Everyone Told Me To Play... DEVIL MAY CRY 5

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  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • #capcom #dmc5 #WheresThePcVersion
    Check out part two about the camera and Lock On system! • Devil May Cry 5's came...
    I'm back for another installment of "Everyone Told Me To Play", and boy is this a big one! Regarded as one of the best, if not THE best action game of all time, I dove deep into this one. There's so much to say. Here we go...
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ความคิดเห็น • 2.4K

  • @underthemayo
    @underthemayo  3 ปีที่แล้ว +310

    Check out part two about the camera and Lock On system! th-cam.com/video/UChdTUNSzjo/w-d-xo.html
    If you like my content, consider supporting me on Patreon. patreon.com/underthemayo
    TH-cam Memberships to my channel now available, click the "Join" button.
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    • @riba2233
      @riba2233 3 ปีที่แล้ว +3

      Cmon man are you going to try quake champions? You would love it!

    • @holdmyballista9151
      @holdmyballista9151 3 ปีที่แล้ว +12

      FINALLY SOMEONE ADDRESSED V.
      I have been playing dmc since I was 8 and I love playing as nero and dante... But when v came in.... I ONLY KEPT PRESSING LEFT AND RIGHT CLICK.

    • @dishshammy6985
      @dishshammy6985 3 ปีที่แล้ว +1

      you should try half life 3...

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +7

      @@riba2233 I played it a little a couple years ago. I'm not really into multiplayer. But it's good.

    • @riba2233
      @riba2233 3 ปีที่แล้ว +2

      @@underthemayo ok, thank you! It is much better now, and it has very similar dynamics as doom and much more movement options, so it might be worth trying again, if nothing with bots or you can ping me :)

  • @jackisback4873
    @jackisback4873 3 ปีที่แล้ว +909

    "I wish there was some platforming"
    Oh boy, this man does not understand how bad DMC platforming is.

    • @UltimaPhoenix-dx3kt
      @UltimaPhoenix-dx3kt 3 ปีที่แล้ว +170

      You can just tell who has and hasn't seen DMC3's cube room.

    • @jackisback4873
      @jackisback4873 3 ปีที่แล้ว +28

      @@UltimaPhoenix-dx3kt that mission made me break my tv

    • @junior1388666
      @junior1388666 3 ปีที่แล้ว +94

      It's not the point of the game. It's like asking for Mario Odyssey to have stylish combat

    • @jackisback4873
      @jackisback4873 3 ปีที่แล้ว +13

      @@junior1388666 exactly

    • @Andysgal797
      @Andysgal797 3 ปีที่แล้ว +19

      They could just make good platforming no?

  • @notproductiveproductions3504
    @notproductiveproductions3504 3 ปีที่แล้ว +1388

    Mayo: I want puzzles, platforming, and other stuff between combat
    Devil May Cry fans: no you don’t

    • @Bthakilla4rilla
      @Bthakilla4rilla 3 ปีที่แล้ว +212

      Most of that stuff got removed because of everyone complaining that it was bad in the previous games lol

    • @AlynRapi
      @AlynRapi 3 ปีที่แล้ว +130

      let him try the bridge in devil may cry 1 or the secret mission on mission 18 in devil may cry 3 (you know which one im talking about)

    • @RamboSnoop
      @RamboSnoop 3 ปีที่แล้ว +48

      @@AlynRapi DICE
      GAME

    • @UncleJaken
      @UncleJaken 3 ปีที่แล้ว +30

      @@RamboSnoop dice game isnt too bad when you know the trick to get the number you want
      still not fun mind you, and im glad its gone

    • @dantesparda4493
      @dantesparda4493 3 ปีที่แล้ว +4

      @@UncleJaken yeah knowing the trick to the dice game made it boring for me because now I wanna just get through and make sure to keep my s rank

  • @CaseyEdwards
    @CaseyEdwards 3 ปีที่แล้ว +482

    I hope you didn't think the music was too purple... O_____O

  • @ryugalul3414
    @ryugalul3414 3 ปีที่แล้ว +434

    *says the game needs more platforming*
    me, who played the other dmc games: *no you don't*

    • @lunarnightcore8416
      @lunarnightcore8416 3 ปีที่แล้ว +1

      I just said that

    • @mydoan6297
      @mydoan6297 2 ปีที่แล้ว +6

      PTSD intensifies

    • @Omega-jg4oq
      @Omega-jg4oq 2 ปีที่แล้ว +1

      Talking about platforming? Man.. I'm bored with the puzzles it's totally waste of time like in Dmc3 when I already know where to go and where to find the item or key.. So annoying, boring and not fun at all..

    • @Garland846
      @Garland846 2 ปีที่แล้ว

      DmC did platforming decently but I think the games are better off without it yeah.

  • @wackywoohoopizzaman316
    @wackywoohoopizzaman316 3 ปีที่แล้ว +929

    The fact that you didn't talk about the music in this game is a crime

    • @megashark1013
      @megashark1013 3 ปีที่แล้ว +71

      Oh definitely. Devil Trigger is awesome.

    • @motivationalpizzaman9718
      @motivationalpizzaman9718 3 ปีที่แล้ว +60

      DMC music is always sick. Taste the blood is my personal favourite

    • @blackjoninyt
      @blackjoninyt 3 ปีที่แล้ว +16

      @@motivationalpizzaman9718 "To Take Me Out You Must Fight Like A Man"

    • @denisn8336
      @denisn8336 3 ปีที่แล้ว +18

      @@blackjoninyt YOU HAVE TO PROVE THAT YOU CAN

    • @rize3753
      @rize3753 3 ปีที่แล้ว +10

      @@denisn8336 I see your might and it compares to something!

  • @utkarshkumar1106
    @utkarshkumar1106 3 ปีที่แล้ว +587

    Under the mayo doesnt like TENTACLES
    WATCH MOJO:well well how the turntables!!!!!!!

    • @thoseguys3813
      @thoseguys3813 3 ปีที่แล้ว +8

      uh oh stinky

    • @rohinkaushal2434
      @rohinkaushal2434 3 ปีที่แล้ว +1

      Have turned

    • @phootaphan9166
      @phootaphan9166 3 ปีที่แล้ว +3

      My, my, my...how the turns have tabled.

    • @rohinkaushal2434
      @rohinkaushal2434 3 ปีที่แล้ว +1

      @@phootaphan9166 well well well how the turntables have turned

    • @raptyrn1290
      @raptyrn1290 3 ปีที่แล้ว

      @@rohinkaushal2434 Oh how the folds have chabled.

  • @SourRobo8364
    @SourRobo8364 3 ปีที่แล้ว +1175

    Starting with DMC 5 is like watching Avengers Endgame as your first MCU movie.

    • @monarckskatty
      @monarckskatty 3 ปีที่แล้ว +152

      Yea, you dont whats going on, why the frick its happening and who the characters are, you just know its epic

    • @reignguard
      @reignguard 3 ปีที่แล้ว +7

      Bruh

    • @markercrayon457
      @markercrayon457 3 ปีที่แล้ว +64

      @@monarckskatty it was my first game in the series and I absolutely agree that this was my experience

    • @superiorgamedude
      @superiorgamedude 3 ปีที่แล้ว +26

      Are you implying that story matters in DMC?

    • @SourRobo8364
      @SourRobo8364 3 ปีที่แล้ว +77

      @@superiorgamedude Kinda, the emotional reveal that Vergil is Nero's father doesn't mean shit if you haven't at least played 4.

  • @Ally-Santos
    @Ally-Santos 3 ปีที่แล้ว +588

    Many of your complaints are ironically the things the fans asked to get rid of. For example, platforming in DMC has always been clunky and annoying to a majority of the playerbase, so people begged the devs to just allow DMC5 to be full gameplay.
    It seems what makes DMC great to the fans is what disconnects it more from new players.

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +129

      Yeah that's unfortunate. It makes the levels feel really empty to me

    • @kyeblade06
      @kyeblade06 3 ปีที่แล้ว +67

      @@underthemayo btw platforming with vergil was awful cuz he has one jump

    • @platinumwolf526
      @platinumwolf526 3 ปีที่แล้ว +12

      @@underthemayo see the problem is that when there’s no big area of fighting there’s a lot of running around that’s why their are platforming sections which are all basic as hell

    • @imallergictoair7283
      @imallergictoair7283 3 ปีที่แล้ว +28

      @@kyeblade06 Press the B button if you’re on xbox or O on playstation with vergil to get the double jump, and if you need more time in the air use his taunt mid air and spam it to float for a long time.

    • @abeish03
      @abeish03 3 ปีที่แล้ว +34

      same with the huge levels of DMC4, they just got carried away with these huge setpieces that they literally reused twice. I think that's why they didn't use such huge open levels in this game. Try to make it tighter and focus on their bread and butter mechanics.

  • @bmnevan7
    @bmnevan7 3 ปีที่แล้ว +336

    Mayo just needs a dose of the good ol "Easy mod is now selectable" from dmc 3.

    • @PinkFloydrulez
      @PinkFloydrulez 2 ปีที่แล้ว +3

      what does this mean

    • @vasudevsharma652
      @vasudevsharma652 2 ปีที่แล้ว +50

      @@PinkFloydrulez the original release(not the special edition) of DMC3 was very hard on normal difficulty. Stage 3, first boss was a roadblock for a LOT of people. If you died couple of times there, game becomes disappointed in you and gives you the belittling option - "Easy mode is now selectable"
      The fact that you only have default sword rebellion, only handgun and shotgun, don't have enough orbs to buy almost any useful skill or items because early game, and could select only one style(again, not upgraded) makes you a stock character against a biting, scratching, pouncing, howling 3 headed giant ice doggo on hard difficulty.
      When King Cerberus says about OG Cerberus "they were weak...!" I had flashbacks of the screams and blood and that dreadful message. King Cerberus was a joke compared to OG, both as a challenge and the music.

    • @SwornSon
      @SwornSon 2 ปีที่แล้ว +24

      DMC3 was trial by fire, and the best introduction anyone can have to the series.

    • @debashisprasadjena5075
      @debashisprasadjena5075 2 ปีที่แล้ว +13

      He will love DMC 3 . In my opinion.

    • @TheNadroj10
      @TheNadroj10 ปีที่แล้ว +2

      King cerberus imo is way harder than og cerberus; the only reason you won’t feel that way is because you have way more tools/upgrades available by that point in the game vs when you fight og cerberus

  • @Dessarius
    @Dessarius 3 ปีที่แล้ว +106

    DMC5 is the only entry in the series that doesn't have platforming... and since it never once improved, I'm thankful it doesn't.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +6

      It does have platforming in secret missions, but fortunately that's a one time thing and already awful enough.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 3 ปีที่แล้ว

      it does have a bit of platforming. and I have to say, even if the platforming was "good" (I pretty much hate all platforming), I would still prefer that it didn't have it.
      action games should be about kicking ass, platforming is just annoying filler

    • @TheCyclicGamer
      @TheCyclicGamer 3 ปีที่แล้ว +5

      Ironically DmC Devil May Cry had very good platforming.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 3 ปีที่แล้ว +4

      @@TheCyclicGamer what's true, is true...

    • @johnfkennedyinanopentopcar8976
      @johnfkennedyinanopentopcar8976 ปีที่แล้ว

      But that game can fuck off

  • @KosmataBradva
    @KosmataBradva 3 ปีที่แล้ว +512

    >Likes Dante
    >Doesn't understand Vergil
    > Flooded with PLAY DMC3 ITS THE BEST STORY IN THE SERIES BEST GAME TOO PLAY DMC3 PLAY DMC3
    You dig your own grave. And also I hightly recommend playing DMC3.
    Also,

    • @whodatninja439
      @whodatninja439 3 ปีที่แล้ว +96

      He'd just complain the game is boring because you only start with one weapon, styles require leveling and you have to beat the game to unlock everything. Mark my words.

    • @KosmataBradva
      @KosmataBradva 3 ปีที่แล้ว +31

      Well yea. Like a game is suppose to be. Nero also starts with two ground and one air combos and a Overture. Exceed has to be unlocked in the shop. It's not like they start you off with 2 weapon/2 gun/ 4 style Dante, without knowing core game mechanics and enemies.
      GoW doesn't really start with anything. Nor Eternal. Eternal pretty much starts on Super Gore Nest, everything before that is tutorial.
      DMC3 has a pretty decent progression system, it would be asinine to complain about it. Could be jarring for someone coming from 4/5, but that's the case for any entry skippers. The guy ain't dumb, most of his video is on spot.

    • @OZcomingFRoo
      @OZcomingFRoo 3 ปีที่แล้ว

      Wtf XD

    • @Treyperiod
      @Treyperiod 3 ปีที่แล้ว

      that’s kinda how i feel as i listen to the video and his points so far @3:03 tbh but i’ll keep an open mind till the end.

