@@joshuanorris3254 he does but they get all the numbers from the website. I won’t talk shit on jgod though because I don’t know the dynamic of him And true’s friendship
with all the weapon balancing changes having come through in the last couple weeks, ive been really wondering if this was going to be worth getting leveled up or not. as always, thank you for your dedication to the community in getting all these differences, updates, corrections, and changes consolidated for us to work from. youre a true GOAT
Yes my guy! Been using ZRG religiously since you first mentioned it a few weeks back and I love it, awesome to see the love. Another awesome vid man keep it up
Kar98 needs a nerf to shuffle the meta up a little bit. Kinda unfair it has the best ads, damage profile, and no flinch. A soft nerf to increase flinch would be welcome so that taking the Focus perk is at least a consideration. I'd opt to make the kar9 a 3 shot chest shot OR buff the other snipers so they are two shot chest shot as well.
I did my own testing, was feeling a bit weird about the bulley drop in thr ZRG. Found that despite the bullet velocity being the fastest, it still got more bullet drop than the HDR. got exactly the same as the SPR tho. Can´t upload my testing but, guiding me with the decals of the bullets aiming at the same spot at 300mts, the ZRG got the same bullet drop as the SPR with Norma rounds
It’s actually so good that I often find in over leading my shots The sounds, the look, the action of the gun, it’s so satisfying. Get the Kar’s weak *pew* outta here
TGD great videos thanks so much for all the stats you show us. I wanted to let you know because I always see you go into each attachment category and deselect attachments, you can hover your mouse over that category and hit "R", and it will instantly remove whatever attachment is in use. Rock on bro!
I have been using a very similar loadout (same zrg, ak just with serpent; now airborne wrap instead of the foregrip) and its great. My biggest gripe with the zrg is the insane flinch. Kar98 clicking heads while getting shot is almost the same as not getting shot, with the zrg its almost impossible.
In Warzone bullet drop doesn't even matter unless you're routinely sniping 400+ meters. At that range you don't even have to compensate with the kar 98, maybe move down half a millimeter at most.
Should give the Ultrazoom Custom a shot if you're going for the really long range Warzone snipes on the ZRG. The 4x is fine for all around, but with the bullet velocity making it like hitscan you can really get some disgusting mid-long range picks with that crazy amount of zoom. And it feels incredible to be able to land a 500+ meter snipe which is so much easier when your optic actually lets you see exactly where you hit at those ranges to adjust.
I wanted to know about ZRG default scope zoom and the effect of low zoom scopes like 3x and 4x on idle sway and a new review on LW3 after idle sway decrease of combat recon barrel and bullet velocity changes
Just used this gun this Sunday and I got 4 of my best clips ever in one game I kid u not I was quickscoping ppl in the head like faze testy it was so fun I think the neck is a one shot kill
When do you think you will have your website re updated with all the new changes they added to the guns?!? You are the best and help with absolutely every aspect of the game!
What they need to do is add glint when your using the 3x or anything higher on CW snipers. And also let us change the reticle on the regular scopes. Like the MW guns.
@TrueGameData I have been using the ZRG on/off for some time now, and I have a burning question that I think you are more capable than me of testing/answering: The bullet drop ingame is attributed to the bullet velocity etc.; we know this much. However, the ZRG seems like it's zeroed weirdly or something. At 200 meters, I need to aim (on stock scope) about half-way down the thick part of the vertical line in the scope. This isn't the case with the other snipers. Have you experienced this? I know this for a fact, since I have tried about every distance of roof top to roof top sniping in downtown, and the drop just is enormous, when trying to hit half-way headglitching boyos on other buildings.
Great video. Please consider noting in a future video that flinch resistance does not work on the CW snipers. As long as it does not work, KAR98K is the only way for aggressive sniping IMO.
Hey, if you’re making a to-do list after these crazy attachment changes, I vote for testing sniper ADS times with the new lasers and suppressor first! Whether aiming stability attachments actually work and how much the suppressor increases BV vs. the agency would be great too 😁
I like the standard scope on the zrg. I'm very comfortable with the recticle because it looks like the 1st unlockable recticle on mw snipers. So if I heard correctly the ads is still better than hdr, but I'll give your build a try. Thanks for all the grind and recommendations Truegamedata❤
Guys if you're still not convinced. In the previous patch notes it was stated that CW snipers will get a very popular mw attachment. If the zrg get's a tac laser, oh man am I nursing a semi
Honestly something I have experience lately is no glint coming from the SPR. I’ve had two occasions recently where I have been in situations where I was sniping someone using it and got no glint from them. Might be worth checking out.
Glad to see an ax50 user My mates use the hdr since day one I use the spr all the time but I tried the ax50 and I loved it It looks great and it's quite good You really don't have to follow the trends in warzone unless you are using something like a kilo or m13 Wich became almost obsolete nowadays other than that you can use most of the guns and be ok
I was the AX-50 user since season 2 and it's nice but I prefer the HDR, but nice to see a player use AX-50, not bad, for me this 2 guns are Old Viable. Well, greetings and do some headshots.
I will say, the SPR without the Variable Zoom does have better ADS times than what you show here, and I refer that over the ZRG in general because it gives me something almost perfectly between the Kar98 and the ZRG, and works really well for me because of that.
