Hiding the TC is a big no no. So many times I've found pixel gap loot rooms when I couldn't find the TC. Leave TC in a normal area, use externals to stop griefing if you're bothered, then you might end up with boxes of loot left in your hidden rooms.
I went round and round with recks over this. Opinions are opinions, I suppose, but the odds don't seem to favor him. For that, I watch for concepts and some found here are useful, but all in all these bases are for slick noobs.
Here’s a tip for everyone, make a pixel gap in your compound gate house and hide your loot in there. I’ve been using this technique and It has never been raided. Main base always gets deleted but raiders never find the booms or good loot 😂
I appreciate that! I know this base design saves many people from having to start over and it's one of my fav ways to keep a base! More players is always good!
That doesn’t necessary work though because there are like a dozen or more different combinations people can make with the maps, and official servers change as well. From the difference just being that the island is a little smaller or larger but looks exactly the same, to one map being extremely tiny and only forest, or another map that’s the largest possible map size that can be made and is primarily just deserts. . So depending on whether you’re playing official or modded, and what the server owner decides to use as the map, the locations a TH-camr makes about specific areas of their server could literally not exist at all on your server.
Overall though, I feel like the general best spots are by hills or on mountains where you can limit access to only one or two spots, divots in the land like he’s showing here where you can build 2 levels but pass it off from the outside as only 1, by the beach in the starter area or somewhat nearby outpost. . What makes a spot truly great though is how many trees and nodes surround the general area. If you have to walk more than 100 yards from your base just to find one single node, you’ve chosen a bad spot.
I built a 2 story 2x2 high on a cliff, it was super hard to get up there, you had to jump from the right place at the right time or you’d fall to your death, it took practice to learn but I got it, I upgraded the whole base to armored because I had a crap ton of HQM saved up. When it was stone 1 person attempted to raid me and ended up falling to their death. Best base I ever had sadly the wipe took it lol.
I would imagine once they get through the 2x2 and see no tc they're going to suspect that there's something below and check with hammer for stability. It's fine if a noob raids you but if anyone experienced does it really won't stop them from blowing your floor and getting all of the loot in that bunker.
I saw that Wiljum used your hidden solar panel design and gave you a shout out. Wiljum got me into Rust content creators, which led me to you. Love your channels. Keep up the awesome builds. Blessed be the Skull God.
I have a tip, would it be possible ( if its not too much work ) to have the building cost top right in small as you go per section. as you place a wall add the wood cost and then what you upgrade too. This will be so helpful when building in a busy server and the person will know exactly how much materials needed per section
I ran into this base in the wild, it was painfully obvious that the raised foundations were hiding something and I eco'd into them and got everything for the cost of a jack hammer. This design will only work on inexperienced raiders who don't know how to check stability or what raised foundations look like.
@@Reksmore You need to consider most people who raid in this game carry a hammer when raiding to figure out where tc is or to look for bunkers since they've become so popular. This base is a good idea but anyone who is more experienced will figure it out very quickly.
I just don't think that's an accurate statement. I think SOME raiders carry a hammer. Most wing it. And those people winging it are not prepared for a base like this. I've used different variations of this base Many times on max pop officials and I survive building next to clans as long as I don't piss them off. Idk maybe it's just diff servers. Maybe you're on console. But that's not my exp and I've played since legacy.
@@Reksmore I usually play over on RGS and Pickle servers that do have more season'd players who tend to stick around because the servers are no bp wipe. Official does have more newer players so I'll give you that but when designing a base I try to avoid hoping that tricking the raider will give me a win and just build with raid cost in mind. In my experience the best bet is usually to make raid cost higher than the profit and to separate loot up between different rooms/externals that can't be splashed. That way if one is raided into they have to raid the rest to get everything and by then they've spent way more than what you have is worth.
@@excuzza I mean he's right sure. But most still don't do it. You raid, you go for boxes, your listening for counters, grubs, etc... there is a lot going on unless you're literally offlining at 3am with barely anyone on in the server. In that case who cares if they check and get in, that dude has all the time in the world. This is why you also make multiple bases.
I am new so i would like to know what type of loot do people put in the TC room ??? i assume it has to be the most valuable stuff??? right??? So what goes there??? Best armor best weapons or some type of specific resources???
Please understand that if someone is raiding you and the raid costs more than they thought, that farming up a few more rockets isn't difficult and most players will do it.
Many people have had this design save their wipe. The fact is that farming up a few more rockets can literally take an hour or more for a solo raiding, assuming that delays don't cause counters, that alone gives you time to get on and repair. Acting like "OH they can get more boom tho!" Would literally make ANY base irrelevant and pointless to ever expand "Because they can farm more rockets" The point of a base like this is to confuse and delay raiders. A failed raid cost calculation is almost always enough to save your base unless you're playing modded.
Why do i feel like you uploaded this video just because i was commenting on your old video of this build? Lol Thanks to you for the first time ever I've survived a whole monthly server wipe with tc not getting raided. Thanks again you legend!