    • @Andysgal797
      @Andysgal797 3 ปีที่แล้ว +20

      @@whodatninja439 dude he literally said he didn’t like being forced into a new game plus mode he wanted to engage in the progression on the hard difficulty

  • @Upsetkiller456
    @Upsetkiller456 3 ปีที่แล้ว +143

    Nero's coat is blue, not purple. Nitpick I know but I had to LOL

    • @Bthakilla4rilla
      @Bthakilla4rilla 3 ปีที่แล้ว +22

      Justified with all the nitpicking this guy has done.

    • @Upsetkiller456
      @Upsetkiller456 3 ปีที่แล้ว +10

      @@Bthakilla4rilla Tbf, the game isn't perfect, it's certainly the easiest of the franchise out side of the reboot. I don't really know why people wanted him to START with 5, 3 or 1 makes far more sense.

    • @Healp145
      @Healp145 3 ปีที่แล้ว

      Purple sounds illegible to me now.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 3 ปีที่แล้ว +3

      @@Upsetkiller456 I don't think any game is perfect, but yeah, this game is a good few steps away from perfect.
      about it being the easiest, I disagree: 2 is the easiest, just spam your guns all day every day

    • @Upsetkiller456
      @Upsetkiller456 3 ปีที่แล้ว +1

      @@slkjvlkfsvnlsdfhgdght5447 DMC2 exists? There isn't any DMC2, it skipped straight from 1 to 3 ;)

  • @SomeAssh0le
    @SomeAssh0le 3 ปีที่แล้ว +278

    You probably should have played DMC3 first, as it's really the lynchpin of the series and set up the 17 year cliffhanger to which DMC5 was the slam dunk. It also has many fixed camera sections. I never really found the camera to be a problem though, since you spend literally 100% of time in combat locked on, with the camera auto following the locked enemy.

    • @Wizuu0274
      @Wizuu0274 3 ปีที่แล้ว +35

      Seconding this.
      DMC3 also fits in more with what Mayo might want out of the level design since there's more platforming and puzzling involved, and you also aren't constantly switching between characters.
      You can also get the Style Switcher mod on further playthroughs to enhance the experience.

    • @RufusKyura
      @RufusKyura 3 ปีที่แล้ว +8

      Yeah, he should have started with DMC3. DMC4 is an awful starting point and DMC5 is not a very good one. 3 is where its at.

    • @IR-Fan
      @IR-Fan 3 ปีที่แล้ว +2

      @@Wizuu0274 or he could get the Switch version, but I guess he would stick with PC.

    • @jonaswest6993
      @jonaswest6993 3 ปีที่แล้ว +5

      This is the comment I was looking for. Just lock on stick to one enemy use crowd control unlocked, pointing your movement stick towards the crowd to aim your attack. And unfortunately none of this is ever told to you since you need to play other hack and slash games but enemies can't attack off screen, they have to be in your camera even just a little to initiate a swing. So if you do swing the camera around during combat you're just simply doing it wrong. Unfortunately.

    • @MyUniqueHandle.
      @MyUniqueHandle. 3 ปีที่แล้ว +8

      Exactly most of this guys footage was of him not locking onto the enemies, which of course would be a nightmare to keep track of a fury/chaos etc. The fix is easy though, lock on.

  • @comad2516
    @comad2516 3 ปีที่แล้ว +192

    i never heard purple so many times in a row

    • @drew1768
      @drew1768 3 ปีที่แล้ว +25

      I honestly didn't realize how much purple the game had

    • @Rekkenze
      @Rekkenze 3 ปีที่แล้ว +5

      Don’t forget black

    • @IbrahimKhan-ix9vt
      @IbrahimKhan-ix9vt 3 ปีที่แล้ว +8

      The word sounded foreign to me when he was done

    • @imallergictoair7283
      @imallergictoair7283 3 ปีที่แล้ว +8

      @@drew1768 No one did he’s just nitpicking everything.

    • @NNiffy
      @NNiffy 3 ปีที่แล้ว +1

      @@imallergictoair7283 Man, this entire comment section is literally “You’re nitpicking and bias, I win bye bye”

  • @pamasnack7094
    @pamasnack7094 3 ปีที่แล้ว +295

    You don't have to swing the camera around in combat, that's what the lock on is for.
    The fact that you feel like you need too always swing the camera around is a problem you yourself have created, since the literally already have a solution from the start.

    • @EthnicWeeb
      @EthnicWeeb 2 ปีที่แล้ว +72

      This is something I noticed as well when he said 'you can't remove abilities you unlocked before going into higher difficulties'. Both he and the Redditors he spoke to are 100% wrong; I have DMC5 open right now and all you have to do is highlight an ability and press Square to disable it. The game literally gave him an option to make things harder and he just didn't bother reading the text at the bottom of the screen.
      Stuff like that made this video a lot harder to agree with than it needed to be.

    • @pamasnack7094
      @pamasnack7094 2 ปีที่แล้ว +24

      @@EthnicWeeb Yes and he would probably use an excuse like "Well that would be too inconvenient for me as a player, so not my problem"

    • @speeddemonji9547
      @speeddemonji9547 2 ปีที่แล้ว +5

      I mean, the camera does have its issues (mainly violently spinning around and getting caught in weird places) but yeah this really isn’t one

    • @spookyskeleton9816
      @spookyskeleton9816 2 ปีที่แล้ว +7

      Imagine not being able to use your eyes AND rotate your head at the same time

    • @notproductiveproductions3504
      @notproductiveproductions3504 2 ปีที่แล้ว +4

      Rather than taking your advice, he made a video complaining about your solution (like a total scrub)

  • @night1952
    @night1952 3 ปีที่แล้ว +156

    I never had problems with the camera in DMC5 because that's what the lock on is there for. I don't know why you didn't just kept it presed 24/7.
    Also i don't see any use of exceed, no wonder you didn't like DMC4.

    • @2slowpoke929
      @2slowpoke929 3 ปีที่แล้ว +4

      I didn't and probably still don't like 4 tbh. Among 3/4/5 4's probably the weakest link for. Nero's very basic in that game with a handful of actual things to do with his starting kit and I just don't really like Dante's overall kit that feels much more technical first than fun second.

    • @night1952
      @night1952 3 ปีที่แล้ว +30

      @@2slowpoke929 to each their own. I love both Nero and Dante's movesets in 4.
      Nero's movesets can't be judged properly without understanding exceed anyways.

    • @rev0568
      @rev0568 3 ปีที่แล้ว

      @@2slowpoke929 I kinda agree with you on Dante, especially comparing how he works in five to four.

    • @AlynRapi
      @AlynRapi 3 ปีที่แล้ว +7

      dante feels weird because the enemies arent really designed for him, but the few enemies that are "standard" do feel great (like the small scarecrow people or belial)
      and for nero, he definetly is a new character once you start to charge the gun mid combo and start to get max acts, thats when his game gets crazy, and in that point he's even more fun to use than dante

    • @XicorVT
      @XicorVT 2 ปีที่แล้ว

      @@2slowpoke929 then you havent playd Vergil

  • @joelsandwich4239
    @joelsandwich4239 3 ปีที่แล้ว +469

    You might like 3 the most because you play as Dante for the whole game

    • @thewindyredpanda5715
      @thewindyredpanda5715 3 ปีที่แล้ว +9

      No. 3.
      Vergil/Sparda
      Nelo Angelo
      Dante/Sparta

    • @Alex_Magnum
      @Alex_Magnum 3 ปีที่แล้ว +32

      And it has everything he wanted

    • @maxmok8242
      @maxmok8242 3 ปีที่แล้ว +19

      Nah he’d clearly like devil may cry 2 a real game

    • @WillCipher
      @WillCipher 3 ปีที่แล้ว +3

      Yeah but no style switching and can't carry more than 2 weapons

    • @joelsandwich4239
      @joelsandwich4239 3 ปีที่แล้ว +4

      @@WillCipher you can style switch on the switch

  • @ijustworkhere1008
    @ijustworkhere1008 3 ปีที่แล้ว +226

    Mayo: “I especially liked Dante’s trickster style”
    Athyra: *silent stare of judgement*

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +10

      That's what I was thinking of lol

    • @RufusKyura
      @RufusKyura 3 ปีที่แล้ว +2

      Literally who?

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +29

      @@RufusKyura Google this: "a garbage guide to Royal Guard"

    • @ijustworkhere1008
      @ijustworkhere1008 3 ปีที่แล้ว +1

      @@RufusKyura this guy th-cam.com/video/Ug6P1LoFZsg/w-d-xo.html

    • @RufusKyura
      @RufusKyura 3 ปีที่แล้ว

      @@ijustworkhere1008 Ah, thanks.

  • @Gaz_3
    @Gaz_3 3 ปีที่แล้ว +215

    I honestly completely disagree on the camera aspect of things, it doesn't sound like we even played the same game.

    • @WaiGee_
      @WaiGee_ 3 ปีที่แล้ว +16

      The camera can absolutely be jank sometimes and a little infuriating, I can see where he is coming from but not quite to the degree he's talking about.
      I do use prefer to use keyboard & mouse so maybe that's why ¯\_(ツ)_/¯.

    • @whodatninja439
      @whodatninja439 3 ปีที่แล้ว +66

      Imagine actually wanting fixed camera angles and platforming... that is the definition of insanity

    • @proposterous2808
      @proposterous2808 3 ปีที่แล้ว +24

      You can clearly tell from his gameplay that the guy barely touched the lock on button. so it turns into kind of a mute critique imo

    • @starrailcrusader
      @starrailcrusader 3 ปีที่แล้ว +7

      To be fair - if you are new to DMCs lock on it can seem jank, but honestly if it were fixed half of the moves and combos would never look as cool on higher levels of play.

    • @supersbbrawl4ever
      @supersbbrawl4ever 3 ปีที่แล้ว +5

      @@starrailcrusader That's the point. It's a skill barrier.

  • @zffrailgun1630
    @zffrailgun1630 3 ปีที่แล้ว +279

    To respond to some of your criticisms:
    Camera:
    This one is actually 90% on you. The camera probably gets annoying if you don't know what you're doing. Why am I using "probably" you may ask? It's because I personally Iock on pretty much 99.9% of the time and only disengage to position myself better. By locking on you force the game to show your character at certain angles which allow for easier combat, similar to what a fixed camera angle would've been. From your gameplay I could see that you barely used the lock-on and hence your issue with the camera. So this complaint is mostly due to your lack of input.
    Level Design:
    I won't really comment on the level design aesthetically, I just want to tackle that "arena shooter" mentality. That's exactly what DMC is. It's not an open-world RPG or anything like that, it's a linear Hack N' Slash game where the point is to defeat your opponents as stylishly as possible. Naturally, the levels exist to support that aspect of the game and therefore it throws enemies at you at every point, only occasionally giving you a breather. Your puzzles suggestion is actually one that we see as negative in the DMC community because all it does is give us pointless downtime when all we want is to move to another encounter to flex combos. I'm aware that you might not like something like this, but it's how the game should flow.
    Difficulty:
    I half agree on this one. As a veteran of the series, I wanted to start on SoS, so putting me on DH at the start was kinda meh, but it gave me time to learn everything before moving to the other difficulties. Considering that DMC is supposed to be a game to replay, I don't consider this that much of an issue. As for orbs, while you do have a point that the earn rates are fairly decent, there's quite a bit of a difference. You said that you got most of the moves, which is fine and should be the case. I, as an example, got all of the moves on my first playthrough with the exception of the 3m Taunt and maybe one or two health upgrades. That's the difference between someone who goes through the game normally versus someone who goes for stylish play. Also the GoW point is kinda unfair. You're comparing New Game on Hard, to New Game on Normal or New Game+ SoS, out of which none is a fair comparison. If you could start DMC5 on DMD, for example, with absolutely nothing, you'd get demolished. It's just a matter of where the game lets you begin at. Basically to not make this any longer than I have to, you're expecting something of the game that the game itself doesn't offer. If you want true difficulty, you have to play DMD or HaH. The other difficulties are to style on the opponents, with SoS being more friendly towards vets due to the enemies having more HP and thus making combos last longer. The last two difficulties are survival difficulties and those are what you're looking for. So as a newbie, I suppose I can't blame you for expecting things that weren't there.
    V:
    V was an experimental character, so I can't really blame the devs for the way they made him. That's also why they only gave hin 6 levels. I don't really like playing as him either.
    All in all, like I said above, your problems are kinda unjustified because you're expecting the wrong things from the wrong game. I can tell that what you want is a difficult game that forces you to learn how to use its mechanics. DMC isn't like that though. DMC wants you to experiment with the weapons because YOU want to, not because it forces you to do so and that's what made your playthroughs "boring". You were waiting for the game to give you the "ok" to start playing it like you should instead of doing it yourself. You should have realized that by the time you reached SoS and found out that you kept all your stuff. You did so for a reason. At any rate, interesting take on the game and I'm glad that you enjoyed it in the end. If you do play through DMC3, I think you might get to enjoy it a bit more than DMC5, but this time you should go in knowing that you should play stylishly because you want to, not because the game has to force you to do it.
    If anyone made it to the end, congrats (☞ ͡ ͡° ͜ ʖ ͡ ͡°)☞

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +17

      My issues with free roaming camera have nothing to do with lock on. Its that I find it tedious to have to constantly be managing the camera with my thumb, whether it being during exploration or combat.

