well this is embarrassing... apparently I completely misread one of the stats on the Gallofree. it appears that instead of only being able to carry 19 tons, it has a cargo capacity of 19,000 tons. not exactly a minor error.
And in fairness to the little greebly guys, GR75s were never intended to be used as a warship in any capacity, they were simply transports, meant to ferry supplies/personnel from one place to another, or to resupply larger ships in a fleet. Doctrinally speaking, if these ships were to find themselves in a battle, their only real option was to flee. Why the Rebels would actively throw them in a pitched battle is unclear, unless they are using them as ‘blockers”, sacrificing them to add targets to the enemy’s targeting systems, and soak up some of the enemy’s fire, or as ‘fire ships”, kamikaze vessels loaded with explosives or fuel to ram into enemy targets. (No, we are not going to entertain the idea of using them in ‘Holdo maneuvers”…)
It was basically a semi-truck of the stars, hauls heavy, frail, no traction on the ice and the driver cab is full of spit bottles. Im surprised they didnt explode once docked.
@@Beuwen_The_Dragon TTRPG, WEG west end games d6 system Star Wars and WotC3e D&D/Star Wars .. starships of the galaxy booklet. We treated the GF as a 19,000 ton space frame/engine lift power in upgrades of armor and shield generators. From the Old rpg books, their frames are not the issue, it was their engines and power feeds, lots of maintenance. We also used them as missile carries/ torpedo boats/ship .. come in hot and leave like you have been really uninvited in a fast hurry. We just took the list table of Starship Collision speeds xtime ship size for dmg, then released 12 ton iron rods from god at ramming speed. In basic an Xwing head on impact goes off like a stander concussion missile doing 8d10x2dmg. " metal armor tube, something density enough to make planet fall entry, filled with a few tones of thermite with package liquid/ ice compression of frozen oxygen and carbon/methane.." We even did the math of solar dust clouds drifting at ungodly speeds. In the ship guide it states dust storms can collapse their defense shields. So solar ejection eruptions in short there is some space weather best avoided. Then there was the hit & run paint job. Displacement cover of a given grade of thermite burning and cooling in a time frame. It is like covering a security camera with a can of spray paint. Someone has to go out and scrap/peel that off. Then there was the Inside Job, rebels/ smuggler cargo movers join up all work their way on to Vader's flag ship maintenance detail. Follow with stealing the sensor domes off the command tower. 2.) Kinetic impact from head on collisions at orbital speeds, then increase the speed. Think of the energy it requires to lift 19,000tons off earth at 12km/sec. If you line up 36 of them to impact on a center point, it is an oversize fusion core larger then what we can build now. Other gamers said to my shop members, " You are not meant to abuse Star Wars rpg system math like that. Why arin't you playing 40K ?"
@@Beuwen_The_DragonBecause of the way shields work "Blockers" can orbit around the ship they are protecting, blocking till their shields are low, and hiding in turn to recharge and go again. Also they can act as minelayers, anti fighter cluster bomb carriers, or just retreival ships for ejection seats and escape pods
To be blunt, you undervalue ships meant for use as logistic support. Such ships sometimes get caught in pitched battle, but that has nothing to do with their usefulness.
@@lillyanneserrelio2187 the problem is that, in the star wars universe, cloaking technology was, not only, massive and energy intensive, meaning only capital ships could equip it, but it also blinded you as much or more than your enemy... Which is why they where usually used for ambushes (with fighters who would have to leave the cloak, look around and come back to communicate what they saw) or as part of a larger operation where the time and location where known in advance and they could navigate via stopwatch and reinforcements could come bail you out if/when you accidentally rammed the person you where supposed to be sneaking up on
@@lillyanneserrelio2187id say, yes it was very expendsive, and too expendsive thn the rebels could affort seeing during the battle yavin each fighter only have 1 ammunition for proton torpedoes And the development would take alot of time and resourse as it was a new technology The empires did field few Tie-phantom which is a prototype cloaked fighters but the facility was destroyed by the rebels I think there was an attempt to put stealth on the X wing tho i dont really remember
As to the Quasar Fire class carrier I will agree that they under utilised it or did not use it to its best ability. For a rebel cell using it as a mobile base or parking it in the void between star systems to have somewhere to launch there fighters and bombers that had there own hyperdrives would have been a much better tactical option then how they did.
@@Kirifairy I'm sorry, but I can't seem to get what you're saying. It had to be in the combat zone to launch rescue mission on shot down/incapacitated fighters/pilots? Well, I think nobody would seriously try to rescue pilots during the active fighting (simply because the rescuer might also be shot down, there still are enemies around). Are the vessels for rescue operations not equipped with a hyperdrive? Or do you say that the Fire uses tractor beams to recover lost ships?
@@Nugire They needed it to allow damaged A-wings (without working hyperdrive) to land under fire. because that's easier than trying to dock with one of the corvettes. Rescuing pilots was extremely important to the rebels.
@@Nugire If you watch the series, the entire point of capturing the Quasar Fire was to allow damaged fighters whos hyperdrives had failed to land quickly while under fire so the pilot and craft could live on to fight another day. The docking procedure they were using with the CR90 corvettes was to long and left the fighters vulnerable to being picked off if the hyperdrive was damaged and the fighter was unable to jump away with its own hyperdrive.
I know it was a bit small for the task but, the Quasar Fire seemed like a better 'center' to a kit-bash Rebel Flight School than a single Lucrehulk. Would've made more sense to use the Lucrehulk as a Flagship; though, perhaps not for 'combat'. Other than the MASSIVE target that'd be painted upon it, a captured Lucrehulk is the type of thing you show up with to show potential allies "Oh yeah! We're serious about this whole 'Down with the Empire' thing"
Also, in regards to the Lucrehulk, there was another one which the Rebels used to attack an incomplete Death Star 1, and carried 500 X-wings. Against any normal target, this would have been extremely useful, but it atracked the Death Star, so it was predictably vaporized in a single shot.
That one is in legends, I honestly wish it wasn't, it undermines Tarkin's characterization if his Death Star already survived 500 X-Wings he comes off as less overconfident against 24 X wings and 12 Ywings
@papapalps2415 Tarkin underestimating fighters because they are small is a better characterization than Tarkin underestimating fighters because the Death Star already survived getting swamed by 500 X-Wings.
Aye, and while I don't know the specific number for the Gozantis, 75 tons cargo capacity sound really ludicrously low. Considering the crew size that is probably less cargo mass then the food and water storage mass for the crew for a single voyage
Ship stat balancing in Star Wars has never been perfect IMO, and under Disney its gotten even more lax. Look at the Resistance ships from The Last Jedi to see how bad its gotten. The only one with decent armament for its size and role is the IMO is the Medical Frigate. The Cargo Frigate's weapons are a joke. A self escorting Frigate size cargo ship with the same number of guns as a lightly armed starfighter or two. The MC85 is outgunned by an MC80 despite being both much larger and newer, and the Bomber Corvette only has a handful of weapons.
@@roguerifter9724the Raddis being underguned I actually thought was a reasonable plot device. Building a colossal ship that could handle the odd Empire Star Destroyer but wasn't really suited to combat seemed right on for the peacekeeping New Republic. It being a joint Corellia and Mon Cala build would also be great political capitol. Always felt like a politically driven vessel rather than a functional one, which again fits the intended plot. Was about the only thing I liked about the movie. The other 3 ships I'll agree, did indeed suck. Just rehashed old designs, double the length and have the same weapons load out.
@@roguerifter9724Number of guns is less important than the amount of power you can put into them. A ship laser cannon has a lot more power behind it then a fighters laser cannon.
gotta disagree with you on almost all counts: 1. Phoenix nest was never used as a frontline ship but was in fact used in the exact role you suggested for it while Phoenix cell didn't have a base. The battle where Sato used it to save the cell was a surprise attack on their home base by Thrawn, of course the fighters were docked they were at base not expecting to be attacked and even then it was the Nebulons and CR-90s that attempted to break the blockade. Sato only brough Phoenix nest forward to lure the Interdictor out and destroy it. Don't know that the remaining two nebulons were going to pull that off with 3 ISDs defending the interdictor. 2. As has been said the GR-75 is a phenomenal transport and were used to transport ground forces, supplies, and everything else the mobile alliance needed. Never would the alliance have succeeded without GR-75s meeting the logistical needs. 3. Your points on the AF Mk.II are mostly pretty accurate, however they still have a place in the rebel arsenal I would argue. Not every planet is defended by an ISD and an AF can do the business against arquitens, raiders, gladiators, and even a Victory. A gunship, Cr-90, or Neb would just seriously struggle against these ships without numbers. Against an ISD though you'd definitely want an MC. 4. Yeah not got much to say you summed this one up well. 5. MC-75s were rugged and dependable, no fleet sends the flagship in headfirst. The Profundity successfully led the attack on Scarrif exactly the way it should. Formed a gun line with the smaller frigates and engaged the ISDs. The fighter wings were deployed in front of this gunline to breakthrough the ties giving the Y-wings a shot at the ISDs (the only feasible way that rebel fleet could defeat them). By the time the profundity was disabled it had successfully engaged and with its fleet's support destroyed two ISDs (something no rebel fleet engagement had managed before this). The devastator was fresh into battle, had an elite crew against a withdrawing enemy that had pretty well spent itself but had managed all their objectives.
@@Commander23c We don't always need stats when we have proof of how well they worked. An M1 Sherman by all statistics shouldn't be able to tackle a Tiger 2. And yet they could be easily knocked out by them when the Sherman is used properly.
@@ThehandleSigmawasstolenfrommeM4* Sherman It was argured to be one of if not the best type of tanks in the war While not having the best guns Not the best armor, or speed But its main pros they have on them is their cheapness reliability, and adapability, "you need a mine clearer? Theres a sherman for that, you need a multi rocket artillery? Theres a sherman for that,you want to put a large tank gun on them? Worry not!"hell they even planned to make a aa out of it This futher proves that not everything must be prove by stats only, but how it was utilized
the rebel Lucrehulk really should have been a mobile base, just park it in dead space, anything returning makes a short jump out of sensor range then reorients to the ships position, sortie from it and when things get to hot in the region, leave.
I feel like some of these were a bit harsh. The Quasar, if I remember correctly, wasn't exactly spearheading offensives. It was normally fighting pretty desperate engagements and was lost to save the rest of the fleet. I also think you leaned a bit to heavily in the fighters being able to operate semi autonomously, like yeah they could jump in ready to fight, but no pilot is going to want to stay in their cockpit forever, Quasars were good bases to stretch your legs and use the refresher while your Y-winggets more duct-tape. Ships like the Quasar, and the lukarhulk would be great as Forward Operating Bases and secret deep space training facilities respectively due to them being taylored to house and maintain large numbersof starfightes. I also get what you were saying for the cost vs return of the MC75 and Assault frigate, but there needs to be some fleet diversity, especially with how specialized most of the rebel ships tend to be. Having a fleet be mostly made of CR90s or what not leaves pretty heavy deficiencies in combat. A lot of the ships that end up in rebel hands probably aren't anyones first pick anyways, more so just opportunities that pop up for the alliance.