You made me want to shre it again! It's one of my favourite designs and it's an old fav of many vets! I figured I'd bring it back with some slight changes to help people keep enjoying Rust!
I'd like to see you share a roided out version of this build. My first attempt i had a 2x3 core standing room with a refinery down there but it's stability wasn't too great. The version i just survived the wipe with is a 6x1 core with five different spots with the pixel gap to pass things through, one of which is a locker that i can gear up with from above and the gap is hidden with a rug so raiders will run right passed it. This is the last night before wipe so I'll be pulling all of my goodies out and putting them to use before tomorrow's wipe.
i actually built this in my current wipe - only difference is, my drop box was above with some junk in it, so looking down through the gap you saw nothing -you had to look up from the bottom bunker
I'm loving your face designs because they're pretty unique and interesting and it seemed a lot more effective than other base designs I've seen in certain ways which makes me feel like you genuinely alright it's a good solo Builder I like so many Builders who seem to end up always resorting to group because they're better at building. A suggestion I love to see you do, I'd love to see a base design like this with the sort of honeycomb and Wizard Tower Defense on top of it kind of mixing a few bases. Would be a pretty interesting way you have to do it I'd wager as you'd have to make the pixel caps in three separate directions to have it be equal but especially if keeper apps do some cheeky high-qual armoring in certain areas that can only be seen with inside the base on the second floor, you can already start to confuse the Raiders about where the TC is so once they get into the high qual room and find no t.v. theyd raid through to the first floor hoping its there only to still come up empty handed and if you high qual the undergeound portion, they really will just be at a loss for being able to get your main loot and tc
Hell I would say that you could even do something interesting where you could take the sort of open-plan storage you had and just cover the floor with storage boxes but with the storage boxes that would be specifically over the pixel gaps, you would always leave them empty and they would be a different skin so as you can always easily see exactly which one you have to pick up to be able to access the gap
The main suggestion I would make is to honeycomb most of the underground and make the TC and loot area as small as possible so that it isn’t as simple as breaking 1 floor tile to gain access to everything below. There’s no reason for a base like this to hide that much loot anyways.
I agree with the others… if you hide the TC you tell everyone that there are hidden areas. Can you make the same base where the TC is up top and after you are raided you can loot your storage from the outside? So I lost the base but I can still come get a few boxes of stuff
I highly recommend a bait fake messed up outer tc making the raiders think after they’ve blown the base that the tc is in the accidently connected outer tc but it’s just empty giving an even more noobish look to it
Personally I like to create fun little mazes for people to try their hand at. My actual base in the center is usually one 4x6 at the most, but if I can I like to build 2 or 3 more layers around it and line them with code locked metal doors with 1 or 2 shotgun traps lying in wait behind every single one of them. Just for shits and giggles too, I’ve recently been making a second or third floor that serves absolutely no purpose other than to lure people in. An open hole in the side of the building with an unlocked wooden door. Come one come all! Be my guest and step right in! Go ahead and throw that unlocked door right open and get blasted by 2 shotgun traps. If you can managed to get passed those first 2, then you’ll have to destroy the first locked metallic door, only to find another shotgun trap. To get to the actual base you’ll have to run through at least 10 or more locked metal doors with shotgun traps behind every single one of them. Pretty good way to get loot without even trying.
This is literally nearly identical to my base design this past wipe! Except yours is better and more thought out. My TV was tucked in behind a wall pixel gap behind a wall and against a large Stoney cliff with the hidden loot underneath. Love the vid.
Originally I liked this idea of building the hidden TC/loot room, but once someone is in and cannot find anything, then it is obvious that you need to work your way down.
True, but the bet is, especially for smaller raids, that they won't have enough. Many times a raider fails not because they didn't have enough boom, but because they didn't use it in the right place
I've been doing this type of build for awhile it's crazy how many people can't find my main loot and tc when you find the right spot and build it correctly.. can also make it barely stable for one floor above you using half walls nn so when you have a half wall down in main loot and break it it breaks the floor so u can have all metal floors and break one with a rock in a few hits when u break the right half wall and keep replacing
What I personally like to do is build mazes. The main part of the base is usually not that big, but from the outside it looks like my base is huge. Mostly because it’s surrounded by layers of metallic door mazes that are lined with shotgun traps, so the moment you break through the door you’re blasted, and if you managed to break the shotgun trap, the moment you break the next door BOOM: Another shotgun trap. If you get through the third door, BOOM: Shotgun Trap. Break the fourth door BOOM; Shotgun trap. I also like to make a square with 2 or 3 doors that lead to dead ends or have you loop in a circle, so that you just get demolished left and right by shotgun traps. . I also like to willingly encourage people to enter my base by building a top floor that has absolutely no purpose but to be a Maze of Death and Dismay. There’s just an open hole with a wooden door that’s unlocked. Be my guest and jump right in! The moment you open that door you’ll get plowed by 2 shotgun traps, and if you make it beyond the first door, you gotta haul ass through 6-10 locked doors with shotgun traps waiting behind them all
I tried creating a pixel gap on console, and I could in fact get the "Open" icon to pop up, but engaging it wouldn't open the TC. I wonder if I have to spin the TC around so it's facing the crack.
unfortunately you'll never be able to reach the tc without 2 lower foundations to put the tc between the crack, the best method is a box and a bag. This allows you to respawn down below and move things as you need to!