    • @zffrailgun1630
      @zffrailgun1630 3 ปีที่แล้ว +140

      @@underthemayo That's what I'm saying, you don't have to manage it at all, with the exception of being out of combat (which is scarce). When you're in combat you just lock on and the camera sorts itself.

    • @ulysses498
      @ulysses498 3 ปีที่แล้ว +67

      Exactly this, I never had a problem with the camera nor has anyone else I know. This is a problem only Mayo has

    • @pamasnack7094
      @pamasnack7094 3 ปีที่แล้ว +65

      @@zffrailgun1630 Spot on.
      He creates a problem and then complain about it.
      That's a REALLY unfair criticism, on his part.

    • @Tallerranger
      @Tallerranger 3 ปีที่แล้ว +15

      Why was he comparing Doom to a third-person game

  • @dantesparda4493
    @dantesparda4493 3 ปีที่แล้ว +491

    The game was definitely catered to the veterans like me. Advanced or not I fully understood your perspective and I'm fine with that because it's how you truly felt and not giving us audience a FALSE hype feeling. You gave a true feeling to the game so that's what matters

    • @dantesparda4493
      @dantesparda4493 3 ปีที่แล้ว +19

      @j. After living life as an adult I've grown up so much people's opinions don't hurt me as much even if it's something I have a passion for. DMC is my favorite franchise of all time and it'll always be. Last but not least, thank you so much for your kind words. I wouldn't mind more people like you too buddy. ^_^

    • @motivationalpizzaman9718
      @motivationalpizzaman9718 3 ปีที่แล้ว +9

      I kinda got mad with what he said. However this is the only franchise that I will get mad over cause I love it so much. Kinda like if someone doesn't like king crimson

    • @motivationalpizzaman9718
      @motivationalpizzaman9718 3 ปีที่แล้ว +2

      Got nothing against the guy just don't agree at all

    • @platinumwolf526
      @platinumwolf526 3 ปีที่แล้ว

      @@motivationalpizzaman9718 thank you

    • @hayabuzon8219
      @hayabuzon8219 3 ปีที่แล้ว

      the only issue is probably the camera, theres a feature where lock on makes it a fixed camera angle towards your enemy, aswell as the fact that no enemy can attack you if they are off screen

  • @Puflwiz1
    @Puflwiz1 3 ปีที่แล้ว +472

    All your criticisms of the lack of variety in the gameplay are exactly why it's one of my favorites games lmao. All I want DMC to be is rooms with enemies, then you walk into another room to fight more. Exact same reason why Bloody Palace is the best mode in the game. First time I've ever seen anyone prefer God of War over Devil May Cry too.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +45

      This ^

    • @lordlofus1399
      @lordlofus1399 3 ปีที่แล้ว +51

      Ya I dont think anybody wants to wait to fight enemies in games.

    • @xenowarrior282
      @xenowarrior282 3 ปีที่แล้ว +103

      Thats one thing I will never understand about fans that want puzzles to make a comeback in DMC.
      They were never hard to figure out. They were just annoying filler that kept me from what I enjoyed most about DMC which is the combat.
      Doesn't help that most of them were just "get this thing, roam around SLOWLY (cuz of no speed) until you find the glorified keyhole where you put the glorified key in"

    • @EpicNoob93
      @EpicNoob93 3 ปีที่แล้ว +42

      @@xenowarrior282 real fans play dmc for the platforming 😏

    • @joseluisrodriguez1710
      @joseluisrodriguez1710 3 ปีที่แล้ว +13

      I agree. To each their own, I guess.
      I do agree V is boring, but other than that, DMC is DMC. You fight enemies, you cool, that's it.

  • @Eli_Guy
    @Eli_Guy 3 ปีที่แล้ว +96

    Its funny that my lack of skill gave me a completely different experience
    I found Devil Hunter difficult because I had to get used to this style of game, as well as memorizing both the combos and the enemies. By the time I got to SoS, I was used to the game and my gameplay was more building my skill while struggling through a solid difficultly. Basically, I was given a tutorial run where I could focus on the story and get a learning curve to overcome, then was given a straight up challenge. Cuz of that, this game was actually amazing for me, and it sucks that you had an experience that was far from that.

    • @HadesHatredEdge
      @HadesHatredEdge 3 ปีที่แล้ว +18

      The point of difficulty levels is to appeal to different people. People who are more experienced will find Devil Hunter a joke and people who are inexperienced is why Devil Hunter exists. His point was that people should have to choice off the bat. And I agree with him. I have played DMC3/4/DmC on DMD a couple times. Devil Hunter was a drag for me and I couldn't wait for it to be over.

    • @Eli_Guy
      @Eli_Guy 3 ปีที่แล้ว +9

      @@HadesHatredEdge Oh, I totally agree. In games with formats Im used to, I always go for the hard difficulty first, and I think it shouldve been possible to automatically pick SoS. I just wanted to share my personal expirience as one of those newcomers this choice was for. It did its job well.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 3 ปีที่แล้ว +8

      which is exactly why all of the difficulty options should be unlocked from the beginning. I never understood this whole "having to unlock difficulty settings" thing.
      I mean, the whole point of having different difficulty options, is for every player to choose the appropriate difficulty for them

  • @2slowpoke929
    @2slowpoke929 3 ปีที่แล้ว +37

    the V part is pretty much 100% accurate, you can brain dead the entire bloody palace by just making sure Nightmare's up and you get an instant SSS

  • @ijustworkhere1008
    @ijustworkhere1008 3 ปีที่แล้ว +135

    “I’ve seen 20 minute video guides on how to defeat one enemy”
    Eyyy, shoutout to my boy, Alan Conqvist

    • @saman7890
      @saman7890 3 ปีที่แล้ว +9

      He's helped my game so much!

    • @IR-Fan
      @IR-Fan 3 ปีที่แล้ว +7

      I wished that Mayo would at least mentioned his name.

    • @cyrilchannie5120
      @cyrilchannie5120 3 ปีที่แล้ว +2

      Devil Never Cry for me

    • @platinumwolf526
      @platinumwolf526 3 ปีที่แล้ว +1

      @@cyrilchannie5120 yes sir tho I watched both lmao

    • @cyrilchannie5120
      @cyrilchannie5120 3 ปีที่แล้ว +1

      @@platinumwolf526 a man of finery👌🏾

  • @5hane9ro
    @5hane9ro 3 ปีที่แล้ว +142

    Game was easily my game of the year last year but I understand the criticisms. I can especially understand the story complaints if you never played a DMC game before. I'd recommend DMC3, it fixes alot of issues you have with the DMC5.

    • @leowei771
      @leowei771 3 ปีที่แล้ว +19

      Yea, and the difficulty comment also makes sense. Weird that Son of Sparda isn't available right off the bat.

    • @5hane9ro
      @5hane9ro 3 ปีที่แล้ว +11

      @@leowei771 I'm a awful player so I didn't mind that but I can definitely see the criticism for people who are better than me. Even though I wouldn't play it my first time around I was still confused why in the beginning most difficulty options were locked.

    • @leowei771
      @leowei771 3 ปีที่แล้ว +6

      @@5hane9ro Yea since as a veteran, I certainly would like to jump straight to Son of Sparda to get that DMD mode soon. Certainly is weird that they still don't do that.

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 3 ปีที่แล้ว +2

      @@5hane9ro Yea , he should have started with 3 , 1 , 4 and the 5 story wise .

    • @IR-Fan
      @IR-Fan 3 ปีที่แล้ว +2

      @@leowei771 you actually can... if you able to beat Urizen at the start.

  • @Gaz_3
    @Gaz_3 3 ปีที่แล้ว +229

    While I can't speak for everyone, I feel like I can assess some of your issues with the game.
    DMC as a series started off with alot of exploration and puzzle solving in the first entry, not alot of people actually enjoyed that aspect of the series, it was the combat that made games like DMC1 revolutionary for its time to begin with.
    So as the series went on the level design got simpler and more linear, but the combat more complex and satisfying, it slowly became the focus.
    This continued down to 5 where the only real focus WAS combat.
    And I personally prefer this version of DMC because that's where it shines, I don't mind the linearity of it because I don't play DMC for puzzles or maze like level design.
    But I can understand why you might want something different out of it.

    • @Gaz_3
      @Gaz_3 3 ปีที่แล้ว +50

      Alot of the point of each combat encounter is to give YOU the freedom and the ability to do sick combos.
      The game gives you so many red orbs because to alot of DMC fans, it isn't being stylish to get your first upgrades, it's giving you all the tools you can get so you can be *as* stylish as you want.
      5 is very much a fan catered game and it just sounds like you were thrown into the worst possible first entry to really appreciate alot of what it does.
      Or maybe I'm wrong and you'd feel that way regardless.
      This take on it didn't quite sit well with me however, but that's fine, it just makes it a more interesting analysis.
      I'd argue they know their audience REALLY well.

    • @Gaz_3
      @Gaz_3 3 ปีที่แล้ว +21

      I feel like alot of your issues are this game wasn't catered to a person like you and rather long time series fans.

    • @aceh5867
      @aceh5867 3 ปีที่แล้ว +29

      That seems to be his entire shtick. A lot of his issues with modern gaming are less to do with the quality of the products itself and more how it doesn't cater to him anymore.
      Also:
      "muh skillz!"
      "muh challenge!"
      Can't get through a video without one of those.

    • @warm-heartedreaction6191
      @warm-heartedreaction6191 3 ปีที่แล้ว +5

      yeah how sad bc most of issue he have it a good part of old game but most normal people not like it
      that why dmc5 cut all of it for new age of player can enjoy
      maybe we are boomer :(

    • @amaterasumaster8781
      @amaterasumaster8781 3 ปีที่แล้ว +29

      What i kinda hated about his analysis was that almost all his points were nitpicks which got very annoying quickly and it felt a bit unfair that he kept comparing god of war to dmc, where a better comparison would be bayonetta. I wish he started with the classic dmc games instead of this one so he could what worked and what didn't

  • @schnoz5455
    @schnoz5455 3 ปีที่แล้ว +92

    I can see from where you are coming from when you are talking about difficulty, but I kinda don't agree. You say that for a long time you could beat the game only by button mashing and using very few combos. That is true for devil hunter and half of SOS mode but I think you misunderstood how the game enhances the difficulty for the first few playthroughs. If you use the same combos the game will give you a lower rank, using golden orbs will lower your rank. In the first playthrough (Devil hunter) everything is new, you are constantly getting new stuff, this is the time the game wants you to learn how to use those new stuff, how to combo, how to get the best rank in the end. I think that making the first playthrough to challenging to survive would force players to experiment less(because that is the way I usually got hit at least) and just stick to less combo variety and safer options. This makes you not try riskier options(royal guard, brakage moves, long moves, cavalier is very slow, going in hordes of enemies, trying to parry stuff), it pushes you to play opposite of stylish. In the second playthrough -Son of Sparda- , you were angry that you had all the tools from the start but it wasn't much harder to beat levels. The game gave you everything from the start because now it expects you to use all of them in stylish combat. The enemies didn't get much more difficult but the style rank did (it is harder to get a better grade at the end of a level). I think that you fundamentally misunderstood the way DMC5 provides it's difficulty. I don't know about you but when I get a B rank at the end of a mission I fell that I failed. In DMC the difficulty doesn't come from the sole difficulty of beating a level, it' comes from the desire to get that S rank. I think that you looked at DMC5 with an expectation from a God of War veteran but these two franchises force you to get good with the combat (and stylish) in two different ways. Also if you want survival difficulty and stylish difficulty just play Dante must Die mode.
    Also although I don't fully agree with you I enjoyed the video.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +13

      You explained it very well. Thanks for this comment. I didn't expect Mayo to not see that.
      Mark Brown made a video about this concept too (which happens to be his most viewed video.) instead of punishing the players for playing in only one way that works, it *encourages* you to be more creative and play better. (he praised this approach in games.)

    • @aithanleeom5152
      @aithanleeom5152 3 ปีที่แล้ว

      The ps2 berserk game was the only devil may cry game besides 3 and 4 that took actual combat strategy to survive.