The lucrahulk would be a fantastic addition to the rebels if used right, not as a battleship as it would still be torn apart by star destroyers. But as a mobile station, a carrier a logistics hub, a base that can't be tracked down and deathstar'd it would be fantastic. Keep it in deep space and constantly moving and sending out x-wing strikes. Have incoming ships rendezvous at one location then be escorted by a fighter wing to a secondary location to meet the lucrahulk dock and the lucrahulk jump away. It would be impossible to pin down and the rebels would be free to tear apart a whole region of imperial control with no risk.
This depends on which type of Lucrehulk, of course. The Lucrehulk Battleships and Battle-Carriers were formidable in their own right. Voon Mossa used his own strategically, as you said.
@@merafirewing6591 this really depends on if the lucrahulk battleship had its fighters, as yes the donut is larger and does have more guns total, most of the guns are spread out to give 360 fire, if the isd mostly needing the isd2 attacked purely on one side it would be able to sweep the guns on that side and all world need is to stop the donut from rotating
Regarding the Qasar storage racks not being utilized by rebel fighters this might be true for Y and X wings but apparently not for A wings. At 3:37 there are some A wings dropped from those exact same racks on the ceiling of the carrier.
Several people have mentioned the Quasar fire light carrier, but I think that a good vessel which could complement it or maybe be sent in whwn the former was not optimal could be the Ton Falk class escort carrier. This is more for the benefit of the Empire, but this ship was shaped like a large arnored potato with a large internal hangar, that could carry the same amount of fighters as an ISD and additional support craft. It was 500 meters long and while it cost about twice as much as the quasar fire, it was more survivable (and had far less exposed hangars) carried far more weapons, and had a class-1 hyperdrive instead of the quasar's class 2. The supposedly massive crew requirements of the Ton Falk was also probably just another case of classic Imperial bloat, especially if you don't include troop complement and just focused on crew, pilots and technicians.
The Ton-Falk was a classic case of Imperial bloat within itself. It was a sheer excuse by Tarkin to not use the Venator, simply because he saw those vessels as weak compared to the might of an ISD and he was very much a component of fear itself will keep the systems in line (I don't think it worked out for him all that well, wouldn't you agree?)
@@alukenbachauthor That may be true but it still was a more appropriate asset to use against the Rebels than a Venator. It was a much smaller ship that the Empire had the manpower to spare that was just as fast in hyperspace and could project and reinforce an Imperial presence across many more systems, simply due to the fact that they were far smaller and took less resources to build and maintain than something like a Venator (which would have been more limited in an Imperial capacity anyway since pretty much all standard Imperial smallcraft did NOT have hyperdrives). In fact the way the Ton Falk was designed seemed like it ignored the tenets of the Tarkin doctrine, not followed it. The ship was more or less just an armored and adequately defended mobile hangar and base for a wing of TIE fighters, it definitely looked like it wasn't designed to inspire fear or intimidate an enemy, just pop up to respond to a situation either alone when the threat didn't warrant a full capital warship or as part of a fleet.
Where did you get the 19 ton cargo capacity for the GR-75? Old lore was was that it carried thousands of tons of cargo. The little greeblies you see inside the shell were supposed to all be shipping container sized modules used for various types of cargo held in place with magnetic fields. It was still a piece of crap, but cargo hauling was its main deal and the reason it was ubiquitous as it was despite all of its drawbacks and the fact that Gallofree went backrupt shortly after its developement.
Its a shame the order in which the movies did come out, the possibility of seeing Dodanna commanding a Lucrehulk just sounds so delicious!!! ...also, its Hera... Not nailed down, or nailed down, that Twi'lek and her crew will steal anything and everything! LOL Anyway, Mostly commenting to say that I need more on the channel, and to cause the TH-cam software to see the engagement! :D
I'm trying... I really am... I even killed my educational channel so I could focus on the entertainment channels more, but it's still tough publishing more than one per month at the moment.
In the novel 'Death Star', the rebels tried to attack the Death Star with a Lucre Hulk, before it was fully ready. The Death Star destroyed it with it's super-laser, which had about 3-4% of it's maximum power available
As a transport, you can't beat the Gr 75, as anything outside of that role it was hopelessly outmatched. I don't remember which channel proffered this hypothesis, but because the Rebels had so few ships, the GR 75 was possibly employed to be extra targets for imperial vessels, or as extra sheilds acting as a physical barrier to absorb damage protecting the valuable CIS, and Mon Calamari capital ships.
Best way to use a Quasarfire is the same way carriers were used- their fighters did the lifting. If the carrier is safe and sound, you have a home to return to, and its' own weapons weren't worth bringing in to the fight. Drop out of hyperspace at the edge of the system with the carrier, so you're less likely to be detected. The pilots are fresh, the ships are fully fueled, and their navicomputers could have a couple jumps programmed in if the fleet/wing had to retreat.
I always liked to Quasar Fire Class, yet I never tought about the fact that X-Wings, A-Wing etc have Hyperdrives. They dont need a carrier for transport.
@@G36645 Never underestimate the advantages of having a mobile resupply and repair station. Even Star Wars' fighters don't have infinite range and fuel reserves and you can't count on a friendly starport or station being available. I wouldn't want to be in the cockpit of an X-Wing, Y-Wing, or A-Wing for weeks, or even days, at a time either. Having the ability to land somewhere and stretch your legs is a morale boon. Sending this mobile home into battle, though, even short on ships as the Rebels are? Horrendous call.
True but in the early days of the alliance I’d rather have my fighters on the ground in a makeshift base than a hard to steal warship that puts a huge target on your back
Ground bases require significant extra setup and defensive planning that you don't have to worry about with a purpose-made carrier. That said, purpose-made carriers are pretty tightly restricted and if one of those just appears as a base of operations for a hostile cell you now absolutely have a priority target. So you're right that it places an unacceptably large bullseye on a cell to have one when you can also convert an Action Transport or Bulk Transport for relatively cheap from Clone Wars Era scrapyards.
Yeah very true the idea of a mobile base is a good one but stealing one of the empire is plane stupid but you could use a old clone wars base as it would have everything already set up ready for the rebels
I'm currently part of a Star Wars RP and it is REALLY making me see the usefulness of some of these vessels, particular the Quasar Fire and the GR-75 which have actually become key to the Rebel Cell my character runs. Like you touched on, the Quasar Fire is a serious logistical godsend. It is basically a mobile base. Have it jump to nearby where you are going to raid, then have the fighters jump the rest of the way. Think of it as a mini Yavin-4 that you don't have to abandon because it was discovered. That's HUGE. The Lucrehulk is another example of this. Keep if far away from the front lines and use it as a major logistics center that can flee at the first sign of trouble. In fact I would argue that the Quasar Fire and Lucrehulk would be better than building bases on planets. The GR-75 as you corrected in the comment section has pretty high cargo capacity and serves well as a fleet tender and is also extremely useful for moving high amounts of personnel or resources around. And with a combat retrofit, it can be a decent guard to your more squishy backline ships in a pinch or even a fire ship.
Well, however much Star Wars has suffered recently in terms of quality, we do get the occasional gem of a content creator out of it. You my lad have a new subscriber.
It has therorized [fan theory] some if not most GR-75s were refit to be electronic warfare ships, instead of a cargo transports. This would make sense due to the vast majority of rebel vessels being hyperspace capable. With the Rebel doctrine of hit and run, the need for multiple cargo/resupply ships being part of any flotilla would be redundant, if not stupid. The placement of these vessels near larger capital ships hints they scrambled long-range targeting scanners. This inturn would help prevent Emperial capitol ships/fighters from using ballistic weapons unless they were near point blank range.
I will argue the Lucrehulk. As pointed out, most of those ships that wern't destroyed were dismantled by the Empire. That meant that getting parts, fuel, and resources to keep one of these ships going would already be very difficult for a cash strapped alliance. Using it as a mobile base and training facility was really the best thing they could do for it, as it wouldn't have been worth repairing if heavily damaged. Also, losing such a big ship/base in a battle would have shattered moral of any fighting rebels. Not to mention that suddenly hundreds of fighters would be without a home base to dock in, and the loss of life and resources would be monumental. As you pointed out, the Empire would have been all over the ship if they caught wind of it, and for two very important reasons. The first you mentioned already for its asset as a war machine. But the second thing would be propaganda. Being able to show the Rebel Alliance using weapons that were a symbol of the Clone Wars would have hurt the Alliance far more than any positives it could provide. Using the occasional Separatist Warship is one thing, but those were symbols of blockades and oppression. Pleanty of other comments have already defended the Space Truck and Rebel Triangle.
I always felt a Lucrehulk, or two, would have made a perfect mobile base for the rebel alliance, park it outside at a random location outside the galaxy, such as where the fleet was at the end of episode 5, and use the fleet of GR-75s to pick up needing materials and supplies and ferry them to spots where they cargo was transferred to bulk freighters, such that 100's of GR-75 crews didn't need to now the location of the Lucrehulk base station. Honestly, I think pretty much every "problematic" ships the rebels had, it wasn't really the ship, but how they were used, that was the real issue
that's pretty much the point I tried making in this video, the larger ships made them a target, but it was more a problem with incorporating them into rebel tactics properly.
I love how most of these ships are just cool looking models they designed for the backgrounds of the movies, with little official lore, and people have just run nuts with them. I know theres some 'official' books out there written in some capacity, I should get my hands on a few of them but there's a lot of overlaps between them from what I've seen but, anyway. I love how wild the fanbase has gone with star wars over the years. I never really cared all that much about the story of the movies but all the cool space ships and guns and etc just get me really excited.
About the carrier ..... initially the repair bays wouldnt help much since it would be stocked with Tie fighter parts , of no use unless they also scored a bunch of Ties with the carrier . That might be why they really didnt use it as a carrier so much as a portable base .
The Rebels did have a few TIEs for infiltration and guard duty in remote areas where they wouldn't get shot at by other Rebel ships. The other parts could be sold or traded on the black market.
@@seekertwo1 And what good would those parts have done with a hanger full of X-wings ? I didnt say the parts themselves had no value , only that in conjunction with the repair bays AS PARTS would do them no good .