Not sure why no one but me does this but if you want the stability of the precision stock and fast ADS just use the 25.1 inch barrel on the Kar98, you lose only 4% BW but gain 19ms ADS time, since you already need to lead the Kar a lot it's not really much different there (1004 m/s vs 1033 m/s) but ADS goes from 397 to 378ms. Also if you combine this with the FTAC with 25.1 barrel you can get an ADS of 341 ms losing only a tiny fraction of BV which just takes a little getting used to but IMO is well worth it.
Was enjoying the ZRG in Cold War, and the AK, definitely gonna give this setup a try and see how I do, used to love the HDR in the old days so maybe this will be my new go to!
Your hard work, dedication and the information you provide the community is greatly appreciated. Thank you! Also is there anyway you could maybe breakdown some sound profiles? I have watched some setting videos and I have turned down music, wartracks off, etc. But I still have a hard time hearing footsteps, I never hear enemy reloading/armor. Is there a way to record some game play and then breakdown the sample and pull specific sounds out like footsteps and see what hrtz they are so maybe get some custom eq settings. I have tried many different headsets and it is still quite.
I have a feeling they will tune the Dragonov when they go back and look at MW weapons. ( it hasn't been touched since release, no one uses it, and its a meme weapon) . I think they will also tune the scar also because its completely unusable even in MP. All the Dragonov needs for warzone is a little boost to its base dmg or increase the damage multipliers to the neck and head, or make its follow up shots even faster. I been using it in multiplayer for a week and its actually far more effective as an aggro sniper than the KAR. Even in plunder you can follow up shots so fast you can kill a lot of slow players that are even using HDRs and KARs. The only thing really holding the draganov back is its damage. I am also using the plague sore variant as well with the longest barrel for warzone, but I leave the blueprint as is in multiplayer and maximized for quick-scoping. Right now its two hits to the upper body ( head/chest, chest/chest, or head/head) will down a player fully plated up. It sounds like a lot because the other snipers can down in one hit to the head but the fact you can shoot off two shots even before a KAR means most times if you can get one shot on another sniper chances are they will flinch and you can easily follow up and down them with the second shot. It is very good for both defending and then trying to pick people off before a push. If they give it the slightest buff even to ADS speed it will give the KAR a run for its money as a competitive sniper.
Thanks!! How about the Swiss? I know it has lower bullet velocity and higher bullet drop but it s so fun to play with it, besides we don’t have glitch. It’s quite easier to play along with ...
Long barrel on the spr absolutely kills the ads time . i use a stock or featherbolt for fast ads and it still has barely any bullet drop bc of the norma. Its a nice agro build and its just more fun to use than the kar imo
Yeah the only problem with the hangman is the sniper glint it didn't have it before the latest sniper update but now I feel like the only reason to BO snipers is to not have glint other wise just use the kar98 it's so much better than anything else atm
After your first ZRG video I spent about 8 hours getting it max level and put on all the attachments but think it sucks when I tried to use it lmao. HDR just better for me but thanks for all you do Tony
he makes videos about CW snipers but there are still not available on the website, even if data are not 100% accurate, having them can give an idea of attachments to use or not, i know it takes a lot of times and i hope he will continue.
Tony, why not add the Pellington and LW3 to this study? With the latest buff, i'm guessing the LW3 is better than the SPR, and the Pellington better than the KAR98. I personally love the Pellington with the no-glint 4x scope, and with the fast loader equipped it claps the KAR98 - with no glint and better bullet velocity! Would love to see the LW3 and Pellington in a next sniper review for the diff on ADS/BV/bullet drop. @TrueGameData
Don't know if its true but Scop3s said he tested the Tundra and ZRG and said that the Tundra had less bullet drop than the ZRG despite having less BV. @TrueGameData
If you are testing at very long range that is true, tgd has a video on it. Zrg drops faster than the tundra, so it has less bullet drop with 400m but more outside 500m, despite the fact that the zrg had a lot higher bullet velocity
TGD already has a video on this, it's because the ZRG loses velocity since it's a bigger bullet, while the smaller round of the LW3 preserves its velocity over distance better
@@incompetencelogistics8924 That maybe how it works in game, but it doesn't necessarily match reality. In real life, momentum is based on mass and velocity equally. So have an larger, heavier bullet will tend to maintain velocity better. An example would be that .308 is slower than 5.56/.223, but holds velocity better over range. A bullet like the ZRG probably should have less drop if has higher bullet velocity in addition to a higher weight. Looking at an article for hunters to make sure I have accurate numbers, the .308 was slower until 300 yards. But at the 300, 400, and 500 yard marks was from around 100 to 200 ft/s faster. The drop was similar, but slightly worse for the .308, up until 500 yards. Before the 500 yard mark, they were usually within an inch or so of each other. At 500 yards, the difference was a tenth of an inch more for the .223 Remington. At 700 yards, the .223 had dropped 17.6 inches more. And at 1000 yards, it was 141.9 inches lower than the .308. For long ranges, snipers have been going to rounds between .308 and .50 bmg in power. An example would be .338 Norma Magnum or .300 Winchester Magnum, which are both used by snipers or special forces. The lightest .338 Norma Magnum loading is a round with a 250 grain (or 16.20 grams) bullet at 925 m/s. The lightest loadings of .223 and .308 are 55 grains (or 3.56 grams) at 993 m/s* and 125 grains (or 8 grams) at 940 m/s. .300 Win Mag is actually heavier and faster than either .223 or .308; and the same site also has a comparison that shows the .300 win mag is faster and flatter shooting than the .308, with the trajectory differences really starting to show at the 400 yard mark . Obviously, while Modern Warfare has made more effort at having gunplay and customization that at least parallel the real world more than most COD games, none of these games are trying to be a simulator. So it is not a big deal, but I kept seeing people, including TGD in one of his videos, saying this made sense when to my understanding was it obviously did not make any sense. So I decided to look up some numbers and double check my intuition. * technically found values for 5.56 and not .233, but I think they should be pretty similar at the low end. Info card for .223 said 55 grains and above 3100 ft/s, 993 m/s is 3260 ft/s or so. Sources: The .223 vs .308 comparison article: www.snipercountry.com/308-vs-223/ www.snipercountry.com/300-win-mag-vs-308/ For bullet weights and velocity, I just went off the Wikipedia charts that Google's info card system pulled up when I searched.