    • @MrEpikmax
      @MrEpikmax 3 ปีที่แล้ว +9

      I think a lot of people fail to realize the game wants you to aim for higher ranks and more stylish/difficult combos. It’s not an RPG where you go look for special items or finish objectives. You literally just go in and start whooping ass, mastering your skills and trying to look cool😁 it’s all about action

    • @Qladstone
      @Qladstone 3 ปีที่แล้ว

      Except that in DMC3, Devil Hunter was Hard!

    • @schnoz5455
      @schnoz5455 3 ปีที่แล้ว +5

      @@Qladstone Well in dmc3 you didn't have to learn 3 characters, devil breakers, Dante's styles, sin devil trigger and you get a new weapon for Dante every 2-3 missions. Not to mention that Dante's moveset is far more complex. In dmc3 you get new weapons and guns but they are far more spaced out, less complex and you ever carry only 2of them. From a perspective of someone whose first dmc game was 5 it is very hard to get accustomed to all of the mechanics in the first playthrough because there are just so many of them.

  • @gekiitriceps9211
    @gekiitriceps9211 3 ปีที่แล้ว +165

    there's a neat little trick w/ the camera. the AI is designed to attack you whilst being in your camera angle. if they're not in it, they'll first try to get into it. it gives you plenty of time to focus on one target. it really helped me to enjoy the game and get better at it

    • @tromboneman4517
      @tromboneman4517 3 ปีที่แล้ว +6

      That seems like it would make the game too easy. I’ve never played it though, so I don’t really know what I’m talking about.

    • @igreshi
      @igreshi 3 ปีที่แล้ว +41

      @@tromboneman4517 it is only if you really abuse it but it's not often that you see that happen. It's rather difficult to keep enemies outta the camera tbh

    • @selemanecu
      @selemanecu 3 ปีที่แล้ว

      well there are those two goat guys who punish you for using it^^

    • @junpei6180
      @junpei6180 3 ปีที่แล้ว +1

      The same also happens in gow,at least in 3

    • @barnacle1505
      @barnacle1505 3 ปีที่แล้ว +10

      It's a feature so good I think it should be a staple for all action games like DMC. You basically NEVER get cheapshotted like you do in Spider-Man, or GoW4.

  • @Blackstonelegion
    @Blackstonelegion 3 ปีที่แล้ว +47

    Just a lil fun fact for you
    Devil may cry 4 is actually a Incomplete game, It did suffer from a Rushed development cycle so it does kinda falter in its story, however unlike most rushed games, DMC 4 manages to Dodge a Bullet but just barely and is still considered a good game, also whats unique about DMC 4 is that due to its rushed development, it ended up with a few hidden Mechanics that are technically bugs but they actually make the combat more fun
    Ok so this was a lil more then a Fun fact but honestly I love DMC so I am prone to rambling about it

  • @burritomanondough2053
    @burritomanondough2053 3 ปีที่แล้ว +30

    The game's goal is to be stylish as much as possible. Reviving using red orbs/gold orbs lowers your chances of getting a high rank.

  • @solidante8365
    @solidante8365 3 ปีที่แล้ว +327

    So.
    As a veteran DMC player who had "platinumed" every DMC (even DMC 2, the worst platinum of my life) and even the reboot.
    As someone who puts DMC V as my best game EVER.
    I agree with most of your nitpicks. You did your homework.
    But I have the duty to defend DMC V a bit. I'll try to be understandable.
    Too bad you didn't play the previous DMC, because you would understand more some of DMC V drawbacks.
    I 100% agree about difficulty. My first playthough, I only died against Vergil. It was frustrating for a first time after 11 years of waiting, even if I knew that there is more difficulty after.
    But that's where the "DMC pedigree" comes on the table : DMC 1 and 3 were savage on Normal difficulty. DMC 4 was butchered. DmC was a big Fuck you to DMC fans. That's why, 11 years after DMC 4, they tried so hard to appeal to everyone :
    - For casuals, easier characters, easier difficulty, AAA cinematics, revive bullshit mecanics, free camera. A game for a generation full of cinematic heavy games. The gamer will mostly have a good experience and wrap this up. Hell, Nero's DB system is a way of changing his playstyle automatically as it switches Breakers everytime if you're doing shit, breaking the repetitive feeling.
    - For the hardcore, no more platforming (Platforming in previous DMC was AWFUL, especially in 4), smoother controls (the dodges are way more better), a lot of fan service (DMC V-ergil), way less backtracking (DMC 4 PTSD, for real.) and less frustrating enemies (only Fury, Marauder of DMC V). And you actually unlock Nero's true potential AT THE END OF THE FIRST PLAYTHROUGH.
    The casual player will play the game only once.
    The hardcore one will 100% the game.
    Everyone wins, at some costs for the hardcore players. And in the end, it mostly worked.
    It's not easy to bring back a series that have not the same aura as God of War or Doom, with a half finished DMC 4 and a middle finger DmC, and to appeal to everyone at the same time. That's why they didn't include a new freshed antagonist for the fans. They didn't wanted to take too much risks for a 11 year comeback.
    SoS from the start would be great, but would also "reduce the game's life span", as we, fans, would have after that only DMD and HoH to have fun. Sure, just replay the damn game... At the cost of playing V again, and I agree with you again : V is a chore to play after multiple playthroughs. That's why you have only 4 V locked missions, the fewest. That's why there is no more platforming or riddles, puzzles. So we can enjoy to replay the game fully, unlike 95% of games when you have to go back to "hold up to progress" (only once in DMC V, before V boss rush), do the boring puzzles and platforming.
    The soundtrack is overall the best of the series (except the King Cerberus theme), which evolves in fights.
    The story is great for fans (damn, I cried at the Legacy Nero moment, for a low tier story !).
    The gameplay is just god tier, the only rival would be Bayonetta, and I'm a Ninja Gaiden fan.
    But most importantly (and I'll leave the rest to other people, I said too much), the game... IS FUN, even after 100 playthroughs. The only other game that gives me the same feeling... Is DOOM ETERNAL, and I'm not a FPS fan (Fuck the purple goo though).
    In a generation where every game tends to be like movies, there are a little few that can be played nearly endlessly OFFLINE. Personally, I only know Doom Eternal... And Devil May Cry V.
    Thanks for reading.
    PS : Sorry if my english isn't accurate, I'm French.

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +82

      Your English is great. I agree the game is really fun once it gets to that level of challenging combat. I still like to jump into the bloody palace here and there. I would do it more if I could start right away at level 40 or so. And if it didn't loop the same song.

    • @solidante8365
      @solidante8365 3 ปีที่แล้ว +33

      @@underthemayo Thank You !
      For Bloody Palace, I agree again. Little tip for that problem : As a PS4 gamer, I use Spotify with my Bloody Palace playlist, with Yakuza, Doom 2016 and DMC 3 and 5 OST. Makes BP WAY MORE FUN (Can't wait to have finally Doom Eternal's OST on Spotify... May be some day ?)
      Rip and Tear.
      It goes nicely with Devil May Cry, give it a try.

    • @senorchucke.cheese2028
      @senorchucke.cheese2028 3 ปีที่แล้ว +2

      All I read was, thanks for reading

    • @palmleafcooking
      @palmleafcooking 3 ปีที่แล้ว +6

      @@solidante8365 Completely agree with you on everything here as someone who has also 100% DMC5 and been a fan of the series for a long time. Hopefully Legendary Dark Knight will be available immediately in DMC5SE like it was in DMC4SE which I think will go a long way in fixing a lot of the difficulty issues early on.

    • @solidante8365
      @solidante8365 3 ปีที่แล้ว +8

      @@palmleafcooking LDK available at the start confirmed by the IGN's stream.
      However, like I said in comments of the stream, Vergil will be more OP than OP.
      I'm a bit worried, as he makes LDK looking like Devil Hunter instead of SoS counterpart, because of his overall damage.
      Thank you for your support !

  • @blitzes3177
    @blitzes3177 3 ปีที่แล้ว +197

    It seems like you'd really like DMC 1 and 3, they only feature Dante, have better level design, story, they don't give you a tonne of red orbs on your first playthrough, and DMC 1 even has fixed camera angles in combat.
    I disagree with you when you say the first couple of difficulties are a slog. That's true if you're only aiming to complete said missions, but if you're aiming to S rank said missions they're much more challenging. Being stylish is the point of DMC after all. I also disagree with you about the camera. The lock on does it's job and focuses on the enemy you want to hit, and enemies can't attack you if they're off screen, so you can focus on being stylish. The footage you showed when you were criticising the lock on showed you not using the lock on at all, which I imagine is where a lot of your frustration came from with it, as there's almost no reason to not use the lock on at all times.

    • @kanaentaylor1095
      @kanaentaylor1095 3 ปีที่แล้ว +8

      I totally agree with you on everything you said for those who recommend him to play dmc 5 first wasn’t a good choice and I’m not saying that in a bad way because I love dmc 5 but based off what mayo saying here he should’ve started with the original dmc 3 if wanted to feel the difficulty cuz starting off with dmc 5 playing nero and v mission are gonna be easy cuz their more accessible to the casual player where Dante is beyond complex out the gate in dmc 5 new can play as Dante as well cuz you start playing with him at mission 10 but I’d imagine a lot of new comers didn’t like how more aware you have to be with Dante for us veteran players who knows Dante already it’s like riding a bike you never forget like Dante no pun intended is like a motorcycle for the veterans it’s literally like riding a bike cuz we’re used to this type of speed and complexity of this motorcycle which is Dante but someone know who has never rode this type of motorcycle might not get it or find to difficult cuz the shift in adjustment like oh fuck I got all these different mechanics which one does what which when it’s Nero or v it’s just a simple button but honestly the reason why dmc 5 is like this is to appeal to a wider audience than before cuz if we all remember when dmc 3 Original came out it was hella difficult and a lot of people kinda criticized the game for it dmc 1 & 3 at that point where the difficult ones we don’t have to mention 2 lol but when dmc 3 special edition came out if I’m not mistaken they tone down the difficulty spike and then with them changing protagonist to nero in 4 this was a step to widened the audience and this is something that Mayo won’t exactly know cuz this is his first dmc game which is why I think for those who recommended dmc 5 should’ve said start with dmc 3 or even dmc 1 and to do more of his research on the game to understand why mission structure of the series is the way that it is

    • @kanaentaylor1095
      @kanaentaylor1095 3 ปีที่แล้ว +4

      And I’m not saying this to shit on anyone who is a nero fan cuz nero is a fun character to play with once you understand more of his mechanics and that he actually has more depth in his gameplay which I like way more than nero in dmc 4 but we can be honest and say that nero is more for new comers than exactly veterans player even tho we do play with him too but hell I miss the days of just playing with Dante all through 20 missions makes me wish that in dmc 5 we got to play through all the missions as Dante completely especially since this is the end of the Sparda storyline

    • @lowsyawe
      @lowsyawe 3 ปีที่แล้ว +2

      Clearly yall are my people lol, agreed and there's so much he could have talked about but didn't and its unfortunate bc I enjoy how thorough he is for Doom content.

    • @Kspice9000
      @Kspice9000 3 ปีที่แล้ว +6

      @@kanaentaylor1095
      For real.
      Neros fun and all but I would have preferred multiple 20 mission campaigns.
      No reason not to and why didn't they make a multiplayer campaign?

    • @kanaentaylor1095
      @kanaentaylor1095 3 ปีที่แล้ว

      @@lowsyawe exactly like I enjoyed Mayo take on the dmc 5 it was interesting but I do love his doom eternal content tho cuz I love doom eternal but he could’ve talk about way more cuz I feel it’s so many things that he missed but aye I respect him for even playing it tho

  • @bobrosstwin5373
    @bobrosstwin5373 3 ปีที่แล้ว +29

    Yeah 3 would explain a lot more about Dante and the “evil sword guy” Virgil lol

  • @RandyNgelale
    @RandyNgelale 3 ปีที่แล้ว +251

    I think that the fundamental disconnect between you and a lot of devil may cry fans may stem from differences in expectation. Based on your criticisms of not just this but other games as well (especially GoW) you seem more into playing games as a challenge with a definite finish line to claw your way towards. The reason low difficulty on the first playthrough is trivial to us devil may cry fans is, I'd wager, that we are there to do dope stuff in spite of the difficulty or lack thereof. Increased enemy damage hardly matters to an experienced Royal guard player, increased health just means you can prolong the fight and style on enemies more.
    You place a lot of emphasis on the ability to be killed by enemies as a means of challenge, which is completely fair and ok. In ninja gaiden etc this is how the game is supposed to be enjoyed. In DMC unless you are trying to platinum the game , this is hardly a consideration. To illustrate, feel free to sort youtube gameplay results of DMC3-5 or even DmC by view count and you'll notice very few "lets play" style videos at high difficulty and more "combo mad" type videos.
    Perhaps you'd enjoy it more if you focused a bit less on completion and more on driving an electrically charged demonic motorcycle dual chainsaw into your evil twin brothers face?

