click. A blink is roughly 0.25 on average. You have approximately a fifth of the time a blink lasts to click. That is absolutely "that bad," geometry dash is a hard ass game.
This video helped me make a level full of really tight jumps on 60FPS 1st jump: 1.5 frame window 2nd jump: 1.3 frame window 3rd jump: frame perfect 4th jump: 1.1 frame window
could you make a level that has a few sets of spikes setup so that each one of them is a frame perfect on a different fps value so for example 60, 144, 240, 360
Honestly, it's kinda crazy how a simple triple spike jump is already 2,83-3 frames on 60 fps, that's half the amout of frames of Slaughterhouse first jump on 360 fps
Unique video and I really like the concept. You could do something similar with Wave gamemode (like some of the most known wave clicks in the hardest levels)
To roughly calculate the frames in 60 fps, divide the frames by 6, round the first number down and round the second number up. e.g. 3-5 frames -> 0-1 frames
this is actually very interesting to watch and i prefer it way more than the 60fps frame perfect counters, maybe next time it would be interesting to count the frames of the clicks in a rated level on 360fps rather than counting 60 frame perfects?(although i can assume its quite a bit of work, i would find it way more interesting and satisfying to watch)
@@LeTim 1. dependant clicks i'd probably assume a specific point for the previous click, like the middle frame (so second frame for a 3-frame timing). if the click is an even number of frames, the second of the middle two frames 2. ship clicks the ship game mode isn't real, it can't hurt me (in other words, i'd probably just ignore ship parts entirely, or maybe figure out some other way to measure difficulty?)
The thing is, almost every level will have clicks that have windows that are dependent on how previous clicks are done, so it’s hard to really give a clear indication like that This applies to a pretty extreme extent in the ship gamemode in particular Final Fantasy is unique in that no click is determined by a previous click, you always have the same window as you land back on the ground after each jump
alright here's a video idea based on this that I've always wanted to see, but would probably be SUPER time consuming: Do a level with it's average frames per click throughout the level. Ex. after the first click it just shows the frame window of that click, after the second click it shows the average of the first two, etc.
Я понимаю, телефон подслушивает разговоры и на основании этого нам предлагают рекламу и видео на ютубе, но лол, я сегодня ПОДУМАЛ о том, сколько кадров доступны для прыжка через 3 шипа на разных фпс, и тут это видео
In my extreme demon level the part that make me do a level like that was a 2 player dual with 1 of wave consistency and the other the 6 flat spikes jump with mini cube
This is an experimental video. If you like it, I'll make some more videos like this.
these videos are pretty cool keep it up!
Yeah pretty cool
Loved it!
Cool information.
Made more video like this.
More videos like this one pleasee
Okay this is SO satisfying to watch, especially how its synced to music
Hi!
@@redmondgd oh hello!
Hi!
Hi!
@@ichisenzy sup!
After doing some math, I calculated that the average triple spike at 1x speed has a timing window of 0.0486 seconds.
Sometimes I forget how hard this game really is.
Yea bro, beating final fantasy is literal hell with those 6.9 ms timings.
@nguyenthai3140Reaction time isn’t related because you can see and anticipate the timing for a jump before you make the input, so it’s not reactive (unless the jump is blind and only appears just before you have to input)
@@IAmUnderscorehe never same anything about reaction time he’s talking about the window of time to make those jumps
@@Vynxoxo the person I replied to deleted their comment after I pointed out why they were completely off-base
@@IAmUnderscore oh my bad I didn’t even see that🤦
top 1 creators gonna go crazy with this
They could do it themselves
Me
especially challenge creators lmao
332nd like 😮😅😢
Yeah I'm making a top 1 and I'm using 3x mini 4spike jumps a lot
Triple Spikes: 17-18
Quad Spikes (4x speed mini): 16-17
Quad Spikes (2x speed): 15-16
Triple Spikes (2x speed mini): 13-14
Triple Flat Spikes (mini): 13-14
6-Spikes (4x speed): 12-13
Flat 7-Spikes (4x speed): 9-10
Quintuple Spikes (3x speed): 8-9
Quad Flat Spikes (2x speed mini): 7-8
Double Spikes (0.5x speed mini): 3-4
Quintuple Flat Spikes (2x speed): 3-4
Triple Flat Spikes (0.5x speed): 1-2
Flat 6-Spikes (3x speed): 1-2
Flat 6-Spikes (4x speed mini): 1-2
Quad Spikes (3x speed mini): 0-1
please lmk if i messed something up
Pretty sure you got it, nice!