@@cmdrwilmot2696 6.5 creedmoor says hi lighter bullet than 308 but higher speed and less drop at range, more precise and less affected by the wind. The shape of the bullet has a huge impact, the 308 is not a bigger scale of a 223. I mean you can compare similar cartdiges but it's hard to says this is better that that bullet because they are meant for different uses and different rifles... There will always be a better cartridge for the use you need.
@@Poliacido That's fair, there are enough factors in the construction of a round that it is hard to find an exact apples to apples comparison. Looking up 6.5 creedmoor, I am getting 120 grains at 920 m/s and 143 grains at 830 m/s. Assuming those are correct, it is kind of in the middle of various .308 offerings. But the bullet shape has effects that aren't obvious from the weight and velocity stats, and that I am not well versed in. It is hard to make a rule, but I would say that you need the lightest, fastest bullet you can use at a given range. If you go for lighter than that, you won't retain velocity and will have more drop than using a larger more optimal round. The tundra is based on two Accuracy International guns in .308. So I don't have trouble believing that the 20mm ZRG would have bigger round and still beat in velocity, considering that the Denel NTW-20 is meant to be carried by a two man team and fires rounds usually used in vehicle auto-cannons. But some round combinations could really vary such that you might need to look at them on a case by case basis to see whether their relative bullet drops made sense or not.
Did the tundra or combat recon get another stealth buff? Recent vids are showing some silly velocity again, wondering if this can be addressed since it’s not on this comparison chart.
Got it, think we’re just confused since they (ce attachments) were stealth nerfed, (zrg dodged it) then buffed, and now content creators are claiming a stealth buff to either the attachments again or possibly just the tundra. It definitely feels a lot better but no idea of the numbers or if it’s the placebo affect. Just wish someone would run the numbers again to confirm.
If they made the ZRGs ADS speed proportionate to that of the ARs, it should take 2 full seconds to aim the thing given it literally weighs as much as 10 M4s (about 75 lbs). It also should be a one shot anywhere to the body, save for maybe to the feet or hands. It's a 20mm high-explosive, yet it hits like a normal slug with incredibly unrealistic ballistics
Aside from going over stats should honestly show it in gameplay as well to show what exactly you are talking in comparison. Though only issue is may make you have to do much longer videos for these than normal but helps show actual gameplay of it being used and why it's better. Otherwise awesome job as usual.
I follow everything you say, but I'm having trouble with the ZRG, just cannot hit people running. It CRUSHES standing still out to 400+meters, but I cannot hit shots leading a moving target that I would easy with other snipers...
Hey Anthony- I’ve been using the ZRG for a while now with the same build as you, but standard scope instead of 3x. I noticed something I was hoping you could touch on: the ZRG has a lot of drop at the mid-range. Let’s say around 200M shot, I have to hold over half a tick with the stock scope with the ZRG, or I’ll hit chest. Same shot with HDR, and you don’t have to hold over at all. Thoughts?
it's nice to see a whole bunch of viable sniper rifles in the game, to fit all the different playing styles... that said, i'm sticking with my tundra... i've pretty much gotten used to all its nuances, and i can say i am pretty effective with it... i'm sure the zrg is performs quite good, but i just don't like how it looks and feels... if it works for y'all, hey, good on ya... 💯👍🏾
I quickscope with the Kar a lot even at close range for when I run out of ammo, it has saved me quite a bit, so I'll keep it. I wish the spr was like 100ms faster, I much prefer using it in mp over the kar
reasons why the ZRG is NOT the King of Warzone by level of importancy #1 The ZRG benefits massively from the Axial Arms and Royal & Kross scopes, with similar zoom levels as the default sniper scope, much better ADS times and also the abscence of glint. The latter is of course the most important reason to use Cold War snipers and the main competitive advantage of CW snipers, but it's equally as unbalanced as the hitscan SPR. There is 0 reason for a "competitive" shooter game to allow people to camp in corners and snipe without any form to be spotted. And while I understand the differences of Modern Warfare and Warzone in terms of playstyle compared to other CoD titles, there is absolutely no excuse to no glint snipers. #2 If somehow you are actually spotted and shot you're gonna flinch so hard you might as well not even try to fight back. #3 That fancy bullet velocity drops down real fast after 500 meters.
your website doesn't say the spetznas grip reduces ads movement speed. i think it does. also does the spetsnaz speedgrip really improve vertical recoil by 7%? Because it doesn't say anything about vertical recoil on warzone for the attachment description.
hard for me to see past the Kar98 right now. makes warzone so fun. stability stock is the one. i need to rank the ZRG, obviously looking at those stats its got to be worth a shot.