The GR-75 is the GREATEST SHIP IN THE STARWARS UNIVERSE! It is simply an ideal transport able to carry a huge amount of cargo containers of NON standard shapes and sizes (a key for rebel logistics where are full of salvage) AND most importantly load/unload directly from the ground with just the equivilent of forklifts which makes it ideal for operating from the austere undeveloped and hidden bases. It was slow and defenseless yes but incredibly cheap and it did the one job it was intended for amazingly well. The ability to put passenger modules directly into it's hold was also huge because it could serve double duty and switch roles at the drop of a hat. No other medium freighter would have been so flexible for the Rebels.
I was about to rip on your take of the Quasar Fire carrier, until you mentioned the exact reason they wanted the thing in the first place: they needed a better solution for storage & maintenance. Previously, the Phoenix cell could only attach 2-3 A-wings per Cr90, and they were struggling with maintaining them, as you have acknowledged. Having the QF in the fleet doesn't diminish their ability to do hit & run strikes at all... the fighters can just launch and do their typical hyperspace slash n burn attacks as normal while the carrier remains safe outside of the combat theater. They now had a mobile operations center and repair facility during a time when they hadn't yet set up a stationary base of operations. Funny enough you finished the entry with almost the exact points I made here before watching through all of it myself. The Phoenix Home definitely could have been better utilized during the Battle of Atollon, but it is what it is. They didn't exactly have a tenable position in that engagement to be fair. It's not like the thing had an opportunity to stay back at the rear, there was no rear. The rebels were caught with their pants down plain & simple, thus they had to fight on the Empire's terms in a traditional battle rather than guerrilla warfare and they got wiped.
Ok... Quasar Fire: Despite its drawbacks, its low cost and relatively low crew compliment compared to similar ships makes it a surprisingly valuable ship for the Rebel Alliance. Thing is, you don't use it like the Empire does. The Empire needed to have carriers actually enter combat because TIE Fighters weren't hyperspace capable. The Rebel Alliance, on the other hand, didn't need to do that. Instead, they could use it as a mobile base. Rebel fighters are generally hyperspace-capable, so what you can do is deploy the carrier to a system near target, launch fighters, have them jump the last leg of the trip themselves and do their thing, retrieve the fighters and then bug out, leaving the Empire on a wild goose chase for a rebel base that doesn't actually exist (this strategy works best if you modify the ship with a faster hyperdrive and some method of sensor jamming). It also effectively acts as a range extender for fighters. In short, the advantages of the Quasar Fire for the Rebel Alliance are logistical and strategic, not combat-oriented or tactical in nature. GR-75: These were never actually meant to be used in combat. The Rebel Alliance only really threw these into combat as a distraction and fire sponge. Their main use, however, was carrying supplies. You can't fight a war with empty tibana tanks and on empty stomachs, after all. Assault Frigate MKII: Yeah, these were a bit meh. Also, I want to note that I vastly prefer the MKI design since it actually looks like a modified Dreadnought-class Lucrihulk: Everything I said about the Quasar Fire goes for this ship as well. Fighter launches and retrieval is a lot slower, and good luck being stealthy with a ship that probably has an EM signature the size of a small moon, but the ship makes up for it by being a big chungus with big guns. There was also that time when the Rebel Alliance decided to attack the still under-construction Death Star with a massive fleet of these things. It didn't work. MC-75: This vessel only exists because Disney wanted to make their own Mon Calamari ship for Rogue One instead of using an MC-80.
The Quasar Fire carrier (like any carrier) brought another advantage over relying solely on hyperdrive-capable starfighters, the ability for pilots to get sleep between sorties. During the Bacta War, Wedge Antilles and his fleet of starfighters could outrun the Lusankya SSD to Thyferra (a 24-hour flight for the SSD, but only 12-hour flight for the Wedge's fighters). The Lusankya commander's only hope was that the 12-hour gap would still leave Wedge's pilots fatigued and unable to fly effectively. When the Lusankya arrived, Wedge and his fleet of fighters only just arrived aboard the ISD Avarice (which had defected to Wedge's ad hoc fleet earlier in the campaign). The Avarice's quarters allowed Wedge and his pilots to be properly rested at the start of the coming battle for Thyferra.
they should have used the quasar as a mobile repair station for fighters, giving them a set of coordinates that the fighter can hopefully swing into hyperspace back to the carrier and repair and rearm
The GR75s were originally purchased as GR65, They just added two extra sublight engines. The primaryuse was cargo, logistics, and medical. And without the cargo containers they were hollow
I assume this is pure DisCanon but I'll bite: The Assault Frigate was never designed to be a front line fighter, as it was. It was meant to hold the line against carracks, lancers, gladiators, maybe even body Victory I's but, with that said, no rebel ship was meant to stand against the Imperial Navy until the Mon Cal joined the fight, along with the Sullustans. Between the ships coming from Dac and Sullust, that put the Empire on the defensive especially when you can pit easily an MCH1 type against up to 5 ISD's and still come out on top. Hence the reason the Empire started building the ISD-II, which the Alliance countered with fighter/bomber tactics. You also have to remember that 80% of the Alliance were either Imperials, at one point, in their lives or they defected immediately upon Palpatine dissolving the Senate. Alderaan also was a major martyr call for the Alliance. Their best tactic was their starfighter pilot superiority. You had Rogue, Wraith and Ghost Squadrons racking kills every engagement, not to mention all the research and development that went into developing the A-Wing (the speed successor to the Tie/In), eventually paving the way for the E-Wing, the Defender and much later, the A-9. The X-Wing went through many upgrades, itself, and remained a staple for the New Republic - and later, the Galactic Alliance - for their starfighter pilots. As for bomber efficiency, yes. the Alliance used the Y-Wing, but, they didn't use the 1st iteration. They used the second, a development of their own, which later went on to spawn the H-Wing and much later, the K-Wing (armor of the E-Wing, loadout of the B-Wing and speed/maneuverability of the Y-Wing). Ignoring plot armor, the Alliance used propaganda and elite fighter squadrons economically to the point where, when the Empire fractured, and began in-fighting, it all came together for them. That didn't make their fight any easier after Endor and we see this especially so when Thrawn returns from the Empire of the Hand to lead the Remnant.
You don't seem to understand the Tarkin Doctrine. It involved creating a military that was so scary that nobody would even think of engaging with it. Star Destroyers, AT-AT walkers and the Death Star were supposed to frighten any would be rebels to the point where they wouldn't even think of attacking these things.
I recall reading somewhere that the MC 80 and MC 88 were retrofitted with shield regeneration systems 4 times more effective than the ISD shield generators allowing them to keep their shields up far longer than the ISD's. If the MC 75 wasn't equipped with these, it really was just a taunt target.
4:43 I think that is an uncharitable comparison for the GR-75. Impstars can completely destroy Correllian corvettes just be ramming them as well, and hammerheads are designed to ramm other ships from the front.
there was a decent argument for first 3 but why would the last 2 hurt? being limited the rebels would have to choose the lesser options and the luker hulk has a lucky nab and exactly what a mobile rebel fleet would need being automated and having enough room for everything they could need and being the last one they couldn't afford to risk it anyway also the Gallofree was probably like the liberty ships of WW2 cheap as can be and mass produced or maybe the flower class corvette which was basically a modified whaling ship that guarded against U-boats
actually all five arguments are pretty bad. The battle he points for the Quasar was a Siege of Attalon. The Rebels were ambushed and had to fight into a breakout. They didn't exactly pick a fight with two ISDs with the Phoenix Home The Assault Frigate can't go toe to toe with an ISD. Saying it sucks because it can't go toe to toe with an ISD is lame. It has the same Hyperspeed rating as a CC75. This is the same as for the Nebulon Frigate. But unlike the Nebulon it can smoke every other ship below an ISD.
The Toyota pickups of Star Wars. Not intended for a combat vehicle, but somehow always used as one by rebels and terrorists low on funds. Not bad vehicles by any means, but pressed far beyond their intended roles.
The GR-75s at Endor were decisive - they were used as fireships. They killed a number of Star Destroyers, and were likely what took down the Executor's shield, or at least drained it enough for the fighters to get through.
I remember the game Star wars rebellion. The quasi fire was a great ship early game. I could pair it with a few bulk cruisers or dreadnoughts. Load it with xwings and y or bwings. It was an important part of fleets that would use to whittle down imperial fleets.
Have you done a deeper analysis of the Nebulon-B Frigate? I adore that ship, but its notoriously complex and often elusive hangar configuration as well as its obvious weak point along its spine, as demonstrated in Rogue One point to a warship that, for all its years spent as a command and support vessel, had some major design flaws.
Well, how do you put it, most of the ships are good, but support vessels, not combat, but the insurgents also used them in combat to have more targets, I don't see them for a different purpose in combat, most of them had max anti-fighter weapons
I feel like comparing the GR-75 to the Gozanti-class is not fair to either as they were made for different things. The FR-75 was a bulk-freighter, while the Gozanti was top of it's class for armed, and armored transport for quite some time. The Gozanti couldn't carry anywhere near the 19,000 tons of cargo... but was vastly better armed, and more survivable.
I think the Gozanti was meant to highlight the absolutely terrible position the Rebel Alliance was in, that the only transport they could afford and was available in sufficient numbers was this wreck
He rag tag nature of the rebel Alliance was just that. They used anything and everything they could get their hands on, mostly because it was the best they had at the time.
There are so many problems with your logic in the video I don't know where to start. In most cases you don't come close to proving your claim and in some cases you actually disprove your claim that a ship "probably did more harm than good." 1. Quasar Fire Class Carrier - It was used by a single cell of Rebels so I'm not sure how it is supposed to have almost ended the entire Alliance. To be fair they did try to keep it out of combat especially considering it wasn't fully crewed. Even you concede that it makes an excellent support ship. In the end it took out a rare Interdictor Cruiser allowing the surviving Rebels to escape. 2. GR-75 Gallowfree Transport - The Rebel Alliance didn't field so many of them because they liked them but rather because, as you state, they were easy to acquire and continued to use them because of how much cargo they could haul and could be used in multiple supporting roles. Yes there were ships available that were better suited to handle combat situations but those were also not as easy to acquire. So many were lost because, like the Assault Frigate Mk II, they were frequently used in roles they were never designed for which is more the fault of the Rebel commanders and less the fault of the ship. In this part you not only claim that the Devastator's captain intentionally drove his ship through the Gallowfree Transport but had also known about how the Hammerhead had destroyed the other two Star Destroyers before coming out of hyperspace. HUH? The captain of the Devastator likely didn't even realize the transport was there before his ship crashed through it as they came out of hyperspace right on top of it and even if he did there was nothing he could have done in the time available. Exactly who supposedly told the Devastator's captain how the other two Star Destroyers were destroyed? The Devastator's captain likely didn't learn about their destruction until AFTER his had crashed through the transport and even if he knew before there was nothing he could have done to avoid smashing into the transport in the first place. 3. Assault Frigate Mk II - You clearly state that the ship itself was capable but was misused by Rebel commanders so who is really to blame - the ship or the commanders? 4. Lucrehulk Battleship - So the Rebels turn the ship into a mobile pilot training facility and never sent it into combat and somehow it did more harm than good. Over the course of the Galactic Civil War, how many pilots could have trained aboard the Lucrehulk? So, if the Rebels had a MC-80 instead of the Lucrehulk, the Empire wouldn't have been as relentless in hunting them down? That is what you seem to be implying. 5. MC-75 Star Cruiser - I assume this ship was the Admiral's personal ship when he formed his rebel cell and up to the Battle of Scarif was the best choice available to him as the Mon Calamari and their fleet wouldn't join the Rebels until later in the Galactic Civil War. At the Battle of Scarif it more than proved its worth drawing the lion's hare of the Imperial attention and their attacks and survived damage that would have destroyed lesser vessels.