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +61

      Exactly. I think Mayo doesn't seem to understand that because he's a masochist. He wants games to punish him. Not every game is designed that way. DMC5 in not about punishment. It's about style and creativity.
      Edit: it's been 9 months, and I cringed a bit from reading my old comment. It's not wrong though. It sure is about creativity; but so is doom eternal and that's why I like it. Allowing more room for creativity doesn't justify the subjective imbalances of the game. And now I do understand Mayo's gripe a bit better. It's not like, he wants the game to be more challenging. He wants it to be more *engaging* . That's different. The level design isn't that great, there's almost no platforming, there's no management of any kind (which doesn't fit into DMC anyways but hear me out), the progression system is also very simple, so the game must have something to *engage* the player with and make up for the lack of engagement with it. It has it's gameplay with the addition of the style meter which for sure makes the game more engaging. But for some people, the level of engagement you get with the devil hunter difficulty of DMC5 is not enough for a good experience. Mayo is one of them. More difficulty in the beginning that Mayo wished for isn't for making the game masochistic, but Mayo expected a more difficult experience to make up for the lack of engagement he experienced with the game as a whole.

    • @Tips2046
      @Tips2046 3 ปีที่แล้ว +40

      Very well said! The challenge in DMC is not really about the game's difficulty, but "how you can finish this enemy/boss in the most stylish way possible".

    • @scottyperes9160
      @scottyperes9160 3 ปีที่แล้ว +24

      @@freemank8207 Mayo’s the type of guy who’s really into edging, I bet.

    • @2slowpoke929
      @2slowpoke929 3 ปีที่แล้ว +10

      It's a shame too cause I agree with a lot of his criticisms. But the _fundamental_ argument he makes I don't. DH DMC V is 10x easier than DMC 3 on the same difficulty.
      Ended up dying to Cerberus more than pretty much everyone else except Vergil in DMC V

    • @ariezon
      @ariezon 3 ปีที่แล้ว +3

      well explained and delivered plus no toxic in sight.

  • @ingridarmona6526
    @ingridarmona6526 3 ปีที่แล้ว +25

    i have one objection to this video: Nero's jacket is blue

  • @R3gular
    @R3gular 3 ปีที่แล้ว +152

    Seriously, who in the right mind told mayo to play dmc5, why not dmc3 first, and yes it has to be the american version.

    • @leowei771
      @leowei771 3 ปีที่แล้ว +16

      The one where the normal difficulty was actually son of sparda hard?

    • @bucket9486
      @bucket9486 3 ปีที่แล้ว +26

      Why in god's name would you play the original american release of DMC3 instead of SE nowadays?

    • @leowei771
      @leowei771 3 ปีที่แล้ว

      @@bucket9486 I think I know why, because it was extremely difficult on the normal settings (They swapped the settings for the NA version, and made the devil hunter difficulty to be Son of Sparda level of hard.).

    • @dantesparda4493
      @dantesparda4493 3 ปีที่แล้ว +2

      Thats true. He should have played DMC3SE first

    • @HeyMomonia
      @HeyMomonia 3 ปีที่แล้ว +3

      I think even the dmc3se version is still pretty hard. I remember dying over and over against cerberus and beowolf. And overall was challenging.
      The only time i died in dmc 5 was against king cerberus and vergil.

  • @EuclideanVision
    @EuclideanVision 3 ปีที่แล้ว +103

    Your points about fixed camera just made my "shoulda played DMC3" tingles burn harder xD yup level & visual design just makes it worse xD
    Always glad to hear your thoughts, I like that you frame everything honestly & in a balanced manner :) keep at it sir!

    • @traceyrinaldi4759
      @traceyrinaldi4759 3 ปีที่แล้ว +6

      I adore DMC5 but we all know 3 is the pinnacle.

    • @benjaminlennox4249
      @benjaminlennox4249 3 ปีที่แล้ว +7

      @@traceyrinaldi4759 in terms of story yea but 5 is just a way better package as a whole

    • @junpei6180
      @junpei6180 3 ปีที่แล้ว +10

      Level design
      Story
      And specially difficulty
      Dmc 3 does far better then dmc 5
      Still love dmc 5 tho

    • @traceyrinaldi4759
      @traceyrinaldi4759 3 ปีที่แล้ว +3

      @@benjaminlennox4249 I actually agree with you for the most part because alot of the Resident Evil esque puzzle solving and exploration of DMC3 is a pace killer when 5s combat is just perfection. I just feel with the set up and overall pace of 3 is better than 5 as it's a bit more consistent and with less lows like Vs missions in 5.

    • @benjaminlennox4249
      @benjaminlennox4249 3 ปีที่แล้ว +2

      @@traceyrinaldi4759 yea I get that, I do think both have lows in different ways tho, like V's missions in 5 and some slightly dull sections or bosses in 3.
      I would really love a 3 remake with some of the touch ups that 5s engine could give cause 5s combat just gels with me so much more than 3s even tho they are similar at their roots

  • @iwannagetphsyco
    @iwannagetphsyco 3 ปีที่แล้ว +16

    "I mashed like fuck on normal difficulty and it was boring"
    There's your problem boss, you get out what you put in, the game doesn't want you to use those moves for tactical reasons (in theory the whole game can be finished on DMD with only one weapon, gun & style), it wants you to use them because they're there and they look cool.
    The idea behind forced devil hunter difficulty is to give you the time and resources you need to buy and learn moves and enemy patterns, so that the next difficulty level won't be that much of a jump. Hence why it's a new game plus rather than a new playthrough entirely. The opportunity for more stylish combos is the point, not the difficulty, enemies basically have more health just so you can combo them more.
    Also there's no puzzles, platforming or fixed cameras because they were in the previous games and no one liked them, they just get in the way, especially the camera.

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +2

      I find it sad that people have such low standards for the gameplay experience. "Lol do flashy combos" isn't a defense of such poor challenge. Dmc is apparently the only game that doesnt need to offer any challenge to the player or push a new player into its systems. Apparently its just supposed to be a combo simulator and not a well made game.

    • @iwannagetphsyco
      @iwannagetphsyco 3 ปีที่แล้ว +19

      @@underthemayo I did say you get what you put in, in a way that's the point of the ranking system. You lose a little rank for even getting hit, more for dying, a lot for reviving and back when they had healing items, using them at all locked you out of S tank. You can ignore it but ultimately the end goal of those high level players is to be able to finish the whole thing without getting touched, hell or hell difficulty requires it.
      Difficulty takes many forms, in DMCs case the difficulty is not "you're in a small room with 10 tough, fast enemies who will kamikaze you if you don't kill them quick enough, try not to die" it's "you're in an arena full of high health goons, try not to get hit and better yet, look good doing it". It's a test of how far the player can push themselves, rather than if they can handle what the game throws at them.
      What do you mean not a complete game though, it's got the combat, great music, likeable characters with a good story, if admittedly very reliant on knowledge of previous game, a consistent, easy to read artstyle(I can honestly say I never had your problem of not being able to distinguish enemies from the background, even as outlines it's very easy to read what's what), what more do you want, it's a character action game, that's what people buy these for.

    • @iwannagetphsyco
      @iwannagetphsyco 3 ปีที่แล้ว +10

      @@underthemayo oh and fair warning, bayonetta is the same way, if this approach to action games isn't your thing, you will be disappointed.

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +1

      @@iwannagetphsyco I'll still try bayonetta but yeah, if there's no challenge aside from arbitrary ranking I'll probably lose interest. We'll see when I get there.

    • @joerosario6624
      @joerosario6624 3 ปีที่แล้ว +3

      @@underthemayo DMC 3 is fucking brutal you'll have a blast with that one. It literally only unlocks the easier difficulties as an insult for kicking your ass.

  • @AgentNibbles
    @AgentNibbles 3 ปีที่แล้ว +24

    I'm pretty sure the red orb and gold orb revive thing is there for people that just want to get through the mode for achievements, or just the story. You're supposed to master the combos to replay levels to strive for the S rank. Reviving will only punish you if you're trying to get an S rank because it lowers the final score. I've mastered all 3 characters and just waiting for Vergil to be a playable character. I got every achievement in the game and that's going to be my only reason to get back into it.

  • @WillCipher
    @WillCipher 3 ปีที่แล้ว +67

    Ah yes 40 minutes of under the mayo to make my Monday i little bit better

  • @SlayPlenty
    @SlayPlenty 3 ปีที่แล้ว +87

    did this man just say that the witcher, uncharted, horizon and dark souls 3 all feel the same? what? are you this fixated on the camera controls? that more of a you problem than the games listed.
    but that being said my beef with dmc5 camera was more related to the combat inputs....having a fixed camera as you suggested it would make the inputs slightly more clear to do.
    So instead of messing with the cam in dmcv i could have been paying attention to my character and where he is facing. you dont have this facing issue in the other games on this list.
    What helps is to use the lock on feature but the second youre off it everything becomes a jumble. Unlike in dark souls 3 for ex. the inputs you roll towards or parry doesnt get influenced with cam lock on or off.

    • @SparkySpice0911
      @SparkySpice0911 3 ปีที่แล้ว +7

      Yeah that criticism is ass

    • @markiss69
      @markiss69 3 ปีที่แล้ว +8

      Yeah that criticism is probably the dumbest fuckn thing I've ever heard, thats like saying doom, call of duty, halo, minecraft all feel the same, because they're all first person.

    • @FinneousPJ1
      @FinneousPJ1 2 ปีที่แล้ว +2

      Yeah it was truly stupid

    • @scottyj8655
      @scottyj8655 2 ปีที่แล้ว

      You don't have to mess with the camers, you simply need to lock on to someone.

    • @ronensalathe
      @ronensalathe ปีที่แล้ว

      Yeah, that's like saying Doom feels like CoD

  • @AzazelTheDamned
    @AzazelTheDamned 3 ปีที่แล้ว +16

    You have to lock-on, that is why the camera moves so much and you can get better combos by doing that and you can dodge, that is how the game is intended to be played

  • @christopherLrat
    @christopherLrat 3 ปีที่แล้ว +114

    Legitimately you missed the entire point of DMC starting out and I believe that is why your experience is the way it was.

    • @Swillo
      @Swillo 3 ปีที่แล้ว +17

      I don’t think DMC even knows what it’s point is. It’s the community itself that has given this series purpose.

    • @gervoh
      @gervoh 3 ปีที่แล้ว +71

      Point of DMC was always to slaughter demons looking good, that's why Dante is as smug as he is, and DMC5 is exactly what it and fans want it to be

  • @raulrojas9253
    @raulrojas9253 3 ปีที่แล้ว +44

    30:50 Motivated HE SAID THE THING!!!

  • @miumusic6510
    @miumusic6510 3 ปีที่แล้ว +42

    As a DOOM Eternal fan, you should love the tentacles in this game.

    • @Healp145
      @Healp145 3 ปีที่แล้ว +1

      Imagine if on ancient gods we navigate on a massive tentacle with spikes and platforming, flesh monkey bars and demon magic jump pads.

  • @misternolife2018
    @misternolife2018 3 ปีที่แล้ว +136

    "Playing successfully"
    >Barely gets A ranks most of the time.

    • @Condred
      @Condred 3 ปีที่แล้ว +10

      Is it not a success if you can defeat every enemy without dying?

    • @misternolife2018
      @misternolife2018 3 ปีที่แล้ว +119

      @@Condred Not really. The point of DMC is to play as stylishly as possible rather than playing the most effective way possible. You can just spam attacks but don't expect to get high ranks for it.

    • @kegtuwa
      @kegtuwa 3 ปีที่แล้ว +18

      @@misternolife2018 I think what he meant by "sucessfully" is the fact that you can win the game without having to get a high rank, and aren't pushed to be better at fighting on your first playthrough, so as a person that is new to the series, or doesn't care about the rank, it's not making them play the way the game is meant to be played (which is stylishly)
      Basically, you said the point was to play stylishly, and the game (according to him) doesn't push you to play that way, making some people "miss" the point of the game

    • @misternolife2018
      @misternolife2018 3 ปีที่แล้ว +61

      @@kegtuwa The game does push to play that way with the style system that grades you on how well you're playing and the dynamic music that changes with each rank as well as rank specific taunts. If you only care about playing effectively then this isn't the game you should be playing. It's not that type of game and DMC makes it very clear it isn't. So it's his fault for expecting the game to be like that. It's a easy to learn, hard to master type of game. I understand why he prefers games like GOW over this but it's wrong to criticise the game simply for not being like them.