@truegamedata I hear you, but I go off-book and swap the Kar98k Stock for Focus Perk. This enables me to get shot, hold my ground and still get the headshot off. The flinch on CW Snipers are insane, so for my playstyle, I just don’t see them as viable. Thoughts?
This the real g right here. All the content creators get their stuff from him. Not enough credit goes to this man.
Yeah don’t wanna be a hater but I feel like JGOD just badly recites this dude’s data
@@dyyylllaannn he used to credit him at the start , still puts his link in the videos. I hope they are buds of some sort because I agree with you
Yep and he is just straight to the point. Doesn’t drag out anything.
A lot of the others are bots to. TGD the Goat
@@dyyylllaannn must not watch all of Jgods videos literally showing him doing his own testing lol
@@joshuanorris3254 he does but they get all the numbers from the website. I won’t talk shit on jgod though because I don’t know the dynamic of him And true’s friendship
This guy is like the Khan Academy of Warzone
🤣🤣🤣🤣🤣🤣
Original and funny
#masterclass
Yea fr, Khan Academy helped me so much with math and this dude helpin me with warzone lol
I like this haha. I watched a looooot of Khan academy videos in college.
best part about the video is 00:44 seconds in...that POP was so genuine @truegamedata
Hahahaha
with all the weapon balancing changes having come through in the last couple weeks, ive been really wondering if this was going to be worth getting leveled up or not. as always, thank you for your dedication to the community in getting all these differences, updates, corrections, and changes consolidated for us to work from. youre a true GOAT
Was just leveling it up in plunder. Even without good attachments it's a beast. Love the content!
Hate the tryhards running amax gallo or some meta shit while I’m tryna level up the Finn for fun
Same! (For ZRG)
@@Adeuceinthejohn lol shut up. Meta is the best it's ever been.
@@costanza7013 He thinks he can get kills for free in the game, just do recons then
@@costanza7013 I think his point is people being try hards in plunder when it's supposed to be a casual mode
Yes my guy! Been using ZRG religiously since you first mentioned it a few weeks back and I love it, awesome to see the love. Another awesome vid man keep it up
Snipers are extra huge when the close-mid-long SMG/AR meta is on such even ground. One hit headshots paired with a do-it-all weapon feel really nice.
There aren't many viable Snipers tho
Except of Kar98 all CW snipers have huge flinch when u get shoot at this disadvantage make kar98 No1
sniping is for bots
Kar98 needs a nerf to shuffle the meta up a little bit. Kinda unfair it has the best ads, damage profile, and no flinch.
A soft nerf to increase flinch would be welcome so that taking the Focus perk is at least a consideration. I'd opt to make the kar9 a 3 shot chest shot OR buff the other snipers so they are two shot chest shot as well.
@@husseinabdulrazaq5179 especially on PC flinch in general can fuck up a mouse and keybord players flow
This man definitely deserves more subs and views!
Crazy fact - Oden has highest bullet velocity around 1500 m/s with Colossus suppressor and 810mm barrel.
Surprised it isn’t common knowledge by know
Oden is extremely slept on because it takes more skill to use.
Does the oden has the highest bullet velocity?
Yes. Stock 20 round mag, vlk, tac laser and sleight of hand. Quick reload speed and faster ads and movement.
@@kapilr.4768 commando foregrip, 810 barrel, collosus, vlk optic and 30 round mag
I hope you realize how much everyone appreciates you. Keep this up!
I did my own testing, was feeling a bit weird about the bulley drop in thr ZRG. Found that despite the bullet velocity being the fastest, it still got more bullet drop than the HDR. got exactly the same as the SPR tho. Can´t upload my testing but, guiding me with the decals of the bullets aiming at the same spot at 300mts, the ZRG got the same bullet drop as the SPR with Norma rounds
It’s actually so good that I often find in over leading my shots
The sounds, the look, the action of the gun, it’s so satisfying. Get the Kar’s weak *pew* outta here
This is gonna be great for my play style! Thanks Tony! Appreciate all you do for the community man and great work pumping out the vids lately!
I've been using this exact same ZRG built for about a month now and have been really enjoying it, going to be interesting seeing more people use it
Underbarrell attachments for FARA83 are not showing correct percentages. Just a heads up!
Have you managed to figure out if there is something going on with the head/neck hitbox? Seems like it would be pretty hard to test
All this time, necks didn’t count as headshots, no wonder why some people thought the ax-50 and kar98k got nerfed
Ping seems to be affecting my sniping lately / connection ... really depends some day I just have to put the sniper away 😂
I am sure it is the neck multipliers. I haven't had a chance to look into it yet though
TGD great videos thanks so much for all the stats you show us. I wanted to let you know because I always see you go into each attachment category and deselect attachments, you can hover your mouse over that category and hit "R", and it will instantly remove whatever attachment is in use. Rock on bro!