Why do all of the jumps have two numbers of possible frames to clear each jump?
@@theliteralocean frame alignment
How many on 60 fps?
@@kingrhiengelp.costuna7038available frames on 360FPS divided by 6 (360/6 = 60 that's why)
It'd be cool to see you doing the same thing that you did at the end with Final Fantasy but for popular list demons. It might be a bit tough because of frame alignment (especially on ships) but I think it'd be a really cool idea. I love seeing you experimenting with new ideas, keep it up!
i had this idea for a long time, but it's too hard to make
@@LeTim you could maybe try it for challenges, since they're shorter and since a lot of challenges are just wave or smth thats might make it a bit easier, though it still seems pretty time consuming to do
0:00 Intro
0:17 Cube jumps
1:54 FINAL FANTASY
Best gd video i watched in a while! I would very much like more of this! It is very interesting to see how hard some jumps are and it can be really useful while building challenges.
So, immediately I find out that a full, unspaced triple spike at 1x speed has a mere 3 FRAME window for 60fps. I've made a challenge with 24 of these in a row, and now I know just how precise it is.
Sometimes we forget how difficult this game can be
3 frames on 60 isn't that bad
First silent clubstep jump is 3 frames on 60? I tested
@@GDZannhoss trust me it isnt. thats prob a 2.2 thing where 60fps might have a higher physics rate than before or something, because you do _not_ have 3/60th of a second on the first silent clubstep jump lol
@@Flyingturt1e when you think about it that's a 0.05s window to click. A blink is roughly 0.25 on average. You have approximately a fifth of the time a blink lasts to click. That is absolutely "that bad," geometry dash is a hard ass game.
6 spikes 5x speed
Frames on Spartak in Sevastopel 7-8
Гений
Сиджей боди
Satisfying af
Also the music sync makes it 100x better
1:06 самое адекватное число фреймов на 360 фпс
И все побежали проверять 👀
только хотел написать..
1:27 так называемые фреймы
Amazing video
I love how this song has become a song that represents cube frame perfect timings
This video helped me make a level full of really tight jumps on 60FPS
1st jump: 1.5 frame window
2nd jump: 1.3 frame window
3rd jump: frame perfect
4th jump: 1.1 frame window
can you make a video where you do this thing for all the First jump of all the top 75 levels? ( it would be pretty interesting)
That's an awesome idea, I really want that
That would be cool
i like that!
decided to try the first few levels, here's the result:
Acheron: 2 frames
Avernus: starts with ship
Silent Clubstep: 5 frames
Slaughterhouse: 4 frames
Kyouki: 13 frames
Abyss of Darkness: 4 frames
Sakupen Circles: 32 frames
Firework: 6 frames
MINUSdry: 8 frames
@@abugidaiguess you are gonna post a video about that?
Ура, теперь я знаю какие шипики ставить на ласт джамп👍
Ахахах
could you make a level that has a few sets of spikes setup so that each one of them is a frame perfect on a different fps value so for example 60, 144, 240, 360
1:07 самые адекватные тайминги
Honestly, it's kinda crazy how a simple triple spike jump is already 2,83-3 frames on 60 fps, that's half the amout of frames of Slaughterhouse first jump on 360 fps
where did you get those numbers from?
@@L0locube You watched the video, right? RIGHT?!
this makes the 8 jumps of hell look 10x scarier
This is actually helpful man, thanks for some info :))
Unique video and I really like the concept. You could do something similar with Wave gamemode (like some of the most known wave clicks in the hardest levels)
To roughly calculate the frames in 60 fps, divide the frames by 6, round the first number down and round the second number up.
e.g. 3-5 frames -> 0-1 frames
genuinely cannot believe triple spikes are a 3 frame timing wow
This guy is smart, he made this video informative and also satisfying to watch
This vid boosted my confidence as a GD player If these jumps are this tight it's really not that bad I'm dieing to a triple at 90 fps
i actually really love this video, keep it up!