This one survives very well for a lot of people! Be sure to find a nice piece of land and check that al lof your foundations will place before upgrading if you can!
I played console for a year or 2 but then i switched to PC and it is so much better and i would very mush suggest it I feel srry for u man console is hard to play on man respect✌
@@Loki.God.Of.Mischief I have a pc a fairly good one at that and I still prefer console maybe it’s just me and my controller I can personalize grew up on controller. But I still play pc games all the time
The huge problem with this is even door path people like to one rocket and explo for sheet and a c4 plus rocket for garage door or even just 3 rockets weakening the floors, so over all you add one maybe 2 rockets to the cost, or you just get unlucky and they corner the foundations and get in for 4 rockets in total, just insight before my hours get questioned
Rule of thumb : always spread loot (and the 3rd floor of a regular base is almost never raided) and never put everything in the TC. TC is the first thing people tend to raid, getting the TC is not even a big deal anymore thanks to multi-TC bases, no need for the outer walls to be on these multi TC, just put a TC somewhere and bring it back with foundations and voila : they can't place another TC and grief. tbh the best place for a TC is the highest place in your base, with roof stacking with half walls, raiding top down is not worth anymore and is only worth with very small bases. I don't even need to speak about turrets because it's obvious how they make raiding a hassle.
Gotta love suicide bunkers =D I made a larger one in between two rocks that left my tc protected on 3 sides by unraidable terrain =D had some jerk blow through 9ish sheet metal double doors up top before realizing there was no tc up there 🤣 I'm pretty sure by the time he got to tc it cost him half a box or more of sulfur to get rid of my empty bunker 🤣
Been doing this for years, I don’t hide tc and I look for just enough terrain dip that hides my high foundations. I just put 4 large boxes 2 small with key locks. Multi tc bunkers. Leave enough loot to look broke and works every time. Also there is a easier faster way to pixel gap.
Could you upgrade the floors to reach the boxes still? If a raider uses rockets, they'll kill the stone ground fast. Four rockets and your "foundation" is gone and since it's three rockets through a door, or a combo, it's easy to blow up the floor by accident showing off the bunker area.
I wanna see you build the unraidable cavebase/bucket base 👍 It’s pretty easy, but i just wanna see your version ☺️ Maby you got some good idea’s for it ? 🤔
Is it possible to make a base that's disguised as a looted and decaying base? How much work would it involve to keep such camouflage going, without it actually decaying away completely? I imagine it wouldn't last overnight, but it might work for a little while, or would it be too much effort?
If someone were to raid and not find a TC, wouldn't that be a dead giveaway? Or is the intention to get them to waste explosives before realizing they're going to need more?
I think the intention of this one is to just make them waste resources until they get to a point where it becomes a waste of time, but this logic was used by the US in Vietnam to horrifically poor results. The Vietnam war was initially fueled by the idea that “If we target everywhere and everyone all at once, even if civilians get caught in the crossfire, eventually the North Vietnamese will run out of new recruits and just give up and accept US oversight.” . Instead, it drove more Vietnamese to side with the North than the US ever imagined, and that war ground on for 10 years. I find it funny that a building design in rust could so effectively capture the failures of the Vietnam War.
NICE video,i am a noob here, and I have been raised zillionsoftimes and itisvery frustrating ;(. How do you get out of the under bag? if you make another upper bag it will probably be destroyed in araid.
@@Reksmore the base that lasted the most for me was a base where I made multiple doors , only one leads to the base and the rest are dummy doors where there is a wall behind them. I got raided a few times but the raider found a wall so he left. Until one raider found my real entrance and destroyed everything :(
I am new so i would like to know what type of loot do people put in the TC room ??? i assume it has to be the most valuable stuff??? right??? So what goes there??? Best armor best weapons or some type of specific resources???
Anybody good enough to get to the point of raiding is going to be smart enough to check foundation stability and understand that pixel gaps are a thing. I think it's a bit misleading to tell people that raiders are just going to 'give up' on a raid simply because they don't see the TC.
Lol I don't think the skills required to get satchels are the same skills required to understand checking stability Ie most raiders don't stability check bases
I've never played Rust but I can tell you for 100% fact that if people can't find the tc and are still privlocked then they will search and destroy your whole base. Whatever is left will be griefed and you're going to have a bad day.
