When you pointed out that you can only pause the DS collection with the touch screen I said out loud "That's stupid" right as you said "That's stupid" in the vid, lol.
There's also the Sega Genesis Collection which feature Sonic 1 & 2 on the PSP so playing Sonic on the go is not limited to just the DS and GBA. Also before the GBA, PSP, and DS, there's the Sega Nomad which allows you to play Sonic 1, 2, 3, and Knuckles on the go provided you had lots of batteries and a modify backlit screen. There's also the AtGames Sega Genesis Portable which had Sonic 1, 2, and 3D Blast on there.
That whole momentum not stopping thing kind of makes the GBA game, in a way, kind of appealing to me. A new (and weird) way to play Sonic 1 lol. Totally agree about the resolution problem. Can't remember the title (Sonic Rush?), but there was a Sonic DS game with a character named Blaze that I had back in the day. Couldn't see where I was going. For me, it made the game near unplayable.
I heard somewhere that they reused the "Sonic Advance" engine for "Sonic The Hedgehog Genesis"; that, and the scaling differences, could be the problem you're talking about...
the GBA isn't just a "portable Super Nintendo". the SNES used a 6502-like processor extended to 16-bit, whereas the GBA used a 32-bit ARM processor. I guess the GBA _did_ have some ports of SNES games on it, but that's like saying the GB(C) is a portable NES because of Super Mario Bros. Deluxe, and Pac-Man. porting Sonic 1 onto the GBA isn't as simple as "taking the source code and modifying it to run on a GBA" either. Sonic 1 was written in Assembly, for the 68000 processor, which has its own dialect of Assembly compared to the ARM processor that GBA uses. they would've have to read the source code and write code that does effectively the same thing, and they'd probably write it in C like most other GBA developers. there's also the fact that the Mega Drive and GBA are two different consoles with very different hardware features. yes, the port is god-awful and could've (and should've) been done better, but porting it isn't as easy as you make it out to be. Assembly is not portable; you can't just take a program written for one processor and try to run it on another processor altogether without at least reassembling it.
GBA version is based on J2ME mobile port, which did use the original source code as a reference point to make the game as accurate as possible on old Java phones. Sadly the GBA port was hastily converted in probably just a few days without any care or optimizations, that's why we got a shitshow instead of a decent port.
I Give Sega some Credit because if this was a Really Bad Mario Game Nintendo would be Filing Seize and Decist Letters to anyone if they tried to Fix their Game.... NOT SEGA! They actually found these People and Hired them to work for their Company These Guys went from Homebrewing their own Sonic Games to Actually working in a Game Company THAT IS A DREAM COMING TRUE! I wish Nintendo took a page from Sega here about that!
Yes The GBA with Ps2 and Nintendo DS are three of my Favorite Consoles of all Time .Glade i Buy The Sonic Classic Collection for DS and not The Bad GBA Port of Sonic 1👍🏻.
My favourite system is both portable and a home console hybrid and current Nintendo system the Nintendo Switch I like the GameBoy advance but I think I prefer the DS over it and although I like the GBA a lot. It was just Game Boy on steroids with the power of the super Nintendo. Regarding sonic Genesis I honestly think that came summed up Sega as a whole a complete utter mess it is almost that they didn’t want us to celebrate the 15th anniversary of the game.
Honestly, they would have been better off using Hummer teams port of sonic 1 than their own conversion. Like Somari is ok ounce you get used to the awkward controls and physics.
As funny as a thought as this is, this was around the time sega was bought by sammy. The transition and crunch is what cause the problems *cough*sonic 06*cough*
A little thingI noticed while listening. Sonic Genesis' sound is not "monochromatic", mostly because that terms can be translated in "one color" (so black and white). I think you meant to say that the audio is "mono" (as in one channel) and not "stereo" (two channels). I'm sorry if that sounds pedantic, but I couldn't help myself, hearing that. Nice video by the way :D
It's fine with feedback, and you're definitely not wrong there. For some reason "monochromatic" seemed like the best way to describe it when I was making the video lol.
Sega hiring hackers/indie coders to port/develop their games for other platforms. Including Christian Whitehead, who made the android ports of STH, whereas Nintendo sends CaD letters to them, threatening with lawsuits. Sega still does what Nintendon't.
Your channel is growing slowly. I recognize it's been a slow crawl. But don't ever stop. You will blow up randomly at one point.
I appreciate that man! I'm satisfied with where I'm at, but it doesn't hurt to go for more.
When you pointed out that you can only pause the DS collection with the touch screen I said out loud "That's stupid" right as you said "That's stupid" in the vid, lol.
Great minds think alike :D
Eye opening video, love it. I was missing this piece of the Headcannon classic Sonic revival story. Also, love the smile in the beginning lol
Thanks man! Always thought my smiles were awkward lol.
Now imagine if "Sonic Classic Collection" *also* included "Sonic CD" and "Knuckles' Chaotix"
another great video my dude! thanks for the mention lol
Any time man!
Hitting the enemies plays the same sound from the Master System/Game Gear Sonic the Hedgehog.