As for the rebel lucerhulk, I doubt the rebels had the means to repair it if is where to get into a scrap with the empire. So it not seeing battle would made sense.
The two star destroyers being close enough that one could be pushed into another is dumb. They'd have put the ships far apart and filled the gap with smaller ships.
I think the light carrier was a good pick, but they took a bad decision of forming a base in the surface of a planet, that's how they almost lost the entire rebelion, if they kept the operations in space they could've jumped immediately and scape
Yes what the alliance could use. Is the United Nations Cosmo Navy Andromeda Class Space Battleship with twin wave motion guns and tripled barreled shock cannons. 4 per battleship.
on the gr-75, yeah no defending that catastrophic mess, it would be much more reasonable to find a way to fully automate the ship and use it as a screening vessel or load it up with as much explosives and use it as a ramming vessel
Aventador class, star destroyer. Although it’s my favourite ship in the Star Wars universe and is awesome, I have to admit that it would probably be a good contender for this list as the rebels would not have had the manpower to use it. as I heard from somewhere that the rebels did once use one.
Lucrehulk Prime may not have been at fully optimal operational capacity, thus making it unsuitable to be used as anything but a school. Couple that with the giant target it would have painted on the backs of its rebel cell, it was likely not viable to be used as a flagship. That does not mean it was useless or a detriment. It was used in the capacity they could adapt it to, which is the entire alliance ethos. Use what you can get for what ever you can, for as little resources as possible. I haven't watched any of the shows like Rebels, but i am going to go out on a limb and bet that they got their hands on a partially salvaged fixer upper that would have needed more work than they had to spare to turn it into any sort of front line vessel.
At least in the movies I feel like the millennium falcon was a bit of a detriment for the rebellion because it was barely used to its full combat or logistical potential excpt for the battle of endor. It could've maybe helped against the at ats on hoth but I don't know if its weapon systems would've improved the odds and as far as I know the rebels, han and chewie never bothered loading anything or anyone but 3p0 and leia when the rebels fled hoth. I mean considering that it's a cargo ship or tug modified to be a smuggling craft they could've loaded some weapons or something for when they reconnected with the rebellion
@@brunhildevalkyrie they could've made use of some its cargo space to load some equipment like small arms and/or emergency rations and medical supplies while they were having people evacuate. Or even just take personnel in addition to leia and 3p0
I am questioning the combat capabilities of the falcon when it isnt crewd by the heros. this thing has 2 quadlasers in the movies and thats it. A tie or a xwing have around the same firepower ( yeah the x has only 4 but they are bigger plus torps). And the fun thing is just because it is space, weight doesnt disappear. Meaning why not build/buy purpose made fighters and let the smugglership do smuggling.
@@maeckiemesser6958 it certainly was more capable weaponry wise compared to the snow speeders that were deployed against imperial armor. Unless I'm mistaken the millennium falcon has shields or at the very least better armor so if an x wing can kill at-cts like in rogue one then a millennium falcon with 2 crew and 2 gunners could have effectively a few of the at-ats before withdrawing
Except that at the Battle of Hoth, Han was leaving to pay off Jabba. He was grounded after they found out about the Probe Driod while the General in charge of Echo Base waited to see if the Imps would come knocking, which they did because of Vader. If Vader hadn't, the Imps would have passed over the system, which the General was hopping on no traffic (in case of sensor nets which may have been deployed near the system) saying "nothing of importance here, just a few smugglers on on icy ball in the middle of nowhere, no Rebel Base here!" Han didn't have anything loaded because the plan was still that he would go, pay off Jabba so the Rebel Allience didn't have to worry about Mercs on top of the Empire, and then maybe pick up supplies on his way to whatever randavous was set. He deviated when the Imps landed in force and were winning, because the Falcon was the fastest ship at Echo, meaning the best bet to get Leia out of there s she wasn't captured, which would have been a MAJOR morale hit at a time when the Allience could least afford it. And also Han was sweet on her, so he went and got her when it looked like she could end up in danger.
Ugg. Its so frustrating how the lore and most individuals use rebel carriers. Is idiocy to jump the ship into the target system; you park it in an adjustment system and launch your hyperspace cable snubfighter strike package. As mentioned, it gives you a mobile base and logistics platform instead of a immobile hidden base on some planet. Unless tracked indirectly, it would be nearly impossible to locate and could even hide in the numerous unpopulated systems. I heard the same arguments for the Quasar as have been used for a Rebel Venator and both arguments miss this key advantage.
i think the gallofree gave the rebeles all there ships for free since there were going under and rebels couldnt afford it so they told the rebels where to steal it
I know this is a little out of left field, but I wonder what a custom job on a Gazante could look like spec-wise? Seems its biggest weakness was how slow it was. Rest of the ship seemed to be really good.
There's the Legends one from a fan design contest that was mostly the normal legeds verson, but with 3 light turbos on top of the already heavy firepower. (Legends civilian Gozanti was 2 quad lasers, and 4 heavy lasers that were locked to sideways arc, plus a proton torpedo in the mouth.
You're wrong saying the capacity of the gozanti cruiser is greater than the gr75. The Gozanti has a capacity of 75 metric tons the GR-75 has a capacity of 19.000 metric tons.... 253 more.... the Gr-75 is a pure freighter and the gozanti is a warship first, a light cruiser.
I disagree with the Quasar being a bad ship for the rebels. TIE fighters need a tactical carrier to move them between systems, so that was its designed role. By contrast, the rebel fighters need a mobile strategic mini-base capable of refueling, rearming, and resting pilots. THAT is how it should have been used.
i think the nebulan series frigates were overused and misused. they were a logistics frigate not battle frigate. to often they used them like regular capital ships when they were more support then frontline.
I thought the Quasar Fire Class Carrier was a neat idea yet poorly used within the Rebel fleet. To put this in more relatively modern standards, realistically speaking would you send an American Lexington-class Aircraft Carrier in a One vs One duel against say a Japanese Kongo-class Battleship? No, you wouldn't. Sure the Lexington had some main guns on it but those were more as a last line of defense since her aircraft were the main offensive weapons, but if the Kongo got within a good firing range with her main guns they'll destroy the carrier. Same thing with the Quasar, sure it's got weaponry onboard but those should be a last line of defense and not have it sent in the front lines. Granted that Thrawn might of got the drop on Phoenix Nest but they still should of at least took better care of it. For me if I was in charge of a cell group and I had a Quasar as my flagship/mobile base and had limited access to ships to add to it it would be; Quasar Carrier, Neb-B Medical Frigate to better tend the wounded, a handful of CR-90s (perhaps 3 to 4) with a wing of X-Wings as the main fighting force with some Y-Wings for the needed heavy hitting. Send out the fighters & bombers with a CR-90 or two for extra support on their mission while the Quasar and Neb-B sit a jump away. The task force completes their mission and returns, I'd either have the fighters dock to start tending to them or have the whole cell group jump out to another system in case an Imperial group might be tailing them.
well this is embarrassing... apparently I completely misread one of the stats on the Gallofree. it appears that instead of only being able to carry 19 tons, it has a cargo capacity of 19,000 tons. not exactly a minor error.
And in fairness to the little greebly guys, GR75s were never intended to be used as a warship in any capacity, they were simply transports, meant to ferry supplies/personnel from one place to another, or to resupply larger ships in a fleet.
Doctrinally speaking, if these ships were to find themselves in a battle, their only real option was to flee. Why the Rebels would actively throw them in a pitched battle is unclear, unless they are using them as ‘blockers”, sacrificing them to add targets to the enemy’s targeting systems, and soak up some of the enemy’s fire, or as ‘fire ships”, kamikaze vessels loaded with explosives or fuel to ram into enemy targets. (No, we are not going to entertain the idea of using them in ‘Holdo maneuvers”…)
It was basically a semi-truck of the stars, hauls heavy, frail, no traction on the ice and the driver cab is full of spit bottles.
Im surprised they didnt explode once docked.
@@Beuwen_The_Dragon TTRPG, WEG west end games d6 system Star Wars and WotC3e D&D/Star Wars .. starships of the galaxy booklet.
We treated the GF as a 19,000 ton space frame/engine lift power in upgrades of armor and shield generators.
From the Old rpg books, their frames are not the issue, it was their engines and power feeds, lots of maintenance.
We also used them as missile carries/ torpedo boats/ship .. come in hot and leave like you have been really uninvited in a fast hurry.
We just took the list table of Starship Collision speeds xtime ship size for dmg, then released 12 ton iron rods from god at ramming speed.
In basic an Xwing head on impact goes off like a stander concussion missile doing 8d10x2dmg.
" metal armor tube, something density enough to make planet fall entry, filled with a few tones of thermite with package liquid/ ice compression of frozen oxygen and carbon/methane.."
We even did the math of solar dust clouds drifting at ungodly speeds. In the ship guide it states dust storms can collapse their defense shields. So solar ejection eruptions in short there is some space weather best avoided.
Then there was the hit & run paint job. Displacement cover of a given grade of thermite burning and cooling in a time frame.
It is like covering a security camera with a can of spray paint.
Someone has to go out and scrap/peel that off.
Then there was the Inside Job, rebels/ smuggler cargo movers join up all work their way on to Vader's flag ship maintenance detail.
Follow with stealing the sensor domes off the command tower.
2.) Kinetic impact from head on collisions at orbital speeds, then increase the speed.
Think of the energy it requires to lift 19,000tons off earth at 12km/sec.
If you line up 36 of them to impact on a center point, it is an oversize fusion core larger then what we can build now.
Other gamers said to my shop members, " You are not meant to abuse Star Wars rpg system math like that. Why arin't you playing 40K ?"
@@antcow1239 dude I just pictured Han Solo with a spit bottle next to him... not cool man. lol.