Damn I didnt reallize how hard is Cube Jumps until this video came out
what kind of frame perfect is each jump?
triple: 20 fps
double 0.5 mini: 90 fps
4 spikes 2x speed: 22.5 fps
triple 2x mini: 25 fps
5 spikes 3x: 40 fps
4 spikes 3x mini: 360 fps
6 spikes 4x speed: 27 fps
4 spikes 4x speed mini: 21 fps
triple flat spikes mini: 25 fps
just do 360/*number of frames on 360 fps*
for final fantasy:
120, 120, 180, 180, 120, 120, 90, 72
IDK, about anything else but him jumping syncs with the song a lot.
This is so useful for creating hard levels!
Ok i didn't know that final fantasy had that crazy frame perfect, i thought its only 60fps frame perfect 💀
This is really interesting, shows more the real dificult of the level
i love this video it helps allot
So some of these are actually straight up luck on 60 fps
this is actually very interesting to watch and i prefer it way more than the 60fps frame perfect counters, maybe next time it would be interesting to count the frames of the clicks in a rated level on 360fps rather than counting 60 frame perfects?(although i can assume its quite a bit of work, i would find it way more interesting and satisfying to watch)
i'd like to too, but it's too hard
i could _try_ to do something like this
@@abugidaiguess how will you determine the difficulty of timings that depend on each other? ship clicks?
@@LeTim 1. dependant clicks
i'd probably assume a specific point for the previous click, like the middle frame (so second frame for a 3-frame timing). if the click is an even number of frames, the second of the middle two frames
2. ship clicks
the ship game mode isn't real, it can't hurt me
(in other words, i'd probably just ignore ship parts entirely, or maybe figure out some other way to measure difficulty?)
This is a really interesting video,keep the good work
This is genuinely interesting and the sync
this is very useful so people can build extremes
1:07 Самое адекватное количество кадров
the final fantasy song, gotta love it.
1:18 the sync is so perfect 💀
1:54 is better
@@daniilerelol
Good video, I was actually wondering about this
I love this! Since this is way more accurate representation of how hard a jump is ❤
you should do frames counter for more levels so people understand how difficult some are, its like a "how hard is" but more accurate
it's just too hard to make
takes a lot of time to figure out for every jump in a level but would be interesting, ill think about doing that
@@LeTim i just wanna know where the rust ones are :( could you like make a video because in the sheet it says exactly how many
The thing is, almost every level will have clicks that have windows that are dependent on how previous clicks are done, so it’s hard to really give a clear indication like that
This applies to a pretty extreme extent in the ship gamemode in particular
Final Fantasy is unique in that no click is determined by a previous click, you always have the same window as you land back on the ground after each jump
That was so amazing
Extremely well done!
Now i understand why some jumps could be so hard :P
i love the concept of this video papa timmy
Great idea! I’ve always wanted to know
I really like this
Now im curious about the Stereo Madness triple spikes where the outer ones are pushed in a bit
Imagine someone made a Final Fantasy sequel with all of those jumps
amazingly constructed vid, how did he manage to make frame alignment stuff interesting with just some music sync!?
would've been cool to see more complex jumps like the first click of congregation
bro you have 60 out of 60 frames to click on that jump because you literally can just hold from the beginning
the second jump and all those like it are have a 5 frame window on 60fps
such satisfying sync
alright here's a video idea based on this that I've always wanted to see, but would probably be SUPER time consuming: Do a level with it's average frames per click throughout the level. Ex. after the first click it just shows the frame window of that click, after the second click it shows the average of the first two, etc.
i have this idea for a very long time, but it's very hard to make
very informative. love it! :>
Imagine 360fps ship frame perfect...
