SDF Modeling

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 18

  • @hectorescobar9450
    @hectorescobar9450 หลายเดือนก่อน +2

    This beats Boolean modelling for a lot of things

  • @jasonnehceis3267
    @jasonnehceis3267 หลายเดือนก่อน +1

    Looks kind of like an advanced re-mesher. Your examples here kind of keep everything squared up, but how does it perform when doing things more advanced like classical car bodies with tapered, graduated, compound and angled bevels, multi-bevels, and open objects/surfaces etc etc.

  • @DaneYeno
    @DaneYeno 8 วันที่ผ่านมา

    what theme are you using for blender to get those rounded corners??

  • @317on1o
    @317on1o หลายเดือนก่อน +1

    I like the speed of sdf modelling but I don’t like the high density meshes you get with it. If there was a way to get a mid poly mesh close enough to quads after you’re done that would be perfect.

  • @3DBlendMix
    @3DBlendMix หลายเดือนก่อน +2

    Great tutorials thanks

  • @Spacedewelope
    @Spacedewelope หลายเดือนก่อน

    does both programs have same voxel remesh compute? There are artefacts around round shapes.

  • @herberttubera6996
    @herberttubera6996 17 วันที่ผ่านมา

    Its like mesh fusion in modo?

    • @pzthree
      @pzthree  17 วันที่ผ่านมา

      Kind of not entirely, though.

  • @juliaalder2007
    @juliaalder2007 หลายเดือนก่อน +2

    I don`t get it 3.3 was released on Sep 7 in 2022. It`s over two years!!! Who buys something for 3.3? I´ll stick on simply concept and quad remesher untill he updates it.

    • @pzthree
      @pzthree  หลายเดือนก่อน +6

      people who like sdf modeling, like me. :P

  • @Heisenberg2097
    @Heisenberg2097 หลายเดือนก่อน

    Try having a look at Adobe Project Neo

    • @liialuuna
      @liialuuna หลายเดือนก่อน

      had my subscription with adobe successfully cancelled forever

    • @Heisenberg2097
      @Heisenberg2097 หลายเดือนก่อน

      @@liialuuna I understand. But project neo is really outstanding regarding SDF... no wonder. Inigo Quilez is one of the masterminds behind it.

  • @simsimsim-n2t
    @simsimsim-n2t หลายเดือนก่อน

    which is better?

    • @pzthree
      @pzthree  หลายเดือนก่อน +1

      None really, SDF workflows are kind of all over the place. Substance will have nondestructive Sdf shapes coming up soon, but their voxel remesher is really good. The sculpting tools are bare min. Conjur is still a work in progress but its really good for non-destructive models so far. Although it works best for a solid form, parts can be achieved cleverly.
      There are other softwares for this as well, some even free to download. They also have a lot of differences and quirks. Ultimately, they need time to mature, and the workflows will become much better in time.

    • @zetsology
      @zetsology หลายเดือนก่อน +3

      The best and the most polished is Magica CSG. Beautiful UI as well. Also, Clavicula is another interesting SDF based project.

    • @dantab2407
      @dantab2407 หลายเดือนก่อน

      Hi. Why dont you tell about SDF Modeler which imho is the most intuitive and easy app to use, free and able to save as ply with colors, with no paid subscriptions watever?