There's also the Sega Genesis Collection which feature Sonic 1 & 2 on the PSP so playing Sonic on the go is not limited to just the DS and GBA. Also before the GBA, PSP, and DS, there's the Sega Nomad which allows you to play Sonic 1, 2, 3, and Knuckles on the go provided you had lots of batteries and a modify backlit screen. There's also the AtGames Sega Genesis Portable which had Sonic 1, 2, and 3D Blast on there.
That whole momentum not stopping thing kind of makes the GBA game, in a way, kind of appealing to me. A new (and weird) way to play Sonic 1 lol. Totally agree about the resolution problem. Can't remember the title (Sonic Rush?), but there was a Sonic DS game with a character named Blaze that I had back in the day. Couldn't see where I was going. For me, it made the game near unplayable.
Yeah thats sonic rush
I like this train of thought. The GBA version may be interesting for speed-runners, or people who want some "funky" Sonic gameplay.
I heard somewhere that they reused the "Sonic Advance" engine for "Sonic The Hedgehog Genesis"; that, and the scaling differences, could be the problem you're talking about...
the GBA isn't just a "portable Super Nintendo". the SNES used a 6502-like processor extended to 16-bit, whereas the GBA used a 32-bit ARM processor. I guess the GBA _did_ have some ports of SNES games on it, but that's like saying the GB(C) is a portable NES because of Super Mario Bros. Deluxe, and Pac-Man.
porting Sonic 1 onto the GBA isn't as simple as "taking the source code and modifying it to run on a GBA" either. Sonic 1 was written in Assembly, for the 68000 processor, which has its own dialect of Assembly compared to the ARM processor that GBA uses. they would've have to read the source code and write code that does effectively the same thing, and they'd probably write it in C like most other GBA developers. there's also the fact that the Mega Drive and GBA are two different consoles with very different hardware features. yes, the port is god-awful and could've (and should've) been done better, but porting it isn't as easy as you make it out to be. Assembly is not portable; you can't just take a program written for one processor and try to run it on another processor altogether without at least reassembling it.
Someone made a rom hack of Sonic 3-D that improves the game quite nicely you should check that one out. Good stuff dude.
GBA version is based on J2ME mobile port, which did use the original source code as a reference point to make the game as accurate as possible on old Java phones. Sadly the GBA port was hastily converted in probably just a few days without any care or optimizations, that's why we got a shitshow instead of a decent port.
I would love to see what a well-done Java mobile port of Sonic looks like compared to the GBA one.
@@MaxBoffo The official J2ME port isn't perfect but had way more effort put in than this crap.
This is actually pretty interesting. Didn't realize this. They had the resources but still didn't bother lol.
@@pojr This was done in 3 months by inexperienced programmers, don't expect much.
I Give Sega some Credit because if this was a Really Bad Mario Game Nintendo would be Filing Seize and Decist Letters to anyone if they tried to Fix their Game.... NOT SEGA! They actually found these People and Hired them to work for their Company These Guys went from Homebrewing their own Sonic Games to Actually working in a Game Company THAT IS A DREAM COMING TRUE! I wish Nintendo took a page from Sega here about that!
11:20 so while the game in direct terms is really bad, it's in indirect terms underrated
With tomb raider, and some dude porting mario 64 to the DS, the whole "portable snes" thing is getting quite murdered
sega did not just hire the fans the fans got in contact with sega
Yes The GBA with Ps2 and Nintendo DS are three of my Favorite Consoles of all Time .Glade i Buy The Sonic Classic Collection for DS and not The Bad GBA Port of Sonic 1👍🏻.
Sega did make the same mistake twice technically speaking. Sonic the hedgehog for the Didj.
My favourite system is both portable and a home console hybrid and current Nintendo system the Nintendo Switch I like the GameBoy advance but I think I prefer the DS over it and although I like the GBA a lot. It was just Game Boy on steroids with the power of the super Nintendo. Regarding sonic Genesis I honestly think that came summed up Sega as a whole a complete utter mess it is almost that they didn’t want us to celebrate the 15th anniversary of the game.
Honestly, they would have been better off using Hummer teams port of sonic 1 than their own conversion. Like Somari is ok ounce you get used to the awkward controls and physics.
Original Sega talents were probably ticked that they were making a Sega Genesis game on a Nintendo console...
Sabotage!!!
As funny as a thought as this is, this was around the time sega was bought by sammy. The transition and crunch is what cause the problems *cough*sonic 06*cough*
A little thingI noticed while listening.
Sonic Genesis' sound is not "monochromatic", mostly because that terms can be translated in "one color" (so black and white).
I think you meant to say that the audio is "mono" (as in one channel) and not "stereo" (two channels).
I'm sorry if that sounds pedantic, but I couldn't help myself, hearing that.
Nice video by the way :D
It's fine with feedback, and you're definitely not wrong there. For some reason "monochromatic" seemed like the best way to describe it when I was making the video lol.
0:68
Sega hiring hackers/indie coders to port/develop their games for other platforms. Including Christian Whitehead, who made the android ports of STH, whereas Nintendo sends CaD letters to them, threatening with lawsuits.
Sega still does what Nintendon't.
Unfortunately Sonic games are plagued with arrogance and incompetence.
Pers. 🤣
𝓹𝓻𝓸𝓶𝓸𝓼𝓶 😉