Without orb
Woah, no jokes about ToE2 ship, well, I'm gonna be first
Cyclolcyc has 1974fps prame perfects on ship
Old Aeternus having a 390fps ship perfect:
It doesnt@@ItzNaffy
1:06 I chained 10 of those into my shitty extreme demon layout and it feels way easier than 7-8 frames
This is really cool!
Great Work Mate 10/10
1:06 самое адекватное количество кадров
+
ахахахаххаах
Its crazy that the triple spike is abt 18 frames and its in stereo madness
amazing music choice.
This is actually very good
you probably won’t see this but can you do this with silent clubstep?
Please do one with the wave or the ship🙏 Enjoyed it
Best video with frames counter ever! Upload more videos!
You must be the most original showcase youtuber out there
arcuturus first jump feels so much easier lol
@LeTim Are any of these jumps impossible on 60FPS but possible on 240FPS? I wanted to test an FPS bypass to see if it worked.
Jonathangd deciding the last jump of his next xl demon
Final destination is such a vibe ngl
Pretty interesting to learn :d
Это гениальное видео, все в этом нуждались, но даже не думали об этом
Wtf I actually needed this lmao
thats pretty cool!
great video!!!
Do a comparison of all easiest to hardest jumps based on this frame counter
I love this song
Я понимаю, телефон подслушивает разговоры и на основании этого нам предлагают рекламу и видео на ютубе, но лол, я сегодня ПОДУМАЛ о том, сколько кадров доступны для прыжка через 3 шипа на разных фпс, и тут это видео
where is polargiest first jump!? (1x speed, 4 flat spikes)
it's impossible at 360fps, but possible at 60
1:27 5-6
1:32 7-8
0:48 ima use this
Use all of the 0-1 and 1-2 as the last jump in purel challenges also hello.
@@chestobas9915 hi lmao, and i could use that but purel would most likely get annoyed lol
Bro I see you everywhere in the comment section lol😂
@@Mrminion25 lol
Honestly tho, ur the purel coment section
How the heck do i pass the acheron click almost every time ...
Блин, Летим, офигенно сделано, спасибо за информацию❤
очень крутая идея, плюс практическая польза есть немалая для гпшеров, кто сложные геймплеи строят, мне нравится
1:45 I am a mobile 60fps player and I can do the Acheron first jump most of the times in normal speed
this jump is aligned for 60 fps
In the future, try to do this with 360fps. It will be harder 20 times😂
Тот самый туториал, который надо было раньше снимать
Top 1 creators: *Uh huh, keep talkin'*
triple spike was a frame perfect on 20 fps???
Can you do this with 60 and 144fps also?
I'm honestly surprised to see triple spikes have 3 frames to do on 60 fps
In my extreme demon level the part that make me do a level like that was a 2 player dual with 1 of wave consistency and the other the 6 flat spikes jump with mini cube
This video is soooo cool.
Frames on 60 fps(rounded to whole numbers):
triple spikes: 3
double spikes 0.5x speed mini: 1
4 spikes 2x speed: 3
triple spikes 2x speed mini: 2
5 spikes 3x speed: 2
4 spikes 3x speed mini: impossible
6 spikes 4x speed: 2
4 spikes 4x speed mini: 3
triple flat spikes mini: 2
triple flat spikes 0.5x speed: impossible
5 flat spikes 2x speed: 1
4 flat spikes 2x speed mini: 1
6 flat spikes 3x speed: impossible
7 flat spikes 4x speed: 2
6 flat spikes 4x speed mini: impossible
Tartarus: 1
Arcturus: 1
MINUSdry: 1
Slaughterhouse: 1
Silent Clubstep: 1
Acheron: impossible
6 flat 3x isnt impossible on 60 i did it easily
@@ElectricalPowerCompanyits prob 0-1 so you did a frame perfect btw don't think your a god I hit frame perfect jumps by accident like 1 in 10 times
we should have this for whole levels to could be cool to (whole levls not just cube jumps every click bascially... would probably take to long tho
for 240 divide by 1.5
for 144 divide by 2.5
for 60 divide by 6
for 40 (for whatever reason) divide by 9