@@Beuwen_The_DragonBecause of the way shields work "Blockers" can orbit around the ship they are protecting, blocking till their shields are low, and hiding in turn to recharge and go again.
Also they can act as minelayers, anti fighter cluster bomb carriers, or just retreival ships for ejection seats and escape pods
To be blunt, you undervalue ships meant for use as logistic support. Such ships sometimes get caught in pitched battle, but that has nothing to do with their usefulness.
ya I disagree with most of his assessments
Every ship for the alliance should’ve been able to carry a unit of troopers,carry there cargo and be armed to fight off the empire
Given rebel's preference for hit n run guerilla tactics I'm surprised they didn't invest into (expensive but very useful) cloaking
@@lillyanneserrelio2187 the problem is that, in the star wars universe, cloaking technology was, not only, massive and energy intensive, meaning only capital ships could equip it, but it also blinded you as much or more than your enemy... Which is why they where usually used for ambushes (with fighters who would have to leave the cloak, look around and come back to communicate what they saw) or as part of a larger operation where the time and location where known in advance and they could navigate via stopwatch and reinforcements could come bail you out if/when you accidentally rammed the person you where supposed to be sneaking up on
@@lillyanneserrelio2187id say, yes it was very expendsive, and too expendsive thn the rebels could affort seeing during the battle yavin each fighter only have 1 ammunition for proton torpedoes
And the development would take alot of time and resourse as it was a new technology
The empires did field few Tie-phantom which is a prototype cloaked fighters but the facility was destroyed by the rebels
I think there was an attempt to put stealth on the X wing tho i dont really remember
As to the Quasar Fire class carrier I will agree that they under utilised it or did not use it to its best ability. For a rebel cell using it as a mobile base or parking it in the void between star systems to have somewhere to launch there fighters and bombers that had there own hyperdrives would have been a much better tactical option then how they did.
But the reason they had to get it was to be able to save pilots in damaged fighters.
@@Kirifairy
I'm sorry, but I can't seem to get what you're saying.
It had to be in the combat zone to launch rescue mission on shot down/incapacitated fighters/pilots?
Well, I think nobody would seriously try to rescue pilots during the active fighting (simply because the rescuer might also be shot down, there still are enemies around).
Are the vessels for rescue operations not equipped with a hyperdrive?
Or do you say that the Fire uses tractor beams to recover lost ships?
@@Nugire They needed it to allow damaged A-wings (without working hyperdrive) to land under fire. because that's easier than trying to dock with one of the corvettes. Rescuing pilots was extremely important to the rebels.
@@Nugire If you watch the series, the entire point of capturing the Quasar Fire was to allow damaged fighters whos hyperdrives had failed to land quickly while under fire so the pilot and craft could live on to fight another day. The docking procedure they were using with the CR90 corvettes was to long and left the fighters vulnerable to being picked off if the hyperdrive was damaged and the fighter was unable to jump away with its own hyperdrive.
I know it was a bit small for the task but, the Quasar Fire seemed like a better 'center' to a kit-bash Rebel Flight School than a single Lucrehulk.
Would've made more sense to use the Lucrehulk as a Flagship; though, perhaps not for 'combat'.
Other than the MASSIVE target that'd be painted upon it, a captured Lucrehulk is the type of thing you show up with to show potential allies "Oh yeah! We're serious about this whole 'Down with the Empire' thing"
Also, in regards to the Lucrehulk, there was another one which the Rebels used to attack an incomplete Death Star 1, and carried 500 X-wings. Against any normal target, this would have been extremely useful, but it atracked the Death Star, so it was predictably vaporized in a single shot.
That one is in legends, I honestly wish it wasn't, it undermines Tarkin's characterization if his Death Star already survived 500 X-Wings he comes off as less overconfident against 24 X wings and 12 Ywings
@@DIEGhostfish also how did that cell get so big, when a moon had only 36 combat craft?
@@mr.factoid105What...?
@@DIEGhostfishI don't understand what you are talking about. How does this undermine.....anything?
@papapalps2415 Tarkin underestimating fighters because they are small is a better characterization than Tarkin underestimating fighters because the Death Star already survived getting swamed by 500 X-Wings.
The GR-75 has a cargo capacity of 19 THOUSAND tons. Beats the Gozanti's 75 tons by quite a bit....
Aye, and while I don't know the specific number for the Gozantis, 75 tons cargo capacity sound really ludicrously low. Considering the crew size that is probably less cargo mass then the food and water storage mass for the crew for a single voyage
Ship stat balancing in Star Wars has never been perfect IMO, and under Disney its gotten even more lax. Look at the Resistance ships from The Last Jedi to see how bad its gotten. The only one with decent armament for its size and role is the IMO is the Medical Frigate.
The Cargo Frigate's weapons are a joke. A self escorting Frigate size cargo ship with the same number of guns as a lightly armed starfighter or two. The MC85 is outgunned by an MC80 despite being both much larger and newer, and the Bomber Corvette only has a handful of weapons.
@@roguerifter9724the Raddis being underguned I actually thought was a reasonable plot device. Building a colossal ship that could handle the odd Empire Star Destroyer but wasn't really suited to combat seemed right on for the peacekeeping New Republic. It being a joint Corellia and Mon Cala build would also be great political capitol. Always felt like a politically driven vessel rather than a functional one, which again fits the intended plot. Was about the only thing I liked about the movie. The other 3 ships I'll agree, did indeed suck. Just rehashed old designs, double the length and have the same weapons load out.
@@roguerifter9724Number of guns is less important than the amount of power you can put into them.
A ship laser cannon has a lot more power behind it then a fighters laser cannon.
@laynestaley4957 Wookiepedia is where I got the GR-75 stats. They seem to stay the most consistent....
gotta disagree with you on almost all counts:
1. Phoenix nest was never used as a frontline ship but was in fact used in the exact role you suggested for it while Phoenix cell didn't have a base. The battle where Sato used it to save the cell was a surprise attack on their home base by Thrawn, of course the fighters were docked they were at base not expecting to be attacked and even then it was the Nebulons and CR-90s that attempted to break the blockade. Sato only brough Phoenix nest forward to lure the Interdictor out and destroy it. Don't know that the remaining two nebulons were going to pull that off with 3 ISDs defending the interdictor.
2. As has been said the GR-75 is a phenomenal transport and were used to transport ground forces, supplies, and everything else the mobile alliance needed. Never would the alliance have succeeded without GR-75s meeting the logistical needs.
3. Your points on the AF Mk.II are mostly pretty accurate, however they still have a place in the rebel arsenal I would argue. Not every planet is defended by an ISD and an AF can do the business against arquitens, raiders, gladiators, and even a Victory. A gunship, Cr-90, or Neb would just seriously struggle against these ships without numbers. Against an ISD though you'd definitely want an MC.
4. Yeah not got much to say you summed this one up well.
5. MC-75s were rugged and dependable, no fleet sends the flagship in headfirst. The Profundity successfully led the attack on Scarrif exactly the way it should. Formed a gun line with the smaller frigates and engaged the ISDs. The fighter wings were deployed in front of this gunline to breakthrough the ties giving the Y-wings a shot at the ISDs (the only feasible way that rebel fleet could defeat them). By the time the profundity was disabled it had successfully engaged and with its fleet's support destroyed two ISDs (something no rebel fleet engagement had managed before this). The devastator was fresh into battle, had an elite crew against a withdrawing enemy that had pretty well spent itself but had managed all their objectives.
Well said.
Pure cope. You used no stats and all conjecture. Another franchise may be more your speed.
@@Commander23c sooo my guy why dont you bring forth facts and stats to show how you can dispute any thing any one says?
@@Commander23c We don't always need stats when we have proof of how well they worked. An M1 Sherman by all statistics shouldn't be able to tackle a Tiger 2. And yet they could be easily knocked out by them when the Sherman is used properly.
@@ThehandleSigmawasstolenfrommeM4* Sherman
It was argured to be one of if not the best type of tanks in the war
While not having the best guns
Not the best armor, or speed
But its main pros they have on them is their cheapness reliability, and adapability, "you need a mine clearer? Theres a sherman for that, you need a multi rocket artillery? Theres a sherman for that,you want to put a large tank gun on them? Worry not!"hell they even planned to make a aa out of it
This futher proves that not everything must be prove by stats only, but how it was utilized
the rebel Lucrehulk really should have been a mobile base, just park it in dead space, anything returning makes a short jump out of sensor range then reorients to the ships position, sortie from it and when things get to hot in the region, leave.
I feel like some of these were a bit harsh. The Quasar, if I remember correctly, wasn't exactly spearheading offensives. It was normally fighting pretty desperate engagements and was lost to save the rest of the fleet. I also think you leaned a bit to heavily in the fighters being able to operate semi autonomously, like yeah they could jump in ready to fight, but no pilot is going to want to stay in their cockpit forever, Quasars were good bases to stretch your legs and use the refresher while your Y-winggets more duct-tape. Ships like the Quasar, and the lukarhulk would be great as Forward Operating Bases and secret deep space training facilities respectively due to them being taylored to house and maintain large numbersof starfightes. I also get what you were saying for the cost vs return of the MC75 and Assault frigate, but there needs to be some fleet diversity, especially with how specialized most of the rebel ships tend to be. Having a fleet be mostly made of CR90s or what not leaves pretty heavy deficiencies in combat. A lot of the ships that end up in rebel hands probably aren't anyones first pick anyways, more so just opportunities that pop up for the alliance.
The lucrahulk would be a fantastic addition to the rebels if used right, not as a battleship as it would still be torn apart by star destroyers. But as a mobile station, a carrier a logistics hub, a base that can't be tracked down and deathstar'd it would be fantastic. Keep it in deep space and constantly moving and sending out x-wing strikes. Have incoming ships rendezvous at one location then be escorted by a fighter wing to a secondary location to meet the lucrahulk dock and the lucrahulk jump away. It would be impossible to pin down and the rebels would be free to tear apart a whole region of imperial control with no risk.
This depends on which type of Lucrehulk, of course. The Lucrehulk Battleships and Battle-Carriers were formidable in their own right. Voon Mossa used his own strategically, as you said.
@@alukenbachauthor and would be a difficult nut for the ISD to crack.
@@merafirewing6591 this really depends on if the lucrahulk battleship had its fighters, as yes the donut is larger and does have more guns total, most of the guns are spread out to give 360 fire, if the isd mostly needing the isd2 attacked purely on one side it would be able to sweep the guns on that side and all world need is to stop the donut from rotating
Regarding the Qasar storage racks not being utilized by rebel fighters this might be true for Y and X wings but apparently not for A wings.
At 3:37 there are some A wings dropped from those exact same racks on the ceiling of the carrier.