    • @kegtuwa
      @kegtuwa 3 ปีที่แล้ว +22

      @@misternolife2018 Yeah, definetely not his type of game, since he expects the player to be punished for playing badly and uses that as a reason to play better, and since he didn't get punished for playing badly, it counts as succesful, even though success is getting a high rank with stylish kills for some people.
      I was just stating that since I had a feeling you might not have gotten the point of his arguement there

  • @12378Martin
    @12378Martin 3 ปีที่แล้ว +92

    You cannot have a fixed camera angle in open world games like Witcher 3, Bloodbourne or Horizon. It just makes no sense.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +30

      I agree. Those games can't have fixed camera.
      However, the combat system in DMC5 is the improved and refined version of DMC3 and 4. So it should work a lot better with fixed camera.
      Fortunately the camera in DMC5 turns into something similar during combat, but the problem is it randomly turns and makes you confused. It could've been better if it was more stable.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +6

      @@tydendurler9574 read it again.

    • @igreshi
      @igreshi 3 ปีที่แล้ว +2

      @@tydendurler9574 read it again

    • @igreshi
      @igreshi 3 ปีที่แล้ว +10

      @@freemank8207 personally a fixed camera really would fuck me over all the time
      They are really confusing when the view just jumps back and forth like a rat with itchy feet

    • @IR-Fan
      @IR-Fan 3 ปีที่แล้ว +8

      Yeah, it's weird that Mayo thinks a fixed camera angle can be applied in open-world games. Especially that relies on mobility.

  • @JohnTheLobsterMan
    @JohnTheLobsterMan 3 ปีที่แล้ว +77

    Dmc: devil may cry
    Doom: devil will cry
    HDoom: devil will coom

    • @yuri_ferrari9756
      @yuri_ferrari9756 3 ปีที่แล้ว +6

      Wow the same joke on this kind of video for the 48362836328 time!

    • @phoenixslayer6067
      @phoenixslayer6067 3 ปีที่แล้ว +7

      dupo o Go cry me a river

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 3 ปีที่แล้ว +2

      @@phoenixslayer6067 Dupo o will cry a river.

    • @JohnTheLobsterMan
      @JohnTheLobsterMan 3 ปีที่แล้ว +3

      @@yuri_ferrari9756 go coom me a river

    • @omiorahman6283
      @omiorahman6283 3 ปีที่แล้ว

      John How dare you make sentences about reproduction
      Ya thought criminal
      This is 2020
      No romance no love and no reproduction allowed

  • @gurnoorsekhon6402
    @gurnoorsekhon6402 3 ปีที่แล้ว +9

    Also a VERY important information. In dmc, you don't use style to earn orbs, you earn orbs to become stylish. Style is the main motive of the game. Dante was literally MJ dancing in the middle of nowhere. So if you play dmc without caring for the style, you are not really planning dmc. Because if your only motive is to clear out enemies, there is a weapon called faust. Farm red orbs with it for an hour, and then one shot literally any enemy in the entire game on any difficulty with red hot night. Again if you want to see what actual dmc gameplay looks like, watch any dmc 5 combo mad.

  • @farblood69
    @farblood69 3 ปีที่แล้ว +22

    Mayo's new review:
    Yo listen up, here's the story
    About a little guy that lives in a Purple world
    And all day and all night and everything he sees is just Purple
    Like him, inside and outside
    Purple his house with a Purple little window
    And a Purple Corvette
    And everything is Purple for him
    And himself and everybody around
    Cause he ain't got nobody to listen
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    I have a Purple house with a Purple window
    Purple is the color of all that I wear
    Purple are the streets and all the trees are too
    I have a girlfriend and she is so Purple
    Purple are the people here that walk around
    Purple like my Corvette, it's in and outside
    Purple are the words I say and what I think
    Purple are the feelings that live inside me
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    I have a Purple house with a Purple window
    Purple is the color of all that I wear
    Purple are the streets and all the trees are too
    I have a girlfriend and she is so Purple
    Purple are the people here that walk around
    Purple like my Corvette, it's in and outside
    Purple are the words I say and what I think
    Purple are the feelings that live inside me
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    I'm Purple da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa
    Da ba dee da ba daa, da ba dee da ba daa, da ba dee da ba daa

  • @addmen96
    @addmen96 3 ปีที่แล้ว +28

    The Key aspect of Nero is his exeed mechanic. Learn it and you'll feel like you just reinvented Nero
    Dante is all about foolishness and playing around with the enemy by using all the tools you got
    Virgil is motivation in flesh. Use his contentration mechanic right, don't get your ass kicked
    P.S. I need more power!
    P.S Special Edition: th-cam.com/video/oyGOH0Rz_mc/w-d-xo.html&ab_channel=donguri990 - demonstration of how DMC fans play the game

    • @joepermana3108
      @joepermana3108 3 ปีที่แล้ว

      Well explained sir

    • @jackisback4873
      @jackisback4873 2 ปีที่แล้ว

      Donguri isnt even that good of an example

  • @crozraven
    @crozraven 3 ปีที่แล้ว +40

    Idk ... while I understand some perspectives, most of it feels more like "I love DOOM Eternal so much that every game have to be DOOM Eternal." Even peak God of War game (GoW3 imo), the combat system complexity & depths is nowhere near DMC4, let alone DMC5.

  • @jonaswest6993
    @jonaswest6993 3 ปีที่แล้ว +64

    Alt Title: How A God of War pro feels about DMC 5

    • @aceh5867
      @aceh5867 3 ปีที่แล้ว +31

      BIIIIGGGG air quote on "pro".

    • @Anbu9529
      @Anbu9529 3 ปีที่แล้ว +40

      "pro" do you mean fanboy?

    • @Tallerranger
      @Tallerranger 3 ปีที่แล้ว +6

      @@Anbu9529 Agree

    • @towelmaster9240
      @towelmaster9240 3 ปีที่แล้ว

      God of War Enthusiast*

  • @telekinesticman
    @telekinesticman 3 ปีที่แล้ว +52

    I love this game, I cannot get enough of it. Got almost 200 hours logged now that I've been getting back into it after running through a lot of my other backlog games. I've done Bloody Palace with Dante and Nero and only have yet to finish it with V, finish Hell and Hell, and get all S ranks on all missions. I got into this genre with the Bayonetta games, which I think are somewhat more welcoming to newcomers since they have better tutorials and are less focused on lock-on based inputs. Also - dedicated dodge button. I didn't get into DMC until a few months before 5 came out because I thought it looked great and wanted to play the previous games first.
    Honestly really didn't like DMC1 and 2, didn't even finish the final boss of 1 and skipped 2 after about 30 minutes of play. DMC3 is where things get good but it's still way too clunky for me. DMC4 had the best combat so far, and was the first one I actually really enjoyed playing, even though it had some pretty bad levels, and Dante's campaign was just the same as Nero's, but in reverse. You mention in the video that you felt it was weird to not have any puzzles or other challenges in the stages but you might see why they removed these if you play 1, 3 and 4 all the way through. I was so sick of those vague, sometimes maze-like environments and I just wanted to style on some demons, so when 5 removed all the BS and made it an all-out combat experience, with a few minor platforming-based challenges, I was very happy. Platformers are my favourite game genre, but I don't think DMC needs to have tricky platforming challenges that are mandatory for its main campaign. Definitely gained a ton of context by playing the first four games beforehand, and with knowledge of the genre outside of DMC. I mean, Bayonetta and all of Platinum's games came out after DMC4, so there's been a huge evolution in these types of games before 5 even started development.
    Anyway - I totally agree with some of your points. The camera is usually really good but there are a few claustrophobic areas, ESPECIALLY in Mission 12 with the annoying flesh pillars everywhere that ruin your visibility. I just beat that mission on Hell and Hell mode (where you die in one hit), and trust me those pillar rooms were really pissing me off. I also think the environments get way too similar at the end, like you said. The city areas at the start are wonderful and all manage to feel a little bit different, but the Qliphoth stuff is too dark and homogenous to hold my attention for the entire campaign. Oh and yeah, as a "high level player" (kind of), I don't like V. I don't hate him, but he's the worst part of the game for sure. And I agree that Gilgamesh is a pretty lame boss, and I'm not craaazy on Urizen's first two forms, especially on Hell and Hell. Those damned tentacles are a huge pain.
    I do think Devil Hunter is too easy, but I think it's there more to slowly introduce you to the characters, the story, and all their upgrades. There are so many mechanics and I think the devs didn't want to overwhelm anyone. Son of Sparda is when it starts to get really good, and obviously Dante Must Die is a big challenge - I do think they probably could have made SoS available at startup with a little warning or something, though.
    Still, DMC5 is one of my favourite games of all time and is probably the best action game I've ever played. I'm not sure if you've heard of Ultrakill but I'd also highly recommend that too - it's a Quake/Doom style FPS but with Titanfall/Vanquish movement and DMC mechanics like a style meter, launching/juggling enemies, and parries. It's uh...maybe the best FPS ever.
    Cool video, was great to hear the opinions of someone jumping into this series for the first time.

    • @underthemayo
      @underthemayo  3 ปีที่แล้ว +8

      Thanks for writing!

    • @stolensentience
      @stolensentience ปีที่แล้ว +4

      3 clunky? Not in the least. If 3 is clunky then 5 is clunky. I agree otherwise.

    • @GerardoFirestorm
      @GerardoFirestorm ปีที่แล้ว

      not liking 1 = protagonist of the good doctor

    • @Darkslayer1993
      @Darkslayer1993 7 หลายเดือนก่อน

      ​@@stolensentience5>>>>>>3 in every possible way cry more.

    • @stolensentience
      @stolensentience 7 หลายเดือนก่อน +1

      @@Darkslayer1993 sry but only the devil may cry, not I. Easy jokes aside, you’re delusional if you think 5 had a better story, a tighter difficulty curve, or better atmosphere.

  • @howard_james
    @howard_james 3 ปีที่แล้ว +45

    "I got a feeling from the later levels that I had already played them before" lol that's because you had. One of my main issues with this game was the level variety. You play the same mission levels just from different perspectives. They could have handled it so much better.

  • @joebailey8294
    @joebailey8294 3 ปีที่แล้ว +48

    It’s not about being hard to get through. It’s ultimately about getting good ranks.

  • @fistoderp7992
    @fistoderp7992 3 ปีที่แล้ว +29

    Did you forget Ex-Act and Devil Punches on Nero existed?

  • @bennifer94
    @bennifer94 3 ปีที่แล้ว +11

    As a veteran, it's interesting to hear your complaints. I think some of them are a little unjustified but hey, it is what it is.

  • @KaiserAfini
    @KaiserAfini 3 ปีที่แล้ว +13

    This makes me curious on what he would say about Nioh, that has a high skill ceiling, with rough edges and a lot of style

  • @vigneshtongaria8286
    @vigneshtongaria8286 3 ปีที่แล้ว +38

    33:00 Lmao a disadvantage for having a fast loading SSD.

    • @utkarshkumar1106
      @utkarshkumar1106 3 ปีที่แล้ว +16

      Under the mayo suffering from success!
      🤣🤣🤣🤣

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 3 ปีที่แล้ว +9

      That's why games that have tips in loading screens should really have a manual button to press in order to continue once the game finishes loading.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 3 ปีที่แล้ว +3

      @@Amatt0 Good for console players, bad for PC players since Capcom seems to be convinced that PC won't be able to handle SE. Fucking bullshit, I tell ya'.

    • @Healp145
      @Healp145 3 ปีที่แล้ว

      He wanted to read that stuff when you die. So they could, y’know make you press a button to respawn.

  • @ChillyUK77
    @ChillyUK77 3 ปีที่แล้ว +13

    Sorry for the wall of text.
    I played DMC4 first and bounced off the game pretty quick just like you. Technically I played DmC first but it's fairly distinct from the main series so for the sake of simplicity I'll leave it aside.
    In the end I sunk almost 140hrs into DMC5...
    And this is the distinction between jumping into a series late vs starting from the beginning.
    After I didn't connect with DMC4 I went and got the HD collection and started at 1, loved it. Dropped 2 pretty quick (for obvious reasons) and got absorbed by 3. Giving 4 another chance I was fully in and spending a ton of time with these games and that's probably why the easy beginning of DMC5 didn't bother me much because by this point I was so engaged with the inherent properties of the combat system where taking even a little damage really bugged me.
    The games feel much more about style and mastery than straightforward survival, of course the higher difficulties bump things up especially DMD/Hell&Hell but my main aim would be to take no or as little damage as possible.
    Thats why on SoS the footage you showed didn't resonate with me, sure you can just brute force the fight because you ar OP but taking a ton of damage and getting knocked around isn't very stylish and frankly not a lot of fun for me at least.
    Difficulty is important don't get me wrong, if used right it can push players toward using everything they've got but theres clearly different approaches. If you take a ton of damage in Souls but still win by the skin of your teeth you will feel elated, do the same in DMC5 and you will probably feel like a chump.
    Another negative you highlighted regarding the lack of platforming or puzzles is another area where a newcomer vs someone familiar with the series and a lot of other similar games may have a different reaction. Now DMC5 could have done a bit more in this area, there was one section with floating hooks where jumpcanceling enemies let you bridge a long gap was a nice change of pace and a few more of these areas could have mixed things up while incorporating the core combat.
    However after playing almost the whole series and a bunch of other action games I cannot tell you what a relief it is to play an action game that is almost all pure combat, I never have to worry about "that level/part", no puzzles or weird mini games or set pieces etc, just combat. I'm not saying all action games should be built this way and DMC5 could have used a little more variety in level design and presentation but I appreciate that theres at least one action game out there that is almost entirely focused on its core combat.
    Of course the huge caveat is V who I found mostly a complete bore to play as, sure he isn't a mini game but he's still not much fun for 4 missions, at least once I had done DMD I put his 4 missions in a box never to be touched again. Your critque of him is fair.
    The camera I didn't have a huge issue with (it even seemed to move sometimes to give a better view of combat) but it still had issues as you showed, I recommend The Wonderful 101 if you want to play an action game where you don't have to worry about controlling the camera.
    I agree that the visual design can get very muddled at times, the footage you showed to illustrate this is a part I remember it getting very difficult to see what was happening.
    Good video overall my points above aren't really about refuting your points only that your perspective may change if you play the earlier games as mine did. To come full circle if I had powered through and finished DMC4 as my first proper DMC game I would probably have much the same feelings towards it as you had with 5.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +1

      This! This exactly right here! Thanks my man.