I like how one of your loadouts is simply called 'anger'
I have been using a very similar loadout (same zrg, ak just with serpent; now airborne wrap instead of the foregrip) and its great. My biggest gripe with the zrg is the insane flinch. Kar98 clicking heads while getting shot is almost the same as not getting shot, with the zrg its almost impossible.
Thanks for the content, when will this sniper be on the website?
👆
Thank god you and stodeh put some light on the ZRG. It's super underrated
i absolutely love the zrg
Too bad you can't snipe like stod 🥲
I feel like the LW3 still has the best bullet drop and 2nd fastest bullet velocity behind ZRG
Too much sway for me
In Warzone bullet drop doesn't even matter unless you're routinely sniping 400+ meters. At that range you don't even have to compensate with the kar 98, maybe move down half a millimeter at most.
@@bruschetta7711 hold your breath... Problem solved
@@babysealclub11 true, but if i'm not mistaken you can't hold your breath as long as with other guns
Hey! When do you think you will have the CW snipers' data on your site? :P Your site is like a Bible for attachments XD
RN they're all kinda shit lol so he's probably gonna do it last
@@modern.performer it's been months.
It is one of the next things on the list
I check every week, it would be so useful! Snipers are unique, it s not easy to compare with each other in a gameplay, we must check the numbers....
@@dotty_dot That’s never happening
It's been a week I need to be informed good sir!
Should give the Ultrazoom Custom a shot if you're going for the really long range Warzone snipes on the ZRG. The 4x is fine for all around, but with the bullet velocity making it like hitscan you can really get some disgusting mid-long range picks with that crazy amount of zoom.
And it feels incredible to be able to land a 500+ meter snipe which is so much easier when your optic actually lets you see exactly where you hit at those ranges to adjust.
Idk why this guy doesn't have 1m subscribers yet, he is one of the best content creators of CoD Warzone
I wanted to know about ZRG default scope zoom and the effect of low zoom scopes like 3x and 4x on idle sway and a new review on LW3 after idle sway decrease of combat recon barrel and bullet velocity changes
Awesome work my man... Now you know im gonna try it out... I've needed a change from the kar
Just used this gun this Sunday and I got 4 of my best clips ever in one game
I kid u not I was quickscoping ppl in the head like faze testy it was so fun
I think the neck is a one shot kill
When do you think you will have your website re updated with all the new changes they added to the guns?!? You are the best and help with absolutely every aspect of the game!
What they need to do is add glint when your using the 3x or anything higher on CW snipers. And also let us change the reticle on the regular scopes. Like the MW guns.
@TrueGameData
I have been using the ZRG on/off for some time now, and I have a burning question that I think you are more capable than me of testing/answering:
The bullet drop ingame is attributed to the bullet velocity etc.; we know this much.
However, the ZRG seems like it's zeroed weirdly or something. At 200 meters, I need to aim (on stock scope) about half-way down the thick part of the vertical line in the scope. This isn't the case with the other snipers. Have you experienced this?
I know this for a fact, since I have tried about every distance of roof top to roof top sniping in downtown, and the drop just is enormous, when trying to hit half-way headglitching boyos on other buildings.
I tried this with the inner fire recticle (battle pass lvl 87) and royal 4x. It’s awesome! 😎 Combo with CW Ak is sick
Great video. Please consider noting in a future video that flinch resistance does not work on the CW snipers. As long as it does not work, KAR98K is the only way for aggressive sniping IMO.
Hey, if you’re making a to-do list after these crazy attachment changes, I vote for testing sniper ADS times with the new lasers and suppressor first! Whether aiming stability attachments actually work and how much the suppressor increases BV vs. the agency would be great too 😁
i'm still sticking w the hdr bc ik the bullet drop and everything plus i'm fine with it being slow
plus the gun just looks like a beast
Yey finally a content creator showing love to my beloved ZRG
I love the swiss even more now since the recent changes to it basically no flinch really fast ads reminds me of the kar a lot
I like the standard scope on the zrg. I'm very comfortable with the recticle because it looks like the 1st unlockable recticle on mw snipers. So if I heard correctly the ads is still better than hdr, but I'll give your build a try. Thanks for all the grind and recommendations Truegamedata❤
I uninstalled WZ, couldn't take how broken it was. Still watch your channel, still interesting. Thanks for putting in the work :)
It’s in a better state now
@@Communistgun I quit when they released the truck LTE with the same invisible invincible player glitch. Back on Apex Legends really liking it.
@@Communistgun yeah but still no anti-cheat, map glitches, terrible lightning, roze, etc.
Can't invite friends to games currently as friend lists are non-functional
@@Jordan-im9jr roze and lighting falls into one really
I like the base scope, I found the 3x or 4x is more inconsistent even without the glint and the faster ADS.
Guys if you're still not convinced. In the previous patch notes it was stated that CW snipers will get a very popular mw attachment. If the zrg get's a tac laser, oh man am I nursing a semi
Honestly something I have experience lately is no glint coming from the SPR. I’ve had two occasions recently where I have been in situations where I was sniping someone using it and got no glint from them. Might be worth checking out.