@@Reksmore you have a point. Less experienced raiders don’t carry a hammer to raid. But this guy is overhyping the effectiveness of this very old method.
way to hide loot is to push yourself in to the rocks with High External wooden gates than u actually can build inside the rocks , u dont even need a base there, just a boxes :) but it wont last long , probably it will get patched in the mounths or two same like auto turret glitch
@@JohnDoeC78 yeah, they fixed it but with the new update it works again, u got to build the fake base near the rocks so u wont get spotted if u do this glitch, and now is a lot harder to do, but once u in your in :)
Awesome base design but I really wish your tutorials were slower and easier to follow. I messed up a few times trying to follow this guide because you just speed thru everything.
Like the concept, but not finding a TC in the base would raise suspicions. So I would have the TC above ground and make the base look prim locked or role player.
hehehe, i never get raided coz i live in a shitty 1x2... when i run out of room, i make another and so on... i haven't been raided for MONTHS... Even when i occasionally do, it's because i pissed someone off.... Any raider worth their salt....as a raider... will see the low stability... I think Mr Flak has the best solution for this.. ← ↑ Comment for algorithm + 👍 'd #OldManPaxus Rating: ☆☆
@@Reksmore ahh I never get to get near one I was hoping you could build a base that could block the entrance forcing someone to raid it just to then have to go through a cave base.
Another good tip for this is use rugs for your gaps. I've been saved a few times by covering my pixel gaps with normal rugs
Hiding the TC is a big no no. So many times I've found pixel gap loot rooms when I couldn't find the TC. Leave TC in a normal area, use externals to stop griefing if you're bothered, then you might end up with boxes of loot left in your hidden rooms.
fax, the second i don't find a tc i'll just pick a hammer and check if i'm building blocked
Its like saying yo im hiding loot, so obvious
good point
I went round and round with recks over this. Opinions are opinions, I suppose, but the odds don't seem to favor him. For that, I watch for concepts and some found here are useful, but all in all these bases are for slick noobs.
Nah you gonna work for all of it 😂😂
Here’s a tip for everyone, make a pixel gap in your compound gate house and hide your loot in there. I’ve been using this technique and It has never been raided. Main base always gets deleted but raiders never find the booms or good loot 😂
yup! On modded i seal tc in one of the triangles in the gate with a small box of boom. Always safe for the next day :)
Respect for helping the community I love your videos bro always down to watch a master builder like you any day
I appreciate that! I know this base design saves many people from having to start over and it's one of my fav ways to keep a base! More players is always good!
I'd love to see you just wander around a fresh map and show niche places that could be really strong to build on or around
That doesn’t necessary work though because there are like a dozen or more different combinations people can make with the maps, and official servers change as well.
From the difference just being that the island is a little smaller or larger but looks exactly the same, to one map being extremely tiny and only forest, or another map that’s the largest possible map size that can be made and is primarily just deserts.
.
So depending on whether you’re playing official or modded, and what the server owner decides to use as the map, the locations a TH-camr makes about specific areas of their server could literally not exist at all on your server.
Overall though, I feel like the general best spots are by hills or on mountains where you can limit access to only one or two spots, divots in the land like he’s showing here where you can build 2 levels but pass it off from the outside as only 1, by the beach in the starter area or somewhat nearby outpost.
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What makes a spot truly great though is how many trees and nodes surround the general area. If you have to walk more than 100 yards from your base just to find one single node, you’ve chosen a bad spot.
I built a 2 story 2x2 high on a cliff, it was super hard to get up there, you had to jump from the right place at the right time or you’d fall to your death, it took practice to learn but I got it, I upgraded the whole base to armored because I had a crap ton of HQM saved up. When it was stone 1 person attempted to raid me and ended up falling to their death. Best base I ever had sadly the wipe took it lol.
do you have a video?? cause i would love to see that??
I would imagine once they get through the 2x2 and see no tc they're going to suspect that there's something below and check with hammer for stability. It's fine if a noob raids you but if anyone experienced does it really won't stop them from blowing your floor and getting all of the loot in that bunker.
cool idea regardless
Just keep the TC above and keep your lower tier work bench above also so they think it's a normal 2x2
Not often experienced raiders are going for little shacks unless they have a good lication maybe
I saw that Wiljum used your hidden solar panel design and gave you a shout out. Wiljum got me into Rust content creators, which led me to you. Love your channels. Keep up the awesome builds. Blessed be the Skull God.
Nice. Praise be the Skull God!
I have a tip, would it be possible ( if its not too much work ) to have the building cost top right in small as you go per section. as you place a wall add the wood cost and then what you upgrade too.
This will be so helpful when building in a busy server and the person will know exactly how much materials needed per section
I ran into this base in the wild, it was painfully obvious that the raised foundations were hiding something and I eco'd into them and got everything for the cost of a jack hammer. This design will only work on inexperienced raiders who don't know how to check stability or what raised foundations look like.