  • @DandySoleil
    @DandySoleil 3 ปีที่แล้ว +5

    >He bought 100,000 Red Orbs

  • @pradeepdungdung4379
    @pradeepdungdung4379 3 ปีที่แล้ว +13

    that footcam gameplay as V is hilarious 😂

  • @morp9426
    @morp9426 3 ปีที่แล้ว +16

    I think you would really like dmc3. It has the fixed camera angles, it's harder your first time around (in my experience) and it explains vergils story. You can only use two swords, two guns and one style though.

    • @borttheattorney6012
      @borttheattorney6012 3 ปีที่แล้ว +1

      Unless it’s the Switch version which allows you to use the styles akin to 4 and 5.

  • @AngelofEresos
    @AngelofEresos 3 ปีที่แล้ว +16

    I'm impressed with how none of what you said made me even a little upset. I love the hell out of this game, and yet while I don't share all those criticisms, I became able to see how you had them when reflecting on my experiences. Very well reasoned video, and I'm glad you eventually got to have a blast with it.

  • @Verillionmiles
    @Verillionmiles 3 ปีที่แล้ว +38

    We get it, you don’t like DMC5. No-one is forcing you to like it.
    Personally I’m a big fan of the game so I have a few notes:
    1) Nero’s Jacket is Blue, not Purple. Also you showed King Cerberus powering up towards his lightning form as a ‘this boss is black and purple’ which is super unfair since King Cerberus has 3 forms he shifts between all of which have different colour designs.
    2) In your Nero gameplay you seem to be using basic directional attacks and not attempting to exceed with your attacks. Your complaint about Nero only having the one weapon is confusing since Red Queen is one of the most advanced weapons in terms of combos and mechanics the franchise has ever had.
    3) Small nitpick I know but Dante has 8 weapons. Guns are considered weapons as well, they’re main courses and not just side-dishes for the melee devil arms.
    4) The level designs were made not to include puzzles because fans have complained about them in the past (good lord DMC’s combat-centric mechanics do not lend well to platforming).
    5) Don’t complain about the game being easy without playing as V on Hell and Hell mode, the game scales upwards it’s not a steep cliff. Your skills are supposed to develop as the game gets harder, it’s not going to just slap you in the face and tell you to ‘git gud’ out of nowhere.
    I love this franchise from the bottom of my heart, and I feel like you went at it by comparing it to the contemporaries it was trying not to be like. Devil May Cry is about one thing and one thing alone: STYLE.
    You were looking for difficulty, but the difficulty isn’t just about beating the enemies, it’s a challenge to yourself to do it as stylishly as possible. The fact you referred to ‘SSS’ as “the coveted” as if it’s something to be envied implies you didn’t get it very often in your playthroughs. It’s not hard to get to Smokin Sexy Style, the hard part is maintaining it through slick combos and taunts.
    Quite simply: Sure, DMC players lack the analytical skills of a basic style hack n’ slash gamer. But DMC players have something you lack... Do your homework first, and the rest is silence.

    • @mat_fgc
      @mat_fgc 3 ปีที่แล้ว

      Someone is really fanboying hm? Dmc 5 is not good at all praise it how much you want, the game is just shit compared to old ones espacialy 3/4. And dont even Start comparing it to doom eternal or god of war 2/3. haha.

    • @YasukeUchiha
      @YasukeUchiha หลายเดือนก่อน

      @@mat_fgcif you don’t like good video games just say that

  • @runner7947
    @runner7947 3 ปีที่แล้ว +41

    A good recommendation for a survival horror game: Darkwood

    • @vivekkparashar6369
      @vivekkparashar6369 3 ปีที่แล้ว +2

      Try pathologic series

    • @InnuendoXP
      @InnuendoXP 3 ปีที่แล้ว

      @@vivekkparashar6369 Darkwood, Pathologic 2 and The Void

    • @fazzeai
      @fazzeai 3 ปีที่แล้ว +1

      @@vivekkparashar6369 Pathalogic 2*.First one is broken outside of first playable character, and gameplay is not so good. And there is a too much walking. So, just the remake.

    • @vivekkparashar6369
      @vivekkparashar6369 3 ปีที่แล้ว

      @@fazzeai yes I also liked pathologic 2 better but I really liked the plot of pathologic series as a whole

    • @fazzeai
      @fazzeai 3 ปีที่แล้ว +1

      @@vivekkparashar6369 I agree. Right now first game is more about story, what is good, but only because remake have only one character for now. When remake will have all three, first game will be worthless playing.

  • @quarth9396
    @quarth9396 3 ปีที่แล้ว +18

    is purple even a word anymore?

  • @Mael-Idol
    @Mael-Idol 3 ปีที่แล้ว +5

    Seeing someone point out all the flaws in this game has finally made me realize why I drop the game a year ago just to replay it and love it

  • @phearamax4146
    @phearamax4146 3 ปีที่แล้ว +2

    I didn’t really notice the purple until you mentioned it... and now I can’t stop thinking about it...

  • @alastor8091
    @alastor8091 3 ปีที่แล้ว +14

    Bruh, you need to play DMC *3*

    • @drew1768
      @drew1768 3 ปีที่แล้ว +2

      Yea. DMC3 don't play that mash button shit lol. Unless you play on easy

    • @kyeblade06
      @kyeblade06 3 ปีที่แล้ว +1

      @@drew1768 and when you get easy its disrespectful

  • @TheyCallMeContra
    @TheyCallMeContra 3 ปีที่แล้ว +8

    You know, there's a lot I find myself disagreeing with in this video but that actually just motivates me to make something of equally-high-or-better quality to dispute the point rather than flinging shit in comments or complaining about you having a differing opinion. I'll save a more detailed critique of this critique for that, but for now I think it's just worth saying that I appreciate the work that went into this video and the way that you're improving how people talk about combat systems in different games and genres.
    Well-made as always, Mayo. Even though you didn't like it as much as DMC fans generally do, you clearly gave it a fair shot- and for that I thank you. :)

  • @salsamancer
    @salsamancer 3 ปีที่แล้ว +4

    Even 18 months after this game has released I still run Bloody Palace almost every week. The game just feels so good to play

  • @papyrus4977
    @papyrus4977 3 ปีที่แล้ว +2

    I don't think I ever once used the camera joystick while playing DMC 5 during combat.

    • @MillerTM
      @MillerTM 3 ปีที่แล้ว +5

      He didn't seem to use the lock on button and completely missed the point of the series.
      No wonder he hated this game.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว

      @@MillerTM didn't he say he liked the game and was happy to play it?

  • @supersonicfan7
    @supersonicfan7 3 ปีที่แล้ว +19

    Throughout this entire video, all I can get is the sense that you came at the game, and the series itself, from the wrong kinda perspective/expectations.
    It’s not just about the challenge, or just “beating the game”.
    It’s about learning, being creative, and having fun with it all.

    • @JustKelso1993
      @JustKelso1993 2 ปีที่แล้ว +4

      The thing gamers need to go back to doing, *having fun* .

  • @xionus2099
    @xionus2099 3 ปีที่แล้ว +15

    The thing about devil may cry is that the core of the combat isnt just winning. Its smashing the enemies face in the ground and kicking them in the dick, its supposed to be easy to get moves and win encounters, because Dante, Nero, and V are way stronger than any of the enemies on their worst say, they are toying with their enemies because to them their no better than a plushy put on guard duty

    • @Tinkerbell0320
      @Tinkerbell0320 3 ปีที่แล้ว +2

      Ya it seems like a game for people who don’t like a challenge. There’s nothing wrong with that. I agree with you.

    • @xionus2099
      @xionus2099 3 ปีที่แล้ว +3

      @@Tinkerbell0320 well you see the challenge is in proving your style, like if you look up those combo mads they do crazy shit and all I can think is wow wish I could do that, the challenge is applying yourself when you can annihilate your enemies with a handful of moves or hold them in the air for hour

    • @Tinkerbell0320
      @Tinkerbell0320 3 ปีที่แล้ว +1

      @@xionus2099 ya it’s a self imposed challenge rather that a game imposed one. Certainly an interesting concept for a game and it’s good to see they grew an audience for it. I agree with him but only because I feel the best when the game is hardest. I’m in love with ghost runner currently for that reason. I think the sweet spot is in challenge and style. Where you have the opportunity to be stylish like in ghost runner if you want but it’s not the entire point of the game; it’s mostly focused around reflex timing and intrinsically challenging arenas which, like I said previously, allow for infinite style.

  • @powerhouse6165
    @powerhouse6165 3 ปีที่แล้ว +2

    I'm also new to the series but I had the foreknowledge that the style meter was what mattered, so i never really noticed the difficulty problems and had a more positive experience.

  • @toprem4037
    @toprem4037 3 ปีที่แล้ว +17

    3:51 - spoken like someone who never played DMC1 and had to deal with the toughest enemy in the series, the camera.
    10:14 - That ain't purple, yo. 17:45 - Truth
    21:15 - It was fine, and I say that after having played 1 - 4 for the first time since back in the day when they originally came out within the year before playing DMC5. Saying you can beat it by just mashing one button is not much better than you complaining about the people who want to play DOOM Eternal with just one weapon like they could with DOOM 2016. You *can* play it that way, but you aren't going to be getting good combos racked up and of course it's going to be boring. If you like shit being difficult right off the bat, track down a copy of the original NA release of DMC3, that was some top tier bullshit difficulty.

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว

      You're right. He's kinda biased. And a masochist.

    • @stolensentience
      @stolensentience ปีที่แล้ว

      I agree with both of you. But dmc5 certainly does have a difficulty problem. The game doesn’t force you to learn its cool mechanics which is the whole point of playing the game. And not on a 2nd 3rd or 4th playthrough but on the *first*. Even as someone who considers dmc the greatest franchise ever, I felt cheated on my first playthrough, and once I grinded out the virgil fight on son of Sparta and with SSS no damage (incredibly fun awesome and rewarding), I just lost interest in mastering the game since the campaign is so poorly paced and filled with having to use every character, and I was forced to slog through an entire playthrough to begin with and on what is essentially not even a normal mode, but an easy mode, which basically unlocks normal mode. Then to unlock an actual hard mode, the game is essentially played out from a narrative standpoint. I’m sure one day I’ll return and reach for those great heights but the damage to the experience of the game has already been done. It’s been like 5 years and my memories of the game, while fond, are mostly defined by how it felt like really good fan service but not some all time great game. All time great combat? Sure. But all time great game? Not really. Only perhaps in the way that street fighter 2 is perhaps the goat game. But if we define it as merely a fighting game (which is best case scenario since the combat is so good at the expense of eeeeverything else) then it loses to like 30 fighting games which function better as a pure combo simulator.

    • @dungeonsanddobbers2683
      @dungeonsanddobbers2683 4 หลายเดือนก่อน +1

      @@stolensentience "the campaign is so poorly paced and filled with having to use every character"
      This, just so much _this_
      I played the shit out the first 3 games because _Dante_ is such a fun character (well, with the exception of DMC2), I play DMC to play as _Dante_
      I didn't like Nero, the moon-faced assassin of joy, in DMC4. I didn't like that Dante's campaign in DMC4 was heavily cut so Capcom could make a release date, leading them to heavily, _heavily_ push Nero as A Thing™. I didn't like that Nero was being heavily pushed _again_ in DMC5, nor did I really like V (whose twist could have been seen from orbit).
      As a long time fan of the series, I just wanted a game where Dante chops up demons, makes goofy jokes, and has trouble jumping from one floating block to another.