Am I the only one who still plays with the AX-50? That scope zoom on heads feels butter smooth
Glad to see an ax50 user
My mates use the hdr since day one
I use the spr all the time but I tried the ax50 and I loved it
It looks great and it's quite good
You really don't have to follow the trends in warzone unless you are using something like a kilo or m13 Wich became almost obsolete nowadays other than that you can use most of the guns and be ok
I was the AX-50 user since season 2 and it's nice but I prefer the HDR, but nice to see a player use AX-50, not bad, for me this 2 guns are Old Viable. Well, greetings and do some headshots.
I still love the ax-50. It might not be a “meta”, but still feels better. The spr is a nice 2nd.
I will say, the SPR without the Variable Zoom does have better ADS times than what you show here, and I refer that over the ZRG in general because it gives me something almost perfectly between the Kar98 and the ZRG, and works really well for me because of that.
What about the Tundra? I've been loving it
I wonder the same. Tundra got more "range" in snipers stats (in game)
Yeh it pretty dope ngl
Great vid as always
Not sure why no one but me does this but if you want the stability of the precision stock and fast ADS just use the 25.1 inch barrel on the Kar98, you lose only 4% BW but gain 19ms ADS time, since you already need to lead the Kar a lot it's not really much different there (1004 m/s vs 1033 m/s) but ADS goes from 397 to 378ms. Also if you combine this with the FTAC with 25.1 barrel you can get an ADS of 341 ms losing only a tiny fraction of BV which just takes a little getting used to but IMO is well worth it.
Wld love to see all the CW guns and attachments added to the site! I went to look up a couple things lately and neither were on there.
Thanks
Was enjoying the ZRG in Cold War, and the AK, definitely gonna give this setup a try and see how I do, used to love the HDR in the old days so maybe this will be my new go to!
When I was leveling up the ZRG in plunder about three weeks ago I couldn't hold my breath at all on the Axial x3
11:24 best part
Your hard work, dedication and the information you provide the community is greatly appreciated. Thank you! Also is there anyway you could maybe breakdown some sound profiles? I have watched some setting videos and I have turned down music, wartracks off, etc. But I still have a hard time hearing footsteps, I never hear enemy reloading/armor. Is there a way to record some game play and then breakdown the sample and pull specific sounds out like footsteps and see what hrtz they are so maybe get some custom eq settings. I have tried many different headsets and it is still quite.
The biggest plus is that aiming stability. I don't think people know how good it really feels unless you use it.
I find it really annoying on console, just sways a bit too much but I can deal with it a bit
@@rararasputin_2481 Sway is the same on pc no one can control it since its randomized within the miliradian
I have a feeling they will tune the Dragonov when they go back and look at MW weapons. ( it hasn't been touched since release, no one uses it, and its a meme weapon) . I think they will also tune the scar also because its completely unusable even in MP.
All the Dragonov needs for warzone is a little boost to its base dmg or increase the damage multipliers to the neck and head, or make its follow up shots even faster. I been using it in multiplayer for a week and its actually far more effective as an aggro sniper than the KAR. Even in plunder you can follow up shots so fast you can kill a lot of slow players that are even using HDRs and KARs. The only thing really holding the draganov back is its damage.
I am also using the plague sore variant as well with the longest barrel for warzone, but I leave the blueprint as is in multiplayer and maximized for quick-scoping. Right now its two hits to the upper body ( head/chest, chest/chest, or head/head) will down a player fully plated up. It sounds like a lot because the other snipers can down in one hit to the head but the fact you can shoot off two shots even before a KAR means most times if you can get one shot on another sniper chances are they will flinch and you can easily follow up and down them with the second shot. It is very good for both defending and then trying to pick people off before a push.
If they give it the slightest buff even to ADS speed it will give the KAR a run for its money as a competitive sniper.
I appreciate the work you do for the community, thank you, you’re 🐐’ed FS
Great video. Been waiting for this!!
Close range ak and a kar98 has been real fun lately
Thanks!! How about the Swiss? I know it has lower bullet velocity and higher bullet drop but it s so fun to play with it, besides we don’t have glitch. It’s quite easier to play along with ...
I need more videos TGD. I keep checking everyday for a new video.
Long barrel on the spr absolutely kills the ads time . i use a stock or featherbolt for fast ads and it still has barely any bullet drop bc of the norma. Its a nice agro build and its just more fun to use than the kar imo
Another fantastic video brother keep up the great content!!! Can’t wait for the new smg video
The hdr with the ftac champion stock is steadier than this man's content, which is really saying something
Nicely done as always!
Hasnt an update happened where there is now glint on 3x and 4x optics on snipers and would you say the default scope is the best
Been waiting for this lol. What’s your opinion on the Hangman 6x scope?
The range finder is actually decent because this gun has so much range
Yeah the only problem with the hangman is the sniper glint it didn't have it before the latest sniper update but now I feel like the only reason to BO snipers is to not have glint other wise just use the kar98 it's so much better than anything else atm
I find it way too cluttered for my liking.
What about this spr for aggressive sniping: mono suppressor , Norma, tac láser, blitz or ultimate stock, and the solozero scope.
FYI on the AK the last barrel doesn’t do anything to recoil. Drift0r did a vid on all the last barrels.