Sounds like they didn't build in the dip, SMH
@@Reksmore You need to consider most people who raid in this game carry a hammer when raiding to figure out where tc is or to look for bunkers since they've become so popular. This base is a good idea but anyone who is more experienced will figure it out very quickly.
I just don't think that's an accurate statement. I think SOME raiders carry a hammer. Most wing it. And those people winging it are not prepared for a base like this.
I've used different variations of this base Many times on max pop officials and I survive building next to clans as long as I don't piss them off.
Idk maybe it's just diff servers. Maybe you're on console. But that's not my exp and I've played since legacy.
@@Reksmore I usually play over on RGS and Pickle servers that do have more season'd players who tend to stick around because the servers are no bp wipe. Official does have more newer players so I'll give you that but when designing a base I try to avoid hoping that tricking the raider will give me a win and just build with raid cost in mind. In my experience the best bet is usually to make raid cost higher than the profit and to separate loot up between different rooms/externals that can't be splashed. That way if one is raided into they have to raid the rest to get everything and by then they've spent way more than what you have is worth.
for anyone raiding a 2x2 and you want to check if there’s a vault, use a hammer and check the stability. foundations are always 100% stable
think you can only do that with building priv right
@@joemac5913 no priv needed
@@excuzza I mean he's right sure. But most still don't do it. You raid, you go for boxes, your listening for counters, grubs, etc... there is a lot going on unless you're literally offlining at 3am with barely anyone on in the server. In that case who cares if they check and get in, that dude has all the time in the world. This is why you also make multiple bases.
I am new so i would like to know what type of loot do people put in the TC room ??? i assume it has to be the most valuable stuff??? right???
So what goes there???
Best armor best weapons or some type of specific resources???
Please understand that if someone is raiding you and the raid costs more than they thought, that farming up a few more rockets isn't difficult and most players will do it.
Many people have had this design save their wipe. The fact is that farming up a few more rockets can literally take an hour or more for a solo raiding, assuming that delays don't cause counters, that alone gives you time to get on and repair.
Acting like "OH they can get more boom tho!" Would literally make ANY base irrelevant and pointless to ever expand "Because they can farm more rockets"
The point of a base like this is to confuse and delay raiders. A failed raid cost calculation is almost always enough to save your base unless you're playing modded.
It’s not just about hiding the TC. It’s about also making a more secure base. If you didn’t want to hide stuff just make the floor armored
the real trick is to add 2nd and 3rd floor. Even a janky one. Just so that they think TC is on top and base is garbage. Takes attention away
Not sure if you have done this already but I would love to see your version of a sneaky pvp/shooting floor/compound base
Got one in the works
so just every other base on youtube meh
I only raid small bases. Small bases can hold sooo much loot and most the small bases I raid are worth the time.
Love this trick. Really had good times with this in 2018ish before there was a lot of tricks. Not the pixel gap but hidden bunker tc
hey! id like to see a meta sealable bunker 2x2, with a pixel gap hidden basement storage, disguised as a furnace base ^_^
Thanks in advance !
Oh god this is so specific
Like it
When u place your bag there by the TC, how do you get out?
Why do i feel like you uploaded this video just because i was commenting on your old video of this build? Lol
Thanks to you for the first time ever I've survived a whole monthly server wipe with tc not getting raided. Thanks again you legend!
You made me want to shre it again! It's one of my favourite designs and it's an old fav of many vets! I figured I'd bring it back with some slight changes to help people keep enjoying Rust!
I'd like to see you share a roided out version of this build. My first attempt i had a 2x3 core standing room with a refinery down there but it's stability wasn't too great. The version i just survived the wipe with is a 6x1 core with five different spots with the pixel gap to pass things through, one of which is a locker that i can gear up with from above and the gap is hidden with a rug so raiders will run right passed it.
This is the last night before wipe so I'll be pulling all of my goodies out and putting them to use before tomorrow's wipe.
How do
You access the underground if your inside the base?
Another amazing base build. Can't wait to see bro.
Appreciate it!
I'd like to see some new small bases with suicide bunkers that don't look appealing to raid and/or look to be too much of a hassle to raid.
Ok, ok! Man's thinking happy thoughts I see.
@@daemonthenoob my name jeff
@@baska- 🤣😂
i actually built this in my current wipe - only difference is, my drop box was above with some junk in it, so looking down through the gap you saw nothing -you had to look up from the bottom bunker
I'm loving your face designs because they're pretty unique and interesting and it seemed a lot more effective than other base designs I've seen in certain ways which makes me feel like you genuinely alright it's a good solo Builder I like so many Builders who seem to end up always resorting to group because they're better at building. A suggestion I love to see you do, I'd love to see a base design like this with the sort of honeycomb and Wizard Tower Defense on top of it kind of mixing a few bases. Would be a pretty interesting way you have to do it I'd wager as you'd have to make the pixel caps in three separate directions to have it be equal but especially if keeper apps do some cheeky high-qual armoring in certain areas that can only be seen with inside the base on the second floor, you can already start to confuse the Raiders about where the TC is so once they get into the high qual room and find no t.v. theyd raid through to the first floor hoping its there only to still come up empty handed and if you high qual the undergeound portion, they really will just be at a loss for being able to get your main loot and tc
Hell I would say that you could even do something interesting where you could take the sort of open-plan storage you had and just cover the floor with storage boxes but with the storage boxes that would be specifically over the pixel gaps, you would always leave them empty and they would be a different skin so as you can always easily see exactly which one you have to pick up to be able to access the gap
oh congrats on the 50k!
yeah yeah big 50!