Several people have mentioned the Quasar fire light carrier, but I think that a good vessel which could complement it or maybe be sent in whwn the former was not optimal could be the Ton Falk class escort carrier. This is more for the benefit of the Empire, but this ship was shaped like a large arnored potato with a large internal hangar, that could carry the same amount of fighters as an ISD and additional support craft. It was 500 meters long and while it cost about twice as much as the quasar fire, it was more survivable (and had far less exposed hangars) carried far more weapons, and had a class-1 hyperdrive instead of the quasar's class 2. The supposedly massive crew requirements of the Ton Falk was also probably just another case of classic Imperial bloat, especially if you don't include troop complement and just focused on crew, pilots and technicians.
The Ton-Falk was a classic case of Imperial bloat within itself. It was a sheer excuse by Tarkin to not use the Venator, simply because he saw those vessels as weak compared to the might of an ISD and he was very much a component of fear itself will keep the systems in line (I don't think it worked out for him all that well, wouldn't you agree?)
@@alukenbachauthor That may be true but it still was a more appropriate asset to use against the Rebels than a Venator. It was a much smaller ship that the Empire had the manpower to spare that was just as fast in hyperspace and could project and reinforce an Imperial presence across many more systems, simply due to the fact that they were far smaller and took less resources to build and maintain than something like a Venator (which would have been more limited in an Imperial capacity anyway since pretty much all standard Imperial smallcraft did NOT have hyperdrives).
In fact the way the Ton Falk was designed seemed like it ignored the tenets of the Tarkin doctrine, not followed it. The ship was more or less just an armored and adequately defended mobile hangar and base for a wing of TIE fighters, it definitely looked like it wasn't designed to inspire fear or intimidate an enemy, just pop up to respond to a situation either alone when the threat didn't warrant a full capital warship or as part of a fleet.
Where did you get the 19 ton cargo capacity for the GR-75? Old lore was was that it carried thousands of tons of cargo. The little greeblies you see inside the shell were supposed to all be shipping container sized modules used for various types of cargo held in place with magnetic fields. It was still a piece of crap, but cargo hauling was its main deal and the reason it was ubiquitous as it was despite all of its drawbacks and the fact that Gallofree went backrupt shortly after its developement.
There are a lot of errors in this video. But it seems a lot of that comes from the DISNEY retcons of a bunch of stuff.
Its crazy how little views you get for the quality of your videos. Keep up the good work!
Its a shame the order in which the movies did come out, the possibility of seeing Dodanna commanding a Lucrehulk just sounds so delicious!!!
...also, its Hera...
Not nailed down, or nailed down, that Twi'lek and her crew will steal anything and everything! LOL
Anyway,
Mostly commenting to say that I need more on the channel, and to cause the TH-cam software to see the engagement! :D
I'm trying... I really am... I even killed my educational channel so I could focus on the entertainment channels more, but it's still tough publishing more than one per month at the moment.
Oh geez, Im sorry to hear that, mate...
Ok, you go at the rate you need too!
In the novel 'Death Star', the rebels tried to attack the Death Star with a Lucre Hulk, before it was fully ready. The Death Star destroyed it with it's super-laser, which had about 3-4% of it's maximum power available
As a transport, you can't beat the Gr 75, as anything outside of that role it was hopelessly outmatched.
I don't remember which channel proffered this hypothesis, but because the Rebels had so few ships, the GR 75 was possibly employed to be extra targets for imperial vessels, or as extra sheilds acting as a physical barrier to absorb damage protecting the valuable CIS, and Mon Calamari capital ships.
Best way to use a Quasarfire is the same way carriers were used- their fighters did the lifting. If the carrier is safe and sound, you have a home to return to, and its' own weapons weren't worth bringing in to the fight. Drop out of hyperspace at the edge of the system with the carrier, so you're less likely to be detected. The pilots are fresh, the ships are fully fueled, and their navicomputers could have a couple jumps programmed in if the fleet/wing had to retreat.
I always liked to Quasar Fire Class, yet I never tought about the fact that X-Wings, A-Wing etc have Hyperdrives. They dont need a carrier for transport.
Yeah one of the main advantages of rebel fighters is the fact that they can operate on their own having a carrier is a bit redundant
@@G36645 Never underestimate the advantages of having a mobile resupply and repair station. Even Star Wars' fighters don't have infinite range and fuel reserves and you can't count on a friendly starport or station being available. I wouldn't want to be in the cockpit of an X-Wing, Y-Wing, or A-Wing for weeks, or even days, at a time either. Having the ability to land somewhere and stretch your legs is a morale boon. Sending this mobile home into battle, though, even short on ships as the Rebels are? Horrendous call.
True but in the early days of the alliance I’d rather have my fighters on the ground in a makeshift base than a hard to steal warship that puts a huge target on your back
Ground bases require significant extra setup and defensive planning that you don't have to worry about with a purpose-made carrier. That said, purpose-made carriers are pretty tightly restricted and if one of those just appears as a base of operations for a hostile cell you now absolutely have a priority target.
So you're right that it places an unacceptably large bullseye on a cell to have one when you can also convert an Action Transport or Bulk Transport for relatively cheap from Clone Wars Era scrapyards.
Yeah very true the idea of a mobile base is a good one but stealing one of the empire is plane stupid but you could use a old clone wars base as it would have everything already set up ready for the rebels
The GR-75 carried 19000 tonnes of cargo and were mainly logistics ships. Those in combat were skeleton crews and used as distractions for fighters.
I'm currently part of a Star Wars RP and it is REALLY making me see the usefulness of some of these vessels, particular the Quasar Fire and the GR-75 which have actually become key to the Rebel Cell my character runs.
Like you touched on, the Quasar Fire is a serious logistical godsend. It is basically a mobile base. Have it jump to nearby where you are going to raid, then have the fighters jump the rest of the way.
Think of it as a mini Yavin-4 that you don't have to abandon because it was discovered. That's HUGE.
The Lucrehulk is another example of this. Keep if far away from the front lines and use it as a major logistics center that can flee at the first sign of trouble.
In fact I would argue that the Quasar Fire and Lucrehulk would be better than building bases on planets.
The GR-75 as you corrected in the comment section has pretty high cargo capacity and serves well as a fleet tender and is also extremely useful for moving high amounts of personnel or resources around. And with a combat retrofit, it can be a decent guard to your more squishy backline ships in a pinch or even a fire ship.
Well, however much Star Wars has suffered recently in terms of quality, we do get the occasional gem of a content creator out of it. You my lad have a new subscriber.
As a person who didn't even watch all of the films, this was very interesting
It has therorized [fan theory] some if not most GR-75s were refit to be electronic warfare ships, instead of a cargo transports. This would make sense due to the vast majority of rebel vessels being hyperspace capable. With the Rebel doctrine of hit and run, the need for multiple cargo/resupply ships being part of any flotilla would be redundant, if not stupid. The placement of these vessels near larger capital ships hints they scrambled long-range targeting scanners. This inturn would help prevent Emperial capitol ships/fighters from using ballistic weapons unless they were near point blank range.
The Quasar has never been used offensively, though.
Video contains a LOT of errors.
I will argue the Lucrehulk.
As pointed out, most of those ships that wern't destroyed were dismantled by the Empire. That meant that getting parts, fuel, and resources to keep one of these ships going would already be very difficult for a cash strapped alliance. Using it as a mobile base and training facility was really the best thing they could do for it, as it wouldn't have been worth repairing if heavily damaged. Also, losing such a big ship/base in a battle would have shattered moral of any fighting rebels. Not to mention that suddenly hundreds of fighters would be without a home base to dock in, and the loss of life and resources would be monumental.
As you pointed out, the Empire would have been all over the ship if they caught wind of it, and for two very important reasons. The first you mentioned already for its asset as a war machine. But the second thing would be propaganda. Being able to show the Rebel Alliance using weapons that were a symbol of the Clone Wars would have hurt the Alliance far more than any positives it could provide. Using the occasional Separatist Warship is one thing, but those were symbols of blockades and oppression.
Pleanty of other comments have already defended the Space Truck and Rebel Triangle.
Great work Grey! Scooby snacks for you.
May the Force be with you, always.
My allegiance is to Liberty, the Repubic and Democracy.
I always felt a Lucrehulk, or two, would have made a perfect mobile base for the rebel alliance, park it outside at a random location outside the galaxy, such as where the fleet was at the end of episode 5, and use the fleet of GR-75s to pick up needing materials and supplies and ferry them to spots where they cargo was transferred to bulk freighters, such that 100's of GR-75 crews didn't need to now the location of the Lucrehulk base station.
Honestly, I think pretty much every "problematic" ships the rebels had, it wasn't really the ship, but how they were used, that was the real issue
that's pretty much the point I tried making in this video, the larger ships made them a target, but it was more a problem with incorporating them into rebel tactics properly.
I love how most of these ships are just cool looking models they designed for the backgrounds of the movies, with little official lore, and people have just run nuts with them.
I know theres some 'official' books out there written in some capacity, I should get my hands on a few of them but there's a lot of overlaps between them from what I've seen but, anyway.
I love how wild the fanbase has gone with star wars over the years. I never really cared all that much about the story of the movies but all the cool space ships and guns and etc just get me really excited.
Nice vid Grey Galaxies, you made many good points.
About the carrier ..... initially the repair bays wouldnt help much since it would be stocked with Tie fighter parts , of no use unless they also scored a bunch of Ties with the carrier . That might be why they really didnt use it as a carrier so much as a portable base .
The Rebels did have a few TIEs for infiltration and guard duty in remote areas where they wouldn't get shot at by other Rebel ships. The other parts could be sold or traded on the black market.
@@seekertwo1 And what good would those parts have done with a hanger full of X-wings ? I didnt say the parts themselves had no value , only that in conjunction with the repair bays AS PARTS would do them no good .
The GR-75 is the GREATEST SHIP IN THE STARWARS UNIVERSE! It is simply an ideal transport able to carry a huge amount of cargo containers of NON standard shapes and sizes (a key for rebel logistics where are full of salvage) AND most importantly load/unload directly from the ground with just the equivilent of forklifts which makes it ideal for operating from the austere undeveloped and hidden bases. It was slow and defenseless yes but incredibly cheap and it did the one job it was intended for amazingly well. The ability to put passenger modules directly into it's hold was also huge because it could serve double duty and switch roles at the drop of a hat. No other medium freighter would have been so flexible for the Rebels.
I was about to rip on your take of the Quasar Fire carrier, until you mentioned the exact reason they wanted the thing in the first place: they needed a better solution for storage & maintenance. Previously, the Phoenix cell could only attach 2-3 A-wings per Cr90, and they were struggling with maintaining them, as you have acknowledged.