After your first ZRG video I spent about 8 hours getting it max level and put on all the attachments but think it sucks when I tried to use it lmao. HDR just better for me but thanks for all you do Tony
I've been toying with the 3.5x cronen on the HDR with one of the unlockable reticles - might level up the ZRG and see how I feel about it.
I rock the pellington with the 4x. So nice!!
You didn't mention the terrible flinch tho. As soon as smo starts hitting you you're fucking dead.
he makes videos about CW snipers but there are still not available on the website, even if data are not 100% accurate, having them can give an idea of attachments to use or not, i know it takes a lot of times and i hope he will continue.
Tony, why not add the Pellington and LW3 to this study? With the latest buff, i'm guessing the LW3 is better than the SPR, and the Pellington better than the KAR98. I personally love the Pellington with the no-glint 4x scope, and with the fast loader equipped it claps the KAR98 - with no glint and better bullet velocity! Would love to see the LW3 and Pellington in a next sniper review for the diff on ADS/BV/bullet drop. @TrueGameData
I can’t wait to use ZRG when I unlock it and level it up.
@@gjc5750 yeah for me I just play zombies in Cold War to level weapons up.
@@gjc5750 I just play it for the zombies, that’s it.
My KD goes up every time I watch his videos. This dude puts in a ton of work. Let’s like, sub, and share his stuff people!
Don't know if its true but Scop3s said he tested the Tundra and ZRG and said that the Tundra had less bullet drop than the ZRG despite having less BV.
@TrueGameData
If you are testing at very long range that is true, tgd has a video on it. Zrg drops faster than the tundra, so it has less bullet drop with 400m but more outside 500m, despite the fact that the zrg had a lot higher bullet velocity
TGD already has a video on this, it's because the ZRG loses velocity since it's a bigger bullet, while the smaller round of the LW3 preserves its velocity over distance better
@@incompetencelogistics8924 That maybe how it works in game, but it doesn't necessarily match reality. In real life, momentum is based on mass and velocity equally. So have an larger, heavier bullet will tend to maintain velocity better. An example would be that .308 is slower than 5.56/.223, but holds velocity better over range. A bullet like the ZRG probably should have less drop if has higher bullet velocity in addition to a higher weight.
Looking at an article for hunters to make sure I have accurate numbers, the .308 was slower until 300 yards. But at the 300, 400, and 500 yard marks was from around 100 to 200 ft/s faster. The drop was similar, but slightly worse for the .308, up until 500 yards. Before the 500 yard mark, they were usually within an inch or so of each other. At 500 yards, the difference was a tenth of an inch more for the .223 Remington.
At 700 yards, the .223 had dropped 17.6 inches more. And at 1000 yards, it was 141.9 inches lower than the .308. For long ranges, snipers have been going to rounds between .308 and .50 bmg in power. An example would be .338 Norma Magnum or .300 Winchester Magnum, which are both used by snipers or special forces. The lightest .338 Norma Magnum loading is a round with a 250 grain (or 16.20 grams) bullet at 925 m/s. The lightest loadings of .223 and .308 are 55 grains (or 3.56 grams) at 993 m/s* and 125 grains (or 8 grams) at 940 m/s. .300 Win Mag is actually heavier and faster than either .223 or .308; and the same site also has a comparison that shows the .300 win mag is faster and flatter shooting than the .308, with the trajectory differences really starting to show at the 400 yard mark .
Obviously, while Modern Warfare has made more effort at having gunplay and customization that at least parallel the real world more than most COD games, none of these games are trying to be a simulator. So it is not a big deal, but I kept seeing people, including TGD in one of his videos, saying this made sense when to my understanding was it obviously did not make any sense. So I decided to look up some numbers and double check my intuition.
* technically found values for 5.56 and not .233, but I think they should be pretty similar at the low end. Info card for .223 said 55 grains and above 3100 ft/s, 993 m/s is 3260 ft/s or so.
Sources:
The .223 vs .308 comparison article: www.snipercountry.com/308-vs-223/
www.snipercountry.com/300-win-mag-vs-308/
For bullet weights and velocity, I just went off the Wikipedia charts that Google's info card system pulled up when I searched.
@@cmdrwilmot2696 6.5 creedmoor says hi
lighter bullet than 308 but higher speed and less drop at range, more precise and less affected by the wind. The shape of the bullet has a huge impact, the 308 is not a bigger scale of a 223. I mean you can compare similar cartdiges but it's hard to says this is better that that bullet because they are meant for different uses and different rifles... There will always be a better cartridge for the use you need.
@@Poliacido That's fair, there are enough factors in the construction of a round that it is hard to find an exact apples to apples comparison. Looking up 6.5 creedmoor, I am getting 120 grains at 920 m/s and 143 grains at 830 m/s. Assuming those are correct, it is kind of in the middle of various .308 offerings. But the bullet shape has effects that aren't obvious from the weight and velocity stats, and that I am not well versed in.
It is hard to make a rule, but I would say that you need the lightest, fastest bullet you can use at a given range. If you go for lighter than that, you won't retain velocity and will have more drop than using a larger more optimal round.
The tundra is based on two Accuracy International guns in .308. So I don't have trouble believing that the 20mm ZRG would have bigger round and still beat in velocity, considering that the Denel NTW-20 is meant to be carried by a two man team and fires rounds usually used in vehicle auto-cannons.