Thank you so much xD Literally a dream come true, that said I still can't wait for that 100k plaque!
The main suggestion I would make is to honeycomb most of the underground and make the TC and loot area as small as possible so that it isn’t as simple as breaking 1 floor tile to gain access to everything below. There’s no reason for a base like this to hide that much loot anyways.
🤣
Dude! Literally I've been doing this for months, it's so op
nice to see REINFORE more defence for nasty raider.
I also think the way to fit MORE BUNKER to base.
Cheers
Another good base my man, I may have a concept in mind for you to try, but I need to test something first to see if it could even be feasible
Medic... feel free to join reks discord and let us know...
But could you get access to all boxes down there and tc ?
Awesome video like always keep it up
Thanks! Will do! Appreciate the support!
Great idea!
I agree with the others… if you hide the TC you tell everyone that there are hidden areas. Can you make the same base where the TC is up top and after you are raided you can loot your storage from the outside? So I lost the base but I can still come get a few boxes of stuff
I highly recommend a bait fake messed up outer tc making the raiders think after they’ve blown the base that the tc is in the accidently connected outer tc but it’s just empty giving an even more noobish look to it
Personally I like to create fun little mazes for people to try their hand at. My actual base in the center is usually one 4x6 at the most, but if I can I like to build 2 or 3 more layers around it and line them with code locked metal doors with 1 or 2 shotgun traps lying in wait behind every single one of them.
Just for shits and giggles too, I’ve recently been making a second or third floor that serves absolutely no purpose other than to lure people in.
An open hole in the side of the building with an unlocked wooden door. Come one come all! Be my guest and step right in!
Go ahead and throw that unlocked door right open and get blasted by 2 shotgun traps. If you can managed to get passed those first 2, then you’ll have to destroy the first locked metallic door, only to find another shotgun trap.
To get to the actual base you’ll have to run through at least 10 or more locked metal doors with shotgun traps behind every single one of them.
Pretty good way to get loot without even trying.
Can't wait to see someone bulding that, foundation raid here I come!
This is literally nearly identical to my base design this past wipe! Except yours is better and more thought out. My TV was tucked in behind a wall pixel gap behind a wall and against a large Stoney cliff with the hidden loot underneath. Love the vid.
These kind of bases are op! Glad you like my design 🥰
Originally I liked this idea of building the hidden TC/loot room, but once someone is in and cannot find anything, then it is obvious that you need to work your way down.
True, but the bet is, especially for smaller raids, that they won't have enough.
Many times a raider fails not because they didn't have enough boom, but because they didn't use it in the right place
I've been doing this type of build for awhile it's crazy how many people can't find my main loot and tc when you find the right spot and build it correctly.. can also make it barely stable for one floor above you using half walls nn so when you have a half wall down in main loot and break it it breaks the floor so u can have all metal floors and break one with a rock in a few hits when u break the right half wall and keep replacing
Would love to see a stress test of this design
Perhaps that'll be my next ReksMore Adventure for my 2nd channel!
4 rockets
@@nafspliffster3527 I mean sure if its ONLY stone.. and you never change anything or modify it.
What I personally like to do is build mazes. The main part of the base is usually not that big, but from the outside it looks like my base is huge.
Mostly because it’s surrounded by layers of metallic door mazes that are lined with shotgun traps, so the moment you break through the door you’re blasted, and if you managed to break the shotgun trap, the moment you break the next door BOOM: Another shotgun trap. If you get through the third door, BOOM: Shotgun Trap. Break the fourth door BOOM; Shotgun trap.
I also like to make a square with 2 or 3 doors that lead to dead ends or have you loop in a circle, so that you just get demolished left and right by shotgun traps.
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I also like to willingly encourage people to enter my base by building a top floor that has absolutely no purpose but to be a Maze of Death and Dismay.
There’s just an open hole with a wooden door that’s unlocked. Be my guest and jump right in! The moment you open that door you’ll get plowed by 2 shotgun traps, and if you make it beyond the first door, you gotta haul ass through 6-10 locked doors with shotgun traps waiting behind them all
this is sick ngl
This is all good if you put the TC up top but if you put the TC down low, it’s going to make a raider keep looking
If the raiders find you're still going back to that base after they raid you they may think something is up.
I'd put TC above, as not finding TC would raise suspicion.