  • @eachasteriod1334
    @eachasteriod1334 3 ปีที่แล้ว +37

    Fixed camera isn’t a “gow” camera style dmc1 did it first 6:29

    • @Shiketaum
      @Shiketaum 3 ปีที่แล้ว +7

      he did not say that gow invented that camera lol

  • @jonathanharrison4585
    @jonathanharrison4585 3 ปีที่แล้ว +3

    As someone who has spent a LOT of time mastering these games, I agree with everything you said about the combat balancing, and your level design critiques are also held by a lot of other people and were a sticking point in the early reviews of the game. It sucks that the game failed to grab you for so many hours but I'm glad you did have some fun with it. Glad to have another video from you, I enjoyed this.

  • @rubmypenguin8492
    @rubmypenguin8492 3 ปีที่แล้ว

    I never thought about fixed camera being cinematic. You make a good point

  • @lordanzu8763
    @lordanzu8763 3 ปีที่แล้ว +2

    Awesome review! This is one of my favorite games of all time but this video is one of my first comprehensive exposures to a DMC newcomer's experience with the game.
    What I find weird about the New Game + implementation of this game is that the older games (up to the original release of 4) gave you multiple save files so after you unlocked a new difficulty you could start a new game with a harder difficulty setting. But then in 4 Special Edition, they took away the extra save files so you had to play the higher difficulties in New Game + mode. I don't know why they stopped putting in extra save files in the game. While I haven't done new game playthroughs of any of the games on the harder difficulties yet, I did do a bunch of New Game playthroughs of DMC 3 over the course of last summer and I'm kind of sad that it's so hard to do something like that again with the newer games.

  • @captainkaiser8222
    @captainkaiser8222 3 ปีที่แล้ว +33

    As a long time series vet I thought I was crazy for having those exact criticisms you had for 5 when other people seemed to praise it to high heaven and didn't notice or care about its issues. I'm glad an newcomer can and has seen what I meant.
    DMC1 started development as Resident Evil 4 (see Dante and Leon visual similarities). A lot of the puzzles, exploration and fixed camera angles found in R.E. are present in the first 3 DMC titles.
    Thanks for giving the series a shot. I think DMC3 is much more your speed (R.E. DNA and much more punishing in "Yellow" mode) and the Switch version exclusively has style switching on the fly. Keep up the good work.

    • @Upsetkiller456
      @Upsetkiller456 3 ปีที่แล้ว +3

      Nah 5 has it's issues, it really is way too easy to start with and V while being a valiant attempt at something new didn't land perfectly. With that being said I seriously don't know why people wanted him to start with 5 instead of 3

    • @Darkslayer1534
      @Darkslayer1534 3 ปีที่แล้ว

      He hates shit enemies so he'll hate dmc 3 lol

    • @Darkslayer1534
      @Darkslayer1534 3 ปีที่แล้ว

      @@dante19890 its WELL known that dmc 3 has abysmal enemy design dude

    • @Darkslayer1534
      @Darkslayer1534 3 ปีที่แล้ว

      @@DMCMaster550 google

    • @alphax-shroom6781
      @alphax-shroom6781 3 ปีที่แล้ว

      @@dante19890 Hahahah. Amusing to say the least.

  • @c-r
    @c-r 3 ปีที่แล้ว +3

    As the director of from dusk till dawn the foot play section really appealed to me.

  • @brandongrey9240
    @brandongrey9240 3 ปีที่แล้ว

    I’m glad you talked this much about the camera. When I have friends play older games with me they never cease to complain about the cameras. And I’ve always loved fixed cams because of its ease of use and cinematic effect. Nice to see I’m not the only one

  • @thebushwhacker8496
    @thebushwhacker8496 3 ปีที่แล้ว +2

    “Wait it’s just purple?”
    “Always has been.”

  • @ma-ke6668
    @ma-ke6668 3 ปีที่แล้ว +20

    ULTRAKILL!
    It is the best fps on steam
    Mankind is dead
    Blood is fuel
    Hell is full

  • @1204khalil
    @1204khalil 3 ปีที่แล้ว +4

    5:30 i notice that many new players dont hold the targed botton more than 1 or 2 second, holding that botton is almost natural to me it fix many of the problems you said
    the point of Devil may cry is "being cool and making you feel cool when you're playing it" when you see gameplays of people that make you feel that you are trash in this game is when you see where is the challenge and exitement of this game

  • @nitaigauradasadasanudas
    @nitaigauradasadasanudas 2 ปีที่แล้ว +1

    The one thing i did to make the horrible lock on feel better is never letting the lock on button go BUT i use my moves to navigate the arena(while using dante) like trickster, balrog lock on+back+melee (while in kick mode) etc. Using your character's different abilities to move around makes sure that you dont have to let go of lock on. This is especially true for dante since he has more mobility than ever

  • @kominatoriku5483
    @kominatoriku5483 3 ปีที่แล้ว +26

    everyone hated plataforming in old dmc's so thankfully they removed it

    • @freemank8207
      @freemank8207 3 ปีที่แล้ว +2

      Yeah.

    • @thelastgogeta
      @thelastgogeta 3 ปีที่แล้ว +3

      It wasn't removed, it was gutted into being boring for the most part.
      Under the Mayo only touched the surface of the difference between 4 Nero and 5 Nero (which is actually partially tied to inertia if he checked the right secret mission) but they were great ways to break up the pace and make use of the core mechanics for something other than killing stuff.
      DMC5 still uses it for the mission before Dante's Urizen rematch to save time and mostly to get up jump across minor gaps and the enemy step secret mission which doesn't even need you to enemy step I'm sure since it is too easy to stay in the air.
      1 makes better use as you can skip it with the right moves (Vortex) or a well placed Stinger Jump besides the contextual jump and how you never fall off ledges.
      3 gave Dante more skills to maneuver but potentially pushed a little too hard with the cube room (especially secret missions) players can't switch styles and weapons in most releases of the game while Vergil has problems with air movement. The spike corridor is simple but effective at testing reactions and option use while still allowing less skilled players to take their time.
      DMC4 basically got most things right but sending you back to an enemy encounter in one or two areas. The challenges were rarely tough and also provided interesting zones to fight enemies to prove that you could fight without touching the ground below and perhaps even make your way back safely. The laser area is a nice successor to the spike corridor which allows you to slow time if you need the perk.
      I don't remember if 2 had much platforming at all, but DmC got unnecessary praise for becoming a linear rollercoaster for sure.
      I know I'm one of the exceptions but I haven't seen a compelling case that platforming was ever like... bad. It is far from being super fluid especially when Bayonetta moves like butter by comparison (while being far from a 3D Mario or Jak) and The Wonderful 101 has a huge assortment of tools including climbing walls while being able to use the whole regular moveset.
      Still DMC has the potential to impress even if I feel 5 scaled back both on how we can move around enemies and how we move around the environment. It is great that we have all the hitboxes, I guess.

    • @meatsafemurderer7743
      @meatsafemurderer7743 3 ปีที่แล้ว +2

      > everyone
      Woah...woah...I'mma stop you right there...

  • @juno5241
    @juno5241 2 ปีที่แล้ว +4

    i love how even a year later no one is trying to defend v

  • @snek_2344
    @snek_2344 3 ปีที่แล้ว +4

    "Dmc feels like a game where you walk through an area kill enemies and walk into another do it again and then empty orb collection" my friend youve kinda described the hack and slash genre of games as a whole.

    • @zackie8172
      @zackie8172 2 ปีที่แล้ว

      except for god of war 1,2,3, ninja gaiden 1 and 2, bayonetta, nier automata, darksiders, dmc 1, dmc 3, no more heroes 1,2

    • @coltonwilkie241
      @coltonwilkie241 ปีที่แล้ว +1

      @ZACKIE only that's exactly what all those games are. You walk into an area and fight waves of enemies. Sometimes there's a puzzle and secrets, but not always.

  • @OutspokenWeeb
    @OutspokenWeeb 3 ปีที่แล้ว +7

    I would say that having a fully controllable camera has a purpose in DMC V, because the game heavily encourages you to pull of stylish moves to look cool, it also gives you the freedom to move the camera around to make your moves even cooler.
    It would be something like this:
    In god of war you are part of the action.
    In devil may cry you control the action.
    Also i cannot defend V, its one of those cool ideas with weak executions that don't do the game any favors.

  • @bogo_
    @bogo_ 3 ปีที่แล้ว +19

    [Camera Complaint]
    5:53
    "It works fine in third person shooters ---"
    Maybe it works fine because in those games you are supposed to manually aim your weapons as opposed to having a button to lock onto the enemies, you know, the one you are supposed to use during fights?
    6:07 you won't "still be swinging the camera around all the time" if you would just... lock on? It's explained in the tutorial of DMC4 (and afaik DMC5) so I'm not sure how you were able to miss that.
    [Why are there no puzzles and platforming?]
    11:40
    This is mostly because platforming was done in previous games but it just... sucked. It wasn't really fun and they felt like a waste of time . Simple puzzles were also done to some extent but they were nothing groundbreaking and it (atleast in my opinion) felt like if they weren't in the game, the game wouldn't negatively change. I don't really see how you enjoyed the Grapple puzzle(s) in DMC4, since those weren't that great.
    (Style)
    18:14
    "For all this talk about needing to keep your style meter high--"
    (The primary function so to say of ranks isn't to get you orbs by the way*)
    It's not really a "need", you can probably beat the game unlocking 0 abilities, never upgrading your health or DT gauge and only using one combo and getting the worst Rank on every single mission (as long as you're good at dodging and have a lot of time to spare, that is), there is no "real" consequence to not achieving a high style rank, but if you're going to play the game like that, why bother playing? Why, instead of experimenting around with different combos, trying to chain them, getting short-time-windowed dodges and taunting your enemy while not being hit to achieve a good style rank and have the music properly kick in and actually have fun, would someone cripple their own experience on purpose? Style is a big part of DMC5, so if you just say "yeah, fuck that" and completely ignore it, then you're missing a big chunk of the challenge and fun of the game, it honestly baffles me that you were unable to understand this (Although I do see you using air taunts at 35:20 and so on). 31:00 explains it though, you didn't come into these two games looking for a new experience, you were looking for GoW or Ninja Gaiden. It becomes especially noticeable with the amount of actual dodging or evading you do (haven't really considered this until the end of this comment, so I have to go off of memory) because you just seemingly never dodge and only jump for offensive movement or to dodge projectiles. I know this is kind of a long winded rant and in the end you can't really be blamed for not understanding that from the get-go but it just really irked me.
    18:38
    How does the game giving you currency TO UPGRADE AND EXPAND YOUR MOVESET cripple your stylish-ness? I don't understand this part at all.
    (???)
    35:54
    Maybe a factor of this is that you started playing the 3rd canonnical game and then jumped to the fourth one, skipping over DMC1 and DMC3? Of course you won't be as invested in the characters if you've missed two entire games featuring them and completely miss out on them actually developing throughout the series, don't know how they relate to each other, what their motivations are or how/why they even got to where they are.
    (Overall)
    I found this video to be kind of odd (questionable?) at points but I do think that most of your criticisms were valid (except the camera and Style one) and you have brought up the aspect of recommendation, which, in my case, I hadn't really considered beforehand.
    In the end though, this game isn't loved and played for it's overall difficulty, graphics, level design or color scheme, it's played for it's extraordinary combat (as mentioned in (37:46)) which remains, after many many years, irreplaceable.

  • @brandonrinehart7516
    @brandonrinehart7516 3 ปีที่แล้ว +3

    A third Alice in Wonderland game with this guy's supervision would be a dream come true. I would literally die from sheer joy.

  • @SourRobo8364
    @SourRobo8364 3 ปีที่แล้ว +56

    YOU DO NOT UNDERSTAND THIS FRANCHISE OR STYLE!!!!!
    The game is about killing your enemies while looking dope. That is all we wanted. Stop comparing DMC with freaking GOW!!!!

    • @bisexual_enby5586
      @bisexual_enby5586 3 ปีที่แล้ว +2

      Bruh he's new to the series

    • @Gamer-zg2wb
      @Gamer-zg2wb 3 ปีที่แล้ว +16

      @@bisexual_enby5586 So what? He could've at least informed himself a LITTLE before going into it. "He's new" is not a valid point.

    • @OZcomingFRoo
      @OZcomingFRoo 3 ปีที่แล้ว

      Relax, you sound like an offended feminist

  • @TheCyclicGamer
    @TheCyclicGamer 3 ปีที่แล้ว +2

    "There's too much purple."
    Purple is the new brown.

  • @nono547
    @nono547 3 ปีที่แล้ว +2

    You Can unlock harder difficulty if you beat Urizen in the prologue