Having the QF in the fleet doesn't diminish their ability to do hit & run strikes at all... the fighters can just launch and do their typical hyperspace slash n burn attacks as normal while the carrier remains safe outside of the combat theater. They now had a mobile operations center and repair facility during a time when they hadn't yet set up a stationary base of operations. Funny enough you finished the entry with almost the exact points I made here before watching through all of it myself.
The Phoenix Home definitely could have been better utilized during the Battle of Atollon, but it is what it is. They didn't exactly have a tenable position in that engagement to be fair. It's not like the thing had an opportunity to stay back at the rear, there was no rear. The rebels were caught with their pants down plain & simple, thus they had to fight on the Empire's terms in a traditional battle rather than guerrilla warfare and they got wiped.
Loving the inclusion of the Rebel Assault Ship Mk 2, and the footage from Empire at War!
Ok...
Quasar Fire: Despite its drawbacks, its low cost and relatively low crew compliment compared to similar ships makes it a surprisingly valuable ship for the Rebel Alliance. Thing is, you don't use it like the Empire does. The Empire needed to have carriers actually enter combat because TIE Fighters weren't hyperspace capable. The Rebel Alliance, on the other hand, didn't need to do that. Instead, they could use it as a mobile base. Rebel fighters are generally hyperspace-capable, so what you can do is deploy the carrier to a system near target, launch fighters, have them jump the last leg of the trip themselves and do their thing, retrieve the fighters and then bug out, leaving the Empire on a wild goose chase for a rebel base that doesn't actually exist (this strategy works best if you modify the ship with a faster hyperdrive and some method of sensor jamming). It also effectively acts as a range extender for fighters. In short, the advantages of the Quasar Fire for the Rebel Alliance are logistical and strategic, not combat-oriented or tactical in nature.
GR-75: These were never actually meant to be used in combat. The Rebel Alliance only really threw these into combat as a distraction and fire sponge. Their main use, however, was carrying supplies. You can't fight a war with empty tibana tanks and on empty stomachs, after all.
Assault Frigate MKII: Yeah, these were a bit meh. Also, I want to note that I vastly prefer the MKI design since it actually looks like a modified Dreadnought-class
Lucrihulk: Everything I said about the Quasar Fire goes for this ship as well. Fighter launches and retrieval is a lot slower, and good luck being stealthy with a ship that probably has an EM signature the size of a small moon, but the ship makes up for it by being a big chungus with big guns. There was also that time when the Rebel Alliance decided to attack the still under-construction Death Star with a massive fleet of these things. It didn't work.
MC-75: This vessel only exists because Disney wanted to make their own Mon Calamari ship for Rogue One instead of using an MC-80.
You really love the sound of your own voice. I had to stop watching at the 0:44 second mark because i was overwhelmed and nauseated by your monotone.
Lukerhulk does make nice model base. Some additional upgrades could make it a useful mobile repair ship
The quasar is very common also the empire still had the Venator, Victory 1, and Gladiator star destroyers were equipped with class one hyperdrives.
The Quasar Fire carrier (like any carrier) brought another advantage over relying solely on hyperdrive-capable starfighters, the ability for pilots to get sleep between sorties. During the Bacta War, Wedge Antilles and his fleet of starfighters could outrun the Lusankya SSD to Thyferra (a 24-hour flight for the SSD, but only 12-hour flight for the Wedge's fighters). The Lusankya commander's only hope was that the 12-hour gap would still leave Wedge's pilots fatigued and unable to fly effectively. When the Lusankya arrived, Wedge and his fleet of fighters only just arrived aboard the ISD Avarice (which had defected to Wedge's ad hoc fleet earlier in the campaign). The Avarice's quarters allowed Wedge and his pilots to be properly rested at the start of the coming battle for Thyferra.
they should have used the quasar as a mobile repair station for fighters, giving them a set of coordinates that the fighter can hopefully swing into hyperspace back to the carrier and repair and rearm
The GR75s were originally purchased as GR65, They just added two extra sublight engines. The primaryuse was cargo, logistics, and medical. And without the cargo containers they were hollow
I assume this is pure DisCanon but I'll bite:
The Assault Frigate was never designed to be a front line fighter, as it was. It was meant to hold the line against carracks, lancers, gladiators, maybe even body Victory I's but, with that said, no rebel ship was meant to stand against the Imperial Navy until the Mon Cal joined the fight, along with the Sullustans. Between the ships coming from Dac and Sullust, that put the Empire on the defensive especially when you can pit easily an MCH1 type against up to 5 ISD's and still come out on top. Hence the reason the Empire started building the ISD-II, which the Alliance countered with fighter/bomber tactics.
You also have to remember that 80% of the Alliance were either Imperials, at one point, in their lives or they defected immediately upon Palpatine dissolving the Senate. Alderaan also was a major martyr call for the Alliance.
Their best tactic was their starfighter pilot superiority. You had Rogue, Wraith and Ghost Squadrons racking kills every engagement, not to mention all the research and development that went into developing the A-Wing (the speed successor to the Tie/In), eventually paving the way for the E-Wing, the Defender and much later, the A-9. The X-Wing went through many upgrades, itself, and remained a staple for the New Republic - and later, the Galactic Alliance - for their starfighter pilots. As for bomber efficiency, yes. the Alliance used the Y-Wing, but, they didn't use the 1st iteration. They used the second, a development of their own, which later went on to spawn the H-Wing and much later, the K-Wing (armor of the E-Wing, loadout of the B-Wing and speed/maneuverability of the Y-Wing).
Ignoring plot armor, the Alliance used propaganda and elite fighter squadrons economically to the point where, when the Empire fractured, and began in-fighting, it all came together for them. That didn't make their fight any easier after Endor and we see this especially so when Thrawn returns from the Empire of the Hand to lead the Remnant.
What Star wars fleet game is some of this footage from?
What is that music track you use in this video? Good stuff!
You don't seem to understand the Tarkin Doctrine. It involved creating a military that was so scary that nobody would even think of engaging with it. Star Destroyers, AT-AT walkers and the Death Star were supposed to frighten any would be rebels to the point where they wouldn't even think of attacking these things.
Where exactly do you get all this information? The price of ships and all these statistics and their intended rolls.
4:30 Gallifray produces ships for timelords from diffirent franchize.
You probably meant Gallofree.
I recall reading somewhere that the MC 80 and MC 88 were retrofitted with shield regeneration systems 4 times more effective than the ISD shield generators allowing them to keep their shields up far longer than the ISD's. If the MC 75 wasn't equipped with these, it really was just a taunt target.
4:43 I think that is an uncharitable comparison for the GR-75. Impstars can completely destroy Correllian corvettes just be ramming them as well, and hammerheads are designed to ramm other ships from the front.
there was a decent argument for first 3 but why would the last 2 hurt?
being limited the rebels would have to choose the lesser options and the luker hulk has a lucky nab and exactly what a mobile rebel fleet would need being automated and having enough room for everything they could need and being the last one they couldn't afford to risk it anyway
also the Gallofree was probably like the liberty ships of WW2 cheap as can be and mass produced or maybe the flower class corvette which was basically a modified whaling ship that guarded against U-boats
actually all five arguments are pretty bad. The battle he points for the Quasar was a Siege of Attalon. The Rebels were ambushed and had to fight into a breakout. They didn't exactly pick a fight with two ISDs with the Phoenix Home
The Assault Frigate can't go toe to toe with an ISD. Saying it sucks because it can't go toe to toe with an ISD is lame. It has the same Hyperspeed rating as a CC75. This is the same as for the Nebulon Frigate. But unlike the Nebulon it can smoke every other ship below an ISD.
The Toyota pickups of Star Wars. Not intended for a combat vehicle, but somehow always used as one by rebels and terrorists low on funds. Not bad vehicles by any means, but pressed far beyond their intended roles.
I actually had a reference to the toyota hilux but ended up cutting it.
The GR-75s at Endor were decisive - they were used as fireships. They killed a number of Star Destroyers, and were likely what took down the Executor's shield, or at least drained it enough for the fighters to get through.
The Imperial Navy should have upgraded hyperdrive to class 1
I remember the game Star wars rebellion. The quasi fire was a great ship early game. I could pair it with a few bulk cruisers or dreadnoughts. Load it with xwings and y or bwings. It was an important part of fleets that would use to whittle down imperial fleets.
yep, my goal was to have two-three in my battle fleet and add things to as they became available like the Nebulons, MonCal, and Assault Frigates
This is very interesting information
Have you done a deeper analysis of the Nebulon-B Frigate? I adore that ship, but its notoriously complex and often elusive hangar configuration as well as its obvious weak point along its spine, as demonstrated in Rogue One point to a warship that, for all its years spent as a command and support vessel, had some major design flaws.
Well, how do you put it, most of the ships are good, but support vessels, not combat, but the insurgents also used them in combat to have more targets, I don't see them for a different purpose in combat, most of them had max anti-fighter weapons
I feel like comparing the GR-75 to the Gozanti-class is not fair to either as they were made for different things. The FR-75 was a bulk-freighter, while the Gozanti was top of it's class for armed, and armored transport for quite some time. The Gozanti couldn't carry anywhere near the 19,000 tons of cargo... but was vastly better armed, and more survivable.
I think the Gozanti was meant to highlight the absolutely terrible position the Rebel Alliance was in, that the only transport they could afford and was available in sufficient numbers was this wreck
He rag tag nature of the rebel Alliance was just that. They used anything and everything they could get their hands on, mostly because it was the best they had at the time.
There are so many problems with your logic in the video I don't know where to start. In most cases you don't come close to proving your claim and in some cases you actually disprove your claim that a ship "probably did more harm than good."
1. Quasar Fire Class Carrier - It was used by a single cell of Rebels so I'm not sure how it is supposed to have almost ended the entire Alliance. To be fair they did try to keep it out of combat especially considering it wasn't fully crewed. Even you concede that it makes an excellent support ship. In the end it took out a rare Interdictor Cruiser allowing the surviving Rebels to escape.
2. GR-75 Gallowfree Transport - The Rebel Alliance didn't field so many of them because they liked them but rather because, as you state, they were easy to acquire and continued to use them because of how much cargo they could haul and could be used in multiple supporting roles. Yes there were ships available that were better suited to handle combat situations but those were also not as easy to acquire. So many were lost because, like the Assault Frigate Mk II, they were frequently used in roles they were never designed for which is more the fault of the Rebel commanders and less the fault of the ship.
In this part you not only claim that the Devastator's captain intentionally drove his ship through the Gallowfree Transport but had also known about how the Hammerhead had destroyed the other two Star Destroyers before coming out of hyperspace. HUH? The captain of the Devastator likely didn't even realize the transport was there before his ship crashed through it as they came out of hyperspace right on top of it and even if he did there was nothing he could have done in the time available. Exactly who supposedly told the Devastator's captain how the other two Star Destroyers were destroyed? The Devastator's captain likely didn't learn about their destruction until AFTER his had crashed through the transport and even if he knew before there was nothing he could have done to avoid smashing into the transport in the first place.