But some round combinations could really vary such that you might need to look at them on a case by case basis to see whether their relative bullet drops made sense or not.
Did the tundra or combat recon get another stealth buff? Recent vids are showing some silly velocity again, wondering if this can be addressed since it’s not on this comparison chart.
I'm pretty sure the nerf was just reverted
Got it, think we’re just confused since they (ce attachments) were stealth nerfed, (zrg dodged it) then buffed, and now content creators are claiming a stealth buff to either the attachments again or possibly just the tundra. It definitely feels a lot better but no idea of the numbers or if it’s the placebo affect. Just wish someone would run the numbers again to confirm.
@@Rob-zw9mz probably because apparently every single day every gun gets a stealth buff
@@monkeyman3847 yeah its just hard to keep up at this point
If they made the ZRGs ADS speed proportionate to that of the ARs, it should take 2 full seconds to aim the thing given it literally weighs as much as 10 M4s (about 75 lbs). It also should be a one shot anywhere to the body, save for maybe to the feet or hands. It's a 20mm high-explosive, yet it hits like a normal slug with incredibly unrealistic ballistics
Aside from going over stats should honestly show it in gameplay as well to show what exactly you are talking in comparison. Though only issue is may make you have to do much longer videos for these than normal but helps show actual gameplay of it being used and why it's better. Otherwise awesome job as usual.
I follow everything you say, but I'm having trouble with the ZRG, just cannot hit people running. It CRUSHES standing still out to 400+meters, but I cannot hit shots leading a moving target that I would easy with other snipers...
Hey Tony,
Have you noticed any weirdness with bullet drop or a dip in velocity when using the ZRG at extreme ranges?
Ya the bullit drop kinda bad
I think that ZRG could be even better if they release the rumored tac laser for CW snipers as was alluded to/rumored in the patch notes.
Hey Anthony- I’ve been using the ZRG for a while now with the same build as you, but standard scope instead of 3x. I noticed something I was hoping you could touch on: the ZRG has a lot of drop at the mid-range. Let’s say around 200M shot, I have to hold over half a tick with the stock scope with the ZRG, or I’ll hit chest. Same shot with HDR, and you don’t have to hold over at all. Thoughts?
Doesn't the W3 have a faster ADS than the ZRG? with the same attachments?
Hey Tony hope you’re okay.Haven’t heard from you since the new Update.
I always hated on the ZRG but this video made me try it. Wow, supremely slept on
it's nice to see a whole bunch of viable sniper rifles in the game, to fit all the different playing styles...
that said, i'm sticking with my tundra... i've pretty much gotten used to all its nuances, and i can say i am pretty effective with it...
i'm sure the zrg is performs quite good, but i just don't like how it looks and feels... if it works for y'all, hey, good on ya... 💯👍🏾
As always amazing work! Hope you are doing well!
One of the few dudes I like before even watching the video. Always asks to like if you enjoy and doesn't demand it.
I was gonna say, the Oden might be the mother of all slow guns, but 1500 bullet velocity and 80 Meter first dropoff, it's pretty insane😂
have you tested the 5mw laser yet? is the serpent wrap still better?
I quickscope with the Kar a lot even at close range for when I run out of ammo, it has saved me quite a bit, so I'll keep it. I wish the spr was like 100ms faster, I much prefer using it in mp over the kar
Last night I saw a glint on my 4x for the ZRG in the killcam, I think 3x is the only one now without glint now
This is true - the 3x however is still the exact same magnification as the Kar98 sniper scope
Huge fan of your work as always. Commenting to help with the algorithm
reasons why the ZRG is NOT the King of Warzone by level of importancy
#1 The ZRG benefits massively from the Axial Arms and Royal & Kross scopes, with similar zoom levels as the default sniper scope, much better ADS times and also the abscence of glint. The latter is of course the most important reason to use Cold War snipers and the main competitive advantage of CW snipers, but it's equally as unbalanced as the hitscan SPR. There is 0 reason for a "competitive" shooter game to allow people to camp in corners and snipe without any form to be spotted. And while I understand the differences of Modern Warfare and Warzone in terms of playstyle compared to other CoD titles, there is absolutely no excuse to no glint snipers.
#2 If somehow you are actually spotted and shot you're gonna flinch so hard you might as well not even try to fight back.
#3 That fancy bullet velocity drops down real fast after 500 meters.
your website doesn't say the spetznas grip reduces ads movement speed. i think it does. also does the spetsnaz speedgrip really improve vertical recoil by 7%? Because it doesn't say anything about vertical recoil on warzone for the attachment description.
I know it's not a popular or meta gun. Most guns I use aren't. But looking forward to more info on M60. On channel and website.
hard for me to see past the Kar98 right now. makes warzone so fun. stability stock is the one. i need to rank the ZRG, obviously looking at those stats its got to be worth a shot.
I think his stats are a little wrong with the bullit drop and the sway
@truegamedata I hear you, but I go off-book and swap the Kar98k Stock for Focus Perk. This enables me to get shot, hold my ground and still get the headshot off. The flinch on CW Snipers are insane, so for my playstyle, I just don’t see them as viable. Thoughts?