I tried creating a pixel gap on console, and I could in fact get the "Open" icon to pop up, but engaging it wouldn't open the TC. I wonder if I have to spin the TC around so it's facing the crack.
unfortunately you'll never be able to reach the tc without 2 lower foundations to put the tc between the crack, the best method is a box and a bag. This allows you to respawn down below and move things as you need to!
Pixel gaps on console are weird. You have to use 11 triangles to get it to work
9 might work, but you might be better off going with 11
This almost sound's like a Ford advertisement.
Everything in Life is an Ad
I like it base. I try like the base . 👍
if you do this make sure to put key locks on the boxes so they cant open it and it will not make a ding if it is attempted
When the floor is covered in rugs 🫣
Now this is my kind of base. Console wipe is tomorrow, those kids won't know what to do.
This one survives very well for a lot of people! Be sure to find a nice piece of land and check that al lof your foundations will place before upgrading if you can!
I can attest that this is THE strat. Wipe day is tomorrow and no one has breeched my core yet.
I played console for a year or 2 but then i switched to PC and it is so much better and i would very mush suggest it I feel srry for u man console is hard to play on man respect✌
@@Loki.God.Of.Mischief I have a pc a fairly good one at that and I still prefer console maybe it’s just me and my controller I can personalize grew up on controller. But I still play pc games all the time
I know what to do also im not a kid Mkay
The huge problem with this is even door path people like to one rocket and explo for sheet and a c4 plus rocket for garage door or even just 3 rockets weakening the floors, so over all you add one maybe 2 rockets to the cost, or you just get unlucky and they corner the foundations and get in for 4 rockets in total, just insight before my hours get questioned
certainly a cool idea.
Rule of thumb : always spread loot (and the 3rd floor of a regular base is almost never raided) and never put everything in the TC.
TC is the first thing people tend to raid, getting the TC is not even a big deal anymore thanks to multi-TC bases, no need for the outer walls to be on these multi TC, just put a TC somewhere and bring it back with foundations and voila : they can't place another TC and grief.
tbh the best place for a TC is the highest place in your base, with roof stacking with half walls, raiding top down is not worth anymore and is only worth with very small bases.
I don't even need to speak about turrets because it's obvious how they make raiding a hassle.
The double doors wouldn't actually hide the gap. Because once the raiders blow the door, the gap is revealed anyway.
good keep up ❤️🔥
Gotta love suicide bunkers =D I made a larger one in between two rocks that left my tc protected on 3 sides by unraidable terrain =D had some jerk blow through 9ish sheet metal double doors up top before realizing there was no tc up there 🤣 I'm pretty sure by the time he got to tc it cost him half a box or more of sulfur to get rid of my empty bunker 🤣
Hahhaha that's amazing.
Hi can you make video with 2v2 double bunker(roof and tringe frame )? I m wondering how to Expand it
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Once i build this base and believe me the raiders were angry only difference i pixel gap the tc with high quality
Been doing this for years, I don’t hide tc and I look for just enough terrain dip that hides my high foundations. I just put 4 large boxes 2 small with key locks. Multi tc bunkers. Leave enough loot to look broke and works every time. Also there is a easier faster way to pixel gap.
WOO ANOTHER VIDEO
Could you upgrade the floors to reach the boxes still? If a raider uses rockets, they'll kill the stone ground fast. Four rockets and your "foundation" is gone and since it's three rockets through a door, or a combo, it's easy to blow up the floor by accident showing off the bunker area.
thats so good
1 raider with a hammer and it's all over
I am a noob!! I can’t wait to build this base tomorrow. I been seeing all your builds does the same work on console?
It does but use the 7 triangles not 5. 5 is too hard for console
Yes the pixel gap and etc... does work on console for sure.
the 6 rockets to open up the 2 doors will expose your loot. Also that gap has no tc connected and will decay.
I see good potential for a trap base in it :)
Love me some trap bases!
ive built similar bases except i put the TC and some dummy loot boxes in the main 2x2. when i get raided they just assume i had dookie and leave.
I wanna see you build the unraidable cavebase/bucket base 👍
It’s pretty easy, but i just wanna see your version ☺️
Maby you got some good idea’s for it ? 🤔
I shall put it on the list of things to work out
Sweet !! 😘
Just built it will see how well it works
I just startet Rust 2 days ago im just Shocked
Another one! 😂
Sweet!
Very!
is there a method to prevent gaps when making a terrain base like up against the wall or something?
Is it possible to make a base that's disguised as a looted and decaying base? How much work would it involve to keep such camouflage going, without it actually decaying away completely? I imagine it wouldn't last overnight, but it might work for a little while, or would it be too much effort?
We actually did just this and it worked really well! Check out dirtriders video! th-cam.com/video/wwXGLbXj6U4/w-d-xo.html
When do we anticipate facepunch addressing the pixel gap?