3. Assault Frigate Mk II - You clearly state that the ship itself was capable but was misused by Rebel commanders so who is really to blame - the ship or the commanders?
4. Lucrehulk Battleship - So the Rebels turn the ship into a mobile pilot training facility and never sent it into combat and somehow it did more harm than good. Over the course of the Galactic Civil War, how many pilots could have trained aboard the Lucrehulk? So, if the Rebels had a MC-80 instead of the Lucrehulk, the Empire wouldn't have been as relentless in hunting them down? That is what you seem to be implying.
5. MC-75 Star Cruiser - I assume this ship was the Admiral's personal ship when he formed his rebel cell and up to the Battle of Scarif was the best choice available to him as the Mon Calamari and their fleet wouldn't join the Rebels until later in the Galactic Civil War. At the Battle of Scarif it more than proved its worth drawing the lion's hare of the Imperial attention and their attacks and survived damage that would have destroyed lesser vessels.
When they had the quaraz they did not have any tohter capital ships
The Assault Frigate Mark 2 juat looks bad compared to every single version of the Mark 1 in the long history of Legrnds
Can you do a video of five of the worst empire ships because I want to know what is wrong with them
sounds like the super weapon problem for a lot of these ships. They are enough of a threat that they grab attention and get hunted down
I'm a bit surprised the nebulon b frigate wasn't on this list to be honest.
The quazar was pre alliance ship in Disney cannon to was part of phoenix squadron and sufvade as mobile repair base
Feels like these might be better having both continuties.
As for the rebel lucerhulk, I doubt the rebels had the means to repair it if is where to get into a scrap with the empire. So it not seeing battle would made sense.
that's a fair argument.
@@TheeGreyGalaxies Plus, it really shouldn't be used for anything closer than Midway combat, 2 jumps away from the target in deep space.
The two star destroyers being close enough that one could be pushed into another is dumb. They'd have put the ships far apart and filled the gap with smaller ships.
Hera: *slaps hand on lucrehulk
Hera: this thing can hold so many x wings.
The quasar would also be good for refueling fighters as sublight engines take up a lot of fuel especially in atmosphere
I think the light carrier was a good pick, but they took a bad decision of forming a base in the surface of a planet, that's how they almost lost the entire rebelion, if they kept the operations in space they could've jumped immediately and scape
Yes what the alliance could use. Is the United Nations Cosmo Navy Andromeda Class Space Battleship with twin wave motion guns and tripled barreled shock cannons. 4 per battleship.
on the gr-75, yeah no defending that catastrophic mess, it would be much more reasonable to find a way to fully automate the ship and use it as a screening vessel or load it up with as much explosives and use it as a ramming vessel
Aventador class, star destroyer. Although it’s my favourite ship in the Star Wars universe and is awesome, I have to admit that it would probably be a good contender for this list as the rebels would not have had the manpower to use it. as I heard from somewhere that the rebels did once use one.
Hmmm.... I diagree with this video's thinking, 99.9%
The Quasar was a support vehicule, it's simply that Rebels sucks and nobody wrote decent tactics for the show
The gr-75 is good in Empire at war if you want to just to relieve your ships that matter for a little bit.
I hate to be a nuisance but, what’s your background music? It’s really good
it's Dawn of Utopia by Defrag
@@TheeGreyGalaxies omg, thank you so much 💙💙💙
Lucrehulk Prime may not have been at fully optimal operational capacity, thus making it unsuitable to be used as anything but a school. Couple that with the giant target it would have painted on the backs of its rebel cell, it was likely not viable to be used as a flagship. That does not mean it was useless or a detriment. It was used in the capacity they could adapt it to, which is the entire alliance ethos. Use what you can get for what ever you can, for as little resources as possible. I haven't watched any of the shows like Rebels, but i am going to go out on a limb and bet that they got their hands on a partially salvaged fixer upper that would have needed more work than they had to spare to turn it into any sort of front line vessel.
Saw the title, saw the falcon… was bout to fight someone
i wouldn't call star destroyers "slow". remember how in episode 5 one was chasing han solo's ship keeping the same speed as imperial fighters.
since when did the rebels use Luchrehulks?
Assault frigates used property could destroy a star destroyer 3 or more from different directions to split the fire from the star destroyer.
At least in the movies I feel like the millennium falcon was a bit of a detriment for the rebellion because it was barely used to its full combat or logistical potential excpt for the battle of endor.
It could've maybe helped against the at ats on hoth but I don't know if its weapon systems would've improved the odds and as far as I know the rebels, han and chewie never bothered loading anything or anyone but 3p0 and leia when the rebels fled hoth. I mean considering that it's a cargo ship or tug modified to be a smuggling craft they could've loaded some weapons or something for when they reconnected with the rebellion
The falcon was barely working at the battle of hoth though.
@@brunhildevalkyrie they could've made use of some its cargo space to load some equipment like small arms and/or emergency rations and medical supplies while they were having people evacuate. Or even just take personnel in addition to leia and 3p0
I am questioning the combat capabilities of the falcon when it isnt crewd by the heros. this thing has 2 quadlasers in the movies and thats it. A tie or a xwing have around the same firepower ( yeah the x has only 4 but they are bigger plus torps). And the fun thing is just because it is space, weight doesnt disappear. Meaning why not build/buy purpose made fighters and let the smugglership do smuggling.
@@maeckiemesser6958 it certainly was more capable weaponry wise compared to the snow speeders that were deployed against imperial armor. Unless I'm mistaken the millennium falcon has shields or at the very least better armor so if an x wing can kill at-cts like in rogue one then a millennium falcon with 2 crew and 2 gunners could have effectively a few of the at-ats before withdrawing
Except that at the Battle of Hoth, Han was leaving to pay off Jabba. He was grounded after they found out about the Probe Driod while the General in charge of Echo Base waited to see if the Imps would come knocking, which they did because of Vader. If Vader hadn't, the Imps would have passed over the system, which the General was hopping on no traffic (in case of sensor nets which may have been deployed near the system) saying "nothing of importance here, just a few smugglers on on icy ball in the middle of nowhere, no Rebel Base here!"
Han didn't have anything loaded because the plan was still that he would go, pay off Jabba so the Rebel Allience didn't have to worry about Mercs on top of the Empire, and then maybe pick up supplies on his way to whatever randavous was set. He deviated when the Imps landed in force and were winning, because the Falcon was the fastest ship at Echo, meaning the best bet to get Leia out of there s she wasn't captured, which would have been a MAJOR morale hit at a time when the Allience could least afford it. And also Han was sweet on her, so he went and got her when it looked like she could end up in danger.
Quasars were not as common as light cruisers but they are around thousands were built
Thanks you so much Best Regards AMENNAMEST
Ugg. Its so frustrating how the lore and most individuals use rebel carriers. Is idiocy to jump the ship into the target system; you park it in an adjustment system and launch your hyperspace cable snubfighter strike package. As mentioned, it gives you a mobile base and logistics platform instead of a immobile hidden base on some planet. Unless tracked indirectly, it would be nearly impossible to locate and could even hide in the numerous unpopulated systems. I heard the same arguments for the Quasar as have been used for a Rebel Venator and both arguments miss this key advantage.
"willy hoff" lmao
i think the gallofree gave the rebeles all there ships for free since there were going under and rebels couldnt afford it so they told the rebels where to steal it
I know this is a little out of left field, but I wonder what a custom job on a Gazante could look like spec-wise? Seems its biggest weakness was how slow it was. Rest of the ship seemed to be really good.
There's the Legends one from a fan design contest that was mostly the normal legeds verson, but with 3 light turbos on top of the already heavy firepower. (Legends civilian Gozanti was 2 quad lasers, and 4 heavy lasers that were locked to sideways arc, plus a proton torpedo in the mouth.
@@DIEGhostfish That sounds like a really cool ship right there
The fact that your average modern big-rig can haul more cargo than a GR-75 is truly pathetic.
They got that fact wrong. Its suppose to be 19000 tons. Not 19
@@braddl9442 OK that makes more sense for a ship that size
and in terms of crew, the CIS Recusent /Mucifen ships would be excellent
The GR-75 the flying bomb
I always wondered why they had them at Endor, fireships were the only thing that made sense if they weren't deploying large ground formations
You're wrong saying the capacity of the gozanti cruiser is greater than the gr75. The Gozanti has a capacity of 75 metric tons the GR-75 has a capacity of 19.000 metric tons.... 253 more.... the Gr-75 is a pure freighter and the gozanti is a warship first, a light cruiser.
I disagree with the Quasar being a bad ship for the rebels. TIE fighters need a tactical carrier to move them between systems, so that was its designed role. By contrast, the rebel fighters need a mobile strategic mini-base capable of refueling, rearming, and resting pilots. THAT is how it should have been used.
dont forget about the lucrehulk that was used in an assault on the deathstar sometime before the battle of yavin
I feel the lucrehulk, after a moderate overhaul, could have been turned into a mobile fighter/corvette shipyard.
that's exactly how I would write it being used as a mobile shipyard, service station, and strategic command.
i think the nebulan series frigates were overused and misused. they were a logistics frigate not battle frigate. to often they used them like regular capital ships when they were more support then frontline.
I thought the Quasar Fire Class Carrier was a neat idea yet poorly used within the Rebel fleet.
To put this in more relatively modern standards, realistically speaking would you send an American Lexington-class Aircraft Carrier in a One vs One duel against say a Japanese Kongo-class Battleship? No, you wouldn't. Sure the Lexington had some main guns on it but those were more as a last line of defense since her aircraft were the main offensive weapons, but if the Kongo got within a good firing range with her main guns they'll destroy the carrier.
Same thing with the Quasar, sure it's got weaponry onboard but those should be a last line of defense and not have it sent in the front lines. Granted that Thrawn might of got the drop on Phoenix Nest but they still should of at least took better care of it.
For me if I was in charge of a cell group and I had a Quasar as my flagship/mobile base and had limited access to ships to add to it it would be;
Quasar Carrier, Neb-B Medical Frigate to better tend the wounded, a handful of CR-90s (perhaps 3 to 4) with a wing of X-Wings as the main fighting force with some Y-Wings for the needed heavy hitting.
Send out the fighters & bombers with a CR-90 or two for extra support on their mission while the Quasar and Neb-B sit a jump away. The task force completes their mission and returns, I'd either have the fighters dock to start tending to them or have the whole cell group jump out to another system in case an Imperial group might be tailing them.