It's been years at this point so we're fine
If someone were to raid and not find a TC, wouldn't that be a dead giveaway? Or is the intention to get them to waste explosives before realizing they're going to need more?
I think the intention of this one is to just make them waste resources until they get to a point where it becomes a waste of time, but this logic was used by the US in Vietnam to horrifically poor results.
The Vietnam war was initially fueled by the idea that “If we target everywhere and everyone all at once, even if civilians get caught in the crossfire, eventually the North Vietnamese will run out of new recruits and just give up and accept US oversight.”
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Instead, it drove more Vietnamese to side with the North than the US ever imagined, and that war ground on for 10 years.
I find it funny that a building design in rust could so effectively capture the failures of the Vietnam War.
the constant spinning and looking around disorientates the living hell out of me... orientation is kinda important with these kinda things
NICE video,i am a noob here, and I have been raised zillionsoftimes and itisvery frustrating ;(. How do you get out of the under bag? if you make another upper bag it will probably be destroyed in araid.
Yeah you'd use other bags, usually 1 near outside and one above
@@Reksmore and most of the times raiders block your entrance to the base , so you will not be able to enter you base
@@Reksmore the base that lasted the most for me was a base where I made multiple doors , only one leads to the base and the rest are dummy doors where there is a wall behind them. I got raided a few times but the raider found a wall so he left. Until one raider found my real entrance and destroyed everything :(
They can't block off the entrance if they never find tc 😉
I am new so i would like to know what type of loot do people put in the TC room ??? i assume it has to be the most valuable stuff??? right???
So what goes there???
Best armor best weapons or some type of specific resources???
Anybody good enough to get to the point of raiding is going to be smart enough to check foundation stability and understand that pixel gaps are a thing. I think it's a bit misleading to tell people that raiders are just going to 'give up' on a raid simply because they don't see the TC.
Lol I don't think the skills required to get satchels are the same skills required to understand checking stability
Ie most raiders don't stability check bases
Noob here (just started playing), how would you get out of the bottom after locking yourself in? This guy just floated out??
How did you place tc with no foundation 🤔??
It's placed on a very low foundation. So low only part of it shows
I've never played Rust but I can tell you for 100% fact that if people can't find the tc and are still privlocked then they will search and destroy your whole base. Whatever is left will be griefed and you're going to have a bad day.
This just does not work. An experienced raider will carry a hammer and they can easily tell from stability where the underground rooms are.
Yet if you read the comments you find many people who have been raided and kept their base/loot cuz of it
Turns out most raiders must not be "experienced"
@@Reksmore you have a point. Less experienced raiders don’t carry a hammer to raid. But this guy is overhyping the effectiveness of this very old method.
way to hide loot is to push yourself in to the rocks with High External wooden gates than u actually can build inside the rocks , u dont even need a base there, just a boxes :) but it wont last long , probably it will get patched in the mounths or two same like auto turret glitch
Great way up get banned from servers for bug abuse. This glitch is nothing new, its been around since the beta days lol
@@JohnDoeC78 yeah, they fixed it but with the new update it works again, u got to build the fake base near the rocks so u wont get spotted if u do this glitch, and now is a lot harder to do, but once u in your in :)
Awesome base design but I really wish your tutorials were slower and easier to follow. I messed up a few times trying to follow this guide because you just speed thru everything.
Does the TC placed like that actually work? Thought it had to be connected to prevent decay?
2 story 1x1 with double honeycomb.
How can you get to the other boxes tho? Im confused
Respawn in the underground bag and then move things around! If you need to make it so you can loot from above simple put things in the lootable boxes
This is design concept is only good for small bases. A hard/no way to access Main TC is a hard pass even if it's in good hiding place.
never hide tc. if they dont find it means the raid isnt finished yet.
Like the concept, but not finding a TC in the base would raise suspicions. So I would have the TC above ground and make the base look prim locked or role player.
hehehe, i never get raided coz i live in a shitty 1x2... when i run out of room, i make another and so on... i haven't been raided for MONTHS... Even when i occasionally do, it's because i pissed someone off....
Any raider worth their salt....as a raider... will see the low stability... I think Mr Flak has the best solution for this.. ← ↑ Comment for algorithm + 👍 'd
#OldManPaxus Rating: ☆☆
ngl - I kinda mess w/ this!
Secure and easy! Screw the offline raiders!
How do you get down there with items though?
Why even the effort. The moment I see floor stability I bomb down into the hidden floor. So why bother?
Music is extra loud
Thanks for the feedback
@@Reksmore I just love your voice hun
if i see a fundation with 70% of durability and less i destroy it
Patched June 2023?
Can you build in front of a cave?
There's a limit to how close, so unfortunately you can't block them off, but I am doing a cave video soon!
@@Reksmore ahh I never get to get near one I was hoping you could build a base that could block the entrance forcing someone to raid it just to then have to go through a cave base.
You can sorta with 2 turret bases
How the fuck do you get out spawning on the underground bag though